Brain Bite (Firiona Vie)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:45
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Spell
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Ruins of Kunark
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon Nov 20 15:58:35 2000
Modified: Tue Dec 5 05:21:04 2023
You say, 'Hail, Despondo'

Despondo looks a bit troubled and says, 'Welcome, welcome adventurer, I am the wizard tutor Despondo although few need tutorage around here. It would seem that this is no place for a student of any sorts. The lands of Kunark are quite deadly.'

You say, 'Whats wrong?'

Despondo says, 'I was bound to this post by General Veredeth. I came to find the lost souls of my friends, but am needed here. I must find a fellow wizard to [rescue their souls]'

You say, 'I will rescue their souls.'

Despondo says, 'You will need the [three bottles of entrapment]. If you can find their remains in Kunark they you will give the bottles to the body and their soul shall enter. Return all three bottles and I shall give you the wizard spell [Brain Bite]'

You say, 'Where are the three bottles of entrapment?'

Despondo says, 'I will need three gems to prepare the bottles. I am afraid I left my currency within the Freeport Vault. You will have to get the gems I need: a peridot, an onyx and a star rose quartz. Then I will give you the bottles.'

You say, 'What is Brain Bite?'

Despondo says, 'Brain Bite is a concussion spell created by my former friends whose souls are now lost to Kunark. The blow to the inner brain of an enraged foe may just cause the loss of memory and lower their rage. If you want a copy you have to [rescue their souls].'

Give him a Peridot, an Onyx and a Star Rose Quartz. In exchange, you will receive three bottles of entrapment. They each look like a royal jelly jar and must be identified to figure out which is which.

They identify as Hampton, Ryla, and Mardon.


Hampton, a human skeleton, is located along the zone wall of Trakanon's Teeth location +270, -3800. Head towards the bottom right of the map, towards SEB. Once you pass through the main archway to the East area of the zone, head NE. He'll be standing by himself in the North most part. He won't agro. Hand him the correct bottle to receive a bottle of swirling smoke, which identifies as Hampton's Soul.

Ryla, a human skeleton, is located in a jail cell in Karnor's Castle. Go straight into the zone, over both bridges and then hang a left. There is a stair case in there. Take the stairs up to the roof and then go left to the edge of the wall. You may need to kill a few undead here. Hang a right and follow to the end which goes around a corner. The jail cells will be on your right. The mobs inside WILL agro if you look. The human skeleton spawns inside the 2nd on the right. Give the correct bottle to the skeleton to receive a bottle of swirling smoke, which identifies as Ryla's Soul.

Mardon, a human skeleton, is located in the City of Mist reaver tower at location +136 -641. Give the correct bottle to the skeleton to receive a bottle of swirling smoke, which identifies as Mardon's Soul.

Return to Despondo and hand him the three bottles to receive the spell Brain Bite.

Despondo embraces the bottles as if they were babes. 'Rejoice, my friends!! Your souls are safe. _____, you are a good wizard. You deserve to know the secret of concussion.'

Your faction standing with Inhabitants of Firiona Vie got better.
Your faction standing with Emerald Warriors got better.
Your faction standing with Storm Guard got better.
Your faction standing with Legion of Cabilis got worse.
Your faction standing with Pirates of Gunthak got worse.
Rewards:
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Revamp
# Sep 06 2003 at 10:39 AM Rating: Decent
Scholar
*
106 posts
Can anyone give any insight as to how the CoM part of this quest has changed since the CoM revamp? Supposedly you can get a key to the reaver castle, and the reavers themselves are much easier to kill (less MR). However, I've also heard rumors that they screwed up the faction somehow (as usual) and that now mezz/charm may not work on the skellie anymore. Can anyone confirm?
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RE: Revamp
# Sep 07 2003 at 5:33 AM Rating: Decent
No changes,just did it twice and human skelly popped back to back, mezzed and turned in. The trick mentioned in early post works well just go to top of temple, lev over banister, drop lev and jump to walkway. I (56 warr) pulled the mobs on top and just jumped down to center of group. Fall damage was nothing to speak and only got one add in two tries. Took about an hour, two phs and then back to back human skellys, got lucky i assume.
need walk through
# Sep 05 2003 at 10:46 AM Rating: Decent
I am a 59 Wiz working on this quest atm. Yea i know i slacked. I am not even going to touch this argument about why it is useful. What i am looking for is a better walk through then the one posted on Gaffee's as we all know Gflux got nerfed so aside from getting a rogue is their any other way to get the skelly in city of mist? Wasted serrious time nuking greens last night before i got pissed and gated. May have to try this after i can mem banishment. I have heared of a strategy involving a necor's pet to pull the skelly by having the necro assit you after you have targeted skelly with eye of zom. Not sure if this was a rummor any help woudl be sweet.

Scrummy 59 Wiz of the Luclin server
Alliance of the Planes
A CoM trick
# Aug 23 2003 at 10:08 PM Rating: Good
I am sharing you this valuable information for the CoM portion. Since you all think its impossible to get up without a rogue or someone to gravity flux you.. i laugh and will let you in on my secret. If you go to the temple area just to the right when you zone in. Go inside and up the ramp. Kill the mobs and levi yourself then walk on the roof to the right and move onto the flag banner. Make sure your standing on the banner and click off your levi. Youll now be standing on an object you can use like a step and jump onto the walk way and voila you just bypassed the "evil locked door."
who is who
# Aug 03 2003 at 6:14 PM Rating: Excellent
Onyx - Hampton - Trakanon's Teeth
Star Rose Quartz - Ryla - Karnor's Castle
Peridot - Mardon - City of Mist

Edited, Sat Aug 16 08:41:57 2003
RE: who is who
# Jan 21 2004 at 7:03 PM Rating: Decent
Thank you.
CoM. Need help here.
# Aug 01 2003 at 9:17 AM Rating: Decent
OK, I got into this quest without really knowing what I was getting into. Luckily a high level character helped me get it going and also helped me w/the first bottle in TT. I am only a 39 wiz. Silly of me to go after a spell that is on my list! Anyway, another nice group that was in the DL, helped me go into KC and get the 2nd bottle from the skel in KC. Took a lot of Mobs for it to spawn BTW. So be ready for a long night (maybe your luck w/be better). Now for weeks I have been holding a 3rd bottle and really would like to finish this thing. At the moment I am not in a guild because I am trying to wait for my son to get up in levels so we can join a guild w/four of my other friends at the same time (we are all range 39-42 right now). To make a long story short, if anyone could help me through the last CoM portion of this quest, that would be awesome. I could also donate for the time spent. I guess I need an Enchanter/or Gravity Flux. Don't have access to either. One thing this quest has taught me is that to do these kind of activities in EQ, you really need to be part of a guild. I would take any advice from that perspective as well. My email is cimdxb2@comcast.net. Thanks in advance for any advice/help on this quest. I am not as frustrated as the other poster a ways up. I just like the challenge. That is what this game is about! Spell looks awesome and worth the work. I have heard a lot of high level Wiz's love it.

Edited, Fri Aug 1 10:11:51 2003
RE: CoM. Need help here.
# Aug 02 2003 at 5:52 PM Rating: Decent
39 posts
Our Wiz is having problems with the CoM part too. The Gravity Flux suggestion doesn't work anymore because SOE nerfed Gravity Flux in PvP scenarios. So any other methods would be appreciated.
RE: CoM. Need help here.
# Aug 16 2003 at 10:52 PM Rating: Decent
Scholar
34 posts
An alternative is to have a relatively high level Rogue assist you. They can Sneak and Hide all the way into the Human Skeleton with immunity. Then they can pull the skelly to the zone for you.
Gravity Flux is definately out of the question.
____________________________
Uanadan
Gladden Server
Gravity Flux no longer works in COM
# Jul 12 2003 at 5:53 AM Rating: Decent
so how should one get to Human skellie ?!
sheesh sony suxx
Faction Hits
# Jul 09 2003 at 9:25 AM Rating: Decent
24 posts
i just finished this quest, both skele's in CoM and TT where eaister had alot of trouble with th one in KC, when i was there, no one else was or he want up... anyway i finially got it and just thoiught i'd let everyone know bout the faction hits when u turn in all 3 items.

+Firiona Vie
+Emerald Warriors
+Sotrm Gaurd
-Legion of Cabilis
-Pirates of Gunthak (supprised me abit)
IDIOTS!
# Jun 21 2003 at 4:54 PM Rating: Decent
DOnt see how you get useless, until greater concussion it is the best yes i repeat the best spell out there to get rid of agro quick especially with the PoP mobs in higher end zones. Wana die quick dont use concussion!
???
# May 05 2003 at 9:20 AM Rating: Decent
i dont understand the last part (morden). can u just mezz him and then the wiz hands him the bottle? i have to finish this quest.lol.
RE: ???
# Jun 08 2003 at 7:47 AM Rating: Good
21 posts
Yes, just mez OR charm the human skeleton. He will then become indifferent and you can do the turn-in.

I personally had a 41 necro with our group who chamed him and then I successfully did the turn-in.
usefull spells
# Apr 24 2003 at 11:04 AM Rating: Decent
i read all the posts about this spell,good or not good ...
well i ve a 65 wizz and i know how to not take agro ,grouping in pov i never get agro (and i don t blast just for 800-1 k LOL ) ,the tanks are good enough to keep the agro ,so this spell can appear to be useless
BUT it s a very good spell and will help many wizz thought ,raiding u see mobs which agro u even if u aren t sitting and just casting the epic rune ...
and hight lvl mobs u kill for exp are VERY sensitivs to any time of spells casted on them (and snare = dam agro)
this spell is really good ,even if u know how to not get agro ,well this prevents rare ping pong uggly situations ,it can happen ... remember PoV mobs ,when they are slowed ,can hit from 150 to 550 or more ,in ONE hit and we aren t knowed for being overHPed

the only bad thing in this spell story is the quest is just too long and too hard to do at lvl 39,but now i ve been playing my wizz since so much time ,i m almost sure verrant hates us ... and i m not even surprised of seing such a quest ,remember we are screwed ,cf the zword of xzull spell (the only pet we have is a joke ),the items for wizz without any int,the number of robes etc etc etc i m kind of used now
oops forget the manaburn nerfs
Invis vs undead
# Feb 12 2003 at 8:56 PM Rating: Excellent
****
6,424 posts
Can the CoM skelly be done with Invis versus Undead on? IVU doesn't drop when doing turn ins, and you only need indif faction to get the soul.
RE: Invis vs undead
# Mar 24 2003 at 10:27 AM Rating: Good
*
106 posts
In a word, No. I tried this today with my 52 wizard froglok... ITU does now drop when you open the trade window (24th March 2003) and the skeleton turns around even if you're behind him.

I ended up using orb of tishan on my 61 druid then grav fluxing him up onto the ramparts, then I root rotted the rampart mobs, cleared out the room (go north along the ramparts and turn right at the junction to get to the room), returned to the ramparts and camped out.
Relog every 20-25 minutes and repeat until you see the human skeleton casting, then clear one last time, snare the skeleton and lead it slowly to the zone (slowly because it casts a lot and if you get too far ahead it could be left behind).
(If you do it this way too, don't forget to use cure poison to clear the tash on your puller or those nukes could probably hurt)
Once the human skeleton is at the zone line, root it, snare it, then start begging in the trader channel for a chanter to come mez it for you :) I two boxxed this so I could also offer the chanter a free ride both ways.
Good luck, this spell rocks, but there's no way the quest is appropriate for the spell level.


City of Mist
# May 26 2002 at 11:36 PM Rating: Excellent
Today I did all 3 part of this quest. Like other have said in other posting, Trakanon part is very easy and Karnor part can be a piece of cake if Karnor is heavily camped on a sunday afternoon. The City of Mist however was not very well covered so I want to try help you like I was helped by previous post. I waited a very long time to do this quest because I really did not thought I could do it in a very small group. We did it with only 3 persons but we where kind of high level for a spell 39th so there is no big deal there :). We were a wizard 58th (myself), a Mage 56th and an Enchanter 41th.

After clearing the 2 mobs at the entrace of CoM before the bridge and the 3 other after the gate, I Gravity fluxed myself to the top of the passageway and binded myself there! I had to kill my familiar and take some gear off because my magic resistance was to high :)! In order to sucessfully Gravity Flux to the walkway on the second floor you need to stand on the bridge one pace in front of the missing part of the bridge before the gate and step forward one pace while in air. To get to the Place Holder (PH) from there you need to turn right and go to the end of the walkway then turn right again. You will then see a metalic door. On the left side of this door there is a carpet and the PH spawn there about every 18 min or so. Same as all other spawn rate in CoM. From what I saw, the PH can be a plague bone skeleton or a shadow. In about 6 hour camp we got the human skeleton to spawn 3 times. Our enchanter 41th was able to charm it every time long enouph for us to give it the bottle. The idea here is for the puller to gate up and to clear a path to the PH room back down using levitate. We had some nice overpull when the enchanter was the puller :). Much better to send a higher level!

One last note is about the despawn. Ryla did not despawn in Karnor castle even if we trade the bottle 3 time in a row. Hampton despawn in Trakanon but he respawn immediatly. Both where indifferent to non evil races. Mardon in CoM was agressive and he despawn every time we trade the bottle forcing us to wait for an other spawn!

Its not possible for me to post here without talking about the GREAT use of the concussion spell! I saw some posting saying its useless and the like but its absolutly the contrary! When I blast a mob I normally do around 800 dam, sometime over 1K with a critical! and I am not talking about rain who inflict at least 600 dam 3 time in less then one minute when not resisted. Mobs dont like losing over 10% of their helth in one blast :) they tend to jump in the wizard face, mine! And if you are in a group, very few tank can keep up on the agroo list with this... Unless you dont blast and then why are you playing a wizard :)? With concussion who cost a mere 25 mana and has a casting time of 2.0, you can at least keep the mob out of your face!

Ginay Fierry from Prexus
Brainbite quest
# Apr 25 2002 at 1:54 PM Rating: Decent
My question is this: Why make a 39 lvl spell so hard to get u almost have to be minimum lvl 45 to get it? You either need to be high lvl or grouped etc. It seems like they thought we'll let em think we're giving them a nice lvl 39 spell but we dont want them to have it til lvl 45 or higher so we will make the quest involve lvl 45 and higher mobs. I DO like to group but i also like to do things solo sometimes. It gets a little old to have to ask for help from busy guildies, other players, etc.. just to get a spell. I keep reading about "i used grav flux to get to last skeleton". So easiest way to get a lvl 39 spell is to wait till u have your lvl 44 spells. It doesn't make sense. Having said that I do plan on getting this spell eventually because it does sound like a good spell if used properly but i'll either have to wait til 44 or ask for help from higher lvl peeps to get it.

Edited, Thu Apr 25 14:51:36 2002
RE: Brainbite quest
# Jul 06 2002 at 4:55 PM Rating: Excellent
I've heard MANY people complain that this is too much work for a spell you can scribe at level 39. Well, you're probably right. Verant designed this Quest to be done more in your 40's - low 50's.
So Why make it scribeable at 39? Well, I think Verant did Wizards a favor in that regard. What level 50 Wizard will EVER get interrupted casting a level 39 spell? Its MUCH harder to interrupt lower level spells.

Just my 2 cents.
Hampton Spawn
# Apr 16 2002 at 4:21 AM Rating: Decent
I got Hampton's soul last night. Just to let you know, he re-spawns immediately. As a result, he should _always_ be up when you try to do this part of the quest.
RE: Hampton Spawn
# Apr 25 2002 at 7:25 AM Rating: Decent
I got the TT and Kc soul last night..they both respawned right after i handed in the bottle. The CoM skellie was not up.

Talornin Wondermaker 54th lvl Wizard of Saryrn
Karnor spawn changed?
# Sep 20 2001 at 8:40 PM Rating: Default
I've gotten the Karnor Skel 2 times now (xfered servers), last time as soon as I handed it in and got the swirling smoke, he Respawned immediatly. Just FYI. Think VI changed it a bit.
#Anonymous, Posted: May 06 2001 at 3:29 PM, Rating: Sub-Default, (Expand Post)
Very good
# Apr 10 2001 at 12:05 PM Rating: Decent
I find this spell very good when fighting high hp mobs. With Concussion I can continue to blast the target without building any agro. Its done by hitting the mob with one or two nukes (depends on mob of course) then Concussion, then nuke(s) again etc. You will see the mobs go down much faster cause you don't have to wait for the tank to build more agro than you. And shortning the mobs life is lenghtning your tanks.
This spell is well worth it
# Mar 13 2001 at 6:15 PM Rating: Default
I did this quest at lvl45.

For a thorough walk through of the quest go to www.graffe.com.

As for the usefullness of the spell, I think it is very very usefull. Anytime I have a mob aggro on me or anytime I want to med after doing some blasting I cast concussion on the mob. If the mob was aggroed on me, it changes focus. If the mob normally would have attacked me when I sit down, it no longer will.

...and at a cost of 25mana, you hardly notice the hit to your mana pool.

#Anonymous, Posted: Mar 13 2001 at 6:14 PM, Rating: Sub-Default, (Expand Post) I did this quest at lvl45.
can it be done with a ball of clay? (very importants to our
# Dec 09 2000 at 11:10 PM Rating: Default
We have a permanent group that has a dark elf wizard in the group. Understandibly, he wants to keep his OT/Venril Sathir faction up to do this quest as this spell is extreamly nice for medding during combat after ices. This precludes us from doing kaesora and karnors until we can do the quest. I had a necro on my previous server and found that balls of golem clay were fantastic for doing quests. His diety is agnostic, so he doesnt have to worry about diety faction hurting him in FV. Anyone have any input on this? Any help would be appreciated. >;)
Good spell
# Nov 25 2000 at 7:12 PM Rating: Default
I have a 57, nearly 58 Wiz on Innoruuk. I waited a very long time to get this spell. I wish I'd done the quest sooner. You'll find that certain high level mobs will agro you just for snaring/rooting or even casting a "xxxskin" on yourself. Since taunt is somewhat nerfed on level 51+ mobs this spell is essential. I know many a Rock Golem in The Hole wanted a piece of me, even after I'd wait to cast until half life. You see, some mobs automatically agro on those sitting. Makes it pretty hard to med when your getting summoned all the time.
So get this spell. It's worth it in alot of situations.
BTW, check out Graffe.com for a good spoiler. I multiquested my KC bottle.
IS SCROLL NODROP
# Nov 24 2000 at 1:20 PM Rating: Default
Is the resulting scroll nodrop? Or could one of my higher characters do the quest for my 39 wizard?
RE: IS SCROLL NODROP
# Oct 19 2003 at 5:34 AM Rating: Decent
It can be multiquested though. I did that with my 65 chanter for my wizard. Just do the Trakanon part with the wizard and hand it in last.
RE: IS SCROLL NODROP
# Nov 28 2000 at 4:19 AM Rating: Decent
Yes
Xekl
# Nov 21 2000 at 12:24 AM Rating: Default
City of Mist part:
The best way is to have your group camp down below from where the human skeleton spawns (little area opposite the steps, water right behind you). Take your wiz and grav flux self up top, pull mobs and jump down, fight them there. If the 'a human skeleton' is not up, after you kill the ph, grav flux self back up top and bind in the corner of the room. This makes it a cinch to continually pull the next one down to the group. Be sure to rebind once you've completed this part. Spawn is approx 20 min and you could go through about 10 spawns before the 'a human skeleton' spawns. Be prepared for a wait, enjoy the exp and the hunting while you wait though.
HOW TO DO IT
# Oct 07 2000 at 10:56 AM Rating: Good
This quest was a pain in the butt to complete. It seems easy enough, but actualy took me about three months to complete. I started at 39, and wasnt able to get the last skeleton until 51.

I have yet to try the spell, but I know it basicaly does the same thing as the ranger Jolt spell. I just hope that concussion is better then jolt, rangers can just buy their spell, wizards have a difficult quest to do to get theirs.

Anyway, allahkazam tells you how to get the bottles, and what zones the skeletons are in, but the hard part of this quest is actualy getting to the skeletons. Here is how I did it.

The skeleton in trakanon is located in the ruined city area of the zone, where you find the entrance to Sebilis, near the north zone wall(sorry, dont have the loc for you). There are no other mobs around, so I was able to just walk up and give it the bottle.

The skeleton in Karnors was a little more difficult. It is located in the Jail area, all the way in the back. I just went into karnors on sunday, when the place was packed with people, and the whole place was camped. There was a group camping the hand room(also pulls the jail) and I waited there and watched them kill things. When it spawned, I walked over there and gave it the bottle.

The skeleton in CoM was the hard one. It is in a room on the wall right near the entrance. If you stand on the bridge and look to your right, you should see the little room upthere on the wall. I used bindsight to jump around and find out exactly where he was. Now, there are 2 ways to get up to him. The only ramp up to the top of the wall is located at the very back area of the zone, so you would need a full guild raid to go that way. What I did was got a group of friends, and had them set up camp at the base of the wall. I then gravity fluxed myself up onto the wall, ran into the room to agro the skeleton(and his friends) then jumped off the wall, back to my friends. This does not cause a train. I only agroed the skeleton and a golem by doing this. Note: you will be KOS to this skeleton, and you cant give it the bottle if its fighting. So make sure you bring someone who can charm a skeleton, its the only way to give it the bottle. Mez will not work.

Also, I am told the other two skeletons, the one in Trakanon and the one in Karnors, are KOS to dark elves. So you will have to bring someone to charm them too if you are a dark elf wizard.

Synra
Povar
RE: HOW TO DO IT
# Apr 06 2001 at 3:36 AM Rating: Default
One thing you didn't mention is that if the human skeleton isn't up, you have to kill his place holders repeatedly.

Another thing is that his spawn rate is random. I spent 7 hours just now, trying to get him to spawn, killed off at least 7 place holders.

Can anybody confirm a larger number of spawn cycles without seeing the skeleton? I know I was at the right spot because I spawned him a few weeks ago and watched him kill the enchanter. That's productive.
#Anonymous, Posted: Jun 04 2001 at 11:45 PM, Rating: Sub-Default, (Expand Post) <<I spent 7 hours just now, trying to get him to spawn, killed off at least 7 place holders.
RE: HOW TO DO IT
# Oct 11 2002 at 5:52 PM Rating: Excellent
I don't know what you were doing, but I got the spell in one day with only 3 people and no deaths.

High lvl wiz gflux up got the mob to come down, necro charmed it, I handed in bottle. I have had this spell since lvl 37.

I am now lvl 59 and I use this spell all the time, it is on my front page of spells. Granted it is really only usefull in groups. But when you can deal out 2k or more worth of damage and then do it again right after casting this spell all without agroing the mob, thats really really cool.

Another use for it, perhaps some wizards have not thought of. You can single pull just about anything with this spell. It has a long range, short cast time, low mana usage and since it lowers agro, it will not agro the mobs next to the one you are pulling. It only puts you on the agro list for the one you want. Then a tank or mage pet can pull it right off you since you are basically sitting at zero agro. It just chases you because you are on the list.

This spell will not put you on the bottom of the agro list, but it will lower the agro rating that you have. For example, if you agro a mob too hard, say it was rooted well and you nuked it hard, then root breaks and it comes after you, then it may take 2 or more castings to lower your agro enough to make it turn around. In some rare instances the next one down on the agro list is the cleric not the tank and thus it will go after that player next. But in any case, you get the ability to adjust the agro.

While this spell will lower agro, you cannot erase the agro. Once you are agroed, you can only adjust your agro rating compared to the rest of the agro list, but you are still on the list.

This spell is very valuable.

my 2 cents

Menelya 59th HiElf Wizard ECI
RE: HOW TO DO IT
# Feb 11 2002 at 12:04 AM Rating: Default

If i understand you a lvl 45+ should never get aggroed? Hey maybe when you will grow up to lvl 50+ you will see those mob agro you just because you are medding then maybe you will think that brain bite is not a piece of crap, and know better what it is to play a wizard.





RE: HOW TO DO IT
# Nov 19 2001 at 4:06 PM Rating: Good
>Anyone who knows how to play a wizard knows how not to get aggroed. And sure knows not to waste a month and a couple of levels worth of experience trying to get this piece of crap.<

A couple of levels?! My friend, it is you that does not know how to play a Wizard.
RE: HOW TO DO IT
# Apr 03 2001 at 9:57 AM Rating: Decent
Good post, better than original one
Not So Good???
# Aug 30 2000 at 5:19 PM Rating: Default
Concussion is a pretty damned good spell, IMO. Soothe for wizards... christ knows that's what they need. ;P Tanks hammer away for 1/4 of the mob's total health.. then WHAM... wizard poofs the ******* for another 1/4. Mob.. rooted... concussion.. cast... wizard lowered on hate list. NOTE: This isn't a freakin' mem blur. ;P I've seen wizards run mobs around & try to use it as such... needless to say, it doesn't work & usually results in a naked wizard at his bind point in FV.
RE: Not So Good???
# Sep 06 2000 at 5:46 PM Rating: Default
So basically its a reverse taunt? Make the creature forget that you just did a mass amount of damage but it remembers that you did do damage and reacts accordingly. Souns like its only usable in large groups with at least one person taunting.
RE: Not So Good???
# Sep 12 2000 at 10:50 AM Rating: Default
If you have a meleer swatting a snared beast, and you toss an thunderbolt or ice comet followed by concussion, you should be able to sit back down and med, or hit it with a second bolt/comet without having the mob walk over and knock you upside the head. I still wouldn't start the fight with a nuke, let the meleers pound on it for 15-30 seconds before you start your fire-support.
RE: Not So Good???
# Nov 19 2000 at 1:23 PM Rating: Default
I just dont understand one thing.. It is a lvl 39 Spell and yet where they put the Skele's to get the souls is rediculous. Why make this quest that stinking hard when Wizards are at a serious disadvantage when it comes to ANY diversity of spell types to begin with?
We can't buff other people, We cant heal ourselves, we can't even be the only ones to TP since Druids can. The ONLY thing that seperates us is Nuke power and if the little bit of diff that means between us and Mages (Mages can nuke almost as hard as us) plus pets, and summoning a host of things, then this type of quest to get something we should have anyway is rediculous!
It is kinda like Tishania, we can't get something that lowers the mob's resist to magic till lvl 55 or higher and we have to take it from lvl 55 to 60 Mob's! That SUX!
RE: Not So Good???
# Sep 01 2003 at 9:37 PM Rating: Decent
i got a clicky staff the lowers fire and cold resist by like 6 i think...at level 27....I have yet to get this spell althogh i just turned level 40 and i dont play my wiz alot. When ido ppay him i love playing him. so as ffar as getting something that lowers resists the staff is your answer and as far as the quest goes, sounds like a great challenge. Cant wait to try this one.

Filtapus 41 Wiz Quellious
RE: Not So Good???
# Dec 22 2002 at 6:35 PM Rating: Decent
when i see a post like that i respond:
"why you don't go to play Quake ?"
RE: Not So Good???
# Nov 21 2000 at 5:08 AM Rating: Decent
Wizards are for one thing and one thing only. Nuking and that is it. End of story. Goodnite. Buh-bye. Stick a fork in it its done.
-Treebringer
Layn's T'vl
RE: Not So Good???
# Nov 25 2000 at 10:43 PM Rating: Default
Someone obviously never played a wizard. Go back to your druid and kite something.
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