DoD Level 68 Spell #5: The Rage of Kelliad  

Quest Started By:Description:
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
  • Spell
Time Limit:06:00:00
Success Lockout Timer: 23:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Depths of Darkhollow
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Oct 19 23:44:42 2005
Modified: Thu Feb 3 02:23:56 2022
This is the final task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).

Note: As of June 2009, mercenaries are still not allowed to be used in this task. They'll be suspended as you zone in to the instance.

You say, 'Hail, Kelliad'

Kelliad says 'I . . . I can't believe he's gone! I call upon you, _____, to help me [punish] those responsible.'

You say, 'I will punish them'

Kelliad says 'I fear that the wretched leader of the Drachnid army is responsible for this heinous act. Yes, I speak of Prince Drillien himself. If you should choose to [aid] me yet again, you may find yourself amply rewarded.'

You say, 'I will aid you'

Kelliad says 'Wise decision, _____. You are truly one of honor -- return to me with the tyrant's head. Do not fail me.'

You have been assigned the task 'The Rage of Kelliad.'

Prince Drillien, head of the drachnid army that invaded the City of Xill many years ago, was the one who killed Kelliad's friend Ilsuras. Kelliad wants revenge for Ilsuras' death. Enter the City of Xill and kill the powerful drachnid, Prince Drillien.

Seek out Meldrek to gain entrance into the Drachnid city 0/1 (Stoneroot Falls)

You say, 'Hail, Meldrek'

Meldrek says 'I welcome you back, _____. Unfortunately, your troubles are merely just beginning. I hope that for Kelliad's sake you [emerge victorious] should you choose to surge forward with this daunting task that lies ahead.'

Your task 'The Rage of Kelliad' has been updated.

You say, 'I will emerge victorious'

Meldrek says 'Very well then, _____. Prepare yourself! I will attempt to gather the energy to teleport you back to the hidden teleportation ring. Let me know when you are [ready to proceed].'

You say, 'I am ready to proceed'

Meldrek says 'Be watchful, _____. The drachnid army is ruthless and will destroy you should they unveil your true identity.'

You have entered Prince's Manor.

Confront Prince Drillien 0/1 (Chambers of Xill)

You zone in standing in an open area with a pool of water before you. The Prince can be found by going down a water tunnel to the southeast (your left). There are seven drachnid Royal Protectors to be pulled and killed before you can safely attack the Prince (these hit for a max ~1,865).

Upon approaching the prince:

Prince Drillien shouts, 'So, it has all come down to this? Ha ha ha. I ensure you mortals, once you witness the true power of the Drachnid empire you will regret the day you were born.'

Kill 1 Prince Drillien 0/1 (Chambers of Xill)

Prince Drillien says 'I will strike you down with haste, infidel.'

Fight him at his spawn point to avoid him popping back to full health.

Prince Drillien hits for a max ~2,100; single-target rampages; summons; and has a lot of hitpoints. He has a few tricks:

A memblur:
Prince Drillien senses a greater threat and switches targets.

A pet kill (pets will hit themselves for 100k):
Prince Drillien gathers the energy to manipulate the will of the unliving.

You'll also see several other emotes throughout the fight:

Prince Drillien shouts, 'If only I had time to play your games, fools. Lets make this quick, shall we?'

Prince Drillien shouts, 'For a group of lackeys such as yourselves, I am quite impressed. Unfortunately, I grow weary of this nonsense.'

As Prince Drillien begins to falter, you notice an unfamiliar ooze seeping from his underbelly.

The faint sound of dripping poison alerts your attention.

In addition, a few drachnid assailants spawn (but don't seem to aggro).

Prince Drillien has been slain by _____!

Return to Kelliad with the Head of Prince Drillien 0/1 (Stoneroot Falls)

Hand in the head to Kelliad.

You are a brave adventurer. Although Kelliad is very saddened by the death of Ilsuras, he will no longer wonder where his friend is.

Among possible loot from Prince Drillien:
Beaten Iron Chain Helm
Fungus Lined Cap
Glossy Plate Arms
Ornate Round Toe Boots
Prellius' Ornate Armband

Caster Reward:
Adorned Acolyte Mask

Melee Reward:
Hard Layered Mask

Random Rare Zonewide Drop:
Earring of Diminutiveness

For your spell:

You say, 'Hail, Brother Hidden Path'

Brother Hidden Path says 'Come closer _____ and let me show you what I have found! A transciption of an ancient cave painting of the Ragepaw! It tells of powers both arcane and martial that Jarzarrad has commanded I translate for you. I can only hope that this new found power helps you in your struggles against the drachnid hordes.'

Class - Spell/Skill
Bard - Spell: Creeping Dreams
Beastlord - Spell: Bestial Empathy
Berserker - Skill: Cry Havoc
Cleric - Spell: Death's Regret
Druid - Spell: Skin of the Reptile
Enchanter - Spell: Echoing Madness
Magician - Spell: Burning Aura
Monk - Skill: Fists of Wu
Necromancer - Spell: Call of Blood
Paladin - Spell: Last Rites
Ranger - Spell: Hail of Arrows
Rogue - Skill: Thiefs Eyes
Shadowknight - Spell: Fickle Shadows
Shaman - Spell: Lingering Sloth
Warrior - Skill: Commanding Voice
Wizard - Spell: Clinging Frost
Submitted by: Saliny Ixxsaarr, Malus Imperium, Bertoxxulous
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# Nov 29 2022 at 6:59 PM Rating: Excellent
It barely mentions it in the writeup above, but somewhere between 20% and dead he will just decide no more, walk off unresponsive, and C Heal up to full with debuffs still on him UNLESS you fight him where he spawns. Even a 40ft move is still enough to cause a restart. At 70 he's not much harder than the Protectors, and rarely uses the pet DT. He does blur more often. Not sure what the deal is with the adds, they didn't attack.
Master Aeldwan the Coercer and Decimator Buddercup Voxslayer of MT/Emarr
Glance the Stabber, Raiding Rogue of The Last Revolution
Keonka the Mangler of Drenden and Kager Ironveins Paladin of Arathor
Skuffal Skugbref of Chaos Wastes
Raene, Defiant of Harrow
"Doing the improbable daily to make the impossible seem easy"
Ring drops here also
# Feb 05 2011 at 12:21 PM Rating: Decent
13 posts
Found Ring of Diminutiveness off a Royal Protector today. Still no mercs allowed but easy with group of 3 level 85's.
Nitehood of Luclin Lvl 86 Shaman
Still no mercs
# Jan 09 2011 at 3:11 AM Rating: Decent
13 posts
We tried this tonight 01/09/11 as lvl 75 chars. No mercs upon zone in. Still a fun instance, and good to get the spells of course.
Prince easier than guards
# Nov 30 2010 at 11:36 PM Rating: Decent
26 posts
Did the full quest line as 80 rogue with 71 druid box, 80 t2 tank merc and 71 t1 cleric merc. Mercs aren't allowed in the final mission so I had to swap druid out for a 68 cleric (druid healing kinda sucks lol).

The guards required much more healing than the prince himself. His hits were rather wimpy compared to the guards. He did have a lot of HP and he did reset on me after spawning 2 of his non-agro adds and down to about 8% hp. His adds despawned.

After he reset I engaged him again and he didn't spawn any adds, enrage, flurry, or anything like that.
Assassin for hire
# Aug 16 2010 at 1:15 PM Rating: Decent
37 posts
Mercenaries still do not work as of 8/16/2010
# Jun 18 2009 at 7:35 AM Rating: Decent
32 posts
I - an 85 Ranger - went in and solo'd this one as well as #4. Had a baby zerker to get cry havoc for so I sat him outside and just ran in and murdered it. Prince didn't regen or anything. You've tethered him or something. But yea... no Gallantry coz it faded and I murdered this without a single heal. Good luck peeps.
# Apr 23 2009 at 11:57 PM Rating: Decent
Still bugged to this day, got him to 2 % and he reset to 100 % hp, soloed with 83 mage and pet, which never took a pet Death touch, Second try after zoning in and out and he went down.

Edited, Apr 24th 2009 4:06am by Crooksy
Prince Fight Info
# Feb 03 2009 at 6:45 PM Rating: Decent
18 posts
As of 2/3/09, you still cannot use a mercenary. The merc will suspend.

You can use pets. The Prince may instantly kill them at some point, but, until then, the pets work just fine. Also, after the pets were killed, we unsuspended new pets and sent them in. The second batch of pets lasted the rest of the fight. It seemed like he killed them about midway throughout the fight. So, if you're a pet class (with the suspend AA's), setup a pet, suspend it, and then setup a second pet. Also, we're not sure if this is why, but when we had the pets up, nobody was summoned. Perhaps he chose to kill pets instead of summoning players? The previous attempt we didn't have any pets up, and the Prince summoned the closest player, and then beat on them until they were dead.

The Prince never did a CH. Apparently he does a CH quite often, but not for us. All players were 76 (Beastlord, Mage, Cleric, Druid, Enchanter), with AA's between 300 and 400 each. We were blasting hard towards the end, but the Prince has quite a few hit points. We kept the Prince in the pit area, but pushed him around enough that the casters had to move a few times to stay in range. The Prince started on the middle back edge of the pool. We pushed him down that edge almost all the way to the corner of the pool.

The Prince spawned a few adds, but they never joined the fight. In fact, even after the fight, they just stood there.
# Dec 29 2008 at 4:17 PM Rating: Decent
On a note you must get into the water before the portal ports you back. We learned this after about the 4th attmpt. And the price doesnt have to be pushed far for him to deagro and to CH. so watch even a little bit of push.
# Nov 11 2008 at 5:54 PM Rating: Decent
As of 11/11/08 you can not use a mercenary for the DoD 68.5 mission. My merc will suspend when I zone in and I can not summon it once inside.
How to get in without faction.
# Oct 24 2008 at 7:58 PM Rating: Decent
40 posts
Tried this today. We typed 'I am ready' to get in. One of the members of our group was able to sneak and type 'emerge victorious' first. Not sure if that mattered or not.

# May 21 2008 at 3:30 PM Rating: Decent
468 posts
If you don't have the proper faction he will tell you off when it comes time to try to get ported. I used sneak with my monk and said emerge victorious while i was behind him. He had the dialogue that he would prepare the portal. When i said the key words to get ported he said 'I wonder how much i can get for the tongue of a blathering fool..leave before i decide to find out for myself.' He still teleported me though. He also did the same for my party members even though he also coned dubious to them.

Its odd but if you can get some one that can sneak in your party to say emerge victorious to him i think thats all you will need. I didn't try to say 'ready to proceed' before sneaking behind him and saying emerge victorious so i don't honestly know if it would have worked without the sneak/key words combo.

EDIT: I pulled a mob into the zone in spot which is the teleportation ring you used at the end of the previous task to get out of there. I got teleported within 15 seconds out of the zone and back at Meldrek. I just tried saying 'ready to proceed' and that was enough to get ported back in. I guess you won't need to sneak behind him and say 'emerge victorious'.

Edited, May 21st 2008 7:40pm by Rickymaru
What faction you need for 68.5
# Feb 03 2008 at 7:45 AM Rating: Decent
My faction is not enough, because Meldrek dont port me into Prince's Manor. How can I increase my faction into?, what should I kill?

Thx for any feedback
# Oct 14 2007 at 12:11 AM Rating: Decent
55 posts
Hand the Head to Kelliad
# Jul 29 2007 at 11:05 AM Rating: Decent
i never saw any adds
# Aug 24 2007 at 8:20 AM Rating: Default
We just killed the Prince last night boxing with my friend...

Group was 75monk, 75cleric, 75druid, 75mage, 75enchanter and 68shaman

I thought the royal protectors where harder than the prince as far as how fast and hard they hit... The Prince is not tough just has a decent HIT POINT pool to knock out.. No pets can be used as they are insta killed on contact... Prince can be slowed and you can avoid his AoE rampage by just staying out of distance at max heal range... At low health he does become immune and will walk around a small bit and return with 100% health... At this time you can return to group and med to full mana / health...

On the second round he did seem easier.. Less hits and Hit Points seemed lower.. Our Mage actually aggroed him by mistake and died and I had monk grab aggro and pull him away and we still beat him without issues... Just have cleric run in close enough to do their Heal Over Time spells and then get back out of AoE ramp range...

** Prince did spawn adds by our casting group but they seemed insignificant.. Maybe they had some purpose I was not aware of but I was a little busy playing the Monk, cleric, druid...

I do find it suprisingly tough if the group was 70 or lower like it was intended... It can be done at that level but way more challenging... But to be honest, if you make it past the Chamber Guardian on 68.3 then you should easily be able to handle the Prince imo... We did the whole 68 spell missions in a day for my friends shaman who we are going to level up to 75 with us... The Guardian was the bigger challenge but we knocked him out first try.. (trick there is have casters agaisnt the corner and they wont ever get interrupted)

75 Monk (715 AAs)
75 Druid (550 AAs)
75 Cleric (400 AAs)
75 Mage (340 AAs)
75 Enchanter (400 AAs)
68 Shaman (4 AAs)

Edited, Aug 24th 2007 12:23:22pm by Soulcifer
# Jun 27 2007 at 8:11 PM Rating: Decent
Don't stay between the 4 stone when you zone in or else you will zone back out into stoneroot.
Do you have to do 68.1 through 68.4 to get 68.5?
# Jan 22 2007 at 8:38 AM Rating: Decent
If you are grouped with someone who has completed 68.1 through 68.4, can they get the 68.5 task and you get your 68 spell after completeing 68.5?

Do you have to do 68.1 through 68.4 to get 68.5?
# Jan 31 2007 at 2:00 PM Rating: Decent
Afraid not, you have to do all five tasks and then hail an NPC in Undershore to get your lvl 68 spell.

On Xegony, 68.5 restarts itself at some point after you've zoned into the instance. I've done this a few times. First time through, we beat the Prince and then had to do the whole mission over because it said we didn't hail Meldrek at the beginning. Another time we fought to the prince, checked the quest window, and the quest had re-started... That time we zoned out, re-hailed Meldrek, and then zoned back in and killed the Prince (which worked like a charm). I guess my message to you is to just be cautious and double check your task checklist before engaging the Prince. It might save you some time and some frustration.
Lockout timer.
# Jan 16 2007 at 5:58 PM Rating: Good
451 posts
This mission now has a lockout timer. Not sure exactly how long.. estimate somewhere between 18-24hrs tho. Did it in the early morn, and by evenin, I had 14hrs to go. Will update when I do this mission again.
Lockout timer.
# Jan 16 2007 at 6:14 PM Rating: Excellent
6,998 posts
Aegishopi wrote:
This mission now has a lockout timer. Not sure exactly how long.. estimate somewhere between 18-24hrs tho. Did it in the early morn, and by evenin, I had 14hrs to go. Will update when I do this mission again.

Please do. Do any of the other tasks in this arc or the other DoD spell arcs have lockout timers?
Lockout timer.
# May 27 2007 at 9:10 PM Rating: Decent
56 posts
23 hour lockout timer as of 5/28/07. FYI
Lockout timer.
# May 27 2007 at 9:33 PM Rating: Excellent
6,998 posts
Biohazrd wrote:
23 hour lockout timer as of 5/28/07. FYI

Updated, thanks.
Lockout timer.
# Jan 19 2007 at 4:04 AM Rating: Decent
47 min lockouttimer
No cheesing the spell.
# Jan 14 2007 at 10:32 AM Rating: Decent
136 posts
You really need to complete the whole 5 missions to get the spell - not just the last one. =)
just did this
# Nov 15 2006 at 7:19 PM Rating: Decent
Just did this with a trio, 75 monk ~12k hps, 73 shaman, 69 necro. Wasn't too bad. Monk and shaman were boxed, healing kept him pretty busy, but nothing too crazy.
another emote
# Oct 30 2006 at 2:18 AM Rating: Decent
One of the many emotes i got was "Prince Drillien gathers the energy to manipulate the will of the unliving".. it makes any pets etc hit themselves for 100k
another emote
# Oct 30 2006 at 2:19 PM Rating: Excellent
6,998 posts
therealianya wrote:
One of the many emotes i got was "Prince Drillien gathers the energy to manipulate the will of the unliving".. it makes any pets etc hit themselves for 100k

Updated, thanks.
This mission is broken
# Aug 21 2006 at 5:33 PM Rating: Decent
Today 8/21/06 this mission did not spawn the prince after killing the protectors. We did get the emote/shout but no mob spawned. This mission appears to be broken
Zone Repops
# Aug 12 2006 at 6:51 PM Rating: Decent
20 posts
Watch yourself.
If your entire group stays out of zone too long, due to rezzing, etc, the entire mission resets itself, so do not take your time getting back in.
You can win thousands of fights
But you may only lose one.
Easy fight
# Aug 05 2006 at 3:28 PM Rating: Decent
42 posts
We did this just this afternoon with:
70 Warrior
70 Druid
70 Enchanter
70 Berserker
70 Necromancer
68 Ranger

Was easy to get to, just kill the 8 Protectors, easy to pull, but hit hard. We fought the Prince to like 40% HP then had to evac, medded up and killed on second attempt. We didn't have much problem with him switching targets on the second attempt.

The 3 adds that popped did not agro at all, we did have some trouble with task information updating, so we all zoned out and back in to fix it.

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