Destroying the Competition  

Quest Started By:Description:
Maximum Level:115
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
  • Loot
Time Limit:02:00:00
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Era:Secrets of Faydwer
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Wed Jan 2 01:51:28 2008
    Modified: Wed Jun 6 10:14:39 2012
    This task begins with Pyrotechnician Flizcog who is located in the Ak'Anon Strike Force camp near the Fortress Mechanotus zone-in.

    Be advised, this task has a two-hour time limit.

    You say, 'Hail, Pyrotechnician Flizcog'

    Pyrotechnician Flizcog says 'Now if I just add a little bit of powdered crystal. . .yes? Did you want something? I'm busy with this latest explosive. It's delicate stuff and quite dangerous so I would appreciate it if you would stop breathing over my shoulder. Now, if you had any interest in being a [tester] I might have a use for you.'

    You say, 'Tester?'

    Pyrotechnician Flizcog says 'I've made a new batch of explosives, but I don't dare set them off here. The best location would be down in the tunnels of the Steam Factory. The damage and chaos they would cause there is frightening. If you'd like to [volunteer] to place these explosives I can tell you the best places to place them.'

    You say, 'I'll volunteer'

    Pyrotechnician Flizcog says 'Here's the list of locations then and a bag of Automated Incendiary Device Mark XIVs. You'll want to be quick about it, the explosives are just a tad unstable and I've placed a timer on them to make sure they go off. Make sure you aren't standing near the devices when they go off. Come back and let me know if you need any [more] of the explosives. The clockworks and other workers in the Steam Factory may try and destroy any of the explosives you have set so be quick about it.'

    You have been assigned the task 'Destroying the Competition'.


    Automated Incendiary Device Mark XIV
    EXPENDABLE Charges: 10
    Required level of 70.
    Effect: Flint Spark (Any Slot, Casting Time: 5.0) at Level 70
    Recast Delay: 30 seconds, Recast Type: 4
    WT: 0.8 Size: TINY
    Class: ALL
    Race: ALL

    Pyrotechnician Flizcog has agreed to supply you with his latest Automated Incendiary Device Mark XIV to test inside the Steam Factory. You will need to set these devices in safe locations in the rooms on Flizcog's list. Be warned though, Flizcog has set a timer on them!

    Each stage must be done in order. The Incendiary Device must be clicked very close to each location that you discover as being a "suitable place". Note: The locations are so specific that even being shrunk may impact your ability to do the click.

    For the locations, you can update your Steam Factory map with the following text:

    P 253, -1130, 86, 0, 0, 0, 1, foundry
    P 805, -880, 118, 0, 0, 0, 1, engineering_facility
    P 7, -320, 160, 0, 0, 0, 1, manufacturing_plant
    P 200, -568, 104, 0, 0, 0, 1, repair_facility
    P 480, 350, 83, 0, 0, 0, 1, storage_room

    Find a suitable place to place the explosives in the foundry 0/1 (The Steam Factory)

    Place the explosive in the foundry 0/1 (The Steam Factory)

    Find a suitable place to place the explosives in the repair facilities 0/1 (The Steam Factory)

    Place the explosive in the repair facilities 0/1 (The Steam Factory)

    Find a suitable place to place the explosives in the clockwork storage room 0/1 (The Steam Factory)

    Place the explosive in the clockwork storage room 0/1 (The Steam Factory)

    Find a suitable place to place the explosives in the manufacturing plant 0/1 (The Steam Factory)

    Place the explosive in the manufacturing plant 0/1 (The Steam Factory)

    Find a suitable place to place the explosives in the engineering area 0/1 (The Steam Factory)

    Place the explosive in the engineering area 0/1 (The Steam Factory)

    Return to Flizcog and inform him of the results 0/1 (Fortress Mechanotus)

    You say, 'Hail, Pyrotechnician Flizcog'

    The destruction the explosions caused should be enough to slow down Meldrath's operations for a few days.

    Faction with Ak'Anon Strike Force V

    Right Curved Spatial Adjuster
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL
    Send a Correction
    Post Comment
    # Mar 31 2019 at 2:48 PM Rating: Decent
    1 post
    Note: There is no map location for this quest, per se. Rather, it seems to be a general area on the map, and once the quest owner is within the update box, the update occurs. Wherever the quest owner is when they receive the update is the location where the explosives should be placed, which is why it's imperative to STOP MOVING IMMEDIATELY upon seeing the update message.

    Currently running this (1 toon at a time, as mentioned in other posts) with a bot group consisting of:
    - 87 Mage w/ J1 tank merc
    - 87 Mage
    - 87 Enchanter
    - 90 Ranger w/ J5 cleric merc

    The best way I have found to complete is:

    1. Stand a fair distance AWAY from the point marked on the map and kill ALL the mobs in each area (make sure whichever toon has the quest does NOT enter the quest area until all mobs are dead)
    2. Once all mobs are dead, run the toon with the quest into the quest area and IMMEDIATELY stop running when you see the update message.
    3. Once the update message appears and you have stopped running, click the explosives and 100% of the time it should update the quest.
    don't shrink
    # May 27 2012 at 7:29 PM Rating: Good
    1,130 posts
    Being shrunk (or small) may cause problems with updates when trying to place an explosive.
    How it's broken
    # Jun 02 2011 at 3:41 AM Rating: Decent
    13 posts
    I just finished doing those for 3 of my characters, and what I figured out is that only one can do it at a time.

    If multiple people in the group have the task, the first one to click the device destroys all the currently spawned invisible triggers for everyone.

    Doing it with only one character having the task at a time it was trivally easy, never failed to update. But when all three had the task at once, only the first one to click got the first update, and the other 2 were blocked until they re-got the task.
    How it's broken
    # Aug 13 2011 at 3:50 AM Rating: Decent
    452 posts
    Kaenneth is correct. I tried this task recently. Had 4 chars run over to the 1st update spot and tried with 3 different characters. They did not get the update. I tried with the 1st char i had run over to get the update and he was the only one able to get the explosive device to work. The others were not able to even though they were standing in the exact same spot. EDIT: Read Dissent's post after posting this. I decided to give what he said a try. It made no difference. Ran my shaman over update and then enchanter. Had shaman click. It worked. Moved shaman and others from group well out of the room and tried with enchanter and it did not work. Maybe after a few minutes it might have worked. I didn't bother trying since i only needed to do this task with one character. I did this task a long time ago with my other characters. I remember it being a real pain in the *****

    Edited, Aug 13th 2011 6:15am by Rickymaru
    don't need to clear mobs
    # Nov 14 2010 at 3:50 AM Rating: Decent
    463 posts
    There are quests where you can't get an update if there are mobs nearby. This one, however, all that matters is that you be able to set the fuse, which is a 5-second cast. As a level 87 monk with one rank of Concentration (Melee AA to resist interrupts on clickies) I was able to click it with 3 mobs beating on me. The last room got a bit dicey but I managed to get the click at last and ran back to the hall to FD.
    Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
    -- Mystic Coercion, EMarr
    Exact Loc's, Some on Maps are wrong/off
    # Mar 19 2010 at 8:49 PM Rating: Excellent
    1,309 posts
    The foundry: 1136, -243, 88.75
    Repair facilities: 588, -199, 112.18
    Clockwork storage room: -395, -480, 83.91
    Manufacturing plan: 331, -24, 162.86
    Engineering are: 879, -840, 120

    If you don't have anything nice to say, at least have the decency to be vague.
    Exact Loc's, Some on Maps are wrong/off
    # Jan 21 2015 at 8:32 PM Rating: Decent
    514 posts
    Perfect! I added these locations and the clicky placement steps never failed!

    P 243.0000, -1136.0000, 86.0000, 240, 127, 0, 2, 1)_Foundry
    P 199.0000, -588.0000, 112.0000, 240, 127, 0, 2, 2)_Repair_Facility
    P 480.0000, 395.0000, 83.0000, 240, 127, 0, 2, 3)_Storage_Room
    P 24.0000, -331.0000, 162.0000, 240, 127, 0, 2, 4)_Manufacturing_Plant
    P 840.0000, -879.0000, 120.0000, 240, 127, 0, 2, 5)_Engineering_Facility

    Your task 'Destroying the Competition' has been updated.
    You twincast Flint Spark.
    You tell your party, 'twincast? o.O'
    ~ Muse Temperance the Elf
    ~ Lyricist of <Mystic Coercion> on Erollisi Marr
    ~ with a <Variety> of alts to keep me busy
    Exact Loc's, Some on Maps are wrong/off
    # Nov 16 2013 at 2:21 AM Rating: Decent
    169 posts
    Thank you so much for these locs, they are spot on. The locs in the Quest description are not correct, I tried several of them more then once and I never got an update. Untill I found this post. Thanks again! :)
    step 2
    # Feb 26 2010 at 10:47 PM Rating: Decent
    7 posts
    For those of you who can't get the second update (the explosive), get the rest of your group to move. :) It will work if you are the only person standing on the update loc. I guess they don't want you to explode your group!
    # Nov 06 2009 at 3:07 PM Rating: Good
    1. Hands down this is THE hardest of the tasks for the SoF Face Aug, be prepared.
    2. I play as a SK, and FD proved invaluable, though I heard of others using a sacrifice to train the mobs away would work also.
    3. The posted locs are correct, but I still had issues for a long time, before realizing I had Lev on, apparently it made the difference for using the device.
    4. If you run out of charges, simply go back and say 'more' to get another device

    Fight smarter not harder.
    totally stuck
    # Aug 17 2009 at 10:24 PM Rating: Good
    102 posts
    3 attempts now: i kill all mobs near foundry loc, get the first update at loc, and click away, use up all 10 charges at loc, next to above loc, around loc, and nothing works: cant get the second update. Have done this for 30 charges. bizarre, quest is totally not working for me.

    also, the timer is 40 minutes for me. not 2 hours.

    Edited, Aug 18th 2009 2:24am by sneakymomo

    Ok, got the second update eventually, then couldnt get the third update at the second location above. The way I got the second update, was to run back to the npc who gives the quest, and get another clicky box to try more. I will experiment with destroying the original box and getting a second as a possible workaround. Still stuck on this.

    Edited, Aug 18th 2009 3:15pm by sneakymomo
    The Bomb
    # May 26 2009 at 3:58 PM Rating: Decent
    Well this just sucks Im lvl 85 mage and this is almost impossible unless you take a Fd type class, like everyone has one of those in there pocket.I died every time!!!! I tryed to place a bomb because sony in there great wisdom says you have to uninvis to get the UD in front of mobs that will eat ya( smart Sony ) like my life ain't hard enough yea makes me want to keep playing you know it's enough that you have to do all these task and that I don't mind but when these fools make it impossible well it sucks come on rethink it Sony!!!!
    The Bomb
    # Jun 08 2009 at 11:57 AM Rating: Decent
    You do realize you're supposed to have friends, and go as a group, right?
    # Dec 13 2008 at 3:14 AM Rating: Good
    103 posts
    Map Of Points
    # Jan 28 2010 at 4:01 PM Rating: Decent
    195 posts
    the 5th loc on this map is incorrect. It is actually at the northern most part of that room. right in front of "a furnace engineer"
    to be more exact, there are L pipes at the UD point, right in the middle of them is where you get the UD. hope this helps, GL!
    Can not find locs
    # Dec 13 2008 at 2:27 AM Rating: Good
    103 posts
    First loc cannot find at all closest I can get is 253 -800 and does not update there. Anyone have a map for this with locs on it? can't get mine to add the points
    Can not find locs
    # Dec 13 2008 at 3:13 AM Rating: Good
    103 posts
    Map of points
    Can not find locs
    # Dec 13 2008 at 2:38 AM Rating: Good
    103 posts
    loc I got was -247 1128, but if you put locs into map it does work at spot it adds
    /shout TRAIN
    # Sep 29 2008 at 7:42 PM Rating: Decent
    7 posts
    Imo the best way to do this task especially when doing the first loc(foundry) is to train the mobs away. Either by a FD class or a FD class/mage CoH combo or just someone willing to take one for the team maybe in rotation /shrug. Whatever floats your train boat but its alot faster just training the mobs away. Oh accept the 3rd update can be done comp-letely aggro free. Like previous post states just invis and lev up to top of inner door frame and click.

    Edited, Sep 29th 2008 11:38pm by bborg

    Edited, Sep 29th 2008 11:38pm by bborg
    # Sep 19 2008 at 7:02 PM Rating: Decent
    66 posts
    As a druid I was able to solo this by the slow tedious method of snaring one of the mobs that would agro at the clcik loc, invising, running out and away, and then hitting evac. Once each time for each mob that would agro at each click for a couple rooms was really a pain, but doable.

    Was mainly trying to learn the event so I could train mobs off to help guildies get this done, but it turned out even the last room it was barely possible to get the mobs locked down long enough to get the click update. The last room seemd like perhaps 10 mobs, so did the snare evac several times, then just rooted the last 3 and did the click.

    The first loc was the only really bad one, too many casters. Rest were not too bad at all.

    2nd Task Update
    # Sep 13 2008 at 6:14 AM Rating: Decent
    I too am having difficulty getting the update following the emote in the Foundry.
    Clicking in the exact spot of the emote doesn't work.
    Has anyone a second /loc for this update? Or some clue as to why clicking in the same spot doesn't work?
    I notice the item says its more reliable than the Mark XVIII - does this thing fail normally?
    2nd Task Update
    # Sep 14 2008 at 11:18 AM Rating: Decent
    Update: All the above /locs are spot on. After having some difficulty in getting the "bomb placement" update, I kept at it anyway and it worked - despite having changed nothing.

    As already stated, best strat is:

    Get a monk or FD friend to come with you. Walk to /loc to get update and tell your Monk to train the mobs around you, away from you.
    Once it's safe, click the box - get update - click invis pot.
    Repeat it five times and you win.
    You will need shrink to move from loc to loc. And be sure to tell your friend that the mobs have a 5k DD that stuns and "Fake FDs you". In that you fall to the ground but you keep aggro and mobs smash you.

    You will need a tough FD class to do this for you. SK FD is aggro/FD is too slow, so I don't recommend going that way.
    Monk I had was about 16k hp and 1700 AA, Demi+ gear and he got rocked several times. Lag intensive at times as well.
    task text
    # Jul 15 2008 at 9:40 PM Rating: Decent
    20 posts
    i was able to get the task at 79 but not the text as to where to trigger the device...wandered around for a while until see invise killed me. the problem i have with sof era is that tasks can be assigned to lower level toons that cant get the gear. for example i have been ally with fangbreakers since level 77 but cant use the emblem until level 80. where is the reward for that?
    # Jun 26 2008 at 3:04 AM Rating: Decent
    123 posts
    Could an FD class solo this? Or perhaps solo using Harmshield and Quivering Veil of Xarn to plant the bombs and train enemies away?
    The Rathe / Prexus
    Krosar Shadowflame - 105 Necro
    Rasork - 105 Druid
    Imacatlol - 105 Bard
    Yaldax Toknight - 105 Rogue
    Savi Yorr - 105 Paladin
    Oculus Series
    # May 13 2008 at 3:23 PM Rating: Decent
    2,281 posts
    This is one of quite a few related tasks that ultimately allow you to attain the Model XLII Spatial Temporal Oculus.

    The tasks required are:

    I Can Fly
    Construction Junction, What's Your Function?
    Darwin's Award
    Farm Clean Up (any one of the three offered, you do not need all three)
    Forgetful Nanzie
    Mechamatic Spelunking
    The Steamwork You're Looking For
    Getting that Stabilizer
    Creepfeet Theivery
    Endless Enemies
    Disable the Recycler
    Hunt A Spy
    ***** Loose
    Switching Gears
    Disrupt the Workshop
    Supplies for Spies
    A Slave to Grind
    Destroying the Competition
    Power Station Blueprints
    Alloy Sampling
    Stopping Production
    Breaking Things Down

    Quest Information
    # Jan 19 2008 at 12:17 PM Rating: Decent
    Who - Pyrotechnician Flizcog
    Where - Fortress Mechanotus
    Requirements - None
    Phrase - I'll volunteer

    You are only given 2 hours to complete this task. When you accept the task you are given a Automated Incendiary Device Mark XIV. At any point you can say "More" to Flizcog to get another Device.

    Find a suitable place to place the explosives in the foundation - Steam Factory
    Plant a bomb - Steam Factory
    Find a suitable place to place the explosives in the repair shop - Steam Factory
    Plant a bomb - Steam Factory
    Find a suitable place to place the explosives in the storage room - Steam Factory
    Plant a bomb - Steam Factory
    Find a suitable place to place the explosives in the manufacturing plant - Steam Factory
    Plant a bomb - Steam Factory
    Find a suitable place to place the explosives in the engineering room - Steam Factory
    Plant a bomb - Steam Factory
    Return to Flizcog - Fortress Mechanotus

    The first point is the foundry, northeat area of the zone. The repair shop is south of foundry with the large conveyor belt. The storage room is more southeast, same place Thickgear can spawn. You can trigger the third step by using lev to scale the doorjam and clicking on top, just be as close to the wall as you can. The manufacturing room is just east of the western zone in. And the engineering room is south west of the Mansion zone line. Add these lines to your Steam Factory map file:
    P 805, -840, 120, 127, 0, 0, 3, DC5
    P -5, -320, 160, 127, 0, 0, 3, DC4
    P 480, 360, 90, 127, 0, 0, 3, DC3
    P 180, -585, 110, 127, 0, 0, 3, DC2
    P 250, -1130, 85, 127, 0, 0, 3, DC1

    The triggers don't have much tolerance, so be very close to the trigger spots before using your device.

    All information in this post should be ascribed to Rasper's Repository, Thank you.

    Edited, Jan 19th 2008 12:45pm by Doughnutman
    Quest Information
    # May 06 2008 at 6:08 PM Rating: Decent
    This is a pain doing the classic group way -- far easier if you just bring a friend to train mobs away.
    Quest Information
    # Mar 02 2008 at 12:51 PM Rating: Decent
    36 posts
    Can anyone confirm these locations? I've been poking my nose around in the Steam Factory for a while and most of these locations seem to be for places where there is no room at all.
    Quest Information
    # Mar 26 2008 at 6:40 AM Rating: Decent
    20 posts
    These appear to be the map locs and not the actual /loc you get in game. Simply reverse the order and signs for the /loc.

    Edited, Mar 26th 2008 10:44am by Jiha
    # Jan 17 2008 at 4:53 AM Rating: Good
    found the place in the foundry where the task updates, but in the same area, the task would not update when clicking the incendiary device. Is there a different loc for the explosive to be placed?
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