The Search for the Ultimate Story (Meldrath Mansion Access)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:80
Maximum Level:125
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Secrets of Faydwer
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Nov 15 18:38:31 2007
Modified: Tue Dec 5 05:21:04 2023
Midway through this task you will be granted access to the locked zone, Meldrath's Majestic Mansion. Full completion of this task allows you to participate in the raid expedition instance involving Meldrath's Majestic Mansion.

Also, you will need access to this zone in order to complete the Crystallos access quest.

Gimblefixx can be found at 0, 0 in the Dragonscale Hills.

You say, 'Hail, Gimblefixx'

Gimblefixx says 'Hello there! These certainly are interesting times, my friend. Keeps me busy, it does. Every gnome, dwarf, and elf has come by here to tell me one amazing story after another. It's almost to the point where these stories are getting boring. What we really need is an amazing story, something truly fantastic. I don't suppose you know anything like that? No, I imagine not. But maybe you're a good investigator. Are you [willing to] look into a lead for me?'

You say, 'I am willing to'

Gimblefixx says 'Well, that's good to hear. I'd look into this myself, but I have to stay here to keep in touch with everything. One of my contacts found this odd looking item. I don't know what it is, but it's obviously finely crafted. One of the nicest pieces of work I've ever seen. Clearly gnomish. I'd like to make a deal with you. I'll give you this thing on two conditions. You find the rest of the device and you tell me the story that comes along with it. How does that sound to you? Is it [a deal]?'

You say, 'It's a deal'

Gimblefixx says 'Great. I'll show you the thing now, but I'm only giving it to you if I'm convinced you have the rest of the device, whatever it is.' Gimblefixx shows you a finely forged and silver filigreed rod. The rod is thin and about seven inches long, with a thread at one end and eight threaded holes along its length at the other end. 'I'm certain it's gnomish, probably part of some masterwork of tinkering skill. It might even be made by Meldrath himself, but he rarely uses silver. It's been ages since anyone has taken the time or had the skill to make something this detailed, this finely crafted. So find the rest of it and I'll give you this piece, as long as you give me the whole story and figure out what it is and how it's used.'

You have been assigned the task 'The Search for the Ultimate Story'.

Find the rest of the mysterious item 0/1 (Dragonscale Hills)

Turn in the following (all are random drops from minotaurs in Dragonscale Hills):

Crank Handle with Silver Filigree + Small Silverthread Sack + Small Silver Clockwork Device

Gimblefixx says 'Well done! As promised, I will give you the piece I have. I see it all fitting together now to make a key of some sort. Most curious indeed! I wonder what this key fits. Take it and bring me back further news for my story.'

Receive a 'Clockwork Key' (Item Lore: A clockwork key made of fine silver).

Find out what the key guards 0/1 (Dragonscale Hills)

You say, 'Hail, King Ak`anon'

King Ak'Anon is inside a locked building in the northern part of Dragonscale Hills. Use the key to open the door.

King Ak`anon says 'You, you have my key? Well then, it's good to meet you. I certainly don't know you, but you have found your way here and have rebuilt one of my lost keys. Therefore you have earned my respect. And I can sense that you are not one of [Meldrath]'s servants, for you have the independent air of an adventurer, not one of his cogs.'

You say, 'Meldrath?'

King Ak`anon says 'Ah, Meldrath. That crazy gnome has had it out for me for years, decades in fact. Long, long ago we heard that he was planning something, so we decided that I should disappear for a while. We were concerned that the peaceful and, I must say, naive folk of Ak'Anon would be lost without their king. This is not due to any great skill of my own, mind you, but because few of them care for the task of managing a city. With me in charge they are free to tinker, research and explore to their hearts content. Making my people happy is my only goal in life, regardless of the risks or inconveniences for me. So I decided to remain in hiding. After all, my replacement seems to be doing a better job at being king than I ever could.' The king of Ak'Anon smiles warmly. 'So I have remained here for a very [long] time.''

You say, 'A long time?'

King Ak`anon says 'Well, I figure it's been more than a hundred years.' Another warm smile, 'I know, I don't look a day over ninety. Every time I think about returning to my throne it occurs to me that my replacement is doing a fine job and my people have come to accept him. If I return there will be turmoil. And if I return and then Meldrath finally manages to kill me, things will be very bad for my people. As it is now, Meldrath has never bothered to try to kill my replacement. I guess he figures we'd just make another one.' Laughter this time. 'I suppose I was foolish to hope that he'd just move on to some other ambition, needlepoint perhaps. This time he's decided to take the whole city down. We stopped him, with some help from adventurers like you, but he's not defeated. Say, you seem the clever sort, after all you rebuilt my key. And no doubt you are brave. Perhaps you can find a way to defeat that necromantic menace? Perhaps you would be willing to put your bravery and wits to the [test]?'

You say, 'Test?'

King Ak`anon says 'The test is simple enough. Kill Meldrath.' Ak'Anon grins, showing surprisingly white teeth. 'I also would like to ask for my key back. You see I would feel safer here if you didn't take it up into Meldrath's crazy flying fortress where he might get his hands on it. This small hut holds the things I need to keep myself hidden and alive.' He leans forward conspiratorially, 'Tinmizer and I came up with a device that sort of locks you in time. When things are safe, I sort of shut myself off for a bit. The magic I used to help build Ak'Anon awaken me when there is danger. That or one of my trusted companions who have keys to this place.' He straightens up again. 'So, will you accept this challenge? If you do, simply hand me the key and I will tell you where to go to get started.'

Give him the Clockwork Key.

King Ak`anon says 'Fantastic! Take this seal. It will alert my agents that you are a trusted person. You should speak with the Warmarshal up on that flying grotesquery, he will probably have the best idea about where to proceed from here. But please, keep my existence quiet. Thank you. Oh and on that note, since I took your key you'll need some other way of leaving this room. I have this portable teleporter but I haven't used it in ages. If you want to [leave] we can give it a try.'

You say, 'I want to leave'

Your task 'The Search for the Ultimate Story' has been updated.

King Ak`anon says 'Be safe. I hope this machine still works after all this time.'

Receive Clockwork Seal of Ak'Anon

Speak to Gimblefixx 0/1 (Dragonscale Hills)

You say, 'Hail, Gimblefixx'

Your task 'The Search for the Ultimate Story' has been updated.

Gimblefixx says 'Well that is definitely quite a story so far but I believe we have just hit the tip of the iceberg. Follow King Ak`Anon's request and find the Warmashal. Remember to report back to me with any details you find.'

Speak with the Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'That seal. . .it could't be. If you have come to me it could only be for one reason.'

Clockwork Warmarshal says 'These are trying times and we are definitely able to use as much help as possible. You must now go out and seek Gurtrude. She is in charge of our spies as well as on finding a way into the mansion. Speak to her and tell her "Warmarshal sent you". I'm afraid that is all of the information I have for you at this time.'

Speak with Gurtrude the Spymaster and tell her "Warmashal sent you" 0/1 (Fortress Mechanotus)

You say, 'Warmarshal sent me'

Your task 'The Search for the Ultimate Story' has been updated.

Gurtrude the Spymaster says 'So I see, that can only mean you are here to help us get into the mansion. I have sent countless spies to attempt to break in but they have had little success. Recently however, I sent another spy that has yet to return. If you can locate him, maybe he will have had better results.'

Locate Gurtrude's Missing Spy 0/1 (S.H.I.P. Workshop)

An injured spy can be found at 393, 253, 414 in S.H.I.P. Workshop. You must have the clockwork seal with you, or he won't respond properly.

You say, 'Hail, an injured spy'

Your task 'The Search for the Ultimate Story' has been updated.

an injured spy says 'Ah, I was wondering if anyone would find me before the end. No matter, it was the choice I made when I decided to serve Ak`Anon. You must complete my mission for me. Give Gurtrude this information and make sure it gets to her safely.'

Receive a 'Spy Document'.

Return to Gurtrude with the Document 0/1 (Fortress Mechanotus)

Your task 'The Search for the Ultimate Story' has been updated.

Gurtrude the Spymaster says 'What is this? I see, we will miss her contributions to the cause but we must not hestitate to continue. We will make sure her memory is held by succeeding in our mission.'

Gurtrude the Spymaster says 'Her note says that Meldrath's mansion is locked by a key code that changes daily. Only Meldrath's top advisors know the code and even then, it's only part of it.'

Gurtrude the Spymaster says 'You must now go out and search for some of these important people and retrieve the codes from them.'

Deliver at least two more document samples from the towers 0/1 (Fortress Mechanotus)

Technician Masterwork in Gyrospire Zeza and Engineer Gyrzim in Gyrospire Beza are your targets. Both drop a "Document Sample" which must be brought to Gurtrude. The two documents are Lore and No Drop. They are two different items even if they look the same. They can be looted in advance.

Your task 'The Search for the Ultimate Story' has been updated.

Gurtrude the Spymaster says 'You definitely have what it takes to become a spy. Let me see now. Ah yes, we were right about the key code changing daily. It seems as though I may be able to make a key for the door if I had some scrap metal from the steamworks in this area and your clockwork seal. Go now and bring me back some scraps of metal.'

If you do not have "Clockwork Seal of Ak'Anon" in your inventory when you do this hand in...

Gurtrude the Spymaster says 'I'm sorry, but you don't appear to have the, um... seal of approval. I just can't trust you. My works is too important to risk on untrusted sources.'

Give the scrap metal and the clockwork seal to Gurtrude 0/1 (Fortress Mechanotus)

Hand in "Clockwork Seal of Ak'Anon" and one "Piece of Scrap Metal". The scrap metal is not No Drop. It is Lore. It can be looted in advance.

Upon turning in:


Your task 'The Search for the Ultimate Story' has been updated.

Receive a 'Clockwork Key' (Item Lore: A key with movable teeth).

Gurtrude the Spymaster says 'Simply amazing! It will take just a moment to construct your key. Ah, yes, here we go. Now you will need to [configure the key] to enter the mansion. Take the key once configured, and speak to the Warmarshal. I'm sure he will want to have some words with you.'

You say, 'Configure the key?'

Gurtrude the Spymaster says 'Yes. You will need to stand at the Mansion's front door and use the key until you have aligned each portion of the eight teeth. After you have set a tooth, if you wait five seconds, the mechanotimer will switch the key to the next tooth. Once you have clicked the door to see if it has been configured properly the key will either open the door, or reset the key back to the first tooth of the key. Good luck.'

Speak with Clockwork Warmashal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'You are truly magnificent. You have done what no one else here was able to. You now have access to Meldrath's Mansion. Enter it and snoop around. I am sure there are areas we would love to have valuable information on. I should also warn you that you will first need to configure your key with the door.'



You now have access to Meldrath's Majestic Mansion (the static version of the zone). The remainder of this task is to gain access to the mansion's raid instance.



Explore Meldrath's Mansion 0/1 (Meldrath's Mansion)

You are given the task 'Exploring the Mansion'. Completion of the task updates this step. Update locations marked in red on these maps:

The Main Floor The 2nd Floor The Top Floor The Basement

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'Hmm, it seems as though Meldrath's forces are rarely seen within the mansion. This means there are more hidden areas that we are unaware of.'

Clockwork Warmarshal says 'The only other information I have for you is that one of the assistants was overheard talking about having to visit the "old man" and the "beast". We're not entirely sure what that means, but we have some ideas. We have heard rumors of an incredibly powerful minotaur, some sort of ancient creature that may be a progenitor to all the minotaurs on Norrath. As for the old man, well that probably refers to Tinmizer.'

Clockwork Warmarshal says 'There is a rumor that Tinimizer lives somewhere within Dragonscale Hills. If you can find a large number of adventurers like yourself, perhaps you can investigate these people and find out more information.'

Find some information out from a powerful minotaur 0/1 (Deepscar's Den)

This involves the raid task Deepscar's Den in the Dragonscale Hills. When you enter the main building, turn right; click on the door (behind two wooden 'barriers' at /loc +2420, +2345, +35) to receive the task. Overseer Gakkor Deepscar drops 12x Cryptic Timetable. This step updates after looting the item. (NOTE: This item can be pre-looted.)

Find out what information Tinmizer has 0/1 (Tinmizer's Wunderwerks)

This involves the raid task Big Bynn's Return from Falrazim, a drake in the Dragonscale Hills. Big Bynn I drops 12x Coded Log Sheet. This step updates after looting the item. (NOTE: This item can be pre-looted.)

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'These pages are unfamiliar to me but they are obviously dates with notes. One looks like a parts list while the other a calendar or schedule of sorts. These notes need to be decrypted , and for that we will need an encryption key. Only the most powerful of creatures will probably have any information on the encryption because Meldrath would not trust it with anyone else. Once you have found it, use it with the notes you have now and return back to me.'

Find a decoder and combine the Log and Timetable 0/1 (Fortress Mechanotus)

Prototype Decoder is a container that drops from Oxidilus the Junk Collector (group mob; six per kill) and Octa the Collector (raid mob; six per kill). The container is PRE-LOOTABLE. Combine the Coded Log Sheet and Cryptic Timetable in this container to produce a new container, Codified Prototype Decoder.

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'Wonderful. Now that you have set up the decoder, venture out and find other samples that may help lead the way to Meldrath.'

Seek samples and documents that might lead you to something useful 0/1 (The Steam Factory)

The Raid Expedition: The Steamfactory is available after completing the Big Bynn I and Deepscar events. The required raid drop is called Notebook Page, marked as Lore and Quest, from each of the three raid bosses in this instanced Steam Factory zone: Chief Mechanic Clankwrench, Spindlecrank, and Mining Behemoth. Each raid boss drops 12 Notebook Pages.

In the Codified Prototype Decoder, put in the Notebook Page from each of the three above bosses, and hit combine. This results in a Majestic Mansion Milestone and Meeting Schedule. This updates the task step.

Speak with Clockwork Warmarshal 0/1 (Fortress Mechanotus)

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says, "Thank you for all of your hard work and efforts. Ak`Anon will forever be in your debt. If you [wish to have the honors] of facing Meldrath, let me know."

You receive a LOT of exp at this point (about 4 AAs worth), and a new /keyring entry:

SoF - Key - Meldrath - Mansion Raid.

This is the flag you need to be fully flagged for Mansion raids.



From now on, when you hail Clockwork Warmarshal, he will respond with the following text:

Clockwork Warmarshal says 'Welcome back soldier. It's good to see you are still safe! As you can see I'm still the leader of the Albatross' ground forces since my [promotion]. I'm still overwhelmed with necessary military action and underprovided with forces to complete those actions as well. I know after all you have done for us I hesitate to ask, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are still up for some work, someone needs to make forays into those dratted [gyrospires] if we're to have much of a chance getting reinforcements up here. Of course if you still [wish to do the honors] of confronting Meldrath, it is all yours.'

If you "wish to have the honors", you will be given the Raid Expedition: Meldrath's Majestic Mansion.


Reward:
Experience
Access to Meldrath's Majestic Mansion, as well as the raid expedition involving the zone
Submitted by: (Additional Info from Rildoan, Final Empire, Povar server)
Rewards:
Send a Correction
Post Comment
/loc for injured spy
# Jan 02 2008 at 8:28 PM Rating: Good
9 posts
/loc for injured spy is 393, 253, 414 out on a balcony
/loc for injured spy
# Jan 13 2008 at 2:34 PM Rating: Decent
Avatar
*
190 posts
This Loc is at the top of the zone, out the exit(to the balcony) and to the right.
____________________________
Plough E'mundar
Tradeskilling fiend of :
Baking (304)+15% - Brewing (309)+15%
Fletching (305)+15% - Fishing (205)+7%
Pottery (314)+15% - Jewellery (305)+15%
Smithing (313)+15% - Tailoring (312)+15%
Tinkering (300)+15% - Research (313)+15%
(Alt) Alchemy (300)+15% - (Alt) Make Poison (300)+15%
How to figure out the combination....
# Dec 30 2007 at 4:59 PM Rating: Good
Scholar
***
2,600 posts
Combination is different for everyone.

To figure it out -- understand a few things:

1) There are 8 teeth

2) Put key on cursor and type U to use it (or click door with it)

3) Put key in a bag slot (not inside a bag) to change the teeth

4) Change teeth by a right click

5) Wait 5 secs before right clicking the key again, to change Tooth #2 and so forth for each tooth thereafter.

6)Right click before the 5 seconds and you keep changing the same tooth over and over.

7) A tooth is either INSERTED or REMOVED.

8) You have to go through the series of teeth to get all the way from #1 to #8. If a tooth is correct, and you need to get to the next tooth to change it, simply right click twice (don't wait 5 secs), and the tooth should change twice(essentially setting it back where you want it).



Now -- to figure out the combination (which teeth are inserted or removed) -- do as follows.

1) Use the key... it will tell you how many teeth are out of place.

2) Change Tooth #1 Only (see above).

3) Use key (see above). If the number of teeth out of place went DOWN... tooth #1 is correct in the position it is in now. If the number of teeth out of place went UP... tooth #1 is wrong position as it is in now. You now know if Tooth #1 should be INSERTED or REMOVED.

4) Adjust Tooth #1 to right setting, wait 5 seconds and then change Tooth #2.

5) Use the key and see how many are out of place again. Like Step 3, you now know which way Tooth #2 should be.

6) Adjust Tooth #1 and #2 to correct place and Use key.... rinse and repeat until u zone in.

BE INVIS WHEN U ZONE IN!!!

Edited, Jan 5th 2008 10:43am by GOMN
____________________________

Seal and Metal
# Dec 28 2007 at 8:51 PM Rating: Decent
Quote:
(What items are involved here, and where are they from?)


Piece of Scrap Metal from Fort Mech, dropped in far NW corner of zone. Dunno mob name. Clockwork Seal of Ak'Anon was earlier in this quest.

Edited, Dec 29th 2007 12:33am by Cilrena
MMM Updates
# Dec 26 2007 at 9:46 PM Rating: Good
24 posts
One update for MMM is the fountain straight in from the entrance.
Beware of see invis blob.

Cindin
key not working
# Dec 25 2007 at 10:47 AM Rating: Default
ok never mind just figure it out stand in front of door scroll all way in then hit U
key not working
# Dec 25 2007 at 10:45 AM Rating: Decent
why wont my key work to open the king's hut i hold it on mouse and says cant be droped or trade i put it on inventory say's i dont have the key any ideas?
key not working
# Dec 27 2007 at 11:29 AM Rating: Good
I dunno. Try holding in on the mouse pointer and pressing U instead of clicking.
Try this get new seal
# Dec 22 2007 at 8:18 AM Rating: Decent
must have the document from the injured spy to hand in 1st before the 2 documents from the the other 2 zones. Giveit to her 1st the have the seal on u and give the other two to her. you have to redo the 1st part of quest over to get new seal
Document samples turn-in problem?
# Dec 14 2007 at 9:32 PM Rating: Decent
Note: You must have the clockwork seal you received from King Ak'anon on your person when you do the document turn in to Gurtrude, otherwise she will say she doesn't trust you enough and refuse the documents.
Document samples turn-in problem?
# Dec 19 2007 at 12:44 PM Rating: Excellent
I had the same problem or similar problem.

- Tried to turn in my zeta letter, got message that I needed both and got my letter back
- got second letter, turned in both letters, got message I wasnt trusted enough and that she needed a seal.
- had seal in a bag, handed two letters, got same untrusted msg and two letters back
- handed her the seal and the two letters, got same untrusted msg but only the two letters back and not the seal

So no matter if I had the seal or not she wouldnt trust me, and now I dont have the seal anymore because she ate the seal I gave her.

After Exploring the Mansion
# Dec 14 2007 at 8:12 PM Rating: Decent
The next 2 steps after exploring the mansion are:

Find out some information from a powerfull Minotaur - Dragon Scale Hills

Find out what information Tinmizer has - Dragon Scale Hills
Beza and Zeza
# Dec 08 2007 at 2:17 PM Rating: Decent
For the two Mobs in zeza and Beza that drop the doc samples, do they have PH and can it be soloed? I got my necro to top floor of Beza after some clearing at the entrance and somehow sneaking past a Gnome necro that sees through invis but did not see him anywhere up there.
task step give the scrap metal and clockwork seal to Gertrud
# Dec 07 2007 at 6:36 PM Rating: Excellent
48 posts
for this step you turn in the clockwork seal and A Piece of Scrap Metal. this metal is dropped by any metal mob in fort mech random drop not very rare.
task step give the scrap metal and clockwork seal to Gertrud
# Dec 19 2007 at 10:22 AM Rating: Decent
Its actually called "peice of scrap metal". He was right its not very rare but also its not very common either. I got 2 in about 2-3 hours time of kiting the robot mobs near zone in. Of course like any drop in EQ you can 15 drop bacc to bacc or none at all for hours on end.
disguise
# Dec 07 2007 at 6:32 PM Rating: Good
48 posts
in order to do the step in ship easily, get the task...Disupt the workshop from Gertrude before doing the injured spy part in SHIP. once you zone into SHIP and have this task you will hail the Spy MK 1 at the zone in and you wil become a clockwork for 30 mins. also use invis as some may not believe the disguise , but those dont see invis.
Not getting DIsguise
# Dec 07 2007 at 8:08 AM Rating: Decent
I am not getting the disguise after zoning into SHIP, hailing the spy NPC at zi won't give me either. Any idea?
Not getting DIsguise
# Jun 19 2008 at 12:11 AM Rating: Decent
You won't get the disguise if you are mounted and of course you need to drop inviz before you hail him - but remember to re-inviz afterwards.
Key Config
# Dec 03 2007 at 9:18 PM Rating: Decent
The key configuration looks to be different for each key. Mine was:

1. Removed
2. Removed
3. Removed
4. Removed
5. Removed
6. Inserted
7. Inserted
8. Removed

This is different than the other posted combinations. Luckly, once you open the door, you don't have to configure it again.
Updated Steps
# Dec 02 2007 at 5:52 AM Rating: Decent
After you finished exploring Meldrath's Majestic Mansion:

Your task 'Exploring the Mansion' has been updated.
Your task 'The Search for the Ultimate Story' has been updated.
Fascinating. You should return to the Clockwork Warmarshall with all of the information you have discovered.

Speak with Clockwork Warmashal

You say, 'Hail, Clockwork Warmarshal'

Your task 'The Search for the Ultimate Story' has been updated.

Clockwork Warmarshal says 'Hmm, it seems as though Meldrath's forces are rarely seen within the mansion. This means there are more hidden areas that we are unaware of.'

Clockwork Warmarshal says 'The only other information I have for you is that one of the assistants was overheard talking about having to visit the "old man" and the "beast". We're not entirely sure what that means, but we have some ideas. We have heard rumors of an incredibly powerful minotaur, some sort of ancient creature that may be a progenitor to all the minotaurs on Norrath. As for the old man, well that probably refers to Tinmizer.'

Clockwork Warmarshal says 'There is a rumor that Tinimizer lives somewhere within Dragonscale Hills. If you can find a large number of adventurers like yourself, perhaps you can investigate these people and find out more information.'

Find some information out from a powerful minotaur

Find out what information tinmizer has


Powerful minotaur can be found in "Overseer Gakkor Deepscar" raid event

Tinimzers informations can be gotten in "Big Bynn 1" raid event


Key configuration
# Dec 02 2007 at 3:18 AM Rating: Decent
Upon the last hail when receiving the Clockwork Key itself, Warmarshal says "I should also warn you that will need to first need to configure your key with this door." This is the part that gave me a bit of a loop around.

When you go up to the door after receiving the key, and attempt to click in, you will get a message about "There are X teeth placed incorrectly with your configured key. Try a different combination."

This part is a bit of trial and error but I will do my best to explain how you do it. When right clicking the key from an inventory slot, you will get a message saying "Tooth X Inserted/Removed". There are 8 teeth in total. The first click will either remove, or insert Tooth 1. Waiting a few seconds will then allow you to remove or insert Tooth 2, and so on. If you click the key immediately following a previous click, it will simply toggle between insert/remove for the current tooth you are on. Clicking on the door at any time will reset your teeth and you can begin at Tooth 1 again. Its a serious trial and error, toggle tooth 1, click the door, and if the number of incorrectly placed teeth has gone DOWN, then you have found the CORRECT toggle for the tooth you previously changed and you can move on to the 2nd tooth, so on and so forth.

Good luck.
Key configuration
# Dec 22 2007 at 4:22 PM Rating: Default
If you find that when using the method here that you are frustrated or you lose your place, zone out and it resets the key so you can start over.



-§ir
Key configuration
# Feb 08 2008 at 3:08 AM Rating: Decent
zoning is not necessary, just click the door (you won't zone as your key is not yet configured) and it resets the key to the first tooth.
Key configuration
# Dec 02 2007 at 3:21 AM Rating: Decent
Not sure how the configuration changes or if it does at all... but the correct configuration that finally let me in was...

Tooth 1 Removed.
Tooth 2 Removed.
Tooth 3 Inserted.
Tooth 4 Removed.
Tooth 5 Inserted.
Tooth 6 Removed.
Tooth 7 Removed.
Tooth 8 Removed.
Bug In Cannon to Fortress Mechannotus
# Dec 01 2007 at 9:11 PM Rating: Decent
The Cannon to zone into Fortress Mechannotus from Dragonscale Hills will Kill you. It has a bug. You go to the Fortress to see Clockwork Marshall.
So on doing the quest Access to Meldrath's Mansion: Search for the Ultimate Story. BEWARE OF BUG. A Petition has been sent to Sony on the problem.
Bug In Cannon to Fortress Mechannotus
# Dec 02 2007 at 1:57 AM Rating: Decent
What bug? I've never had a problem with it... not to mention why are you posting this on a quest guide... lol
Deleted
# Dec 01 2007 at 3:39 PM Rating: Decent
Scholar
21 posts
Please Delete this post!

Edited, Dec 2nd 2007 2:29am by Erasimus
injured spy
# Nov 29 2007 at 8:57 PM Rating: Decent
Apparently untrackable, where is this located 2 deaths and 1 slipping off of fortress is starting to become an annoyance
injured spy
# Nov 30 2007 at 3:01 AM Rating: Decent
Inside the tower, believe it's the 3rd floor (just before roof), when you first get to 3rd floor, should be in round room that looks like a classroom with gnomes sitting in chairs and in center is a named (Head something, can't remember rest) from there go east through door which should take you outside onto a platform, take two rights and should see injured spy in corner (/loc was 394.82, 247.91, 411.59)
document samples
# Nov 22 2007 at 8:03 AM Rating: Decent
24 posts
summary:

1: Get quest "The Search for the Ultimate Story" from Gimblefixx at 0, 0 in Dragonscale Hills. The three pieces he needs are all random drops from any minotaurs in the zone. They are not no-drop and can be traded.

2. Turn the three items. Receive a clockwork key.

3. Find King Ak'anon in DSH. Use the key to open his door, give it to him, then hail him.

4. Talk to Gimblefixx again.

5. Talk to Clockwork Warmarshal in Mechanotus. Receive a seal.

6. Say "Warmarshal sent me" to Spy Master Getrude in Mechanotus.

7. Find the injured spy in SHIP. The first time you zone in after receiving this quest, you should receive a gnomework illusion that will make you non-KOS for about half an hour. This quest will be very difficult if you lose it. The spy is on the outer platform on the floor below the roof. Hail them with the seal in your inventory.

8. Talk to Gertrude again, receive quest to get two document samples. The samples are from named Engineer in Beza, 3rd floor and Technician Masterwork in Zeka, 4th floor. These mobs are not on the same faction as the rest of the zone and can be pulled outside single if done right. They drop 6 samples each.

9. Give the samples to Gertrude. Receive quest to get scrap metal, which drops rarely off any clockwork in mechanotus. It is tradable as well.

10. Give the scrap metal and seal to Gertrude. Get the key back in return. Go to the mansion and align your key by standing in any of the tooth pools and clicking the key while it is in your inventory. Clicking it will activate the first tooth. Clicking again quickly will deactivate it. Wait five seconds and click again to align the second tooth. Repeat all the way to eight. Click the mansion door to see how many teeth are correctly aligned. The correct alignment when I did it was 1 2 3 4 5 8. It may be random, though. Teeth number 6 and 7 will have to be quickly deactivated within a couple seconds of activation to do this properly. Zone in once done.

11. Explore the mansion. You can now zone in. (What is needed to complete this step?)

There are many more steps in this quest, presumably giving access to Crystallos.


Edited, Nov 22nd 2007 11:44am by oshi
document samples
# Nov 30 2007 at 1:35 AM Rating: Decent
#7 several mobs in the SHIP zone see invis so must get the "Disrupt the Workshop" quest and hail the 'Steamwork Spy MK-1' who will give you an illusion like one of the steamworks which will show up in the song window and last 30 min. go inside and follow spiral all the way up.
document samples
# Dec 07 2007 at 4:39 PM Rating: Decent
18 posts
Get "Disrupt the Workshop" from Gurtured the Spymaster in Fortress Mechanotus
document samples
# Dec 01 2007 at 11:28 AM Rating: Decent
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123 posts
Several mobs also see through the disguise, so do the above and be invisible.
There are no mobs that see invis AND see through the disguise.
document samples
# Dec 01 2007 at 11:20 AM Rating: Decent
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123 posts
Several mobs also see through the disguise, so do the above and be invisible.
There are no mobs that see invis AND see through the disguise.
document samples
# Nov 30 2007 at 12:34 AM Rating: Good
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293 posts
For me the combination was 1, 2, 3, 4, 5, 7, 8. (That's all except 6.)

Evidently it's not always the same.

:)
document samples
# Dec 02 2007 at 2:12 AM Rating: Decent
Okay what ARE you talking about, I see no numbers on the door, so wtf is 1, 2, 3, 4, etc...
document samples
# Nov 28 2007 at 10:34 AM Rating: Decent
Scholar
***
2,600 posts
RE: #3 -- You also also have to tell him "Leave" to get out of the building.

RE: #5 -- As I recall, I got the Seal from Step #3 (The King)

RE: #7 -- The illisuion is another task as noted in another post -- but it was a Steamwork illusion for me, not Gnome. Named still see thru this illuison, btw. So INVIS works just as well.
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document samples
# Nov 25 2007 at 10:53 AM Rating: Decent
22 posts
7. The gnomework illusion is part of another quest offered by Gertrude called "Disrupt the Workshop". With this quest; upon entering, you hail Steamwork Spy MK-1 and he will give you the illusion. Just follow her dialogue from the original hail.
document samples
# Nov 23 2007 at 6:14 AM Rating: Decent
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97 posts
I believe that the Crystallos access is through the quest line from the four brothers in Dragonscale Hills, starting the quest part for any of them gives you the ttask "Beyond the Barrier". The quests seem to be similar, find a ground spawn container. Kill 2 mobs and loot the drops, combine them in the container. Then combine these 4 items for the final access to Crystallos. The mobs they have you kill are really tough and are tuned for a group of lvl 80's with really good raid gear. But they are groupable mobs.
document samples
# Nov 22 2007 at 7:05 PM Rating: Good
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1,312 posts
The three silver items have been changed to No Trade.
Tinmizer and mino progenitor
# Nov 21 2007 at 12:58 PM Rating: Decent
Supposedly these spawn in DSH, but I have yet to see them, any info? Step after exploring the mansion.

OK, just found out that the Tinmizer part is a raid. So this is where raids start as far as progression it seems.

Edited, Nov 21st 2007 4:27pm by shamazan
still stuck on injured spy
# Nov 20 2007 at 5:42 PM Rating: Decent
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158 posts
Two different days, same response from the injured spy of 'Go away and let me die in peace.' Vis, invis, in clockwork form, standing in front, standing in back, on the side, right on top...no difference... However, in all these cases I did not have the seal on me (I have it in the bank) and will try when the servers come up with it on me. Maybe then it will work...

One other thing I noticed is the quest text, and I checked my log from Gurtrude, says "him" but the spy on the top level is a female...and another guide somewhere says "find her"... I am wondering if there isn't a male and a female spy in there, and you have to get the one that matches your quest prompts?
still stuck on injured spy
# Nov 20 2007 at 6:26 PM Rating: Decent
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158 posts
Ok, that was the fix...you must have the seal ON YOU when you go talk to the injured spy, or she won't give you the item.
Dialogs
# Nov 17 2007 at 4:34 PM Rating: Decent
Find the rest of the mysterious item
You say, 'Hail, Gimblefixx'
Gimblefixx says 'Hello there! These certainly are interesting times, my friend. Keeps me busy, it does. Every gnome, dwarf, and elf has come by here to tell me one amazing story after another. It's almost to the point where these stories are getting boring. What we really need is an amazing story, something truly fantastic. I don't suppose you know anything like that? No, I imagine not. But maybe you're a good investigator. Are you [willing to] look into a lead for me?'
You say, 'willing to'
Gimblefixx says 'Well, that's good to hear. I'd look into this myself, but I have to stay here to keep in touch with everything. One of my contacts found this odd looking item. I don't know what it is, but it's obviously finely crafted. One of the nicest pieces of work I've ever seen. Clearly gnomish. I'd like to make a deal with you. I'll give you this thing on two conditions. You find the rest of the device and you tell me the story that comes along with it. How does that sound to you? Is it [a deal]?'
You say, 'a deal'
You have been assigned the task 'The Search for the Ultimate Story'.
Gimblefixx says 'Great. I'll show you the thing now, but I'm only giving it to you if I'm convinced you have the rest of the device, whatever it is.' Gimblefixx shows you a finely forged and silver filigreed rod. The rod is thin and about seven inches long, with a thread at one end and eight threaded holes along its length at the other end. 'I'm certain it's gnomish, probably part of some masterwork of tinkering skill. It might even be made by Meldrath himself, but he rarely uses silver. It's been ages since anyone has taken the time or had the skill to make something this detailed, this finely crafted. So find the rest of it and I'll give you this piece, as long as you give me the whole story and figure out what it is and how it's used.'

Upon turning the items in:
Your task 'The Search for the Ultimate Story' has been updated.
Gimblefixx says 'Well done! As promised, I will give you the piece I have. I see it all fitting together now to make a key of some sort. Most curious indeed! I wonder what this key fits. Take it and bring me back further news for my story.'

Find out what the key guards
You say, 'Hail, King Ak`anon'
King Ak`anon says 'You, you have my key? Well then, it's good to meet you. I certainly don't know you, but you have found your way here and have rebuilt one of my lost keys. Therefore you have earned my respect. And I can sense that you are not one of [Meldrath]'s servants, for you have the independent air of an adventurer, not one of his cogs.'
You say, 'meldrath'
King Ak`anon says 'Ah, Meldrath. That crazy gnome has had it out for me for years, decades in fact. Long, long ago we heard that he was planning something, so we decided that I should disappear for a while. We were concerned that the peaceful and, I must say, naive folk of Ak'Anon would be lost without their king. This is not due to any great skill of my own, mind you, but because few of them care for the task of managing a city. With me in charge they are free to tinker, research and explore to their hearts content. Making my people happy is my only goal in life, regardless of the risks or inconveniences for me. So I decided to remain in hiding. After all, my replacement seems to be doing a better job at being king than I ever could.' The king of Ak'Anon smiles warmly. 'So I have remained here for a very [long] time.''
You say, 'long'
King Ak`anon says 'Well, I figure it's been more than a hundred years.' Another warm smile, 'I know, I don't look a day over ninety. Every time I think about returning to my throne it occurs to me that my replacement is doing a fine job and my people have come to accept him. If I return there will be turmoil. And if I return and then Meldrath finally manages to kill me, things will be very bad for my people. As it is now, Meldrath has never bothered to try to kill my replacement. I guess he figures we'd just make another one.' Laughter this time. 'I suppose I was foolish to hope that he'd just move on to some other ambition, needlepoint perhaps. This time he's decided to take the whole city down. We stopped him, with some help from adventurers like you, but he's not defeated. Say, you seem the clever sort, after all you rebuilt my key. And no doubt you are brave. Perhaps you can find a way to defeat that necromantic menace? Perhaps you would be willing to put your bravery and wits to the [test]?'
You say, 'test'
King Ak`anon says 'The test is simple enough. Kill Meldrath.' Ak'Anon grins, showing surprisingly white teeth. 'I also would like to ask for my key back. You see I would feel safer here if you didn't take it up into Meldrath's crazy flying fortress where he might get his hands on it. This small hut holds the things I need to keep myself hidden and alive.' He leans forward conspiratorially, 'Tinmizer and I came up with a device that sort of locks you in time. When things are safe, I sort of shut myself off for a bit. The magic I used to help build Ak'Anon awaken me when there is danger. That or one of my trusted companions who have keys to this place.' He straightens up again. 'So, will you accept this challenge? If you do, simply hand me the key and I will tell you where to go to get started.'
King Ak`anon says 'Fantastic! Take this seal. It will alert my agents that you are a trusted person. You should speak with the Warmarshal up on that flying grotesquery, he will probably have the best idea about where to proceed from here. But please, keep my existence quiet. Thank you. Oh and on that note, since I took your key you'll need some other way of leaving this room. I have this portable teleporter but I haven't used it in ages. If you want to [leave] we can give it a try.'
You say, 'leave'
Your task 'The Search for the Ultimate Story' has been updated.
King Ak`anon says 'Be safe. I hope this machine still works after all this time.'

Speak to Gimblefix
You say, 'Hail, Gimblefixx'
Your task 'The Search for the Ultimate Story' has been updated.
Gimblefixx says 'Well that is definitely quite a story so far but I believe we have just hit the tip of the iceberg. Follow King Ak`Anon's request and find the Warmashal. Remember to report back to me with any details you find.'

Speak with the Clockwork Warmashal
You say, 'Hail, Clockwork Warmarshal'
Your task 'The Search for the Ultimate Story' has been updated.
Clockwork Warmarshal says 'That seal. . .it could't be. If you have come to me it could only be for one reason.'
Clockwork Warmarshal says 'These are trying times and we are definitely able to use as much help as possible. You must now go out and seek Gurtrude. She is in charge of our spies as well as on finding a way into the mansion. Speak to her and tell her "Warmarshal sent you". I'm afraid that is all of the information I have for you at this time.'

Speak with Gurtrude the Spymaster and tell her "Warmashal sent you"
You say, 'warmarshal sent you'
Your task 'The Search for the Ultimate Story' has been updated.
Gurtrude the Spymaster says 'So I see, that can only mean you are here to help us get into the mansion. I have sent countless spies to attempt to break in but they have had little success. Recently however, I sent another spy that has yet to return. If you can locate him, maybe he will have had better results.'

Locate Gurtrude's Missing Spy
You say, 'Hail, an injured spy'
Your task 'The Search for the Ultimate Story' has been updated.
an injured spy says 'Ah, I was wondering if anyone would find me before the end. No matter, it was the choice I made when I decided to serve Ak`Anon. You must complete my mission for me. Give Gurtrude this information and make sure it gets to her safely.'

Return to Gurtrude with the Document
You say, 'Hail, Gurtrude the Spymaster'
Gurtrude the Spymaster says 'Shhh. . . A good spy knows to keep her voice low and quiet. Now, have you come here to assist me with my [work], or to [try to join] my gaggle of spies?'
Your task 'The Search for the Ultimate Story' has been updated.
Gurtrude the Spymaster says 'What is this? I see, we will miss her contributions to the cause but we must not hestitate to continue. We will make sure her memory is held by succeeding in our mission.'
Gurtrude the Spymaster says 'Her note says that Meldrath's mansion is locked by a key code that changes daily. Only Meldrath's top advisors know the code and even then, it's only part of it.'
Gurtrude the Spymaster says 'You must now go out and search for some of these important people and retrieve the codes from them.'

Deliver at least two more document samples from the towers
Your task 'The Search for the Ultimate Story' has been updated.
Gurtrude the Spymaster says 'You definitely have what it takes to become a spy. Let me see now. Ah yes, we were right about the key code changing daily. It seems as though I may be able to make a key for the door if I had some scrap metal from the steamworks in this area and your clockwork seal. Go now and bring me back some scraps of metal.'

Give the scrap metal and the clockwork seal to Gurtrude
Upon turning in:
Your task 'The Search for the Ultimate Story' has been updated.
Gurtrude the Spymaster says 'Simply amazing! It will take just a moment to construct your key. Ah, yes, here we go. Now you will need to [configure the key] to enter the mansion. Take the key once configured, and speak to the Warmarshal. I'm sure he will want to have some words with you.'
You say, 'configure the key'
Gurtrude the Spymaster says 'Yes. You will need to stand at the Mansion's front door and use the key until you have aligned each portion of the eight teeth. After you have set a tooth, if you wait five seconds, the mechanotimer will switch the key to the next tooth. Once you have clicked the door to see if it has been configured properly the key will either open the door, or reset the key back to the first tooth of the key. Good luck.'

Speak with Clockwork Warmashal
You say, 'Hail, Clockwork Warmarshal'
Your task 'The Search for the Ultimate Story' has been updated.
Clockwork Warmarshal says 'You are truly magnificent. You have done what no one else here was able to. You now have access to Meldrath's Mansion. Enter it and snoop around. I am sure there are areas we would love to have valuable information on. I should also warn you that you will first need to configure your key with the door.'
You have been assigned the task 'Exploring the Mansion'.

Explore Meldrath's Majestic Mansion









Dialogs
# Nov 19 2007 at 11:51 AM Rating: Decent
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97 posts
Ok, what are the other 2 documents and where do I find them? Sounds like they are mob drops?
Dialogs
# Nov 19 2007 at 12:12 PM Rating: Decent
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158 posts
They are both called "Document Sample" and can be searched for on Alla's. One of them drops in Gyrosphere Beza off a named engineer at the top, and I am guessing the other will drop in the other gyrosphere off a named there (makes sense based on the quest text anyhow)...
Dialogs
# Nov 19 2007 at 12:43 PM Rating: Decent
Yes, they both are dropped from nameds in the gyrospires. Nameds always drop 6 samples.
Don't remember their names though

Edited, Nov 19th 2007 3:44pm by kpanic
Dialogs
# Nov 21 2007 at 5:08 AM Rating: Decent
Raid type mobs, or groupable?
Dialogs
# Nov 21 2007 at 12:26 PM Rating: Decent
Group mobs, the Zeta one is quite hard to get to.
Update
# Nov 17 2007 at 2:23 PM Rating: Decent
Scholar
***
2,600 posts
Step 1

Kill the Minotaur miners in SW area (mine pit) until you get Crank Handle with Silver Figurine, a Small Silverthread Sack and a Small Silver Clockwork Device.

Go back to Gimblefixx and give him all three items at the SAME time. He will give you a Clock work key. Step 1 completed.


STEP 2

Go to the NE cubby hole area to the little shack there (King Ak'Anon location). Go up to the door, put the key on you cursor and hit "U" (use) on your keyboard. The door will open.

Go in and speak and follow along with the King. He will eventually ask for the key. Give it to him. He will give you a Clockwork Seal of Ak'Anon (Lore, No Trade, Quest, Weight 0.8).

Tell him "Leave" to get out of the shack.

Now head back to Gimblefixx and hail him. Step 2 completed.

STEP 3

Go to Fortress Mechanotus. At the tents nearby where you appear, find Clockwork Warmarshal. Hail him. Step 3 completed.

STEP 4

In another tent you will find Gurtrude the Spymaster.

Tell here --> Warmarshall sent you (Not ME). Step 4 done.


STEP 5

Locate Gertrudes missing spy in S.H.I.P. Workshop.

Details to come, once I ever get there.



Edited, Nov 17th 2007 5:25pm by GOMN
____________________________

goal
# Nov 16 2007 at 5:52 PM Rating: Decent
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103 posts
This task is for gaining access to Meldrath's Mansion. It is 19 steps long.
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