The Mastery of Hate (Raid)  

Quest Started By:Description:
Maximum Level:125
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Loot
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Group Size:Raid
Min. # of Players:18
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Dec 7 21:22:37 2004
Modified: Tue Dec 5 05:21:04 2023
This is a raid trial.

Find the Projection of Mind in the northern part of the Muramite Proving Grounds.

You say, 'Hail, Projection of Mind'

Projection of Mind says, 'Halt, ______, and hear my words. Your background and your status are of no consequence. All are welcome to participate in the trials to prove their worth, or die trying. Whosoever approaches me has adressed the embodiment of mind, keeper of the trials of Fear and Hatred. The former is a small-scale test, while the latter is large-scale. My task is to explain the rules and usher hopefuls into the battle arena. Would you like to hear the rule for small-scale or large-scale trials or do you wish to enroll in Fear or Hatred?'

You say, 'Hatred.'

Projection of Mind says, 'Anger is a tool if you wield it correctly. Invoking hatred in your enemies will provoke them into predictable and controllable behaviour. Can you harness your foe's hatred and twist it to your advantage ? If you have this ability now is the opportunity to prove your worth.'

You have entered Proving Grounds: The Mastery of Hate.

You say, 'Hail, Master of Hate'

Master of Hate says, 'This is the Mastery of Hate trial. You must incite your enemies to focus their rage on those who are best equpped to handle it. Should your force exhaust your defensive members at any point in time, you will fail. Are you ready to [begin]?'

You say, 'We are ready to begin.'

The trial has begun. You cannot bring additional people into your expedition at this time.

Master of Hate says 'Very well! Let the battle commence!'

As you enter the chamber you will see six Voracious Ferans (level 73+) on the small platforms. The first step towards winning this trial is killing those six mobs which will spawn loads of adds (Pliant, Ferocious and Feeble Direpup, all cast Lash Out). After they are down the Master of Hate will come alive and has to be killed as well. He summons, rampages, and enrages

Upon successful completion, a Shell of the Master spawns with some loot for the raid.

This trial also results in the Mastery of Mind Rune, one of six pieces needed for Citadel of Anguish access.
Submitted by: Saraban, Darkwind
Send a Correction
Post Comment
RE: Minimum and Maximum players
# May 28 2010 at 9:48 AM Rating: Decent
2,602 posts
As currently indicated (at the time of this post).... you show 1 for the minumum and maximum on players.

This is a RAID event and I am confident the max is 54.

The minimum used to be 18.... but I am unsure if they dropped it. I am pretty confident, however, that it isn't 1.

RE: Minimum and Maximum players
# Oct 04 2011 at 3:52 AM Rating: Decent
60 posts
It is now minimum 6 in group to request and 3 in zone to initiate.
Secretum Dominium's Compiled Information and Strategy
# Nov 18 2007 at 11:22 AM Rating: Decent
As always, you will need to develop a strategy that works for your guild based on your available classes/levels/gear. The following is the information we collected/discovered and the strategy we developed to defeat it reliably.

Start Location: North end/wing of Muramite Proving Grounds.
(Note: Players can invis to 6 way and then clear less than a dozen mobs.)

Expedition Acquisition: There is an NPC named Projection of Mind there that assigns the expedition, which then allows players to click on the obelisk behind him and zone into the private raid instance.

Prerequisites: No prerequisites are needed, beyond being level 65 to zone into MPG, and being in a raid. (Minimum raid size required?)

Layout and Premise:
The interior of the trial is identical to all of the other raid and group MPG trial instances. An upward path leads from the small zone in chamber to a larger circular chamber. The larger chamber has 6 small platforms arranged in a half circle around a larger central platform. As in all trials, it is safe to zone in, and the trial does not begin until a keyphrase is given to an npc.

Upon zoning into the Hate trial there are 6 Ferans arranged one per platform, and a Master of Hate standing in the center. The goal of the event is to kill all 6 of the ferans, as well as the Master of Hate.

Event Conditions:
- Each feran is "rooted" into place, does not summon, and will not turn on someone within melee range, even if the player at the top of their aggro list is not in range.
- Every 15 seconds one pup will spawn from a random living feran "mother".
- There are 3 different types of pups {see below}.
- Regardless how many feran mothers are still alive, a feran pup will still spawn every 15 seconds. This means that each individual remaining feran will appear to spawn pups faster as ferans are killed.
- Every time a pup spawns from a feran, the health of the mother feran will drop a few percent (exact number/range needed), but not below ~18% remaining.
- Each feran mother has a massive amount of hitpoints.
- The Master of Hate is not a combatant until all 6 ferans are killed.
- If at any time there is not a single "defensive" class still alive in the trial area, the event is over.

SD Strategy Setup
One dedicated MA is assigned to target and call assist on pups as soon as possible.

6 taunters are assigned to each of the feran mothers, who will generate aggro at range, and taunt any pups that spawn, while alerting the MA to the spawn.

All pets and rogues should be assigned to DPSing on the outermost feran mother in the semi-circle. (After a couple minutes elapse for the taunter to build up aggro).

SD Stratgy Outline

1) Raid zones in and preps. MA, taunters, MT, RT are all assigned.
2) For the first two minutes, everyone assists the MA. (Excluding the 6 taunters, who have been and continue to build aggro)
3) Approximately 2 minutes in, all pets and rogues are assigned to the rear arc of the outermost feran mother.
4) The rest of the raid continues to assist the MA, and the rogues and pets are moved from feran mother to feran mother as each dies, resulting in a smaller and smaller arc for the raid to move around.
5) When the last feran mother is being DPS'd, the 9th Vet/DA/RT and the MT move into position.
6) MT uses riposte discipline while taunting and generating aggro, while the DA/RT sets rampage, any backup RTs plink, debuffs begin and spam healing starts. {Chain runing on MT helps, and a BDA chain may be employed on RT}
7) MT uses defensive and possibly 9th vet when riposte disc drops.
8) If and when MT dies, backup MT uses riposte disc, hits AE taunt, calls for heals and activates defensive.
9) Victory. (Hopefully).

Mob Info
Voracious Feran(Feran "mom"): hits for ~498-1310

Feeble Direpup: 498-1310
Ferocious Direpup: 252-703
Pliant Direpup: 252-703
Proc: 'Lash out' (All pups)
Single target, Chromatic -450, 4k DD, 6 second stun, 12 sec recast
All pups have very low hitpoints.

Master of Hate: ~1k-7k+
The master of hate's DB goes up by 10 approximately every 5 seconds.
He does not quad, but he can triple. He can also kick/bash for ~1k. Reportedly cycling aggro targets resets his DB bonus. He rampages for full damage and can easily one round ramp most players.

(Resist information requested.)

Additional Notes
While the Pups are charmable, using charm for additional dps is strongly advised against as the pups will most likely kill a caster/healer before they are recharmed. (They are not mezzable)

Due to the 15 second spawn condition, at no time should the raid stop killing pups while a feran mother remains alive. Having the entire raid focus dps on one of the moms for even a moment will likely result in falling behind in the pup spawning, followed by a loss.

For a raid of 46 mostly level 70 characters in Time/dodh group gear, we were able to kill the Master of Hate in approximately 4 minutes.

It is recommended that the MT circle tanks the Master of Hate on the central platform in slow backward circles, for maximum DPS.

DPS casters can stay out of rampage range by casting from the walls of the trial area, but careful aggro management is vital to not pull him out of position.

Casting spellshield on the MA throughout the assisting stage of the event can help mitigate the pup's procs.

Having the MA zone in last may result in spawned pups going for the MA first, by default.

It may seem like a good idea to stack necro dots on the feran mothers for maximum DPS, but they are very resistant, and this may not be worthwhile.

Rogues and pets are used on ferans as their dps is greatly reduced when attempting to chase the MA targets, whereas on the feran mothers their dps can be applied continuously at maximum output.

Rampage is major concern (on the Master of Hate), as it will tear through an unprepared raid. All possible RTs and even clerics should have DA or HS ready.

Having a dedicated taunter to periodically snag aggro from the MT also allegedly resets the DB bonus the master has been accumulating. We haven't been able to confirm this 100%, but it may help. Recommend having a warrior not in the MT line hit taunt and fort the second it goes through, letting the MT then snap aggro back.

If the raid is successful, the "shell of the master" is found in the middle of the central platform and can be opened with /open.

Secretum Dominium
The Combine Progression Server

Edited, Nov 19th 2007 4:20pm by DravenFrost

Edited, Nov 19th 2007 5:48pm by DravenFrost
# Oct 10 2006 at 2:05 AM Rating: Decent
omg thise is a fun raid to say the least only th are e last mob is hard thise **** hits so hard like 5k was max on are 18k war but still it was a steady 5k haha we camped a box clr just in case we allwiped and we did but was np to re grp andkill just have all your healers on MA and you will do fine
Additional info
# May 19 2006 at 5:30 AM Rating: Decent
The mothers will only go down as far as 18%, then you have to kill the mothers. Otherwise the pups just keep spawning..If tanks don't have aggro, pups tend to roam around.
Another way
# Sep 12 2005 at 5:54 PM Rating: Decent
Killing the pups, with knights agroing voracious and a rogue on each of those is a good idea .. they take 2 - 4 % per dead pup.
Link broken
# May 17 2005 at 12:38 PM Rating: Decent
the Link Lash out seems to be broken atm
6 Plate Tanks = 12 pups
# Mar 20 2005 at 4:17 PM Rating: Good
Like reply says this is no longer true, it was changed back in april or so I believe, from requiring 6 plate tanks to maintain about 2 pups per tank through the encounter not total like reply indicated. Sony said it was a "bug" that was creating all the pups when had more than 6 plate tanks in zone.

Edited, Wed Jan 25 00:16:24 2006
RE: 6 Plate Tanks = 12 pups
# Sep 23 2005 at 9:07 PM Rating: Decent
Sorry, but that's wrong. You continue to get more pups. The key to winning is to focus on the pups, since their deaths weaken the mothers.

Put a tank in front of each mother (but out of her range) and have them taunt, etc. to build aggro. The pups will initially aggro whoever is on top of their mother's aggro list, so they should make a bee-line for the tanks. Have the rest of the raid move around killing pups (they spawn randomly, usually 1 or 2 at a time if you kill fast). Each pup's death costs it's mother a couple percent of health.

When each mother gets low enough, kill it. Have everyone clear the platform before the last dies, then have the tanks fight each other for aggro from the Master of Hate. Ideally each should only briefly get aggro before the next one steals it from them, so they don't get beat down too fast.

This is one of the easiest trials to farm.
RE: 6 Plate Tanks = 12 pups
# Oct 02 2005 at 1:54 PM Rating: Decent
206 posts
Every time the "mother" ferans will spawn adds they will loose hp.

HSishi Shortfinger
Proud Rogue
Member of <Age of Unity>
Antonius Bayle
# Feb 03 2005 at 11:47 AM Rating: Default
Lamini's comeback:
Post Comment

Free account required to post

You must log in or create an account to post messages.