DoD Level 68 Spell #1: A Rogue's Trust  

Quest Started By:Description:
(From 1 rating)
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
  • Spell
Time Limit:06:00:00
Faction Required:
Free Traders of Malgrinnor (Min: Apprehensive)
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Depths of Darkhollow
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Sep 19 20:49:57 2005
Modified: Sat Jun 11 15:49:15 2022
This is the first task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).

You say, 'Hail, Kelliad'

Kelliad looks around confused before saying, 'Ilsuras? Is that you?"

Kellaid looks closer at you and says, 'You're not Ilsuras. I thought you might have been him. He was one of our trusty scounts and he has been [gone] awhile now and the longer that he is missing the more worried I get.'

You say, 'Gone?'

Kelliad says, 'I'm not sure that I aan [trust you]. Perhaps in tiem I might be able to trust one such as yourself but you have done nothing to allow me to trust you.'

You say, 'You can trust me'

Kelliad says 'I want you to prove that you are what you appear to be. Outside the city of Xill you will find a great scout that goes by the name of Meldrek. Speak with him and he will show you a way into Xill. When you enter Xill, the wall will be protected by guards. Kill them and bring me back 4 of their hearts. Are you willing to [do this job] for me?'

You say, 'I am willing to do this job'

You have been assigned the task 'A Rogue's Trust'.

You have come across a strange being in Kelliad. He does not trust many of his own kind, let alone strangers. You must complete this task to gain his trust.

Seek out Meldrek and ask him about an alternate entrance into Xill 0/1 (Stoneroot Falls)

Go south along the shore to +210, -1845.

You say, 'Hail, Meldrek'

Meldrek says 'Duck down _____, before you are seen. This area is crawling with drachnids. What can I help you with?'

You say, 'Where is the alternate entrance to Xill?'

Meldrek pauses for a second then turns and says, 'How can I put this, Kelliad has lost touch of reality. I will help you enter Xill but I can't be responsible for you after you enter. Do you [wish to continue] with this adventure?'

You say, 'We wish to continue.'

You have entered Stoneroot Falls: The City of Xill.

You enter an instanced version of Stoneroot Falls. You appear before Meldrek, who will send you out of the zone if you ask him.

Explore the front gates of Xill 0/1 (Stoneroot Falls)

If you have a map, it's pretty obvious where this is: To the south and west (as you would head to The Hive).

Lay waste to twenty-five drachnids 0/25 (Stoneroot Falls)

Simple enough: Kill any 25 drachnids in the zone. They come in several classes (including shaman) and are charmable. Some have an AE called Dark Venom Spray, can proc Puncture and Vile Web, and can hit for up to ~1,200 (average of 600). They are "mostly" slowable.

Tear out four drachnid hearts for proof of their deaths 0/4 (Stoneroot Falls)

You'll come across plenty of these. Keep four of them to update the last step in the task.

Return to Kelliad with the drachnid hearts 0/1 (Stoneroot Falls)

You say, 'Hail, Meldrek'

Meldrek says 'This is as far as I go. When you complete your objective for Kelliad return to me and when you're [ready to go] I will make sure you have a safe return back to Kelliad.'

You say, 'We are ready to go.'

Hand in the four hearts to Kalliad to finish the task. Priest and caster archetypes receive a Pain-Infused Mask. Melee and hybrid archetypes receive a Warped Mask.

You have completed the task for Kelliad. Speak with him to explore the city of Xill further.

Near the gates of Xill at -785, -700 is "a dark mystical chest". This can be opened after you've killed the 25 drachnids and contains one loot item.

Completion of this task leads into the next task in the series, "Scouting the City".
Submitted by: Henora, Drunken Tsunami
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Faction required
# May 30 2022 at 9:26 AM Rating: Excellent
25 posts
Minimum faction required Apprehensive with Free Traders of Malgrinnor
Greater Spiked Staff
# Feb 27 2010 at 12:38 AM Rating: Decent
18 posts
Trash drop off a Drachnid, "Greater Spiked Staff"

85 Ranger of the Rathe
# Jan 25 2009 at 6:34 AM Rating: Decent
10 posts
Some of the posters below seemed a little unclear so let me offer some insight after performing the mission for the first time with a pair of level 72 casters and their mercs.

The Drachs that are in the instanced zone DO respawn, about 20 minutes. They are slightly tougher than the normal drachs in the non-instanced version. Some see invis. They are in the usual places outside the city, but some of them are missing. I'd estimate about about 15 of them are in the zone altogether. I only peeked my head into the city though, and it appears empty, but there might be some deeper in inside the buildings... I doubt it though.
Task Stages
# Jan 17 2009 at 1:13 PM Rating: Decent
57 posts
A Rogue's Trust

Seek out Meldrek and ask him about an alternate entrance into Xill []
Explore the front gates of Xill []
Lay waste to twenty-five drachnids []
Tear out four drachnid hearts for proof of their deaths []
Return to kelliad with the drachnid hearts []

No faction hits for killing Drachnid's

Can kill any Drachnid, did all my killing south of Meldrek after bard got the Explore the front gates of Xill update.

Apon Hailing Meldrek:

Meldrek says 'This is as far as I go. When you complete your objective for Kelliad return to me and when you're [ready to go] I will make sure you have a safe return back to kelliad.'

You say, 'ready to go'

Meldrek says 'I'm glad to see you made it back safely. Follow me, let's move quickly so I can safely get you back to kelliad.'

You are teleported out to /loc pos 60, -1884, 4

Edited, Jan 17th 2009 4:14pm by Chatwiththisname

Edited, Jan 17th 2009 4:19pm by Chatwiththisname
02 May 2008
# May 02 2008 at 6:57 PM Rating: Decent
41 posts
Gates of Xill
/loc -832, -723, 39

Any Drachnid counts for quest

Light/Dark Blue @ level 75

No faction from killing a_drachnid
Dead Rogues do Pally DPS.
02 May 2008
# Jul 25 2008 at 12:21 AM Rating: Decent
72 posts
Aye, any of the spiders ya see count for the quest. Doing this quest right now.
How do you get to Stoneroot Falls?
# Jan 03 2008 at 10:59 PM Rating: Decent
lemme know..
Location of'explore the front gates of xill'
# Dec 14 2007 at 7:14 PM Rating: Decent
32 posts
myel: 3) Explore the passage to Xill in the Instanced Stoneroot zone. It is at ground level near the Hive entrance, a long hillside-to-hillside wall that you can't miss. The passage is the one tunnel in that wall. The guards did not see invisible when I did this mission. Step inside this passage and the mission is updated

I was expecting something knew. i floated over the described wall looking for a different scene, not thinking that was the wall. The location is -840, -760, 30 for other challenged people like myself.g there were several see invis mobs around including at that very spot.
# Oct 10 2007 at 10:15 AM Rating: Decent
618 posts
You have to give the 4 hearts to Kalliad the quest giver. NOT to Meldrek.
Antonius Bayle
# Aug 02 2007 at 10:24 PM Rating: Decent
Do you have to do the missions in order to get the spell?? cause i did #5 and im really hoping i dont have to do it again in order to obtain the spell i need.

Twinked, 75 HuntMaster, Ec'i
RE: ??
# Aug 03 2007 at 4:32 PM Rating: Decent
1,087 posts
Don't have to do them in order.
Will be able to get the spell when you complete them all.
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
Getting mission
# Jan 06 2007 at 4:15 PM Rating: Decent
21 posts
I have a 64 warrior. Got her grouped with a 74 and a 73 so that average is a bit over 70. I tried to get mission with the warrior but Kelliad did not give it.

Is there a minimum level to get the missions? Or is it faction (Kelliad was dub)? Or do I need a full group?

Any info is appretiated, thanks
This dropped off a trash mob
# Dec 15 2006 at 11:30 AM Rating: Decent
Greater Spiked Staff

Lore Item
No Trade
Magic Item

Slot: Primary
Skill: 1H Blunt
Armor Class: 15
Damage: 12
Attack Delay: 20
DPS: 7.2
STR: 12 DEX: 6 STA: 6 AGI: 6 INT: 12 WIS: 12 Hit Points: 145 Mana: 145 Endurance: 145 SV Fire: 5 SV Disease: 12 SV Cold: 8 SV Poison: 12 SV Magic: 8

Recommended level of 68
Weight: 1
Size: Small
Race: All

Augment Slots:
Slot 1, Type 4:

Rend: Tears the flesh from your target, causing between 932 and 855 damage.
Casting Time: 5 seconds

This dropped off of a Drachnid in an easy mission. I was the Lucky Cleric who won the roll. It's sweet when this thing proc 2 or 3 times in a row.

Edited, Dec 15th 2006 2:42pm by DaxxDarkwatcher
This dropped off a trash mob
# Jul 12 2008 at 8:05 AM Rating: Decent
i just got the greater spiked staff from trash mob as well in this mission... gave it to my baby mage. not to hard to figure out if you get one in mission or not just look for draknid with a big black spiked club :D
which spells?
# Jul 18 2006 at 12:55 AM Rating: Decent
When you complete the spell arc, do you get ALL the spells for that level or just 1?
which spells?
# Nov 16 2006 at 12:22 PM Rating: Decent
You get just 1 spell from completing the series.
Is there a way to "Recall" the mission?
# Jun 18 2006 at 12:43 AM Rating: Decent
Is there a way to recall what missions you may have done? Much in the way like PoP Progression?
Is there a way to "Recall" the mission?
# Oct 23 2007 at 10:27 AM Rating: Decent
134 posts
no if you didn't do them in order. If you done them in order, you can talk to the NPC and he will only give you the tasks you done +1 aka if you done the 1st 2, you will see 3 in the list. If you done them all, you will get another text from the NPC
Trouble Getting Back In
# Jun 16 2006 at 12:47 PM Rating: Decent
75 posts
Done part of this quest 2 times, but today I am getting thsi message when talking to Meldrek "A strange magical presence prevents you from entering . Its too dangerous to enter at the moment". WTF is that supposed to mean? I had 5 hearts, but only killed 12 of them, thought maybe I could not have the hearts and destroyed them but still receive the message. Any Ideas.

Trouble Getting Back In
# Jul 10 2006 at 9:09 PM Rating: Decent
it may mean the instance is not yet created...I get that a lot when I try to enter an instanced zone too quickly or wait too long and the instance de-pops. Try waiting a minute or two then trying again so the instance can load again.
The mission can be confusing so this may help
# Jun 06 2006 at 2:44 PM Rating: Decent
1) Hail Kelliad in the real Stoneroot zone to get the mission "A Rogue's Trust".
2) Hail Meldrek in the real Stoneroot zone, to get transported to the Instanced Stoneroot zone
3) Explore the passage to Xill in the Instanced Stoneroot zone. It is at ground level near the Hive entrance, a long hillside-to-hillside wall that you can't miss. The passage is the one tunnel in that wall. The guards did not see invisible when I did this mission. Step inside this passage and the mission is updated
4) kill 25 drachnids and loot 4 hearts (stackable) in the Instanced Stoneroot zone
5) Hail Meldrek to get transported back to the real Stoneroot zone
6) Return to Kelliad in the real Stoneroot zone and give him the 4 hearts unstacked. You'll get the mission reward
7) Return to Meldrek in the real Stoneroot zone to get transported back to the Instanced Stoneroot zone. I think you say "I am ready"
8) The treasure chest is at the passage to Xill in the Instanced Stoneroot zone, that you explored back in step 3. The chest is not inside the tunnel, but rather on the right side of the entrance behind the spider guard. It is small and easy to miss. You don't have to kill the guard to /open or loot the chest. Just put as much distance between you and the guard as possible and there should be no problem.

I hope this helps clear some of the confusion about the mission.
RE: The mission can be confusing so this may help
# Jun 07 2006 at 6:47 PM Rating: Decent
20 posts
The chest spawns prior to turning in the hearts, so you don't have to leave and return. I'm guessing it pops after you kill the 25 mobs.
RE: The mission can be confusing so this may help
# Jun 12 2006 at 2:07 AM Rating: Decent
The chest is spawn at the beining of the mission you just cant use /open to you explore the gates, kill 25 mobs, and loot 4 hearts.
RE: The mission can be confusing so this may help
# Aug 26 2006 at 9:49 PM Rating: Decent
10 posts
the chest is spawn in the biggining and you could destroy and loot anytime you want you dont have to kill or explore the zone just ensnare the gard away from the chest come back and destroy it i got all the loots for my 5 toons boxing and did not do nothing in the quest but destroy the chest. good luck
# Mar 26 2006 at 1:28 AM Rating: Decent
re-pulling mission is based on faction

i have max with both free traders and shil empire and i can get 1 and 2 and have not done whole set
# Feb 26 2006 at 11:39 PM Rating: Excellent
49 posts
Do these missions have to be done in Sequence, or if I have done 68.5 already can i just do the others or will i have to redo 68.5. Thanks for any help
RE: Senquence
# Mar 07 2006 at 5:45 PM Rating: Good
Negative, they can be done in any order. Upon completing the final mission (whichever you've saved for last) you will receive your spell/disc.
Dont know what the fuss was :-p
# Jan 27 2006 at 4:06 AM Rating: Decent
Tanked this last night at 64 with a midges **** under 8k hps buffed and 1500 ac... was fun but would reccomend ppl with a heart condition not try it.

Mobs hit me for close to 970 quad fairly regularly

However the mask has 155hps 145end on it so nice war item
4 Hearts
# Jan 19 2006 at 1:16 PM Rating: Decent
151 posts
Turn the 4 hearts into Kelliad, as the quest window shows Alt + Q, not Meldrek
Update: Corroded Infrantry Boots
# Jan 08 2006 at 12:12 PM Rating: Decent
139 posts
Corroded Infrantry Boots looted out of chest 10 minutes ago:

AC: 34
STR: +10 DEX: +5 WIS: +10 INT: +10 AGI: +5
HP: +150 Mana: +145 Endurance: +145
SV Fire: +15 SV Cold: +15 SV Magic: +15

Found the melee do not want to give up their OoW boots because they loose AC and Attack if they went with these. Cleric looted instead.

70 Necro Brumelin Badassedness of Terris Thule
Did your melee procs work on chest?
# Dec 27 2005 at 6:19 PM Rating: Decent
139 posts
With your first hand experience have you beat on this chest with the Panther melee buff?
With your first hand experience did Panther proc on the chest and damage the chest appropriately?
Did any of your other melee damage procs work on the chest?

Thanks in advance.
RE: Did your melee procs work on chest?
# Jun 19 2006 at 11:27 PM Rating: Decent
panther procs but chest is immune :-(
RE: Did your melee procs work on chest?
# Feb 12 2006 at 10:34 AM Rating: Good
Why not just do /open ? You really don't need to beat on the chests to get inside.
RE: Did your melee procs work on chest?
# Feb 22 2006 at 2:11 PM Rating: Decent
/open tells you it is locked, if no lock picker in group I guess you need to melee. Will try the LDON chest spells next time I do that mission though to see if they work.
RE: Did your melee procs work on chest?
# Jan 08 2006 at 11:21 AM Rating: Decent
139 posts
I have been able to test this myself.

Spells of any type will not work on the chest. This includes Panther. Straight up melee damage.
kite camp for this
# Dec 20 2005 at 4:58 AM Rating: Decent
Myself, a lvl 70 necro, a lvl 70 ranger, and lvl 68 cleric (box) went ahead and did this. we found the best camp for us was near hive zone line. if you run to the hive zone tunnel, and then while standing on the ledge righ out side of it, look down and east you will see down on the floor, 2 camps of 2 spiders there, a little farther east is a little path between zone wall and large stone pinnacle. we harmony pulled, then root rotted them in this little defile.for us non plate wearers they were hitting for 800-1200, (average 950-1000) so try not to get to close. and like a previous post said, fast repops, like 10-15 mins. so we spent the whole time just clearing those 2 camps of 2. pathers wander by the outer camp but none into the defile. had no casters or named pop there.

Edited, Tue Dec 20 04:44:03 2005
Redo the mission?
# Dec 08 2005 at 12:42 AM Rating: Decent
105 posts
Anyone know how to redo the mission once you complete it? I dont think there is a hard mission for this
RE: Redo the mission?
# Dec 27 2005 at 2:11 AM Rating: Decent
139 posts
Don't think you can. Tried tonight. Wanted to go in an kill a couple mobs to get to chest over and over to get the aug and my Shammy the chest item that drops. No luck. I tried to enter the phrases above, no luck. Kept getting presented with Part 2, which I have not done.

Will have to get a mule or someone that has not completed the mission to get the mission. Unfortunately, my Shammy and I have completed the mission. :(
RE: Redo the mission?
# Jan 04 2006 at 3:16 AM Rating: Decent
You can redo the missions but only if you've completed the entire 68th spell mission arc. If you hail the mission giver after you've gotten you're 68 spell/discipline he will present you with the entire list, 68.1 through 68.5, to choose from.

Welcome to my parlor...
RE: Redo the mission?
# Jun 19 2006 at 11:29 PM Rating: Decent
I redo the mission without having completed the arc yet... have to use the same text to initiate 68.1.. he just wont prompt for it
hard reward?
# Nov 29 2005 at 9:41 AM Rating: Default
3,128 posts
Is there a seperate reward for completing the hard mission for 68.1? And what is it if so.
# Nov 16 2005 at 11:14 PM Rating: Decent
The 4 hearts are simply called Drachnid Heart
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