The Firepots  

Status: Incomplete

Quest Started By:Description:
Where:
Rating:
*****
Information:
Time:varies
Level:1
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Era:Ruins of Kunark
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Jun 28 15:06:51 2000
Modified: Tue Dec 5 05:21:04 2023
As a Wizard, I am professionally interested in all things having to do with ethereal transport. As such, I was drawn to rumors concerning firepots throughout the lands of Norrath. These rumors spoke of an ancient transport system "for those of evil race", which could be accessed through having the appropriate "key", and inserting it (or using it) with the appropriate "firepot" in a Norrathian city, to be instantly transported to another city of Norrath, without the need of spell, Wizard or Druid (shudder!). Knowing that most ancient magic was not related to the evils that plague Norrath, I have long discounted the likelihood that such devices, if they existed, were for evil races' exclusive use. Evil races are prone to
destruction, rarely creativity of any sort!

However, it has come to my attention, that such teleportation devices do, in fact exist, and can be utilized by all races. However, their utility is, at this stage of my investigation, limited to travel from one hub point to twelve (12) of the cities of Norrath. This hub point is deep under the Timorous Deep, located at -12260, +4365, -277. It came to my attention, that the top of a classic Combine Era Wizard Spire, with its familiar four tines, was observable above the waves in this depth of Ocean. If you swim down directly between the four tines, you will find a square opening on the ocean floor. Descending, you will find yourself suddenly in air, in a square room, with three firepots along each wall. In the center burns a magic fire of blue, such as can be seen at certain ancient Elvish and Combine towers (e.g. Oasis). Note that the descent from the surface is one way, and I was unable to find any way to leave the room by normal means. No monster nor person disturbed my researches that followed.

Binding myself to the locale, I commenced to mediate on the twelve firepots. It was immediately apparent that the style of each was different, and each was familiar to a particular culture of Norrath. I proceeded to test my hypothesis, and touching the rust-colored low firepot, similar to many in the city of my youth, found myself, being dusted off by a very surprised guard (my second cousin, twice removed), in Northern Felwithe. Without answering my startled cousin's queries (he knows I tend to gate around hastily...), I immediately gated back. I tested all twelve pots, and here is the key of their wisdom:

North Left:
(fire on floor) -- Grobb (entrance)

North Center:
6 side gray) -- Ogguk (entrance)

North Right:
(6 side tall) -- Erudin (near dock)

East Left:
(6 side gray) -- Neriak Commons (entrance)

East Center:
(4 side wood) -- Greater Faydark (under Kelethin)

East Right:
(6 side rust) -- Northern Felwithe (entrance)

South Left:
(Brown box) -- Halas (near dock)

South Center:
(Dark with blue) -- East Freeport (on dock)

South Right:
(tall gold vase) -- Cabilis West (entrance)

West Left:
(White marble) -- South Kaladim (entrance)

West Center:
(Lava Lamp) -- Akannon (entrance)

West Right:
(torch stand) -- Rivervale (entrance)

It is to be noted that "the Black Hole", Qeynos, and Highpass, are not represented here. An intriguing question, beyond the origin of these firepots and their creator's identity, is: "Are there other pots out there that bring you to The Timorous Deep?"

Need all /locs, confirmation this still works in-game, any other details you can provide.
Submitted by: Mandos Turambar
Rewards:
  • teleportation
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Old World Firepots
# Jan 05 2006 at 12:05 AM Rating: Excellent
19 posts
I have recieved an official response from a GM about the pots - The GM tested the pots from Qeynos Catacombs and it took them to Toxx Forest Necro Hut. They tried the pot there and it took them back to Qeynos.

He wouldn't give me a response on what the one in neriak would do. But my guess is these are definately a transportation system for some necromancy group. Probably the heretics or Miragul. Here are my conversations with the GM:

www.fate-rpg.com/upload/firepot_1.JPG
www.fate-rpg.com/upload/firepot_2.JPG

They don't go back to TD :)
Old World Firepots
# Mar 20 2014 at 12:21 PM Rating: Decent
Scholar
**
265 posts
The one in Neriak was supposed to be "evil player" transportation to Lesser Faydark where a small encampment of dark elves area and back. The one between Qeynos and Toxxulia Forest was another "evil" way, because going by ship was pretty dangerous and dying out in the sea was buggy and stupid. Once Luclin came out though, they scrapped the entire idea, leaving the transport pots locked and abandoned to the echoes of time.

I know, years and years between the post and my reply, but if any other should read this, it'll help solve that mystery.
____________________________
Uxtalzon

Povar
Old World Firepots
# May 26 2016 at 9:33 PM Rating: Decent
45 posts
It's still useful knowledge. The Brewall maps still show the LFay pot as maybe porting to Neriak!

How cool would this have been in the old EQ? An underground transport system for the evils. What a shame it never went in.
Old World Firepots
# May 26 2016 at 9:32 PM Rating: Decent
45 posts
It's still useful knowledge. The Brewall maps still show the LFay pot as maybe porting to Neriak!

How cool would this have been in the old EQ? An underground transport system for the evils. What a shame it never went in.
sketchy
# Dec 23 2004 at 4:34 PM Rating: Decent
I did it and found it! Of coarse to get there you have to take Firiona Vei instead of Oasis, But I found it. Very nice though. A good altrenative to PoK because IT's less laggy. However, the topic of having a water dragon guarding it (said by the Cursed Traveler) or any other guardian of the type is still a myth to me.

Also I would like to say; Binding in TD, top half and bottom, is posseble. My mage uses the pot rooms for travel, and is bound in the room, and has been bound at the oasis docks. This is my MAGE, whom can bind himself. The fact of binding melee though may still stay in affect-- Melee must be bound at city locations!

Edited, Sun Jan 2 13:23:27 2005
bind in TD??
# Jun 21 2003 at 12:18 PM Rating: Default
it says you can't bind in TD, but my wizzy is- he is the anchor for Fay raids, bound right at the zone in. I bound him in the ocean right where the boat from oasis zones. I iunvite peep, evac and get them CoH'd to fay , easy.

Gnnny
RE: bind in TD??
# Feb 08 2004 at 11:19 AM Rating: Good
Liberal Conspiracy
*******
TILT
Binding rules for TD were changed after either Luclin or PoP since it was now trivial to move about anyway. Previously they thought binding in TD at the pots made movement too easy.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
Maping
# May 30 2003 at 8:44 PM Rating: Decent
I just found out about the Firepots today im going to try to find all the keys and keep track of how i got them and were i got them. Im going to find all the loc of the Firepots in each city and find out were they all go. Has any one ever used one of the Firepots in a city and if so were did u get the key???
RE: Maping
# Jul 09 2003 at 3:54 PM Rating: Decent
I picklocked Neriak's firepot and it teleported me to Lesser Faydark. Of course this was years ago so I have no idea if you can Picklock it still, or if it still goes to Lesser Fay. just my 2cp
Fay
# Dec 03 2002 at 2:19 PM Rating: Decent
I was bound at the fire pots... died and when I zoned into the fire pots I read that I have been feared im like wtf... I die... the person that was with me died too... and when I zone back in BAM before i could run to a pot I died again... this time I saw him... the cute little creature... blah I ran the 3ard time to a pot before it could get me again! lol
binding in the room
# Jul 24 2002 at 5:45 PM Rating: Decent
my 28th lvl cleric on karana server did bind in the pots room on the date of 07/23/02 and i did "pot" out and gate in, you mat not be able to bind in tims deep but in this room you can, so says Hogiee AuJus :) Church all
RE: binding in the room
# Aug 03 2002 at 7:39 PM Rating: Decent
Binding is now allowed in all of TD
RE: binding in the room
# Dec 03 2002 at 3:20 PM Rating: Good
Well, a caster can bind himself or herself anywhere in TD, but is there anywhere you can bind a melee class? I tried to bind another person above the TD spires, and it did not work.
#REDACTED, Posted: Feb 21 2003 at 11:35 PM, Rating: Sub-Default, (Expand Post) No. No character, of any class or level, may bind themselves or anyone else in the timorous deep. It is absolutely unbindable.
RE: binding in the room
# May 31 2003 at 11:30 AM Rating: Good
***
3,705 posts
Wrong! Absolutely, completely, wrong.

I JUST bound my cleric at the island where Omat Vastsea is (turn in spot for cleric epic). Its the same island where the spawned Faydedar pops for the Druid epic.

I definitely bound there, because I forgot the next day, thought I was bound in PoK, and gated myself back there (DOH). Thank goodness for my faithstone, would have been a long swim.
RE: binding in the room
# Aug 09 2003 at 1:28 PM Rating: Default
Quit your flaming and read. Classes that can not bind themselves can not bind in all of the same places that binding classes can.
RE: binding in the room
# Aug 09 2003 at 7:54 PM Rating: Decent
***
3,705 posts
Turn off your filter, and read the post I actually was responding to. I'm well aware of the limitations on binding melees.

See where it says 1 message skipped by filter, right above my post? Your filter setting is set to skip the posts rated awful by other members. The post I replied to has been rated down below the level of the default filter.

SO: "quit your flaming, and read" :p

Edited, Sat Aug 9 20:57:30 2003
i dont understand
# Jun 28 2002 at 2:00 PM Rating: Default
can someone please tell me everything about the firepots and the sea serpant please?

antious bayle server
Exael Lvl 30
RE: i dont understand
# Jul 17 2002 at 6:56 PM Rating: Decent
**
263 posts
In the past 2 years, I have seen the sea dragon near the spires 2 times. Once, he was swimming in the spires area - I had to pass him while swimming down the hole. The second time was while my guild was forming to kill the triggered Fay, the real one spawned. So, there is a chance of encounter, however, it is small.
RE: i dont understand
# Aug 03 2002 at 7:35 PM Rating: Decent
this dragon is for the druid epic
These are a bard's dream!
# May 10 2002 at 2:58 AM Rating: Excellent
*
198 posts
My bard is bound almost exclusivly in East Freeport, from there selo's/lev or travel song makes it a fast trip to Oasis and then to Timorous Deep and from the raft zone in/ogre island you simply head south to loc -12260, +4365! Once you get close look for the tips of these combine spires (wizard spires) sticking out of the water, the rest is underwater. If you don't have bard speed or swim skill you can also wait for the boat on the ogre isle and jump off at the "chessboard isle" past the shipwrecks to save some swimming or slow levitation time.

Go down the square in the ocean floor in the middle of the "spires" making sure NOT TO USE MOUSELOOK and to use arrow keys on the keyboard for movement as one wrong mouse swipe and you can be in the wrong city! You don't need enduring breath or levitation and the fall isn't that bad although I usually use lev for over water travel so I just float down. There are fire gators in the general area (tracking classes can look for gators to get close) who conned scowling to my half elf and were around level 25-30ish but I've never had one aggro and have no idea if they do aggro or how hard they are to fight. Faydadar the dragon is also rumored to spawn around here although I must admit I have never seen him on track all the times I've been there.

The firepots will become familiar once you use them as they usually match those within the destination city. I rarely have to check my printout anymore to remember a city unless it's one I hardly travel to. I try to invis myself before jumping to anyplace where I'm KoS although most pots leave you in a spot away from any NPCs I seem to remember one or two destinations being near guards. If you have alternate characters I suggest taking one with invisibility, gate and levitation there first to get a feel for how the whole thing works but anyone can use them although you will have trouble leaving any city if you are KoS to their guards. Using a firepot requires a simple left-click and does not break invisibility.

I hope everyone finds these as useful as I have, they are a great way to make your character less dependant on wizards and druids for transportation.

How?
# Apr 14 2002 at 10:59 PM Rating: Default
How did you get down there , m just curious cause i would like to try it with my 20 rogue his swimming is max for level and i was wondering if you need endering breath or a rebreather?
RE: How?
# Apr 23 2002 at 4:31 PM Rating: Excellent
*
113 posts
It is a very short swim from the surface to the bottom... anyone of any level could make it without any magical means, you will however have a nice drop if you are not levitating. I take about 80 or so points of damage with the drop.

Getting to the spires takes some time as they are in the far SW corner of TD. I have never been aggroed on my swim to the spires, though my pet scared the crap outta me once.

I have heard rumors of a dragon that is said to lair there, but can neither confirm nor deny this as I have never seen one in the 20-odd times I have made the journey.

Just my 2cp worth...
____________________________
Wulfgarin Dergeistdesmonds
http://www.magelo.com/eq_view_profile.html?num=266075
confirmed destination
# Jan 28 2002 at 4:20 PM Rating: Default
Have tried them all now. The destinations previously cited are all correct. I believe the final step is STILL to find activation of the pots in the cities. Oh, regarding the Dragon spawn. I've made 12 consecutive trips out to the pots and have seen nothing but fish and Fire Gators. Being a Druid I don't necessarily need the pots, but it's good to know they're there. They are not conveniently located, but well worth the swim or lev/run for non-porters. (And I DO tell others about them)

Luck and Good Fortune! (Zarath of Tholluxe Paels)
Fire Pot Central
# Jan 28 2002 at 3:56 AM Rating: Default
It's a shame you can no longer bind there, guess all the GM's didn't want their druid characters to feel useless. =p Seriously though. I have a shaman alt that uses these pots all the time. I am bound at the docks in Firiona vie and yes, it is a small wait sometimes but worth it in my opinion, and upon entering TD I get on the first shuttle and ride it to chessboard isle. From here I have my bearings, levy, run to the pots, and poof, I'm in Halas. No fuss, no bugging the clerics and wizzies for ports, that still won't get me as close to my destination as I'd like. I suppose I was lucky, the first time I ever found the pots, there was an erudite enchanter sitting there inside, naked, waiting to be rezzed that showed me which ones took you to where. Might have even been the above enchanter that posted. Kudos to you if you play on Xev. I carefully mapped it out and have enjoyed this convenient mode of transportation ever since. It's there, use it, just make sure you can gate out if you pick the wrong one. ;)


Used them
# Jan 24 2002 at 10:41 PM Rating: Default
Yes they do exist. I used them. Have to dmit though I didn't know which pot would take me where si it was pot (excuse the joke) luck.
Kendrite.
RE: Used them
# Jan 25 2002 at 10:40 AM Rating: Decent
They require no KEY to be used to port. I use them daily as I am still bound there.

And YES, it was a bindable zone/location for a week after Kunark went live. It saves a massive amount on teleport fees and makes travel much easier.

The dragon Faydear (sp) CAN roam there if he's up. I died to him once, and /q before he got me in a death loop.

All in all short of enchanters getting teleport spells I will never change this bind spot.
#Anonymous, Posted: Jan 02 2002 at 9:39 AM, Rating: Sub-Default, (Expand Post) ***** idiots big deal, ive been there they are gay, get a wiz then you cvan go to better places
RE: /
# Nov 27 2004 at 12:14 PM Rating: Default
Ahh, the dazzling vocabulary of today's youth!
Firepot info
# Nov 29 2001 at 4:13 AM Rating: Default
These firepots do in fact exist. I have seen screenshots and heard detailed accounts of this place, and the bottom line is that it is not really a practical way of travel. You can't bind in the zone anywhere (or so I hear), and I have heard (from people who were there) that this place IS (or was....I heard about this a really long time ago) guarded by some sort of high level creature(s). It is prabably just there to give high level characters somethig to do.
Keys
# Nov 26 2001 at 8:41 PM Rating: Decent
Well, people, I myself can say that I am not totally sure what the keys are, but when iw as running around getting to OT, I decided to forage like mad, and while in the TD zone with a foraging skill of 120, i foraged a key, i forget the exact name, but it was a key that loked like a shell, any clue on this one guys?
also
# Nov 24 2001 at 9:30 PM Rating: Default
is it visible from the shore?
wher is the pots in TD
# Nov 24 2001 at 9:27 PM Rating: Default
Is the rings that hold the room with the pos in the ocean and if so is it below water or above water and how far off shore is this?
what im a warr and i can port?
# Nov 24 2001 at 5:56 AM Rating: Default
Ok if this was even remotely possible how come they dont make it active. I mean how come so few people know about it. I have only been playing for a year now but im sure i would have heard about it by now. As players we should keep up on something like this for it could be very beneficial for all. If anyone has any info please post it.


Aramilis 18chanter
Aramilid 18warrior
Gargamol 10bard

Rallos zek toughest server in the game
Separate the Highway from the Firepot Room
# Nov 22 2001 at 11:43 PM Rating: Default
There seems to be some confusion as to what Miragul's Highway seems to be. The Highway itself is a series of firepots, one leading to the next, and bi-directional. A GM did confirm to me that the Tox firepot leads to (and from) the one in QCat. I expect there is another in Qeynos that leads to (probably) Neriak.

My current theory is that Miragul's Highway is an underground railway, of sorts, for the transportation of Evils. Do any evil classes get Port or TL? No. They get the Highway!

The Firepot Room *may* be connected to the Highway, but it is not (in itself) THE Highway.

I've been documenting it at http://how.to/stayhidden
keys for pots
# Sep 30 2001 at 7:37 PM Rating: Default
i find this whole firepot thing very interesting. Being a rogue, travel isn't that easy and teleportation using pots sounds very good. A 150 damage fall, and the fact that pots in cities say you need a key makes me think that perhaps they are meant for us rogues. Follow me on this one...rogues get safefall to avoid the damage inflicted due to this fall...and the non-existance of theses keys to utilize the pots in the cities sounds like a nice lockpicking trick. Also with the statement of the pots being traps, sound's like we have stumbled upon a rogue's paradise. In my opinion, by attempting to picklock the pot in the city, one can be teleported to the pot room, and from there one can go to whatever city he/she pleases. I'd be willing to test my theory if anyone would be so kind as to give me a location of the pot in Freeport.
RE: keys for pots
# Nov 21 2001 at 4:44 AM Rating: Decent
I showed a firepot in Qeynos to a GM who would only confirm that they are not yet implemented. The locks are UNpickable at any skill level.
RE: keys for pots
# Nov 21 2001 at 4:43 AM Rating: Decent
I showed a firepot in Qeynos to a GM who would only confirm that they are not yet implemented. The locks are UNpickable at any skill level.
RE: keys for pots
# Oct 02 2001 at 10:41 AM Rating: Default
Where are these pots in the towns you speak of? I would be intersted in finding one to play around with.
Key
# Aug 16 2001 at 8:04 PM Rating: Decent
Ok ive found the fire pot in the Qeynos Aqueducts but not the one in neriak, they both require a "key" to access them, to go TO the highway, anyone know where to get theese keys?
RE: Key
# Nov 12 2001 at 8:06 AM Rating: Default
the pot in Neriak is by the water near the Necro guild entrance
Keys to the World
# Aug 09 2001 at 11:25 PM Rating: Default
has any one ever bother to try and find the keys to the cities sounds to me like u need a key to get to the TP room in TD not out of it might be worth petitioning about verant won't tell u any thing but at least u could say u tried

The Basics
# Jul 25 2001 at 7:39 AM Rating: Default
After swimming through the tunnel and dropping down into the firepot room there are several 'Firepots' lining each wall, to get to any particular city you must know the light source (firepot) that is used to light that city e.g. The tall dark blue one with the green bubbles is Akanon, the city of the gnomes and the tall golden vase is Cabilis. You then left-click on the firepot of the city you wish to go to and you get 'LOADING, PLEASE WAIT...' and end up in that particular city.
You do not require keys to use them and cannot bind herem, any race may use them as well. The only danger there is the dragon 'Faydedar' who I myself have not yet seen but was extremely wary of on my first trip there.

To get there I just started off on the ogre island and swam south until I hit the zone wall, then west if I had not already seen the Entrance, once in the SW corner of the zone I turned to face NE and after a couple of minutes swimming I saw something up ahead and the great 4 spires of a wizard teleport beacon emerged out the gloom it was then a simple matter of swimming down the hole in the middle (keeping an eye out for Faydedar) and clicking the firepot for Cabilis.
I hope this helps anyone on their first journey there.

Neriak keys
# Jul 04 2001 at 7:36 PM Rating: Default
There is a firepot in 3rdgate that when click on says you are not holding the key... after i read in to this mainy people say that when you kill the serpant you get the key that opens it. SO any high lvl tier'dal out there want to move around quickly should look in to if it tru
Invis
# Jun 26 2001 at 4:26 PM Rating: Decent
Is it like a normal port, where you can cast invis beforehand? Or will the act of clicking on the firepot bring down your invis? I have bad faction in all of these cities (except FP), but would still like to use them.

Thanks
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