Access to Dreadspire Keep  

Quest Started By:Description:
Maximum Level:125
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Quest Items:
Related Zones:
Related Quests:
Era:Depths of Darkhollow
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Sep 27 23:24:38 2005
Modified: Tue Dec 5 05:21:04 2023
Anyone at least 70th level (Be level 70+ AND Secrets of Faydwer has been unlocked for at least one month) is automatically granted the key to Dreadspire Keep. The information here regards the ACTUAL flag, as it was prior to the minimum level requirement introduced.

Completing this series of missions will make the Dreadspire Keep zone available to you.

**WARNING: When completing these tasks make sure nobody is zoning, LD, etc or they will get bugged and not get their reward nor credit for the mission.

**NOTICE: Unlike the spell sets that involved mission arcs from 1 NPC, these quests all have a unique quest giver and no "obvious" link to each other. Everyone must complete these tasks to gain access to Dreadspire Keep, consider it a "signet quest".

Scavenger Hunting

Mission Giver: Treddlehoop
Mission Type: 1-Group
Starting Zone: Corathus Creep
Instance Zone: None

Find the gnome Treddlehoop in Corathus Creep (located at the crash site). Hail him and say "shopping" to get the task. You need to collect 4 items for him:

* A silk gland from the yellow /con spiders out on the living bridges in The Hive and inside the cocoons. There is a safe camp on the living bridges, just go all the way up (without going into the hives themselves). Pull spiders till you get your drop.

* Kill "Deep Orcs" in Stoneroot Falls until you loot two Chopping Swords. These are a random drop on any Deep Orcs in the zone.

* In the Ruins of Illsalin, you will want to pull the Shilliskin located near the "throne" area. This is the southern most building in the zone. You need to levitate across or scale the wall to enter. The item you are looking for is a Shiliskin Tentacle Cluster.

Once you have the four items, return to Treddlehoop and turn them in as per the task manager. You will receive Treddlehoops' Signature Monocle and some clues to what else he is looking for...

Well, thank you very much! These will be handy. Here, take this. It's one of my specialty products. I only give them to my friends. I make these for folks because I worry that they can't see things clearly. Why, when I became a gnomework I found that my lenses were far superior to my old eyes. With a good monocle someone like you will have some idea how much better your sight can be! In fact, maybe you'd be interested in helping me with my experiments to create a better version of my monocle? Of course, you would need to find better parts than I have available here and there would be no guarantee that it would work. If it does, though, you may have the product. Are you [interested]? If you're not interested now, just come back and we can work on this later, but bring that monocle I gave you, I might not be able to remember who you are, most fleshlings look the same to me these days.

You say, 'I am interested'

Treddlehoop says 'Ah, yes. Well, a monocle is made of three simple parts. I'll need a [rim], a [chain] and a [lens]. Of course putting these pieces together and grinding a proper lens aren't as simple as I make it sound.'

You say, 'what rim?'

Treddlehoop says 'I need some material to make a nice sturdy lens rim. I've heard rumors that back in the day the Shiliskin made fine jewelry that was completely resistant to the effects of water and general erosion. And, well, they wear jewelry on their face-tentacle-things for formal occasions. I have been thinking that a ring like that would be a great monocle rim, with some adjustments of course. If you can find such a piece of jewelry it would be a good start. If you find a likely item come and tell me what you've found. I'll be able to tell if you've got something that will work.'

You say, 'what chain?'

Treddlehoop says 'The chain is more than just decoration for a monocle. It must be sturdy to prevent losing the eyepiece as well as decorative. Many also forget to provide enough chain to allow for taller wearers or those with a desire to drape their chain. In any case, for this experiment I think we'll want something special. I know that my own people, the fleshy ones especially, are very good at making such chain. I suppose you might find something worthy from them, though convincing them to part with it might be difficult. Luckily, we've seen plenty of Gnomes run through here since we were discovered. I fact, Mazil is caring for one right now. Come and tell me what you find and I'll let you know if I can use it.'

You say, 'what lens?'

Treddlehoop says 'Obviously the lens is the most important part of the monocle. See if you can find something special. Obviously it must be made from a substance that is clear and has the properties of glass. But I also want something that will magnify things. It would be even better if it had other properties I could put to use. I wish I could tell you more. Just come by and give me the name of what you've found that might work and I'll be able to tell you what I think about it.'

The Lost Notebook

Mission Giver: Brovil Pallivineg
Mission Type: 1-Group
Starting Zone: Corathus Creep
Instanced Zone: The Hive (Instanced Version)

**NOTE: This is the same quest used in the mission for the level 69 DoD spell/disc. You can choose to do normal or hard; they both give your key part.

The zone-in for this mission is in Stoneroot Falls. Kill the monsters throughout the zone for the items you need (we got all of ours clearing the top level spiders as well as spiders just inside the 2 obelisks). On a semi-rare basis they will drop portions of a notebook. You need to collect all nine pieces to complete the mission. There are no respawns in this instance and the mobs do not summon (can be kited).

Once you have beaten the mission, aside from the mission personal reward, you will receive Spectacular Image Enhancing Prism, the 2nd part of the Dreadspire Keep Key.

The Lost Gnomes

Mission Giver: Mazil Hibbinap
Mission Type: 1-Group
Starting Zone: Corathus Creep
Instanced Zone: The Hatchery (inside The Hive)

This mission is pretty simple, head to the Hatchery entrance, zone-in and begin to pull spiders. There is no repops in this instance of the zone. As you kill spiders, open the cocoons, randomly a gnome will pop out of the cocoon. Say, "follow" to them and lead em to the zone-out for credit. You need to do this 4 times. Sometimes, your gnome won't make it, he'll turn into a spider, that is fine, kill the spider and you still get credit. That's about it, once you beat the mission you will receive Gold and Platinum Twined Necklace, the 3rd part to the Dreadspire Keep Key.

Deserting the Ranks

Mission Giver: Zahn
Mission Type: 1-Group
Starting Zone: The Undershore
Instanced Zone: The Nargilor Pits (Ruins of Illsalin)

Zahn can be found on the shore north of the JTP camp. Hail him and choose his "group" option. He will give who ever gets the task a shawl that is used later in the mission.

Head to the Ruins of Illsalin and zone-in to your instance, The Nargilor Pits. Clear the mobs in the zone until you reach the Guardian of the Pit. Once you have killed him you need to find a randomly placed "ornate chest" in the zone (a tracker is handy). Open this chest and loot its contents. This is your "key" to the door behind the named.

Enter the final room, move quickly to the left corner (hug left wall in the room). You will get spammed with some emotes and begin to be attacked by single mobs (auto-aggro). The person receiving auto-aggro seems to be the person who opens the door, so plan ahead.

While this is going on, follow the quest information and turn the shawl into any of the corpses in the final room (do this as soon as you can). Also of note, Emperor Draygun will spawn and roam the room. He isn't attackable and just roams around and summons the dead shiliskin to life (hence you being attacked). After approximately 10 mobs, you will get jumped by 3 at once, 2 x legionnaire and 1 x captain. Kill the captain and loot his item to finish the mission. The captain also drops your loot "reward" for the mission. Return the drop from the captain to Zahn to complete the task.

When you beat this mission you will receive Golden Shiliskin Tentacle Ring, the 4th and final part to the key as well as a gem for the Shattered Blade quest and a personal reward (shoulders for melee and a range for casters).

In short, you need to do these 4 missions above and receive 4 items. Once you have all 4, go to Treddlehoop and turn them in. You will then receive Treddlehoops Wonderful Monoculor Seeing Device, which is they key to Dreadspire Keep.

Treddlehoop takes the items and examines them. 'These will do nicely, very nicely.' He pulls out several odd-looking tools and begins to pry at the ring. Eventually he snips it in half with a very large and dangerous tool. He works on the chain until he gets it into a shape he seems to approve of then takes out a rough looking stone and a very fine file and starts hammering and filing on the prism. It is surprising that he doesn't break it. Instead he trims and files it into a circular shape and slides in into the ring. He bends the ring until it fits snugly around the lens, then briefly turns his back to you. You see flame jetting out from his midsection for a few seconds. When he turns back to you he is polishing a completed monocle, which he hands to you. 'This is a wonderful device. I believe it will serve you well. Keep it with you, you never know when you'll need such a thing. Keep your eyes open for better lens material. Tell me if you find anything that you think might make it better.'

The zone-in for Dreadspire Keep is located in the Hive. Work your way out to the living bridges and enter the most northern "hive". If you have maps, this hive is marked with a ??? on it. At the top of that hive is a door, click it and your in Dreadspire Keep (first time you enter you must have the device in your inventory). Be careful, however. There is a very nasty named that also roams this hive. He can max hit around 6k, flurry and root proc! If your careful, you can watch his pathing and slip by.. he see's invis AND SOS.

You are looking over the object when you suddenly remember the monocle that Treddlehoop made for you and the words he said, 'you never know when you'll need such a thing.' You place the monocle over your eye and you can immediately make out a magical pattern. You place your hand at the center of the pattern and you open the portal. Now that you've seen the pattern you know that you will always be able to find that spot again.

You have entered Dreadspire Keep.
Submitted by: Tasahof of Dragon Army, The Tribunal Server
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Post Comment
# Feb 14 2021 at 1:26 AM Rating: Good
356 posts
if you hail Treddlehoop before turning in the pieces it says:

Treddlehoop looks around as if seeking something that he has lost. Then he seems to remember who you are. 'Oh, yes! Are you [interested] in helping me make that monocle now?'


You say, 'interested'

Treddlehoop says, 'Ah, yes. Well, a monocle is made of three simple parts. I'll need a [rim], a [chain] and a [lens]. Of course putting these pieces together and grinding a proper lens aren't as simple as I make it sound.'

after turn in, it will act like you're ready to do the scavenger hunt mission again and it will assign you the task if you say the keyword shopping
Fennin Ro (now Cazic Thule)

Qrow Magnon
85 Outrider
Dragonriders of Norrath
Fennin Ro
# Jan 29 2008 at 7:11 PM Rating: Decent
[ ]Dreadspire Keep Access: Treddlehoop: Corathus Creep
[ ]TH.1 Scavenger Hunting ( ) Treddlehoop's Signature Monocle
[ ]69.1 The Lost Notebook ( ) Spectacular Image Enhancing Prism
[ ]MH.1 Lost Gnomes ( ) Gold and Platinum Twined Necklace
[ ]ZN.1 Deserting the Ranks ( ) Golden Shilskin Tentacle Ring
[ ]Treddlehoop Turn in ( ) Treddlehoop's Wonderful Monocular Seeing Device

Welcome to DSK, the first stop in your DP flagging :)
Deserting the Ranks key
# Nov 18 2007 at 7:24 PM Rating: Decent
If u have an awesome Rogue w SoS and Escape(like myself, lol), then u can stealth to the underwater room with the ornate chest w the key. Back all the way against the wall and target the chest( will show on map where it is). type /open and then shift+click it ASAP to loot the item(key). then ull be aggroed by a couple sucky *** worms, and then u pop escape and then sneak/hide ur way back to saftey and save group 45 min of clearing!! u dont haev to wait till after named kill to do this. I did it while waiting for everyone, saves a bunch of time. ROGUE POWER!
No Tracking
# Aug 29 2007 at 7:57 PM Rating: Decent
You can no longer track the chest that is inside of the task: Deserting the Ranks. My lvl 75 ranja could not track the chest from any point in the zone. I had to death run to find it since it was not trackable.
# Jul 04 2007 at 2:18 PM Rating: Decent
19 posts
I have seen instances when you walk through the webbing hanging in the living bridge tunnels you become visible and need to reinvis.

70 rogue on the tribunal
"Easy" access to DS zone in
# Jun 29 2007 at 10:29 AM Rating: Good
48 posts
Zone into hive and climb up cliff to your left as always--Takes a bit. From the highest point, float across toward the living bridge, but don't go on it. Instead go to the pillar/tower on the right (above the entrance to the instanced zone) and climb up as high as you can go. From there you can con the roamers on the highest and last part of the living bridge and time your arrival there accordingly. Now you can float over to the highest and last part of the living bridge. Make your way to the highest entrance to the last hive and run in past a few mobs to zone into DS. EASY! Safo, 75 enchanter, bertox
RE: "Easy" access to DS zone in
# Jun 29 2007 at 5:07 PM Rating: Decent
1,087 posts
Or get a formal dinner invitation. Then you can just click in at the statue in stoneroot.

Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
Desert the ranks
# Jun 21 2007 at 9:13 PM Rating: Decent
Just wiped on last room when Named is roaming around popping up the dead. As we wiped he banished us to the Guild Lobby maybe because I was bound there. The mission resets on wipe. Confirmed
Description Inaccurate
# Jan 10 2007 at 12:43 PM Rating: Decent
In regards to the reference at the name mob that wanders near the zone in to DSK,

he see's invis AND SOS.

he see's invis but does NOT see sos. Have taken rogue through many times and stood right on his head, conning indifferent.
Description Inaccurate
# Apr 12 2007 at 2:37 PM Rating: Decent
sorry... but yes, he does see SoS
Lost Gnomes
# Nov 01 2006 at 12:22 PM Rating: Decent
15 posts
The Lost Gnomes mission is not the same as in the 69 spell/disc arc. Completely different missions. Similar in nature.

Edited, Nov 1st 2006 at 12:25pm PST by Exangellic
# Mar 11 2006 at 3:51 AM Rating: Decent
Have any been seen to drop in the spell mission instance 69/1/2?

RE: 69/1/2
# Mar 11 2006 at 10:07 AM Rating: Decent
I've done 69.1 on hard about ten times, never seen the gland drop in there, but we always only kill the field and towers, not up on the bridges.
scavanger hunt
# Feb 06 2006 at 1:04 AM Rating: Decent
24 posts
Drachnid silk gland off a drachnid hivetender . . 4th mob pulled and dropped the piece for scavanger hunt
# Dec 23 2005 at 6:48 PM Rating: Default
Correction, upon checking my bank bags about 100 times i do have the item, sorry for wasted post space.
missing part?
# Dec 23 2005 at 6:46 PM Rating: Default
hello, i had done the "lost notebook" group task and only recieved the mask you get plus credit for completing it, i did not recieve the spectacular image enhancing prism or anything like it, any ideas?
Great quest
# Dec 13 2005 at 10:10 AM Rating: Decent
Just got my access today - Wooot Me! The experience on these quests is equal to or better than Riftseekers and makes these quests well worth the time. The loot is okay, but being a member of one of the top raiding guilds on my server, it is useless to me - except for the Hivegrime Stone of Thinking which is a reward for the Lost notebook quest.

IMHO this is one of the best quests for access offered! I would rather do these types of quests than the Signet hunting type, like in the Anguish access.

Small hint on the lost Gnome - clear from the entrance inwards and when a Gnome pops he can walk himself out!

Edited, Tue Dec 13 10:11:28 2005
RE: Great quest
# Jan 06 2006 at 8:58 PM Rating: Default
dont mean to bash you or anything, but if your bragging about not needing that loot and your in a top raiding guild..why do you STILL need mana regen? im not even halfway into game and i have FT38. Dont see why youd need 2 extra mana regen lol
RE: Great quest
# May 22 2006 at 4:05 PM Rating: Decent
276 posts
sony kinda slacked on mana regen at that point, so people still need those. trust me, by the time you get past your "halfway through the game" point (which i really dont understand, since there is no END to the game, you cant complete everything before they release new things) you'll realize that you lost alot of your FT38 that you once had. Also, demi-plane has a zone wide AE that sucks stats resists mana regen and regen ... 'tis fun! this helps alot for that if you're over the cap ... the AE bumps you down but you still have some buffer FT <3

Edited, Sat May 27 14:03:19 2006
Entire group access?
# Nov 22 2005 at 1:07 AM Rating: Decent
2,603 posts
At first this looked like you could tag along on just the 4th quest and get DS access.

At the time of this posting it wasn't clear. However -- each group member gets a part of the Dreadspire Key from each task.

Edited, Sun Nov 27 03:37:39 2005

1st Mission
# Oct 28 2005 at 5:50 AM Rating: Decent
86 posts
Is this a timed mission or unlimited?
RE: 1st Mission
# Dec 17 2005 at 5:59 AM Rating: Decent
scavenger hunting is unlimited.
RE: 1st Mission
# Mar 19 2006 at 1:30 AM Rating: Decent
I just completed scavenger hunting and it was not unlimmited. Was a standard group task. Took us about 2 hours to get everything
RE: 1st Mission
# Feb 06 2006 at 12:37 AM Rating: Good
1,312 posts
I think a bug causes any shared task to abort after 24 hours -- happened to our Scavenger hunt mission when we tried to span it over 2 days.
RE: 1st Mission
# Sep 24 2007 at 3:38 AM Rating: Decent
128 posts
you only have 6 hours.
RE: 1st Mission
# May 24 2006 at 12:28 PM Rating: Decent
Yes the unlimited is not correct. best to to in about 4-5 hours depending on drop and mission :)
Lost Gnomes
# Oct 05 2005 at 10:25 PM Rating: Decent
Hsd instance zone The Living Larder
Entrance text
# Sep 30 2005 at 5:16 PM Rating: Excellent
151 posts
Click the door and you get:

[Fri Sep 30 22:23:02 2005] You are looking over the object when you suddenly remember the monocle that Treddlehoop made for you and the words he said, 'you never know when you'll need such a thing.' You place the monocle over your eye and you can immediately make out a magical pattern. You place your hand at the center of the pattern and you open the portal. Now that you've seen the pattern you know that you will always be able to find that spot again.
[Fri Sep 30 22:23:03 2005] LOADING, PLEASE WAIT...
[Fri Sep 30 22:23:37 2005] You have entered Dreadspire Keep.

I had monoculor in inventory but not on pointer. Doesn't show up on keyring, so some flag I guess

Edited, Fri Sep 30 18:25:56 2005
RE: Entrance text
# Oct 07 2005 at 6:46 AM Rating: Decent
heh nm wrong reply

Edited, Fri Oct 7 07:53:58 2005
# Sep 29 2005 at 11:54 AM Rating: Decent
ok doesnt the Spectacular Image Enhancing Prism drop from the lost gnome mission or am i backwards.
# Sep 28 2005 at 1:38 AM Rating: Decent
34 posts
I thought they said dread spire was going to acessable to all. Or is it just that anyone can do these?
RE: hmm
# Feb 13 2006 at 4:31 PM Rating: Decent
At what level can you add a player in? some of the rewards would be good for a friend.
RE: hmm
# Sep 30 2005 at 3:30 PM Rating: Default
Well, I'd imagine that you gotta be a certain level and have a certain quality of gear ... but "anyone" of the right level can get dragged through a PoJ trial, I'd expect that eventually dragging people through these 4 missions will start to happen.
RE: hmm
# Sep 28 2005 at 10:49 AM Rating: Good
27 posts
Ok Riftseekers is open to everyone lvl 69 and up, does that mean anyone lvl 69 is capable of beating the content there? Plain simple and Blunt if you cant beat the missions to get in the zone you prolly cant kill anything there anyway.
RE: hmm
# Sep 29 2005 at 1:25 PM Rating: Default
RE: hmm
# Sep 28 2005 at 8:31 AM Rating: Default
I guess they think not requiring raid content to achieve this means it's "accessable to all" ...
RE: hmm
# Oct 01 2005 at 3:00 PM Rating: Decent
Its 1 zone out of many in the new expansion. Why should the people who have been playing for years and invariably have better equipment and more aas not be allowed some sort of challenge? There are tons of zones that appeal to casual gamers in the recent expansions,
the higher end dont want to be bored with stuff that is easy to them all the time.
RE: hmm
# Oct 20 2006 at 11:26 PM Rating: Default
This replaces TIME for easy gear up for new raid guildies.
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