Altar Escort  

Status: Incomplete

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:75
Maximum Level:115
Monster Mission:No
Repeatable:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Loot
Faction Required:
Wraithguard Leadership (Min: Ally)
Quest Items:
Related Zones:
Era:Serpents Spine
Recommended:
Group Size:Group
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Dec 20 06:34:00 2006
Modified: Sun Jul 21 00:06:24 2019
This task begins with Fergarin Bardon I in Valdeholm, who is located in the back room behind Wraithguard Heimgul (/loc?).

You say, 'Hail, Fergarin Bardon I'

Fergarin Bardon I says 'Greetings ______. I have heard of your work for the Wraithguard lately. Perhaps you would be wiling to assist me and my followers in a small [journey]. Or, if you are more interested in doing me a more...Personal favor, there is some [information] that you could gather for me. It might even be possible for us to help [each other].'

You say, 'What journey?'

Fergarin Bardon I says 'Since the days of the curse many of my people have given up their worship of any god, though they maintain their respect for them. However, there was once a time when we began to branch out theistically. An altar was built near Krithgor, now abandoned, where those that chose not to worship Rallos could go and perform our rites. There is still a small sect that continues that practice, though the [perils] are now greater than ever before.'

You say, 'What perils?'

Fergarin Bardon I says 'My people do not look kindly on worship of any gods these days, even if it is not Rallos. Aside from their opinions, though, we must face the threat of the shades during the night, the wrath of our former servants during the day, and the threat of the wildlife along the way at all times. It is for this reason that I wish to enlist your aid. We have need of an impartial force to watch over us while we perform our devotions. What say you? Will you [help] us?'

You say, 'I will help you.'

Fergarin Bardon I says 'Good. If you can help us sneak out of the city unseen, then we can begin our journey.'

You have been assigned the task 'Altar Escort'.

Fergarin has asked you to protect some pilgrims on their journey to their altar.

Put the sleeping draught into the cask of ale, quietly and without harm to the Wraithguard (Valdeholm)

Place the sleep draught that you were given into the open cask in the Wraithguard area. Don't be seen and please do not harm any of the Wraithguard while doing this.

You receive a Sleep Spore Draught.

Meet the pilgrims north of the broken spire on the top of the Icefall Glacier (Icefall Glacier)

Speak with Krithgor ritesmaster (Icefall Glacier)

Protect the pilgrims as they travel south. (Icefall Glacier)

Meet the pilgrims on the switchback leading down into The Steppes. (The Steppes)

Speak with Krithgor ritesmaster (The Steppes)

Protect the pilgrims as they travel south. (The Steppes)

Guard the pilgrims as they pray (The Steppes)

Speak with Krithgor ritesmaster (The Steppes)

Protect the pilgrims as they travel north. (The Steppes)

Meet the pilgrims at the well in the ruins of Krithgor. (Icefall Glacier)

Speak with Krithgor ritesmaster (Icefall Glacier)

Protect the pilgrims as they travel north (Icefall Glacier)

Speak with Fergarin Bardon I (Valdeholm)

You say, 'Hail, Fergarin Bardon I'

Your task 'Altar Escort' has been updated.

Your assistance in the pilgrimage was of undeniable importance. Without your help the giants would have surely been slain. Perhaps whatever god they have chosen to worship will someday offer a release from the curse for these giants.

Need all dialogues, all task stages descriptions, items and NPC's involved, additional zones, fight information, rewards, faction adjustments, etc.
Submitted by: Jakobe
Rewards:
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Altar Escort step by step guide
# Jul 06 2019 at 8:38 AM Rating: Good
***
1,130 posts
The Altar Escort task takes 1 hour to complete. If you are high level, one person in your group can do all the escorting.

The person requesting this task must have completed Bypass Heimgul before you can enter Fergarin's room.

Put the sleeping draught into the cask of ale, quietly and without harm to the Wraithguard (Valdeholm)

Place the sleep draught that you were given into the open cask in the Wraithguard area. Don't be seen and please do not harm any of the Wraithguard while doing this.

You receive a Sleep Spore Draught.

Exit the dirt tunnel from Fergarin's room, and the "cask of ale" you are looking for is close to Wraithguard Heimgul on top of a barrel at (-1327, -1046). Leave the Sleep Spore Draught in your inventory and click the mug on top of the barrel.

Meet the pilgrims north of the broken spire on the top of the Icefall Glacier (Icefall Glacier)

Zone into Icefall Glacier and go around to the left a short distance to a cubbyhole in the north wall at (2260, -440, 663), which is north of the broken spire. When you reach that spot, not invis, a Krithgor ritesmaster will spawn there.

Speak with Krithgor ritesmaster (Icefall Glacier)

Hail a Krithgor ritesmaster, and 2x a Krithgor pilgrim will spawn beside him.

A Krithgor ritesmaster says, 'Come forth, my brothers.'
A Krithgor ritesmaster says, 'Hail, small one. I must tell you that we do not feel that we need your assistance from this point, but as you have done what was needed to get us out of the city then we shall trust you. We leave it up to you to tell us when to [move] and when to [wait].'

Protect the pilgrims as they travel south. (Icefall Glacier)

Notes on the ambushes: You cannot heal or buff the pilgrims. The ambushers fixate on the ritesmaster and damage him as he walks; the ritesmaster and his two fellow pilgrims do not fight back. You must gain aggro from the ambushers and kill them fast. If you decide to intercept the ambushers before they reach the pilgrims, avoid damaging them from outside of melee range because they will summon the ritesmaster instead of you. After you kill the ambushers, the ritesmaster's health will regenerate to full. Normal zone mobs do not attack the pilgrims, only the ambushers do. If anything goes wrong or a pilgrim gets killed, you get the message "One of the pilgrims you were asked to escort has died. You have failed your task. Your shared task, 'Altar Escort', has ended."

Assign a Krithgor ritesmaster to your extended targets window, and group mark him.
Say "move" to a Krithgor ritesmaster. (I never needed to use the "wait" command during this task.)
The three pilgrims begin walking south and very soon AMBUSHERS spawn from the east (just outside the orc fort gate), 2x a Coldeye raider and 2x a Coldeye war wolf, and rush to attack a Krithgor ritesmaster. Kill the ambushers.
You can invis after the ambush.
The pilgrims walk to the middle of the zone where the glacier meets the grassy tundra (-270, -417, 101) and stop. Say "move" to the ritesmaster to get him to continue.
The pilgrims walk down the glacier ramp to the grassy tundra (-435, -255, -12) and stop again. Say "move" to the ritesmaster to get him to continue.
The pilgrims walk southwest and cross the river bridge (-1260, 40, -46).
AMBUSHERS spawn from the west and rush to attack, 5x a Nightmoon marauder or possibly 2x a Shade of Zek. Kill the ambushers.
The pilgrims turn southeast toward the ruins. When they reach the ruins at (-1880, -525) this step updates.
The pilgrims should despawn soon afterward. If they don't, the mission could become bugged.

Meet the pilgrims on the switchback leading down into The Steppes. (The Steppes)

Zone into The Steppes and move east a short distance down the ramp to the first ramp switchback at (2130, -810, 293), and a Krithgor ritesmaster will spawn.

Speak with Krithgor ritesmaster (The Steppes)

Hail a Krithgor ritesmaster, and 2x a Krithgor pilgrim will spawn beside him.

Protect the pilgrims as they travel south. (The Steppes)

Assign a Krithgor ritesmaster to your extended targets window, and group mark him.
Say "move" to a Krithgor ritesmaster.
The pilgrims walk to the bottom of the switchback ramp, then move west. They swim through the lake by the waterfall, then turn south to walk along the mountain ridge.
AMBUSHERS spawn from the north crypt and rush to attack, 2x a Shade of Zek. Kill the ambushers.
The pilgrims continue walking southeast toward the altar on the island. When they reach the altar at (250, -925) this step updates.

Guard the pilgrims as they pray (The Steppes)

Very soon after the pilgrims reach the altar, AMBUSHERS spawn from the southwest and rush to attack, 2x a Shade of Zek. Kill the ambushers.
The pilgrims silently pray at the altar.
After about 5 minutes, a second group of AMBUSHERS spawns from the southwest and rushes to attack, 2x a Shade of Zek. Kill the ambushers.
After about 2 more minutes, a third group of AMBUSHERS spawns from the southwest and rushes to attack, 2x a Shade of Zek. Kill the ambushers.
After about 3 more minutes, this step updates.

Speak with Krithgor ritesmaster (The Steppes)

Hail a Krithgor ritesmaster.

Protect the pilgrims as they travel north. (The Steppes)

Say "move" to a Krithgor ritesmaster. The pilgrims walk back the way they came, northwest to the mountain ridge.
AMBUSHERS spawn from the north crypt and rush to attack, 2x a Shade of Zek. Kill the ambushers.
The pilgrims continue north along the ridge, then east across the lake, then up the switchback ramp toward the zoneline.
When the pilgrims reach the switchback ramp at (2130, -810, 293) this step updates and they despawn soon afterward.

Meet the pilgrims at the well in the ruins of Krithgor. (Icefall Glacier)

Zone back into Icefall Glacier, then head to the well in the southeast corner of the ruins at (-2230, -1085, 27) to update this step.
A Krithgor ritesmaster spawns by the eastern wall, east of the well, at (-2165, -1235).

Speak with Krithgor ritesmaster (Icefall Glacier)

Ambushers are coming! Go to where ritesmaster is standing and hail him.

Protect the pilgrims as they travel north (Icefall Glacier)

Say "move" to a Krithgor ritesmaster.
Whether or not you've hailed yet, or said "move" yet, AMBUSHERS spawn and rush to attack, 2x a Shade of Zek or possibly 4x Coldeyes. Kill the ambushers. This might be the last ambush.
The pilgrims walk northwest out of the ruins, back the way they came, across the river, then northeast to the glacier without stopping this time, then north toward Valdeholm.
When the pilgrims reach their original starting point at (2260, -440, 663) this step updates.

Speak with Fergarin Bardon I (Valdeholm)

Zone back into Valdeholm, return to Fergarin and hail him.

Your assistance in the pilgrimage was of undeniable importance. Without your help the giants would have surely been slain. Perhaps whatever god they have chosen to worship will someday offer a release from the curse for these giants.
You gain experience!

No faction.

Edited, Jul 6th 2019 10:29am by nytmare
Broken?
# Jun 26 2013 at 12:47 AM Rating: Decent
I did the the first step: Put the sleeping draught into the cask of ale, quietly and without harm to the Wraitguard, i got the update so i go to the next one Meet the pilgrims near the broken spire at the top of Icefall Glacier and the giants were no where in the zone that i could find is it broken?
darkfell temple ?
# Aug 26 2010 at 4:59 PM Rating: Decent
I have been all over the steppes and cant locate any type of temple ,any loc , describtion or anything on this ?? I have been through every ruin on both sides of the darkfell fields , there is NO TEMPLE on the right side . There are ruins etc but no temple .

Edited, Aug 26th 2010 6:02pm by qrisben

Edited, Aug 26th 2010 6:07pm by qrisben
correction/log screeshot
# Jul 19 2007 at 10:17 PM Rating: Decent
***
1,352 posts
Quote:
Group Size: Solo
Min. # of Players: 1
Max. # of Players: 1


this is a group task (shows up as pink in the quest window).. but can be requested solo. so should read:

Group Size: Solo or Group (?)
Min. # of Players: 1
Max. # of Players: 6

you might even be able to techinically have more than 6 because you can make someone else the task leader or they can add new people. so someone who is able to request the task can do so for a group, make someone eles the task leader, then quit the task and request it again for another group. I can't confirm if this is repeatable or not yet. i probably wont do this quest since it does not appear to be part of the raid access progression,

here is a screenshot of the quest log window though, sorry thats all the info i have:
http://i11.photobucket.com/albums/a163/trajhver/Quest_Journal_Alter_Escort.jpg


reward
# Dec 26 2006 at 9:57 AM Rating: Decent
43 posts
http://lucy.allakhazam.com/item.html?id=53717
second step
# Dec 20 2006 at 11:30 PM Rating: Decent
go to base of hill just north of the ruined spires just outside Valdholm zonein

after getting task step completion flag, a Kritgor Ritesmaster and two pilgrims spawn
Using commands "move" and "wait" to control their movement, they move south Other NPC mobs in area dont aggro on them so you can invis to move. Half way down two Shades of Zek run in from the north and attack They hit for about 1600 quad.

This step requires some assistance. I died on first attempt and the shades killed the pilgrims. So while the task is rated solo you need a group to do it
second step
# Dec 22 2006 at 10:59 AM Rating: Decent
By far, a very fun quest. I didn't log all the text, but here is the gist:

Get the quest, zone into Icefall. Go down a bit past the tracker ruins. The Pilgrams spawn, control them to follow/wait. They begin moving toward the Steppes. 2-3 waves of spans will attack them along the way. Have them wait and kill adds. Having a mezzer/bard is a neccessity for these waves. Follow the progression and quest update tree. They zone into the steppes and head down the right side of the gnoll field to a small temple. More attacks along the way. 4-6 mobs per spawn. At the temple you have to repel more attacks of various mobs. (6-8) I ended up off tanking and healing at this point. Finish this step and return to Icefall. They will reappear and head to ruins area. A named/boss mob and 2-3 adds spawn. Kill these and follow task to completion.

We did this with 75 Bard, 75 Zerker, me, 73 druid bot, 75 shaman, and 75 cleric. 4 of the 5 of us in anguish/DP/DK/POR gear.

Also, even though this is a group task, people outside of the group can help you complete this group task. Just make sure you get the kill on the finally named.

-important- in between attacks, travel invis as the giants move to the next ambush spot.

This is definitely one of the best quests I have done from this expansion.

Edited, Dec 22nd 2006 2:06pm by Flaviusafranius

Edited, Dec 22nd 2006 2:08pm by Flaviusafranius
second step
# Jan 04 2007 at 12:46 AM Rating: Decent
Is there a reward for completing this?

Speedju
Altar Escort Task
# Dec 20 2006 at 8:23 PM Rating: Decent
you are given item:
Sleep Spore Draught
magic item no trade quest item
Wt: 1.5 Size: medium
all
all

first instruction is to:
Put the sleeping draught into the cask of ale, quietly and without harm to the Wraitguard

Reward for the completed task is:

Radiant Totem of Ancient Krithgor
Magic Item Lore Item No Trade
Slot: Ammo
Effect: Circle of the Healer (casting time 5.0)
Recast Delay 43 minutes 20 seconds
Reccomended level of 71 Required level of 68
Weight 0.5 Size Small
All
All


Edited, Dec 20th 2006 8:35pm by Aelz
Altar Escort Task
# Dec 20 2006 at 8:38 PM Rating: Decent
click on the mug on the top of the cask in the room at -1327 -1046
the sleeping potion disappears from your inventory

Second step:
Meet the pilgrims near the broken spire at the top of Icefall Glacier

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