Omens of War Spells  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:66
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Spell
Quest Items:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Sep 18 05:28:39 2004
Modified: Tue Dec 5 05:21:04 2023
All Omens of Wars spells (with the exception of ancients) are now droppable.

Karsor the Mad may be found at -1660, -35.

You say, 'Hail, Karsor the Mad'

The dragorn turns toward you with a crazed look in his eyes. 'Hail?. . . All day long I [study] here and all day long the dirty Human says, 'hail.' What do you know of 'hail'?! I know not of 'hail'! You have injured my soul forever!'

You say, 'Study?'

The dragorn glares at you and then falls silent. He stares into the distance for a moment, lost in thought. Without warning, he speaks again. 'Yes. I study [Discord]. Why do you ask?'

You say, 'Discord.'

Karsor the Mad says 'So, you know of Discord then! Excellent!' The dragorn extends his hand. 'I am a student of Yemall the Arcane, a dragorn noble who sought to [understand] the magic of Discord. He was a great teacher . . . until he died, leaving me to carry on the study of Discord alone. Some say the study of Discord has made me insane. Some say, 'Karsor, stop studying Discord! It is making you insane,' but I say to them, 'If I'm insane, then why are my eyes on fire?' Ha ha! That usually puts them in their place, especially when my eyes are, in fact, on fire.'

You say, 'Understand?'

Karsor the Mad says 'Ahhh, you want to understand too, do you? He he. Well, I've been studying the magic of Discord for ten years! That's a long time. So . . . I . . . understand! If you bring me a Muramite [rune], I can help you understand too.'

You say, 'What rune?'

Karsor the Mad says 'Hurry! We are running out of time! Time! It is imperative that you bring me a Muramite rune so I can translate it for you! Bring me one . . . bring one now or I will languish for eternity!'

There are six different types of Muramite Runes you acquire in Omens zones off of named mobs.

Minor Muramite Rune - Level 66
Lesser Muramite Rune - Level 67
Muramite Rune - Level 68
Greater Muramite Rune - Level 69
Glowing Muramite Rune - Level 70 Normals
Ancient Muramite Rune - Level 70 Ancients

Level 66-68 runes are droppable, 69-70 are not. Mobs tend to share loot table, so a mob that can drop a 66 tends to drop the 67 and 68 as well. Single-group nameds from most Omens zones can drop level 66-68 runes. 69-70 runes are dropped off of raid mobs in lesser zones and off of one-group nameds in Wall of Slaughter and above.


Upon handing in a Minor Muramite Rune:

Karsor the Mad says 'Hmm, a bit of magic you have discovered! I'll write the meaning of this rune onto a parchment for you. Don't show anyone else. They wouldn't understand!'

Upon handing in a Lesser Muramite Rune:

The dragorn begins translating the rune. He mutters to himself while furiously scribbling on a parchment. When he's done, he hands you the parchment and turns his head quizzically, 'When did you get here?'

Upon handing in a Muramite Rune:

Karsor the Mad says 'Quite a find, for a filthy Human! Yes, indeed! Quite a find! Give me a moment while I decipher this rune. Do not disturb me. Do not!' The dragorn furiously scribbles on a piece of parchment. He looks back and forth from the rune to the parchment, wiping sweat from the scales on his brow, muttering to himself. When he's finished, he hands you a parchment. The arcane text is written in a circle that spirals toward the center of the scroll. 'Sorry,' he shrugs. 'That's the only way it could possibly make sense.'

Upon handing in a Greater Muramite Rune:

Karsor the Mad says 'The filthy little Dark Elf has brought me a rune! How thoughtful! In return I shall translate its magic for you. You must keep this secret though! Mata Muram has spies everywhere.' The dragorn surreptitiously points to his own shadow and leans in close, nodding gravely.

Upon handing in a Glowing Muramite Rune:

Karsor the Mad says 'Excellent find! I can decipher that for you.' The dragorn translates the rune onto a scroll as a strange wind arises from nowhere. 'You feel the magic of Discord, my friend?' he asks without looking up from his work. 'It's tangible in the air. It's tangible . . . and they call me crazy! Hmph.'

Upon handing in an Ancient Muramite Rune:

The dragorn giggles as he sets about translating the rune onto a scroll. When he's finished, he looks up with a crazed energy in his eyes. 'What is this? What have you brought me?! This has sliced deep into my soul. Take your translation and go!'

You receive spells back in a set sequence for each rune type. With the exception of ancients, the spell scrolls that you receive are droppable.

If you've already got all the spells for a certain level, and turn in a rune, you'll get the rune back:


Karsor throws the rune back at you. 'What is this! We've been over this rune already! My soul burns with fury and you are stoking the embers!'

If you bought a spell from the Bazaar, that spell will be skipped in the order seen here.

The order for each class is as follows:

Bard
66 - Luvwen's Aria of Serenity, Vulka's Chant of Disease, Bellow of Chaos
67 - Zuriki's Song of Shenanigans, Vulka's Chant of Frost, Luvwen's Lullaby, Cantata of Life, Angstlich's Wail of Panic
68 - Vulka's Chant of Poison, War March of Muram, Yelhun's Mystic Call, Dirge of Metala
69 - Verse of Vesagran, Chorus of Life, Eriki's Psalm of Power
70 - Vulka's Chant of Flame, Vulka's Lullaby, Voice of the Vampire
Ancient - Call of Power

Beastlord
66 - Healing of Mikkily, Chimera Blood
67 - Muada's Mending, Focus of Alladnu, Spiritual Vitality
68 - Growl of the Beast, Spirit of Alladnu, Spirit of Irionu
69 - Spiritual Ascendance, Feral Vigor, Glacier Spear, Feral Guard
70 - Sha's Legacy, Spirit of Rashara, Ferocity of Irionu, Festering Malady
Ancient - Savage Ice

Berserker
66 - Axe of the Destroyer, Unpredictable Rage Discipline
67 - Crippling Strike
68 - Mind Strike, Unflinching Will
69 - Baffling Strike
70 - Vengeful Flurry Discipline
Ancient - (none)

Cleric
66 - Pious Remedy, Confidence, Ward of Valiance, Shock of Wonder, Sun Cloak, Symbol of Balikor, Revulsion of Death
67 - Reproach, Panoply of Vie, Sermon of Reproach, Pious Elixir, Blessing of Devotion, Conviction
68 - Sound of Divinity, Hammer of Reproach, Pious Light, Desolate Undead, Unswerving Hammer of Retribution, Deistic Howl
69 - Yaulp VII, Mark of the Blameless, Word of Vivification, Aura of Devotion, Calamity
70 - Placate, Balikor's Mark, Armor of the Pious, Silent Dictation, Hand of Conviction
Ancient - Hallowed Light, Pious Conscience

Druid
66 - Earth Shiver, Tempest Wind, Oaken Vigor, Stormwatch, Instinctual Terror
67 - Nettle Shield, Nature's Serenity, Glacier Breath, Lion's Strength, Sun's Corona, Immolation of the Sun
68 - Steeloak Skin, Chlorotrope, Cloak of Nature, Desolate Summoned, Nettlecoat, Wasp Swarm
69 - Blessing of the Oak, Oaken Guard, Solstice Strike, Vengeance of the Sun
70 - Circle of Nettles, Glitterfrost, Blessing of Steeloak, Mask of the Wild, Hungry Vines, Nature's Beckon
Ancient - Chlorobon, Glacier Frost

Enchanter
66 - Ethereal Rune, Salik's Animation, Mystic Shield, Cloud of Indifference, Synapsis Spasm
67 - Felicity, Speed of Salik, Placate, Rune of Salik, Anxiety Attack
68 - Clairvoyance, Wall of Alendar, Compel, Psychosis, Circle of Dreams
69 - Euphoria, Arcane Noose, Desolate Deeds, Mayhem, Color Snap, Wake of Felicity
70 - Circle of Alendar, Hastening of Salik, Voice of Clairvoyance, True Name
Ancient - Neurosis, Voice of Muram

Magician
66 - all of {Summon Calliav's Glowing Bauble, Summon Calliav's Jeweled Bracelet, Summon Calliav's Platinum Choker, Summon Calliav's Runed Mantle, Summon Calliav's Spiked Ring, Summon Calliav's Steel Bracelet}, Child of Wind, Fireskin, Bolt of Jerikor, Summon: Fireblade, Elemental Aura
67 - Summon Dagger of the Deep, Rain of Jerikor, Child of Water, Summon Crystal Belt, Summon Staff of the North Wind, Summon Sphere of Air
68 - Phantom Shield, Blade Strike, Summon: Pouch of Jerikor, Child of Fire, Pyrilen Skin
69 - Elemental Fury, Desolate Summoned, Burning Earth, Renewal of Jerikor, Bulwark of Calliav
70 - Circle of Fireskin, Child of Earth, Star Scream, Star Strike, Elemental Simulcram
Ancient - Nova Strike, Veil of Pyrilonus

Monk
66 - Dreamwalk Discipline
67 - (none)
68 - Counterforce Discipline
69 - Phantom Cry
70 - Rapid Kick Discipline
Ancient - (none)

Necromancer
66 - Shadow Guard, Acikin, Chaos Plague, Eidolon Howl
67 - Soulspike, Lost Soul, Dark Nightmare, Glyph of Darkness, Grip of Mori, Unholy Howl
68 - Desecrating Darkness, Shadow of Death, Fang of Death, Scent of Midnight
69 - Pyre of Mori, Bulwark of Calliav, Dark Salve, Dull Pain, Dark Hold
70 - Desolate Undead, Dark Assassin, Chaos Venom, Dark Possession, Word of Chaos
Ancient - Touch of Orshalik, Curse of Mori

Paladin
66 - Force of Piety, Touch of Piety, Direction
67 - Spurn Undead, Symbol of Jeron, Crusader's Purity, Silvered Fury
68 - Pious Fury, Jeron's Mark, Serene Command, Light of Piety
69 - Bulwark of Piety, Armor of the Champion, Hand of Direction, Pious Cleansing
70 - Brell's Brawny Bulwark, Affirmation, Wave of Piety
Ancient - Force of Jeron

Ranger
66 - Displace Summoned, Shield of Briar, Nature Veil
67 - Locust Swarm, Guard of the Earth, Sylvan Water, Strength of the Hunter
68 - Hunter's Vigor, Briarcoat, Frost Wind, Tranquility of the Glade
69 - Hearth Embers, Howl of the Predator, Nature's Denial, Nature's Balance
70 - Onyx Skin (scroll is Spell: Skin of the Bear), Ward of the Hunter, Call of Lightning
Ancient - North Wind

Rogue
66 - Imperceptible Discipline
67 - (none)
68 - Deadly Aim Discipline
69 - Daggerfall
70 - Frenzied Stabbing Discipline
Ancient - (none)

Shadow Knight
66 - Dark Constriction, Bond of Inruku, Blood of Discord
67 - Shroud of Discord, Terror of Discord, Touch of Inruku, Inruku's Bite, Shadow Howl
68 - Son of Decay, Blood of Inruku, Scythe of Inruku, Theft of Pain
69 - Rune of Decay, Spear of Muram, Pact of Decay, Dread Gaze
70 - Theft of Hate, Cloak of Discord, Touch of the Devourer
Ancient - Bite of Muram

Shaman
66 - Spirit of Sense, Yoppa's Spear of Venom, Spirit of Perseverance, Putrid Decay, Crippling Spasm
67 - Farrel's Companion, Breath of Wunshi, Spirit of Might, Ancestral Bulwark, Spirit Veil
68 - Talisman of Sense, Yoppa's Rain of Venom, Pained Memory, Spirit of Fortitude, Yoppa's Mending, Wunshi's Focusing
69 - Talisman of Fortitude, Pure Spirit, Talisman of Perseverance, Curse of Sisslak, Ice Age. You also receive Balance of Discord if you do not have it yet after any Greater Muramite Rune turn-in.
70 - Blood of Yoppa, Spiritual Serenity, Talisman of Wunshi, Champion, Vindictive Spirit, Talisman of Might
Ancient - Wilslik's Mending, Ancestral Calling

Warrior
66 - Aura of Runes Discipline
67 - (none)
68 - Savage Onslaught Discipline
69 - Bazu Bellow
70 - Shocking Defense Discipline
Ancient - (none)

Wizard
66 - Icebane, Ether Shield, Tears of the Sun, Spark of Fire
67 - Circle of Fire, Lightningbane, Phase Walk
68 - Spark of Lightning, Firebane, Spark of Thunder, Ether Skin, Thundaka
69 - Meteor Storm, Spark of Ice, Gelidin Comet, Solist's Frozen Sword, Ether Ward
70 - Circle of Thunder, Telekara, Gelid Rains, Corona Flare, Bulwark of Calrena
Ancient - Core Fire, Spear of Gelaqua
---

Thanks to all the class messageboards I got info from for these, especially The Runes
Submitted by: Danalog
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70 spell
# Oct 27 2004 at 6:03 PM Rating: Decent
Level 70 ranger skin is called Skin of the Bear.
Necro Spell Order
# Oct 27 2004 at 1:14 AM Rating: Decent
saw your list wasnt complete for necros.

http://necro.eqclasses.com/viewtopic.php?t=3244


Necro site gives order for spells as

level 69
Pyre of Mori
Bulwark of Calliav
Dark Salve
Dull Pain
Dark Hold

Level 70
Desolate Undead
Dark Assassin
Chaos Venom
Dark Posession
Word of Chaos

RE: Necro Spell Order
# Oct 27 2004 at 3:55 PM Rating: Good
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6,998 posts
Updated, thanks.
rng spell
# Oct 19 2004 at 11:11 PM Rating: Decent
Skin of the Bear hasn't been renamed.Got it a few nights ago.

Edited, Wed Oct 20 11:07:03 2004
SK lvl 70 order
# Oct 13 2004 at 5:39 PM Rating: Decent
Spell order for ShadowKnights lvl 70 is...

1 theft of hate,2 cloak of discord,3 touch of the devourer
RE: SK lvl 70 order
# Oct 13 2004 at 6:05 PM Rating: Good
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Added, thanks.
Spells
# Oct 11 2004 at 7:59 AM Rating: Decent
Magician

Greater Muramite Rune
1. Elemental Fury
2. Desolate Summoned
3. Burning Earth
4. Renewal of Jerikor
5. Bulwark of Calliav

Glowing Muramite Rune
1. Circle of Fireskin
2. Child of Earth
3. Star Scream
4. Star Strike
5. Elemental Simulcram
RE: Spells
# Oct 11 2004 at 12:58 PM Rating: Excellent
Code Monkey
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Added, thanks
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Do what now?
RE: Spells
# Oct 12 2004 at 4:44 PM Rating: Excellent
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6,998 posts
Added the scrolls as well. COUGH COUGH Dana is a slacker COUGH
surplus runes
# Oct 08 2004 at 2:40 PM Rating: Excellent
He curses you for giving him one you already gave him, says not to do it again, and gives the rune back to you
____________________________
Toucan Tanksem
of Vallon Zek, Sebilis, Venril Sathir, Antonius Bayle, and now Toukan of Povar
tomes
# Oct 05 2004 at 9:34 PM Rating: Default
Did pallys get stiffed again? I thought we got disc too. Did i miss em?



Daedili Krankimama
66 pally on zeb
RE: tomes
# Oct 20 2004 at 10:21 PM Rating: Default
One could hardly say we've been stiffed when no other Hybrids got new discs.
#REDACTED, Posted: Oct 10 2004 at 11:23 AM, Rating: Sub-Default, (Expand Post) You must not have gotten the memo from SOE...
Shaman
# Oct 05 2004 at 5:59 PM Rating: Decent
*
136 posts
Shaman 69 / 3 ... Talisman of Perseverance
Shaman 69 / 4 ... Curse of Sisslak

Assuming...
Shaman 69 / 5 ... Ice Age
since its the last one.


Edited, Thu Oct 7 16:08:49 2004
RE: Shaman
# Oct 05 2004 at 6:56 PM Rating: Excellent
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6,998 posts
Spirit of Perseverance is a level 66 spell. Do you mean Talisman of Perseverance?
RE: Shaman
# Oct 07 2004 at 3:58 AM Rating: Decent
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136 posts
oh, of course. Sorry =)
RE: Shaman
# Oct 12 2004 at 4:27 PM Rating: Good
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6,998 posts
Added, thanks.
What happens?
# Oct 04 2004 at 6:00 AM Rating: Decent
Saw this mentioned before but no one replied.

Was wondering what happened when you turned in a rune to for a spell level that you already have all the spells for.
RE: What happens?
# Oct 05 2004 at 7:39 PM Rating: Excellent
19 posts
The rune should never give you a duplicate whether it is memmed or not. When OoW was first releashed having them in your inventory caused getting the same spell mutiple times. This has been fixed since then however I have tested it myself even on 69/70 runes. You will not get the same spell twice for any rune regardless if its memmed or not as long as you didnt destroy it.

Edited, Tue Oct 5 20:41:28 2004
RE: What happens?
# Oct 04 2004 at 12:12 PM Rating: Excellent
Code Monkey
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not sure if anyone's tried doing that
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RE: What happens?
# Oct 05 2004 at 10:35 AM Rating: Decent
I did, and got the rune thrown back at me lol!

Btw Magician spell, lvl 67, last 67 spell to get

http://lucy.allakhazam.com/item.html?id=77221


Spell: Summon Sphere of Air
MAGIC ITEM NO DROP
Charges: 1
Skill: Conjuration
Mana Cost: 150
Effect: Summon Sphere of Air
WT: 0.1 Size: SMALL
Class: MAG
Race: ALL


Summons an all/all invis item, no rent




Edited, Tue Oct 5 11:37:48 2004
RE: What happens?
# Oct 06 2004 at 5:31 PM Rating: Excellent
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Added, thanks.
spell chaman
# Oct 03 2004 at 4:15 PM Rating: Decent
3st spell chaman 69 = AEDD
67 BST spell name correction.
# Oct 02 2004 at 9:55 PM Rating: Good
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68 posts
Beastlord 67 spell name correction.
I turned in 2nd lesser rune and got "Focus of Alladnu" I also cast it and verified that it does add 513hp. Even though stats are the same Focus of Undalla is not the name of spell you get, just thought you may like to change it :)
RE: 67 BST spell name correction.
# Oct 03 2004 at 1:03 AM Rating: Excellent
Code Monkey
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yeah, seems they stealth changed Undalla to Alladnu in all the BST spells... backwards time, I guess

Especially with items like http://lucy.allakhazam.com/item.html?id=77260

(currently has both versions on one item)

Edited, Sun Oct 3 02:08:25 2004
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chaman 70
# Oct 02 2004 at 7:19 PM Rating: Excellent
4st spell70 chaman = "Champoin"
RE: chaman 70
# Oct 03 2004 at 7:18 PM Rating: Excellent
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Added, thanks.
druid 69 spells
# Oct 01 2004 at 10:23 PM Rating: Excellent
the order of the greater rune hand ins are

Blessing of the Oak,
Oaken Guard,
Solstice Strike,
Vengence of the Sun

Natureguard Barrwin
FV
RE: druid 69 spells
# Oct 02 2004 at 12:08 AM Rating: Excellent
Code Monkey
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added, thanks
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Wizard Order
# Oct 01 2004 at 2:55 PM Rating: Good
25 posts
Level 66 - Minor Muramite Rune
1. Icebane
2. Ether Shield
3. Tears of the Sun
4. Spark of Fire


Level 67 - Lesser Muramite Rune
1. Circle of Fire
2. Lightningbane
3. Phase Walk
(Translocate Slaughter is quested.)

Level 68 - Muramite Rune
1. Spark of Lightning
2. Firebane
3. Spark of Thunder
4. Ether Skin
5. Thundaka

Level 69 - Greater Muramite Rune
1. Meteor Storm
2. Spark of Ice
3. Gelidin Comet
4. Solist's Frozen Sword
5. Ether Ward

Level 70 - Glowing Muramite Rune
1. Circle of Thunder
2. Telekara
3. Gelid Rains
4. Bulwark of Calrena
5. Corona Flare

Level 70 - Ancient
?. Ancient Core Fire
?. Ancient Spear of Gelaqua

Edited, Fri Oct 1 15:57:52 2004
RE: Wizard Order
# Oct 01 2004 at 4:29 PM Rating: Excellent
Code Monkey
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added, thanks!

Edited, Fri Oct 1 17:29:51 2004
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RE: Wizard Order
# Oct 04 2004 at 2:07 PM Rating: Good
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151 posts
Ancient Core Fire confirmed as first L70 ancient

--
Carlo Curiosus, 70 Wizard, Morell-Thule
RE: Wizard Order
# Oct 06 2004 at 5:30 PM Rating: Good
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RE: Wizard Order
# Oct 12 2004 at 3:09 PM Rating: Good
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151 posts
Most recent list from Graffe's forums - note Corona Flare is apparently 4th L70, not 5th.

Level 66 - Minor Muramite Rune
1. Icebane
2. Ether Shield
3. Tears of the Sun
4. Spark of Fire


Level 67 - Lesser Muramite Rune
1. Circle of Fire
2. Lightningbane
3. Phase Walk
(Translocate Slaughter is quested.)

Level 68 - Muramite Rune
1. Spark of Lightning
2. Firebane
3. Spark of Thunder
4. Ether Skin
5. Thundaka

Level 69 - Greater Muramite Rune
1. Meteor Storm
2. Spark of Ice
3. Gelidin Comet
4. Solist's Frozen Sword
5. Ether Ward

Level 70 - Glowing Muramite Rune
1. Circle of Thunder
2. Telekara
3. Gelid Rains
4. Corona Flare
5. Bulwark of Calrena

Level 70 - Ancient
1. Ancient Core Fire
2. Ancient Spear of Gelaqua
RE: Wizard Order
# Dec 30 2004 at 5:15 PM Rating: Good
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151 posts
Confirmed Corona Flare is 4th glowing, not 5th.
Lev 68 Wizard Spells
# Oct 01 2004 at 11:59 AM Rating: Excellent
Lev 68 Wizard Spells

68 - Spark of Lightning, Firebane, Spark of Thunder, Ether Skin, Thundaka

Zambartas Xryl
RE: Lev 68 Wizard Spells
# Oct 01 2004 at 1:37 PM Rating: Good
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2nd Greater Rune Turn In - Druid
# Sep 30 2004 at 11:03 PM Rating: Decent
The second greater muramite rune will get you the Spell Oaken Gu
RE: 2nd Greater Rune Turn In - Druid
# Oct 01 2004 at 1:36 PM Rating: Excellent
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6,998 posts
Updated with Oaken Guard, thanks.
Update to Cleric list
# Sep 27 2004 at 4:47 PM Rating: Excellent
69 - Yaulp VII, Mark of the Blameless, Word of Vivification, Aura of Devotion, Calamity
70 - Placate, Balikor's Mark, Armor of the Pious, ...

Can't say for sure, but I'd guess after Armor of the Pious we get Silent Dictation then Hand of Conviction ...

FYI, credit to EQ Cleric Forums for info :)
RE: Update to Cleric list
# Sep 27 2004 at 6:06 PM Rating: Excellent
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Updated to here, thanks.
Level 70 spell order
# Oct 06 2004 at 5:14 PM Rating: Good
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Level 70 - Glowing Muramite Rune:
1) Placate
2) Balikor's Mark
3) Armor of the Pious
4) Silent Dictation
5) Hand of Conviction
RE: Level 70 spell order
# Oct 06 2004 at 5:29 PM Rating: Good
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6,998 posts
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Enchanter spell order
# Sep 27 2004 at 9:10 AM Rating: Excellent
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Complete Enchanter spell order minus the two Ancient spells.

66 - Ethereal Rune, Salik's Animation, Mystic Shield, Cloud of Indifference, Synapsis Spasm
67 - Speed of Salik, Felicity, Placate, Rune of Salik
68 - Clairvoyance, Wall of Alendar, Compel, Psychosis
69 - Mayhem, Arcane Noose, Euphoria, Color Snap, Wake of Felicity
70 - Circle of Alendar, Hastening of Salik, Voice of Clairvoyance, True Name

(Copied from The Runes)
RE: Enchanter spell order
# Sep 27 2004 at 11:23 AM Rating: Excellent
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6,998 posts
Updated, thanks!
curiosity..
# Sep 26 2004 at 11:53 AM Rating: Default
I was wondering what happened if you already had all your spells for that level, and you turned inanother one. Do you start the order over again?
CLeric 68
# Sep 26 2004 at 5:58 AM Rating: Default
Desolate Undead is the 4th 68 spell for clerics, and Unswerving Hammer of Retribution is the 5th
Further Shaman Spell Order
# Sep 25 2004 at 6:58 AM Rating: Excellent
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95 posts
Shaman Order
Level 66 - Minor Muramite Rune:
1) Spirit of Sense
2) Yoppa's Spear of Venom
3) Spirit of Perseverance
4) Putrid Decay
5) Crippling Spasm

Level 67 - Lesser Muramite Rune:
1) Farrel's Companion
2) Breath of Wunshi
3) Spirit of Might
4) Ancestral Bulwark
5) Spirit Viel

Level 68 - Muramite Rune:
1) Talisman of Sense
2) Yoppa's Rain of Venom
3) Pained Memory
4) Spirit of Fortitude
5) Yoppa's Mending
6) Wunshi's Focusing

Level 69 - Greater Muramite Rune:
1) Talisman of Fortitude
2) Pure Spirit
3) Talisman of Perseverance
4) Curse of Sisslak
5) Ice Age

Level 70 - Glowing Muramite Rune:
1) Blood of Yoppa
2) Spiritual Serenity
3) Talisman of Wunshi
4) Champion
5) Vindictive Spirit
6) Talisman of Might

Edit: This update is now complete minus Ancient spells.


Edited, Wed Oct 13 08:26:03 2004
RE: Further Shaman Spell Order
# Sep 26 2004 at 3:23 PM Rating: Excellent
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6,998 posts
Updated all of these, thanks!
RE: Further Shaman Spell Order
# Oct 26 2004 at 1:12 PM Rating: Decent
You missed a few, your list of shaman spells from glowing runes in the quest writeup is incomplete as compared to the post your reply was answeing, Fleven.
RE: Further Shaman Spell Order
# Oct 26 2004 at 5:08 PM Rating: Good
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6,998 posts
Purrfekkt wrote:
You missed a few, your list of shaman spells from glowing runes in the quest writeup is incomplete as compared to the post your reply was answeing, Fleven.


If you compare the timestamp on my message to the timestamp from the last time the message I replied to was edited, you'll see that Anexkahn edited the message after I replied, presumably adding more stuff to it. I'll add the additional information from his post later this evening.
RE: Further Shaman Spell Order
# Oct 27 2004 at 3:56 PM Rating: Good
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6,998 posts
Updated now.
re
# Sep 24 2004 at 8:13 AM Rating: Decent
The lvl 69 runes can drop off lvl 67 1 group mobs as well as the 66-68 ones can. Spent the last week in the ruined city. Found a nice camp, and have had 1 69 drop off a named that usually drops 66-68's.
Druid
# Sep 23 2004 at 9:48 PM Rating: Decent
Scholar
29 posts
For Druids, the 3rd lvl 70 is "Blessing of Steeloak"
Beastlord order
# Sep 23 2004 at 2:33 AM Rating: Decent
Turned in 3 runes got the same spell 3 times, petitioned, gm respawned npc, reimbursed runes, and everything worked as posted - ignore previous post thanks /blush

Edited, Thu Sep 23 07:24:31 2004
3rd 68 Wiz Spell
# Sep 23 2004 at 12:24 AM Rating: Decent
The 3rd level 68 spell for Wizard is Spark of Thunder.
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