|Quest Started By:||Description:|
|This group task is the second in a series of five and begins with Clockwork Warmarshal, who is located near the Ak'Anon Strike Force camp at the zone-in of Fortress Mechanotus. |
You say, 'Hail, Clockwork Warmarshal'
Clockwork Warmarshal says 'Hello there soldier. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to leader of the Albatross' ground forces, I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here.'
You say, 'What Gyrospires?'
Clockwork Warmarshal says 'In addition to the Fortress Mechanotus, Meldrath made three other spires that he uses as roving tower defenses. Though he called them guard towers, and they could help intercept attacks, intelligence we have gathered indicate he also planned to use them in his attack on Ak'Anon. When Ak'Anon made it's counter attack we managed to destroy one of them before we were unable to continue to fly. Our intelligence indicates that they are called gyrospire [beza] and gyrospire [zeka].'
You say, 'Tell me about zeka'
Clockwork Warmarshal says 'This tower is one of his odder creations. We have not quite figured what it is for, though it does look perhaps a bit more dangerous than the other tower. We would like you to go [explore] the tower and see what you can find.'
You say, 'I will explore it for you.'
You have been assigned the task 'To Climb a Spire'.
The direction to the entry to your instanced zone(s) have been marked on your compass.
Summary: Enter the tower and clear you're way up past the Fuel Room. The next floor up as the last of the explore updates. In the second room on the right there is a named. Also at the back of the room on the desk is a ground spawn, which looks like a book. It is called "Gyrospire Zeta Blueprints" - those are "plans" you need to deliver at the end. Protujay reports: "Picked up "Gyrospire Zeta Blueprints" at loc - 230, 76, 354. Close to the very top of the tower. Maybe 2 floors down from the top."
Go to the Gyrospire Zeka launch catapult 0/1 (Fortress Mechanotus)
Kill 35 Steamworks 0/35 (Gyrospire Zeka)
Explore the planning room 0/1 (Gyrospire Zeka)
Explore the meeting room 0/1 (Gyrospire Zeka)
Explore the lecture room 0/1 (Gyrospire Zeka)
Explore the refueling room 0/1 (Gyrospire Zeka)
Explore the steamwork racks 0/1 (Gyrospire Zeka)
Explore the repair room 0/1 (Gyrospire Zeka)
Explore the steamwork combat calibration room 0/1 (Gyrospire Zeka)
Kill any steamworks that resist your collection of the plans 0/1 (Gyrospire Zeka)
Return to Clockwork Warmarshal and deliver the plans 0/1 (Fortress Mechanotus)
Clockwork Warmarshal says 'There seems to be no living beings within this gyrospire. That is very interesting. If you are interested, there is more you can do in gyrospire [zeka].'
Your task 'To Climb a Spire' has been updated.
The information you gathered will help in determining the purpose of the gyrospire.
Faction with Ak'Anon Strike Force V
Ancient Sapphire Faycite Trisection
LORE ITEM NO TRADE QUEST ITEM
WT: 0.1 Size: TINY
Once you have completed this task, you may request the next task in the series, 'Intelligence Gathering'.
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