Norrath's Keepers Tier 2c: Calling Emoush  

Quest Started By:Description:
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Loot
Faction Required:
Norrath's Keepers (Min: Amiable)
Related Zones:
Related Creatures:
Related Quests:
Era:Dragons of Norrath
Group Size:Raid
Min. # of Players:6
Max. # of Players:24
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Mar 9 20:30:03 2005
Modified: Thu Feb 3 02:23:56 2022

For an overview of the Dragons of Norrath expansion, see this wiki article.
For an overview of progression, see quest entries for Norrath's Keepers and the Dark Reign.

This raid task is of Planes of Power elemental difficulty and has a 2-day, 20-hour lockout timer. It begins with Lieutenant Ekiltu Verlor (click for map image) in the Norrath's Keepers camp of the Lavastorm Mountains.

Pre-requisites for requesting this task:
- Level 68+
- Minimum "amiable" faction with Norrath's Keepers
- Minimum 6 players; maximum 24 players
- Completion of "Turn the Tides of Sand"
- Completion of "Recover the Lost Map"
- Completion of "Defend the Kirin Contact"
- Completion of "Sickness of the Spirit" (group mission)

You say, 'Hail, Lieutenant Ekiltu Verlor'

Lieutenant Ekiltu Verlor says 'Those faithful to the way of Norrath's Keepers may take on the greatest challenges and prove their worth to Firiona Vie.'

You have been assigned the task 'Calling Emoush'.

You must hurry. The Dark Reign are slowly making their way deeper into Tirranun's Delve. We have heard they seek a magic that the delve goblins possess that allows them to create a great, sentient, and dangerous dervish of stone. This dervish is a danger to anyone in the delve, but if the Dark Reign are able to capture and harness the dervish, they will most certainly use it in the army they build. You must find a way to put an end to this magic posthaste!

Touch the portal to Tirranun's Delve 0/1 (The Broodlands)

Confront Emoush the Destroyer 0/1 (Tirranun's Delve)


Kill Emoush the Destroyer 0/1 (Tirranun's Delve)

The entrance to the instanced zone is a cave in the northeastern part of the Broodlands.

Once in the zone, make your way to the far north end (general mob population is no more difficult than the standard zone). There, you'll get a location update for the second step (which also locks the task).

You'll see a dervish named Emoush the Destroyer alongside three goblins: Mystic Shiflor, Mystic Griknok and Mystic Braggle.

Emoush the Destroyer isn't yet attackable (non-aggro). It will only be active (aggro/attackable) as long as all three goblin Mystics are in their unconscious state. To render a Mystic unconscious, DPS it to 0% at which point it collapses to the ground. Three minutes later, it wakes up again and re-aggros.

With this in mind, you'll want to 'kill' the three Mystics as close to the same time as possible so that you have a larger timeframe to DPS Emoush the Destroyer (who regenerates some even while invulnerable). Each Mystic hits for a max ~1,100; has ~90,000 hitpoints; and is immune to all crowd control methods.

Mystic Griknok says 'You no stop us! Emoush will destroy!'
Mystic Braggle says 'You no stop us! Emoush will destroy!'
Mystic Shiflor says 'You no stop us! Emoush will destroy!'

The goblin mystic falls to the ground unconscious.
Your faction standing with Minions of Tirranun has been adjusted by -1.
Your faction standing with Tirranun has been adjusted by -1.

Once all three Mystics are in their unconscious states, you see:

The cavern trembles as Emoush awakens.

Emoush the Destroyer swells with magic as it glides toward you.

Emoush the Destroyer is undead; hits for a max ~1,500; flurries; has ~300,000 hitpoints; is immune to fire-based damage; and casts "Rumbling Stone":

Rumbling Stone: PB AE 350', Prismatic (-350)
1: Decrease Hitpoints by 1000
2: Stun (1.00 sec)

If a Mystic wakes up (three minute timer on their deaths), Emoush goes non-aggro / unattackable:

Emoush is once again protected by the goblin magic empowering him.

Once again, kill all three Mystics to resume attacking Emoush.

NOTE: Each time the Mystics wake up, Emoush increases its max hitpoints (health) and increases its max hit.

Completion & Loot

Emoush the Destroyer has been slain by _____!
Emoush the Destroyer's corpse falls to the ground inanimate.
Your faction standing with Minions of Tirranun has been adjusted by -1.
Your faction standing with Tirranun has been adjusted by -1.

Emoush is gone. The goblin's plans now thwarted, you rest safely in the knowledge that your services will not go unrewarded.

Emoush the Destroyer drops 6x "Glowing Stone Fragment" (progression item) + 1 item from its loot table:

Band of Ashen Rain
Lava Crystal Scepter
Ring of Living Malachite
Spider Queen Incubation Band

Task Rewards:
11 Radiant Crystals
1x "Norrath's Keepers Token" (faction turn-in item)
Submitted by: Saraban of Darkwind
Send a Correction
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optional Escort event portion and associated mobs
# Feb 10 2022 at 1:31 PM Rating: Good
8 posts
I didn't see this or associated mobs listed. This was on Rizlona today.

I noticed today there's a goblin near zone in named Higglin Diggerchop. I hailed him:

Higglin Diggerchop says, 'It's about time one of you showed up. I've been waiting for hours! Hours! Now, listen, listen!... okay, listen! I gots to go see me boss and then he will takes you to someone who will talks maybe. See? See? that's how it works. They says I'm a traitor, so this isn't gonna be easy, easy. Now do whatever yous gots to do and let me know when you are [ready] to move! I know the way. The way!

say Ready to him and he begins to move towards the entrance, fighting cavern mobs along the way. He will continue his way in, and has a lot of HP but not great damage. he killed about 6 or 7 mobs unassisted while I watched before I healed him up, he was at about 35%.

He will eventually reach an NPC not listed on Alla named Apprentice Foreman. At this point, there is dialogue between them I missed. Higglin becomes inactive and Apprentice Foreman has dialogue prompt that will get him moving the same way Higglin did. He will go to an NPC named Delve Foreman and the process repeats. Then Elder Foreman, then Elite Foreman.

Elite Foreman does not have a dialogue prompt to make him move. he basically wishes you luck.

During the Emoush fight, an additional mob spawned, yellow to 70, named Dirtdigger Boss. He did not drop anything that I noticed and scowled. He did not aggro when I fought the 3 Shaman, but did aggro when Emoush went active. I killed him and he did not respawn.
optional Escort event portion and associated mobs
# Feb 19 2022 at 12:10 PM Rating: Decent
6 posts
Interesting. Seems to be the forced fix for a different quest, "A Goblin's Escort".

When I did Emoush, Higglin was in the instance. Having no place in my mission, I ignored him, forewarned by this post, and had no issues.

Neat glitch.

# Jun 06 2021 at 1:27 AM Rating: Decent
3 posts
How people are posting how they defeated these encounters way later in era and NOT the levels they were supposed to be done at.

Ofcourse at level 100, you'll be soloing this. This was for level 70, where average gear had up to 200 additional HP/mana/end and average raid buffed tank had 16k hp and 1800ac.
As with all DoN, with a lvl 100 is cakewalk
# Feb 27 2014 at 8:05 AM Rating: Decent
141 posts
100 BL w/ RoF T3 Group gear. I trained to Emoush, downed the mystics then went full burn on Emoush the Destroyer. Downed him in about 5 seconds or less. Took train back out to ZL.

Edited, Feb 27th 2014 9:05am by Oldworlder
Biko - Formerly of Solusek Ro
Calling Emoush - Dark
# Dec 07 2013 at 10:05 PM Rating: Decent
120 posts
Given by Captain Aleeth Zyrv for Dark Reign
Finished this today
# Feb 25 2011 at 4:36 PM Rating: Decent
Did this today with 3 toons. I did have to get 3 others to join so i could pull the raid. Very simple. But you need alot of melee DPS. I had a 90 warrior, 90 mage, and 90 shaman. I never did much with this expansion so i needed the extra stats and hps/mana. Ran the warrior to the end room pulling all the trash with me where Emoush was and with the shaman lethargy on didnt need a heal to kill them all then ran the sham/mag to there too. When you start you will have to fight the 3 guards before E becomes targetable. He is immune when his guards are up and they will respawn again after a few minutes if your dps isnt high enough after the 3rd time he will go back to 100% E was immune to malo line and all fire based nukes resisted 50%+ of the mages magic based spells. So i just chained the temporary pets and melle'd him down to dead
Low Numbers.
# Nov 13 2010 at 3:12 AM Rating: Good
Anyone know if you have to have 6 live toons to get Task?

NM. Just reread and realized it's a "raid" not a group task, so yes has to be live toons w/ no mercs. Oh well, so much for easy.

Edited, Nov 13th 2010 4:15am by Gorheruambar

Edited, Nov 13th 2010 4:18am by Gorheruambar
Need 6 players
# Jun 25 2010 at 9:08 PM Rating: Decent
7 posts
Can't get the mission with three toons and three mercs anymore it seems.
Need 6 players
# Oct 24 2010 at 4:30 PM Rating: Decent
As of today, you still cannot use 3 mercs and 3 players. Gah!
EQ1: Gooshy:
EQ2: Gwenythe:
Emoush Update
# Oct 18 2009 at 6:25 AM Rating: Decent
173 posts
We got the task with 3 toons and 3 mercs, but of course the mercs went bye bye as soon as we zoned in. Took down Emoush with:

85 Ranger
85 Monk
70 Bard

All gobbies can be headshot so HoA/BoA is hot here. I popped Shiflor with my bow, he brought his two buddies to our group on the tiles. Kept them in a tight group, I off healed the bard mostly and BoAed the group. Brought all three down to about 15%, lined em up, BoAed the group and down they all went.

Ran to Emoush, Monk popped discs, I popped Third Spire of the Pathfinder Rk.III so me group mates could enjoy the devastation and Outrider's Accuracy, when that wore off popped Sureshot Rk.II, burned with Summer Viridity Rk.II, other mishmash and BoA Rk.II. Monk had to CH himself once, had no time to off heal in order to bring Emoush down, which we did first round!

He parsed to 495K btw if you are interested.

Edited, Oct 18th 2009 8:25am by Tarmuar
Task Master
# Sep 27 2009 at 9:44 AM Rating: Decent
Just finished the drake eggs task and hailed Captain Aleeth Zyrv after dropping task and he was happy to give me the Calling Emoush Raid task.

Gaidal Caine
70 Warrior
How many needed?
# Sep 01 2009 at 8:16 AM Rating: Decent
"Calling Emoush -- 24-player raid in Tirranun's Delve, results in Glowing Stone Fragment"

I know you can kill him with less, but do you need 24 players to get the task?
How many needed?
# Nov 01 2009 at 10:51 AM Rating: Decent
240 posts
Need at least 6 to get the task, as with most other raids/instances requiring a raid.
What is the mininum #
# Jul 05 2009 at 11:38 PM Rating: Decent
135 posts
The mininum # is not 1 I tried doing it with 2 ... I went through all the earlier tasks to try and do this but it will not let me :/
# May 24 2009 at 6:22 AM Rating: Decent
Boxed it with 85 mnk, 85 clr, 85 brd, 83 wiz, 82 shm, 77 rog

He went inactive at 18%, killed the Mystics again and downed emoush.
Monk tanked, Tier5 group SoD gear, most other toons are in various quality
SoD group gear. Cleric healed 3 times total.

6 Glowing Stone thingies + Malachite ring and a piece of elaborate silk gear.
# Dec 24 2008 at 4:08 PM Rating: Good
Just tried 7 boxing it. 83 rog, 80 war, 81 sham, 81 cleric, 81 druid, 80 mage and 75 bard. Warrior is 3200+ AC 23000hp buffed with available buffs from classes listed and is like 200 AA's with crappy bazaar weapons. Rog is a little better then anguish with 2.0. Rest is much worse geared.

Trash mobs don't respawn, if this wasn't already mentioned. At least they didn't in the hour I took to get to Emoush. Got Emoush down to 10% on first round. Second round, got him to 2%. Almost didn't have to heal warrior when fighting Emoush. Had to throw in a couple heals besides HoT's when he was tanking all three goblin mystics, but really, none of them hit very hard on a lvl80 warrior. My healer/nuker bots ran nearly OOM on first Emoush round, but I didn't bother to sit them down to regen mana faster while I was killing the mystics again and on the second round of Emoush, they were OOM before I got Emoush half-way. It was painfull to get him down to 2% and see him go untargetable again. With all caster bots OOM, I decided it wasn't worth a 3rd round and I was better off having a clean go again later. But it is diffinently doable to 6 box this with poorly geared bots. Also, another thing that coulda gave me the win was trying to kill the mystics closer together. I probably lost 20 to 30 seconds each round on fighting Emoush because it took me that long from the first mystic death till the last. Should have maybe used some AE nukes. 20 seconds and my rogue probably could have done the extra 2% damage needed. And maybe I shoulda Dotted with my shaman instead of just nuking the whole time, espeacially when Emoush was close to going untargettable on the first round. He regened up to 63% before I was able to clear the mystics again.
Some more info
# Sep 03 2008 at 5:23 PM Rating: Decent
59 posts
This task gives you 11 crystals, not the 9 stated above.

Also, you need to have amiable faction to do obtain tier 2 tasks (meaning you hail npc to get your grp the task) but someone else with amiable or better can get task and you can preloot Emoush drop until you have faction to turn in.
how many tokens?
# Jan 16 2008 at 6:07 PM Rating: Decent
since my guild is progressing thru DoN, about how many crystals drop on average off the boss mob? ive been told 6-10, but need confirmation on this.
how many tokens?
# Apr 16 2008 at 6:00 AM Rating: Decent
47 posts
I believe he drops 9.
Resists ?
# Jun 26 2006 at 10:16 PM Rating: Decent
109 posts
OK, what have all of you determined are the least resisted of attacks on Emoush himself. For any descent damage what was he debuffed with and what did you get to hit best. Have heard cold based spells ?. I can tell you for sure that he may not be fire resistant 100% but you will NEVER get enough damage off them to take him down with any quickness. Magic based hits ranged from 25% to 100% and even the crits never landed for more than 100% of the normal damage.

Any tips will be greatly appreciated.

emoush? emush
# Feb 19 2006 at 5:45 AM Rating: Decent
down to 6 people: war, cle, shm, enc, ber, and rogue.

max hit on 35% shielding: 1075
min hit on 35% shielding: 196
average hit on 35% shielding: 374
hp: 658000

1kish ae every so often and a long recast ae while fighting him. both stun. war tanked 1 mystic until it got to 10%, got another, lowered to 10%, and the same for the last. only took three mystic cycles.

oddly, he's lower level than his mystics.

dropped 6 or 7 glowing stones and knight mace.
RE: emoush? emush
# Feb 19 2006 at 2:38 PM Rating: Good
1,087 posts
those parses are wasted on emoush though.
Every time he emotes, they all raise more.
That's why he starts off easier than the mystics, but he gets stronger and stronger, the longer you let him live.
That's why, if you actualy get to a 3rd wave of goblins, it would be better to just start over. His hp just gets way to high to keep up good dps on.
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
RE: emoush? emush
# Feb 20 2006 at 7:28 PM Rating: Decent
that's what i thought too, when he did that stronger emote. his hits never increased from engage to death. he did heal a bit though. and a 2.0 ber and rogue are more than enough dps.
# Feb 18 2006 at 12:18 PM Rating: Decent
For those that are not QVIC+ geared and want to do this raid...Have Hope! You do not need to be an uber guild at all to do this. Just need to have some good players and some organization.

My guild has done this raid several times now with anywhere from 12-18 players non-QVIC geared.
First time we killed Emoush with no respawn of mystics...after that think we had no more than two respawns. The key was organization.

Have 3 groups of 4-6 persons each. 1 Tank, 1 healer and others do DPS. Each tank rush their assigned mystic at same time. This is the tricky part. You need to knock them down at approximately same rate. Tanks should be calling out their mobs hp's every 10% so groups can slow down or speed up on DPS accordingly to keep them all about the same.

Once Mystics are down everyone jump over to Emoush. Now you want to pour on DPS as fast as you can. You have 2 mins to kill him before Mystics respawn. If you get respawn go back and repeat the above; just have one tank grab a Mystic and start from there. If you have any amount of DPS at all should be able to kill Emoush after 2nd wave of Mystics down.

Hope this post helps any out there who were having trouble with this. Good Luck!
Warrior Reward Tome
# Dec 26 2005 at 6:27 AM Rating: Decent
69 Tome for warrior reward is:

Tome of the Cyclone Attack

Combat Effect: Executes a cyclone attack, doing minor damage to all nearby targets. Enemies find this especially infuriating.
Raid Average Level
# Dec 18 2005 at 8:24 PM Rating: Decent
one more thing i forgot... we did this Raid last week and had a raid level average of 67 so not sure where average raid level of 68 comes from...

Maybe we were high 67 like 67.5+ or something

anyway just an FYI
Emoush Run
# Dec 18 2005 at 8:21 PM Rating: Decent
I led this on Stromm last night. It was all a success. The information in these posts is accurate... we got the gobs to 25% each then let the tanks have them to move to the next one.

once they were all at 25% we killed them and then pulled Emoush IMMEDIATELY so to get him down fast... well we pulled him immediately but didn't start the burn till he got to us... i recommend meeting him so you start the burn down right away... he is Undead so remember to use the UD DoT's etc. and I am a Paladin and forgot my UD Disc /shame shame...

Anyway the gobbies repopped with Emoush at 20 somthing% and we medded up and did it again... but this time we BURNED him down and we won!

6 more got their drops (including me =) and the wrist item dropped.

I calculated my turnin and got 195hps (based on my most recent updated Magelo and my toon non-buffed ingame after turnin before magelo update) from the turn in i think it is a percentage much like the ND AA...

Regarding the lock out my /tasktimer says i was locked out for 2d 18hrs so lockout is confirmed.

Hope that helps send me a /tell Eljer (or ;tell stromm.eljer) ingame if you need any help i am more than happy to help...
# May 15 2005 at 3:57 PM Rating: Excellent
Our guild on Saryrn along with close guild friends went along to try and get this quest completed. I wanted to share what we saw, because there was some confusion from the previous posts on exactly what we were to expect. Far and by, we are not an oober guild, so that needs to be taken in account when doing this quest.

First off, after you zone in, its pull-kill, pull-kill to work your way back to the area where the three gobbos and Emoush is at. Simple enough.

We did the tactic with pulling one of the named gobbos (they can be single pulled), smash him to about 10%, and then have an offtank keep him occupied. Once you have all three at 10%, everyone just swarm them and kill them all off. Easy enough.

Then pulled Emoush to us. He went down to 30% rather quickly, with no real consequence or problems. Easy buring, no deaths at this time.

Then we couldn't target Emoush and we did the gobbos again. Same tactics. All three went down fine. This was when things went awry (to say the least). Emoush had spammed those messages about growing stronger, only one post really gave a hint of that in this forum (2nd to the first post). On the second round, he started AOE stunning, which caused significant problems. Plus pets started getting away from us and getting smacked. We got him down to single digits when gobbos repopped again. By this time, we were doing battle reses and mana getting tight. Ended up wiping.

So, we reform again in the SW corner of the room. Buff up....etc....etc. Run through the process, all the while Emoush spams he is getting stronger. Well, he was. Now was hitting for 3k+ (just as that one post eluded to). We half wiped, resed, and broke for the day.

The odd thing though, and I did not correlate it exactly from tracking. It had been quite a bit since we started the run, and before we left, our puller said Emoush despawned. I could not verify if Emoush popped once we killed the 3 gobbo guards. He may buff himself up to the point where he poofs, then starts over again.

I agree on the 2 minute was AWEFULL fast for the gobbos on their repops. The key is to down him in the second round at all costs.

We also had someone in guild say they found some information saying you can only do/take this mission 1/3 days (or it only pops in that time frame). Couldn't find any verification on that.

Finally, we did not try to take the gobbos again after Emoush poofed. This might be a way to reset him, but do not have any proof of it.

Hope this helps. The tactics listed are good, just needed to fill in a few spaces.

Ramalama Deengdohng
Lvl 67 Beastlord
time frame
# Apr 23 2005 at 12:48 AM Rating: Decent
about how long does it take to do this from the start?
Timer not 3 minutes
# Apr 22 2005 at 4:01 PM Rating: Decent
Tried this last night and we were failing worse than we expected. After a few respawns, we figured out that the goblin mystics were respawning after 2 minutes, not the 3 minutes stated by others in this thread.

So either (1) script shortens the respawn timer the longer you attempt to kill Emoush the Destroyer, (2) the script was stealth-nerfed by SOE, or (3) the script was bugged last night.

And yes, we had several in our raid using stop watches and in-game clock to time the respawn of the first mystic to die. It never exceeded 2 minutes, 5 seconds on the times I was keeping track. Way, WAY TO FAST in my opinion.
# Apr 02 2005 at 7:08 PM Rating: Decent
best strategy to do is bring each mystic in one at a time,bang em down to 10-15%,bring em all together and bang them down with rain spells.the druid Tempest Wind spell does wonder's on these.Emoush has a lot of HP and we had about 22,we are Qvic/Time equipped,with couple pieces of Txevu here and there.everytime that Emoush Gains More Power emote comes up he gains about4-5% health back
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