Rogue Epic 2.0: Nightshade, Blade of Entropy  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Raid
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Sat Dec 17 21:56:44 2005
Modified: Tue Dec 5 05:21:04 2023
Once you have your Fatestealer (rogue epic 1.5), find and hail Lirprin in Nedaria's Landing.

You say, 'Hail, Lirprin, Head of Affairs'

Lirprin, Head of Affairs says 'I'm sure Stanos has already briefed you on his concerns: An assassin is planning to start a war between the Dragorn and the Wayfarer's by offing a well-respected member of their society and making it look like it was us. This is true. I've verified the information myself. What Stanos doesn't know, and I'm embarrassed to admit . . . It's one of my people that's behind it all.' He fumes, and smashes his left fist into his opposite palm. 'Bah. If I ever get my hands on the scoundrel! If I even knew WHICH one it was! We've had a disturbing number of our rank go 'deserter' since my group's last visit to the Realms of Discord. Haven't heard from some of my members in days, weeks, or months. It's one of those scumbags. I'd bet my [bronze breastplate] that it's either [Lairyn Debeian], [Wren Simsy], [Longarm Larithim], [Durgin Skell] or [Keetra the Lost]. If you can prove without a shadow of a doubt, please tell me you [know who is guilty].'

This opens a task in which you must confront the deserters. You can do the first four in any order.

They are Lairyn Debeian (in the Gulf of Gunthak), Longarm Larithim (in Iceclad), Durgin Skell (in Miragul's Menagerie), and Keetra the Lost (in the Bloodfields). Wren Simsy is the guilty party, but you must prove the other four are innocent before moving on to her.

You say, 'Your bronze breastplate, Lirprin?'

Lirprin, Head of Affairs sighs, 'I'm not really wearing a bronze breastplate, _____. That's what we like to call a 'figure of speech'.'



Lairyn Debeian

You say, 'Who is Lairyn Debeian?'

Lirprin, Head of Affairs says 'Yes, Lairyn Debeian. Does his name sound familiar to you? It should - that's Nedaria's brother. He left my side long ago to research new magics, and for the better part of the years he kept in touch. We had been corresponding by mail. The last letter I received from him was written in a desperate scrawl. His tone was fearful and angry, which isn't like him at all. He spoke of shadows and hearing voices in his head. I'm afraid he may have done something rash. Something horrible. Don't let his frail appearance fool you, Atwa. He's from the same blood as Nedaria and very powerful. If you find him, drop my name. Let him know Lirprin sent you and see if he can explain his odd behavior.'

Take 1-2 groups to the Gulf of Gunthak and locate Lairyn Debeian in the second hut behind the lighthouse.

You say, 'Hail, Lairyn Debeian'

Lairyn Debeian stares at you directly in the eyes. 'Greetings, _____. I suppose you're here like everyone else in search of fame and fortune. Good luck to you, and good day. I have many things to attend to.'

You say, 'Liprin sent me'

Lairyn Debeian is disturbingly pale for an Erudite. He looks terribly frightened. 'They'll return any moment! The shadows are everywhere, always watching . . . Waiting for me to rest so they can kill me. I try to fight them off but they always return. They whisper to me when I am all alone. No one else in the gulf believes me. You must help! Please believe that what I say is true! Oh no, here they come - please don't let the shadows take me away!'

Lairyn runs to the beach to approximate location -490, -320.

Lairyn shouts, 'They're still following me! Help!'
a shadowed enforcer says 'Your time has come, Lairyn!'
a shadowed thug says 'Your time has come, Lairyn!'
a shadowed assassin says 'Your time has come, Lairyn!'

There are five waves of shadowed men which you need to protect Lairyn from. There are three per wave. Assassins are mezzable while thugs and enforcers are not. They each hit for up to 785 and have no other special abilities. Most of them drop healing potions which can be given to Lairyn to keep him alive.

a shadowed assassin's corpse says 'It's still too late to stop our plans. . .'
Lairyn Debeian says 'Oh no . . . I'd recognize the echo of those footfalls anywhere. That sounds like Krill . . .'

The final wave is Krill the Backbleeder, who hits for an average of 820, and up to 1669. Kill him and loot the Bloodied Torn Parchment and Krill's Head.

Lairyn Debeian says 'For my own knowledge and to bring some closure to this terror, can you bring me his head? I want to see with my own eyes. I need to know if it was him.'

Give Krill's Head to Lairyn.

Lairyn Debeian adjusts his spectacles and peers at the head, 'True enough. This is a Wayfarer . . . Errr, was at one time. I imagine he renounced his membership in the Brotherhood sometime before he took up a career of tormenting a poor scholar. They must have been trying to get to Nedaria by coming after me. I am famliar with Krill and he is a follower, not a leader. Someone else is the mastermind behind this - a person with access to magical disguises to hide their identity. Lirprin must know of this at once, _____.'

This confirms Lairyn's innocence. Head back to Nedaria's Landing and give Lirprin the Bloodied Torn Parchment. This narrows the field down a bit.



Longarm Larithim

You say, 'Who is Longarm?'

Lirprin, Head of Affairs says 'Bah, just hearing his name is like hearing the screech of a harpy. The little twerp didn't care for the dangerous environment of Kuaa and deserted us without so much as a goodbye. This is the kind of behavior I have to deal with on a daily basis, and what's going to be the death of me. I swear I'll throw shackles on the next walking panic attack that whimpers about wanting to go back to their home. It goes without saying that Larithim was a roguish type and I wouldn't put it past him to do something rash and stupid. Someone overheard him saying he'd do anything to send us packing back to Norrath, for good. Starting a war with the Dragorn would fit that bill. Who knows what hole Larithim's cowering in now. There are a lot of hiding spots for a fainthearted three-foot tall gnome. If you find him, drop my name. Let him know Lirprin sent you and see if he can explain his desertion.'

Take a raid force (30-36 recommended) to Iceclad Ocean, find Lookout Larithim in the pirate camp and hail him.

You say, 'Liprin sent me'

Lookout Larithim says 'Lirprin sent ye, did he mate? I was beginnin' ta wonder when the perils of me dastardly mutiny would catch up with me. Tis my shame, and I'll shoulder the burden 'til the day I rest at the bottom of the ocean. To tell ye the truth Cap'n Lirprin treated us alright, but te be away from ship n' sail was murder. I'd rather be scrapin' barnacles for all eternity than spend another moment in yon Discord Plane. Only, well, it seems that me ship and sail are gone again.' Larithim sighs dramatically, and waits for the effect to sink in before continuing. 'Would ye like ta [hear the tale], landlubber? Tis guaranteed to bring a tear ta the eye o' even the saltiest sea dog. Arrrr.'

You say, 'I'd like to hear the tale'

Lookout Larithim says 'Allow me te paint ye the picture, Sanam, of a story so strange and frightenin'! Twasn't more than a fortnight followin' my glorious return to plunderin'. I was bringin' me ship, Glaciersmash, into the coast ye see before ya now. The weather was cruel and unrelentin'. Waves they were crashin' up against the port bow.' He motions with his arms to indicate large waves, and makes a shrill blowing sound to imitate the wind. 'Hoist the main sail, tug the riggin's and man the longboats men, says I. That's when a twisting tentacle as thick as yer leg stretched out from the waters and latched ahold of the main mast! Guess ye [what happened then]?'

You say, 'What happened then?'

Lookout Larithim says 'Arrr. The boat she tipped and groaned, wood bucklin' and rope snappin'. My precious cargo of metal alloy spilled overboard. Before we knew it, she capsized like a maiden's . . . Wait, is that . . .? Well I'll be a crusty barnacle. Ye see that there, Sanam!? NO, not the tower. There it is again - the scurvy squid has returned. IT BE THE POLAR KRAKEN! Get out there and harpoon its backside, Sanam. I'll keep a sharp lookout here and we'll split the booty. The alloy will oxidize right quick if ye expose it to the air - stash it in here and bring it back te me.'

You receive a four-slot container named Air-Tight Strongbox. A Polar Kraken spawns in the water directly south of Larithim (approximate location +2850, +760).

The Polar Kraken hits for ~2000 and AE rampages for ~500. It has casts the spells Blinding Tentacle (single target DD), Squid's Ink (single target blind), and Binding Tentacle (an AE DD for 2500 and snare).

It also spawns mezzable Kraklings, four at a time.

Kill the Polar Kraken and loot the Lump of Raw Alloy (a chest spawns). Combine the alloy in the container to produce Strongbox Full of Alloy. Give this to the lookout and receive Strongbox Half Full of Velixite. This confirms his innocence.



Durgin Skell

Form a raid with up to 36 people and situate them in Everfrost. You must have at least 10 people in the raid to do this, and up to a maximum of 36 -- the more the better.

You say, 'Who is Durgin?'

Lirprin, Head of Affairs says 'I've had the pleasure of serving with a beastlord named Sharalla for quite awhile. For years, she was a reliable friend and companion. At one point I nearly asked her to become my betrothed - we were that close. However, things changed the moment she met that scoundrel Durgin Skell. Her dedication to the Wayfarer's cause wavered noticably whenever he was about. Last time I saw them, Durgin and Sharalla were preparing for [some foolish expedition]. They took a cadre of my best people, ventured off in search a 'great threat' to Norrath and haven't been seen since. I trust Durgin about as far as I can pitch an orc. There's a good chance he's used his silver tongue and charismatic appearance to misguide his group into doing something foolish. If you find him, drop my name. Let him know Lirprin sent you and see if he can explain what he's been up to.'

You say, 'Some foolish expedition?'

Lirprin, Head of Affairs says 'Yes, foolish indeed. He kept mentioning something about a frozen underground cavern below Everfrost and the nightmarish creatures that resided within. We had heard rumors of such a place, but I wouldn't give them much credibility. They're only rumors, after all.'

You are assigned an expedition in to Miragul's Menagerie in Everfrost.

Upon zoning in, your raid will be rushed by some spiders. Nothing special about them; they hit for ~900. Kill them and move into the first hall. This will trigger the goblin event. Ignore the mass amount of green-con goblins attacking you and find the horde leaders. There are two of them which need to be killed. Kill them, and the green-con goblins despawn.

Clear your way to Durgin Skell. Follow his dialogue and receive four tasks to be completed within the expedition. Each of these tasks is an event.

Task 1: one involves the sundering sludge in the room past Durgin. Kill off the blobs in the surrounding rooms and then kill the sundering sludge. Upon its death, it will split into four severing sludges. Each of those four will split into an additional four - slippery sludges. Be mindful about your kill order here. Each blob hits for ~1500 and flurries. Upon killing the last one, the task updates.

Task 2: involves killing four skeletons. They hit for ~1100.
- Kill each of the "a chromatic bonewalker" skeletons until they become "an icy bonewalker"
- The chromatic bonewalkers will cycle through different colors. Red is the last color before it becomes "an icy bonewalker"
- Once all 4 skeletons are "an icy bonewalker", they will all despawn and the event is successful


Task 3: involves the slaying of Marrow the Broken, who hits for ~1800 and rampages. He also has an AE (named what?) and spawns adds (named what?). Kill him to update your task window.

Task 4: involves protecting Durgin's love. Spread your raid about the room and then hail the warder in the room to spawn the event. Mobs spawn, attempting to defile Sharalla's corpse. Prevent this from happening by killing them. This completes the tasks.

Return to Durgin and hail him. Tell Durgin your 'progress' to spawn the final boss of the zone, Laskuth the Colossus who is located to the north. Levitate yourselves as he is located on ice near a pit. He hits for ~2280 and has a single-target banishment (to an area not far from the fight). He also uses the spells Crystal Shield (chance to reflect spells by 25%) and Ice Rain. He has about 650k HPs. Killing him lowers your faction with the "Lost Minions of Miragul".

After killing Laskuth the Colossus, say to Durgin "Lirprin sent me". This confirms his innocence. This also spawns a chest.

You say, 'Lirprin sent me'

Durgin Skell sighs, 'There's no need to mince words "player name". I have no quarrel with Lirprin, but unfortunately the reverse is not also true. The man is undoubtedly angry with me. He will never forgive me for courting Sharalla and does not realize that it was her choice. She loved me, and not him. His paranoia and overbearing attitude, and eventually the outright abuse of his leadership position merely pushed her away. Now that she has fallen in the valiant service of the Brotherhood there is no further need for his insecurity.'
You have confirmed Durgin's innocence.



Keetra the Lost

You say, 'Who is Keetra the Lost?'

Lirprin, Head of Affairs says ''Keetra the Lost' is right. She was simply 'Keetra' until we discovered her uncanny knack for straying off the beaten path. We couldn't travel half a mile without having to double back to find Keetra. You don't want to know how many times we sent a search team to locate her sorry hide. What I need to know is, was this simply absent-minded disorientation or was she feigning ignorance, trying to escape? I'm inclined to say it was the former, but with this war on the horizon we can't be too careful. Having another thief slip out of sight is not something we can afford to ignore. If you find her, drop my name. Let her know Lirprin sent you and see if she can explain where she's been.'

Take 1-3 groups to the Bloodfields and do the reclusive girplan event. The girplan is located in the northern caves. It hits for ~1000 and AE gravity fluxxes for ~1500. Kill this to spawn another girplan elsewhere in the zone (Rolthee Roundbelly is one of them) (have a tracker handy). Do this three or four times to spawn Myrhee the Flighty (who has a short despawn time, so engage pronto), who hits for ~1600 and casts the spell Crushing Blow. He also memblurs himself.

If "a reclusive girplan" is not up, you can trigger him by turning in 4 pieces to Caller Donivin. (neg 570 neg 1145)

4 drops: random from Bloodfield mobs.
Bucket Mute
Brass Mouthpiece
Thin Leader Strap
Polished Bone Horn

Killing Myrhee spawns Keetra the Lost in the back of the cave. Tell her that Lirprin sent you. This confirms her innocence and spawns a chest.



Wren Simsy

You say, 'Hail, Lirprin, Head of Affairs'

You say, 'Who is Wren Simsy?'

Lirprin, Head of Affairs says 'Ah, Wren. Mistress of disguise and as deadly as they come. She always obeyed orders and was ruthlessly efficient in her tasks, but I've got this feeling that what she did for the Brotherhood was done begrudgingly. That is to say, I think she was biding her time waiting for an opportunity to leave. And leave she did. She and some of the impressionable members of my group disappeared a few weeks ago. In typical rogue-like fashion, they made off with most of our supplies, too. The more unsavory Wayfarer pledges were quite taken with her striking beauty and her skill with a blade. I imagine they'd follow her anywhere. If you find her, drop my name. Let her know Lirprin sent you and see if she can explain her disappearance and theft.'

Head to the Ruined City of Dranik with only four people. (If you bring more, bad things may happen..) Find Daignal the Revered behind the Bridge Keeper.

Follow the dialogue and say 'an assassin plans on killing you Daignal'

Wren Simsy spawns and assassinates Daignal. You must now kill Wren, who hits for ~2200 and spawns two shadowed assassins which hit for ~1500 (mezzable?).

Kill Wren and loot Wren's Fatestealer.



You will need to loot a Globe of Discordant Energy from the Asylum of Anguish. After doing so, head to Smith Dandi in Nedaria's Landing.

You say, 'Hail, Smith Dandi'

Smith Dandi wipes her sooty hands on her apron and smiles at you. 'So, it looks as if you'll need the services of Smith Dandi once again. I was hoping you'd stop by soon so we could talk. Fantastic work clearing the names of those innocent Wayfarers. I knew them all personally and they weren't bad folk. It's a shame Lirprin can be so quick to judge. Now, something tells me you're looking to get that blade of yours improved. Let's see if you have what we need. . .'

From the freezing depths of Iceclad, you have recovered a lump of Velixite alloy.
You have slain Wren Simsy and recovered her blade, which courses with discordant energy.
From the deadly realm of Mata Muram himself, you have recovered a source of discordant energy.

Smith Dandi says 'Seems you're all ready to craft the blade. We'll need the Velixite alloy, the weapon I crafted for you last time, an example of someone else's weapon that I can use for a reference, and a source of pure discordant energy. Show those items to Lirprin and we'll get started!'

Head over to to Lirprin and give him your Fatestealer, the Globe of Discordant Energy, Wren's Fatestealer and the Strongbox Half Full of Velixite.

Receive 10AAs and your epic 2.0, Nightshade, Blade of Entropy.

You have completed achievement:Epic 2.0

You say, 'Hail, Lirprin, Head of Affairs'

Lirprin, Head of Affairs says, 'We're done now, no more favors. My obligation to assist you has been fulfilled. If I can be frank, ---- , I no longer have the stomach for this job. I've compromised so many of my morals, I've lost touch with what's truly important. I've lost touch with who I am. Would my guildmaster be proud of what I've done? Do I even meet the standards of a paladin anymore?' He sighs, 'To hell with the Wayfarer's! I'm tending my resignation as Head of Affairs and returning to my people, who truly need me.'

You say, 'Hail, Smith Dandi'

Smith Dandi greets you, though her typically cheerful disposition has been replaced by a somber one, 'Hold tight to that dagger, ----. You might need it soon. There are rumors of a war on the horizon...'
Rewards:
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Post Comment
Polar
# Feb 27 2008 at 1:56 PM Rating: Decent
Has anyone done the polar kill? I was just curious with level 80 and the new gear and stuff if he was waaay easier like EF ldon or not. I am lookin to get 2.0 with my alt. let me know some info plz
Polar
# Jun 29 2008 at 12:46 PM Rating: Decent
We did the polar kracken last night but we waaaaay overkilled it. 19 level 80's all demi or crystallos geared. Entire fight lasted about 90 seconds.
Polar
# Sep 05 2008 at 7:09 PM Rating: Decent
Overkilled it today, with 12, mostly Anguish geared.

Pokey
Skellie event. EF LDoN
# Jan 20 2008 at 4:06 PM Rating: Decent
38 posts
VERY important to make this more clear. We figured it out today, but took way too long. When you start the event, kill all the non-red skellies. Lock down the red ones to ~2% Hp and keep killing the white and darkbones until reds pop. After you have all 4 reds, group em together, be sure they're all low health, and AoE bomb em with a Wiz or Mage. It is important to note, the do not TURN red, they either are, or are not red. If it pops as a white or darkbone, kill it.

What should have taken 10 minutes took almost an hour and a half of straight fighting. Just wanted to make it black and white for others.

Edited, Jan 20th 2008 7:10pm by sygma
Lairyn Debeian Event
# Dec 25 2007 at 6:58 PM Rating: Decent
**
276 posts
Trio'ed today by myself, a shadowknight (16.2khp/3.9k'ish ac..self buffs+orb of duskmold, was too lazy to buff him =x) and my cleric bot.. (11k mana) just tossing a quick heal was more than sufficient for the trash waves + krill.. so if anyone is looking to trio this, there you go, you now know it's doable.
Bloodied Torn Parchment
# Dec 08 2007 at 1:15 AM Rating: Decent
Is this still needed? Liprin won't take it from me and wondering if it's a bug. No definate answer here of whether or not I actually need to give it to him to complete this part.

Edit: Ignore this post. Another rogue answered my question. ><

Edited, Dec 8th 2007 4:23am by luliena
Bloodied Torn Parchment
# Dec 18 2007 at 12:06 AM Rating: Decent
I had the same problem last week and support replied that I got my flag when handing in the head in Gunthak. I'm thinking that the parchment is not really needed for anything. /shrugs

*EDIT*
After reading around on the Safehouse forums I'm seeing many, many people asking about this, so I'm pretty sure that the bloodied torn parchment is not needed at all. I just need the final fight in RCoD and I'm done so if I get it, I'll try to remember to come back here and confirm that the parchment is not really part of the quest.

Edited, Jan 4th 2008 3:26pm by Yodheh


*Edit again*
Confirmed (just now remembered to come back here and post this, sorry). The Bloodied Torn Parchment is junk after you've turned in the head to the erudite in Gunthak and receive your flag text. I still had the thing after getting my 2.0 so it's just leftover loot.

Edited, May 18th 2008 2:34pm by Yodheh
Durgin Skell
# Sep 21 2007 at 6:02 PM Rating: Decent
Everfrost instance raid is 54 person max raid, not 36

Goblin Horde leaders spawn in same spots every time, spawn points can be rushed and leaders killed when they spawn, avoiding the headache of all the trash goblins. Trash despawns when both leaders die.

Taskmaster Suttalp +965, +721, this is the second room to the south from the zone in point, he is standing in between a bunch of ice columns.

Raid Leader Sig Chol +999, +332, this is the first left branch off the first room south of zone in follow to far east room.

Edited, Sep 21st 2007 10:49pm by Isiti
Marrow The Broken
# Sep 09 2007 at 3:04 PM Rating: Decent
The spell Marrow the Broken casts is Bone Strike, appears to be single target. Reports of 3920 damage and 3520 damage taken. Adds spawn for every 10% in health Marrow decreases (@ 90%, 80%, 70% . . . ) Adds can be "A Splinterbone Skeleton" or "A Splinterbone Dervish". Number of adds appear to decrease the lower Marrow gets in Health. We had 5 spawn I think at 90% but only two and one the last two spawns. Marrow also does Wild Rampage wich is AE Rampage. If you wipe the first attempt the Adds do not despawn. They can be pulled from the room though and killed since Marrow is leashed. They will not spawn agian when you beat Marrow down the second time.


Laskuth the Colossus and Marrow the Broken both Enrage.
Daginal the revered
# Jul 04 2007 at 10:26 AM Rating: Decent
28 posts
plz add in to hail daginal after the killing of wren otherwise the next rogue to come alnong (me) has to wait 2 hours for him to respawn.
Daginal the revered
# Jan 04 2008 at 3:31 PM Rating: Decent
Wait, doesn't Daginal get assassinated at the very beginning of the event? If so, how can the rogue hail him? I bet the next rogue will just have to wait his turn.
Bloodied Torn Parchment
# Jun 26 2007 at 10:07 PM Rating: Decent
*
134 posts
Lirprin, Head of Affairs, in nedaria, won't take the parchment so i'm guessing that was either not part of the epic or got removed
Bloodied Torn Parchment
# Oct 25 2007 at 3:16 PM Rating: Decent
4 posts
He isnt taking my partchment either , does anyone know whats wrong?
Final fight
# Apr 29 2007 at 8:39 PM Rating: Decent
29 posts
On the final fight.. it says take 4 people, and more and bad stuff happens... is that you and 4 more? or are you one of the 4?
Final fight
# Jul 03 2007 at 12:59 AM Rating: Decent
I would also like to know. How many total in group allowed; and will it mess up the event if others are in zone? Will outside influences ( Like a healer not in the group tossing sombody in group a heal) damn you to fail.??? inquiring minds would like to know.

Thank you in advance.

Edited, Jul 3rd 2007 2:00am by limmerman
Wren Simsy
# Apr 17 2007 at 3:32 PM Rating: Decent
I cannot get Daignal to spawn Wren. I complete the dialogue, and say that someone is going to assassinate him, but he just laughs and tells me to show him proof. Anyone know what must be done?
Wren Simsy
# Apr 29 2007 at 8:13 PM Rating: Decent
29 posts
Have you proved all 4 of the other innocent?
Spawning chest for everfrost ldon tasks/fights
# Feb 09 2007 at 3:05 AM Rating: Decent
9 posts
give note from final named and say 'liprin sent me'. note that you can fail the protection task and still win.
Spawning chest for everfrost ldon tasks/fights
# Mar 24 2007 at 11:43 AM Rating: Decent
While I can't confirm that you can fail the mission and still prove his innocence, I can say that you ABSOLUTELY MUST SAY "Lirprin Sent me" at the end of the LDoN to Durgin to get credit and the chest. The note doesn't do anything prior to giving him the phrase (not sure after, because I have to redo the entire freakin' event for myself; /bonk me). That's not noted in the walkthru above, but it should be updated to reflect that.
1 group
# Jan 31 2007 at 8:01 PM Rating: Decent
1 grouped or less all of the fights minus the krakken for my rog , prolly could have done that one after it was said and done. group was war(me) rog(me) shm, clr , necro, rog for miragul exped. other rog told me all i needed to do was loot the page off final boss and go to nedaria to get wren fight. was so late like 3 am i didnt double check it with writeup and missed flag for proving durgin innocent for not telling him lirprin sent me. so for future people make sure you spell lirprin right and hail everyone after everyfight, why sony made rogue do hails after kills for flags on epic when all else loot for flag is beyond me. GM's will do nothing to help me im not suprised SoE is Trying to Bury everqueSt.

3 boxxed solc war, dru, rog all me.
duo'd gulf of gunthak shm his bardbot, my war and rogbot
5 person bloodfield. war(me) rogbot(me) necro, shammy,clr
krakken took same as bloodfield added a drubot(me) a dru pally and wiz

good luck

*edit* 14 hours gm's responded able to help. they saw the completion of all tasks required in the expedition in my logs big thanks to Satcha 14 hour of petition sure i could have completed it 3 more times. but it took all i had to get a couple friends to go in that dreaded place.


Edited, Feb 1st 2007 4:21am by geetafv
RE: 1 group
# Jun 08 2007 at 6:48 PM Rating: Decent
Quote:
GM's will do nothing to help me im not suprised SoE is Trying to Bury everqueSt.


is it SoE's fault your too stupid to complete the quests? nope
is it SoE's fault that you want everything handed to you? nope
it is SoE's fault allowing you to play everquest, so i guess the rest of us can be mad at SoE for that.
1 group
# Feb 02 2007 at 9:44 AM Rating: Decent
"geetafv" wrote:
im not suprised SoE is Trying to Bury everqueSt.


Lesson to be learned here...
Patience is a virtue. Why are people so quick to be negative nowadays? The default position is always "hellfire and brimstone" (the worst possible situation) when something happens that we don't like. Yes, it's fun watching jerks eat their words. The only problem is they never learn their lesson. The second something else doesn't agree with them, they jump up and down screeching abuse and rape. It should be perfectly legal to slap the $h1t out of such idiots and bring them back down to earth. No one likes a whining child.
reclusive girplan
# Jan 29 2007 at 9:23 PM Rating: Decent
I didn't see this anywhere here or at safehouse, so wanted to add it just in case. I have not tested this so I'm not 100% sure it'll work.

If "a reclusive girplan" is not up, you can trigger him by turning in 4 pieces to Caller Donivin. (neg 570 neg 1145)

4 drops: random from Bloodfield mobs.
~Bucket Mute
~Brass Mouthpiece
~Thin leader Strap
~Polished Bone Horn
reclusive girplan
# Mar 12 2017 at 9:17 AM Rating: Decent
Scholar
30 posts
Thin Leather Straps, not thin LEADER straps.
reclusive girplan
# May 29 2007 at 1:48 PM Rating: Decent
confirmed, as of May 2007.
Wren Simsy Fight
# Dec 15 2006 at 7:24 AM Rating: Decent
The two shadowed assassins are mezzable.
Wren Simsy Fight
# Dec 20 2007 at 11:58 AM Rating: Decent
Woot, thanks for this info!
Bloodied Torn Parchment, Lairyn Debeian
# Dec 13 2006 at 7:55 PM Rating: Decent
Lirpin will return the Bloodied Torn Parchment to you and state that he has no need for it. You recieve flag when you give hand Krill's head to Lairyn Debeian. From all appearance the bloodied torn parchment is just trash . . . . .
Difficulty = not that bad
# Nov 20 2006 at 4:25 PM Rating: Decent
Did Durgin Skell event with 15 people today, all 75 and Tacvi/CoA geared, so I'd say almost and Tac/CoA guild will be able to do rog 2.0 if the can get 3 groups together. Did Lairyn with 9 people months ago, did Longarm with 18 people quite wasy (only 2 chanters) and Keethra with 12 people was a breeze.

So GL all you 1.5 rogues hoping for a 2.0, at 75 it ain't too far away!

2.0 information
# Feb 26 2006 at 11:01 PM Rating: Decent
where can i get all information on the 2.0??
RE: 2.0 information
# Apr 10 2006 at 9:57 AM Rating: Default
go to www.safehouse.org

Edited, Mon Apr 10 09:52:24 2006
RE: 2.0 information
# Apr 18 2006 at 4:22 PM Rating: Good
**
276 posts
www.THEsafehouse.org
2.0
# Jan 07 2006 at 3:27 PM Rating: Decent
do u have to have the 1.5 to do the 2.0 epic for rogue
RE: 2.0
# Jan 07 2006 at 3:51 PM Rating: Good
****
6,998 posts
All classes require the 1.5 to get the 2.0.
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