Norrath's Keepers Tier 4a: Guardian of the Sands  

Quest Started By:Description:
Maximum Level:125
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Faction
  • Loot
Time Limit:06:00:00
Success Lockout Timer: 200:00:00
Faction Required:
Norrath's Keepers (Min: Kindly)
Related Zones:
Related Creatures:
Related Quests:
Era:Dragons of Norrath
Group Size:Raid
Min. # of Players:6
Max. # of Players:42
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Mar 7 21:22:46 2005
Modified: Tue Dec 5 05:21:04 2023

For an overview of the Dragons of Norrath expansion, see this wiki article.
For an overview of progression, see quest entries for Norrath's Keepers and the Dark Reign.

This raid task is of Planes of Power Elemental-to-Time difficulty. It begins with Lieutenant Ekiltu Verlor (click for map image) in the Norrath's Keepers camp of the Lavastorm Mountains. This task has a 3-day, 20-hour lockout timer.

Pre-requisites for requesting this task:
- Minimum 6 players; maximum 42 players
- Must be kindly faction with Norrath's Keepers
- Completion of all Tier 3 tasks and flags

You say, 'Hail, Lieutenant Ekiltu Verlor'

Lieutenant Ekiltu Verlor says 'Those faithful to the way of Norrath's Keepers may take on the greatest challenges and prove their worth to Firiona Vie.'

You have been assigned the task 'Guardian of the Sands'.

There have been several sightings of a massive guardian that has risen in the sand gardens of Stillmoon Temple. This guardian has been very protective of the area and we have lost contact with several scouts that were sent to gather more information. The scouts that have survived the attacks report that the guardian is allied with the sand goblins of the region. It is simply too dangerous to continue our exploration of the temple as long as that guardian is around. We need you to remove it.

Task Steps

Touch the portal to Stillmoon Temple 0/1 (The Broodlands)

Confront the Guardian 0/1 (Stillmoon Temple)


Kill Shogurei 0/1 (Stillmoon Temple)

The Event

Warning! While in this zone, keep off the sand. Stepping on the sand causes multiple goblin spawns that aggro your party (additional to static spawns already found in the zone's base population).

Clear your way to "Shogurei, Guardian of the Sands" (far northeastern part of the zone), and engage him (he is NOT rooted in place, so can be pulled - unknown if any leash range), and kill him. This is a fairly straightforward encounter.

Shogurei, Guardian of the Sands says 'You have defiled this place with your murderous presence. As life bleeds out of you and you gasp your final breath, know that you have met your end at the hands of Shogurei, guardian of these sacred sands.'

He hits for a max ~2,300; has ~775,000 hitpoints; flurries; single-target rampages; and casts a few spells:

Denial of Flight: Targeted AE 150', Magic (-300)
1: Decrease HP when cast by 7500
2: Root

Explosion of Sand: PB AE 500', Magic (-250)
1: Decrease HP when cast by 1500
2: Decrease Attack Speed by 30%
3: Decrease Movement by 30%

Hammer of Absolution: AE PC 250', Magic (-300)
1: Decrease Hitpoints by 3000
2: Stun (5.00 sec)

Completion & Loot

The task completes upon his death.

Shogurei, Guardian of the Sands has been slain by _____!
Shogurei, Guardian of the Sands's corpse says 'The garden stands defiled, but you have brought me honor in defeat.'

Your faction standing with Stillmoon Acolytes has been adjusted by -1.
Your faction standing with Kessdona has been adjusted by -1.
Your faction standing with Rikkukin has been adjusted by -1.

With the guardian out of the way, exploration of the temple can continue.

He drops 9x "Quintessence of Sand" + 2 items from this loot table:

Cape of Serenity
Fired Glass Bracelet
Necklace of Sandstorms
Polished Sunsword
Sand-Molded Leather Bracer
Wrapped Glass Shard

Task Rewards:
9x "Radiant Crystal"
1x "Norrath's Keepers Token" (faction turn-in item)

Note: If doing this raid as part of progression, you'll want to check in with some NPCs to make sure your flags are up to date. See this quest entry for more details.
Submitted by: Saraban of Darkwind
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How to win easily and influence mobs
# May 25 2011 at 8:52 AM Rating: Decent
309 posts
My guild is progressing through DoN right now. None of us are uber so we do require more than 1 group to get the big targets. Last night, we did this one.

Clear your way through the courtyard, into the first room, into the hall way, head right. Eventually you will get to a very large room that has two north halls, the one on the right going no where, the one on the left going up to a tiny room then a short hall then the big boss room that has two rooms on its right wall. Park your raid/group in the tiny room in that hall way on the left. This is will you will fight the named. The large rooms to the north and to the south have an infinite loop spawn cycle for gobbies and standing in those rooms will ensure that there are x number of gobbies spawned at any point. Once you the target in this room, zerg, very easy fight.

Note that if you DO stand in the two aforementioned rooms, gobbies will spawn forever. Gobbies who drop things like blue diamonds and excellent animal pelts. They will come to you, no need to pull them. I honestly don't know how this could POSSIBLE benefit anybody... hint, hint.

(Note, at first I thought these goblins were gating and then rushing, but they'd be at full health every time and the massive collection of bodies at our feet sort of tipped us off.)
# Dec 22 2008 at 9:13 PM Rating: Decent
Did this with 84 bard, 84 cleric alt, 73 shadowknight alt, and 74 rogue main (just returned). used mercs to fill the last 2 spots to get the task, then raid booted mercs and the 4 of us killed it. bard tanked, hit % was 30.3%, max hit was avg hit was 935.
# Aug 23 2008 at 2:50 AM Rating: Decent
we just 7 maned in 2 wars 2 clr sham mage druid. 73 clr on ramp (this guy) wasnt to hard. stay off path and its cake

Edited, Aug 23rd 2008 5:51am by bmfjoshie
Unlimited time?
# Dec 29 2006 at 11:36 AM Rating: Decent
44 posts
That is incorrect. It's a raid task with the 6 hr timer like any other DoN raid.

As for strategy, basically just clear from the zone in to Shogurei's room. A simple strategy I saw work recently is to pull Shogurei into the room where you would camp for the IH5 augment and pin him to the wall facing the MT while everyone else beats on him from behind (conic type dd will then only hit MT). He does not hit that hard. Stay on the elevated ground only as the other portion is considered "sand." If you step on "sand" a goblin add will pop. So to reduce unnecessary adds, stay off the "sand."
Bryko Effect
100 Ranger, Tunare server
<Primal Vengeance>
# Apr 03 2006 at 12:34 AM Rating: Decent
does anyone have any info on the encounter/strat maybe even min/max hit done by this guy?

Edited, Mon Apr 3 01:35:57 2006
Faction Explained
# Mar 08 2005 at 5:19 PM Rating: Decent
Ok - the raid is for both good and evil - the faction you have listed up here is misleading - all of DON miniraids 24-42 and Dragon raids can be gotten by both Good or Evil. The success will result in a faction shard (so good doesnt always take a bad hit and vice versa). Turning in your shard is what gives you the faction hit - not simply killing in DoN. At the moment, the only NPCs that I know of that give off faction are the guards at each camp that if attacked will give opposing faction.

EDIT: All tasks given are the same as well. Guardians of the Sands, Goblin Dojo, Emoush, Volkara, and Trial of Perserverance all drop 6-9 items (6 if 24 man - 9 if 42 man). These items are for either good/evil to turn in to get the character flag for the DoN Progression. Does not matter if mission/raid is started good/evil.

Edited, Tue Mar 8 17:29:17 2005
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