Berserker Epic 1.5: Raging Taelosian Alloy Axe  

Quest Started By:Description:
(From 1 rating)
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Tue Oct 5 02:37:30 2004
Modified: Thu Feb 3 02:23:56 2022
If you have the Kerasian Axe of Ire (epic 1.0) or have done the pre-quest:

Berserker 1.5 checklist
[ ] Berserker 1.0 or 1.5 prequest done
[ ] Speak to Keras McArik in Lake of Ill Omen
[ ] Speak to hometown Berserker GM
  [ ]Receive Raging Soul Shard
[ ] Speak to Keras McArik
[ ] Gather and Turn in the following to Keras McArik
  [ ] Shimmering Aligned Ore x4– Turn in unstacked
  [ ] Hynid Blood x4 – Turn in unstacked
  [ ] Cragbeast Blood x4 – Turn in unstacked
  [ ] Taelosian Fern Sample x4 – Turn in unstacked - Kod'Taz and Yxtta
   Zone wide respawn of one hour. Pick one in Kod'Taz and Yxtta
   Repeat hour later for two more - No Trade
  [ ] Taelosian Tea Extract x4 – Turn in unstacked - No Trade
   Brewing combine required skill 125 No-Fail
   [ ] Taelosian Mountain Tea x4
    [ ] Give Taelosian Mountain Tea Leaves to Galidnus
    Corkpopper in Abysmal Sea get 2 Taelosian Mountain Tea
    for each Tea Leaves given
    [ ] Sacred Water x4 Plane of Valor
[ ] Receive Taelosian Tempered Ore from Keras McArik
[ ] Turn in Taelosian Tempered Ore to Baeldarr Hawkeye – PoK
[ ] Gather Darkwood Sapling Branches x4 – Dranik Scar ground spanws
[ ] Turn in Branches to Baeldarr Hawkeye – PoK
[ ] Receive 4 axes
[ ] Old Sebilis – An Ancient Sebilite Protector - No raid as of Sep 21, 2016
  [ ] Test all 4 axes till they break (ie placed on cursor) on the Protector
  [ ] Protector must be defeated only after all 4 axes have been tested.
[ ] Return to Keras McArik in LoIO
  [ ] Turn in all 4 tested axes
  [ ] Receive Taelosian Alloy Blood Axe
[ ]Turn in Taelosian Alloy Blood Axe and Raging Soul Shard to Teekan
  Opousbabolaoi (Enchanter GM) – Abysmal Sea

Gather Ye Components While Ye May

Keras McArik may be found at -110, -3400, +235 by the Lake of Ill Omen.

You say, 'Hail, Keras McArik'

Keras McArik says, 'It is good to see you again, friend. It seems my axe has fared well thus far, aye? Indeed it has. Have you spoken with your guildmaster yet? They will be glad to see that you are well on your path to controlling your rage.'

Find your hometown berserker guildmaster.

Shanis MacDarren is the GM for barbarians in Halas.

You say, 'Hail, Shanis MacDarren'

Shanis MacDarren looks around briefly, 'It's a great day out here today, it almost makes me want to be out on the tundra enjoying it!' She continues to admire the day for a moment more. 'What can I help you with today? What's that? Something about your soul gem? Hmm . . . Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. You may wish to seek out Keras. He will be interested in one so young as you who has begun the process of learning to control and focus their rage.'

Dravel Axethrasher is the GM for dwarves in North Kaladim.

Your Location is 488.94, 304.54, -33.50

You say, 'Hail, Dravel Axethrasher'

Dravel Axethrasher says 'Well hello thar! It's good to see ya again, what can I do fer ye? Oh, you lost your soul gem, eh? Well, let's see what I can do here. Ahh yes, here ye go, but take good care of this one, they are not easy to create. Ye might want to seek out Keras and apprise him of yer progress in your quest to learn to focus and control yer rage.'

Baddi Waca is the GM for ogres in Oggok.

You say, 'Hail, Baddi Waca'

Baddi Waca says 'Me's kan tell dat yuz lose da soul gem. Iz yuz wanting anoder wun? Mez tinkin yez! Yuz needz to takez gud care uv dis wun now becuz dey are not easy to make! Mez tink dat Keras may want to knowz dat yuz is doin gud on yer serch for focusin' and controlin' yur rage.'

Vrasha Piennsa is the GM for vah shir in Shar Vahl at 61.12, 48.84, -258.12.

You say, 'Hail, Vrasha Piennsa'

Vrasha Piennsa says 'What can I help you with today? What's that? Something about your soul gem? Hmm...Let's see what we can do here. Here you go, but please take care of this one, they are not easy to create. I'd imagine that Keras will want to see that you are progressing nicely on your quest to seek a way to focus and control your rage.'

Dabbo Dogak is the GM for trolls in Grobb (/loc?).

You say, 'Hail, Daboo Dogak'

Daboo Dogak says 'Me's kan tell dat yuz lose da soul gem. Iz yuz wanting anoder wun? Mez tinkin yez! Yuz needz to takez gud care uv dis wun now becuz dey are not easy to make! Mez tink dat Keras may want to knowz dat yuz is doin gud on yer serch for focusin' and controlin' yur rage.'

After you've spoken with your guildmaster, you receive a Raging Soul Shard. Head back to Keras McArik.

You say, 'Hail, Keras McArik'

Keras McArik appears to be lost in this own thoughts, mumbling to himself occasionally, and barely acknowledging your existence. Just as you're about to speak again, he says, 'Ach, ya have to forgive me absentmindedness, friend. I've been rather busy pondering matters at hand.'

You say, 'What matters at hand?'

Keras McArik says 'Since the recent discovery of the portal on Taelosia, we've been finding many different types of ores, plants, and minerals that were unlike anything we'd ever seen before. These materials have been used to craft simple weapons, potions, and sometimes even been used in various recipes for. . .uh. . .some interesting dishes. Yet I believe that they can be used for something much, much more.'

You say, 'Something much, much more?'

Keras McArik says 'Some of these materials were of a quality that I feel can be used to craft implements of incredible power and perhaps these materials can even be incorporated into the processes used to craft the Axe of Ire to create an even more durable weapon.'

You say, 'What materials?'

Keras McArik says 'Smiths have used many different types of tempering materials, from water to plant extracts to even blood from exotic animals on occasion. Why I've even heard about one legendary smith using the tears of a god! But given the magical properties of the ore that yew are collecting for me, I suspect that the plants and even some of the animal have been affected by the same type of magic. It is my theory that if we combined the ore with blood and extracts from the plants and animals of Taelosia, we would increase our efforts doubly.'

You say, 'What ore?'

Keras McArik says 'I thank ye for volunteering. The ore I seek comes form the areas closest to where the portal to Discord was originally opened. Ore from this area, I've been told, seems to be the purest form available. Once yew've gathered 4 pieces of this ore, return to me so that I may continue my research.'

You say, 'What blood?'

Keras McArik says 'There are many different types of creatures lurking throughout all of Taelosia though two intrigue me the most. . .the cragbeasts and the hynids. In order to craft the various tempers that I need, I will require 4 vials of blood from each of these creatures.'

You say, 'What extracts?'

Keras McArik says 'Taelosia is vibrant with some of the most exotic plants known to Norrath, with nary a tree in sight. That in and of itself is a bit unusual but the plant-life that does exist in Taelosia seems to be very potent in nature. Gather 4 samples from two different plants and return to me once this has been done.'

You say, 'What durable weapon?'

Keras McArik says 'Ever since I've heard stories about these materials, I've been working on various designs for a new axe. . .trying to figure out how one could imbue it with the essence and spirit of a true berserker. Unfortunately I have been unable to get my hands on any raw ore of a high enough quality to experiment with.'

Shimmering Aligned Ore drops in GoD zones at Kod'Taz level and above. Hand in four unstacked.

Keras McArik 's eyes open wide in excitement as you hand him the 4 pieces of ore. 'Very good work indeed, young berserker!' As he examines each piece one at a time, he nods slowly, his smile widening each time, 'These pieces will do very well, no doubt. I will hold onto these until yew manage to bring me the rest of the components.'

Hynid Blood drops in various GoD zones. Hand in four unstacked.

Keras McArik says 'Ah, the hynid blood. Excellent work my young friend, excellent work. As I mentioned earlier, I have a theory about hynid blood and how their unique physiology has allowed them to adapt to the harsh conditions of their environment. It is my hope that their essence of adaptability is also contained within these samples you have retrieved for me. I will store these safely until yew return with the other components I also need.'

Cragbeast Blood drops (need drop locations). Hand in four unstacked.

Keras McArik takes the samples and slowly examines each one carefully. 'Ah, yes, the cragbeast blood and in very good condition too. This should work quite nicely for my experiment. It is my theory that capturing and utilizing the durability of cragbeasts could help to forge a weapon of unsurpassed durability. I will hold onto to these until yew bring me the rest of the necessary components.'

Go to Kod'Taz (+635, +1870; -750, -955; -2030, -1180) or Yxtta (+630, -1075; +365, -330 ; -450, -450). Click the bushes in Kod'Taz or the pots in Yxtta in the middle of the golem ring to receive a Taelosian Fern Sample. Reuse timer on the pot/bush is one hour. Turn in four samples unstacked to Keras.

Keras McArik begins to ruffle though the leaves holding them up to the light. 'Yes, surely these are the Taelosian Fern extracts I asked you to retrieve. They're far greener than I expected but surely these are the samples. It is said that the winds that roar down from the Taelosian mountains can strip the flesh from a man in but a few fleeting moments. Yet these gentle Ferns manage to survive because of their flexibility allows the winds to pass harmlessly through their branches. It is this essence of flexibility that I hope to capture and use. I will store these safely until yew return with the rest of the components.

Taelosian Tea Extract may be brewed by combining Taelosian Mountain Tea (received by giving Taelosian Mountain Tea Leaves to Galidnus Corkpopper in the Abysmal Sea) and Sacred Water (dropped in Plane of Valor), trivial 125. Turn in four extracts unstacked to Keras.

Keras McArik says 'Yes, the Tea Extract. These are fine samples indeed and should do quite nicely. This extract should help to purify the other components required for the tempering materials. These remaining pure essences should allow us to create an alloy out of the Taelosian Ore that is unmatched. I will hold onto these until you finish bringing me the remaining temper ingredients.'

Once you have handed all the required items (four each of Shimmering Aligned Ore, Hynid Blood, Cragbeast Blood, Taelosian Fern Sample, Taelosian Tea Extract), you'll see this:

Keras McArik says 'Excellent. I've managed to imbue all of the temper components you brought into the 4 pieces of Taelosian Tempered Ore. Take the samples to Baeldarr Hawkeye who can be found in the Plane of Knowledge. His knowledge and artistry of smithing is unmatched. Surely he can tell us the value of what we have created here.'

You receive four pieces of Taelosian Tempered Ore. Find Baeldarr Hawkeye in the Plane of Knowledge at -420, +510. Give him the four pieces.

Baeldarr Hawkeye says 'What's this ye got here? From Keras, ye say? Hmm. . .let me look at this. Aye, these aren't ordinary pieces of ore fer sure. Don't tell me that that son of a she-wolf finally managed to sucker someone into helping him make that Taelosian Tempered Ore he's been blathering about! Hah! But as surely as Ogres are stupid here it is! Fer me to truly understand what this ore is capable of will take me some time you understand. So in the meantime, fetch me some Darkwood Sapling Branches. If Keras is right, only this wood will make suitable handles.'

Darkwood Sapling Branches are ground spawns in Dranik's Scar at +1005, -20; -400, -650; -1215, -1250. Respawn time is 20 minutes. Give four branches to Baeldarr.

Baeldarr Hawkeye looks pleased to see you. 'Excellent timing friend! I just finished turning the ore samples you brought me earlier into some fine axe heads. It'll be but a moment till I complete the axes . . . The only thing that remains is they need to be thoroughly tested against a very hard-skinned creature, which will allow us to discover their durability. Deep within the recesses of Old Sebilis reside several golems of massive proportions. Slay the largest of these golems to test these axes out thoroughly. Return to Keras with the result so that he may inspect his handywork.'

You receive four different Trial Taelosian Alloy Blood Axes.

Testing the Axes

Bring a small raid to Old Sebilis. Kill the four static juggernaut spawns near -1555, -166. This will cause An Ancient Sebilite Protector (level 75) to spawn along with two untouchable adds (A Sebilite Guardian, red /con to 70) that will heal it. The Protector hits for 1600 max, AE rampages, and procs Death Shackles starting at 75% (which is when the guards begin to heal it as well). The Guardians proc Blurring Focus, Complete Heal, and Curse of the Protector. During the fight, you need to wield each of the four trial axes until you see one of the following messages and the axe gets moved to your cursor:
  • After several heavy swings, the axe shatters into many fine pieces. Time for a new axe!
  • After raining down nearly two dozen blows you begin to notice small hairline fractures developing in the axe head. You think testing for this axe has been completed.
  • After many swings you can feel this axe is failing and think that it will fall apart at any moment. You think that testing for this axe has been completed.
  • The rigors of battle have had no effect of this axe. Keras should be very pleased with the result of this particular axe.

After the fight, if you tested the axes properly, you should see this in red text:

Stepping back for a moment, you look over the axes that you have crafted. Two of them seem to be no more durable than any other axe you've seen, another is completely broken, yet the fourth catches your eye. The blade has nary a nick anywhere on it, the handle seemingly able to withstand immense amounts of punishment.

You should end up with a Broken Taelosian Alloy Axe, 2 x Damaged Taelosian Alloy Axe, and a Taelosian Alloy Blood Axe. Return to Keras.

You say, 'Hail, Keras McArik'

Keras McArik once again looks lost in deep thought, 'Apologies ______. Another student o'mine has not returned yet and shall soon be overdue. I am beginning to worry that she may be in trouble. Yet she still has more time to complete her task so mayhap I shouldnah worry. Shaking himself of his concerns Keras asks, 'Come now, how well did the axes fair?'

Give him the four resulting axes.

Keras McArik grabs each axe individually and mutters something inaudible. He takes each axe in his hands and looks them over. 'This axe seems to display almost no wear, which is highly unusual, given the amount of punishment ye must have put it through. Surely all three of these axes are of higher quality than the ones we normally make, but this one is vastly superior. Given the quality of this axe, I'd say that it could very easily benefit from some enchantments. So the next step in this axe's journey should be to imbue it with some of the owner's essence. This will create an axe that can actually become aware of its owner's wishes to help him realize his true Berserker's potential. Why if I were the owner and had a rare Soul Gem handy, I'd be headin' off to Teekan the Enchanter in the Abysmal Sea. Her abilities to weave such magic are unsurpassed.'

You receive the Taelosian Alloy Blood Axe. Head to the Abysmal Sea and find Teekan Opousbabolaoi at -200, -195.

You say, 'Hail, Teekan Opousbabolaoi'

Teekan Opousbabolaoi says, 'Hail to thee friend! No doubt you sought me out for my expertise in enchanting though I admit to wondering what need a bersrker like yourself would have of me. Pray tell how may I serve thee?'

Give Teekan the Taelosian Alloy Blood Axe and Raging Soul Shard.

Teekan Opousbabolaoi takes the axe and the Soul Gem and begins the chant in low, near inaudible tones. Smoke begins to swirl around the axe as the orb twists and writhes like a serpent around the haft of the axe, melding itself to the dark wooden handle. When the smoke clears, she hands the axe back to you and says, 'This should be what you're looking for! Be sure to show this to Keras and give him my regards. Tell him he should stop by and visit sometime!'

You receive the Raging Taelosian Alloy Axe, a.k.a. berserker epic 1.5, along with 5 AA points and the ability to choose the new title "Axe Master."
Submitted by: Razoric, Kumbaja
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Got bugged at An Ancient Sebilite Protector (FIXED)
# May 17 2021 at 6:50 PM Rating: Good
17 posts
Ok so I did two Berserker 1.5 epics back to back. Had both berserkers at the "An Ancient Sebilite Protector" step. Went down and completed the first guy no problem. I did not kill the 2 "A Sebilite Guardian" and I think this may have bugged it. When I waited an hour and let everything respawn took my second Berserker down and killed the static juggs to spawn "An Ancient Sebilite Protector" like the first time nothing happened. I thought well must be a timer and I will have to wait longer. Well I tried several times over the 2 days and no luck. I went back to Keras and hailed him. I got no response. I went back to Baeldarr Hawkeye in PoK and got this response.

Baeldarr Hawkeye says, 'What do ye mean ye've lost yer axe?! Ye can't be misplacin things like that, or ye might jest find yerself out in the cold one day without a durable weapon to aid ye if ye get in trouble! Yer in luck though, it just so happens that another student brought me the same samples of ore that ye brought and, between the leftovers from the two of ye, I've got enough ore to replace the axe."

Let it be known that I still had the 4 axes he gave me and I never used them. But the Ancient Protector event was bugged and would not spawn.

AFTER doing this I went back to Sebilis and killed the static juggs in the room and LOW and BEHOLD, "An Ancient Sebilite Protector" spawned and was able to complete this step on the second berserker!!!

I guess its some secret way to reset the event on a character if its bugged. IDK but it worked and I thought I would share.
Kod Taz - Taelosian Fern Sample
# Apr 19 2021 at 12:02 AM Rating: Decent
SE corner of Kod Taz zone... Climb up on rock!
-2034, -1174, -401.

If too far away: You can't reach that, get closer.
On success: "You scrounge around the base of the plant and discover several useful leaves."
After success during 1hr cooldown: "You are unable to extract any fern leaves from this plant. They all seem to be withered and unusable"
Updated for TLP
# Aug 30 2020 at 7:41 AM Rating: Decent
Because there seems to be a lot of how to avoid decap, but not a lot of in-Era info, posting an update.

We attempted and completed this with 3 groups of mostly level 70 people, raid geared (discord/pop gear). If you do not have maxed (or close) resists you're gonna have problems with keeping people alive because of the mana drain component of the AOE. Our bard group was fine, other 2 groups were getting hit a lot by the AoE which quickly destroyed the healer mana pools. With maxed resists the aoe did not land on me the entire fight.

The aoe is curable with RGC and healers should cleanse themselves asap if they get hit. It lasts an hour and according to our casters, will continuously drain your mana the whole time.

We brought the ASP down to 75, and started getting axe updates with the 3 berserkers we brought. Adds were targetable around 50%? A little unsure on the exact number. We then killed the adds and then back onto main boss for the kill.

important notes that were unclear based on all the information going around:
1. At the least, the berserkers must be alive at the end of the fight. 2 of 3 died during the fight and were not alive at the end and did NOT get the final testing message about going back to speak to McArik. (although they did receive the 4 axe messages). Both of them attempted turn in and were handed the axes back. The 3rd berserker did not die and got the epic completed. I am not sure if rezzing the berserkers and having them alive at the end would have helped or not.

2. We killed the adds before killing ASP and this is confirmed to work properly. I do not know if ASP can be killed first, and multiple sources said multiple things. It would have been much easier to kill burn him first and then do the adds, and We will test this later.

Edited, Aug 30th 2020 8:42am by markuswillimus
Decap AA
# Jul 05 2020 at 10:19 AM Rating: Excellent
2 posts
If you're having issues as a higher level berserker due to having decap AA, here's how I did it at level 100.

Turn off auto skill frenzy.
Keep your back to the ASP at all times.
ONLY use your Volley skill to do damage to it.
Take it down below 75% while having the quest axes equipped and auto attack on
Once you get the quest text, the other 2 un-targetable mobs will heal the ASP back up to 75%.
Rotate through all 4 axes and get quest text for all 4
Continue to damage ASP only using Volley, and take it to below 25%
At this point the two other juggs become targetable. I killed them FIRST (unsure if this matters, but previous postings seemed to indicate it was.)
I then killed the ASP.
Decap AA
# Feb 26 2021 at 12:42 PM Rating: Good
27 posts
This is what worked for me. I failed twice before I found this post

Note: If you fail, its ok, camp out for a while (hour) and come back in. @ the time of this fight, I was group with 5 others who were not in zone.

Fight 1 - I had gotten no axe messages in the first fight, killed the ASP to fast.

Fight 2 - Recieved the following messages:
- After several heavy swings, the axe shatters into many fine pieces. Time for a new axe!
- After raining down nearly two dozen blows you begin to notice small hairline fractures developing in the axe head. You think testing for this axe has been completed.
Then I fenzied and kill ASP... killed everything in the room and camped for an hour

While camping I found "Cwak's" post and followed it.

Fight 3 - Killed the 4, ASP popped, turned my back and "Rage Volley" until ASP was at 68% then I received the following message:
- After many swings you can feel this axe is failing and think that it will fall apart at any moment. You think that testing for this axe has been completed.
Then I switched to my last axe and Volley ASP to 45% and got the following:
- The rigors of battle have had no effect of this axe. Keras should be very pleased with the result of this particular axe.
Then I killed ASP and the two healers
Chest popped after about a minute and I got the last message:
- Stepping back for a moment, you look over the axes that you have crafted. Two of them seem to be no more durable than any other axe you've seen, another is completely broken, yet the fourth catches your eye. The blade has nary a nick anywhere on it, the handle seemingly able to withstand immense amounts of punishment.

Hope this helps someone.

Old Seb Part
# May 29 2020 at 2:52 AM Rating: Decent
7 posts
Ok, after reading several of these posts, and experiencing the Old Seb part myself, I'd like to give my experience on the situation:

I went to Old Seb with my 111 BST and 65 Zerk and 96 Mag. The path that I took took me down, not up. Upon entering, you go down a passage, through a door, and enter a cavernous room with a bridge and water. Go into the water, and swim down a hole. This will take you to the froglok area. Then you will go down some more water. Eventually, after going through a mushroom area, and some twists and turns, you will make your way to the big hall with the four static juggernaut golems. I killed them, but, strangely enough, it was killing the frogloks on the side that spawned the ASP instantly, but that could have been just timing between killing the four golems. Anyway, I was in raid mode before I got ASP to spawn.

Now, I had to spawn him twice. The first time I did the four axes no problem, but my zerker died before I could kill ASP, and even though I didn't respawn my zerk yet, I still didn't get last emote. However, I hadn't killed his two buddies first either; the first time, while my zerk was laying in limbo before respawn, I just killed ASP and didn't get last emote.

The second time, after about three hours of killing the room, and exiting all my toons from the zone once, I got ASP to spawn again (strangely after killing one the of the frogloks to the side again. This time, however, due to reading several posts, I killed the two guardians after I got ASP's health down to around 30%, and after I killed the two sidekicks, I killed ASP, and I got the emote. Also, my zerker didn't die this time. So, fear not, if you mess up the first time, it can be done a second a time within about 3 hours. And, my advice, if possible, kill two guardians before ASP, and to make them hittable I think ASP's health has to be low. GL and happy huntin'!

I tried to do the turn in with just the four axes, and Keras wouldn't even speak to me.
ASP Fight
# May 05 2020 at 11:49 PM Rating: Good
58 posts
My setup was lvl 72 Anguish/DPoB Berserker and 115 Shaman. I buffed the Zerker with Kromrif Focus + cleric Righteousness, which put him at 43k - plenty of HP to tank + DPS the ASP. The 2 Guardians actually despawned shortly after breaking the last axe.

Here's how the fight went:
1. Killed roaming jug + 4 in the room = No ASP spawned
2. Killed the jugs + surrounding frogs = ASP + 2 guardians spawn immediately
3. Took ASP to 75% using the Zerker. Was easy to tank and only needed Shaman HoT to keep him topped off. Even at 72 the ASP drops pretty quick, you don't need/want extra DPS.
4. Swapped an axe in, left attack on and waited for the emote/drop to cursor then repeated. The guardians repeatedly healed him to around 78% and the axes only seemed to break once I got him back to <= 75% (maybe just coincidence). All axes except the Taelosian Alloy Blood Axe "break".
5. The Guardian healers walked away and despawned
6. DPS'd the ASP all the way to dead, got the "success" emote and chest popped

Bottom-line: Apparently the Guardians can despawn/you don't have to kill them. Just finish off the ASP if they do.
New information that might be helpful
# Dec 14 2019 at 6:46 PM Rating: Decent
21 posts
First try, after getting the axe updates and once the guardians became targetable on the ASP fight, I killed them and the ASP with my SK. No chest.

Second try, I spawned the ASP with just my zerker and a healer merc. Decap'd the ASP. Guardians never became targetable. Camped in frustration. Logged in my SK who was still camped there and was looking at a chest. Logged my zerker back in, looted the chest, noted the appropriate completion text had shown up in my logs, took my axes and turned them in successfully.

1) You don't need a raid (confirmed)
2) You do want to get him down to 75% and let him beat on your back while you hold each axe and get all the updates
3) Don't freak out about decap or getting the guardians to become targetable, just kill the ASP.

I don't know if camping and coming back in helped or was just me being unobservant (most likely).
Charcoth Caranson
Ranger of Brell Serilis
Knights of Freedom
Important - final fight
# Oct 10 2019 at 12:44 AM Rating: Decent
40 posts
Fun fact: you don't need to turn attack on to test the axes. I had the axes in primary and targeted the mob. After a short period it updates and moves the axe to your cursor, then repeat. No need to fail it for decaps.
# Aug 09 2019 at 8:08 PM Rating: Decent
6 posts
Anyone know if the seb fight can be done in an instance on TLP's?
Cant be done at low level now
# Jul 19 2019 at 4:36 AM Rating: Decent
6 posts
The quest is impossible now, I think when they changed the raid for group or solo, now, the only one who must do damage is the Berserker. There is no Berserker lvl 70 with 1 million AA who will solo damage that fight in sebilis. Even with 5 group of lvl 70 cleric, forget that. So you need to wait, lvl 90? min? to do this part. Epic is a piece of crap at lvl 90! I petitioned many times for nothing, they will do nothing.

What is happening now is an old bug, you will receive the 4 message you test your axe but you will never receive the last emote like they explain in that bug report years ago.
old seb part
# Jun 08 2019 at 8:34 AM Rating: Good
88 posts
The old seb part, where you gotta summon the Ancient Protector doesn't work while the zone is in Hardcore Heritage mode. Just tried it today couple of times, could never get him to spawn in the middle of those 4 static juggs.
old seb part
# Jun 09 2019 at 7:01 AM Rating: Good
283 posts
Yes, this is a problem with any epic or epic retelling during HH that needs any of the HH zones. You will have to wait until it is over. I think it is ending on July 3 this year.
# Mar 04 2019 at 2:01 PM Rating: Decent
28 posts
Some information to add:
* I was able to complete this fight (on my third attempt) with mercs in the group
* The way I finally got the last emote was to have my zerker as the only source of damage on all 3 mobs (shm doing lynx, clr merc healing so I didn't have to watch health)
* When the ASP reaches 25%, the Guardians become active (prior to this they can't be targeted by spells or melee dmg), but do not attack
* You MUST kill the guardians before the ASP (see

On the previous attempt a rog merc got the kill shot on one of the guardians and the ASP, which is where I'm assuming it failed.
Shrouding Down
# Dec 04 2018 at 12:08 AM Rating: Good
64 posts
If you're 110 and Galidnus takes your Taelosian Mountain Tea Leaves and thanks you, but doesn't give you anything back, then shroud down to under 110 (70 is what I did) and he'll take your Tea Leaves and give you the Tea you need. I've run into this situation before with another quest (that they've since fixed in a recent patch).

Protector Fight
# Nov 20 2018 at 2:19 PM Rating: Decent
8 posts
Just completed the 1.5 as of today. This is current and accurate information. No raid is required for the protector fight. I went in solo with my 110 zrkr, completely removed all armor except the axes he was given. I took one swing at the protector, (allowing the rest of the mobs in the room to beat on me), and turned my back and faced a corner. I left auto attack on and after a few seconds, each axe was properly tested and automatically moved from being equipped to being on my cursor. Simply swap out the next one until all axes have been tested. Afterwards, kill the healer golems.. then the protector. Cool chest will spawn with old school phat lewts.
Berserker 1.5 checklist
# Sep 17 2018 at 11:19 AM Rating: Decent
36 posts
Pre-Lootable items:
[ ] Cragbeast Blood x4
[ ] Darkwood Sapling Branch (No Trade) x4
[ ] Hynid Blood x4
[ ] Sacred Water (No Trade) x4
[ ] Shimmering Aligned Ore x4

***Note: To spawn An Ancient Sebilite Protector the berserker must be in melee with the 4 static mobs and stay in the rectangular room. AASP will spawn after last static mob is killed***

Raging Taelosian Alloy Axe, Berserker Epic 1.5 checklist
[ ] Berserker 1.0 or 1.5 Pre-Quest done

[ ] Lake of Ill Omen (LoIO): Hail Keras McArik receive hidden flag
[ ] Hometown: Hail hometown Berserker GM receive Raging Soul Shard
[ ] LoIO: Hail Keras McArik receive hidden flag

[ ] Taelosian Tempered Ore:
     [ ] Various zones/Bazaar: Loot Cragbeast Blood x4
     [ ] Various zones/Bazaar: Loot Hynid Blood x4
     [ ] Various zones/Bazaar: Loot Shimmering Aligned Ore x4
     [ ] Kod'Taz and Yxtta (Zone wide reuse timer of 1 hour on ground spawns):
          [ ] Kod'Taz: Loot Taelosian Fern Sample (No Trade) x2
          [ ] Yxtta: Loot Taelosian Fern Sample (No Trade) x2
     [ ] Taelosian Tea Extract (Brewing required skill 125 No-Fail No Trade):
          [ ] Abysmal Sea (AS): Give Galidnus Corkpopper, Taelosian Mountain Tea Leaves x2 receive Taelosian Mountain Tea x4
          [ ] Plane of Valor: Kill human mobs loot Sacred Water x4
          [ ] Brewing: Combine Taelosian Mountain Tea and Sacred Water receive Taelosian Tea Extract (make 4)
     [ ] LoIO: Give Keras McArik (unstacked):
          [ ] Cragbeast Blood x4
          [ ] Hynid Blood x4
          [ ] Shimmering Aligned Ore x4
          [ ] Taelosian Fern Sample x4
          [ ] Taelosian Tea Extract x4
          [ ] Receive Taelosian Tempered Ore x4

[ ] Plane of Knowledge (PoK): Give Baeldarr Hawkeye, Taelosian Tempered Ore x4 receive hidden flag
[ ] Dranik's Scar: Loot Darkwood Sapling Branch x4 from ground spawn - 3 locations 20 minute respawn
[ ] PoK: Give Baeldarr Darkwood - Sapling Branch x4 receive Trial Taelosian Alloy Blood Axe x4
[ ] Old Sebilis: An Ancient Sebilite Protector (AASP) - No raid as of Sep 21, 2016
     [ ] Reduce AASP to 75% health or less (not too much lower than 75%)
     [ ] Test all 4 axes on AASP until they "break" (placed on cursor)
     [ ] Reduce AASP to 25% health to activate A Sebilite Guardian x2
     [ ] Kill A Sebilite Guardian x2 before killing AASP
     [ ] Kill AASP chest will spawn

[ ] LoIO: Hail and give Keras McArik 4 tested axe receive Taelosian Alloy Blood Axe
[ ] Raging Taelosian Alloy Axe:
     [ ] AS: Give Teekan Opousbabolaoi (Enchanter GM) - Taelosian Alloy Blood Axe and Raging Soul Shard receive Raging Taelosian Alloy Axe

*Edited for clarity and readability. Added Pre-Lootable list.*

Edited, Apr 24th 2019 7:49pm by hslater
Testing the four axes in Seb
# Feb 18 2018 at 3:11 AM Rating: Good
219 posts
I went in with just me and merc. No raid or anything. Killed the Juggs that were up and epic mobs spawned immediately. You have to go through the door with the clicky to open on the right (looks like a planter). Its the area where you farm for part of WE illusion drops.
Horrible Programming
# Apr 05 2017 at 8:53 PM Rating: Good
38 posts
The final portion of this epic is horrid. The programming couldn't have been worse. Even with the patch now allowing the Berserker to spawn the ASP and finish the final 4 tests without a raid, it's still a horror show. My experience was a 7 hour waiting game. I tried with a 2 person raid, I tried without a raid, I tried with a merc, without a merc, every which way. Eventually I got 6 people to sit in PoK in a raid for me. I had no luck with killing the static spawns or clearing the entire area from the golem pit before the actual spawn area & up to Trak and such. So I said I wonder what will happen if I use a trial axe on a regular juggernaut in the room. It wasn't even a static juggernaut I used it on, it was the one that is just milling around like it just got out of bed to get a glass of water in the middle of the night. The second it died from my trial axe the ASP popped. Not sure if it was a coincidence or not, but I'll be trying it again since I didn't get the final message after the ASP's death.

Now when he spawned I was in a locked raid of 6, all consolidated into 1 group. Only myself (68 Berserker) and my main (101 Magician) were in OS at the time, the rest of the raid was elsewhere AFK. I only formed the raid because I thought you needed to be in one in order for the ASP to spawn. I cannot confirm at this time if you still need to be in a raid in order to spawn the ASP, I need to do this part over again anyway so I will try without a raid and update this post.

I tested all 4 axes, got the updates for each axe as well as the updated version of each axe. I did not however get the final message after the ASP died. My Berserker did die once during the fight but was resurrected immediately via a Merc I had spawned (once the ASP spawned I dropped raid and formed a normal group with my Berserker). So I went to hand in to Keras and to no avail, he handed the tested updated axes right back to me with no dialogue. I went back to Hawkeye, hailed him and got the 4 trial axes back (in my inventory the updated trial axes were magically gone after this hail). Now I'm sitting back in the same spot.....waiting another 2 hours to do this ridiculous portion. It's not even hard, it's just RIDICULOUS. I've done every 1.0 to 2.0 except the Rogue/Druid and so far, this is the most ridiculous event of any of them. I'll try to remember to update this post when/If I complete this portion. Good Luck everyone.


Alright folks. I waited until morning again since I failed a 2nd time last night doing the same exact thing I just did. I believe 2 things, 1. The 4 static spawns must be killed (and possibly the juggernauts outside of the door before you enter), and 2. The berserker might have to kill a few of the juggernauts (I had no luck with trying to spawn the ASP until I did this). I kept my Berserker alive the entire fight as well, he didn't go down at all, he was also wielding the trial axe that looks like it has the stick going all the way through it last (it's the one that works and can still be used after it is tested and gets the emote). I put it back in his primary once the update was completed and kept fighting the ASP with it until it was dead. I figured just to be safe I would do that.

Conclusion- I got the final emote, chest spawn when I completed the event WITHOUT A MERC & in a small formed raid. My Berserker & My Paladin, Locked & moved into the same group. ALSO, I killed his guardians first ONCE they became targetable. The patch in 2016 mentioned this, that you must kill his friends first. Not sure if that was referring to the 4 Static Juggernauts, or the 2 Sebilite Guardians that spawn along side the ASP. I don't know which requirement was needed to get the update (A 2016 patch mentioned that a raid is no longer needed, so I'm assuming it was the mercenary.) I hope this information helped.

Quicklist -
-Berserker At Part Of Epic
-Suspend Mercenaries
-Form Raid of 2 consolidated in same group & locked
-Kill 4 Static Juggernauts at location (to be safe kill the ones outside of the room too)
-Test 4 axes on ASP, watch for updates & trial axes being automatically moved to cursor.
-Once the ASP Guardians become targetable, KILL THEM FIRST
-Once the Guardians are dead, KILL THE ASP.
- Look for final emote once he is dead, also a CHEST WILL SPAWN.

Edited, Apr 6th 2017 9:09am by VonsneerTheScoundrel

Edited, Apr 6th 2017 9:14am by VonsneerTheScoundrel
patch info on epic 1.5
# Jan 18 2017 at 10:07 AM Rating: Good
59 posts
patch was September update patch 2016

" Berserker Epic 1.5 Quest - You will no longer need to be in a raid to get credit for testing all the axes against An Ancient Sebilite Protector in Sebilis. You do still have to kill the Ancient Sebilite Protector to get credit and you still have to kill his buddies first."
was all it said.

Was able to attack the ancient with out a raid by my self 105 ber with all decap aa. no buffs attacked him got 2 axes tested. tryed putting my back to him with attack on it said i canot see him.
next try when he spawned just faced him not attacking got the other 2 axes tested

Edited, Jan 22nd 2017 7:03am by knife

Edited, Jan 22nd 2017 7:05am by knife
# Jan 09 2017 at 3:19 PM Rating: Good
59 posts
saw a patch a few months ago that said you no longer need a raid for that part ti kill golems tryed it you cannot attack them unless in a raid
they also said you no longer need to test the axes just kill the golems has anyne verified this .
# Jan 11 2017 at 4:32 PM Rating: Excellent
knife wrote:
saw a patch a few months ago that said you no longer need a raid for that part ti kill golems tryed it you cannot attack them unless in a raid
they also said you no longer need to test the axes just kill the golems has anyne verified this .

Let us know which patch that was in and we'll get this changed.
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Ancient seb protector
# Feb 26 2014 at 10:27 PM Rating: Decent
18 posts
Alot of confusion ... if you have decap even started you will want to do the form the raid thing inside the sebilte chamber wait a minute for the ASP to spawn. Then have someone other then a class that can insta kill the mob melee it down to 75% and or lower, while keeping your zerker pointed towards the wall assist that person to and just swing away. I set up audio triggers to the axes emotes so i would know when it was finished. Sure enough they took a few swings and bango it updated. Now just to turn in and a nice shiny new weapon to go bloody

Edited, Feb 26th 2014 11:33pm by sarrox
Ancient seb protector
# Feb 28 2014 at 5:05 PM Rating: Good
48 posts
Yah, I formed my raid outside the zone. Got into the Golems area, and a few minutes after I killed the golems he spawned. I had my zerker with his four bandolier slots set up to switch axes fast. Getting heals is usually the most important things during the event.
For the Good of the Realms!
Testing your axes
# Aug 02 2013 at 5:03 PM Rating: Decent
got a nice hint for testing your 4 axes if your past the point of decapitation... im a 95 zerker had one decap land for max crit at 412kdmg and took the ASP down to 14% life I then turned my back to him left auto attack on and my axes updated without me having to dmg him anymore.
# Jun 16 2013 at 1:32 AM Rating: Default
Okay a few comments. Don't buy any of the droppable stuff unless you are going to buy it all, the cragbeast blood is the hardest to get, and in the process of getting that in KT, I ended up getting everything else. THere are three sets of animals in KT, one just to the right a little ways in, then left past the summoner ring, and right past the summoner ring.

once you pick up a fern leaf from a pot or bush, all the ones in that zone are no longer takeable, it will say the plant is too withered. So you can get 2 every hour.

This is what I experienced fighting the ancient sebilite protector. We had to kill room spawns 3 times before he spawned, I think this was due to the mob echo/shade of sebilis? in a sort of side room attached to the bigger room, I think all the mobs in the ASP's room need to be down. We didn't originally kill him because we didn't think it was necessary. testing the axes is not based on health percentage from what I can see. It might even be random.

that's it from me!

Edited, Jun 16th 2013 3:33am by Loknessy
multi quest
# May 02 2013 at 12:16 PM Rating: Decent
59 posts
my bezerker is lvl 97 and the test mob lives about 5 sec can the last step be multi have another bez test the axes turn in the parts get the axe go to abysmal sea turn it in have my bez turn in the rage item and get the epic any feed back would be nice .
Tricky When You Decapitate...
# Dec 11 2012 at 10:42 PM Rating: Decent
1 post
I just helped a friend get this, and he neglected the epic until very high level. The final epic 1.5 fight was much more complicated because he would decapitate the boss while testing the axes! After 3 tries of killing it too fast, we found that you could pull other sebilite juggernauts and test the axes on them and then go back to kill the ASP. We tried letting the other golems heal the ASP, but eventually they despawned.

So if you bring really high level zerkers, make sure they get a chance to test all the axes before you kill the boss! Have the tank take off damage shields and just keep aggro without doing damage.

Edited, Dec 11th 2012 11:44pm by Brumdail
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