Creepy Concerto  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:45
Maximum Level:120
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
  • Loot
Time Limit:06:00:00
Success Lockout Timer: 00:45:00
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Era:Prophecy of Ro
    Recommended:
    Group Size:Group
    Min. # of Players:3
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Thu Feb 23 01:52:17 2006
    Modified: Sat Nov 12 11:08:11 2022
    This group task begins with Moe Wilborn in the Seafarer's Roost on the docks of East Freeport, at -1060, -1130.

    The mobs and rewards in the task will scale based on your group's level.

    You say, 'Hail, Moe Wilborn'

    Moe Wilborn says 'Arrgh, what do you want? Can't you see that I am drinking the great ale that we have been blessed with? Ha ha ha ha ha! Those crazy stories of [ghosts] couldn't keep me away from here.'

    You say, 'Ghosts?'

    Moe Wilborn says 'You heard me correctly! Some of these other fools were scared off by the thought of there being ghosts in Freeport. They say that ghostly chants can be heard coming out of the theater at night. It has made them afraid to walk the streets at night. Not me though! [I'm not afraid] of any ghosts. '

    You say, 'I'm not afraid either'

    Moe Wilborn says 'Ha ha ha ha! You look like you would be afraid of some ghosts. Well if you think you're brave enough then why don't you [go check out the theater] to stop the rumors.'

    Moe Wilborn lifts his mug of ale. *glug glug glug*

    You say, 'I will go check out the theater'

    Moe Wilborn says 'Well go ahead and stop wasting my time. There is ale that needs taken care of.'

    You have been assigned the task 'Creepy Concerto.'

    Patrons have been reporting ghostly chants and loud music coming from the theater late at night. Citizens are afraid to walk the streets at night and it has affected local taverns. Enter the theater and find out the source of the creepy noise that is scaring people.

    Find button in the map window shows the route to Theatre of Tranquil (/loc -1050, -585)

    Clear the theater of any creepy inhabitants 0/1 (Theater of the Tranquil)

    Clear the zone of regular trash mobs. There are roughly 30 of them.

    Put an end to the loud music 0/8 (Theater of the Tranquil)

    Kill the eight members of the undead band.

    Note that some mobs may be tethered or gate away:

    a maiden of the night fades away and returns home, distracted by the alluring music that fills the theater.



    Upon completion, "a creepy chest" spawns and faction bonuses with Freeport are gained.

    Your task 'Creepy Concerto' has been updated.

    With the music stopped and the theater clear, citizens of Freeport can now feel safe about walking the streets at night.

    Your faction standing with Citizens of Freeport has been adjusted by 75.
    Your faction standing with The Freeport Militia has been adjusted by 75.
    Your faction standing with Coalition of Tradefolk has been adjusted by 75.
    Your faction standing with Knights of Truth has been adjusted by 75.
    Your faction standing with Priests of Marr has been adjusted by 75.
    Your faction standing with Dismal Rage has been adjusted by 75.
    Your faction standing with Steel Warriors has been adjusted by 75.
    You gain party experience!!

    You don't have to be in Theatre of Tranquil to get the faction adjustments.

    Among the items that may be found in the chest:

    - Cape of the Living Dead (unlisted on Lucy yet)
    - Chain Patriot Greaves
    - Chain Tunic of the Avaricious
    - Fortune Hunter Chain Armplates
    - Ghostrider's Broom
    - Hoop of the Dreaded
    - Leather Fortune Hunter Footpads
    - Leather Greaves of the Avaricious
    - Leather Patriot Helm
    - Mask of the Phantom
    - Silk Freeport Commoner Gloves
    Rewards:
    Send a Correction
    Post Comment
    Screenshot
    # Nov 11 2022 at 11:32 PM Rating: Good
    Avatar
    *
    233 posts
    Clarification needed
    # Nov 10 2019 at 5:39 AM Rating: Decent
    ***
    1,049 posts
    Are the adjustments above positive or negative? Some of the factions listed are in opposition to each other, like Knights of Truth vs Freeport Militia or Dismal Rage. I can't see all three of them going up at the same time.
    ____________________________
    If you were me and I were you, would we still be friends?
    Clarification needed
    # Sep 13 2020 at 12:18 AM Rating: Excellent
    ***
    1,272 posts
    All are confirmed positive.
    Faction + Reward
    # May 01 2016 at 5:44 PM Rating: Excellent
    Guru
    Avatar
    **
    269 posts
    Quote:
    Your faction standing with Citizens of Freeport has been adjusted by 75.
    Your faction standing with The Freeport Militia has been adjusted by 75.
    Your faction standing with Coalition of Tradefolk has been adjusted by 75.
    Your faction standing with Knights of Truth has been adjusted by 75.
    Your faction standing with Priests of Marr has been adjusted by 75.
    Your faction standing with Dismal Rage has been adjusted by 75.
    Your faction standing with Steel Warriors has been adjusted by 75.

    a creepy chest also drops Chestplate of the Avaricious.
    faction hits
    # Jan 11 2016 at 3:08 PM Rating: Good
    Scholar
    **
    443 posts
    i got +75 faction to all listed
    Works just fine
    # Sep 27 2007 at 4:55 AM Rating: Decent
    **
    529 posts
    I've been going through this mission on various levels (via shrouding) from 45 to 70. The entrance does work, you just have to click on the door to the theater when it is either completely open or completely closed. When the guards path through the door, it will open normally - just wait until the door stops in the open position and click on the edge of it. You zone in.

    The zombies, shadows, and musicians are not tethered, which you can use to your advantage when pulling. Killing the band seems to still have no effect on the tether.
    ____________________________
    Jiriki Saonserei, 120/57k AA Wood Elf Ranger
    Anadriel Starfire, 120/36k AA High Elf Mage
    Works just fine
    # Sep 27 2007 at 7:54 AM Rating: Excellent
    ****
    6,998 posts
    nyteshayd wrote:
    I've been going through this mission on various levels (via shrouding) from 45 to 70. The entrance does work, you just have to click on the door to the theater when it is either completely open or completely closed. When the guards path through the door, it will open normally - just wait until the door stops in the open position and click on the edge of it. You zone in.

    The zombies, shadows, and musicians are not tethered, which you can use to your advantage when pulling. Killing the band seems to still have no effect on the tether.


    If you have more information on the quest, please send logs and/or screenshots to eqteam@allakhazam.com. As you can see, we're also missing information about various quest rewards. Please run Lucy's Item Collector in the background as you play so the missing items can be listed on the site.
    Broken
    # Apr 04 2007 at 7:47 PM Rating: Decent
    Same on Povar
    Entry is bugged
    # Mar 08 2007 at 5:25 AM Rating: Decent
    Same on Luclin
    Entry is bugged
    # Feb 25 2007 at 8:02 AM Rating: Decent
    The mission zone-in is supposed to be some doors in the Theater of the Tranquil entry tunnel, but they are not available/spawning anywhere clickable on Stromm.
    Mission is currently listed as:
    # Dec 24 2006 at 1:32 AM Rating: Good
    *
    126 posts
    Group Size: Solo
    Min. # of Players: 1
    Max. # of Players: 1

    as of 12-24-06 I checked and wasn't able to get this mission solo.
    Zone in.. and other info
    # Jul 29 2006 at 10:01 AM Rating: Decent
    ... Adding a few other notes about this mission.

    The zone in for this mission is in East Freeport, not West Freeport. You can use the <find> feature to locate it. (If you hate running through West Freeport, take guild hall portal to Arcstone and drop into East Freeport, you will be close to the mission giver.)

    There is a gaggle of Freeport Militia that path in and out of the door you click on to zone in. If you’re KoS you may have to run around in circles until the door closes so you can click in. Same for clicking out, if you’re KoS and zone out, you may end up in the middle of the guards.

    We set up camp on the opposite corner of the stage and pulled to there. (Area surrounded by the moat) As stated before, half the mobs are tethered so pulling is easy. We cleared the non-tethered mobs first, and then worked our way around to the others. Aggro range is small, but some wander. The Cooks and Bartenders are behind counters with boxes and other objects you will get hung up on. Clearing the stage may be tricky if you can't split pull, so clear zone first before musicians. *note: we did not get a task update until the musicians were dead too.

    Creepy chest dropped the leather legs for us. We did not check the time on the chest before we opened it, but after realizing no one wanted the loot, we called in alts, but the timer was already down to 5 minutes. My guess would be a total timer after opening the chest to be 8 minutes.

    Our group was - 70 Pal 11.5/2100 w/SU3 (partial def aa's) - 60 War - 67 Cleric - 68 Necro - 68/70?? Enchanter - 69 Rogue. The level 60 got the task. The mobs were all blue to 70 accept the Singer who was yellow. All mobs red to the 60.

    The mission seemed lengthy, but once we finally got rolling it was decent. Level 70 got almost 1 full AA at 90% to AA. Level 60 got 3.5-4 yellow at 100% to level.

    Hope this was useful and not a lot of babble.
    Zone Info
    # Jul 05 2006 at 1:33 AM Rating: Decent
    Scholar
    ***
    2,543 posts
    Did this today.

    At level 70 everything conned Dark Blue, except the Singer -- who conned yellow.

    He enraged and hit me as hard at 1.5K.

    The task can be simply stated -- kill the zone. While it shows two steps, those two steps require you to wipe the zone.

    Reward was a list of faction hits (good).

    The Chest was called A CREEPY CHEST and spawned on the stage where the Singer was.

    In the chest was Leather Greaves of Avaricious.

    Everything is undead. The Maidens, Cooks and Bartenders appear to be tethered.

    The zone is named Theater of Tranquility.


    Edited, Apr 17th 2019 6:01pm by GOMN
    ____________________________

    Update this one?
    # May 24 2006 at 5:29 PM Rating: Decent
    Scholar
    36 posts
    I see several new items that are posted here but none of them have been updated into the system. I even sent SS of the items that I posted about and they are not in the database yet. How long does it take to get the information on the website so that it's available to players? The only reward listed is the Ghostrider's Broom which I have yet to see in any of the tasks that I've done.

    *edit* These items are in the Magelo database btw.

    Edited, Wed May 24 17:21:36 2006
    RE: Update this one?
    # May 25 2006 at 10:55 AM Rating: Excellent
    ****
    6,998 posts
    Please download and run the Lucy Item Collector. It really does help us get these items loaded in the database and linked to these pages much more quickly.

    In the near future, it will be the only way we add items to the database (yay, no more manual entry by us!), which will keep the names and stats much more current while letting us focus on entering the metadata like the fact that the item drops in a particular zone and is the result of a particular quest.

    Edited, Thu May 25 10:48:04 2006
    Lvl 50 and 55 missions
    # May 16 2006 at 7:12 AM Rating: Decent
    Scholar
    36 posts
    this was the chest drop from a lvl 50 mission:
    Mask of the Phantom
    MAGIC ITEM LORE ITEM (not no drop)
    Slot:FACE
    AC:10
    STR:+9 STA:+9 WIS:+9 INT:+9 AGI:+9 HP:+90 MANA:+90 Endurance:+90
    SV FIRE:+9 SV COLD:+9 SV MAGIC +9 SV POISON:+9
    REcommended level of 55. required level of 45.
    WR:0.2 Size:SMALL
    Class:ALL
    Race:ALL
    Slot 1, type 7:empty

    this was the chest drop from a lvl 55 mission:
    Fortune Hunter Chain Armplates
    MAGIC ITEM LORE ITEM (again not no drop)
    Slot:ARMS
    AC:24
    STR:+11 WIS:+11 INT:+8 AGI:+8 HP:+95 MANA+85 Endurance:+85
    SV FIRE:+12 SV COLD:+12 SV MAGIC:+12
    Recommended level of 60. Required level of 50.
    WT:1.7 Size:MEDIUM
    Class:RNG ROG SHM BER
    Race:ALL
    Slot1, type 7:empty


    Edited, Tue May 16 16:32:31 2006
    RE: Lvl 50 and 55 missions
    # May 18 2006 at 12:15 AM Rating: Decent
    Scholar
    36 posts
    Another level 55 task gave:

    Cape of the Living Dead
    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC:12
    STR:+8 STA:+8 WIS:+8 INT:+8 AGI:+8 HP:+100 STA:+100 Endurance:+100
    SV FIRE:+10 SV DISEASE:+6 SV COLD:+8 SV MAGIC:+10 SV POISON:+6
    Recommended level of 60. Required level of 50.
    WT:0.8 Size SMALL
    Calss:ALL
    Race:ALL
    Slot1, type 7: empty
    RE: Lvl 50 and 55 missions
    # May 16 2006 at 7:32 AM Rating: Decent
    Scholar
    36 posts
    Oh yes, and this was the chest drop from a lvl 45 mission:
    Silk Freeport Commoner Gloves
    MAGIC ITEM LORE ITEM
    Slot:HANDS
    AC:10
    STA:+6 WIS:+8 INT:+8 AGI:+6 HP:+70 MANA:+60
    SV FIRE:+8 SV COLD:+10 SV MAGIC:+8
    Recommended level of 50. Required level of 40.
    WT:0.6 Size:SMALL
    Class: NEC WIZ MAG ENC
    Race:ALL
    Slot1, type 7:empty

    Edited, Tue May 16 17:39:45 2006
    RE: Lvl 50 and 55 missions
    # May 18 2006 at 2:55 PM Rating: Decent
    Scholar
    36 posts
    Also dropped from chest in lvl 55 task:

    Leather Fortune Hunter Footpads
    MAGIC ITEM LORE ITEM
    Slot FEET
    AC:15
    STR:+10 DEX:+9 WIS:+10 INT:+9 HP:+90 MANA:+90 Endurance:+90
    SV DISEASE:+12 SV MAGIC:+12 SV POISON:+12
    Recommended level of 60. Required level of 50.
    WT:0.4 Size SMALL
    Class:DRU MNK BST
    Race:ALL
    Slot 1, type 7:empty
    RE: Lvl 50 and 55 missions
    # Mar 08 2007 at 9:02 AM Rating: Excellent
    ****
    6,998 posts
    Please upload the missing items to Lucy so we can link them to this quest.
    Faction
    # Apr 06 2006 at 11:13 AM Rating: Decent
    anyone have a clue at how much faction this gives?
    Chain Tunic of the Avaricious
    # Feb 25 2006 at 5:34 AM Rating: Decent
    MAGIC ITEM LORE ITEM NO TRADE
    Slot: CHEST
    AC: 58
    STR: +10 DEX: +9 WIS: +10 INT: +9 HP: +130 MANA: +125 Endurence: +125
    SV FIRE: +15 SV COLD: +15 SV MAGIC: +15
    Rec 70. Req 60.
    WT: 1.8 Size: MEDIUM
    Class: RNG ROG SHM BER
    Race: ALL
    Slot 1, type 7
    tethered mobs
    # Feb 25 2006 at 4:15 AM Rating: Decent
    corporeal mobs (a walking disaster, a shadowy figure, and a blabbering zombie, and the singers) do not tether.


    incorporeal mobs (a maiden of the night, a ghostly cook, and a ghostly bartender) do tether.
    RE: tethered mobs
    # Feb 28 2006 at 3:59 PM Rating: Decent
    19 posts
    When they tether they mem wipe and also CH. They don't dispell any spells that are on them though so they'll reagrro if they're dotted. I found it was best to pull the mobs that are close to the incorporeals and then engage them near thier spawn point.
    moe is at
    # Feb 24 2006 at 10:47 PM Rating: Decent
    Moe is at -1058, -1131, 8
    Quest info
    # Feb 24 2006 at 9:48 PM Rating: Decent
    Creepy Concerto

    Clear the theater of any creepy inhabitants 0/1
    Put an end to the loud music 0/8

    Patrons have been reporting ghostly chants and loud music coming from the theater late at night. Citizens are afraid to walk the streets at night and it has affected the local taverns. Enter the theater and find out the source of the creepy noise that is scaring people.

    Reward(s): none listed.
    mobs
    # Feb 24 2006 at 9:43 PM Rating: Decent
    Level 70 group

    a skeletal musician (con blue to white, all can be placated although the even con resisted some)
    a skeletal singer (con yellow)

    (following all con blue and are not the band)
    a shadowy figure
    a maiden of the night (tethered while band is up, possible roamer)
    a ghostly bartender (tethered while band is up)
    a ghostly cook (tethered while band is up)
    a blabbering zombie (not tethered, possible roamer)


    a ghostly bartender and a ghostly cook are usually behind counters with a maiden of the night and a blabbering zombie being patrons.

    a shadowy figure, a maiden of the night, and a blabbering zombie are also the audience for the band.

    a maiden of the night and a blabbering zombie do roam. (There is about 5 roamers)

    no repops.

    Tethering: When the mob is far enough away from its static spawn, it resets to its full health with no argo with the following emote (<mob name> fades away and returns home, distracted by the alluring music that fills the theater.)

    Argo radius is low even without placating.
    RE: mobs
    # Feb 25 2006 at 1:06 AM Rating: Decent
    a walking disaster (blue con)


    Also chest loot includes:

    Hoop of the Dreaded
    MAGIC ITEM LORE ITEM NO TRADE
    Slot: Ear
    AC: 12
    STR +10
    STA +8
    CHA +8
    WIS +10
    INT +10
    HP +135
    MANA +135
    Endurence +135
    SV Disease +15
    SV Cold +15
    SV Poison +15
    Rec 70
    Req 60
    Wt 0.3
    Size: Small
    Class: all
    Race: all
    Slot 1, type 7:
    location
    # Feb 23 2006 at 7:29 PM Rating: Decent
    24 posts
    He's in the Seafarer's Roost, on the docks.
    Bug
    # Feb 23 2006 at 9:56 AM Rating: Decent
    We did this last night it seems bugged or maybe has to be done in a certain order. We started killing mobs and noticed they were warping back to spawn with full health and were mem blurred. So we killed the band and continued on with the other mobs. However still got the music emote and mobs where still warping to bind. We moved to each mob and killed to bind. We had no mobs left standing and no reward and task would not complete.
    RE: Bug
    # Feb 25 2006 at 5:35 AM Rating: Decent
    Small bug. Swarm pets of any kind (on at least the last mob) bug the instance. Should be fixed next week.
    RE: Bug
    # Mar 10 2006 at 8:37 PM Rating: Decent
    37 posts
    Its been longer than "next week" still not fixed.
    RE: Bug
    # Feb 28 2006 at 3:56 PM Rating: Decent
    19 posts
    Mage used his swarm pets last night on the last mob, and nothing as well. Damn lack of beta testing.
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