LDoN Raid: Mistmoore Catacombs: Scion Lair of Fury  

Quest Started By:Description:
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Loot
Success Lockout Timer: 72:00:00
Related Zones:
Related Creatures:
Era:Lost Dungeons of Norrath
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Apr 10 04:00:51 2007
Modified: Thu Feb 3 02:23:56 2022
Glopruk Tigglum may be found at the Wayfarers Camp at -1145, -2505.

You say, 'Hail, Glopruk Tigglum'

Glopruk Tigglum says 'Me hate dem vampires over in doze dark catacombs. They do have some of de shiny tings though. Me seen lots of dem come through here. I mean shiny tings, not vampires. My new friends have lots of work to do. If youz can rally de call of your friend perhaps youz can help us wit a serious [problem].'

You say, 'What problem?'

Glopruk Tigglum says 'One of de rogues heard dat Valdoon Kel'Novar, a Trueborn, was on his way to de rocky summoning place to make an army of gargoyles to do de Trueborn's biddin'. If he make dat stony army, de Trueborn can rule over de rest of Mayong Mistmoore's Progeny. We can't let dat happen, see? You gonna need lots of help. Are youz [interested]?'

You say, 'I am interested.'

Glopruk Tigglum says 'Bring back de shiny tings for me!'

Head to the Lesser Faydark and zone in from there.

You have entered Mistmoore's Catacombs: Scion Lair of Fury.

Clear the zone as you go in. Kill all trash, particularly the ones named Elite Scion Guardian, which are mini-bosses and have much more HP than regular trash. You should end up with only Sfisithik the Light Devourer (in the southeast-most room) and Halusant the Nightblood (in the southmost room).

Split your raid force and engage both; if you only kill one at a time, the mob will heal itself to full. As the fight progresses, several Hissing Shadow Lurker appear in Sfisithik's room and add; these must be controlled or killed. There were no adds in Halusant's room.

After the two bosses (and the Hissing adds) are dead, head to the square room just north of Halusant. You will find four chests. Break them open (melee them) and get your loot inside.

This expedition does not give a lockout.

Getting all 4 chests will net you the following

1 Item from Sfisithik's Shadowy Chest
Gem of Burning Rage
Helm of Bloodlust
Shield of Restlessness
Sharp Gravestone Shard

2 Items from Grortrakien's Preserved Chest (can be duplicate)
Bloodied Gravestone Fragment
Glowing Ring of Eternal Slumber
Mummy's Stone of Fury
Ruby of Bloody Vengeance

2 Items from Halusent's Clawed Chest (can be duplicate)
Enchanted Chunk of Graying Flesh
Gargoyle's Stone of Vitality
Mummy's Bone Earring
Translucent Orb of Trapped Mana

1 Item from The Chest of the Scions
Bloodstone of Enhanced Protection
Gravestone Fragment of Protection
Scion's Shard of Death Chants
Bloodied Scion Wristband
Submitted by: KyrosKrane
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# Nov 19 2017 at 6:03 PM Rating: Good
76 posts
There is a lock out now. =( It was 3 days and change
Yes, that is a real chicken wearing an Armani tuxedo.

Server: FV
Main: Malenya - 118 Ranger
Alt: Moura - 115 Necromancer
# Nov 21 2017 at 9:42 AM Rating: Excellent
NecroPost wrote:
There is a lock out now. =( It was 3 days and change

Thanks, added as 3 days lockout.
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# Aug 08 2017 at 5:42 PM Rating: Good
2,938 posts
All 4 chests spawned in the room right before the Moondial room. Dunno if this is always the case but had to run around looking for them.

I ignored the old-time advice to beat down the 3 nameds simultaneously. They drop pretty quick so I was able to slaughter them singly in about 10 seconds each.

Great zone... turn on the music, very creepy and sets the mood nicely!
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
gargoyles stone of vitality
# Jan 06 2011 at 6:22 PM Rating: Decent
1,052 posts
got 2 in the chest today. this dz doesnt seem to have a lockout. they dropped in halusent's clawed chest
Easy but Time Consuming
# May 02 2009 at 9:11 PM Rating: Decent
539 posts
First, no mercs allowed, which is not unexpected.

Second, you need 6 people (mercs don't count as they do with group missions) to request the raid.

Third, there is lots of trash as described by others.

Fourth, the nameds can be soloed or duoed given the class(es). You will need high burst dps within 30 secs or less. If you don't have the dps, the mob will complete heal repeatedly. You can allow it to re-set and try again, but if you aren't getting close, you obviously don't have the dps.

Fifth, if you are going to do the split up suggestion, the 3 nameds are apparently linked and need to be balanced. I'm not sure why everyone says to split into 2 while ignoring one of the nameds. It is not right and it didn't work when we tried it. All 3 seem to require balancing, not just 2.

Sixth, now for strat: do all the pre-clearing that was suggested, burn down the shadow in less than 30 secs, burn down the mummy in less than 30 sec, take all the time you want on the werewolf. No balancing necessary.

Good luck
"Citing your sources isn't spoon feeding, it's basic 101 if you're making an argument."-Jophiel
Raid Details
# Feb 18 2008 at 8:46 AM Rating: Decent
Some updated information:

We had 10 people (1 bot) all Demi geared.

You have entered Mistmoore's Catacombs: Scion Lair of Fury.

The air around you whirrs with determination. It's as if evil itself was beginning to rise and coalesce into a living thing right before you. Danger lurks everywhere.

Most mobs were green and lblue to level 80. Roughly 175 total in the zone, tightly packed. Trash hits around 350 (max to 800) average on a 4k AC tank.

A Scion crypt keeper
A Scion death agent
A Trueborn bloodknave
A Scion shadowscout
A Scion cyst summoner
A rawbone
A Scion assassin
A Scion exemplar
A Scion bloodprowler
A Scion embalmer
A Scion soul gnasher
A Scion shadwoscout shard
A Scion rites performer
A Scion shadow agent
Elite Scion Guardian
A Scion darkcrawler
A Scion grave scourer
A Scion idealist
A Scion enticer
A Scion vanguard
A Scion sage
A Scion tomb marauder
A Scion deathmarker
A Scion debauchee
A Scion gorefeeder
A Scion cryptrobber
A scavenger
Scion Mummy Summoner
Scion Shadow Summoner
Scion Werewolf Summoner
Hissing Shadow Lurker
Grortrakien the Mutilator
Sfisithik the Light Devourer
Halusant the Nightblood

4 chests spawn on killing the named
Halusent`s Clawed Chest
Grortrakien`s Preserved Chest
Sfisithik's Shadowy Chest
The Chest of the Scions

The Summoners hit about 500 average and have about 120k HP.
The Named hit about 450 average and have about 140k HP

The mission takes a little under 100 minutes from zone entry to loot.

Clear all trash. Head South in the dungeon. The Named are located in the 3 end rooms, SE,SW and S. They are guarded by Summoner mobs (named). As you kill the Summoners, they emote various messages such as:

Now you will meet your doom, foolish mortals! Once your lives are over, our ascension to Mayong Mistmoore's side will be well on its way to fruition! The Scions are not to be stopped!

The main named are leashed and will reset aggro after no engagement for a short time. Clear all the mobs around them until only the 3 named remain.

If you try and kill all 3 mobs at the same time, or individually, while there are still trash mobs up, they will CH themselves with the following emote

"Halusant pauses for a moment, ignoring your feeble efforts. Faint tendrils of energy flow into the room and envelop the werewolf, replenishing its strength." The same message is emoted for each named.

Kill Grortrakien (mummy)
The magical wraps around the mummy unfurl and fall to the ground. Its death signifies your dominance over Mayong Mistmoore's children.

Split the raid into two groups and proceed to kill the Shadow and Werewolf. We found that damage had to be kept within about 5% or the mobs CH'd. Call out the damage within your raid channel.

Sfisithik the Light Devourer spawns adds at roughly every 30% of damage which hit for max 200. Between 1 and 3 adds spawned each time (Hissing Shadow Lurker)

When both mobs are dead:

The wisps of darkness flit about violently and fade away into the light. Its eradication proves the inferiority of the undead in the catacombs.
Your victory has shattered the ward of magic protecting the dungeon's treasure granting you access to the secrets of Grortrakien, Halusent, and Sfisithik.

The chests cannot be picked and need to be melee'd until they break open.

Mummy's Stone of Fury
Sharp Gravestone Shard
Bloodied Gravestone Fragment
Scion's Shard of Death Chants
Enchanted Chunk of Graying Flesh
Gargoyle's Stone of Vitality

Chest drops
# Feb 15 2008 at 9:12 PM Rating: Good
Chests dropped

Bloodied Scion Wristband
Gargoyle's Stone of Vitality
Mummy's Bone Earring
Ruby of Bloody Vengeance
Bloodied Gravestone Fragment
Gem of Burning Rage

I think that was it
Chest drops
# Feb 16 2008 at 10:16 AM Rating: Excellent
6,998 posts
Gnuoy wrote:
Chests dropped

Bloodied Scion Wristband
Gargoyle's Stone of Vitality
Mummy's Bone Earring
Ruby of Bloody Vengeance
Bloodied Gravestone Fragment
Gem of Burning Rage

I think that was it

Updated, thanks.
real way
# Jun 12 2007 at 9:40 PM Rating: Decent
ok there are 3 nameds you kill at once not two.

1. It seemed like if you tried killing one at a time then it would be like 30 seconds before it healed to full. Then it would heal to full every tick. So if you can burn one down in under 30 seconds then you can just kill one at a time. I'd suspect 3 anguish geared DPS classes could do it.
2. We didn't try only fighting 2 nameds at once but when we fought all 3 at once the seemed to heal themselves over and over a few times but then stopped healing and we could kill them.
3. This zone is super gimp. The trash hits for a max of like 600 and only rarely (as 3.2k ac berserker), and same with the nameds. We had a really gimp ranger bot tank 1 named with a cleric healing, me tanking 1 with a shammy healing (and it was hardly needed), and a pally tanking the third one self healing.

Don't slack too much though because there is a time limit, I think it was like 2.5-3 hours. We got the instance and then went to eat and stuff and ended up with a 15 minutes left warning once we started killing the nameds.

So basically: if you can burn the nameds down in under 30 seconds (each) then do that (I didn't parse but I'd estimate them at 100k hp), otherwise fight all 3 at once and they'll eventually stop healing each other. Really easy instance the hardest part is not falling asleep from all the trash clearing. We did it with Pally, Necro, Berserker in Anguish/some Demi gear, then TBS/TSS group geared bots: wizard, 2 rangers, cleric, shaman. Bare minimum to do it would probably have been pally, berserker, ranger, cleric, shaman, though the necro would have been able to tap tank one of the nameds instead of the ranger i bet.
elite scion guardian
# Jun 12 2007 at 9:54 PM Rating: Decent
also there were none of these in this instance
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