The Chalice of Life  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:55
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
  • Spell
Quest Items:
Related Creatures:
Era:Prophecy of Ro
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Feb 28 17:01:00 2006
Modified: Tue Dec 5 05:21:04 2023
This is a solo task with unlimited time to complete. Lilthill`yan`s Ghost may be found at -545, -365.

You say, 'Hail, Lilthill`yan`s Ghost'

The ghost stares off in the distance, lost in thought. Finally, it speaks, 'Many were the [mistakes] of the past.'

You say, 'What mistakes?'

The ghost watches you for a moment and then looks away, lost in its lamentations. You are filled with a sudden and overwhelming sadness, as though the spirit's thoughts are seeping into your own.

You have been assigned the task 'The Chalice of Life'.

Return the Lifestone of Autumn to Lilthill`yan`s Ghost - Ruins of Takish-Hiz
Return the Lifestone of Winter to Lilthill`yan`s Ghost - Ruins of Takish-Hiz
Return the Lifestone of Spring to Lilthill`yan`s Ghost - Ruins of Takish-Hiz
Return the Lifestone of Summer to Lilthill`yan`s Ghost - Ruins of Takish-Hiz

Before the fall of Old Takish, the elves gathered to protect the sacred artifact known as the chalice of Life. Knowing that the Chalice would fall into the hands of the advancing giants, the protectors removed the four life stones and entrusted them into the hands of the Lifestone Guardians, mindless constructs desgined to defend the city. This proved to be a mistake as the Chalice of Life was much needed during the final hours of Old Takish as the city was enveloped by the Desert of Ro.

The Chalice of Life must be reassembled. Its unique power was not meant to be locked away below the earth, held in the hands of unliving golems.

You have to run around and kill four named mobs (which summon) and loot the following items:

  • Lifestone Guardian of Spring - Lifestone of Spring (He paths between the stone structure at +270, -890, and walks south to the round-shaped building toward the hill, at -255, -680.)

  • Lifestone Guardian of Summer - Lifestone of Summer (He paths near Lilthill`yan`s Ghost at -485, -555 east, pulls a U-turn, then paths toward the skeletons at in the stone structures north of his previous location, then hugs a building, ending up at -235, -585.)

  • Lifestone Guardian of Autumn - Lifestone of Autumn (He paths from near Lilthill`yan`s Ghost at around -500, -485, following the bottom of the hill toward a building, stopping at -155, -95.)

  • Lifestone Guardian of Winter - Lifestone of Winter (He paths between the building with the jeweled mobs in it northwest of zone-in and travels southwest, ending between a rock and a stone structure. The endpoints of his path are +305, -430 and +160, -210, respectively.)


All four items are NO TRADE. You don't have to have the task to loot them, merely to turn them back into the ghost for a reward. Once you turn in all four pieces:


The Chalice of Life has been reforged!

You have been given: Jeweled Belt of the Lost (caster/priest reward)

-- or --

You have been given: Glittering Cloak of the Ruins (melee/hybrid reward)

You also receive your level 55 class-specific Aura spell:

Bard: Spell: Aura of Insight
Beastlord: You'll get nothing and like it!
Berserker: Tome of Aura of Rage
Cleric: Spell: Aura of the Zealot
Druid: Spell: Aura of the Grove
Enchanter: Spell: Beguiler's Aura
Magician: Spell: Earthen Strength
Monk: Tome of Disciples Aura
Necromancer: Spell: Dark Rune
Paladin: Spell: Holy Aura
Ranger: You'll get nothing and like it!
Rogue: Tome of Poison Spurs
Shadowknight: You'll get nothing and like it!
Shaman: Spell: Idol of Malo
Warrior: Tome of Myrmidon's Aura
Wizard: Spell: Fire Mark


Need task stage(s) and description(s); fight info, level, faction hits if any, and /loc for quest mobs.
Rewards:
Send a Correction
1 2 3 Next »
Post Comment
Druid Aura
# Feb 28 2006 at 3:54 PM Rating: Decent
Scholar
*
64 posts
Aura of the Grove

Heals your group for 10 hp per tick (confirmed it's 10) and I think 4 disease counters.

Mobs summon and cast but very easy solo or duo for a lvl 70 with some AAs and decent gear.
Quest
# Feb 28 2006 at 12:11 PM Rating: Decent
Its easy and awsome, wars get a almost60+ ac , monks get def improvements, pallys get improveed healing , shammys get a spell for a trap that maloes all creatures that hit it , clerics get a ds kinda for whole grp
1 2 3 Next »
Post Comment

Free account required to post

You must log in or create an account to post messages.