DoD Level 69 Spell #4: Rescue Cicero!  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:69
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
  • Spell
Related Zones:
Related Creatures:
Related Quests:
Era:Depths of Darkhollow
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Oct 19 22:38:36 2005
Modified: Mon Mar 4 19:17:58 2013
This is the fourth task in a series of four (the end result being your 69th level spell/tome). It begins with Brovil Pallivineg in Corathus Creep (southeastern part of the zone: location -750, +375).

Once you've completed the previous three tasks in the series:

You say, 'Hail, Brovil Pallivineg'

Brovil Pallivineg says 'Cicero is alive _____! With that note you found I'm sure of it. Since it seems our efforts to find him have been discovered, finding your [way to him] will be considerably more difficult. If you would like to take [revisit] your previous findings let me know.'

You say, 'Way to him?'

Brovil Pallivineg says 'The hive cocoons are hidden away in the hive, much like the hatchery is. You'll have to fight yourway back through there in order to reach that area. Be careful when you enter there. They may have placed traps in addition to guards to thwart any rescue attempts.'

There are three versions of this task: Low level (for 67 and under), normal and hard. The only difference between them is the quality of loot and difficulty of mobs.

You have been assigned the task 'Rescue Cicero!'.

You should be able to find a way into the cocoon without much trouble, given your experience with handling the drachnids. Hopefully Cicero's return is close at hand!

LOADING, PLEASE WAIT...
You have entered The Cocoons.

(Note: "The Cocoons" and "Coven of the Skinwalkers" are the same zone. Their names are used interchangeably.)



Find your way into the cocoon mentioned in the note 0/1 (The Hive)

The entrance to the instanced zone is located off the living bridges, the smaller of the two cocoons (the larger one being Queen Sendaii's lair).



Search the cocoon for any trace of Cicero 0/1 (Coven of the Skinwalkers)

Task Window Says: There must be some evidence of Cicero nearby, or possibly Cicero himself! See what you can find, but be careful! They likely know you're there.

NOTE: If you don't aggro and kill mobs in a certain way here, you can bug the task so that it becomes unwinnable.

In a room towards the top of the zone you'll find two drachnid guardians. Pull them out of the room and kill them (don't kill them where they spawn).

This spawns "Kalyth, the Keeper". Pull him out of the room and do not kill him until this step updates (it's supposed to update upon engage, but if you kill him so fast that the task doesn't have a chance to update, it bugs the task).



Slay Kalyth, the Keeper 0/1 (Coven of the Skinwalkers)

Task Window Says: Kalyth must have something to do with Cicero! Kill him and search the room!

Kalyth, the Keeper says 'You pathetic surface dwellers have no chance here. I will send your corpses to the hatchery and then finish off this gnome!'

Kalyth hits for a max ~1,400 (on normal) and enrages. He does NOT rampage or flurry, or cast any spells (on normal).

You have slain Kalyth, the Keeper!
Your faction standing with Scions of Dreadspire got worse.
Your faction standing with Shiliskin Empire got better.
Your faction standing with Free Traders of Malgrinnor got better.



Open the cocoon Kalyth was holding 0/1 (Coven of the Skinwalkers)

Open an aged cocoon in Kalyth's room in order to spawn Cicero.

Cicero Quikwire says 'By King Ak'Anon's grace, who might you be? Have those blasted drachnids gone?' Cicero looks around and yawns. 'Oh my, have I been inside one of those cocoons? I did wonder what it would be like in one of them. I can't remember anything about what it was like. Tell me the [drachnids] don't live here!'

You say, 'The drachnids live here..'

Cicero Quikwire says 'Oh dear, I've gotten myself in a real fuzbittily mess, haven't I? I was just wanting to see where that sporali was going and what his purpose was so I could complete my research. He stopped for a few ticks and I hid in a small cave so he wouldn't see me. That's when it [happened].'

You say, 'What happened?'

Cicero Quikwire says 'Seems I made the wrong decision, doesn't it? The cave I hid in was being used by drachnid spies I think. They hadn't seen many gnomes I suppose, which is likely why I was left alive. After discovering me they spun me into one of their stasis cocoons like the ones some shiliskin were trapped in for a very long time. Thank you for helping release me though, do you mind if I [follow] you out?'



Escort Cicero out of the cocoon 0/1 (Coven of the Skinwalkers)

You say, 'Follow us'

Cicero Quikwire says 'Ah thank you, thank you. Before we go do you mind if I check on a few things in here? I know it's a lot to ask, but after all this time, I should finish my research.'

Escort Cicero the zone-in. Be advised that he WILL open cocoons (a cocooned victim) that he finds and seems is "set" to open them, going out of his way to open one if you cleared some on the way up. Be aware that the zone does repop. Cocoons that Cicero open will spawn an add.

Cicero Quikwire says 'Now if I can just get a small sample of this cocoon. . .Oops!'

a freed drachnid says 'I shall wear your skin as a prize!'

Cicero Quikwire says 'I'm very sorry for that trouble, I promise to be more careful. Let's go ahead and get out of here!'

Cicero Quikwire says 'I thought this one looked different! I promise to be more careful with this one, no more surprises from me. . . after this one. . .'

Cicero Quikwire says 'That was definitely an unexpected result, I must make a note of this!' Cicero pulls out a scrap of paper and looks around for something to write with, 'Ah well, I suppose I'll remember it well enough to write about later. Let's get to that exit!'

Cicero Quikwire looks around before delivering a quick poke to the cocoon.

Cicero Quikwire says 'That one wasn't me! I swear! Uh. . . it was the elf!'

Cicero Quikwire pulls off a bit of the silk from the cocoon and quickly hides it in a pocket.

Cicero Quikwire says 'Hey! Those cocoons on the ground could be a different type, I must get one last sample before we leave.'

Cicero Quikwire says 'I promise this is the last one. . . Really!. . . Don't you believe me?'

Cicero Quikwire says 'To the exit! I have enough samples now to keep me busy for a day or two at least and I must get caught up on what has happened while I've been away.'

Cicero Quikwire says 'Thank you for rescuing me and for your help in gathering these samples. I'm sure with these and enough time I can figure out how the stasis cocoons work. I think I can get myself out from here though. Thanks again!'

As he makes it to the entrance:

Cicero is free once again! The gnomes will undoubtably be excited to see him returned to them after so long. Return to Brovil and give him the good news.

A chest spawns with one item. As well, everyone in the task receives an automatic reward.

Possible chest loot after a win:
(hard) Crystalline Webbing of Diminishment
(hard) Crystalline Webbing of Precision
(hard) Drachnid Focusing Lens
(hard) Spun Drachnid Silk Robe
(normal) Bony Dark Web Ring
(normal) Drachnid Signet Shield
(normal) Hive Dweller Mindguard
(normal) Stone Web Boots
(lower-level) Hive Spun Greaves

Reward for priests and casters:
(hard) Band of Hive Substances
(normal) Hivegrime Stone of Nullification
(lower-level) Drachnid Collective Ring

Reward for melees and hybrids:
(hard) Drachnid Bone Ear
(normal) Hivegrime Stone of Cunning
(lower-level) ????

Random/Rare possible trash drops:
(normal) Drachnid Leg
(normal) Tainted Sword of Blood
(hard) Hive Cocoon Carrier Brace



(Optional) Return to Brovil and let him know about Cicero 0/1 (Coven of the Skinwalkers)

Task Window Says: It looks like Cicero is still himself. You'll have to return to Brovil alone and let him know the good news. Hopefully Cicero can keep himself out of trouble this time.

You say, 'Hail, Brovil Pallivineg'

Brovil Pallivineg says 'That's wonderful news, though I fear for his safety wandering off like that again. I don't suppose there is anything that can be done to stop him though. He always was one to explore.'



For your 69th level spell:

You say, 'Hail, Brother Hidden Path'

Brother Hidden Path says 'Ah yes, Jarzarrad told me you were coming again Human. One of our acolytes located a scrap of parchement that radiates with dark energy. I believe it is another page of the Shadowspine tome. I have translated its arcane power for you, Jarzarrad has said that you will have need of it.'

Class - Spell/Skill
Bard - Skill: Dance of a Thousand Blades
Beastlord - Skill: Empathic Fury
Berserker - ????
Cleric - Spell: Chromastrike
Druid - Spell: Spore Spiral
Enchanter - Spell: Colored Chaos
Magician - Spell: Fickle Fire
Monk - ????
Necromancer - Spell: Corath Venom
Paladin - Spell: Silent Piety
Ranger - Skill: Warder's Wrath
Rogue - Skill: Balanced Blades
Shadowknight - Spell: Touch of Draygun
Shaman - Spell: Breath of Antraygus
Warrior - You'll get nothing and like it!
Wizard - Spell: Mana Weave



You can do any of these tasks over again by speaking with Brovil:

You say, 'Hail, Brovil Pallivineg'

Brovil Pallivineg says 'Welcome back _____! I can't tell you how much we appreciate your efforts to learn the fate of Cicero. You have the gratitude of all the gnomes here. If you ever want to go [back over] your adventures, just let me know.'
Submitted by: Saliny Ixxsaarr, Malus Imperium, Bertoxxulous
Rewards:
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Broken?
# Apr 26 2009 at 12:34 AM Rating: Good
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This broken for anyone else? We can't complete the second step.

"Search the Cocoon for any trace of Cicero"

We kill the 2 Guardians, named pops.

Kill named, Cocoon pops, and we open it and the damn Gnome pops out.

Follow him, he escapes, chest pops.

Fail...

Am I missing something?

************EDIT**********

I tried again (3rd time) but this time I pulled the Guards out before killing so Kalyth didn't agro as soon as he popped. And Bingo, worked easy.

Edited, Apr 26th 2009 7:06am by Darkplague
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Broken?
# Mar 03 2013 at 1:02 PM Rating: Decent
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Wish I had read this comment sooner - still seems to be bugged if you kill Kalyth where he spawns (which puts him right on top of where cocoon spawns). Without the update for opening the cocoon you won't be able to complete quest. Doesn't seem the guardians respawn either.

Make sure you pull him clear of the room - you will get an update at that point (before you kill him). After you kill him you will get another update and an aged cocoon spawns. Target it, /open and you will get your next another update.



Edited, Mar 3rd 2013 3:11pm by Romen
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Broken?
# Jan 01 2010 at 9:16 AM Rating: Decent
I had the same problem first time around. Thanks for tip Dark, worked except make sure you pull the named out of the room when you kill him for the update. just specifying a little. hh
New drop.
# Apr 20 2009 at 10:32 AM Rating: Good
12 posts
Chest dropped this
https://everquest.allakhazam.com/db/item.html?item=63713
for me today it was rescue cicero (Hard).
mercenaries
# Mar 07 2009 at 8:43 PM Rating: Decent
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Does anyone know if a mercenary healer will heal Cicero?
mercenaries
# Nov 25 2010 at 7:29 PM Rating: Decent
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Kinda late on my reply, but mercs will not heal anything/anyone outside of your group. Players and NPC's alike.
Easier now.
# Sep 04 2008 at 4:19 AM Rating: Decent
I 3 box this mission with 80 cleric, 77 bl, 77 wiz. All 3 are anguish type geared or less. invis to top name. Kill two mobs in room with him, then him. Med up. /open the cocoon to spawn npc. The key now if this is a hard mission for you is to not say Follow yet. Once you've opened the npc's cacoon he will attack any spiders that come close, but he won't start walking of and getting adds until you say follow. Havent timed this but you have atleast 5 minutes to say follow. I pull the two spiders outside, the roamer, and then run on up ramp to left and pull all three of these spiders. "Only two come at once". I pull them right into the name room and tank one or both and the npc owns these spiders. Watch his life then pull more down too him. You can take breaks as needed as the npc stays put. After top room is clear I say "Follow" and the fun starts. Mission isn't difficult now. Always watch npc's life and keep him alive. Other post on this mission are correct and very helpful on the rest.
tough mission.
# Aug 18 2008 at 12:19 AM Rating: Decent
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group makeup for this was sk, pally, cleric, rogue, bard, necro. all of us over level 70. we spent two hours just all of us getting inside the damn instance, and even there we had a half hour of pulls, adds, rezzes and med times. finally managed to invis the group up to the top, while killing roamers on our way.
you'll find, at the top of the ramp, a room with 3 spiders, and a room with 2 spider guardians, light blue to a 73. kill the two outside of the small hut, then kill the two spider guardians in the hut. put your group on the ramp in front of the final room. after the named spawned, i pulled the 3 spiders in the final room before engaging the named.
the named -CAN- be slowed, by a bard, even. he was an easy fight. after that, a cocoon spawns where the named dies, and the stupid *** gnome begins his jolly rampage across the zone.
its best to precede his stupid **** and pull the rooms in advance, or else you'll get 3 mobs at once. then he'll walk into the rooms and look at cocoons. the mobs that spawn from them are weak.
we had a problem with low mana the entire mission. since the gnome can't be mezzed , i found snaring him with Selo's constant chain and circle kiting him in a cleared room up the ramp while the group meds away from aggro range, was very effective. when he gets to ground level he'll head to the pillar in the middle with the 3 spiders, be prepared for this. from there he'll head to the exit.
cicero aggros????!??!?!
# Apr 12 2008 at 12:06 AM Rating: Decent
WTF is that all about? we wiped because we couldn't get aggro off of us, even after 15 or 20 wipes we couldn't shake it. What kind of person makes a quest mob aggro like that? or is this just me? And it was right from the time we popped him from the cocoon.
cicero aggros????!??!?!
# Jun 19 2008 at 1:13 PM Rating: Decent
Same thing happened to me a few days ago when I was doing it.I tried to run him to entrance but he walked all the way back up top then aggroed respawns I had killed 10 minutes before this.
cicero aggros????!??!?!
# Jul 24 2008 at 5:08 PM Rating: Decent
its working again i just did it.
Update
# Mar 19 2007 at 1:29 PM Rating: Decent
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Normal version of this mission gave us the chest reward:

Hive Dweller Mindguard
https://everquest.allakhazam.com/db/item.html?item=61520
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Update
# Mar 20 2007 at 8:27 AM Rating: Excellent
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Carnos wrote:
Normal version of this mission gave us the chest reward:

Hive Dweller Mindguard
https://everquest.allakhazam.com/db/item.html?item=61520


Updated, thanks.
Is there a Warrior Skill to be had here?
# Feb 06 2007 at 7:23 AM Rating: Decent
I don't see a Warrior Tome on the loot list.. Can I assume we don't get a Tome from this one?
Is there a Warrior Skill to be had here?
# Feb 06 2007 at 8:19 AM Rating: Decent
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correct
Is there a Warrior Skill to be had here?
# Feb 06 2007 at 9:13 AM Rating: Excellent
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DukeLatan wrote:
correct


Updated, thanks.
Is there a Warrior Skill to be had here?
# Feb 12 2011 at 7:32 AM Rating: Decent
Just did both 68.x and 69.x missions for warrior and others.
War got same Tome after 69.4 as the 69.5 reward: Commanding Voice. As it is no drop... deleted in my case but good to know you can select which missions you do for that reward.
Dialogues
# Jan 08 2007 at 2:28 AM Rating: Decent
You say, 'Hail, Brovil Pallivineg'
Brovil Pallivineg says 'Cicero is alive _____! With that note you found I'm sure of it. Since it seems our efforts to find him have been discovered, finding your [way to him] will be considerably more difficult. If you would like to take [revisit] your previous findings let me know.'
You say, 'way to him'
Brovil Pallivineg says 'The hive cocoons are hidden away in the hive, much like the hatchery is. You'll have to fight yourway back through there in order to reach that area. Be careful when you enter there. They may have placed traps in addition to guards to thwart any rescue attempts.'
You have been assigned the task 'Rescue Cicero! (Hard)'.
Dialogues
# Mar 20 2007 at 8:29 AM Rating: Excellent
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Kagonis wrote:
You say, 'Hail, Brovil Pallivineg'
Brovil Pallivineg says 'Cicero is alive _____! With that note you found I'm sure of it. Since it seems our efforts to find him have been discovered, finding your [way to him] will be considerably more difficult. If you would like to take [revisit] your previous findings let me know.'
You say, 'way to him'
Brovil Pallivineg says 'The hive cocoons are hidden away in the hive, much like the hatchery is. You'll have to fight yourway back through there in order to reach that area. Be careful when you enter there. They may have placed traps in addition to guards to thwart any rescue attempts.'
You have been assigned the task 'Rescue Cicero! (Hard)'.


Updated, thanks.
rogue reward
# Jan 05 2007 at 12:25 AM Rating: Decent
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Skill: Balanced Blades

Magic Item No Trade
Level Needed: ROG(68)
Skill: Offense
Mana Cost: 0
Combat Effect: Improves your companion's balance, causing them to be less likely to miss with melee attacks.
WT:0.1 Size: SMALL
Race: ALL

For some reason, he is giving me the same reward as the lvl 68 serie which the balanced blades tome...

Edited, Jan 5th 2007 3:27am by Leyka
rogue reward
# Feb 22 2010 at 5:13 PM Rating: Good
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No, he is just giving you your 68 reward again. You don't get a tome here for 69.
rogue reward
# Jan 05 2007 at 9:59 AM Rating: Excellent
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Leyka wrote:
Skill: Balanced Blades

Magic Item No Trade
Level Needed: ROG(68)
Skill: Offense
Mana Cost: 0
Combat Effect: Improves your companion's balance, causing them to be less likely to miss with melee attacks.
WT:0.1 Size: SMALL
Race: ALL

For some reason, he is giving me the same reward as the lvl 68 serie which the balanced blades tome...

Edited, Jan 5th 2007 3:27am by Leyka


Can anyone confirm this?
rogue reward
# Mar 16 2008 at 12:43 AM Rating: Good
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I too received the book "Skill: Balanced Blades" for this mission (16Mar08), and it states "You have already learned that skill" when I right click on it to learn it, but I do not currently have a skill listed as "Balanced Blades" anywhere in my ability list.
rogue reward
# Mar 16 2008 at 11:49 AM Rating: Excellent
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joethemaster wrote:
I too received the book "Skill: Balanced Blades" for this mission (16Mar08), and it states "You have already learned that skill" when I right click on it to learn it, but I do not currently have a skill listed as "Balanced Blades" anywhere in my ability list.


Sounds buggy, but updated.
rogue reward
# May 19 2009 at 7:01 AM Rating: Decent
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Rogues get nothing for the 69 series
Rescue Cicero! (EASY)
# Nov 24 2006 at 5:55 PM Rating: Decent
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Shroud your group down when you request the task. (shroud group to 65)

then take the shrouds off once the task window is open.

Edited, Feb 6th 2007 10:20am by DukeLatan
Hold that Gnome!
# Nov 18 2006 at 3:30 PM Rating: Decent
Finally, after 3 months wait I got this task done. We won on the first try, but not for trying to loose! We did an easy, so your mileage may vary.

Things I learned about this task:
1) Named summons, not sure about other mobs but didn't see them do it.
2) Cicero CANNOT be mezed. he was LB to me and could not be mezed by bloodcurdling shriek (necro mez) and gave back the "cannot be mezed" message.
3) cicero CAN be rooted!

Not sure about mind wipe, we didn't try on him. When the trouble hit the fan, I just rooted Cicero and kept him rooted for about 15 mins while we rezed back up, killed the roamer and got buffed up. After others had all invised and zoned to clear agro, i just FDd him off and on we went to finish.

Moral of the story: bring a competent necro.

Loketh 75 nec on Prexus
Hold that Gnome!
# Nov 21 2006 at 9:58 PM Rating: Decent
necro mezz is for undead...
Hold that Gnome!
# Nov 24 2006 at 5:17 PM Rating: Decent
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While necros do have an undead only line of mezzes, the bloodcurdling shriek spell he mentions is a long overdue upgrade to screaming terror. They work on any mob that is mezzable within the level limit.

Cicero is indeed not mezzable. He used to be, but was changed a while back. They way to control him now is with root and memblur.
Kayleth is slowable!
# Nov 17 2006 at 6:34 AM Rating: Decent
FYI Kayleth IS slowable. I did it on my box chanter.
kdgg
# Oct 14 2006 at 9:25 PM Rating: Default
i love EQ Quest so much!!!!!!!!!!!!!!!!!
Trash drop, Drachnid Leg
# Aug 27 2006 at 3:34 AM Rating: Decent
dropped for me from the first kill 69.4 normal.
Drachnid Silk String Bow
# Aug 06 2006 at 10:41 AM Rating: Decent
grrrr...

second time http://lucy.allakhazam.com/item.html?id=83828 has dropped from the hard chest.

where is my gd robe?! :(
drachnid focusing lens
# Aug 05 2006 at 1:25 PM Rating: Decent
http://lucy.allakhazam.com/item.html?id=83829

just dropped from hard cicero chest.
drachnid focusing lens
# Aug 05 2006 at 3:18 PM Rating: Excellent
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kahlelvisionary wrote:
http://lucy.allakhazam.com/item.html?id=83829

just dropped from hard cicero chest.


Updated, thanks.
Chest and Random Drop at Hard Settings
# Aug 01 2006 at 10:13 AM Rating: Decent
Crystalline Webbing of Diminishment from Hard chest.

Hive Cocoon Carrier Brace from a drachnid augurer as trash mob.
Any answer?
# Jul 03 2006 at 11:45 PM Rating: Decent
Quote:
Can cancel magic be cast on the gnome after he has been rooted and memblurred, with out causing aggro on caster?

Does anyone knows?
RE: Any answer?
# Jul 04 2006 at 1:29 AM Rating: Decent
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Cancel Magic causes agro. Not much, but some.
If you do it "After" the gnome is blurred, you will be on his hatelist.
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RE: Any answer?
# Jul 04 2006 at 4:47 PM Rating: Decent
Thank you :3
Dropped sword of trash mob
# Jun 11 2006 at 6:17 PM Rating: Decent
After killing Kalyth, the Keeper we killed a drachnid infiltrator outside that pod room and he had a Tainted Sword of Blood on him! WOOT! Submitting picture right now. (You can see it on my magelo too.)

1H Slashing Delay:29
DMG: 44 Dmg Bonus: 15 AC:12
Effect: Chaotic Strike I (combat)
STR: =12 STA: +13 WIS: +9 INT: +9 AGI: +10 HP/MANA/END: +125
SV DISEASE/MAGIC/POISON +15
Recommended Level of 70. Required lvl of 63.
Class: PAL/SHD
Race: ALL
Slot 1, type 4

Edited, Sun Jun 11 19:19:47 2006
Hint
# Jun 11 2006 at 2:17 PM Rating: Decent
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He will assist on any spider nearby, and even do so before he is made mobile by saying follow.

That was a hint.
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Cancel Magic?
# Jun 02 2006 at 8:28 AM Rating: Decent
Can cancel magic be cast on the gnome after he has been rooted and memblurred, with out causing aggro on caster?
New drop
# May 24 2006 at 5:25 PM Rating: Decent
Dropped a drachnid signet sheild in chest today on normal, not in database and I didn't win so I don't know stats.
RE: New drop
# May 25 2006 at 10:46 AM Rating: Good
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Added, thanks.
this stuff
# May 08 2006 at 1:04 AM Rating: Excellent
have ench with 70 mezz... go to top spawn named like other post said he is unslowable.. then u can just follow gnome when we walks into room...ench should be able to mezz 2 mobs rooms have 3 in them... if repops in way just kill em again.. i waited till wonderer repoped from named room and killed it plus the 2 guards out side then i did /say commands for gnome to make him move to top room the key to this mission is a pally.sk imo spell arrgo fast
before mob gnome is on is dead... break mezz on another mob next to it so gnome doesnt wonder off same thing till room is dead... then he goesopens a cacoon and spawns one more
same thing for first top 2 rooms

last 2 rooms he skipped we just killed wonderer so we didnt have to clear those.. when hes at bottom of ramp u can either pull middle 3 mobs to u or u can root gnome and pull those 3 (some reason mob ignored when we pulled right next to him and we wiped cuz he ran into more mobs....

so next time im rooteing that little man then pullin middle then memblur him 3 times with cleric spell and then go on to out

if ur gonno task add someone do it right before he zones out or u can root him task add and memblur him fast


thats my 2cp

kaylord
RE: this stuff
# May 17 2006 at 12:22 AM Rating: Decent
lol ok let me clear it up for those who dont have comon sence ha 70 mezz mezz above 70 enchanters get it at 69 bards get it at 70 but easier for enchanter to mezz the adds sometimes u can get over 2 or 3

hope that clears it up for somepeople lol
RE: this stuff
# May 14 2006 at 5:18 PM Rating: Decent
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Quote:
have ench with 70 mezz


No such thing. Bards get a mezz at seventieth level, but Enchanters don't.
RE: this stuff
# May 08 2006 at 1:10 AM Rating: Good
if u do this strag it took us 45 mins to get all there and buffed (someone got lost) and took 5 mins to get to top an dmake sure all rdy and 20 mins to get to bottom so short mission if u know were its at really (NE instance on map) not top one the one on the east side above zone in a lil off living bridges .... to get there u can either lev or u can do it another if u get bugged there like me and fall ... go down 2 ramps in tower... before u go down all the way on second ramp u see a tunnel... (this is were i always see a see invis sometimes its not) but wait for wonderer to walk and see if its see invis if its not good for u if it is wait for it to walk away from tunnel and run past it (or have a bard in there and mezz it while u run past) also in that tunnel theres is a web sometimes it will be a trap snare u and make u lose invis so careful and watch out for it if thers a mob wonderer ing there wait for it to move away before u go past it... then u go up spirals half way get on bridge then go first right and there you go... gratz
Info
# Apr 03 2006 at 7:13 AM Rating: Excellent
This is considered to be one of the harder missions by some, but a good strategy can make this one of the easiests.

First of all, you don't need a mezzer really. Of course it helps, but it's no MUST have. You will need a memblur class, but since most groups have a cleric anyways, you're good to go.

Invis up to the top, like everyone says. On the top, don't bother clearing the siderooms. Just clear the wanderers and then the 2 guards outside the middle room.

Clear the mobs inside the middle room, make sure to pull them onto the walkway, so that you can med up before the named, and not have him pop right on you.

Pop the gnome, and follow him out. He will go left (up) first. Now here's the trick... Don't wait for the gnome to enter the top room. Instead, pull one of the 2 closest spiders out (with snare preferably). 2 mobs will come, root park one, kill the other.

Now let the gnome go into the room, kill the last mob and open the pod to pop another (and kill it).

The same deal for the next room... when the gnome is halfway down the walkway towards it, pull the front mob (2 will come), root park one etc etc...

The rest of the way down is not so hard... just make sure you pull the wanderer in the middle walkway before you pass the 3rd room. You don't want the gnome to agro that wanderer right outside that room!

When you're almost at the bottom, pull the mobs from the middle of the ground floor onto the walkway. This will make your final fights in the center easier.

If the gnome get's low on health, root park it and let it regen.

This strategy works 100% everytime I try it...
I hope it will do the same for you...


PS. I noticed that hard mode also repopped the mobs quicker, can someone confirm/deny this?
Info
# Jul 05 2006 at 6:30 AM Rating: Decent
Thanks for this post. Gave me a concrete idea on how to success this mission without a *mezzer*.
We went with a group of six: WAR/CLR(box), BST(me)/DRU(box), CLR & NEC.
Followed all your notes but added the BST pet pulls to clear each room, DRU & NEC were rooting and distracting Cicero while the rest kept working on keeping the tank up :3
The only hairy part was after killing the named and clearing the upper room from there, some repops got us so we had to deal with 2 & 3 mobs hitting tank and me >,<
Hope this helps as well. Pretty easy if everyone works in team :3
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