Shaman Epic 1.5: Crafted Talisman of Fates  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon Sep 20 01:25:24 2004
Modified: Fri Dec 29 15:43:12 2023
If you have the Spear of Fate (epic 1.0) or have completed the pre-quest, find the Elder Spirit of Enlightenment in the Jade Tiger's Den on the second floor, first room on the left, at /way -255,-530.

You say, 'Hail, Elder Spirit of Enlightenment'

Elder Spirit of Enlightenment eyes you with an ageless wisdom. 'Ah, your spirit shines brightly. Should I know you?'

You say, 'I am a shaman.'

Elder Spirit of Enlightenment says 'Ah, yes. You are not only a shaman, but one who has passed the tests of the heyokah. There are many problems that face us now and I grow weaker by the day. If you feel you are ready to bear a great burden and help all of those like us, including the immortals that charge our essence and consciousness, say [it is so].'

You say, 'It is so.'

Elder Spirit of Enlightenment says 'To have you here, believing in us and our existence does give me warmth, but my length of time here and others like me may be at an end. The spirits are troubled and a darkness washes through our existence that we seem helpless to prevent. That is why I talk to you now -- to help us. Without the help of mortals, we may [blow away] with the winds.'

You say, 'Blow away?'

Elder Spirit of Enlightenment says 'You have heard of the darkness in Taelosia that came from another place. You may have even seen the world that is overshadowed by the dark influence of Discord. That seeping ill that is not touchable by claw or paw has wormed its way into the [streams of the spirit world] and the more it does, the more we, and I weaken.'

You say, 'The streams of the spirit world?'

Elder Spirit of Enlightenment says 'Yes, it is true. I feel myself fading more with each turn of time. You are familiar with the ways of herbs and potions and you can aid me, should you [find the will]. With strength to keep me before you in the mortal realm, I can guide you so that you may aid us all. There is much to tell you that I will not reveal yet, lest you be tempted to take advantage -- which has happened before.'

You say, 'I will find the will'

Elder Spirit of Enlightenment says 'Very well. You will not find this an easy task. There are several things you must do and other heyokah you must find that have helped us in the past. Where there is glitter upon the setting of Ro, you will find an agent of the spirits. In the deep waters where the megalodon is said to hunt, there is another. And where the wonders of nature rise in the dark, another ally awaits. Look for light in the denseness of entwined shadows. One will greet you with all you have learned. She is doing research in a bustling labyrinth of creatures and can educate you where I cannot. Tell them all of me and they will give you audience.'

Gather a raid and head to Lake Rathetear to the bottom left corner, past all the water and onto the small cove there. Find Kimm McShannel at /way -935,+2260.

You say, 'Hail, Kimm McShannel'

You say, 'The elder spirit sent me.'

Kimm McShannel says 'Aye, well then. Watch yerself. Thar be a crazy fella over there. Been trying for days, I 'ave, to get 'im to make some sense about this megalodon creature 'e keeps prattling on about. I been a bit shy o' stepping in the lake to get some seaweed for the spirit's potion. Maybe you could go take a look. Somethin' usually comes by to snap 'em up when they grow, so ye may need to route around a tad out there. You think you are [up to it]?'

You say, 'I am up to it.'

Kimm McShannel says 'Very well, then, off you go in search of the seaweed.'

Head into the water. There you will find the Ancient Megalodon. Kill him and loot Lustrous Seaweed. A chest can spawn with additional loot.

Give the seaweed to Kimm McShannel:


Kimm McShannel says 'Well done! And ye got it off that great creature? Aye, it really exists. Guess that mad feller ain't so mad, now, is he? Ha! Well, we have a better chance at saving the spirit. Take this seaweed back. I've wrapped it for you. Now, get moving!'

Receive a Twine-wrapped Lustrous Seaweed. Now, head to Fungus Grove and find Lupot Nukla at location +642, +512.

You say, 'Hail, Lupot Nukla'

You say, 'The elder spirit of enlightenment sent me'

Lupot Nukla says 'Shhh! You'll scare them away, fool! Darnit! Do you have any idea at all how rare this fungus is? Any idea at all?'

You say, 'I have no idea.'

Lupot Nukla says 'No kidding. The way you ran up here like a herd of elephants was a dead giveaway. You make enough noise and this fungus disappears into thin air and then I have to wait for it to show itself again. Odd plant really, but very reactive, so keep it down. The spirit must have two pieces of this fungus for its potion and it only grows here. I'd like to see you prove your ability. If by a miracle you should collect two, come and speak to me.'

At this time two mushrooms will spawn towards the west, down the hill. You are looking for a large mushroom named Shuddering Fungus. He uncommonly drops Bleak Fungus (No Trade). You need two of these. Sometimes another big one has spawned just to the south of the instant* (*no longer believed to be instant) respawn point.

Once you get both of them, hail Lupot Nukla again.

Lupot Nukla says 'Surprising. Didn't think you'd be up to the task and be able to muster the knowledge to figure it out. If you have both with you, hurry along. The spirit is in great need of the potion.'

Find Tikl Huk in the southeastern corner of the Twilight Sea (-1530, -1795).

You say, 'Hail Tikl Huk'

You say, 'The elder spirit sent me.'

Tikl Huk says 'Yous sent by spirit? Me surprised it send so quick. Me no time to get da shrub yets. Yous will needs to get three of dem. Da shrub only grow nearby in only few spots. Gib dem to me when yous nab dem.'

Location for the Twinkling Shrub (looks like a bag):
1) +110, -905 on land
2) +1380, -610 on land
3) +400, +945 underwater
4) -1495, -1210 underwater

Once you find three of them, give them to Tikl Huk.


Tikl Huk says 'Me proud! Now you must protect dat for da spirit. It need it badly. You be careful. Dere might be some baddies out dere dat may want to take dat from you. Spirit said dere are evils working against us. I hab tied da shrub for you so dat it don't get ruined.

Receive Tied Twinkling Shrubs.

Find Yoppa Greenthumb in Cobalt Scar inside the sunken ship at +355, +1055.

You say, 'The elder spirit sent me.'

Yoppa Greenthumb says 'Huh? Oh. Me see you help. Poor spirit. Me hope it okay. Only saw few days ago and it seem sad and sick. We make it better! Me hope yous okay wit' breathin' under here. Me be waiting for dat pesky fish to come back wit' my bark dat I got down here. You can help. In fact, you do it. He big nasty shark and me tired. If you wait, he come back for more. It probably still sniff me blood from dat last bite he took. You keep and take to spirit . . . Look out, dere it is and it got friends!'

Darting Shark swims at a ferocious speed toward its prey.
Feeder Shark swims at a ferocious speed toward its prey.
Gnashing Killer Shark rushes through the water to attack.

Loot the Brittle Burned Bark upon the shark's death and head to Shadeweaver's Thicket to see Wunshi Kashra at location -640, +370 (behind rock, inside caves).

You say, 'Hail, Wunshi Kashra'

You say, 'The elder spirit sent me'

Wunshi Kashra says 'Ah, another courageous alchemist after my own heart. I've been so worried and consumed by aiding the spirits that I'd forgotten how much time I'd spent here. Anyway, no matter. If you give me 1000 platinum pieces, I will give you the medicine bag you will need to work the potion for the spirit. I hate to ask for money, but this bag has cost me four times that to make. It's a long process that requires the magic of some very rare and expensive materials. We are dealing with wisps of consciousness, after all.'

Give Wunshi 1000pp and receive a Thatched Medicine Bag.

[Note: DO NOT COMBINE anything epic related in the bag before you have talked to Wilslik. If you do, then you will be bugged and have to do the entire quest all over (as of right now, he will not talk to you if you have combined the stuff in the bag without having talked to the NPC first).]

Wunshi Kashra says 'When you have all the pieces you need, you must find the great shaman who seeks greater knowledge of the spirit world. You will need his guidance with this task.'

Head to the Warrens to location +605, +225 to speak with Wilslik Gissu.

You say, 'Hail, Wilslik Gissu'

You say, 'The elder spirit sent me.'

Wilslik Gissu says 'Greetingsss fair sage. It would seem that you have come to aid the spirit who fades like each breath we let pass through our lips. There is not [much time] to dawdle. We must get to work right away. As an alchemist yourself, I will tell you what you must do. You must first make some separate combinations. Do not attempt to do this if you are not a master. You will most certainly fail. Ready for intruction?'

You say, 'There is not much time.'

Wilslik Gissu says 'How shall I put this in termsss you will understand? Two of the rare items of nature's bounty will join because they live in darkness. The others will join because they share love of light. You must use the medicine bag given to you by my old friend -- and entrepreneur -- Wunshi. When you've successfully worked with those, tell me you have completed the first step.'

Combine the two Bleak Fungus with the Twine-Wrapped Lustrous Seaweed in your Thatched Medicine Bag to create Shadowed Pulp. This combine is no-fail but requires a minimum Alchemy skill of 100.

Now, combine the Brittle Burned Bark with the Tied Twinkling Shrubs to create Brittle Twigs (also a minimum Alchemy skill level of 100).

You say, 'I have completed the first step.'

Wilslik Gissu says 'Nicely done, friend. You have done good work. Now, give me both of those pieces and I will fashion what you need to return to the spirit.'

Give her the Shadowed Pulp and the Brittle Twigs.

Wilslik Gissu says 'Take these and return to the spirit!'

Receive a Distilled Potion of Endurance.

Go back to West Freeport and see the Elder Spirit of Enlightenment; hand in the Distilled Potion of Endurance.

Elder Spirit of Enlightenment drinks the potion hastily and shudders. Its essence grows brighter and it's dull eyes begin to sparkle with renewed strength. 'You have bought me time -- time to explain how you may aid us all. The darkness of Discord seeps ever deeper into Norrath and the spirit world. Some of the most revered and oldest spirits known have turned to grim pursuits, becoming the [wasichu] -- those creatures you may remember from you time conversing with another great spirit.'

You say, 'What are the wasichu?'

Elder Spirit of Enlightenment says 'The wasichu are those that turn their backs on serving the spirit world for its own sake. They hunger for their wn power. At greater risk now are the spirits of Wisdom and Patience. They have become weakened and their fading is eroding what you as shaman often rely upon. The Spirit of Might has lost its way altogether and has crossed over into the darkness of Discord in that other realm. It has veen mobing amongst the [dark creatures] there, using its influence to guide and move some beasts in strange ways.'

You say, 'What dark creatures?'

Elder Spirit of Enlightenment says 'We must prepare a [ritual] that has not been performed in many, many years. We hope this one ritual will return the strenth of the failing spirits and restore the honor and humility of the Spirit of Might, but there is much preparation to be done. If you are prepared to take on this task, I will tell you what I know. This is no small endeavor, friend. Your mind and body and your strngth of spirit will be put to the test.'

You say, 'What ritual?'

Elder Spirit of Enlightenment says 'The ritual we need to perform is an ancient one, called Ruchu, and it will require a lot of preparation and planning on our parts. To begin with, we need to call upon our allies for help. One thing we need is spirit talismans. In times past, the spirits bestowed very powerful talismans upon a few, but [great] heyokah. We are going to need some of them to perform this ritual as they contain some of the essence of the very beings we are tying to save.'

You say, 'Who are the great heyokah?'

Elder Spirit of Enlightenment says 'One of them was a [wise] shaman who once walked the lands and gahered every morsel of wisfom his mind could consume in the ways of alchemy and magic. Even though he was a froglok, he was incrediby gifted. His name was Juktopp Gantroc. Though he was small in stature, his knoledge seemed and endless expanse.'

You say, 'Wise?'

Elder Spirit of Enlightenment says 'We had [watched] him and were amazed by the depth and breadth of his knowledge and how he applied it to his arts. Over time, he began to learn things that we did not know or piece together ourselves, adding great value to the spirits and shaman everywhere.'

You say, 'You watched him?'

Elder Spirit of Enlightenment says 'Upon his death, which he made no attempts to prevent and he likely could have, he accepted the passage from the confines of flesh into the spirit world with great grace and dignity. Several of us spirits gathered that night and chose to appear to him and offer him a [rare gift]... a place among the everlasting spirits where he could share his knowledge and continue to learn.'

You say, 'Tell me more about this rare gift.'

Elder Spirit of Enlightenment says 'The Spirit of Wisdom itself blessed a talisman and gave it to Juktopp, telling him of our offer. Needless to say, he was overwhelmed and overjoyed. To this day, he remains light as air and just as free in a planar realm of great beauty. You must find him and retrieve the talisman. Give him this potion whihc will sustain him while we prepare for Ruchu. There is [still more] you must do.'

Receive Potion of Sustenance.

You say, 'Still more?'

Elder Spirit of Enlightenment says 'When the gods were still young and the ethereal planes were not much more than imagination, the Tribunal wished to create an infallible system of justice. They also wanted those who approached them to hear or plead their casr to have their resolve tested so the Tribunal's time would not be wasted. Thus, the Tribunal chose to create [trials of justice] so that Norrathians would be required to prove thier worth to have thier case heard.'

You say, 'Tell me more about the trials of justice.'

Elder Spirit of Enlightenment says 'But it was not that simple. It did take some time to decide how the trials would be created so that they were fair and just and would provide a good test of strength and might. There was a high shaman of halas who followed th path lain by the Tribunal and lived his life according to law and justice. His name was [Veshtaq] MacDunahon.'

You say, 'Tell me more about Veshtaq.'

Elder Spirit of Enlightenment says 'Veshtaq's strict asherence to justice eventually earned the attention of the Tribunal and he was asked to ascend from the mortal realm to aid them in creating trials that would be suitable to place before Norathians wishing to approach the greatness of the Tribunal. Of course, Veshtaq obliged and [succeeded] in creating a series of trials that allowed Norrathians to prove thier worth.'

You say, 'He succeeded?'

Elder Spirit of Enlightenment says 'When his work was done, Veshtaq suddenly realized that he had grown much olde and his time in the lane had weakened his ties with the natual spirits of the world. This [troubled] him greatly. He felt his life perhaps had come to no real meaning.'

You say, 'What troubled him?'

Elder Spirit of Enlightenment says 'Somehow, the Tribunal then became aware of Veshtaq's concerns and passed a judgment -- that Ceshtaq be granted a place among the trials he created, becoming immortal. With that judgment, the Tribunal had contacted one of the great spirits, that of Patience, and asked for a [meaningful way] for a shaman to become immortal.'

You say, 'What was the meaningful way for him to become immortal?'

Elder Spirit of Enlightenment says, 'For a shaman, a blessing of eternal life from any spirit is an honor, so a talisman was created by the Spirit of Patience to sustain Veshtaq for all time and he would be once again be rejoined with the spirit world. Now, Meowmrawr, it is up to you to retrieve the talisman. You may not simply ask for it. You will have to complete the very trial he commands and defeat his essence. Do not fret. The Tribunal will sustain him in that plane so he may continue his work.'

Head to the Plane of Justice and complete the Trial of Torture, killing Punisher Veshtaq for the Blessed Talisman of Patience.

Next, head to Pegasus Island (aka Harvester Island) in the Plane of Sky (/loc +671, -878, 175.50). You'll need the Key of the Misplaced, the Key of Misfortune and the Key of Beasts to get there. Find the Eternal Spirit (he roams) and give it the Potion of Sustenance. You receive a Blessed Talisman of Wisdom.

Eternal Spirit beams and looks at you with pride. 'Greetings, shaman. I am both glad to see you and somewhat sad. I know you are here to retrieve my talisman -- which is the reason for my weeping heart. I do understand the importance of taking it for the Ruchu. My heart does warm, though, at the sight of a shaman in pursuit of great things. I am envious. Here, take the talisman and protect it with your life. I should like to see it again after all has been set right.'

Return to the Elder Spirit of Enlightenment in West Freeport and give it the Talisman of Patience and Talisman of Wisdom.

Elder Spirit of Enlightenment says 'This is a start. There is still much to do. While we have gotten the talismans from our allies, there are those that are not our friends -- the wasichu and worse -- who carry or have [stolen] items we need. They will not part with them willingly. This is where your strength and might will be put to the test . . . and your presence of mind. Are you certain you wish to go on?'

You say, 'Stolen?'

Elder Spirit of Enlightenment says 'Very well. You will need to return to Wunshi for more information. He will be able to lead you to some of what we need if you ask him. Return to me and tell me when your business with Wunshi is finished. I am too tired to continue.'

Return to Wunshi Kashra in Shadeweaver's Thicket.

You say, 'Hail, Wunshi Kashra'

Wunshi Kashra says 'I am glad to see you do all you can to aid the spirits. Their grasp on existence grows weaker every day and it breaks my heart. With you, though, we may stand a chance. Now, it is up to you to find two dark creatures that carry some treasures that we need and they will not be willing to part with them. First you must find a [gruesome being] whose goal is to steal spirits to make it stronger. It wears a ring that it obtained from an evil enchanter who used it to charm the very spirits of its prey. The [second beast] is just as foul.'

You say, 'What gruesome being?'

Wunshi Kashra says 'This creature is found far across the seas and exists between life and death. It is quite frightful to behold amongst its followers. Good luck to you, my friend. Return the ring to me and I will guide you further.'

You say, 'What second beast?'

Wunshi Kashra says 'The second creature is a strange and powerful beast that seeks to increase the number of its followers by overcoming them with intimidation. I am embarrassed to say that he had [stolen] a special gift from me -- a gift given to me by the elder spirits when I had proven my dedication and worth.'

You say, 'Stolen?'

Wunshi Kashra says 'The vermin that stole it now abuses it to gain control over spirits it wants to command. It is a peculiar beast that lives way up in the heavens on the moon. It is not often seen, so your timing must be right. Return its amulet to me when you obtain it. We will all be better off without this creature lurking about.'

Journey to the Crypt of Nadox and find Spiritseeker Nadox (/way -395,-535 In altar room). Kill him to loot the Ring of the Undead Spiritcharmer.

[Note: Nadox is on a 3-day timer. However, if you do the quest in the correct order and have the appropriate bits, Spiritseeker Nadox will spawn when you zone in. If someone has recently killed Spiritseeker Nadox before you arrived, you will have to wait two hours before you can zone in again to trigger the spawn (that also counts for retries if you fail). Once you have completed this portion of the quest, you will not be able to trigger the spawn anymore.]

Head to the Umbral Plains and kill the Netherbian Swarmfiend (/way -1113,-1169,-20.27) which has about 150k HP, triples for 1300, AE Rampage, AE Stun, 1500 DD, Slowable. Loot the Amulet of The Spiritist. A chest can spawn with additional loot.

Head back to Shadeweaver's Thicket and give Wunshi the Ring of the Undead Spiritcharmer and Amulet of the Spiritist.


Wunshi Kashra says 'Marvelous! You have come a long way, ______. I didn't have many doubts, but to see you return with this very rare and precious item is a joy. Now that we have this, we are yet another step closer to performing the Ruchu. I will keep this and deliver it. Thank you and stay strong, heyokah.'

Wunshi Kashra says 'I'll be! You have successfully put an end to that fiend. This amulet will be used by the spirits during Ruchu. Now this amulet which I had used so many times in the past will help the one who wears it during the ritual to bind itself to the consciousness of the spirits so that they can be called. Stay focused shaman.'

Return to the Elder Spirit of Enlightenment in West Freeport.

You say, 'My business with Wunshi is finished.'

Elder Spirit of Enlightenment says 'Is that so? I am both grateful and anxious. My sight into the spirit world grows darker with each hour. You have done well, but I am ever fearful that we are not moving quickly enough. You must use all of your skills for your next task. Return to Kimm McShannel and when you return to me, tell me that you have created the potion. Show her this bangle.'

Receive Gemmed Bangle of Enlightenment.

Go to Lake Rathetear and return to Kimm McShannel.

You say, 'Hail, Kimm McShannel'

Give her the Gemmed Bangle of Enlightenment.

Kimm McShannel says 'Aye, so ye have returned. We have much to do here, me friend. The first thing we must do is [break down] this bangle into its gems and metal. This here bangle was very carefully made. First, the gems were blessed by the spirits, then the metal itself as it was forged. Aye, we need to carefully separate them. The two gems were blessed by the spirits of Wisdom and Patience, and the metal was strengthened by the Spirit of Might. We will use these to call them back to us.'

You say, 'Break down?'

Kimm McShannel says 'As most things, the process is not a simple one and we'll need some ingredients for a special potion. You must retrieve four items, which should not prove difficult for a shaman of your stature. They are very specific and I can tell you more about the [skin], the [powder], the [tooth], and the [goo]. When you have all of these things, use my medicine bag to create this potion and return it to me.'

Receive Heyokah Medicine Bag.

You say, 'Tell me about the skin.'

Kimm McShannel says 'First, you must find your way to Kuua for part of the potion. There you will find a foul hound of flesh with no fur and fangs. We need a perfect specimen of some of its skin for our potion. Three should do nicely.'

You say, 'Tell me about the powder.'

Kimm McShannel says 'The powder is very unique and can be difficult to obtain -- many have died trying as it's a coveted magic. There is an undead fiend that uses this powder to turn many creatures and darken them. It is a beast in a sickly plane which makes it that much more challenging, of course. This powder is needed so that we can use a pinch of it to attract the Spirit of Might close enough to us to have it turn its back on the path of the wasichu.'

You say, 'Tell me about the tooth.'

Kimm McShannel says 'In suffocating lands, there are a few revenants with a marrow that we need. It's a rather unpleasant task and I'm sure they won't cooperate. You must find four of their teeth.'

You say, 'And the goo?'

Kimm McShannel says 'The goo is very special and will provide a strong acidic base for the agent we are creating. You will find it deep where the spirits groan and drift, where it seems even the walls howl in agony. There is only one creature that produces this goo that we use to separate gem from metal. It is very deep within that place. You should try to obtain two samples of goo.'

3 x Perfect Marked Ukun Skin: Fang (+1400,-1150,-52), Ukun Gutfeaster (-1000,-1600) and Ukun Slavehunter (-790,+770,+435) (Dranik's Scar)
1 x Corruption Powder: Corrupted Knight and Elite Corrupted Knight (random /loc, Crypt of Decay)
4 x Revenant Tooth: a sun revenant (northwest corner, The Grey)
2 x Corrosive Goo: a pulsating bile (Charasis/Howling Stones)

Return to Lake Rathetear and combine the items in the Heyokah Medicine Bag: 3 x Perfect Marked Ukun Skin, Corruption Powder, 4 x Revenant Tooth, and 2 x Corrosive Goo. This creates Shaman's Precious Diffusing Agent, which you need to give to Kimm.


Kimm McShannel nods at you and reaches into her pocket and takes out the gemmed bangle and puts it on the ground. She takes the vial and slowly lets a few drops fall on the platinum. It seems to coil and bend and pulls itself into a small globe and the gems lazily fall onto the ground. 'Perfect,' Kimm says. Now, you must return the gems and platinum to the Spirit of Enlightenment. I've put it in a purse to keep them safe. You truly are beginning to surpass all of our expectations, Karacus.

Receive a Runed Purse of the McShannels and take it to the Elder Spirit in West Freeport.

Elder Spirit of Enlightenment says 'I will have to pass these along as soon as my messenger gets here. I'm sure you understand that as each spirit loses strength, each of our abilities to keep a form in this tangible world becomes very difficult. We must find a way to sustain a physical presence here or the Ruchu will be in jeopardy. We will ask you to [take part] in the ceremony where our strength may fail us.'

You say, 'I will take part.'

Elder Spirit of Enlightenment says 'We are still a long way from that, but I feel it is time to [acknowledge] you as a true shaman spirit that has earned the respect of many spirits of the world.'

You say, 'Acknowledge me.'

Elder Spirit of Enlightenment says 'We, the spirits, have chosen to grant you a gift for all that you've done for us and what you still have left to do. It is just a sampling of the power you may obtain one day as you move forward as one of the heyokah. Guard it and use it well. Should you choose to continue your journey, tell me that you are [prepared to carry on] and save the spirits.'

You have gained 5 ability points!

You receive Crafted Talisman of Fates, your epic 1.5.
Submitted by: Mwinda, with lots of information from Valsuvious (Crimson Tempest Guild of Maelin Starpyre
Rewards:
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Where's the first guy?
# Mar 02 2006 at 12:31 PM Rating: Decent
Since the re-vamp of Freeport, where is the Jade Tiger Den since there is no North Freeport, I've been looking up and down WFP and EFP. . .can't find it anywhere, any info will help. Thank you
RE: Where's the first guy?
# Mar 05 2006 at 12:50 PM Rating: Decent
The Jade Tiger Den is in the west gate of West Freeport and a little bit south.. Look for the sign. The Spirit is currently stuck on the roof and not available for handins or communication. Bard targeted it for me. It is stuck on the roof to the left of the 2nd story porch. Sort of like where it would have been in the 1st room at the top of the stairs on the 3rd floor in the old design. I petitioned Sony and havent heard about it yet.

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Druzzil Ro Server
Shaman lvl 70
Darkened Chanting Woodspirit encounter specifics
# Oct 20 2005 at 2:57 AM Rating: Excellent
*
66 posts
This is an encounter for one to two groups, depending on group power and group makeup. As with all encounters, more = safer.



Spawn Cycle

The information above on the trigger mob's location is correct -- north wall of the forest area in Plane of Storms due north from the entrance of the giant's fort. The trigger mob is hard to miss, appearing as a treant of a darker shade that has no name. My testing showed him to be up for about 30 minutes and down for about 60 minutes... pretty close to 90 minutes per up / down cycle. Seeing him spawn or despawn should let you set a window of engagement (assuming some other people don't kill him before your window arrives).



Player Participation

Per the guide above, when the Darkened Chanting Woodspirit (hereafter DCW) spawns, 6ish adds named "a woodspirit vineguard" (hereafter WV) also spawn. The DCW can be spawned without aggro, so you have two basic options for handling those adds:

.. a] pretarget, and use standard CC made up of offtanks and enchanters
.. b] use a bard puller to solo pull the DCW and ignore the WVs (see below)

For tanking I recommend a Tacvi (or better) level warrior with ample AAs. If using weaker tanks, bring one or more backups.

For healing three clerics is pretty safe. The better the tanking, the lighter the healing needs. DCW pumps out the DPS, so see the information given to me by my tank below and estimate your needs.

Other than that, add DPS to taste... DCW has quite a few hp and takes a few minutes to down even for a few anguish-geared DPSrs.

Unless using a bard to single pull (see below), where you set up the group / raid is of no consequence. It is advised you kill all nearby KoS frog roamers in the zone prior to engaging (unless you are charming them to use on DCW). Also make sure the camp is amply out of range of the KoS giants in that area of Plane of Storms (which is simple enough to do).



Non-Aggro Event Trigger

The trigger mob will despawn and spawn the DCW and his WV assistants when a shaman at that point of the Epic 2.0 quest moves to point blank range of the trigger and stays there a few seconds.

Note, however, that DCW and the WVs do not see invis. Thusly you can pre-target and pull however you like so long as the shaman triggering the event does so while invis'd.



Bard Single Pull

For this I recommend you set the group / raid up a ways due west of the trigger... about /loc pos 2000, zero.

Ponder the Rumblecrush pull a moment... he outruns his guards, and can then be easily singled with a feigh / tag or fade / retag. This pull is nearly identical in that regard.

Note that DCW moves very fast -- so fast that I suspect only a bard can get away with a single pull. Flight of Eagles might cut it for a monk though, and perhaps someone will leave feedback under my thread covering that possibility.

Have the invis'd shaman trigger DCW+WVs as mentioned above. After they pop, aggro DCW and run him southward. Run him clockwise all the way around the hornet pit in the forest area. Before you even reach the south end of the east side of the hornet pit, DCW will have left all of his WV adds far behind. While the bard is pulling around the pit, have the shaman join the group / raid that set up to the west. When totally clear and approaching the group / raid with no adds, simply fade & reaggro DCW before bringing him to your waiting allies.



Fight Details (my experience)

On our run our tank (2950ish AC buffed) with max defensive AAs was getting hit for 600ish by DCW in defensive, and 1200ish once defensive went down (at about 25% with 4 Anguish-geared DPSrs). DCW hits fairly fast, flurries, and enrages at low health. DCW missed often enough that I don't believe our tank ever even hit 40% hp, even after defensive wore off (he sits about 15k buffed). DCW is highly magic and disease resistant, so if he's slowable it's a very difficult prospect. There was no 'mob is immune to slow' message, but after being hit by Malos & HoS we were still not able to MR slow him a bit, even when using Vindictive Spirits (that's about -200MR and no dice). The only MR debuffs we didn't get on him were tash (there was no chanter and I didn't think to try my tash stick at the time); also our bard never considered adding in Chaos Chant (those would have brought him down to about -260 or so MR). Disease based slows never landed either, but I don't have the new DoDH DR slow with the -50 on it. In any case, unless you just want to experiment I recommend you have the shaman focus on panther damage and spam healing.

Should you opt to deal with WV adds, they hit for about 650. Since no shaman at that level of the quest has any problem using invis to safely trigger this event, pretargets with ample CC or a bard single pull should effectively remove these from the fight.



Rewards

This 2.0 fight has no chest associated with it, so sadly there is no potential reward for your helpers, other than personal satisfaction.



That's the scoopy. Good luck fellow shammies. ;)

Edited, Thu Oct 20 09:33:23 2005
read to story drunk!
# Sep 03 2005 at 3:01 PM Rating: Decent
if ur drunk or tipsy just before going out its a ******* awesome story OMG !
dissapointed a little
# May 11 2005 at 7:28 AM Rating: Decent
23 posts
Im dissapointed in the shaman epic 2.0's damage delay.
The click is nice for ramping up dps temporarily however in a ghetto groups or isolated raid circumstances where we are caretaking of 4-5 melees after debuffs and dispells/cures on raids it gets its moneys worth....even if for only a moments time we can make a quick dent with it+leopard/panther going off on our melees.

Sure wish they would add a bit more damage to around 50 or more and up the delay to 30 to help procs and smooth out base dps output. Or give it some combat effects bonuses outright....say like +15?

I would be more satisfied and greatfull with a hammer of hours honestly but the double aug slots will work nicely with the life-tap augs from don if your a shank like me....

Im just not sold on the click.

Rasshale
70 Shaman Lany's T'vyl(7th hammer)
Epic 2.0 Buff
# May 03 2005 at 12:10 AM Rating: Decent
**
387 posts
IMHO, I think it would've been even cooler if the weapons were more class geared. EX:
Bard - Instument (actual one, that looks like one)

Beastlord - Something to make pet cooler and stronger, like vah shir get cooler looking tiger, barbarians get falcons, something like that

Berzerker - big *** axe was right idea

Cleric - Shield was awesome idea

Druid - I expected a scimitar, but staff was cool

Enchanter - I swear they stole my idea

Mage - Cooler looking pets, staff was cool

Monk - like idea

Necro - AWESOME

Palidin - was waiting for the light sword, however i thought it would have hugh undead bane

Ranger - I wanted to see the uber bow, i am pissed JK
Rogue - what else would they have

Shadowknight - ok

Shaman - Cool, i guess

Warrior - Cool

Wizard - Not sure

This is what I would like to see out of the Iksar Epic 2.0s

Beastlord -

Skarshka, The Skaled Idol
Slot: Neck
40 ac, 40 str, 50 dex, 40 sta, 50 agi, 40 wis, 20 int, 30 Cha, 60+ to all resist except fire, 600hp, 500 mana, mana regen 2, Strikethru 25%, DS +5 Slot 1 type 8, Slot 2 type 7, slot 3 type 8
Effect: Might of the wild spirits, same as normal bst epic(+ scaled wolf turns into a drake)
Effect (focus): Eternal Fear - 100% haste, 100% spell hate,
Effect (Triggered): Summon Cazic Spirit

Cazic Spirit: H2H, primary/secondary, dmg 45, dly 29
effect: Improved heal by 20%
H2H mod 5%


Monk - Staff of Terrifying Skill
1hb Primary/secondary, dmg 100, dly 10
Effect (combat): Angry Tranquility - reduce hate by 100%, stun 5 secs
Resist +60 to all
Slot 1 type 8
Slot 2 type 4

Necro - Sathir, The Wand of the Arch Lich
1hb, primary
Dmg 30 Dly 20, 30 ac, 10 str, 10 sta, 20 dex, 20 cha, 30 int, 30+ to a resist but cold, 200hp, 450mana, 5% spell shield, 2 mana regen,
Effect: dark whisper (same as normal epic)
Effect: Fanatic of Blood (summon blood iksar skellie)
Effect: Bloodlust(40% dmg for dots and leech)
Slot 1 type 8
Slot 2 type 4

Shaman - Spellbook of Blood Filled Secrets
Primary, Secondary, Range
30 wis, all resist +60, mana regen 2, regen 2
Effect (focus): Blood Filled Secrets - Decrease Spell/Bash hate by 10%, Spell haste by 40%, Dot haste by 40%, heal haste by 40%, heal increase by 40%, dot dmg by 40%, spell dmg by 40%, dot extend by 40%, buff ext by 40%, run speed + 75%
Alteration - 5%
Abjuration - 5%
Conjuration - 5%
Divination - 5%
Evocation - 5%
Channeling - 5%
Slot 1 type 8
Slot 2 type 4

Shadowknight - Cazic's Touch
2hp
31 dly, 106 dmg
15str, 15 agi, 15 dex, 15 sta, 15 int, 10 cha, 30 to all res but cold, 300hp, 300mana, 5ds, 5% shielding, 1 mana regen, 1 hp regen, 10 atk
Effect: Lich sting, see real epic
Effect (Combat): Harm Touch
Effect (combat): Cazic Touch (very rare)
Effect (Triggered): The touch of Cazic thule - 30k dmg unresistable instant.
25 charges
Slot 1 type 8
Slot 2 type 4

Warrior - a dagger/spear, a flail/warhammer, a sword/flamberge - Shikark, Dagger of the Iksar Lord
1hpiercing
Primary, Secondary, Range
Dmg 33 Dly 25
40 ac, 30 str, 30 sta, 30 agi, 30 dex, 10 int, 10 wis, 30 to all res except for cold, 10 hp regen, 600hp 600 end.
Effect Combat: Scorge of the Kunzar - 1k dmg
40% haste
Effect Triggered: Transmute to Shikazl, Spear of the Iksar Lord
Slot 1 type 8
Slot 2 type 4

Shikazl, Spear of the Iksar Lord
2hp
Primary
Dmg 72 Dly 35
Str 50, Sta 50, Agi 30, Dex 30, Int 10, Wis 10, Cha 50, Hp700 end700, 30 to all res except for cold, Hp regen 10
40% haste
Effect Combat: Wrath of the Kunzar - 3k dmg
Effect Triggered: Transmute: Skikark, Dagger of the Lord

Dargenth, Flail of the Iksar Lord
1hb
Primary, Secondary, Range
45 dmg 24 dly
Str 10, Sta 10, Agi 50, Dex 50, Int 10, Wis 10, Cha 10, Hp 600 end600, 30 to al res except for cold, 10+DS
40% Haste
Effect Combat: Stun of the Kylong - 5 second stun
Effect Triggered: Transmute: Dizani, Warhammer of the Iksar Lord

Dizani, Warhammer of the Iksar Lord
2hb
Primary
Dmg 80 Dly 36
Str 20, Sta 20, Agi 60, Dex 60, int 10, wis 10, cha 20, Hp 700 end 700, 30 to all res except for cold, 10 ds, 40% haste
effect Combat: Wrath of the Kylong - 15 second stun
Effect Triggered: Transmute: Dargenth, Flail of the Iksar Lord

Aramnt, Sword of the Iksar Lord
1hs
Primary Secondary Range
50dmg 25dly,
60 str, 60 sta, 10 cha, 600hp end600, 30 to all res except cold, 10% chance to reposte, 40% haste
Effect Combat: Guard of the Obulus - Mirrors all physical damage for 2k dmg
Effect Triggered: Transmute: Azkarnithz, Flamberge of the Iksar Lord

Azkarnithz, Flamberge of the Iksar Lord
2hs
Primary
160dmg 60dly
70 str, 70 sta, 10 cha, 700hp 700end, 30 to all res except cold, 10% hance to reposte, 40% haste
Effect Combat: Wrath of the Obulus - Mirrors all physical damage for 6k damage
Effect Triggered: Transmute: Aramt, Sword of the Iksar Lord.

Also, if you complete all of the epics (possible), then combine them to this

Sacred Mask of Cabilis
Face
10 AC
25 slots of any type

or hand that in for

Scale Gem of Cabilis
Augment
Any slot, Any type
300Ac, 10000hp, 10000mana, 20 mana regen, 20 hp regen, 20 to all stats, 30 to all resists except cold, 50% haste, 50% spell haste.

Note, this is just opinion, and I am perfectly pleased with the current epics


Edited, Tue May 3 01:10:58 2005
RE: Epic 2.0 Buff
# May 14 2005 at 7:24 PM Rating: Decent
**
276 posts
cool ideas =) but a little overkill on some of em =P would've loved to see sony make different epic 2.0's for iksars..and imagine if you got both 2.0's? =P UBAH =)
quest writeup complete
# Jan 14 2005 at 9:29 PM Rating: Decent
Alright, here is the completed write up for both the 1.5 (Crafted Talisman of Fates) and the 2.0 (Blessed Spiritstaff of the Heyokah). Both of these writeups have been submitted by myself several times to the Allah website, and they are something that I put together, with help from the shaman community. It can be reproduced with my permission. The original for both is located on the Shaman Crucible located at:

1.5 -
http://forums.interealms.com/shaman/showthread.php?threadid=23992]
2.0 - http://forums.interealms.com/shaman/showthread.php?goto=postid&postid=293780

Edited, Mon Jan 17 11:29:47 2005
been killed yet if so HOW?
# Jan 05 2005 at 1:57 PM Rating: Decent
as seen under the Ancient Megalodon http://eqbeastiary.allakhazam.com/search.shtml?id=16195

post

he is now level 72 conned yellow to 70 but red to 69

he hits 1500's and that dot stun is nasty as all hell and is inresistable


has anyone succeeded in killing him since the change?

his AE has a huge area too there were casters out of Long range quick heals getting ae'd when the mob was still in the water and they were at max quick heal range
RE: been killed yet if so HOW?
# Jul 03 2005 at 3:43 PM Rating: Default
he can be done if you all have the right strategy and have the right people. if you have a good enough cleric/shaman he can be duo'ed. shaman has to have at least 12k hp/10k mana riadbuffed. cleric has to have at least 10k hp and 10k mana unbuffed( manastones help a lot since this is an old world zone where it can be used, and u can probally get enough clicks during spell recovery time to recast the spell without being down any mana for the cleric). You MUST pull him onto land if you intend to single group him or less. Have the shaman tank first by usings malos/slow. Then after that stack on ur dots, and if u got TA chain cast tugurs for aggro. also, the for the cleric healing, after his ae stun goes off do a quick heal, 2 ch's in a row and then a HoT on the shaman, then his ae stun will go off, and repeat. fight is a long one so make sure all buffs are fresh at beginning of fight.
RE: been killed yet if so HOW?
# Jul 03 2005 at 3:43 PM Rating: Default
he can be done if you all have the right strategy and have the right people. if you have a good enough cleric/shaman he can be duo'ed. shaman has to have at least 12k hp/10k mana riadbuffed. cleric has to have at least 10k hp and 10k mana unbuffed( manastones help a lot since this is an old world zone where it can be used, and u can probally get enough clicks during spell recovery time to recast the spell without being down any mana for the cleric). You MUST pull him onto land if you intend to single group him or less. Have the shaman tank first by usings malos/slow. Then after that stack on ur dots, and if u got TA chain cast tugurs for aggro. also, the for the cleric healing, after his ae stun goes off do a quick heal, 2 ch's in a row and then a HoT on the shaman, then his ae stun will go off, and repeat. fight is a long one so make sure all buffs are fresh at beginning of fight.
RE: been killed yet if so HOW?
# Jul 01 2005 at 4:57 AM Rating: Decent
AM isn,t easy but he isn,t hard
i did AM just after revamp all the peeps like yeah hes onegroupable i went there with 24 peeeps first tiem got spanked hard verry verry hard
then i went there with 2 groups ( was prolly drunk) but we owned the ***** its all about the clerics and the MT our MT didn,t need any healing just the groups did clerics just casted allot of groupCheals was all took us bout 25mins to down his *** wel maybe 20 but was fun
Shaman Plane of Sky guide
# Dec 24 2004 at 11:49 PM Rating: Good
The turn in mob you need is on the 4th island called Harvester or Pegasus Island.

To get to each island you need to aquire keys and trigger a key turn in mob discribed here:
https://everquest.allakhazam.com/db/quest.html?quest=2610

- Keys are no longer no rent, so once you have done this you can always go back.
- Keys are per person
- you can not use COTH or Lev in this zone.
- When you have done the turn in just jump off an island and you will "fall" into the water outside the Freeport dock safely.

Island order and keys for those like me who have keys but can not remember which ones are needed.

Island 1 Key of Swords (Noble Dojorn Island - quest)
Island 2 Misplaced (Azarack or blades Island)
Island 3 Misforture (Gorgalosk or Harpy Island)
Island 4 Key of Beasts (Harvester or Pegasus Island)
Island 5 Avian Key (Spiroc Island)
Island 6 Key of the Swarm (Wasp or Bzziitt Island)
Island 7 Key of Scale (Drake Island)
Island 8 Veeshan's Key (Butterfly Island)

Good info
https://everquest.allakhazam.com/db/quest.html?quest=2610
http://www.rpgexpert.com/624.html


about Posky
# Nov 15 2004 at 10:12 AM Rating: Decent
Anyone know what comes next?


Edited, Sat Nov 20 08:21:55 2004
shudering fungus
# Oct 25 2004 at 7:23 PM Rating: Default
ok, so i did this upto the shuddering fungus part, got two of the bleak fungus' and tried turn in... said that he didn't need this item.
so, if i did the pre- steps... what's up? just got it at a bugged time?
<edit>
also, there is no listed steps between the kill in lake rathtear and here, did i miss something?
</edit>

Edited, Mon Oct 25 20:25:08 2004
Well that HURT!!!
# Oct 11 2004 at 7:13 PM Rating: Decent
[b][/b][i][/i][u][/u]I started this Quest In Lake Rathetear:
Hailed and talked to KIMM McSHANNEL: All was going good.
Out of now where came this HAMMER HEAD SHARK
AKA "ANCIENT MEGALODON'
"Ancient Megalodon "bites you for 469 points of damage:
:bites you for 785 points of damage"
:bites you for 627 "" "" ""
:"" "" "" 785 "" "" ""
:"" "" "" 675 "" "" ""
"you have been knocked unconscious"
YOU ARE DEAD"
He is Dark Blue to a Level 70" So you will need help"
1.5
# Oct 03 2004 at 12:57 AM Rating: Decent
Epic 1.5 is pre-quest for without Spear of Fate?
Is this quest is finish 1.5 or still in develop?
Cobalt Scar fight
# Sep 27 2004 at 12:55 PM Rating: Decent
**
574 posts
One way of preventing instant death when completing the cobalt Scar shark fight is to use IVA. Clear the haunted seachests out of the wreck first, then use invisibility to animals. The ogre will still see you full, allowing you to say the trigger phrase to spawn the three sharks. The sharks, however, dont, allowing you to get out of there and a swim a safe distance away to allow your puller to grab a single.

Just be careful of IVA fading as these sort of spells are wont to do. bites of up to 1200 are bad enough, but 2 other mobs at the same time is deadly )

BWx
____________________________
The Real Iksar

Madho
Novocane
Poldarn
are getting the shaft
# Sep 24 2004 at 10:20 AM Rating: Default
don't get me wrong great weapon. great up grade. i'm curently to step. when we finish our epic 1.5/2.0 that means epic 1 is no good take the cleric epic they get to keep there epic 1 and the are granted and epic 1.5/2.0 sheild to complment it. any idea if epic 2.0 is going to give us the gift of duel weild,lol yeah right, so we can use both spear and tailsmen? or maybe add neck slot to it so i can have both equiped. well just wishfull thinking i guess what do you guys think?
RE: are getting the shaft
# Sep 30 2004 at 10:27 AM Rating: Decent
*
94 posts
High end clerics dont equip the rez stick...
Personally, I have not equipped the spear of fate for a very long time anyways but I am happy to have my epic 1.5

http://www.magelo.com/eq_view_profile.html?num=330777
Epic 1.5 and 2.0 spoilers
# Sep 23 2004 at 4:27 PM Rating: Default
There is a site that has a walkthrough for the epic 1.5 it is <a href="http://samanna.net/epic1.5.html">here</a>.

Epic 2.0 has been partially solved and the walkthrough for it is <a href="http://samanna.net/epic2.0.html">here</a>.
shark levels
# Sep 22 2004 at 5:56 PM Rating: Decent
Gnasher Killer Shark lvl 65
Feeder Shark lvl 55
Darting Shark lvl 55

all 3 attack at same time.
epic
# Sep 21 2004 at 4:13 AM Rating: Decent
yes it's the epic 1.5 not the 2.0
RE: epic
# Sep 21 2004 at 5:53 PM Rating: Decent
This goes for all the new epics tha have been done. If these are the 1.5 then why do they have the 2.0 graphics?? SOE states that 2.0 will have unique graphic. Some one plz explain this. http://everquest.station.sony.com/omensofwar/epics.jsp is the link for all 2.0 concept art and from what is in game the new epics match them.
RE: epic
# Sep 21 2004 at 10:03 PM Rating: Good
It's because the epics that are being done righ tnow are the 1.5. They are theones that are supposed to require only casual raiders, and not full time raiding. The 2.0 ones will require full time raiders and prob alot of drops in the newer omen zones as well as rare drops from random named around Omens.

The graphic for 2.0 will be the same as 1.5, the difference is that you need 1.5 before you can start 2.0. The NPC that you talk to to receive 1.5 will start you off than at 2.0.
1.5 finished
# Sep 20 2004 at 10:53 PM Rating: Good
*
86 posts
Crafted Talisman of Fates

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 28
DMG: 31 Dmg Bonus: 13 AC: 15
DEX: +20 STA: +20 WIS: +30 AGI: +30 HP: +195 MANA: +195
SV DISEASE: +20 SV COLD: +20 SV POISON: +20
DoT Shielding: +2%
Required level of 65.
Effect: Fateseer's Boon(Must Equip, Casting Time: 0.8)
Recast Delay: 600 seconds, Recast Type: 6
Focus: Spirit Shroud
WT: 2.0 Size: MEDIUM
Class: SHM
Race: BAR TRL OGR IKS VAH FRG
Slot 1, Type 8


A big congrats to Rtugok of Realm of Insanity - Stromm.

Picture and such available at The Shaman's Crucible

Edited, Mon Sep 20 23:57:22 2004
RE: 1.5 finished
# Sep 21 2004 at 9:41 PM Rating: Decent
yes, congratz to Rtugok for finishing it, however he was the second one to finish. karacus was the first and beat Rtugok by about an hour
RE: 1.5 finished
# Sep 22 2004 at 1:20 PM Rating: Decent
20 posts
[Mon Sep 20 12:21:20 2004] Elder Spirit of Enlightenment says 'We, the spirits, have chosen to grant you a gift for all that you've done for us and what you still have left to do. It is just a sampling of the power you may obtain one day as you move forward as one of the heyokah. Guard it and use it well. Should you choose to continue your journey, tell me that you are [prepared to carry on] and save the spirits.'
[Mon Sep 20 12:21:20 2004] You have gained an ability point! You now have 14 ability points.

Im not sure when Karacus got done, but that's when I got done.

Edited, Wed Sep 22 14:22:56 2004
It is 1.5, no info yet on 2.0
# Sep 20 2004 at 8:57 PM Rating: Decent
That IS epic 1.5
1.5
# Sep 20 2004 at 6:38 PM Rating: Decent
Any info on epic 1.5?
#REDACTED, Posted: Sep 20 2004 at 11:58 AM, Rating: Sub-Default, (Expand Post) vary cool they have the shamy but what about the sk =(
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