Druid Epic 2.0: Staff of Everliving Brambles  

Quest Started By:Description:
Maximum Level:115
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Thu Dec 15 06:07:52 2005
Modified: Sat Feb 8 15:50:13 2020
If you have the Staff of Living Brambles (druid epic 1.5):

Chapter 1 - The Strange Drawing and Yuisaha

Go to Abysmal Sea and find Reyfin Malakwa at +225, +285, +98.

You say, 'Hail, Reyfin Malakwa'

Reyfin Malakwa stares silently out over the ocean towards the magical wards protecting the ship from the unyielding onslaught of the pounding waves. He jumps back terrorized when he realizes your presence. His visage calms a bit when he senses you mean him no immediate harm. He ponders you timidly for a moment and then leans down and begins drawing something in the sea grime that covers one of the boxes. You study his sketch for a moment and begin to understand that it is a rune of sorts. Three arching lines join in the center to form a sort of Y-shape.

The bedraggled Taelosian refugee looks up at you after drawing the symbol and looks you directly in the eyes for the first time. He seems to draw strength from your presence and you sense that he feels the power of nature that you carry. He smiles weakly at you and then bends down and erases the symbol by smearing around the surrounding grime. He then draws a new symbol. This symbol is much more complicated, it is an arch with rods protruding from either side at the base. The rod to the right splits into four branches, the one on the left ends in a swirl. He looks up at you with a pleading look in his eyes as he hands you a small bag that appears to be made from his own clothing.

You receive a Ragged Cloth Bag. Forage 2 Rune Fragments from Barindu or Ferubi. They are LORE but there are two different versions, which identify as "A part of a runed stone" and "A part of a rune-carved stone."

Next, head to Qinimi. Find "a broken ritesdancer" in the houses to the right of Natimbi zone-in, at -355, -1065. The house should be the one furthest to the right of the first ones. You have to be careful because there's a Noc inside and a few wanderers, so you need to do this while getting hit, or cleverly pacify everything. NOTE: If the aforementioned mob does not respond, there may be "a melancholy architect" that will talk to you.

You say, 'What about the rune fragments?'

If your faction (with what?) is too low:

The worn Taelosian looks up at you discretely, as if looking at you directly would cause physical pain. She shyly hands you a small, worn bag and what appears to be an animal fang. She then holds up six fingers and points at the fang, then points at herself. She then turns quickly away and proceeds to act as if you are not there.

You receive a Threadbare Cloth Bag and an Undamaged Noc Fang. Collect 5 more Undamaged Noc Fang and combine all six in the bag to craft a Closed Cloth Bag. Give the bag to the ritesdancer.

If your faction is good enough or you did the above steps:

The worn Taelosian looks up at you defiantly. She studies you a moment and nods. Whatever judgment she was making about you, you seem to have passed. She reaches into her ragged clothing and pulls out a small hunk of rock and hands it to you. She then quickly returns to work.

You receive a THIRD rune fragment, which identifies as "A part of a rune-carved rock."

Return to Reyfin in the Abysmal Sea. Combine the three rune fragments in the Ragged Cloth Bag to craft a Wrapped Cloth Bag (can someone confirm that both this combine and the previous one result in a Wrapped Cloth Bag? if not, what does the first combine produce?), which you should give to him.

Reyfin Malakwa looks almost delighted, certainly happier than he has been in years. He smiles and raises his arms, both hands tightly clenching the rune fragments you have recovered. A small burst of magical energies pops off his hands. He lowers his arms and holds out to you the rune, reformed. He then speaks a single word to you, 'Yuisaha.'

You receive a Rune of Yuisaha.

Go to Nedaria's Landing and find Historian Finrazel at +1080, +1505.

You say, 'Hail, Historian Finrazel'

Historian Finrazel says 'Well hello there. I hope all is well with you, friend.'

You say, 'What of Yuisaha?'

Historian Finrazel says 'Where did you hear that name? How do you know it?'

Give him your Rune of Yuisaha.

Historian Finrazel says 'Well, this is an amazing find! I didn't think any of his runes survived the invasion.' The historian cleans the rune with a special solution, then hands it back to you. 'Let me tell you what I know of Yuisaha. He was a great rain spirit, perhaps the greatest patron of the Taelosians. He was manifested when the Muramites invaded Talosia so long ago. He was captured by the army and brought back to the Plane of Discord. What happened to Yuisaha then is hard to say, but there is a separate story of a powerful rain spirit that was frozen during a battle and shattered. The story claims that the frozen shards of the spirit were divided among the leaders of the winning army. Where they have gone since then, or if they still exist, nobody can tell. Do you really [plan to find] him?'

You say, 'I plan to find him.'

Historian Finrazel says 'Then you'll need this. I use it to store magical potions, but it might work for holding frozen pieces of a greater rain spirit.' He shrugs. 'I hope so, anyway. I don't exactly see a lot of frozen rain spirits.' He smiles. 'I wish you luck, friend. Rescuing such a being would be a boon for all of Norrath.'

You receive a Thick Leather Bag, a 4-slot MEDIUM container.

Chapter 2 - The Four Shards

The four shards can be done in any order.

1. Head to Nobles Causeway. Look for the Ukun Packleader camp. You can find it by tracking the only Aneuk in zone. Behind this Aneuk is a trench with a canyon. Don't go down, instead make a left north. You will see Bazu Scavenger wandering around. He is snareable and rootable and doesn't summon. Once he's dead loot a Frost Shard.

2. Head to Dranik's Scar. Go near -850, +1075. Tranlinor the Maimed will spawn. He is a noc that quads for 800, summons and has a single rampage. So you need a friend or two for him. Once he's dead loot a Wind Shard.

3. Head to Wall of Slaughter. You need a few groups for this guy and some mezzers. Tell your raid to go to loc +265, +460, on top of the castle. North of Pyrique Redwing. At this point some mobs will pop when you get near. Be sure to indicate to your raid/groups to clear the area first from trash mobs before you pop your named.

The mobs are 2 "a nervous guardian" and the main mob which is "a retired soldier". You will have to kill his two nervous guardians for the main mob to "awaken" and agro. Once they are dead, a retired soldier will become Lightning Lord. He hits for about 1200 max, summons of course, doesn't rampage and he can be shaman slowed. He spawns 4 to 6 unmezzable but slowable-by-shaman adds called "Lightning Loyalists." These adds will give a complete heal to the named and die/disappear after they do it, so either kill them before they sacrifice themselves or just burn the named while he CH's while mezzing/offtanking adds.

Take him down and loot a Rain Shard. A chest may spawn with additional loot.

4. Head to Qinimi. In the West part of the zone, you will find a shrine (-735, -890, 28 -- inside the first building in the southeast all the way to the back). Approach it and three mobs will spawn: Mastruq Commander Gorlakt, Spiritlord Mind and Spiritlord Body. This is a raid fight for sure. You need strong people, probably 3-4 groups of Time/Qvic people, and you need good healers and a good tank.

This fight goes similarly to the WoS one, but with a twist. Spiritlord Body procs Body Warp, Spiritlord Mind procs Mind Warp. Both the Spiritlords hit for 1500, can be shaman slowed and they are tethered/leeched. Once you kill one, Gorlakt will come alive and will inherit the AE of that which you killed first. Gorlakt also hits for about 2800-3000 and rampages.

Your best strategy is this: bring both guardians down to low health, then kill BODY first so Gorlakt takes his lifetap, kill the other fast. Then put your MT defensive on Gorlakt. Heal up, and since the lifetap can be interrupted, you will not have any AE issues. Just concentrate all healing on the tank and dps it. Once completed the event will yield Spirit Shard. A chest can spawn with additional loot.

Once you have all 4 Shards. Put them in your Thick Leather Bag and combine them. The result is Synched Leather Bag.

Take this to Historian Finrazel in Nedaria's Landing.

Historian Finrazel opens the bag and examines the shards with care and awe. He then seals them back into the bag and returns it to you. 'Well, isn't that a sight to behold. I'm grateful to you for letting me see them. It appears that the stories were correct. My guess would be that those shards were given to various Muramite leaders as rewards for some particularly horrible work they had done. I hope you can find a way to make those pieces whole again. I wish I could help you, but you've already exceeded the bounds of my knowledge. I wish you luck finding someone to help you restore the rain spirit shards.'

Chapter 3 - Restoring Yuisaha

Head to Abysmal Sea and give your bag to Reyfin Malakwa.

Reyfin Malakwa makes a motion with his hands, slowly clasping them together until they are locked tightly. He points at you, then at the shards, then makes the motion again.

Find Silanda Leafdew elsewhere on the ship at -315, +200, +114 (top deck) and give her the bag.

Silanda Leafdew says 'Well, this shouldn't be too hard. These pieces want to be rejoined. I suppose all you really need is a good source of reliable cold to help the pieces mend together and a cool place to put them while that happens. Once you have the pieces together you'll need a source constant heat to revive the spirit. The frozen spirit and the heat will need a warm place to sit for a while. You could probably use one good insulated container for both tasks. Here, let me show you what I mean.' Silanda sketches a drawing on a pieces of rough parchment and hands it to you. 'You'll want to have that made out of the clay the Taelosians used to make their stone workers. There is one problem, though. I can sense that all of the energy has been drained from the spirit that resides here. You will need to restore that energy once you have made the shards whole. It seems likely that the energy should be restored while the spirit is being revived.'

You receive an Insulated Container Sketch and your Synched Leather Bag back.

Make a Clump of Refined Ancient Taelosian Clay by handing a Chunk of Broken Ancient Stone Worker to Hiloan O'Yviania in Abysmal Sea (or if you're flagged for the recipe, just put the chunk in a pottery wheel and hit combine). The Chunk can be found from golems in GoD or in the bazaar. Make sure it's the ancient one.

Head to your nearest Kiln and combine the Clump with the Sketch. This combine will yield Insulated Container.

Head to Velketor's Laboratory. Find mobs called Velketor's Experiments and/or Failed Experiments. The Failed ones are near the end of the Icepaw tunnels, while the Velketor Experiment are found past Velketor's room in a dead end that has six total mobs. These two mobs are relatively easy, but hard to find. Once you kill them one will drop a Pulsing Frozen Heart. This is the cold source that Silanda talks about.

Combine your Bag and the Heart in your Insulated Container. This combine will yield Frozen Rain Spirit.

Head to Burning Woods and look for "a crippled wurm." The mob pops when you zone in at around +3000, 0, but will not spawn unless you've already made the Frozen Rain Spirit. The mob is inmune to run speed changes (meaning NOT snareable or rootable) and doesn't summon. Hits for about 450 damage. You can try soloing by outrunning it, or bring a friend. It drops an Everburning Jagged Tree Limb.

Complete the six raid trials in the Muramite Proving Grounds to gain access to the Asylum of Anguish, then defeat one of the bosses there: Warden Hanvar to spawn an Orb of Discordant Energy, the Keldovan the Harrier ring event to spawn Jelvan`s Keepsake, Arch Magus Vangl, or Overlord Mata Muram. Loot a Globe of Discordant Energy.

Finally, combine the Limb, Globe, and Frozen Rain Spirit in the Insulated Container. (This combine can only be made in the Asylum of Anguish and only if you're in the expedition "Anguish, the Fallen Palace.")

Yuisaha shouts 'I am Yuisaha, spirit of rain and storms.' A great thundering voice booms across the land like a thunderstorm breaking. 'You have endured much to free me. I thank you for rescuing and reviving me. Take this, a small portion of my essence. May it aid you, and may none forget the great deed you have done.

You receive Essence of Rainfall and the Insulated Container back. Combine the Essence of Rainfall with your Staff of Living Brambles (epic 1.5) in the Insulated Container to craft your Staff of Everliving Brambles.
Submitted by: Kaiena, Fennin Ro
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Post Comment
# Aug 16 2021 at 3:31 PM Rating: Decent
Hey do u have to have raid expo to make combine cause im sitting in anguish and wont let me combine the two frozen and the tree limb in anguish do i have to be in certain spot ?
bad faction with a broken ritesdancer
# Oct 10 2020 at 3:15 PM Rating: Good
219 posts
I just had an enchanter charm the dancer for the turn in and got the rune.
You can skip noc fangs if you have the faction
# Oct 01 2020 at 1:05 AM Rating: Good
3 posts
apparently if youve done the BiC faction quest, your faction is high enough to skip the noc fang part of the druid 2.0, just fyi, just get the two runed fragsments, the npc will give you the third frag when you say the quest dialog for the Threadbare Cloth Bag, combine the three for the Wrapped Cloth Bag, completely skipping the need to collect noc fangs
Closed Cloth Bag
# Jul 12 2015 at 2:21 PM Rating: Decent
123 posts
The noc fang combine produces this item instead: Closed Cloth Bag - https://everquest.allakhazam.com/db/item.html?item=57948

Collect 5 more Undamaged Noc Fang and combine all six in the bag to craft a Closed Cloth Bag. Give the bag to the ritesdancer.

Confirming: You can definitely just spam "what about the rune fragments?" at a broken ritesdancer or a melancholy architect and they will give you the fangs you need for the combine.

Confirming: The next combine did indeed produce a Wrapped Cloth Bag

Confirming: If your faction is toast, you can still spam to get the fangs. In this case if you are KoS to Nihil and cannot hand-in, I found that handing the item to the NPC and re-invising before they agro can allow you to hand-in without any factioning. The NPC will not eat your items should you fail this method. I also believe that wearing Taelosian Morphemic Staff also modifies the appropriate faction.

Edited, Jul 12th 2015 3:25pm by Krosar
The Rathe / Prexus
Krosar Shadowflame - 105 Necro
Rasork - 105 Druid
Imacatlol - 105 Bard
Yaldax Toknight - 105 Rogue
Savi Yorr - 105 Paladin
faction for Qinimi
# Jun 16 2014 at 4:17 PM Rating: Decent
49 posts
I was able to get the run fragment with apprehensive faction.
Historian Finrazel
# May 11 2014 at 11:08 AM Rating: Decent
Are you sure this guy is in Natimbi? If he is, it sure would be a big help if he would spawn. Is he on a timer? Does he have a placeholder?
Historian Finrazel
# May 11 2014 at 11:14 AM Rating: Decent
Nevermind, I got the message.
The historian in Natimbi
# May 10 2014 at 10:14 PM Rating: Decent
Ok, I went there twice today and no historian. Does this guy have a timer or a placeholder?
Re: The historian in Natimbi
# May 10 2014 at 10:59 PM Rating: Excellent
2,689 posts
Try Nedaria instead of Natimbi. Might help.
Friar Bijou wrote:
Help me Obi-Wan Yther!!!
Missing parts...
# Sep 06 2012 at 6:11 AM Rating: Decent
22 posts
Doing the quest as I write this and will update if I notice any other inconsistencies...

First of all, my faction must have been high enough to receive the Ragged Cloth Bag without having to do the Noc fang quest, so I have no input on if the two bags are similar (Wrapped Cloth Bag).

Secondly, after handing in the Wrapped Cloth Bag to Reyfin Malakwa in Abysmal Sea you move on to the next stage *AND* she returns (or gives another) Ragged Cloth Bag to you (3-slot container).

Finally, Historian Finrazel hands you *BACK* the Rune of Yuisaha *AFTER* handing it to him *AND* hands you the Thick Leather Bag.

***adding things as it's fresh, will complete the 2.0 tomorrow and add any other side notes***

Edited, Sep 6th 2012 8:13am by liquidance

Edited, Sep 6th 2012 8:19am by liquidance
Rune Fragments
# May 21 2012 at 12:25 PM Rating: Decent
I foraged the first rune fragment in Barindu, then got a duplicate lore item message. I foraged the other rune fragment in Ferubi in just a few minuets. The Broken Rites Dancer did hand me a Noc fang. The description of all 3 runes fragments are the same 'Rune Fragment.
location of shrine in qinimi
# Jul 15 2011 at 7:06 PM Rating: Decent
654 posts
the shrine is located at -735.17, -887.94, 28.13 -- inside the first building in the south east all the way to the back.
Success comes when preparation meets opportunity -- and EQ is no exception.
# Jun 12 2011 at 8:56 PM Rating: Good
309 posts
Make a Clump of Refined Ancient Taelosian Clay by handing a Chunk of Broken Ancient Stone Worker to Hiolan O'Yviania in Abysmal Sea (

Her name is Hiloan O`Yviania
Expedition name
# Jan 26 2011 at 1:12 PM Rating: Good
53 posts
Anguish, the Fallen Palace
Feral Prince
among other things
broken ritesdancer
# Jul 11 2009 at 12:52 PM Rating: Decent
There is a question in the quest walkthrough about what faction you need to get the broken ritesdancer to give you the third rune fragment...

I received it with amiable faction to Nihil by using the phrase 'What about the rune fragments?'

I have NO idea if a lower faction will work.

Also, to partially answer the subsequent question on the walkthrough, the combine of the third rune fragment handed to you by a broken ritesdancer does result in Wrapped Cloth Bag


Edited, Jul 11th 2009 4:57pm by Mavick
broken ritesdancer
# Jul 24 2012 at 11:41 AM Rating: Decent
24 posts
Gave up the fragment right away to me today with indifferent faction from using Halfling racial innate sneak. Conned Apprehensive before sneaking and I didn't think to test if that worked, but indifferent worked.
broken ritesdancer
# Jun 12 2010 at 4:36 AM Rating: Decent
26 posts
[Sat Jun 12 06:20:25 2010] a broken ritesdancer glowers at you dubiously -- You could probably win this fight.
[Sat Jun 12 06:20:54 2010] You say, 'What about the rune fragments?'
[Sat Jun 12 06:20:55 2010] The worn Taelosian looks up at you discretely, as if looking at you directly would cause physical pain. She shyly hands you a small, worn bag and what appears to be an animal fang. She then holds up six fingers and points at the fang, then points at herself. She then turns quickly away and proceeds to act as if you are not there.
[Sat Jun 12 06:21:32 2010] You have fashioned the items together to create something new: Closed Cloth Bag.
[Sat Jun 12 06:21:53 2010] a broken ritesdancer looks at you and nods. She discretely slips a cold chunk of stone into your hand.
As previously mentioned, you can keep saying 'What about the rune fragments?' until you have 6 Noc Fangs. Faction doesn't appear to play much of a role on this step, other than not being KOS.
broken ritesdancer
# Dec 17 2010 at 5:53 AM Rating: Decent
26 posts
I was able to get the rune fragment at apprehensive faction. That seems to be the minimum needed to not need the fangs.

Edited, Dec 17th 2010 6:56am by Talolwen
Assassin for hire
Info Update
# May 09 2009 at 1:22 PM Rating: Good
22 posts
Chapter 2 step 3:

lightning loyalists are NOT mezzable. They are immune to mez so you'll have to take that into consideration. Please update the guide to reveal this info

(Confirmed with 80 Enc using Mystify Rk2 after Din of Tashan Rk2
Chapter 2
# Feb 23 2009 at 1:20 PM Rating: Decent
Two of us did all of Chapter 2 in about 2 hours last night, Garthog (85 SK AC+4000) and myself(74 Druid) with our Mercs. Parts 1 and 2 were very easy, part 3 was a little more difficult but we finished without trouble. Clear the outer area first then take out the nervous guardians.

Part 4 in Qinimi was the hard part. When we showed up the Commander Gorlakt popped and rallied everyone into the center of the arena. There were about 30 Mastruqs running and jumping around all worked up in the middle of the arena. If you wait long enough they will disperse and you can go into the room with Gorlakt. Neither him or the Spiritlords can see invis so you can walk right up on the platform.

We started with the Spiritlord Body as recommended but we should have worked each one down together. Once we killed the Body, Gorlakt joined the fight. We finished off the Spiritlord Mind then started work on Gorlakt. He was nasty and took us about 20 minutes to get thru him. By the end the Merc healer was OOM and so was I but Garthog was able to heal himself enough to kill him. We had no adds which also helped.

So you can duo Part 4 if you have a bada$$ SK with about 4000 aas/AC along with a tier 5 healer merc and a lowly druid for back-up heals.
Quinmi Fight
# Dec 07 2008 at 12:27 AM Rating: Decent
Did this today with 85 necro 85 druid 80 SK and a 77 mage

Necro took mind while sk and mage took body with druid healing sk.

Necro killed mind then commander became active and necro put pet on commander until sk and mage finished off body...then all of us on commander,necro loaded up 8 dots and used 3rd spire while the sk and mage did their thing and at 20% necro used life burn and dropped him to about 10% and just dpsed the last 10%..

3500 ac commander was hitting around 3k

good Luck

85 Lich Lord Telene
"If your faction (with what?) is too low:"
# Nov 30 2008 at 5:31 AM Rating: Decent

I could not confirm the first combine that you requested. Amiable faction is good enough to get the rune fragment.
Corrections / Updates
# Sep 27 2008 at 6:14 AM Rating: Decent
73 posts
"Once you have all 4 Shards. Put them in your bag (which bag?)and combine them."

You put them in the Thick Leather Bag

"The result is Synched [sic?] Leather Bag."

Yes. It is Synched Leather Bag, item id # 62885

Also where this guide says:
"You receive an Insulated Container Sketch"

it should say:
"You receive an Insulated Container Sketch and your Synched Leather Bag back."

-you get both handed back to you on your cursor
Requested Info
# Jul 01 2008 at 10:42 PM Rating: Decent
404 posts
Can confirm that Ragged Cloth Bag, plus all 3 Rune Fragments, combined makes Wrapped Cloth Bag.
Requested Info
# Jul 02 2008 at 8:09 AM Rating: Excellent
Ungainly Ninja
6,998 posts
BatmanSixtySix wrote:
Can confirm that Ragged Cloth Bag, plus all 3 Rune Fragments, combined makes Wrapped Cloth Bag.

Does the first combine listed also make a Wrapped Cloth Bag?
He kicks for 6K
# Jun 26 2008 at 10:00 PM Rating: Decent
60 posts
Based on the max hit that I read in this writeup, I thought I would simply tank it while dotting it. Bad decision. The hits were only for a bit over 150. But it kicked twice for almost 6K each. Dotting and running like mad, you can just keep him out of range from hitting you. Much safer option.
3rd rune fragment
# May 08 2008 at 8:47 PM Rating: Decent
for thoese who dont have the faction for the 3rd rune fragment.. when you say "what about the rune fragment?" i rooted the the noc in the room. i asked about the rune to the broken rightsdancer and i got the container and the speach as if i didnt have the right faction. after reading about this part a few times.. i turned and asked the "a melancholy architect" and again i got the six slot container only this time i got a noc tooth, so i said the phrase again, got another tooth.. repeated till i had 6 combined and it worked, so all in all its a short cut.
Final Combine
# Apr 17 2008 at 9:18 PM Rating: Decent
144 posts
Considering the changes in keys/flags as of today, does anyone have any thoughts on doing the final combine in a group task in Anguish? If you loot the Orb behorehand and then go back into Anguish with a group, would it work?
Final Combine
# Apr 19 2008 at 5:02 AM Rating: Decent
144 posts
It turns out that a group works just fine. Make sure you have 6 people level 68+, leave them in the guild lobby, and go zone in. So... if you have a chance to loot a globe early, do it, and know you can do the combine whenver you're ready.
"a broken ritesdancer" no longer correct mob
# Apr 02 2008 at 8:48 PM Rating: Decent
April 2, 2008, the 'a broken ritesdancer' would not respond to my hails, the trigger phrase, being handed the rune fragments, nothing. In the same room, 'a melancholy architect' gave me the rune fragment after I said the trigger phrase to her.
rune fragments
# Jan 15 2008 at 8:23 AM Rating: Decent
ive been foraging for days now, havent really had a lot of time to play so ive just been foraging when i can. its been about 3 days of 3-5 hour sessions of foraging in barindu and ferubi only to have gotten one rune fragment and tons of hynid and cragbeast meat. im convinced im doing something wrong because if someone can zone in and get both rune fragments on the first forage, i guess its me but im not sure how or why. ive tried identifing the fragment i have but still no luck and i keep getting the same fragment i already have because i get the duplicate lore item message. anyone know what im doin wrong?
incorrect tradeskill
# Dec 18 2007 at 7:41 AM Rating: Good
238 posts
the following instruction is incorrect:

"(or if you're flagged for the recipe, just put the chunk in a kiln and hit combine)"

You put the chunk in a Pottery Wheel for the combine, not a Kiln. It will not combine in a kiln
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