Heshyrr's Wisdom  

Quest Started By:Description:
(Average from 3 ratings)
Maximum Level:115
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
  • Money
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Creatures:
    Related Quests:
    Era:Serpents Spine
    Group Size:Solo
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Fri Oct 6 05:33:29 2006
    Modified: Tue Feb 5 05:07:55 2019
    Councilmember Heshyrr is located at -1526.33, -1318.06, 19.01 on the second floor of Crescent Reach.

    You say, 'Hail, Councilmember Heshyrr'

    Councilmember Heshyrr says 'Spirits embrace you, ______. I am the first child of Lady Mysaphar, the white dragon, who calls me the Moonfire. My lady is the champion of the spirits and the Seeker of All. Our lives are devoted to the ethereal world beyond ours and the achievement of true wisdom. Do you wish to know [more]?'

    You say, 'I wish to know more.'

    Councilmember Heshyrr says 'The depth and importance of awareness of the spirit world is fundamental. Wisdom accompanies that awareness. We seek answers and to remove lies, the gray between black and white, through interpretation of the messages of the spirits. Should you [wish] to seek wisdom through the spirits, I can guide you to teachings that can lift and enlighten you.'

    You say, 'I wish it.'

    Councilmember Heshyrr says 'First, ______, you must begin by communing with the Spirit of Truth who will appear in the Dragon's Grove when you draw near the rune stones that lay on the ground. You must hear all it has to say. If you show great disrespect by leaving during a teaching, I will know. Shall I [go] on?'

    You say, 'Please go on.'

    Councilmember Heshyrr says 'The Spirit of Wisdom will bestow a gift upon you by sharing the pearls of wisdom of its timelessness. You will find the spirit will appear when you approach the rune stones along the path between the city proper and the Dragon's Grove. And there is another [task].'

    You say, 'What task?'

    Councilmember Heshyrr says 'In Gekkdar's Haunt on the third level of the city you will find a hidden drakkin that will tell you the story of the Amulet of Gekkdar. You must use the magic of the spiritstaff to see the drakkin as he is invisible. If the powers of the staff run out, you may be required to ask your friends to cast the See Invisible spell upon you. You must listen to each tale in its entirety or I, the Moonfire, will know you did not respect my wishes and you will have to begin again. Take this spiritstaff so that the spirits shall sense your presence. Use its powers wisely.'

    You receive a Seeker's Spiritstaff.

    Seek out the Spirit of Truth. The Spirit of Truth can be located in the Southwest area of the Dragon's Grove, at -592.35, 143.16, -12.31.

    As you approach the Rune Stones the Spirit of Truth appears.

    You say, 'Hail, Spirit of Truth'

    Spirit of Truth says 'My duty is to guide seekers of wisdom along the path of truth. My purpose is to only guide and not to foretell -- truths can change. Once, a great dragon asked me if it would die with virtue and I could say that in my vision it was true. The simple telling of that truth turned the dragon's fate.'

    Spirit of Truth says 'Dying with virtue required the dragon to act as his spirit and soul commanded. He was a dragon with great virtue and all choices he would make in his life as I saw them brought him to a death where he remained virtuous.'

    Spirit of Truth says 'But, knowing the truth of his death, it altered the dragon's choices. His actions were no longer selfless and profoundly good. He turned to arrogance in the final moments of his life which rendered his death to be one of great pain and selfishness. You must see how the dragon's fate was changed. The truth was changed.'

    Spirit of Truth says 'This is why I only guide seekers along the edge of the truth. And truth greets us in so many ways. Do not have so narrow a mind you only think to find truth in your own heart and for yourself. Truth is all around us -- in every blade of grass, in every bird's eye, in every breath of wind.'

    Spirit of Truth says 'Think of truth as those things in our worlds that we can trust and count on, always. The blade of grass shall always bend and be soft underfoot, the bird's eye will always find its prey, the wind shall always carry seeds, sounds, and smells this way and that. It gives us all our surefootedness. It gives us wisdom.'

    Spirit of Truth says 'Truth also brings out the best and worst in us all. A true seeker of wisdom will accept truth, embrace it, and use the power it brings. With truth can come great compassion, forgiveness, knowledge, but also great hate, vengeance, and distrust. All of these can be used for a purpose. You must consider these teachings in order to harness their advantages.'

    Spirit of Truth says 'I see in your eyes the glint of a seeker of wisdom. Should you heed my words, you may not stumble where many do along this edge of truth. I must return to my realm. Be strong and true, always, seeker of wisdom.'

    Seek out the Spirit of Wisdom. The Spirit of Wisdom can be located to the east of the stairs and tunnel to the main city -880, -1285.

    As you approach the Rune Stones the Spirit of Wisdom appears.

    You say, 'Hail, Spirit of Wisdom'

    Spirit of Wisdom says 'Ah, you welcome me with an open mind. You are learning well. I sense you have taken in the words of the Spirit of Truth. I am the Spirit of Wisdom who has enjoyed a timeless existence beyond your world. Even with that existence, my wisdom is ever expanding.'

    Spirit of Wisdom says 'An open mind is most important to gaining wisdom. Most of what you learn in your world must not be taken at its face value. Even in the face of an enemy, a mind closed to a single purpose, like anger and vengeance, wastes precious moments of gathering wisdom about its opponent. Do keep that in your mind and heart as you brave the adversaries in your path.'

    Spirit of Wisdom says 'All you see and feel is important and are a guide. The uneasiness you feel at your center when you pass through a dark forest, or the joy you feel at a friend's tall tale. Those emotions will often guide your actions provide you learn to understand them.'

    Spirit of Wisdom says 'Instinct is one element of wisdom that is innately given to you by the gods. Unlike your wit, intellect, or brawn, it silently guides you.'

    Spirit of Wisdom says 'Experience in your world and that which you may find if you are one who can transcend to the realm of spirits and magic will gain you wisdom about the world around you. Collections of experiences are much like wisdom's tools.'

    Spirit of Wisdom says 'I do hope that these few words are enough to begin to open your mind to the ways of wisdom. Do consider them carefully, as that is another aspect of gaining wisdom. There is quite often more to writings and guidance. Beyond every word, incantation is often something more . . . history, lessons, reason, deduction. Do not forget these things fair one. I wish you well in your life's journey.'

    Seek out Yuvill the Spirithunter. Yuvill the Spirithunter can be located in the city, 3rd floor, at location -1055, -1160. You will need the spell effect See Invisible (from Seeker's Spiritstaff) to talk with Yuvill.

    You say, 'Hail, Yuvill the Spirithunter'

    Yuvill the Spirithunter says 'Ah, yes, Heshyrr sends you. I have learned much in my time here. Luckily most are not too willing to endure the spirit who haunts this area. The spirit that cannot rest is named Gekkdar. I believe he is [bound] here.'

    You say, 'Bound?'

    Yuvill the Spirithunter says 'Indeed, bound. There is a great and powerful trinket here called the Amulet of Gekkdar as I ascertained from a tome that was buried in the rubble here. It tells a tale of a great amulet that was handed down from one ogre chief to another in the long lost [past].'

    You say, 'Past?'

    Yuvill the Spirithunter says 'Yes, in the years long before the ogres were cursed by the gods for Rallos Zek's actions -- the ogre and giant god who betrayed all the gods by invading the Plane of Earth. Then the ogres were intelligent as evidenced by this beautiful stone city they built here. They called it, Nokk. The amulet is said to have very unique [properties].'

    You say, 'What properties?'

    Yuvill the Spirithunter says 'It was once thought that it was simply a symbolic trinket of office, but it is not. Upon being handed to a new chief, it was bound to his soul by the ogre heyokahs, the high shamans, and the amulet then took the chief's name. And so, the amulet is named after Gekkdar, the [ogre] chief who haunts these halls.'

    You say, 'Ogre?'

    Yuvill the Spirithunter says 'From the history I've been piecing together, Gekkdar remained even as he watched all of his ogre kin turned from proud, intelligent war beasts to slovenly and stupid fools. The ogres were overcome by the power of a god, Cazic-Thule, who many of them worshipped. That power was fear. The ogres fled the city . . . all but one . . . Gekkdar. It is thought that in some way the amulet [protected] him.'

    You say, 'Protected how?'

    Yuvill the Spirithunter says 'I believe the amulet contained a strong shaman protective ward that slowed the curse of the gods very much in him. He was tortured by the slow creep of idiocy that began to overtake him. And, as the honorable chief he was, I believe he took his life while he still had control over his faculties. I believe he wanted to remain here as a [symbol] of what the ogres once were.'

    You say, 'What symbol?'

    Yuvill the Spirithunter says 'As long as he remains here, he is a reminder of the glory of the ogres. What allows him to remain here, I believe, is the Amulet of Gekkdar. As long as that exists, I believe Gekkdar will reside here. Please tell Heshyrr I will not retrieve the great amulet. I will not disturb the purpose of Gekkdar. That is not our place. Hurry along now before we are seen.'

    Return to Councilmember Heshyrr in the council chambers.

    You say, 'Hail, Councilmember Heshyrr'

    Your task 'Heshyrr's Wisdom' has been updated.
    The spirit world is now familiar with your name as is Mysphar, the great white dragon.
    Heshyrr is pleased at your understanding of her ways.
    Your faction standing with Circle of the Crystalwing got better.
    You receive 1 Platinum.
    You gain experience!!

    Need task stages and descriptions, any missing information
    Submitted by: Freshan, Collective Spirits
    Send a Correction
    Post Comment
    Targeting issues
    # Jan 20 2017 at 7:06 AM Rating: Good
    Spirit of Wisdom seemed impossible to target, had to use /tar spirit command.
    Veludeus Exmachina - Bristlebane

    *rate the posts, please*
    Targeting issues
    # Aug 31 2018 at 2:48 PM Rating: Good
    6 posts
    You have to get in the ring with it then target.

    Edited, Aug 31st 2018 4:52pm by LunowenaTJ
    # Mar 14 2015 at 6:08 AM Rating: Decent
    6 posts
    The /loc is off for Spirit of Truth . He is found at -592.35, 143.16, -12.31. I stood exactly in the middle of him, and found this to be the location.
    All three are there.
    # Nov 15 2013 at 6:00 PM Rating: Decent
    15 posts
    For me the Spirit of Wisdom was hardest to find. Easiest way I can explain without using loc. (which is a pain for me) is to say: go toward the entrance for the Dragonmasters. Just go to the bottom of the walkway and stop. Where the guards are there is the 'Spirit of Wisdom' on your right, between the rocks. Once you have gotten his message just turn to the left and follow the hillside/wall all the way and you will spot another circle of runes. In this you will find the "Spirit of Truth". After you have gotten the message and the update you run back inside take the elevators to the third floor. Cast see invisible on yourself. Step inside the curtain go forward about 11 steps or until you can turn right. Go right. Go to the wall and you will see another room on the left. Step into that room and look to the right and he is in the far left back corner, and Yuvill the Spirithunter is right there in his ghostly self. Speak to him. When you get the update message. Go back to Heshyrr’s and claim reward, faction and satisfaction for another quest quickly done.
    # Oct 13 2013 at 7:31 PM Rating: Good
    36 posts
    All spirits spawned where they are supposed to. Completed it today.
    Spirit of Truth
    # Jul 14 2013 at 6:28 PM Rating: Decent
    70 posts
    It seems to be MIA, Rather ironic. No spawn Just the Spirit of Wisdom, there is no Truth
    Imagination is where everything is possible.
    Easy to follow directions
    # Feb 05 2009 at 4:35 AM Rating: Decent
    Heshyrr’s Wisdom

    This task can be done out of order.
    You MUST stand and listen to all the dialog from both Spirits or you will not get credit for that part of task.

    1) The Spirit of Truth is found in the same area as the Guildmasters which is Dragon's Grove. Go out and follow left wall around. (towards far end of Dragon's Grove) till you see a ring of flat rocks with symbols on them. These are called Rune of Stone. As you approach the ring the Spirit of Truth will spawn. Hail him quickly as he despawns fast. Loc -573.88, +137.55, -12.76.

    2) The Spirit of Wisdom is located right off the bottom of the stairs on the right as you come down stairs, tucked between 3 big boulders. Look for Rune of Stone,(a ring of dark rock with symbols on them). The Spirt of Wisdom will spawn as you approach the Rune of Stone. Hail him. Loc -886.09, -1268.01, -158.97.

    3) Yuvill the Spirithunter. Is best to have See Invisible on you to find Yuvill. Go to 3rd floor and go through curtain. Turn right and go past large pillar and straight back in corner is Yuvill.

    Return to Councilmember Heshyrr and hail her.

    Your faction standing with Circle of the Crystalwing got better.
    You receive 1 platinum.
    You gain experience!!

    Edited, Feb 5th 2009 7:41am by Kuzain
    Look for small ring of flat rune marked dark stones
    # Jun 14 2008 at 7:22 AM Rating: Decent
    40 posts
    Look for a small circle made of flat dark stones with blue-ish rune markings on them. The spirit "rezzes" as you near the circle, not standing around waiting for you.
    The truth 'ring' was due west of the dragon tree in the area where the map bulges out (if you look at the entire map of the grove).
    The wisdom 'ring' was indeed very near the steps into Crescent Reach. I'd wondered what it was, lol.
    quest update
    # Jan 08 2008 at 12:24 PM Rating: Decent
    3 posts
    i did the quest, talked to Yuvill, went thru all the dialogue. It said task has been updated, but it doesnt show on my quest log. The council member tells me to talk to him again. I did, nothing happens. Did i do something wrong?
    Yuvill for the non-/loc savvy
    # Apr 03 2007 at 10:46 PM Rating: Decent
    61 posts
    Yuvill the Spirithunter can be located in the city, 3rd floor. Go thru the curtain toward the rats, bats, zombies & skellys. Stay on the right wall. It will almost immediately take you into a room and Yuvill is in the far corner. Save for L12 to do. If you have to go thru a 2nd curtain to try to find him, you're going the wrong way. :)
    Valorguard, The Nameless
    Yuvill for the non-/loc savvy
    # Sep 17 2007 at 8:45 AM Rating: Decent
    Yuvill's loc is N1059 N1161 P112
    Insta Gator Monk of Utopian
    Rumblepants Loudbottom Shaman of Utopian
    Nottall Attall Cleric of Utopian <retired>
    Watch out
    # Jan 15 2007 at 2:18 PM Rating: Decent
    It would probably be wiser to cast the staff's spell before you go looking for him. If you don't do it, you may find yourself walking into areas with KoS mobs.

    If you are below level 7 or so and are doing this quest, don't venture too far for there are KoS mobs that will smite thee.
    # Oct 22 2006 at 4:59 PM Rating: Decent
    113 posts
    Spirit of the Eagle will also allow you to speak to Yuvill the Spirithunter, as it gives the ability to see invisible.
    May Tunare stand between you and all the dark places you must walk.

    <a href='http://eqplayers.station.sony.com/character_profile.vm?characterId=438086673549'><img src='http://eqplayers.station.sony.com/signature/438086673549.png'></a>
    # Oct 07 2006 at 7:12 AM Rating: Decent
    7 posts
    Spirit of Truth is at loc N 600 P 135 N13
    Spirit of Wisdom is at loc N 880 N 1285 N 160
    # Jan 14 2007 at 3:23 PM Rating: Decent
    702 posts
    The coordinates mentioned before will get you near the Spirits but the exact locations from the center of the rings are as follows:

    Spirit of Truth: -592, 145 found due West of Dragon Grove
    Spirit of Wisdom: -882, 1283 found to the left of the stairs entering Crescent Reach.

    I dont mean this to be a flame, I only mention as a correction because the coordinates were taken as I stood within the rings and for the Spirit of Truth ring I faced the Dragons Grove and my compass showed East on the mark.

    # Oct 07 2006 at 1:30 PM Rating: Excellent
    Ungainly Ninja
    6,998 posts
    Pinkfang wrote:
    Spirit of Truth is at loc N 600 P 135 N13
    Spirit of Wisdom is at loc N 880 N 1285 N 160

    Updated, thanks.
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