Beastlord Epic 1.5: Savage Lord's Totem  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Omens of War
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Thu Sep 16 01:30:26 2004
    Modified: Tue Dec 5 05:21:04 2023
    If you have the Claws of the Savage Spirit (epic 1.0) or have done the pre-quest, find Elder Animist Muada in Shar Vahl. He is located on the palace roof inside a yellow building in the corner, near the bard guildmasters, at -160, +465, -100. If you have the Decorated Statuette of the Feral (reward from completing the pre-quest), hand it in:

    Elder Animist Muada says 'You seem to have created a reputation for yourself. I have heard of you from Dumul himself as he keeps a watch on most beastlords in the lands. I trained him when he was much younger and look how magnificent he has become. Like some others, I do see that you also have used your knowledge and skills well. The command of wild spirits is very strong with you. If you are truly in tune with the airs of spirits, you will likely know that all is not right with the [wild], no matter which path of the beastlord you follow.'

    You say, 'The wild?'

    Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits. I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this. The spirit world has been [infected] by Discord somehow -- we are certain of that.'

    If you've already completed the epic 1.0:

    You say, 'Hail, Elder Animist Muada'

    Elder Animist Muada says 'I will say 'tis very good to see you again. Shall I assume we have some business to tend to?'

    You say, 'Yes, we have some business to tend to.'

    Elder Animist Muada says 'We can only talk in generalities for now as we are still investigating the strange disturbance with the feral spirits. I can tell you that the opening of a way to Discord and that dark realm itself have something to do with all of this. The spirit world has been [infected] by Discord somehow -- we are certain of that.'

    You say, 'How is it infected?'

    Elder Animist Muada says 'Some fear we are losing some of our spirits as they sadly seep into that realm that seems to live and breathe. We can only employ the best of beastlords to help us with this task. You will, in fact, very much be acting as an elder for a time, becoming one with the wisest of us all. Your body and beast will be strained to the fullest limits. Are you [ready] to work among us, master of the feral?'

    You say, 'I am ready.'

    Elder Animist Muada says 'Very well then. We, the elders, all carry and often wear a [Helm] of the Feral. It is a cap that each of us creates to channel the essence of the wild through our minds and bodies. If you are planning to attempt to walk with us in our battle against the chaos of the dark realm, then you will need to fashion your own.'

    You say, 'What Helm?'

    Elder Animist Muada says 'In order to create the helm, you will need to collect several items that may prove a challenge -- one that I feel you can overcome. If you're willing, I will share the [requirements] with you, feral lord.'

    You say, 'What requirements?'

    Elder Animist Muada says 'These tasks fall to you and you only as a beastlord. In order to create a helm that is truly your own that is tied to your essence, you must gather some rare items to create it. And, you must be a master with your tailoring if you wish to succeed in making this item. In part, you will need to use your instincts to discover where these [items] are.'

    You say, 'What items?'

    Elder Animist Muada says 'You will need to [find] a wild grass pushing through the stones of a dark corner in a place built on foul earth. It bears a magic that we will use as the thread that will help focus your thoughts. We will also require an elusive shrub that rarely shows itself that we recently discovered. It is also magic and we will use it for the tanning. Its essence shields your mind from invasion.'

    You say, 'What else must I find?'

    Elder Animist Muada says 'You will also need to release the tortured essence of a bloated, wild, tusked creature that suffers and collect a tear. Finally, a kindred spirit and tailor has found a magic that creates a good leather for this helm. Seek him out. Now go and return all of these precious goods and I will further instruct you.'

    You need to collect the following four items:

    Roaring Grass (the "wild grass") - ground spawn in the castle of the Plane of Disease, location +65, +1777. This is in an area beyond Aramin the Spider Guardian.

    Petrified Fangshrub (the "elusive shrub") - ground spawn in Riwwi, location -349, -29.

    Wildspirit Tear (the "tortured essence") - dropped from an Ailing Walrus in Siren's Grotto, which can spawn anywhere a Servant Manatee or Walrus can.

    Taut Leather Swatch - received from Savage Lord Hunter in the Gulf of Gunthak (location -2644, +918) upon giving him three Blue Diamonds.

    Bring these four items back to Elder Animist Muada in exchange for a Plain Animist Helm and Shiny Sewing Needle. You'll need to tailor a Helm of the Feral with them (trivial 0, minimum skill 100 (no-fail combine? need confirmation either way)). Upon doing so, equip the helm and speak to Elder Animist Muada again.

    You say, 'I am done'

    Elder Animist Muada says 'Ah, I see you were successful! You become more like one of the elders each day -- elders which may now become known to you. I would like you to become familiar with some of the greater animists of Norrath, so I will have you make some deliveries on my behalf. These elder animists are very busy and you must find them on your own in our lands. Show this letter to the elders as you find them.'

    Receive Letter from Muada.

    Head to the Ocean of Tears and find Marrey McGrannel (now located at +665, +1995 post-revamp). Hand her the letter.

    Marrey McGrannel says 'It is indeed authentic. I suppose I can tell ye that I've been studyin' the ways o' the sirens. We as beastlords use the strength of our warders, as well as bestow magic upon them. These sirens use mind tricks! I'm workin' on a [way] to use the magic these fair ocean maidens do to help our kin.'

    You say, 'What way?'

    Marrey McGrannel says 'I do miss me time with Muada and I suppose I'll get me chance again. I'll have to leave ye now and go to Muada so that I may learn what I must do for him to end the threat to our ways as beastlords. Be well and ready to open your mind to learn from Muada.'

    You get the letter back.

    Find Irionu Bastun in the Overthere (location +3250, -3096) and hand him the letter.

    Irionu Bastun says 'Ah, well,expect rigorousss timesss. Nice to see a familiar stroke of the pen. I learned from Muada a long time ago and it wasss not easy. His tasksss are never easy. Are you familiar with these [lands]?'

    You say, 'I am familiar with these lands.'

    Irionu Bastun says 'I've been studying the rhinocerosss asss well asss other things I cannot discusss, but my life is about our kind and the power of our warders. This gray beast here isss so incredibly fierce and surprisingly agile for its size. I have been able to use the waysss of ferociousss beastsss in some of my conjuresss that you may have heard of hm? Endless things to learn about wild beastsss. Enough slithering of the tongue, I shall [read] thisss note now.'

    You say, 'Read?'

    Irionu Bastun says 'I must go. That letter bringsss troubling newsss. I must hurry asss I now have another task I must persue urgently. I marked that letter for Muada for you. Do not lose it.'

    You receive the letter back.

    You'll now need to find Rashara Wrualla, a Vah Shir in Jaggedpine Forest (location +324, -1592).

    You say, 'Hail, Rashara Wrualla'

    Rashara Wrualla says 'Hm? What is it? I'm rather busy.'

    Give her the letter.

    Rashara Wrualla says 'Terrible. Just terrible. I had a feeling something was wrong. You may return this to him--I have signed it. Interesting place here, isn't it? Those potameids do cause some trouble. I find them very hard to study as they are quite feisty. I specialize in the advancement and power of warders and the spirits of the wild I command are very dear and special. Many of them are of an ilk you have never seen and they are much sought after. All that will have to [wait]. I must go.'

    You say, 'Wait?'

    Rashara Wrualla says 'I have no time to study now. I must leave and prepare to assist Muada. I would guess you have a role in all of this too. Goodbye, young one.'

    You get the letter back.

    The fourth elder you need to locate is Ikpug Giblod, who is found in a water tank (of all places..) in Cazic Thule. The location is +865, -355, and it is a little tricky to get to him. Be prepared to gate out after finishing up. Hand him the letter.

    Ikpug Giblod says 'Ah, is letter from Muada! Have back! I gets bugged all da time out here. Me hates it lots. All me try to do is study da lizards and how dey [survive] and grow in dis pretty and big place.'

    You say, 'Survive?'

    Ikpug Giblod says 'Well, da smarts is big clue, but how dey manage to build such pretty tings is mystery. Me been here many weeks and still [learning].'

    You say, 'Learning?'

    Ikpug Giblod says 'Oh dear. Dere bad tings brewin'. Me gots to go now and get prepared to help Muada. I sorta signed dat letter for you. Bye beastlord!'

    He'll sign the letter and return it to you.

    The fifth and final elder you need to find is Diddugu in the Western Wastes at location +4246, -93. He is KOS, so you'll need to sneak or invis to do the letter turn-in.

    Diddugu says 'Tanks. You can have back. Me spit 'n' smear dat so Muada know me see it. Me smudged it me thinks. Me trust no one! Me on big job now and no time. Me studying da [mastodon]. Dey hurt me lots, but me tuff with my warder. No match for me! Dey do survive da cold good and manage not to die wit all da worms and da beasts here. Me try to learn to harness da power of dem.'

    You say 'Mastodon?'

    Diddugu says 'Geez. No rest for me. He he. Must go. You go to. Dangerous for you here. You not so tough!'

    He'll sign the letter and return it to you.

    You can now head back to Elder Animist Muada.

    Elder Animist Muada said 'Greetings once again, _____. I am satisfied that you may now take on the greater challenges facing our kind. The problem within the spirit world is far more serious than we had first thought and needs to be addressed. It is time for you to take on your first task. Do you [believe] you are ready to continue?'

    You say, 'I believe'

    Elder Animist Muada said 'At the eye of the storm in the sky, there are rumors of a hungry beast. It was once an surmountable spirit, but it has learned and aged and grown too powerful for anyone to tame. Its spirit is imbued with a feral force that must be reclaimed by a beastlord. You must release the savage energy it has absorbed and return it to me. We will return it to the spirit world at once. You must also find and bring me the remains of a disturbed spirit in a realm of night terrors. I need to understand what has infected those ethereal beasts of late. Bring both to me.'

    He speaks of the Darkened Spirit Essence and Disturbed Beast Essence. They are dropped by Frantic Ravenous Beast in The Maiden's Eye and by Ravenous Nightstalkers in the Plane of Nightmare. Nothing special about these mobs.

    Bring the Essences back to Elder Animist Muada:

    Elder Animist Muada says, 'Ah, that troubled wolf harbored a strange mix of spirits that were too volatile to control. I think we are beginning to understand the problem more. The energy from the Realm of Discord is tainting some wild creatures. From what we've learned, creatures with some age and wisdom behind them are most susceptible. It seems we cannot save them all, but we must release their spirits into the ethreal wilds of Norrath so they can be free and no longer [tortured and ruined.]'

    You say, 'Tortured and ruined?'

    Elder Animist Muada says, 'We are hearing of more of our respected spirits that are becoming prey to the chaotic magic from Discord. Should you continue, it will be a step on the walk to a [greater calling] -- to walk with the Elders in the name of beasts of every ilk, to rescue there spirits from eternal pain and corruption.'

    You say, 'What greater calling?'

    Elder Animist Muada says, 'Irionu Bastun has discovered another spirit that suffers. I understand she has already told you about the ways of the Rhinoceros. This is yet another creature than was once easily tamed that is endangering the lives of many. More importantly, its spirit has become plagued witht he chaotic magic of discord. Irionu believes that its spirit may have been traded or confused with one from the dark realm. I need you to learn more and tell me what you know. Go find Irionu as soon as you are able to and give her this letter.'

    Receive a Note to Irionu.

    Go back to Irionu Bastun in The Overthere (location 3525, -3095) and hand her the note.

    You say, 'Hail, Irionu Bastun'

    Irionu Bastun says 'Greetingsss and welcome back, beastlord. I have sensed an unwieldy presence among the feral spiritsss and it threatensss to consume all in itsss path, flesh and ethereal essence both. We can't afford to lose more spiritsss to the darknesss of Discord and this beast threatensss that very thing. I'm afraid the eldersss forbid me to go asss if I am lost we lose another with a strong connection to the wild spiritsss. So, I must ask you to [track down] thisss creature in my stead.'

    You say, 'Track down?'

    Irionu Bastun says 'I'm afraid that all I can tell you isss that it isss most thought of as an easily tamed creature, but now it hasss been twisted and frayed into a strange and terrible beast. Though it isss a common beast, trace it to its originsss -- where it wasss born. This one hasss been untouched by any who would tame it. It wasss once prized -- I can sense that. Extraordinary creature. Should you discover the beast, you may need to end itsss mortal existence. Return to me with what you learn. Be quick.'

    Head to the Gulf of Gunthak and kill the Delirious Drogmor. Loot the Swirling Feral Essence and give it to Irionu Bastun.

    Irionu Bastun says 'So, we have lost another. I do try to not worry about this threat, but I do not know how to stop it. Each day we feel more pain and trouble with our feral spiritsss and even our companionsss feel asss though their ferocity is becoming clouded. You must go see Elder Muada. He will want to speak with you, I have no doubt. Give him thisss letter.'

    Return to Shar Vahl and visit again with Elder Animist Muada.

    Elder Animist Muada says 'I understand you had to end the life of that poor old drogmor. He was prized stock, you know. He was one of the oldest and most revered by those who raised the mounts. Where there was trouble with the wilds, there is now some peace. Someday you will learn to feel it too. Let me read this [letter].'

    You say, 'Read the letter'

    Elder Animist Muada reads the note and his whiskers twitch, his often bright eyes become dull.

    Elder Animist Muada says, 'Oh, no. What a terrible turn. How can this be? Two of our most [majestic and unique creatures] -- with such wisdom and magic. Of all, I thought these would not be touched or affected.'

    You say, 'What majestic and unique creatures?'

    Elder Animist Muada says 'You would know them as two halves of a whole, I suppose. I cannot speak their names for fear. There is so much we don't know and so many suspicions. The corruption of our precious beasts feels more than coincidence now. These creatures that stand so proud and regal know what is happening to them and we need to help them, but that path is a difficult one. I cannot tell you more as we can trust very few and there are prying eyes and ears. Go to Marrey McGrannel and ask her about the danger to our majestic creatures.'

    Find yourself three Ales before heading out to the Ocean of Tears. Find Marrey McGrannel in the Ocean of Tears (location -1530, +1550).

    You say, 'Hail, Marrey McGrannel'

    Marrey McGrannel says 'Aye, ye have returned to help with this great and difficult problem. 'Tis is so complicated, I hardly know where to [begin].'

    You say, 'Begin'

    Marrey McGrannel says 'Not without an ale. Would ye have one handy? If not, would ye be so kind as to get one? Actually, make it three. Sorry for the trouble, but I've been out here so long, I've near forgotten the finer things in life!'

    Hand her three ales.

    Marrey McGrannel says 'Thanks to ye. Ah! Now, let's get on with it. 'Tis a long story, so how about we have a wee chat. Take a seat if ye like, hm? Are ye [ready] to listen? Ye are going to need to pay attention -- even as I ramble on a bit.'

    You say, 'I am ready'

    Marrey McGrannel says 'Aye, so, this takes us back many, many years ago, so it's hard to tell truth from legend, but I'll share it all with ye. I'm sure at some point in yer life, ye've either seen or heard of them sphinxes in the Rathe Mountains? And, I bet ye have [no idea] where they came from.'

    You say, 'I have no idea'

    Marrey McGrannel says 'Indeed. Well, here is what I can tell ye and ye can decide if it's true or tale. Only the sphinxes themselves know where they came from. No one else does at all. Two of the few remaining sphinxes, named Zazamoukh and Ankhefenmut, have [been on Norrath] longer than you or I and, maybe, before Veeshan laid her mighty claws across the ice of Velious.'

    You say, 'How long have they been on Norrath?'

    Marrey McGrannel says 'Aye, I'm glad ye asked. So, the story goes that during the Age of Blood, there were great ogre magi of the Rallosian Empire who convinced the sphinxes to ally with their legions, but it was no easy task. That ogre magi had their [work] cut out for him to get that alliance to come about.'

    You say, 'What work?'

    Marrey McGrannel says 'Them ogres really had to wrap their minds about riddles that the [sphinxes] created and after many attempts, they finally won their allegiance and some of the secrets the ancient creatures guarded. Some say that those secrets were the reason the gods destroyed the ogre magi instead of cursing them as they did the other ogres.'

    You say, 'Tell me about the sphinxes'

    Marrey McGrannel says 'At one time, there were many of those creatures, but a lot of sphinxes were slain during the great wars of the Age of Blood and in the aftermath of the fall of the Rallosian Empire. Two of the few remaining sphinxes flew with haste to hidden valleys in the Rathe Mountains, away from the meddlesome races. Their secrets were once again protected and freed from the alliance with the ogre magi. But now they are [threatened].'

    You say, 'How are they threatened?'

    Marrey McGrannel says 'It is a very rare occasion when those sphinxes attempt to contact any Norrathian, but they have. Their minds have been invaded and they feel a dark presence trying to overcome them. They believe it to be a dark influence in Discord. While they want our help, we cannot just go [speak] to them.'

    You say, 'Speak?'

    Marrey McGrannel says 'We must accommodate their requests to build trust. This means we must weave through their riddles. Once we do, we will be able to talk to them and help them. We've decided that ye be the beastlord who will take on this task. Go tell them you are willing to help them and see what you learn.'

    Receive Feral Lord's Brooch.

    Find Ankhefenmut and Zazamoukh, two sphinxes in the Mountains of Rathe. Ankhefenmut may be found at +3410, -3340.

    You say, 'What riddle?'

    Ankhefenmut eyes you curiously.
    Your faction standing with Ankhefenmut got better.
    Your faction standing with Zazamoukh got better.

    You say, 'I am willing to help you'

    Ankhefenmut says 'Uyo rea het tebardsrol?'

    You say, 'I am the beastlord'

    Ankhefenmut says 'Ah, a quick study. Interesting. We did indeed seek some help, but you must [prove] your wits. That is our way.'

    You say, 'I can prove my wits'

    Ankhefenmut says 'You must answer three [riddles]. Because I only request your help, I will not put you through a great challenge, but you must know and understand the world around you if you expect to pass this test of good faith.'

    You say, 'What riddles?'

    Ankhefenmut says 'The first riddle is thus -- There are two revolving in two ways.'

    You say, 'Moons'

    Ankhefenmut says 'Very well. I see that wasn't too great of a challenge. The second riddle you must answer is -- Set upon the world in defiance, the cauldron still swims with its ire alone.'

    You say, 'Kedge Keep'

    Ankhefenmut says 'I had not thought you'd get this far. Most of Norrath's history is forgotten, but this is encouraging indeed. The final riddle you must answer for me, is this -- They were one that splintered in to three.'

    You say, 'Elddar elves'

    Ankhefenmut says 'You have indeed studied the world and know the simplest of references. I am grateful you would even attempt to aid us, two of the few remaining sphinxes. Most would rather take our secrets from us or see us dead! And I do believe we have once again come upon an [enemy].'

    You say, 'What enemy?'

    Ankhefenmut says 'Yes, and do perk your ears. I do not want to have to say this too loudly. There is darkness around our minds and it is clouding our visions and magic. It is a cold, [chaotic feeling] and it does not feel natural. I might have dismissed it as my path to aging, but it is not, for my counterpart, Zazamoukh, feels it too.

    You say, 'What chaotic feeling?'

    Ankhefenmut says 'Not since we allied with the ogre magi long ago, have I felt foreboding in my heart. But I feel it tenfold now. Something or someone is attempting to envelop our minds and use them against us somehow, but we are not sure how. I fear that even as I speak to you, I am [endangered] further, and so are you.'

    You say, 'How are you endangered?'

    Ankhefenmut says 'Zazamoukh calls to me. You must go see the sphinx quickly.'

    You say, 'Hail, Zazamoukh'

    Zazamoukh says 'My mind . . . something is [happening].'

    You say, 'What is happening?'

    Zazamoukh says 'Something . . . is wrong. My companion . . . it weakens me . . .'

    Rambling Sphinx Spiritservant has a dark glow in its eye as it rushes toward you.

    Rambling Sphinx Spiritservant spawns and attacks. Kill it and loot the Tarnished Ankh Piece.

    Rambling Sphinx Spiritservant's corpse babbles incoherently as the glow in its eyes is extinguished.

    To be able to hand Zazamoukh the Tarnished Ankh you have to Hail Ankhefenmut. It adjusts your faction appropriately so that both Sphinxs will speak with you.

    You say, 'Hail, Ankhefenmut'

    Ankhefenmut eyes Starrfox curiously.
    Your faction standing with Ankhefenmut has been adjusted by 1000.
    Your faction standing with Zazamoukh has been adjusted by 2000.

    You say, 'Hail, Zazamoukh'

    Zazamoukh says 'You must give me the remains of that creature.'

    Hand Zazamoukh the Tarnished Ankh Piece.

    Zazamoukh says 'Thank you. Your actions have earned my trust and gratefulness. The ankh you have returned, that extends the life of my companion, is tainted. Ankhefenmut carries the other piece of the ankh and may need help. You must return to Ankhefenmut as the dark magic grows with each moment. Take this magic silk scarf to Ankhefenmut so that the ankh can be shielded.'

    Ankhefenmut says 'What is this? Too . . . late . . . I do not understand. I am fading!'

    Raving Sphinx Spiritservant has a dark glow in its eye as it rushes toward you.

    Raving Sphinx Spiritservant spawns and attacks. Kill it and loot the Sullied Ankh Piece.

    Raving Sphinx Spiritservant's corpse babbles incoherently as the glow in its eyes is extinguished.

    Give the Sullied Ankh Piece to Ankhefenmut.

    Ankhefenmut says 'Beastlord, I am indeed impressed. We did not know that there was a dark magic on the ankh pieces. It seems the life that flows from the ankh will need to be restored, but I think we are safe now. Take this gift to return to the beastlord elders who aided us.'

    Receive Gift of the Sphinx.

    Find Elder Animist Muada in Shar Vahl. Give Gift of the Sphinx to Elder Animist Muada.

    Elder Animist Muada says 'Gracious, that is indeed a precious gift. I will present it to the elders when we next gather as a council. They will be overjoyed at the rescue. You may keep that Feral Lord's Brooch to yourself as a reminder of what you learned. All [does not end] here though.'

    You say, 'What does not end?'

    Elder Animist Muada says 'There is still much to do as the sickly magic of Discord trickles through time and space to Norrath and Luclin. It appears that we may need to go to its source. You must go to Rashara. She will have a tale to tell you that will help you on your way to ending this threat to the wild.'

    Find Rashara in Jaggedpine Forest at location +324, -1592.

    You say, 'Hail, Rashara Wrualla'

    Rashara Wrualla says 'Aye, I do remember that face, Beastlord. I am still recovering from my short trip to Kuua that suffers from the touch of the Realm of Discord. What a dark and foul place it is. Some of the creatures have hearts so dark it is nearly inconceivable. One of those creatures has robbed me of what I hold [most dear].'

    You say, 'Most dear?'

    Rashara Wrualla says 'There is a beast called a girplan, and while it does draw blood, it digs its fangs much deeper. I was traveling with my warder and encountered a girplan that was different somehow. It attacked me and my faithful warder ran to my aid. I did come upon some [luck], though.'

    You say, 'What luck?'

    Rashara Wrualla says 'I was able to get some distance when it landed a fatal blow to my companion. But, not only did it draw its blood afterward, it drew its essence, and now I am unable to summon my companion to my aid. I do not understand how it happened and I would have thought it [not possible].'

    You say, 'Why not possible?'

    Rashara Wrualla says 'It would mean a great deal to me and the elders if you could seek out this girplan in that eerie scarred land and, perhaps, discover what it did to my warder. I am unable to go myself as I could never dream of traveling without my warder. You will find a beastlord in Discord who also seeks the same creature. Give him this note.'

    Receive Request of the Elders.

    Go to Dranik's Scar and find Yerika Sisslak at location -590, +50.


    You say, 'Hail, Yerika Sisslak'

    Yerika Sisslak says 'You have the aura of a beastlord I should trust. If Elder Muada hasss sent you, you must prove it to me.'

    Upon handing him the note, Girplan Spiritleech spawns along with several friends (fight information?). Kill it and loot Rashara's Warder Essence, after which a chest can spawn with additional loot. Hand the essence to Yerika.

    Yerika Sisslak says 'You have certainly accomplished what I was not able to. I must go now, but be sure to take this letter and the essence back to Rashara.'

    Go back to Rashara and hand her the Essence as well as the Elders Response.

    Rashara Wrualla says 'I am speechless. You have done what I thought was impossible. You've restored my place as a beastlord and an elder. I am forever in your debt. Return to Muada and tell him I sent you so you may hear the most-troubling news . . . it seems we know more about a true enemy of beastlords in Discord. I can say no more.'

    Go back to Shar Vahl and visit with Elder Animist Muada.

    You say, 'Rashara sent me'

    Elder Animist Muada says 'It seems that as soon as we overcome one problem, another makes itself known. This time, though, we have found a [beast] in Discord that truly means to abuse the strength of the wild spirits'

    You say, 'What beast?'

    Elder Animist Muada says 'There is a foul creature that is borne of Discord itself. We believe it has discovered a way to abuse the ways of the beastlord for its own gains. It has invaded the ethereal world of the wild and is trapping the magic and power we consider sacred. It must be [stopped] before it grows ever powerful and erodes the ability of all beastlords to be at one with our feral companions.'

    You say, 'Stopped?'

    Elder Animist Muada says 'Go speak to Erana Farrel. She is in the city of the dragorn and will most likely be in hiding while she investigates. She was the first to discover this evil plot and has the most information to help you. Give her this cloak. She had asked for some protection while she was out in that volatile realm.'

    Receive Elder Cloak of Resilience.

    Head to the Ruined City of Dranik (bring a raid force) and find Erana Farrel at location -1019, -253 (under the bridge). Hand her the cloak, triggering Discordling Dark Animist.

    You say, 'Hail, Erana Farrell'

    Erana Farrel says 'Ah, 'tis good to see the countenance of an ally, me friend. I'm sure Muada told ye I have discovered a most horrible plot by a creature of Discord. It is a frightening beast that is summoned from the twisted earth of this realm. It has managed to siphon some of the wild spirits of Norrath and is using it here to breed chaos. Fiendish brute! You should have a gift for me that I need and in exchange, I will tell you where to find this creature that commands our most faithful.'

    Upon handing her the cloak:

    Erana Farrel says 'Egads, me friend. It has been summoned from the ground. Take as many friends as ye can muster. Ye are going to need them. This creature will be surrounded by summoned spirits of our very own warders. Ye must release as many of those abused spirits as ye can and dispatch the animist. That beast must have something he uses to control the warders. Return it to me!'

    She despawns but respawns 10-15 minutes later.

    Discordling Dark Animist spawns with five adds at location +413, -1466. Adds are slowable and hit for around 600.

    The named has an AE for 1000 + an hp/mana DOT. If things go badly, you can receive another cloak by talking to Muada.

    Upon killing the Discordling Dark Animist:

    Discordling Dark Animist's corpse pierces the air with an evil laugh as its image shimmers and disperses into the air, its voice still audible, 'We shall meet again, I have no doubt. I will know more and will be greater. Oh yes.'

    Loot the Discordant Totem of the Feral, after which a chest can spawn with additional loot.

    Turn in the Discordant Totem of the Feral to Erana:

    Erana Farrel says 'You are owed a great debt from beastlords everywhere. You have restored the revered spirits of the wild and they have returned to Norrath. And, what's this? Interesting. I would not have expected you to find this totem. Its markings are unfamiliar. I have wrapped it for you. You must go to see Muada at once and show him this.'

    Receive a Wrapped Discordant Totem of the Feral, which you can bring back to Elder Animist Muada:

    Elder Animist Muada says 'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certainly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may not appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords of beasts.'

    Receive Savage Lord's Totem, the Beastlord Epic 1.5.
    Submitted by: Warre Sammontakoja
    Rewards:
    Send a Correction
    Post Comment
    Ikpug Giblod
    # Apr 10 2007 at 12:04 AM Rating: Decent
    Ikpug Giblod in Cazic-Thule is pretty easy to get to. I found out yesterday, after several attempts at carefully moving up the pyramid and fighting the see invis mobs.

    You can pretty much just run straight to him without pulling a single mob. The key is invis and levitate. You can invis straight to the pyramid. When at the pyramid, find the first ramp up (I ran left and headed to north side) When there, you can climb up on the angled side on the pyramid. From there, just run straight to the top. The amygdalians up there dont see invis, so go past them into the pyramid, float down to the correct tank (South East corner) and speak to the ogre who seems to be practising some swimming

    *edit*
    To "climb" the pyramid, you have to be levitating. I cast levi and invis on myself at zone-in

    Edited, Apr 10th 2007 4:07am by CybertrashDK
    Blue diamond problem
    # Jan 15 2007 at 8:09 AM Rating: Decent
    I am having problems with the blue diamond turn in to the savage lord hunter, I give them to him and hear the exp sound, but do not receive the leather swatch. I have done the other three pieces in order and tried this several times. I read that some people didn't get them either so they went back and hailed Muada and went through the text again, and then went back and it worked. I did this and it did not work for me. I also noticed that when I hail muada and go through the text that I do not get a yellow flag when finishing the text. I get all the prompts leading up to it, but don't get the flag at the end. Also, when I hail Muada, I get the line about "I am guessing we have some business to tend to." Is this not the line I should get before starting the 2.0? When I say yes we have some business to tend to, I get nothing. When I say What wild? I get the prompted lines. Sorry to sound like a newb, but Sony will not help me any further and told me to talk to people in game and check the boards, I have combed everything I kno and I have no clue what else to do. If you can help it would be greatly appreciated.

    Mpires Time'Forgot
    Xegony
    Diddugu
    # Dec 12 2006 at 9:53 AM Rating: Decent
    Diddugu is indifferent to Vah Shar Beastlord, not KOS and no problem giving the letter to.
    Pre-Quests ?
    # Dec 11 2006 at 8:03 AM Rating: Decent
    Can anyone tell me the pre-quests / tasks for 1.5 if you do not have epic 1.0 please? Been grinding up my BL and hoping to get epic 1.5 without doing the quest for 1.0 :) Thanks for any help you can give.
    Diddugu
    # Oct 16 2006 at 11:12 AM Rating: Decent
    31 posts
    Diddugu isn't kos to troll beastlords.
    Girplan Spiritleech
    # Aug 31 2006 at 5:05 PM Rating: Default
    I did the Girplan Spiritleech with one of my older guilds. It really helps to kill off the adds first then go after the Spiritleech. He died much faster once all the adds were killed. I hope this helps.
    Girplan Spiritleech
    # Feb 12 2007 at 4:46 AM Rating: Decent
    17 posts
    Best way I found to kill the adds is to have a chanter charm one and retreat to leashing distance while the rest of the mobs kill the pet. Rinse and repeat until you are left with the spiritleecher. No messing around splitting, just keep out of range and it will only take a couple of minutes. Haven't done this in a while, so I may need to check it's still possible.
    Girplan Spiritleech
    # Sep 14 2008 at 12:00 AM Rating: Excellent
    *
    231 posts
    Yes it is still possible, just did it today. Not sure about the couple minutes, as my chanter (although gimp at 70) went through all his mana, gather mana and staunch recovery to do it (lot of resists on True Name even after tashed. Also, when all that was left was the named and 1 add, I charmed the add and sent it on the named..... dumb move, sure enough once my pet dropped I was summoned and eatten rather quickly. Make sure that when the last add is dying you move out of leash range, or you become food for the pudge rather quickly.
    ____________________________
    Nyvina Nytemare
    Arrowhawk Meanehsobee
    Nytera Nytemare
    Dialogue
    # Jun 10 2006 at 12:55 PM Rating: Default
    Dialogue for Beast Epic 1.5

    Marrey McGrannel

    M.M. says "It is indeed authentic. I suppose I can tell ye that I've been studyin' the ways o'the sirens. We as beastlords use the strength of our warders, as well as bestow magic upon them. These sirens use mind tricks! I'm workin' on a (way) to use the magic these fair ocean maidens do to help our kin"

    Received letter back

    You say "way"

    MM says "I do miss me time with Muada and I suppose I'll get me chance again. I'll have to leave ye now and go to muada so that I may learn what I must do for him to end the threat to our ways as beastlords. Be well and ready to open your mind to learn from Muada."


    Irionu Bastun

    IB says "Ah, well, expect rigorousss timesss. Nice to see a familiar strok of the pen. I learned from Muada a long time ago and it wasss not easy. His tasksss are never easy. Are you familiar with these (lands)?

    You say "lands"

    IB says "I've been studying the rhinocerosss asss well asss other thingsss I cannot discusss, but my life is about our kind and the power of our warders. This gray beast here isss so incredibly fierce and surprisingly agile for itsss size. I have been able to use the wayss of ferociousss beastsss in some of my conjuresss that you may have heard of, hm?! endless things to learn about wild beastsss. Enough slithering of the tongue, I shall (read) thisss note now."

    You say "read"

    IB says "I must go. That letter bringsss troubling newsss. i must hurry asss I now have another task I must pursue urgently. I marked that letter for Muada for you. Do not lose it.

    Receive letter back.


    Rashara Wrualla

    RW says "terrible. just terrible. I had a feeling something was wrong. You may return this to him -- I have signed it. Interesting place here, isn't it? Those potameids do cause some trouble. I find them very hard to sutdy as they are quite feisty. I specialize in the advancement and power of warders and the spirits of the wild I command are very dear and special. Many of them are of an ilk you have never seen and they are much sought after. All that will have to (wait). I must go.

    Receive letter back.

    You say "wait"

    RW says I have not time to study now. I must leave and prepare to assist Muada. I would guess you may have a role in all of this too. Goodbye, young one."


    I will let you know the dialogue when complete the other two.

    Epic 1.5
    # Jun 02 2006 at 8:38 AM Rating: Decent
    How do you get into Riwwi excactly? somepeople said natimbi but I died to quick hehehe. Btw I do not have DoDH or PoR do I need either of those expansions for 1.5?




    70 Beastlord
    Kosmico
    RE:BUGGED!!!!
    # Apr 14 2006 at 9:50 AM Rating: Decent
    i had to uninvis to do blue diamond turn in and also went ahead and killed Drog while i was in zone :).now if i can just get my piece from Po Disease :/.
    Risky Shroud
    # Feb 03 2006 at 3:48 PM Rating: Decent
    not being familiar with Cazic-Thule i rogue shrouded my 70 beast and headed to CT with letter for Ikpug Giblod turn-in. quick painless death. rezzed shroud, put letter back in inventory. later made way to Ikpug as 70 beast in group. gave letter to Ikpug and nothing happened. he kept letter. so got new letter from Muada, redid letter turn-ins, headed to Ikpug and this time he marked letter and gave it back to me.

    Don't risk using shroud form for this turn-in. not worth it - somehow shroud form set me back (from the death in CT? by being a rogue shroud at turn-in? whatever, but didn't work for me). had successfully used rogue shroud to pickup groundspawn in Riwwi np.

    How to get to Ikpug:
    he's in a water tank in the southeast corner of the temple/pyramid which is in the northeast corner of the zone. enter CT zone, go thru doors then thru door to right into maze. take a left and make way to temple area - expect lots of mobs when you go up steps to temple area. head west then north to get to first ramp leading up the side of the temple. make way up the ramps to top of temple by moving counterclockwise. at top, final four mobs comes in two pairs (saw an extra priest there once also). walk on platform into top of temple. using levi/sow float down to Ikpug in water tank in southeast corner of the temple. turn-in letter, go thru dialog, and gate home.


    Ikpug's dialog
    say 'how do they survive?'
    say 'what are you learning?'

    Diddugu's dialog (in the Western Wastes)
    say, 'mastodon'


    Edited, Fri Feb 3 14:58:17 2006
    RESPAWN
    # Jan 19 2006 at 12:05 AM Rating: Decent
    *
    64 posts
    anyone know what the respawn on girplan spiritleecher is?
    RE: RESPAWN
    # May 19 2006 at 11:29 AM Rating: Decent
    This is how to spawn Girplan Spiritleecher.
    Quote:
    Go to Dranik's Scar and find Yerika Sisslak at location -590, +50.

    You say, 'Hail, Yerika Sisslak'

    Yerika Sisslak says 'You have the aura of a beastlord I should trust. If Elder Muada hasss sent you, you must prove it to me.'

    Upon handing him the note, Girplan Spiritleecher spawns along with several friends (fight information?). Kill it and loot Rashara's Warder Essence, after which a chest (called what?) can spawn with additional loot. Hand the essence to Yerika.
    Loc of Elder Animist Muada
    # Jan 06 2006 at 7:51 PM Rating: Decent
    neg 159, pos 466, neg 101

    on roof of palace
    ____________________________
    Daishalnar
    level 70 Beastlord
    The Rathe
    Helm and Needle
    # Dec 23 2005 at 9:34 PM Rating: Decent
    Scholar
    *
    75 posts
    Helm pattern is actualy called "Plain Animists Helm" and needle is "Shiny Sewing Needle". On Combine it produces "Helm Of The Feral"

    MAGIC ITEM LORE ITEM NO TRADE
    Slot: HEAD
    AC: 15
    STR: +5 DEX: +4 STA: +3 WIS: +3 AGI: +3
    HP: +60 MANA: +60 Endurance: +60
    SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5
    Required level of 55
    MasterTailoring quickly
    # Dec 21 2005 at 8:19 AM Rating: Decent
    First, go buy lots of Mandrake Root from Severg ODanos in PoK and make Woven Mandrake roots (tailoring trivials out at 66). Save these for next step.

    Second, go make steel boning using a file, small brick of ore, & water flask, all components available in PoK (smithing trivial at 37) and combine with the woven mandrake roots to make picnic baskets (trivials at 76). Picnic baskets are stackable. Sell back to vendor to get some of your money back.

    Third, go kill greyhoppers in Marus Seru (easy to kill, and plenty around) and combine greyhopper hide (NOT the low quality ones!), and boot pattern to make Greyhopper Hide Boots (trivials out at 95). Boots have a 2% safe fall mod on them. Sell the boots to vendor to get some money back, give as Christmas presents, whatever

    Finally, go slaughter crystalline spiders in Crystal Caverns basement, and collect their silks to make crystalline silk swatches (combine 2 silks to make a swatch), and combine those swatches with silver thread (only available in weird places like Thurgadin and Abysmal Seat and a few others, but not PoK), and a gorget pattern for Crystalling Silk Gorget (trivials out at 102).

    Then you are set. Your 1.5 epic combine requires a 100 skill in tailoring, and this is the fastest and easiest way IMHO.
    MasterTailoring quickly
    # Jul 25 2007 at 6:03 PM Rating: Decent
    Right on, followed this advice after starting tailoring quests in Crescent Reach. Worked like a charm. Of course, you have to kill bunches of hoppers and get the crystalline silk, but not too bad at this level.
    2.0
    # Dec 18 2005 at 1:43 AM Rating: Decent
    ok, first off, i will take NO credit for this, as it was posted on [link=null][/link], which is where i got my data.

    After turning in piece from Erena Farrel to recieve Epic 1.5.

    'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certianly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords and beasts.'
    [Fri Sep 24 14:40:22 2004] You say, 'wish to continue to walk among the elders'
    [Fri Sep 24 14:40:22 2004] Elder Animist Muada says 'So eager to improve yourself, hm? This is encouraging indeed. You must understand that the path from here on out is full of brambles and you will need to acquire great knowledge of the spirit of the warder that you control. There is still much that you do not [know].'
    [Fri Sep 24 14:40:24 2004] You say, 'know'
    [Fri Sep 24 14:40:25 2004] Elder Animist Muada says 'The terrible fate of the spirits in Discord is not over it seems. While we set back the efforts of that dark animist of that realm, it has simply recreated itself and once again threatens the spirits of our warders. We are [learning] more, however.'
    [Fri Sep 24 14:40:32 2004] You say, 'learning'
    [Fri Sep 24 14:40:32 2004] Elder Animist Muada says 'I'm sure you recall the totem you found on that animist. Well, we have studied it in great detail and we need to create a counterpart to it. This requires a great deal of skill and may take some time to complete. This is not a [task] you will be able to fulfill on your own, so you may consider amassing a group of Norrathians that might be willing to help the conservation of the beastlords.'
    [Fri Sep 24 14:40:48 2004] You say, 'task'
    [Fri Sep 24 14:40:49 2004] Elder Animist Muada says 'You must create a totem that is bound to the wild spirits as well as your own. At one time in their lives, each elder has had one. We used it to focus the power of our warders to make them stronger and to bond them to our own spirits. It is time for you to take on this labor of life, now that you are well on the path to becoming one with the elders. Are you [prepared] to do this?'
    [Fri Sep 24 14:41:00 2004] You say, 'i am prepared'
    [Fri Sep 24 14:41:00 2004] Elder Animist Muada says 'This is good news. I had no doubt you were ready. First, take this piece of wood. It is the first item you will need in creating your totem. It is a unique piece of wood and one of few that has been collected by the elders. Keep it with you. Now, there are several other [things] you will need to find as part of this journey.'
    [Fri Sep 24 14:41:11 2004] You say, 'things'
    [Fri Sep 24 14:41:11 2004] Elder Animist Muada says 'There is a creature of dark repute in a realm of winds that holds clay made malleable with magic. Once the shape of a beast is made with it, it can aid us to summon those forms from the wild. We have found a way to refine it to help us summon the strongest and most loyal warders. [There is more] too.'
    [Fri Sep 24 14:41:42 2004] You say, 'there is more'
    [Fri Sep 24 14:41:42 2004] Elder Animist Muada says 'A somewhat peaceful, if not fickle sort, nearby one of our dearest elders in a forest has been touched by the seeping of Discord into Norrath. It has become quite sickly with a dark magic and it has caused it to become extremely violent and seeking blood. Our elder, someone you know, escaped its power and wrath once, but you must help. This creature carries a magical blood which we will use for your totem to honor the lost wild spirits this creature consumed. I understand this creature was strengthened by taking the life of a noble and ancient wolf of our [world].'
    [Fri Sep 24 14:42:09 2004] You say, 'world'
    [Fri Sep 24 14:42:10 2004] Elder Animist Muada says 'I suppose many worlds have strife, but Norrath is in grave danger and folk all over argue and bicker like never before. To this day, the Vah Shir have been battling with the grimlings. Many beastlords have helped Scout Husman in the past, but something has changed and not just any beastlord can overcome this new [problem].'
    [Fri Sep 24 14:42:17 2004] You say, 'problem'
    [Fri Sep 24 14:42:17 2004] Elder Animist Muada says 'You may need companions to aid you, which will test your strengths as a leader and a true lord of beasts. Tell Scout Husman you wish to end the great threat in the Grimling Forest and he will brief you. There are two pieces worn about the necks of as many grimlings. We need those trinkets and they will be difficult to obtain. The two brother grimlings have strengthened beyond our control and are powerful with the help of magic of the wilds. We need the precious metal and magic held in their trinkets and to end their threat. When you have these items, you must return to me at once and tell me that you wish to [make the totem]. Good luck, fair feral one.'


    You Recieve
    [Fri Sep 24 14:47:06 2004] You say, 'Peculiar Unshapen Piece of Wood'

    The Parts

    Grimling Medallions

    Found in Grimling Forest from apparent random spawn mobs, hailing Scout Husman reveals.

    [Tue Sep 28 18:27:04 2004] You say, 'I wish to end the great threat in the grimling forest'
    [Tue Sep 28 18:27:05 2004] Scout Husman says 'Ah, I see you have come to help with the growing problem in the forest with the Grimlings. They were already a big enough problem, but some have changed and become ever more powerful and twisted. There are two in particular trying to amass a powerful following. You will mostly likely find them wandering in the forest from time to time as they recruit. Good luck to you friend.'

    Colonel stationary at -240, 100 then roamed to +480, -750 and stopped again. Killing Colonel spawned the general which was roaming and stopped at +500, +400

    However - it is said they are random spawns also.

    Both dropped the eerie medallion http://lucy.allakhazam.com/item.html?id=57025.

    The Blood

    Jagged Pine

    Dismal Darkpaw Mystic in JP spawned at +3400 +380 in the gnoll caves Hit for 921 max, fully slowable and AE's Cessation of Health http://lucy.allakhazam.com/spell.html?id=4430&source=Test.

    Drops the Gnoll Blood

    The Clay

    Erylasi the Kingdom of Wind

    Drops from the Spritfrenzied Phoenix on Phoenix Isle. Respawns when ring resets, approx 2 hrs.

    Drops

    Fierce Spirit Clay

    Also see this thread http://www.beastlords.org/forums/viewtopic.php?t=3688


    WIth the parts go and see Muada

    [Fri Oct 01 01:11:53 2004] You say, 'make the totem'
    [Fri Oct 01 01:11:54 2004] Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.'


    The Combine

    Do the Combines in POK - grats on those solving, and efforts and theory to get there - Dreambringer credited with *actual* combine, though others may have suggested earlier.

    Step 1
    The kiln next to small bank in pok.
    Combine 2 medallions, blood and clay (100 pottery skill required)

    Step 2
    Then, Take gilded clay, wood and essence to oven over by main bank combine for new totem. (100 baking skill required)

    Step 3
    Then, take totem and mold to forge over by there. Combine for Spiritbound Totem (100 blacksmithing required)


    Hand in the totem to Muada..

    Text from Muada after obtaining Spiritbound Totem

    You say ' I have finished the important duty'

    Elder Animist Muada says ' Now you have a fine instrument which is a reminder of your ascendance as a beastlord. Keep it close to your heart as you need that item of your very essence if you choose to advance further as an animist. Now...to continue your journey. First you must once again help to rescue the tortured spirits of our kin. The seething darkness in Discord has once again [trapped spirits] of the wild that we implore you to retrieve.

    You say 'What trapped spirits'

    Elder Animist Muada says ' There are discordant beasts that have become twisted through no fault of their own. You may think of it as a spiritual plage, whicha has us mystified, but we need these creatures stopped. As they grow more infected with spirits, their strength is growing out of contol. We need you to go to that realm and find the source of the problem. They are incredibly large beasts, so beware and do not go alone. Go seek the scout.'

    You say 'Hail Jillaa Oogblat'

    Jilaa Oogblat says, ' Ah, you have the totem. Me call you friend. So friend, we gots big trouble here. Dem bazu are out of control. It not as dough dey weren't tough enough already! Dey gots da wrong spirits running in deir bodies. Dere is no way to calm dem eider. So we are going to have to kill them to get da spirits back. You must do dis. I tink dey know I'm here. Dey close by!

    Bazu Terror spawns with his 4 Bazu Crushers. Terror hits for about 900ish wasn't bad was lucky that guild raid was on its way to warror last fight and did mine while on the way. He proced:

    Explosion of bone
    http://lucy.allakhazam.com/spell.html?id=4451&source=Test&setcookie=1
    Slot Description
    1: Decrease HP when cast by 1000
    2: Decrease Hitpoints by 300 per tick
    3: Decrease STR by 100
    4: Decrease STA by 100
    5: Decrease AGI by 100
    6: Decrease DEX by 100
    7: Decrease INT by 100
    8: Decrease WIS by 100
    9: Decrease CHA by 100
    Casting Time: 0
    Recast Time: 60
    Resist: Magic
    Resist Adjust: -500
    AE Range: 250
    Target Type: PB AE
    Spell Type: Detrimental Category: Unknown()
    Duration: 1 ticks @L1 to 4 ticks @L7

    Resonant Might
    http://lucy.allakhazam.com/spell.html?id=3971&source=Test
    Slot Description
    1: Stun(6.00 sec)
    2: Decrease Hitpoints by 12 (L1) to 100 (L45)
    Casting Time: 0
    Recast Time: 0
    Resist: Magic
    Resist Adjust: -300
    Range: 200
    Target Type: Single
    Spell Type: Detrimental
    Duration: Instant

    Handed Jillaa Oogblat the dust and wand seperately at first. She gave back the dust but kept the wand and gave a flag sound. Then gave me this text:

    Jillaa Oogblat says 'Dat must be it! Da creature had da wand dat infected creatures. It must have tried to make an army. We done solved it! Me will wrap it and [keep] it until me see Muada soon. Me stay a bit to be sure dat dis not happen again.'

    At the point i got jumped by respawning ferans just as i said "keep" so off i went to Muada after i got my rez. Gave him the Feral Dust and got text:

    Elder Animist Muada says 'Yes, yes, this is what we need. It's unfortunate you had to get it by the means you did. It seems that the command of the spirits is getting difficult to master with all the trouble coming about from that portal to that foul realm. Wait a moment, Biostar . . . a messenger is coming.'

    Messenger Yuashar says 'Sir! We have ill tidings. Jillaa gave the Dark Animist Wand she was holding to one of our scouts. No one has been able to find a trace of the ogre scout since -- and she is an easy one to find with that odor she carries around. What shall we do? Shall we keep searching?'

    Elder Animist Muada eyes the messenger and then his feline eyes look over your face. 'We will send our esteemed beastlord, here. This master of beasts knows much and is more familiar with this issue than most. Will you [agree to take on this charge] of seeking out our lost scout?'

    You say, 'I agree to take on this charge'

    Elder Animist Muada says 'I had no doubts, Biostar. Messenger, you may return to our scouts and tell them that our friend here will take on the hunt for the lost scout. Give Jillaa this elixir. I'm sure she is in need of it and it will alert her to your acceptance of the task.'

    You receive - Blended Elixir of Fortitude

    Alright back to Jillaa...

    Jillaa Oogblat says 'Yes, yes, welcome back. Me so worried. Me gave dat wand to scout, an ogre friend, and now it gone! And so is da scout. Someone told me dey found a tattered tunic dat looked liked da scout may have worn it quite far from here! It covered in strange black hairs and a sharp claw was stuck in it. Me don't want to tink about dat too much. It make me sad. Please go find da scout. And hurry!'

    To the scout! Easy to find the scout hes marked on most maps and is just south west of the bridge. Seems to be up for about 30 to 45 mins then down for 2 hours. Well heres the text anyways:

    You say, 'Hail, Tormented Scout'

    Tormented Scout says 'Get back, now. Dis a trick. Me can't control da . . . You must be [strong] for what coming. It know you here!'

    You say, 'strong'

    Tormented Scout says,in an unknown tongue, 'Me so scspy. Me xannet stos dyf . . . It paek irntrpl of me!'

    Discordling Dark Animist says 'Ha ha! How foolish of you to stumble into this trap. You must recognize me as I do you, but my power has grown tenfold. I am a master of beasts and you will sink to my will!

    Had the raid set up near RCoD zin wiht pullers stationed outside ready to pick off the ferrans. Might ask why i needed a raid well it was epic nigt and they agreed to help me to make short work of DDA (overkill really). So we killed DDA and i turned Gemmed Dark Animist Wand to Tormented Scout and got this text:

    Tormented Scout looks at you with sad eyes ' Me so sorry, but me could not stop it. Wand is terrible power. Me wrap it again like Jillaa. You take it to Muada, quickly. Me tinks we did it! It has no power without dis wand!'

    DDA cast these during the fight:

    Silence of the Shadows
    http://lucy.allakhazam.com/spell.html?id=2164

    Flames of the Fiend
    http://lucy.allakhazam.com/spell.html?id=4117

    Call of the Ikaav
    http://lucy.allakhazam.com/spell.html?id=4666

    Now back to Muada and the hand in of the wand. Hopefully you have your Spiritbound Totem and Orb of Discordant Energy at that time so you don't have to make an extra trip. If you gave your Spiritbound totem to Muada by mistake you can say 'lost' then go to Elder Animist Dumul and give him 5k in plat for another.

    Elder Animist Muada appears overwhelmed 'There is no limit to your greatness, is there? You have done more than any other to save us -- the masters of the wild. Your time has come, savage lord. You are about to meet one of the very first beastlords of Luclin. Her name is Alladnu Eshiara. She is often found in the wild, studying nature and the ways of feral creatures. Find her, giver her this letter and your Savage Lord Totem and she will complete your journey. I will be there in spirit friend.'

    Now Alladnu i found was just off to the right as you exited the gate and down by the water. Gave her the letter and my epic 1.5 (DE-AUGED). Then got this script and text:

    Alladnu Araihse says 'Follow me, Zanois. We will embark upon the final steps of your journey.'

    She will begin to walk, follow her

    Alladnu Araihse says 'Wait here for a moment.'

    Alladnu Araihse begins to growl and ascend into the realm of the wild spirits as she closes her eyes.

    After this emote, the 5 different warders spawn individually......

    Eternal Animist Ukki says 'Me happy to meet you beastlord. We watched you do all dat you did and we so happy to find you to end our troubles. I was da first ogre to learn da ways of mastering da beasts and you make us proud with your mastery of da feral ones.'

    Eternal Animist Nyrash says 'It is an honor and pleasure to lay eyes on one with a heart so much like our own. Your deeds are worthy of many blessings. I was not the first Vah Shir to find the path to becoming one with the wild spirits, but I am the second. We owe you a tremendous debt.

    Eternal Animist Nudulk says 'We's so happy dat you came through almost like you's a wild spirit too. We can feel dat the spirits are slowly being restored, tanks to yous. Dat animist was behind most of da problems.'

    Eternal Animist Mikkily says 'Aye, it is grand to finally meet the one we've had so many hopes for o'er many long hours. Just when we'd worry about something, there ye be, taking care of the problem. You are like so many of us -- willing to learn, determined, and ready to face any challenge. Grand day indeed, aye. I was one of the first barbarians to learn the way of the wolf and to bring it to my side.'

    Eternal Animist Wikaq says 'Like my fellow eternal lordsss of the beastsss, I wanted to greet you. We are now at one with the wild spirits we spent our lives with and we want to give you the final teaching and rite as a savage lord. You are ready now . . . to accept the power of the beasts and receive our blessing.'

    The air begins to rumble with a harmony of deep growls and all savage creatures grow restless with the passing breath and approval of the great animal spirit, Sahteb Mahlni.

    Alladnu Araihse says 'It is done. I do hope you fully understand the gift that is about to be bestowed upon you. With each breath the eternal spirits of the wild spoke, your Savage Lord's Totem was imbued with their blessing. This totem has now come to represent all of the beasts most close to a savage lord. The swirling essence within it will allow you to tap into the spirits of your elders -- your origin -- with a focused mind. Are you truly [ready] to take your place among the respected elders of the beastlords of Norrath?

    You say, 'I am ready'

    You receive 10 AA points and your Spiritcaller Totem of the Feral

    Alladnu Araihse says 'Then you have finished your journey. Here ends my service and those of the spirits. You are one with the spirits now. Travel your life's journey with pride.'
    Lack of info on 1.5
    # Oct 09 2005 at 3:26 PM Rating: Decent
    That's great that there's info on 1.0 and 2.0 . Is there going to be anything on 1.5 because this site has very little info for bst's the informative or new .
    RE: Lack of info on 1.5
    # Oct 12 2005 at 7:46 PM Rating: Decent
    IF you look closely you will realize that they have actually listed the quest for the Beastlord Epic 1.5
    At the end it says "Information on Epic 2.0 portion needed." They just have the quest listed wrong. It seems that Alla does not have any info on the BL 2.0 or have not posted the information in the right spot.
    ranger
    # Oct 09 2005 at 2:26 PM Rating: Default
    I think rangers should get a Huge bow not swords
    prequest information needed
    # Aug 04 2005 at 6:26 AM Rating: Decent
    Starting At Shar Vahl

    Locate Elder Animist Muada -163.23, 465.30, -104.62
    You say, 'Hail, Elder Animist Muada'
    You say, 'feel able'
    You say, 'dedication'
    1. Kill Shriekers in the Deep=Loot Fungal Padding
    2Trigger traps to spawn Bolder Fiend, A Stone Beast, Boulder Stonehand in the Grey=Loot Perfect Acrylia Ore
    3.Kill XI Vius, Xi Xaui and Xin Thall Centien in Maidens Eye=Loot gem of the void x2
    Locate Weapons Master Rahoul
    Give the Fungal Padding, Perfect Acrylia Ore, Gem of the Void, and Gem of the Void items to Weapons Master Rahoul
    You say, 'willing'
    You say, 'adornments'
    Receive Adornments pattern
    Give 2000 pp to Weapons Master Rahoul
    Receive Plain Beastlord Statuette
    Kill Various Ukuns in many zones in Gates of Discord/Omens of War
    Loot Ukun Hide x2
    Buy/make Acid wash (Combine Celestial Essence x3 and Jar of Acid in Brew Barrel. Trivial: 151)
    Buy Large Sewing Kit (Planar sewing kit DOES NOT WORK as a Loom)
    Combine Ukun hide, Ukun hide, and Acid wash into a brew barrel. (100 brewing needed)
    Receive Tanned ukun leather
    Combine Tanned ukun leather and Adornment Pattern in Large Sewing Kit . (100 Tailoring needed)
    Receive Tassels.
    Combine Tassels and the Plain Beastlord Statuette in Large Sewing Kit
    Receive Decorated Statuette of the Feral

    there u go for all the peeps like me that would rather come to here then anywere else to get info on stuff
    What lvl can i tbe started?
    # Jul 22 2005 at 1:19 AM Rating: Decent
    Do you have to be lvl 70 to start it ????
    RE: What lvl can i tbe started?
    # Jul 25 2005 at 1:00 AM Rating: Decent
    Nope, have to be 65, if not, Muada won't talk to you.
    RE: What lvl can i tbe started?
    # Sep 04 2005 at 1:07 AM Rating: Decent
    only req. needed is your 1.0 epic or pre-quest done. i have started bst 1.5 at lvl 55
    Cazic-Thule in 5 mins
    # Jul 15 2005 at 1:07 PM Rating: Decent
    If you're a Vah Shir, this should take you about five minutes tops. The key to this is patience. When you get to the exit of the tunnel to the Pyramid, make sure you cast levitate and invisibility on yourself. When you get out of the tunnel and up the stairs take a left. There is usually a see invis mob on this corner. Target the see invis mob, keep clicking sneak until this mob cons indifferent. Proceed to the next corner. Now, on this corner, there is a see invis mob. BUT he is not in aggro range if you hug the pyramid. When you get around this corner you'll see stairs up the pyramid. This is where levitate comes in handy. Right next to the steps (to the left) is a slighty slanted edge. Get on this ledge and walk up. On every slanted ledge make sure you check the other side by changing the camera to bird's eye view. When you make it all the way up you'll see these strange looking creatures, just make sure you keep sneak and conning them. When you get into the pyramid you'll see a little circle pool of water. from there look right, you should catch a glimpse of the ogre swimming in the tank.
    RE: Cazic-Thule in 5 mins
    # Dec 26 2005 at 12:12 AM Rating: Decent
    33 posts
    Has anyone tried this shrouded as a rogue? With the sneak and hide, should be fairly easy. Or do you think he won't talk to ya because you are a rogue? I am curious...
    RE: Cazic-Thule in 5 mins
    # Dec 27 2005 at 5:17 PM Rating: Decent
    I'm sure you could. Seeing as Vah Shir only get the basic ability 'Sneak'. It'd be pointless for a Rogue to go, though.
    RE: Cazic-Thule in 5 mins
    # Jan 02 2006 at 4:04 PM Rating: Decent
    Scholar
    ***
    1,087 posts
    what do you mean Vah Shir only?
    Rogues have had hide and sneak from level 1, long before Vah Shir were playable.
    ____________________________
    Pain Mistress Okami L`Assundre of Tarew Marr
    Dark Elf Shadow Knight
    Drinal (Tarew)
    Retired after 500 days /played
    Deleted
    http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
    Remade
    http://www.magelo.com/eq_view_profile.html?num=96950
    Retired again
    RE: Cazic-Thule in 5 mins
    # Jan 02 2006 at 7:07 PM Rating: Decent
    **
    642 posts
    he means Vah Shir *beastlords* only--it's one of our innates capped at 50.
    RE: Cazic-Thule in 5 mins
    # Jan 02 2006 at 9:32 AM Rating: Decent
    I guess the question is, has anyone tried doing this as a Monster shrouded Rogue and succeeded?
    RE: Cazic-Thule in 5 mins
    # Jan 19 2006 at 1:47 AM Rating: Decent
    **
    642 posts
    finaly tried it the other night--got as far as the exit of the tunnel in front of the pyramid and something saw through lvl 65 rogue shroud sneak and hide.

    wasn't conning everything as i went, but as i was unfamiliar with the zone, i did wander about first before finding the maze and getting to the pyramid.

    damn shame too, mighta been the most painless way for this part.
    RE: Cazic-Thule in 5 mins
    # Jan 02 2006 at 7:08 PM Rating: Decent
    **
    642 posts
    maybe i'll give a go tonite provided i get a few minutes to hop on.
    CT Turn in
    # Jun 06 2005 at 11:02 PM Rating: Decent
    Well being a barb I couldn't just sneak and such and I spent WAY WAY to much time on this part of the quest. This was the hardest part of my quest for me so I wanted to post a strat that is very simple and makes it very easy to do the turn in in CT.... Here goes....

    Get a pally buddy of yours with ya and head out.. When ya get there invis and lev up... Send the pally ahead of you a pretty good ways to avoid you catching agro.. Once he passes the first C invis mob and gets agro have him DA and haul it for the temple with you behind his train.. Run aournd to the oposite side of the temple from where you first come up and run up the wall with your lev.. At the top of the temple run back around 180 degrees from where you ran up the wall and go in. Fall off into the SE (could be SW but i think it's SE pool. uninvis and turn it in.. GATE!.. Get a cleric to rezz your pally buddy and then thank him for about a week :)... This turned out to be the easiest way for me.. I tried every other method I could find on every board that had a write up and none worked for me.. Hope this helps
    Animist wand
    # May 15 2005 at 2:13 PM Rating: Default
    This is the wand that you loot from Dark Discordling Animist in the bloodfields for the final fight other than the orb on the beastlord 2.0 epic

    you say, 'Hail, Tormented Scout'

    Tormented Scout says 'Get back, now. Dis a trick. Me can't control da . . . you must be [strong] for what coming. It know you here!'
    you say, 'strong'

    upon saying that phrase DDA along with 6 savage Ferans spawn. What I did was ran to Dranik Scars zone and killed him there, he runs faster than the ferans do. kill him loot this wand..

    http://www.picgoo.com/uploads/fb0520cf22.bmp
    ^^ those links are weird, may have to copy paste it into browser

    Take the wand and give it back to the scout you get it back but its wrapped, then hand that to muada

    He spawned a chest upon his defeat which yeilded this nifty item
    http://www.picgoo.com/uploads/7b6943df11.bmp
    RE: Animist wand
    # Jun 05 2005 at 10:17 PM Rating: Default
    went to a new upload site, here are those pictures

    http://i6.photobucket.com/albums/y213/Rokath/BlackWebMantle.bmp

    and

    http://i6.photobucket.com/albums/y213/Rokath/DDAloots.bmp

    Hope this helps =)

    Edited, Sun Jun 5 23:19:54 2005
    Epic 2 buff
    # May 03 2005 at 12:43 AM Rating: Good
    **
    387 posts
    IMHO, I think it would've been even cooler if the weapons were more class geared. EX:
    Bard - Instument (actual one, that looks like one)

    Beastlord - Something to make pet cooler and stronger, like vah shir get cooler looking tiger, barbarians get falcons, something like that

    Berzerker - big *** axe was right idea

    Cleric - Shield was awesome idea

    Druid - I expected a scimitar, but staff was cool

    Enchanter - I swear they stole my idea

    Mage - Cooler looking pets, staff was cool

    Monk - like idea

    Necro - AWESOME

    Palidin - was waiting for the light sword, however i thought it would have hugh undead bane

    Ranger - I wanted to see the uber bow, i am pissed JK
    Rogue - what else would they have

    Shadowknight - ok

    Shaman - Cool, i guess

    Warrior - Cool

    Wizard - Not sure

    This is what I would like to see out of the Iksar Epic 2.0s

    Beastlord -

    Skarshka, The Skaled Idol
    Slot: Neck
    40 ac, 40 str, 50 dex, 40 sta, 50 agi, 40 wis, 20 int, 30 Cha, 60+ to all resist except fire, 600hp, 500 mana, mana regen 2, Strikethru 25%, DS +5 Slot 1 type 8, Slot 2 type 7, slot 3 type 8
    Effect: Might of the wild spirits, same as normal bst epic(+ scaled wolf turns into a drake)
    Effect (focus): Eternal Fear - 100% haste, 100% spell hate,
    Effect (Triggered): Summon Cazic Spirit

    Cazic Spirit: H2H, primary/secondary, dmg 45, dly 29
    effect: Improved heal by 20%
    H2H mod 5%


    Monk - Staff of Terrifying Skill
    1hb Primary/secondary, dmg 100, dly 10
    Effect (combat): Angry Tranquility - reduce hate by 100%, stun 5 secs
    Resist +60 to all
    Slot 1 type 8
    Slot 2 type 4

    Necro - Sathir, The Wand of the Arch Lich
    1hb, primary
    Dmg 30 Dly 20, 30 ac, 10 str, 10 sta, 20 dex, 20 cha, 30 int, 30+ to a resist but cold, 200hp, 450mana, 5% spell shield, 2 mana regen,
    Effect: dark whisper (same as normal epic)
    Effect: Fanatic of Blood (summon blood iksar skellie)
    Effect: Bloodlust(40% dmg for dots and leech)
    Slot 1 type 8
    Slot 2 type 4

    Shaman - Spellbook of Blood Filled Secrets
    Primary, Secondary, Range
    30 wis, all resist +60, mana regen 2, regen 2
    Effect (focus): Blood Filled Secrets - Decrease Spell/Bash hate by 10%, Spell haste by 40%, Dot haste by 40%, heal haste by 40%, heal increase by 40%, dot dmg by 40%, spell dmg by 40%, dot extend by 40%, buff ext by 40%, run speed + 75%
    Alteration - 5%
    Abjuration - 5%
    Conjuration - 5%
    Divination - 5%
    Evocation - 5%
    Channeling - 5%
    Slot 1 type 8
    Slot 2 type 4

    Shadowknight - Cazic's Touch
    2hp
    31 dly, 106 dmg
    15str, 15 agi, 15 dex, 15 sta, 15 int, 10 cha, 30 to all res but cold, 300hp, 300mana, 5ds, 5% shielding, 1 mana regen, 1 hp regen, 10 atk
    Effect: Lich sting, see real epic
    Effect (Combat): Harm Touch
    Effect (combat): Cazic Touch (very rare)
    Effect (Triggered): The touch of Cazic thule - 30k dmg unresistable instant.
    25 charges
    Slot 1 type 8
    Slot 2 type 4

    Warrior - a dagger/spear, a flail/warhammer, a sword/flamberge - Shikark, Dagger of the Iksar Lord
    1hpiercing
    Primary, Secondary, Range
    Dmg 33 Dly 25
    40 ac, 30 str, 30 sta, 30 agi, 30 dex, 10 int, 10 wis, 30 to all res except for cold, 10 hp regen, 600hp 600 end.
    Effect Combat: Scorge of the Kunzar - 1k dmg
    40% haste
    Effect Triggered: Transmute to Shikazl, Spear of the Iksar Lord
    Slot 1 type 8
    Slot 2 type 4

    Shikazl, Spear of the Iksar Lord
    2hp
    Primary
    Dmg 72 Dly 35
    Str 50, Sta 50, Agi 30, Dex 30, Int 10, Wis 10, Cha 50, Hp700 end700, 30 to all res except for cold, Hp regen 10
    40% haste
    Effect Combat: Wrath of the Kunzar - 3k dmg
    Effect Triggered: Transmute: Skikark, Dagger of the Lord

    Dargenth, Flail of the Iksar Lord
    1hb
    Primary, Secondary, Range
    45 dmg 24 dly
    Str 10, Sta 10, Agi 50, Dex 50, Int 10, Wis 10, Cha 10, Hp 600 end600, 30 to al res except for cold, 10+DS
    40% Haste
    Effect Combat: Stun of the Kylong - 5 second stun
    Effect Triggered: Transmute: Dizani, Warhammer of the Iksar Lord

    Dizani, Warhammer of the Iksar Lord
    2hb
    Primary
    Dmg 80 Dly 36
    Str 20, Sta 20, Agi 60, Dex 60, int 10, wis 10, cha 20, Hp 700 end 700, 30 to all res except for cold, 10 ds, 40% haste
    effect Combat: Wrath of the Kylong - 15 second stun
    Effect Triggered: Transmute: Dargenth, Flail of the Iksar Lord

    Aramnt, Sword of the Iksar Lord
    1hs
    Primary Secondary Range
    50dmg 25dly,
    60 str, 60 sta, 10 cha, 600hp end600, 30 to all res except cold, 10% chance to reposte, 40% haste
    Effect Combat: Guard of the Obulus - Mirrors all physical damage for 2k dmg
    Effect Triggered: Transmute: Azkarnithz, Flamberge of the Iksar Lord

    Azkarnithz, Flamberge of the Iksar Lord
    2hs
    Primary
    160dmg 60dly
    70 str, 70 sta, 10 cha, 700hp 700end, 30 to all res except cold, 10% hance to reposte, 40% haste
    Effect Combat: Wrath of the Obulus - Mirrors all physical damage for 6k damage
    Effect Triggered: Transmute: Aramt, Sword of the Iksar Lord.

    Also, if you complete all of the epics (possible), then combine them to this

    Sacred Mask of Cabilis
    Face
    10 AC
    25 slots of any type

    or hand that in for

    Scale Gem of Cabilis
    Augment
    Any slot, Any type
    300Ac, 10000hp, 10000mana, 20 mana regen, 20 hp regen, 20 to all stats, 30 to all resists except cold, 50% haste, 50% spell haste.

    Note, this is just opinion, and I am perfectly pleased with the current epics.
    RE: Epic 2 buff
    # Oct 05 2005 at 8:33 AM Rating: Default
    hehe you're not asking for much are you?:p
    RE: Epic 2 buff
    # May 13 2005 at 9:04 PM Rating: Default
    IMHO ur an idiot with too much time on your hands.

    1) epics are class specific not race, yes I know Iksars do get their own shadowknight epic and what not, but that was back when Kunark first came out.

    2) your post has NOTHING to do with the beastlord epic 2.0

    3) clickie cazic touch? yeah right keep dreaming big boy.

    4) that aug would never happen ever, not even in 20 expansions. Playing games isn't about having the best of the best, sure that's fun, but most times risk or time = item or reward. Look at Gates of Discord's Breakdown in Communication quest, by far still the best aug out there, but it isn't fun to get it, the Tongue quest also, really great neck, but isn't fun to get it.
    RE: Epic 2 buff
    # May 17 2005 at 8:47 PM Rating: Excellent
    **
    387 posts
    IMHO you need to loosen up. I give an idea and this is what I get. It is just some creativity that I have. You only have enough creativity to flame.

    1) Iksars in my opinion should get a second epic. This is just my opinion on epics because I believe they should be different than the other epic 2.0s.

    2)It might not have to do with the bst epic directly, but with all epics, thus bieng a good idea for this forum

    3)look closer, there are charges, plus, the combat effect isn't insta kill, and i said very rare, as in like once a month.

    4) Read closer, finish all of the epics to make that combine, look how long it takes to finish one epic 2.0, now imagine trying to get the shammie, necro, sk, war, and monk epic 2.0s. Hard right? Yes, i will admit it, it is a little overpowering, but so what, it is just an idea.

    5) Btw, this took me a while, I have very little time on my hands, so i did this piece by piece over time.

    #REDACTED, Posted: May 20 2005 at 10:27 PM, Rating: Sub-Default, (Expand Post) ur only level 59 and you are thinking about combining all of the epic 2.0's, quit dreaming and start playing eq huh?
    first 4 items
    # Apr 23 2005 at 10:39 AM Rating: Default
    Can the first 4 items be gotten solo?
    Quest Nazi
    # Apr 03 2005 at 11:38 PM Rating: Default
    Just your Quest **** trying to get you guys moving along with this quest, just posted all the information on it a while ago...
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