Suchun, the Blood Warden (Raid)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
Related Zones:
Related Creatures:
Related Quests:
Era:Prophecy of Ro
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed May 17 15:37:10 2006
Modified: Tue Dec 5 05:21:04 2023
This raid task becomes available once you have completed the story arc to receive your level 70 spell.

Your Location is 6882.67, -1351.25, 31.70

You say, 'Hail, Tak`Valnakor'

Tak`Valnakor says 'Welcome back ______. While you were away I went and investigated the ruins and found a rotting tree. There was some type of magical [disturbance] there that I think you and a handful of adventurers should investigate.'

You say, 'What disturbance?'

You have been assigned the task 'Suchun, the Blood Warden (Raid)'.

Enter the Petrified Tree - Ruins of Takish-Hiz

The zone-in is located in the Ruins of Takish-Hiz, just north of the portal to South Ro.

Enter the Blood Warden's inner sanctum - The Root of Ro

The event is triggered by getting close to Suchun's platform.

Slay Suchun and his minions - The Root of Ro



You have entered Lair of Suchun.

Destroy the wall separating you from Suchun's lair, and run inside.

Suchun shouts, 'FOOLS, MISCREANTS! I have safeguarded the Blood of Ro for ages. Your endeavors shall be in vain!'

Suchun, Blood Warden of Solusek procs Clutch of Suchun throughout the encounter. If your endurance or mana gets too low, you will get ported to the lava and deathtouched.

Your first order of business will be to destroy the five Gateways to Solusek Tower which spawn one by one.

The room phases briefly as a portal materializes from the Tower of Solusek Ro.

Each gateway is susceptible to a certain attack, as are the adds it spawns:

1st = Piercing and Cold-based spells; Mephit adds
2nd = Hand-to-Hand and Magic-based spells; Efreeti adds
3rd = Slashing and Magic-based spells; Fire Elemental adds
4th = Blunt and Magic-based spells; Gargoyle adds
5th = Ranged and Fire-based spells; Dervish adds


Shortly after the portals are destroyed, Blaze and Char become active.

Blaze and Char both flicker in and out of this realm briefly. . .

Blaze procs Blazing Tears and Char procs Charring Touch.

Shortly after Blaze and Char are dead, Suchun becomes active and ressurects the two drakes.

Suchun breathes life back into Char and Blaze, rising the phoenixes from their ashes.

Suchun shouts, 'Foolish Mortals, did you believe you could defeat my army? Your attempts to steal the Blood of Ro must be stopped!'

He is now at 60% health and needs to be killed. He can hit for ~6000; single-target rampages; summons; enrages; and AEs Doom of the Blood Protector, which if not cured in time, triggers a deathtouch.

Gateways to Solusek Tower also begin spawning again with the same adds.

You have slain Suchun, Blood Warden of Solusek!

Suchun shouts, 'Do you realize what power this blood holds? Your possession of Ro's Blood will seal your demise!'

You have slain Char!

You have slain Blaze!

Your task 'Suchun, the Blood Warden (Raid)' has been updated.

After Suchun, Blaze, and Char are killed, the task ends and an ancient chest spawns with loot. Depending where you are in progression, you (and everyone on raid) receives a Vial of Smoldering Blood or a Black Shard of Mana on their cursor, a part of the Deathknell access quest.
Submitted by: Saraban, Darkwind
Rewards:
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Suchun raid event - damage types
# Jun 20 2022 at 5:00 PM Rating: Excellent
*
170 posts
The first portal and mobs are susceptible to piercing and cold damage.
The second set is susceptible to hand to hand and magic.
Third, slashing and poison.
Fourth, blunt and disease.
Fifth, ranged and fire.

Combat abilities like frenzy, volley, flying kick, etc. seem to all hit for full damage on all the portals.
At 105
# Apr 16 2015 at 10:40 AM Rating: Decent
Scholar
17 posts
This raid was made trivial with a full group of raid geared 100-105 boxed characters, the only thing that slowed down was the portal section which health went down very slowly due to not having the right weapons, I countered it with using Harm Touch on my SKs and that one shot killed every portal regardless of its requirement.
How many allowed?
# Jul 02 2007 at 1:28 PM Rating: Decent
Scholar
***
2,600 posts
How big of raid is allowed? 24? 42? 54?
____________________________

How many allowed?
# Aug 20 2007 at 8:22 PM Rating: Decent
36 posts
54
How many allowed?
# Aug 21 2007 at 8:25 AM Rating: Excellent
****
6,998 posts
Ekymez wrote:
54


Updated, thanks. Do you happen to know the minimum raid size?
How many allowed?
# May 26 2022 at 8:00 PM Rating: Good
***
1,312 posts
Fleven wrote:
Ekymez wrote:
54


Updated, thanks. Do you happen to know the minimum raid size?

6 is the minimum for this raid.
ZONE IN
# May 29 2007 at 7:05 PM Rating: Decent
15 posts
ZI is in the normal ruins of takish-hiz and in the tunnel to the north of zone in. loc : approx +696.71,-614.57,+212.98
Purpose of the gateway to solusek tower is to spawn low level mobs of various types.

Edited, May 29th 2007 9:06pm by RELDARS
What line this falls into
# Dec 16 2006 at 1:11 PM Rating: Decent
This Raid is for access to Deathknell, Tower of Dissonance. Upon finishing you geta drop of blood. You take this drop of blood and your Red Shard of Mana and give it to the Shrine of Druzzil in Arcstone and he gives you back the Black Shard of Mana. That is in turn taken to ToB and given to Eodue the Pure along with your Inspiration you have looted from a named mob in ToB and viola your Deathknell, Tower of Dissonance flagged. You get your Red Shard of Mana by having on you your Shard of Mana and killing Sullon Zek in the tower of Rage(no easy task), and then going to the basement in the tower where it will update to a Glowing Shard of Mana then taking that to the Shrine of Druzzil in Arcstrone, give this Shard to him and it will update to the Red one. If you have your blood at this point you can do the final turn-ins. How this helps.
Corruption of Ro
# May 18 2006 at 1:53 PM Rating: Decent
**
285 posts
Isn't the "Corruption of Ro" story arc the set of missions in Elddar Forest that eventually leads up to the raid: Corruption of Ro?

That quest line is completely unrelated to this raid and the line of quests from Tak'Valnakor.
start
# May 17 2006 at 5:55 PM Rating: Decent
this is given by Tak`Valnakor in north ro after you complete the 3 group misions

RE: start
# May 18 2006 at 4:58 PM Rating: Good
****
6,998 posts
Surak wrote:
this is given by Tak`Valnakor in north ro after you complete the 3 group misions


Are you talking about the tasks to get the spell or about a different set of tasks?
RE: start
# May 19 2006 at 1:57 AM Rating: Good
**
672 posts
It's the mission arc to get the spell consisting of:

The Key to the Past
The Burning Prince
Message to the Past

These are all the NRo/Eldarr/Takish related mission I've done and I can trigger Suchun myself.
RE: start
# May 19 2006 at 9:52 AM Rating: Good
****
6,998 posts
Updated, thanks.
RE: start
# May 17 2006 at 7:08 PM Rating: Excellent
**
672 posts
[Thu May 18 01:54:32 2006] Your Location is 6882.67, -1351.25, 31.70
[Thu May 18 01:54:34 2006] You say, 'Hail, Tak`Valnakor'
[Thu May 18 01:54:34 2006] Tak`Valnakor says 'Welcome back Saraban. While you were away I went and investigated the ruins and found a rotting tree. There was some type of magical [disturbance] there that I think you and a handful of adventurers should investigate.'


When you answer "disturbance" a task window opens with Suchun, the Blood Warden (Raid) as only option; description is "Enter the petrified tree [This task begins in Takish-Hiz]".

Edited, Wed May 17 20:09:16 2006
RE: start
# May 17 2006 at 8:13 PM Rating: Good
****
6,998 posts
Updated, thanks.
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