Druid Epic 1.5: Staff of Living Brambles  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 2 ratings)
Information:
Level:70
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Omens of War
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Wed Sep 15 16:24:07 2004
Modified: Tue Dec 5 05:21:04 2023
If you have the Nature Walkers Scimitar (epic 1.0) or have completed the pre-quest:

Something Out of Balance

Althele may be found at -3600, -1600 in Eastern Karana.

You say, 'Hail, Althele'

Althele says, 'Hello, friend. Beautiful is what I would call such a day normally, but lately? I sense that something is [out of balance].'

You say, 'How is it out of balance?'

Althele says, 'I am certain that you would sense it too, had you been so blessed as to be without sight. My sense of the life of Norrath is greatly heightened without the hindrance of vision. As I can sense that you have at your call the power of the lands, perhaps in the form of the Nature Walkers Scimitar. I can feel an unnatural illness creeping about the edges of Norrath. Please, if you come across anything suspicious bring it to me. I am worried about this cold sickness that I can almost taste. Go with the blessing of the Mother and the speed of the Storm, my child.'




Early Evidence

Go to the Rathe Mountains and forage until you find some Sickly Maiden's Hair. Bring this back to Althele.

Althele says 'This plant is certainly ill. I've never sensed such a disease. You should take this to Niera in Surefall. She has been studying diseases ever since her mother's tragic death from disease. She may be able to find something out about what has affected that plant. Help her in any way that you can.'

You receive back a Tuft of Sickly Maiden's Hair. Go to Surefall Glades and give it to Niera Farbreeze.

Niera Farbreeze says 'Well, this is certainly new to me. It's hard to tell if this is a real concern though. Diseases of all sorts exist in the world and we can't make every one of them a priority. But then perhaps I spend too much time thinking about it. Some great druids and scholars have told me that diseases can start out as helpful things, like parasite fish that clean other fish. But sometimes they change and become harmful because they are trying to clean the wrong kind of things off the fish. They've told me that this is just the way that life tries out new things to see if they work. That might be true, but I don't believe it. Tunare isn't that cruel. And I know at least one god that is.'

Niera Farbreeze says 'See if you can find other infected plants or any other evidence of this infection. If you can find enough of them, you may be able to see a pattern. It should spread out from one point. Knowing the first location might help me a lot in trying to discover what this gunk started out as, which parasite fish it is, so-to-speak. Here, take this bag. Put the diseased plants and other evidence you find in here. Make sure to remember where you found them. Keep the bag with you at all times on your search, you never know when you will come across evidence of value. When you think you have enough to see a pattern, seal up the bag and bring it back to me and let me know what you've found.'

You are given a Waterproof Collection Bag, a 4-slot SMALL container.




The Pesky Bloodgill Foragers

Head to the Lake of Ill Omen. Three of A Bloodgill Forager spawn under the dome, triggered by a druid with the collection bag zoning in. The forager that drops the quest item is unsnareable and unrootable. Once it's dead, loot a Handful of Diseased Maiden's Hair.




Goblin Hide n' Seek

Next, you must complete the Goblin Hide n' Seek event in the Frontier Mountains. Find Finrin Talister in a ruined building at -2210, +1480.

You say, 'Hail, Finrin Talister'

Finrin Talister says 'Well met, Wood Elf. What brings you to this [legendary site]? I hope that you're here to do something about all these pesky [goblins].'

You say, 'What legendary site?'

Finrin Talister says 'As the legend goes, the ruins you see around us was no ordinary building. On this site was once a temple to one of the lesser gods, of which one or if even the god still exists is unknown. What is known is that this place still contains powerful enchantments allowing souls to bind here.'

You say, 'What goblins?'

Finrin Talister says 'They've been a real problem lately. Not that they aren't always a problem, but there was all this commotion about some sort of contest with a prize a while ago. It seems that they've [forgotten] it again for the moment, thank goodness.'

You say, 'Forgotten?'

Finrin Talister says 'Yes, forgotten. They forget about this contest for a while, then suddenly one of them remembers. Fights break out for a while over who will win the [prize] then they forget again until the next one remembers it. I wish they'd have this contest already and get it over with.'

You say, 'What prize?'

Finrin Talister says 'I don't know for sure what the prize is, I don't speak goblin all that well. All I know is that they discovered something on some poor [victim] that they desire. I'm not certain that they even know what it is from the way they talk about it.'

You say, 'Who was the victim?'

Finrin Talister says 'I don't know who it was, just someone that they caught sneaking into or out of Droga. You know, I'm tempted to dress up like a goblin and insist that they start the contest already, just so it will be over and we can go back to the relative peace and quiet I've learned to enjoy out here.'

To make a long story short, you need to make a Poor Goblin Disguise, and be a Master (100 skill) in the Goblin language. To make the disguise, first create:

Green Body Paint - brew Emerald Leaves (foraged in the Emerald Jungle), Cactus Pulp (foraged in North Ro), Lichenclover (foraged in Field of Bone, Firiona Vie, and Frontier Mountains or dropped in the Crypt of Dalnir and the Frontier Mountains) and a Water Flask, trivial 15, minimum skill required 60.

Tailor the Green Body Paint with 2 x Copper Armband, 1 x Carved Wooden Mask, 1 x Goblin Loincloth, and 1 x Green Goblin Skin. Trivial 15.

All of the materials to make the Disguise should drop from the goblins in front of Temple of Droga.

Head to the entrance to the Temple of Droga in the Frontier Mountains. At 7PM gametime, click the Poor Goblin Disguise to "disguise" yourself and then target a goblin whipcracker. (Note: You MUST do this in order to start the event..) In Goblin:


You say, 'Start the contest.'

If you did it right, you will see a zonewide emote:

a goblin whipcracker shouts, in Goblin, 'You right! Me want prize! Start contest! King Dronan owe us contest!'

Whip Cracker Garzul shouts, in Goblin, 'Gather! Servants of Dronan gather!'

Whip Cracker Garzul shouts, in Goblin, 'Hurry it up! You no want Garzul to come get you!'

Goblin King Dronan shouts, in Goblin, 'Ever since Glerbag found prize on intruder all of you keep bothering King Dronan with crying about who owns it. Gorta killed Glerbag, so Gorta says it's his. Then Bittersmell and One-eye both say they killed Gorta and it is theirs. So I kill Bittersmell and One-eye and declare that there will be a contest and the winner will get it. For a while you shut up and I am happy.'

Goblin King Dronan shouts, in Goblin, 'Now Stinkbelly remembers contest and all you start to bother me again. I smarter than you, I know this not going to help. But if it shut you up for a few days, then I declare today the day of the contest!'

Goblin King Dronan shouts, in Goblin, 'Shut up! Here is how contest works. I choose someone to be Hidden. Then he go and hide. Find Hidden and get prize. Simple contest. Contest last until I say it over. It start when I say it start.'

Goblin Seeker shouts, in Goblin, 'King Dronan rules!'

Goblin Seeker shouts, in Goblin, 'I will win the prize and I'm going to eat it!'

Goblin King Dronan shouts, in Goblin, 'Contest start now!'

The contest starts. Many Goblin Seekers will spawn. The goblins will attack you even with the illusion on, so remain invisible. After the king says that the contest has begun, a Goblin Hider will pop. The event is over if you find and kill the hider, or if the king declares it to be over. Track the hider for fastest results, or head to -2145, +2985. Make sure to find the real hider. If you try to snare or root the wrong one, you'll see this:

Goblin Hider says, 'Hah! You stupid! Me not real hider!'

Loot a Bag of Diseased Maiden's Hair from the real Goblin Hider's corpse.




Blumblum's Problem

Next, head to Cobalt Scar and speak with Blumblum Swigwater at +235, -1480.

You say, 'Hail, Blumblum Swigwater'

Blumblum Swigwater says 'I am very busy. Thank you for taking the time to speak to me, stranger, but I have no time for talk right now. I'm afraid that your business can not be urgent enough.'

You say, 'What is the problem?'

Blumblum Swigwater says 'I appreciate your warm concern strange one, but the Othmir will handle this ourselves. I am certain that it would be below you to take on such troubles, especially when I have only a paltry few sentences of information to trade for it. That is, unless this is seems like a [fair deal] to you, for who am I to judge such a noble, if unusually depilated, creature such as yourself.'

You say, 'It seems like a fair deal to me.'

Blumblum Swigwater eyes light up and he smiles warmly. 'Such a kind offer! As you may know, we Othmir are exceptional carvers, though it is at brewing that we excel. Our carvings are made from many things, but most commonly of the gruesome teeth of those disgusting Ulthork. We create these beautiful carvings in tribute to our lord Prexus. Turning the ugly teeth of our enemies into items of worship provides several layers of irony and amusement that we can not resist.'

After 15 to 20 seconds he says,

Blumblum Swigwater says 'The Ulthork raid our homes when they become desperate. We always push them back, of course. But lately there has been one of there kind that is unusually powerful and he has managed to breach our defenses by force or trickery. They steal food and kill our young, as they always do. This one, though, is unusual in that he has taken one of our carvings. This concerns us, for we had not thought the beasts smart enough to recognize the irony in what we have done with their tusks. Our concern is that this one may be able to recognize the carving for what it is and will use it to incite his people to be more trouble that they usually are. If you can recover that carving as evidence that this beastly Ulthork is dispensed with, I will gladly share with you what we have seen of sickness in our waters.'

In the Eastern Wastes, An Ulthork Raider (level 66) will spawn near Icefang's camp in the southwestern corner of the zone, along with two regular An Ulthork Man O'War. The raider can summon and hits for around 690. Once it's dead, it may drop a Carved Prexus Totem. If not, wait for it to spawn again (approximately 90 minutes). Bring the totem back to Blumblum:

Blumblum Swigwater says 'Wonderful! You are indeed a creature of your word. Not only have you defeated an enemy of the Othmir, but you have returned to us this most precious statue. I thank you. It is unfortunate that the only thing I have to give you in return is some information and a small fish.'

You receive a Small Trigger Fish.

You say, 'What rumors?'

Blumblum Swigwater says 'I hate to repeat such rudeness, but as you insist. Some of my people witnessed a hairless-one swimming from the grotto just before the first sickness was seen. Of course many of your people come swimming out of the grotto, so I would give it little thought. Some of my people have decided that it must have been that hairless swimmer that cause the illness. They say, and forgive me for repeating this, that the skin of your people is poison in the water, that you expose it because it defends you in such ways. Obvious foolishness, I apologize for repeating it.'

Go to the Abysmal Sea and buy a Gutting Knife from Tasec Dreeng. Combine the Small Trigger Fish and the Gutting Knife in a tackle box to craft Soggy Maiden's Hair. This has a Fishing trivial of 20 and you must have a skill of at least 20 to attempt it.




Nature Lends a Hand (or a Claw)

Head to Feerrott and find Bouncer Flerb wandering between the Rathe Mountains zoneline and Oggok.

You say, 'Hail, Bouncer Flerb'

If you hail him while not in wolf form you get attacked and he says the following,

Bouncer Flerb says, 'Hello. What you doing here? Me bounce you if you isn't careful.' The Bouncer looks around to see if anyone else might here him. 'You seen any [wolfies] around here lately? Me sure wanna see anudder one a doze.'

He doesn't respond if you click "[wolfies]" and the whole time he's saying this he's attacking you.

If you are in wolf form when you hail him he says this:

Bouncer Flerb says, 'A wolfy! Oh, me so excited! I never get to talk to wolfy before. Why you here? You hungry? I bet you want food, but me no have food for wolfy. What do wolfy eat? You eat meat, I bet. Not plants.' The ogre breaks into a frightful laughter. 'Sorry, but I just remember dat guy I bounce lil while ago wit da grass in his pants! Funny. Me find him coming out of da mountains so me bounce him into da river. Greenbloods eat him already, prolly, so you no get to.' More grotesque giggling from the monstrosity. 'Grass in his pants!'

Bouncer Flerb says 'Hear wolfy, try dis. It good! Flerb eat most of it before, but rest still crunchy and smelly.'

You receive a Hunk of Alligator Scales.

He will give you the scales then drop aggro and walk away. After about 10 seconds he re-aggros and will come after you.

A light slowly, very slowly, comes into the bouncers eyes. 'Wait something wrong here. You wolfy. Me like wolfy, but wolfy not talk!' The massive ogre turns red with anger. He becomes an unstoppable roil of flesh as he charges you.

Bouncer Flerb respawns and attacks you. You can safely zone out. Head back to Surefall Glades and give the scales to Niera.

Niera Farbreeze says 'You say that this Bouncer told you that he'd thrown someone in the river with grass in his pants? How very strange. You should search the river, see if you can find anything, though I don't know how you could expect to find anything in that mess. Hmm... these scales give me an [idea].'

You receive Cleaned Alligator Scales.

You say, 'What is the idea?'

Niera Farbreeze says 'Well, you could enlist the aid of the animals. Unfortunately, you can't get a lot of useful information out of a fish or a bird in normal circumstances. There might be a way, however, to get some very specific information. There is lore that suggests that a simple charm can be made that will allow you to know the thoughts of a befriended animal, but only about a particular subject. You need four things, magical clay, a body part from the animal you wish to befriend, something on the subject that you wish to know about and some water. You also need to use a kiln, so I hope you are a talented potter. Now, this only works on the animal from which the body part is taken or one of its direct descendents. You may have to try a lot of animals to find the right one.'

Niera Farbreeze says 'You already have a body part from an alligator in Feerrott. There is magical clay to be found in Taelosia, from what I hear. All you need then is something to focus the animal's mind on. Food is probably the best thing. Gators eat just about anything, so there's a chance you can find one that knows where that intruder with the grass ended up if you can get an alligator to tell you where it's eaten. I'd suggest a good slab of the best piranha meat you can find. It's worth a try. At this point any help would be good. I've been looking at this disease and it is nasty in a subtle way. It barely infects the plants, causes them little harm, but it spreads quickly. So quickly, in fact, that it must be magical. We need more information to stop it.'

Piranha Meat drops from A Greenblood Piranha in Cazic Thule. The Chunk of Broken Taelosian Stone Worker drops in multiple GoD zones.

If you have not yet done the Gates of Discord pottery quests, you can take the Chunk of Broken Taelosian Stone Worker to Malkidiv U`Ycionuz in the Abysmal Sea and he will convert it to two Clumps of Refined Taelosian Clay.

Now, combine 1 x Clump of Refined Taelosian Clay, 1 x Cleaned Alligator Scale, 1 x Piranha Meat, and 1 x Water Flask in a kiln to craft a Feerrott Alligator Charm (no-fail combine, minimum required skill 100).

Head back to Feerrott with your new charm in your CHARM slot and cast Befriend Animal on A Swamp Alligator there. Lead it to the broken pillar bridge in front of the entrance to Cazic Thule (location: -440, -93, -111) and go underneath it. You will see this in yellow text:


Not safe!
Must go now!

You sense your alligator ally panic. He thrashes about in conflict, his desire to aid you conflicting with a tremendous fear. Seconds later the creature dies from the shock.

A Swamp Terror (level 68) will spawn and attack you (need fight info). Once it's dead, loot Partially Digested Maiden's Hair and a Mangled Head.




Getting A Head

Combine the Handful of Diseased Maiden's Hair, Bag of Diseased Maiden's Hair, Soggy Maiden's Hair, and Partially Digested Maiden's Hair in the Waterproof Collection Bag to craft a Sealed Collection Bag. Give this to Niera.

Niera Farbreeze examines the contents of the bag. She also asks you about where you found each item. Your answers bring a puzzled look to her face. 'There does not appear to be any rhyme or reason to the locations where you found these. The stories you tell me indicate that these plants were introduced artificially to the environment. I will pass the samples on to others, they will be very useful, thank you for your help. I am, however, more interested in finding out who did this. Take this and wrap up that disgusting head that you said you found with one of the specimens then give it to me. I want to look at it.'

You receive a Wash Cloth, a 1-slot MEDIUM container. Combine the Mangled Head in the Wash Cloth to craft a Wrapped Mangled Head. Give this to Niera.

Niera Farbreeze examines the head. 'You say that this might belong to one of those that is involved in all of this? Even if we had seen this person before we'd never be able to recognize it. I don't know how you'll be able to get any information from that, but it's our only clue. See if you can find a way to learn the identity of that head, but first I need you to learn as much as you can about diseases of the skin. Others have come up with some useful information about diseases of the mind and we need your research to put this puzzle together.'

You receive a Mangled Head, this time a 2-slot MEDIUM container.




Do Some Research

Head to the Plane of Knowledge and find Gravelady Beddia at -855, +360.

You say, 'Hail, Gravelady Beddia'

Gravelady Beddia says 'Hail seeker of knowledge. There is much to be learned here in New Tanaan of the dark gods of Norrath. I have been searching the great library for tomes pertaining to my patron Bertoxxulous, the Plague Lord and made some interesting finds. If you wish to study the tomes I have uncovered you may borrow them and they will be returned to me by the magic of New Tanaan when you are through.'

You say, 'What diseases of the skin?'

Gravelady Beddia says 'I know much about such things, but what would you want such knowledge for? I can only surmise that your goals would not be such that I would approve of them. You would have to be willing to [sacrifice] something, get me something precious, in order to get any such information from me.'

You say, 'What sacrifice?'

Gravelady Beddia says 'Hmmm... since you seem to be a creature of the woods, perhaps you can get something for me that I've wanted to read for a long time. There is a story of a battle between the God of Dribbles and the Lord of Plagues. We call this battle The Corruption of Night. I don't know what you people call it, but I know you must have a text concerning it. Bring me that text and I shall give you something that you probably should not have.'

Next head to Pathfinder Arelat, in the Library.

You say, 'Hail, Pathfinder Arelat'

Pathfinder Arelat says 'Welcome to New Tanaan, friend, and know us as neither friend nor foe. We are your allies in knowledge and shall guide you wherever we are able. Each citizen of New Tanaan, be them a child of the gods or a creature of the natural wilds, has come forward in these times to offer their wisdom and guidance unto you in any way possible. I traveled Norrath once as a pathfinder of Karana, but my fate would eventually call me here where I progressed beyond my mortal limits. Though you have some time left in you before such possibilities are open to you, perhaps the spells I have penned from memory of my service to Norrath will come to be of some use.'

You say, 'What is the Corruption of the Night?'

Pathfinder Arelat raises an eyebrow. 'Now where did you hear that name?' He looks intently at you for a moment. 'You've been talking to Beddia. She's been trying to get a copy of that text for a long time. I've been careful not to let her get one, if only for the principle of the thing. It's obvious that she sent you here, or one of her minions. Why would I want to give it to you? More importantly, why would a druid want to give it to her?' Arelat raises a hand, 'No, you don't have to tell me. If I can't trust you, ______, then I suppose I can't even trust myself. Just tell me that it's worth it.'

You say, 'It is worth it.'

Pathfinder Arelat says 'Then here it is. This is a copy of an ancient text that we have preserved and copied for many long years. The author died generations ago. You should read it before you give it to that witch. Good luck to you, friend.'

You receive 3 books, Fresh Awakenings vol. 1-3. Book 1:

My eyes are old and tired now. I can no longer see well enough to write. I make this statement because this will probably be the last story that I tell in my life and I do not wish scholars of the future to discount it because it is not written in my hand. You shall recognize my style nonetheless, I am certain.

This story was told to me by Askr the Loyal, servant of the Storm Lord and my childhood friend. He chose a more direct service to our lord, and for it has gained a lengthened life. This is his curse to bear. I chose the easier path, to live and teach among mortals.

Fresh Awakenings
as told to Felmire Brightshore by Askr the Loyal, scribed by Bont

We ever battle to allow nature to take its course. We fight to retain the natural balance. It is often difficult at times, for this is a hard life to practice. We love animals and yet we must not interfere as a lioness stalks a beautiful young doe. So we must remain vigilant without overreaction. Above all, we must teach those that do not understand. This is my belief, though it is not shared by all. There are those who have heard of the discovery of the Unkempt and of their belief that any that would interfere should have their capacity to interfere removed from them. The most common method used is violent death.

The truth is that our worship and our natures must be comprised of both
philosophies. We must teach those that will learn. This is shown to us by the gentle nurturing rain and in the bright hope of the rainbow. It is the lightning and the ripping winds that evidence our lord's violence. The unnatural must be cleansed when it can not be taught.

Book 2:

There have always been battles between the corrupt and the defenders. The Lord of Plagues is ever our greatest enemy. One dark night he manifested in part onto Norrath. A minor avatar of his own flesh pressed itself through the prisons of power that have so long kept the gods from us. This avatar took no form, but spread itself out among the animals and people of Norrath. Many, blessed as life is by Tunare, resisted the corruption and were merely sick or died. A few, however, were transformed in spirit. They became corrupted souls and their only desire was to bring chaos and decay to those around them.

Many were easily found and destroyed, but some were clever as well as corrupt. Owls, weasels and wolves were the most common of these. Their existence was proven by the hunters but they could not be discovered.

A council formed. Members of the hunters were equally matched by those of the teachers. Their debate was long and arduous. They argued ideas and strategies all night long. The leader of the hunters was a great bear, the mightiest creature in the lands. He insisted that if the individual corruption in the owls, weasels and wolves could not be discovered, the entire species should be destroyed. The teachers, lead by an aged snake, were arguing that none of them should be harmed, that should any be discovered they should be captured and treated well until they could be cured.

As the evening progressed the only voices that could be heard over the crowd of bickering and sometimes brawling elders was the ground-shaking voice of the great bear, the persistent, slithering teacher's voice of the snake, and the high-pitched voice of a young fox. This fox went from group to group attempting to clarify the opinions of each person. He asked them specific questions to better understand their ideas.

As dawn approached five of the council were dead. Ten had stormed off in anger. There were only eight left in the glade. As the sun rose the snake and the bear continued to argue, neither willing to agree with the other. The fox continued to ask for clarification about issues, insisting that the bear explain how best to destroy the owls, as they might be hard to catch and asking the snake how he would keep a weasel imprisoned.

It was then that an old wolf entered the clearing. None of the wolves had been invited to the council because all of them were under suspicion. Many wolves were hunters, many too were teachers, but the silvered wolf than entered the glade was unknown to any of those that remained present.


Book 3:

He spoke. "You two, snake and bear, who are our leaders, can you answer just one question for me? I shall leave if anyone here can provide a satisfactory answer and you may continue your discussion."

"Speak fast, dog, or I shall begin the destruction of your people with you," rumbled the great bear.

"Tell me, then. What does corruption look like?"

The snake responded quickly, "It takes the form of disease, most often."

"And yet," said the wolf, "disease weans out the unfit. It is natural for disease to take those that it should."

The snake glared at the wolf, but was unable to refute this point. The wolf cocked his head at the bear, who had no response at all except to bare his
gnarled teeth. The wolf then looked at each of the others in turn. None had a reply, until the cold grey eyes of the wolf turned to the young fox. "You are a clever creature, surely you must know what corruption looks like."

"Of course!" The fox was also a vain creature, a trait that wolves despise about their smaller cousins. "Corruption is the thing that destroys the strong. It ruins the order of things. It turns things in on themselves, changes their perspective or their course." Foxes are also clever creatures, another trait that annoys wolves.

The wolf turned to the bear and asked, "What did you come here to do this night?" As he spoke, a light rain began to fall.

"That's two questions, wolf! Fox has answered you, now get out of here."

Wolf then noticed that snake had slithered away while the others were talking. As the rain drifted into the grove crickets began to chirp, as they often do when things suddenly become too quiet for their liking. Wolf glanced over at the young fox in time to see a second pair of eyes appear above his head out of the trees. Wolf turned and walked away into the forest the moment before snake slid his coils around fox's neck.

As soon as the wolf was out of sight the misty rain ceased. As the sun rose a rainbow could be seen above the trees that bordered the clearing.

Give the three books to Gravelady Beddia. She will say nothing, but give you a book called Healing Plants, which reads:

This text is nearly unreadable. The language is so old that it bears little relationship to the current common tongue, but it is clearly a form of that language. What you can read of it tells you that it discusses diseases of the skin. It speaks of a ritual created by the solar Tribe of the Dawn. The ritual is for the cleansing of plant-born disease by the creation of a plant that grows alongside the diseased plant and casts spores that harm the disease. The details are written using what appears to be a sub-language that makes no sense to you at all.

Bring Healing Plants back to Niera.

Niera Farbreeze says 'That's great!' Niera scribbles some notes as she flips through the text. She then hands the notes to you, keeping the book herself. 'There is some useful information in there. Hold onto these notes until later, you may need them. Give them back to me when you've discovered the identity of that skull.'

You receive Niera's Healing Notes.




Head Habit to Break

Go to East Freeport and find Soulbinder Grunson (what's the logic trail that leads you to this?).

You say, 'Can you identify this mangled head?'

Soulbinder Grunson says, 'We soulbinders do not deal in such foul magic, we purged that [one] from our ranks long ago.'

You say, 'What one?'

Soulbinder Grunson says, 'I will not talk about him and I assure you that none of our membership will. If you must know more, talk to a man named Caskin about his friend. I don't remember his last name. Now please go away and don't mention this again.'

Caskin Marsheart may be found in the bard guild in East Freeport post-revamp (-1080.57, -905.83, 10.99).

You say, 'Soulbinder Grunson sent me to ask about your friend.'

Caskin Marsheart says, 'You mean Geadin. Caskin's eyes lose their focus for a moment as he appears to be reminiscing. Geadin was a good friend of mine but I haven't seen him in ten years, not since his [problems] with the Soulbinders.'

You say, 'What problems?'

Caskin Marsheart says, 'Caskin was a great man. Yes, I know he went down the wrong path eventually, but he saved a lot of people. He helped form the Soulbinders and, ironically enough, helped to write the rules that they now live by. Unfortunately he wasn't strong enough to live by those rules. His was a drive for success, for achievement, and that was his undoing. His [research] became more important to him than anything, even more important than people he was trying to help.'

You say, 'What research?'

Caskin Marsheart says, 'Geadin Gyths was, in many ways, a pioneer of soul binding. His research helped to allow the soulbinders to operate, but he went too far. He was expelled from the soulbinders for using some of those that came to him for simple binding as experiment victims, sometimes pulling their souls from their bodis (on accidents he claims) and binding them to a series of gems that he kept on hand. The order of Soulbinders managed to recover those gems and the lost souls and removed Geadin from their ranks. Something that happened at that time, perhaps even something that the Soulbinders did to him, drove him [mad].'

You say, 'Mad?'

Caskin Marsheart says, 'He ran off and I haven't heard from him in more than ten years. So you can see why the Soulbinders don't want to talk about him. There's nothing to fear from them, they have one of the most grueling screening processes I've ever heard of. I guess Geadin helped them in that way too. I don't know why you seek Geadin or his type of magic, you don't seem like the sort that would be interested in that sort of thing. I will warn you about my friend Geadin. He is very smart and very insane. If you can help him, I'd be grateful, but keep in mind that he doesn't see people as anything more than a tool. Good luck in finding him.'

Head to North Ro and find "a madman" that /cons indifferent. Ask him about Geadin. This gets his attention long enough for you to ask:

You say, 'are you Geadin'

A madman says, 'What? I think I know you Geadin. You're my brother's cousin's pet pig, I think. Go away.

You say, 'What about soul binding?'

Again Geadin looks down and his features crinkle in concentration. 'I once knew something about that, I think. Something about. . .' He loses control of his features and for a moment all sense of personality leaves his face. He regains control after a moment and continues. 'I can tell that you are not one of them, so what do you want? I can no longer be of use to anyone with all the noise in my mind. I can rarely remember who I am, curse them.' Again he breaks out in insane laughter. '[Curse] me is more like it!'
a madman begins to cast a spell.

You say, 'Curse?'

a madman says 'They cursed my mind, ruined the only thing that I had, the thing that made them what they are.' For once his face appears clear of the madness and is overwhelmed with anger. 'I can not do my work in this condition! I can't!' He looks at you, his mad eyes looking deep into you, as if they could see your soul. 'You want something of me, something that only I can give you. Well, I can't! They took it from me, my mind. If you want anything from me, you must [free] me or there is nothing I can do.'

You say, 'How can I free you?'

a madman struggles again to retain his control. 'I can force my tormentors from my mind, but only one at a time. I can never be free unless you destroy them. If you do that for me, I will do all that I can to help you. With your power it should be easy for you to defeat them singly. Will you do this for me?'

You say, 'I will do this.'

a madman says 'Thank you. It will take a moment for me to force each of them out. You must destroy them quickly or they will invade my mind again.'

a madman tightens all the muscles in his body as he exerts his will over his tormentors.

A Haunt spawns. Once it's killed, A Spirit spawns. Once it's killed, A Guardian Tormentor spawns. Once it's killed, A Lamented Knight spawns. Note: Each of these pops singly and will despawn unless attacked. Once they're all dead, the green/indifferent /con madman depops and a blue /con one spawns in his place.

A haunt says, 'Please, allow us to continue our work. Do not allow this man to return to his ways.'
A spirit says, 'We understand your need, but you must not free him.'
A guardian tormentor says, 'He is a dangerous creature. Please do not prevent us from doing our work.'
A lamented knight says, 'Destroy me, if you must. I cannot hold him alone. We do not blame you for what you do, for you have great need and you seek to save others. Do not allow this to weigh heavily upon you.'


a madman laughs outrageously for a long moment, then looks somewhat embarrassed at his own outburst. 'Thank you for your help, I shall never forget what you have done for me. Now, you have a skull that you need to converse with. This I know because your soul is open to me. I can conjure something that will help you with this, if you [still desire it].'

You say, 'I still desire it.'

a madman says 'Very well. Here it is. Only use it in the area where the owner of that head was killed. Now, I have much time to make up for. ' He laughs with much of the same dementia that was evident before.
Soulbender Geadin Gyths Gates.

You receive a Soul Stone. Head to Toxxulia Forest, near the Paineel entrance. Wait around until you see the following:

abandoned heretic pet says 'Speed up the digging my pets!!'
a skeleton says 'We are not your pets!!'
a skeleton says 'We will speed up when you return our mining caps. There are falling rocks all over this place!! We could get killed!!'

After the abandoned heretic pet leaves but comes back again multiple times, target the right skeleton (when facing the Paineel entrance):

You say, 'What animated heads?' (Where did you figure out how to say this?)

a skeleton says 'Heh, so you've heard of that, have you. Too funny if you ask me. Who would [want] to animate a skull? Darn things can't do any useful work. They can't even talk!'
a skeleton says 'Don't you have some living person you can annoy?'

You say, 'I want to animate a skull.'

a skeleton says 'That's rich!'
a skeleton says 'You actually WANT that spell? You do know that, so far anyway, only Elia has been able to cast it, right? Not that anyone's trying all that hard. Besides, what could you possibly offer us to get you a copy of the scroll? Nothing, that's what.'

a skeleton says 'Hold on there, pal. There's bound to be something that we can get from this. . . druid. Let me think about it for a minute.'
a skeleton says 'Hah!'

a skeleton says 'Friend, your mind was devoured by maggots years ago. You couldn't think you way out of this tunnel if your unlife depended on it.'
a skeleton says 'Shut your trap already. After the centuries that we've been working here, side by side, you'd think that by now you'd have run out of stupid things to say.'

a skeleton says 'Hang on, that's it! Look around you, this place is spotless and yet they make us pretend to clean up and poke at the rocks like we're doing something useful. We just want to take a break for a few hours, wander down to the beach, scare someone, maybe even feast on someone's bones or something. That's not askin' too much, is it? All you gotta do is stand here with a pick and tell that idiot heretic pet that you are on the job.'
a skeleton says 'Oh, and ya gotta sing the song.'

a skeleton says 'Yah, ya gotta sing the [song]. Stand right were I am and sing it a lot. If you do that, we'll get a copy of that stupid spell for ya, for all the good it will do. So [will] you [do it]? We don't have all day to wait for... oh, well, yeah, I guess we do.'

Before you start this next step, make sure you don't have a Worthless Mining Pick in your inventory or in your bank. It's a lore item that drops in other zones that will be given to you in this next step. The skeleton won't be able to give it to you if you already have one.

You say, 'What song?'

a skeleton says 'Yo ho. No sun!!'
a skeleton says 'A skeleton's day is never done.'

You say, 'I will do it.'

Make a hotkey/macro with these lines:
Line 1: /say Yo ho. No sun!
Line 2: /say A skeleton's day is never done.
Line 3: /say Yo ho. No sun!
Line 4: /say A skeleton's day is never done.

Then use the macro.

a skeleton says 'Ya better hold this.'

You receive a Worthless Mining Pick. Equip it, head to approximately -1996.62, -216.64, 51.30 in the tunnel, and wander around slightly until you see an emote:

Your voice echoes nicely from the walls.

This means the invisible mob is "listening." Start spamming the song until the abandoned heretic pet comes around again.

abandoned heretic pet says 'Speed up the digging my pets!!'
abandoned heretic pet says 'Who on Bertoxxulous' blistered backside are you? Where did those fools go off to?'

Target it and say:

You say, 'I am on the job.'

abandoned heretic pet shouts 'Well I'll be, a druid that wants to be a miner! Alright then, you keep at it. Don't break a nail or strain your delicate sensibilities!'

This is very important: You need to say "I am on the job" ASAP as the abandoned heretic pet asks you the question. If you responded fast enough, and if you spammed the song enough, and if you did not target anything while doing these things, after 30 minutes, the skeletons will come back. If you fail, and the heretic pet says 'you better not be here', there is no longer a long respawn timer. The skeletons should return to the entryway in a matter of minutes so you can try again.

If you stand and move your camera so that you see outside, you'll always notice the heretic pet walking toward you. Keep spamming the macro until he gets close and stops. He will say the line about 'what are you doing here', then immediately set your cursor to target the pet and hit your second macro one time, then Escape to untarget and start spamming your Song macro.

a skeleton says 'Well, you somehow managed to not piss off the heretic pet and you sang the song often enough, though I don't think your heart was in it. Here's the scroll you wanted. Of course an animated head just moves around. Without a soul in it, it's pretty worthless.'

You receive the scroll Animating Heads.




Things Come to a Head

Head back to Feerrott near the bridge where the Swamp Terror spawned (near -375, -155) and combine the Soul Stone and Animated Heads in the Mangled Head (does this craft anything?).

compelled spirit screams as his essences is forced back into the world of the living. 'What is this? Where am I? Who are you? What do you want from me?'

You say, 'Who are you?'

compelled spirit says 'You don't even know who I am? You summon me back here and you don't even know me? There's no way I'll. . .' The voice wavers as it struggles to deny an answer to your question. The struggle is short, however, and he continues. 'Gah! Fine, my name is Sanmuel Gingerfly of Qeynos.'

You say, 'What about the disease?'

compelled spirit says 'What do you want to know about disease? I'm kind of an expert. I know something about a great plague that you will soon die from! I helped create it!'

You say, 'What plague?'

compelled spirit says 'I know that it is a special plague, designed by. . .' again he tries to resist speaking, but the power of the gem that binds him into his own skull is too powerful, 'Azibelle and the Afflicted. Oh, she's gonna be mad at me. It will grow in the plants and be eaten by the animals. It won't show any signs for a long time. By then you'll all have eaten something with the plague! I got to deliver some of it to the first victims! I even remember one of the key runes. I. . .' again the hesitation, 'can [show it] to you if you want.'

You say, 'Show it to me.'

The skull of the dead acolyte glows briefly and all of the remaining flesh falls from it. An ephemeral rune appears in your hand. 'Place that where that horrible stone was before, in my very own head with that nasty scroll, and you will be able to engrave it into my skull. My poor skull! Hurry up, though, that rune won't last forever.'

You receive a Disease Rune. Combine the Disease Rune with the Animated Heads in the Mangled Head to craft a Runed Skull.

You say, 'Who are Azibelle and the Afflicted?'

compelled spirit says 'I won't tell you!' The voice goes silent for a few moments and you fear that he might have broken the spell, but his voice returns. 'The Afflicted were created by Azibelle shortly after Mordavin was killed. When the Bloodsabers refused to protect Mordavin, she broke from them and took some key members with her. Glenfire is her right hand, a wicked woman with great power. The others she has brought in are Finnelzi Springworthy, Rendolf Deathbringer, Tehana Elsent and my brother, Bohab.'

You say, 'Who is Glenfire?'

compelled spirit says 'She's the most powerful woman I've ever met. She's a dark elven shadowknight and if I were you I'd stay away from her. Nobody has ever beat her in a fight and I don't think she tries her hardest.'

You say, 'Who is Finnelzi Springworthy?'

compelled spirit says 'Fin? He's a gnome. I suppose he's a powerful necromancer, but it's hard to fear someone that can't see over a low hedge. Besides, I always suspected that he had reservations about our work. I should have had his place in the coven!'

You say, 'Who is Rendolf Deathbringer?'

compelled spirit says 'Heh. He used to be called Rendolf Shelton. He changed his name so he'd sound more like a shadowknight. He's a great fighter, though, so nobody teases him about it. I think he has a crush on Glenfire, but she'd rather kill a human than sleep with one.'

You say, 'Who is Tehana Elsent?'

compelled spirit says 'Tehana is a true necromancer. She studies the lore and the spells. She knows everything there is to know about the undead. She has been studying diseases, but I don't think they really meant much to her except that they make people dead. She was the one to recreate some of Mordavin's work from his notes and repurposed it for Azibelle's needs. She's kind of excited about killing everyone. She is inspired by Azibelle and Glenfire and does most of the support work for the coven.'

You say, 'Who is Bohab?'

compelled spirit says 'I won't tell you anything about him. He protected me as a child in the streets of Qeynos and I will not tell you anything about him.'

Head to Surefall Glades. Give the Runed Skull and Niera's Healing Notes to Niera Farbreeze.

Niera Farbreeze says 'That's an amazing story. So there is a coven of Mordavin's followers out there. This is indeed bad news.' She gathers all of the information she has gained so far. She examines the rune on the skull and the text on healing plants. She then pulls out a worn bag and shows you several blood and skin samples from various creatures. All look sickly to you. Niera looks at you and sighs. 'We have a lot of information now, thanks to you and one of our Rangers. We know the nature of the disease and we know the identity of those that created it. Now we need to find the cure. A council of the learned has reviewed all of the information brought to us so far, and this text confirms our suspicions. We need the help of the Unkempt to find a cure. That is your task now. Find the Unkempt and ask them for help. Take these notes, they will explain the details, if you can find someone to give them to.'

You receive Niera's Research Notes.

Head to the Plane of Justice and find the Great Bear at 500, -500. Make sure to have some form of Charm Animals loaded.


You say, 'Hail, Great Bear'

Great Bear growls at you. 'What do you want? Were you not, what is it you are called, druid? Were you not druid I would rip your head from your torso. What you want had better be important.'

You say, 'What about the Tribe of the Dawn?'

Great Bear says 'I am the tribe of the Dawn. I have been placed here for killing some beast that entered my territory. The creatures here say that I was unjust in doing so. I don't care about their justice or rules. It was where it did not belong. What do you want of me? I have something I must do soon.'

You can also ask about the Unkempt (dialogues needed). Give him Niera's Research Notes.

Great Bear looks at the paper you hand him. 'I can almost understand this writing. This is not a natural disease. I see that you understand the seed rituals, this is good.' The ursine waves his arms in a way that might indicate that he is casting a spell, though it looks little like the sort of spell casting you know. Two seeds appear in his hands. 'Good. I was not sure that I could grow these here. Take them. One is for your cause, one is for you.'

Your skin loses its oaken resilience.
Your thoughts slow.
Your afflictions have been stripped.
Your charm spell has worn off.
Great Bear growls loudly, 'I shall have my freedom!'

You receive a Red Dogwood Seed and a Living Brambles Seed. Great Bear leaves. Go back to Surefall Glades and give both seeds to Niera.

Niera Farbreeze says 'Wonderful! These are amazing seeds! I've never seen any just like them before. And you got them from one of the Unkempt. Amazing.' Niera examines the seeds closely while referring to a book called Unkempt Seed Rituals. She wraps both seeds in a soft, moist cloth and hands one of them to you. 'I think I know what the Unkempt meant. This one is for you. Keep it safe. I believe that I know where the other is needed. I have learned much while you were gone and I need to tell you about it.'

Niera Farbreeze says 'Others have discovered a method for locating the virus. Our brothers and sisters, along with the help of Shana Liskia in Freeport, have grown a crystal from traces of the disease and that crystal can find the disease. They have called it a Mind Crystal, though I'm not sure why. Take it. I need you to put it to work for us. Go out and use it to find the members of that coven and destroy them. I know that we have few clues as to where to look, but you have been wonderfully clever so far and we're relying on you to hunt them down.'

You receive a Living Brambles Seed (identifies as "Protected Living Brambles Seed") and a Mind Crystal.




Something Wicked This Way Comes

Head to South Qeynos and look for "a furtive figure." He spawns in the Lion's Mane Inn, in the room in the hallway behind the counter, first door on the right. When you approach him, you see an emote from your crystal telling you, "You must kill him." (exact log needed). He hits for 600, but you can root/dot him to kill him. He drops a Hasty Notes, which reads:

It is time. Meet us at midnight at the ring as soon as you are able. We have something for you.

Head to the druid ring in Southern Karana (-6040, -3305). Wait until midnight game time, and three NPCs will spawn: Finnelzi Springworthy, Tehana Elsent, and Rendolf Deathbringer. When they spawn they will start talking. Don't wait for them to finish or they will have time to buff themselves and summon pets, etc. They gate at 1:20 AM game time. This is the dialogue:

Finnelzi Springworthy says 'I can't believe that we're here waiting for that boy again. You know he should never have been given a spot in the coven, he's too unreliable.'
Finnetzi Springworthy mutters under his breath.
Glenfire Telzir glares at Finnelzi.

Rendolf Deathbringer says 'Haven't you heard? One of your Erudite cohorts in Paineel has already done it. Silly, if you ask me. Animating heads? What good is that?

Tehana Elsent says 'It doesn't matter if it is any use to you, fathead. It's a matter of being able to do it at all. We've always needed the majority of the body to get it animated properly. The ability to animate parts of the body might lead to some new avenue that we haven't thought of yet.'

Glenfire Telzir says 'In a few weeks none of that will matter.'

Tehana Elsent brightens up. 'That's true!'

Finnelzi Springworthy says 'About that. I know it's importaint to all of you, but. . .'

Glenfire Telzir says 'Shut up, Fin.'

Azibelle Spavin says 'That's long enough. Let's go. It's his fate if he doesn't show up soon.'

Glenfire and Azibelle are untargetable and will not aggro. The other three are snareable, rootable, and hit for 680 or so. They will also cast DoTs, dispels, etc. Once killed, they each drop a Crystal Fragment. Bring all three to Shana Liskia, the enchanter guildmaster in West Freeport.

Shana Liskia says 'Well these certainly are interesting. You say there might be more of them on those necromancers that escaped? Well here, take this. Find all of them and place them into this bag to keep them safe. Then bring them all to me and I'll examine them more closely. I can tell you that they are similiar to the Mind Crystal, but it appears to have different magical properties. I have never seen anything like them and I suspect that they are not from Norrath.'

You receive 3 x Crystal Fragment and a Small Padded Bag, a 6-slot TINY container.

Head to Harbingers' Spire and stay at zone-in. Make your group go into the third group on the left from zone-in and clear adds while you remain at zone-in. When they are ready, head over to them and you will spawn Glenfire Telzir and Azibelle Spavin. They hit for 800-1000, and are rootable, snareable, mezzable, etc. Once killed, they drop Azibelle drops Azibelle's Crystal Fragment and Bohab's Crystal Fragment, and Glenfire drops Glenfire's Crystal Fragment.

Combine all six crystals in the bag to craft a Full Padded Bag. Bring this back to Shana Liskia.


Shana Liska takes the crystal fragments from the pouch. She applies a drop of liquid to it. The liquid turns the crystal white where it spreads. 'These small crystals are easier to work with than the Mind Crystal. They also differ from the Mind Crystal in that they are from the Plane of Discord. Take this mixture and find something to enhance its magical power and you just might be able to purify the Mind Crystal. I have no idea what that might be, but I know what it should be. You'll need two components. One will increase the power of the mixture, something with a lot of magical power. It needs to be a liquid or powder to integrate properly. And you'll need a stabilizer, something to help the mixture and the new material to remain stable. This influences the kind of attunement that the crystal takes on during the process. It should be something from nature if you want the result to suit your tastes. You'll have to find someone that knows of something about it among the druids for help on what to use.'

You receive a Bowl of Foul-smelling Liquid, a 3-slot LARGE container.




Purifying Crystals is a Druid's Work!

Head to the Abysmal Sea and find Silanda Leafdew at -315, +200, +115.

You say, 'Hail, Silanda Leafdew'

Silanda Leafdew says 'Hi. It's a wonderful view. I'm not sure that it makes up for what we've [done] to get here, though.'

You say, 'What about the stabilizer?'

Silanda Leafdew says 'A stabilizer? Well, there are several in nature. What do you need it for?'

You say, 'I need to purify a Mind Crystal.'

Silanda Leafdew says 'Really? I have been consulted about the Mind Crystal, but I have not had the chance to see it yet. Please, let me see this crystal.'

Give her the Mind Crystal.

Silanda Leafdew says 'This is a very interesting item. I sense that it was not grown naturally. For all of its other flaws, that might be the most severe. Hmmm... let me think about this a moment. There are certain kinds of moss that I think might work well for you, probably some of the heartier mosses that are found in the wooded areas of Kunark. I don't know who you are working with and I probably don't want to know. But if they created this crystal it is not a druid. I suspect that the directions you have been given will indeed work to remove the nasty taint that it carries. I think, however, that you will need something more than just moss. You'll need some way to allow the crystal to grow into the natural form that it wants to take. This can probably be done after you purify it. Please, come back to me when you have done so and let me examine the crystal again. Maybe I can help.'

Port to the Emerald Jungle and forage Emerald Moss.

Next, head over to Natimbi with a group which includes a FD puller or bard. Set up near the Kod'Taz zone-in stone, in the northwest corner of the zone. The event will have started, and 10 Reborns (level 66) and 1 Ritual Conduit (level 65) will have spawned. Have the puller pull 2 or 3 at a time. Reborns are snareable, rootable, and mezzable, and hit for around 600. After a few of the Reborns have been killed, the Ritual Conduit will despawn and a Noc Juggernaut (level 72) will spawn. Continue to kill the Reborns until they are all dead to free the Juggernaut. Both the Conduit and the Juggernaut are tethered to the center of the platform, so they will warp back and drop aggro. The Juggernaut can hit for up to 1400. Once the Juggernaut is dead, a Chest may spawn with additional loot. Loot Energized Noc Blood from the Juggernaut.

Combine the Energized Noc Blood in the Bowl of Foul-smelling Liquid with the Emerald Moss and Mind Crystal to craft a Clear Mind Crystal.





Botanics 101

Head back to the Abysmal Sea and give the Clear Mind Crystal to Silanda Leafdew.

Silanda Leafdew says 'I knew that coming here would show me a way to aid nature! This is a lovely crystal, but it is still marred at the core where it was forced to grow unnaturally. If you can find a way to . . . I don't know . . . replant it so that it can regrow, this would be the most precious crystal I've ever seen. You will need to find a fertilizer that will be potent enough to restart the growth process. There is no soil that I know of that could do it. You'll need to get the best soil you can find and supplement it with something very fertile. You'll probably also need a special pot to put it in, though I don't know what that would be made of. It too would have to be very potent to focus the energy of the crystal and allow it to regrow.'

Gather a small raid force (3-5 groups) and go to the Ruined City of Dranik. In the tunnels on the east side of the zone at /loc P120, N1300, you will see an emote:

The ground shakes violently and a deep thudding sound rolls across the land.

"a cracked earthshaker" will spawn. It hits for 1450 and AE FDs (name of proc?) with DD and knockback components. Once you kill it, loot a Chunk of Energized Clay. A chest may spawn with additional loot.

Go back to the Abysmal Sea and make an Aerated Pot Shell by combining 1 x Aerated Pot Sketch (purchaseable from the vendor), 1 x Block of Clay, 1 x Water Flask in a pottery wheel, trivial 68. Combine the Aerated Pot Shell with the Chunk of Energized Clay in a kiln to craft a Reinforced Aerated Pot.





The Final Fight

Bring a small raid to Kithicor Forest. A mob called Blackened Treant should be up near the lake in the southeast part of the zone. It is highly magic-resistant and immune to run-speed changes, hits for 900, single-target rampages, and does not summon. Upon its death, 8-10 mini-treants called "Blackened Branch" spawn. They hit for 300, are snareable and rootable, and are otherwise nothing special. Once the last one is dead, you see:

A wave of sorrow flows through the forest.

Blackened Dryad will spawn. This is the raid target: Level 70; hits for 1,400; single-target rampages, AEs Withering Glare; and has a LOT of HPs. Once it's dead, loot Blackened Earth. A chest may spawn with additional loot. Combine the Blackened Earth, the Living Brambles Seed, and the Clear Mind Crystal in the Reinforced Aerated Pot:

You plant the Mind Crystal and the Seed of Living Brambles in the pot. The pot grows warm and immediately you see a vine sprouting from the soil. The vine continues to grow at a tremendous rate. Brambles grow into the heart of the crystal where the core impurity is and split it. They continue to grow at an astounding speed and soon burst the pot and form the Staff of Living Brambles.

You receive the Staff of Living Brambles, a.k.a. druid epic 1.5.


Submitted by: Tenani, Willowflower, Coffeapot, Lilheart, the folks at The Druids Grove
Rewards:
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Post Comment
Pottery to 102 for 9 pp
# Sep 09 2008 at 1:07 PM Rating: Decent
I just did the pottery section of this quest by improving my skill to 102 for ony 9 plat. I used 1 recipe to do this which can be found here http://www.eqtraders.com/items/show_item.php?item=4432&menustr=080090900000

I just bought 200 of each and did it in about 20 mins.
____________________________
Lord Palamus Holyblade
80th Soldier of Mithaniel Marr
Ex Commander
Knights of the Holy Blade
Bertox
RCoD ?
# Aug 25 2008 at 8:18 PM Rating: Decent
is there a respawn timer if all dies on this cracked earthshaker mobby??
Lake of Ill Omen
# Aug 25 2008 at 11:59 AM Rating: Decent
-750,-625 under the building enter from the southside is better to be shrunk to be able to swill around if you are bigger then a gnome. Once you enter just swim to the location and the 3 foragers are there
Verified location for spamming song in skellie event
# Jul 07 2008 at 1:45 PM Rating: Decent
Scholar
*
64 posts
In the tunnel for Paineel.
Location is verified as: -1992.97, -224.78, 49.57
Does not matter what direction you face.
Verified location for spamming song in skellie event
# Jul 07 2008 at 2:27 PM Rating: Excellent
****
6,998 posts
dvdphps wrote:
In the tunnel for Paineel.
Location is verified as: -1992.97, -224.78, 49.57
Does not matter what direction you face.


Updated, thanks.
Madman
# Jun 27 2008 at 11:08 PM Rating: Decent
22 posts
Ok i messed up and didnt kill all the mobs i was supposed to how long does the a madman take to respawn?
Mini-Treants
# Jun 19 2008 at 1:59 PM Rating: Decent
Okay, the mini treants are called 'Blackened Tree Limb'. I'm lvl 78 and they conned light blue to me as did the Blackened Treant. I'll go through my screenshots. I think I got a fairly decent pict of the larger group of them being smacked about.
Some things broken along the way
# Apr 27 2008 at 4:11 PM Rating: Decent
First off please note the notes below about the Tox cave locations are correct not the ones above in the write up, -1800, -390 works but you have to move just a bit until you recieve the echo message.

Next, as of 4/27/08 the combine in Feerot with the mangled head is broken at this time. The first combine will work but you loose the mangled head bag and cannot do the disease rune combine since you loose the bag. We did a few petitions on it until the GM's gave us the skull. They know this step is broken so don't get too mad when you have your temporary rune and dont have the bag.
I am doing my chanter 1.5 epic and the druid 1.5 really is a mess compared to it, in my honest opinion.
Talking Head more screwed up than ever
# Jun 11 2008 at 5:23 AM Rating: Decent
Today they think they are fixing the druid 1.5 epic. They say you will no longer lose the mangled head and the scroll if you do the combine outside the zone. - The Mangled Head combine for the Druid Epic 1.5 will no longer consume its components if it is performed outside of the correct zone.

The problem there is, you HAVE to do the combine in the right zone at the right spot to get the compelled spirit to scream and end up with the head, scroll and rune.



Head back to Feerrott near the bridge where the Swamp Terror spawned (near -375, -155) and combine the Soul Stone and Animated Heads in the Mangled Head (does this craft anything?).

compelled spirit screams as his essences is forced back into the world of the living. 'What is this? Where am I? Who are you? What do you want from me?'

You say, 'Who are you?'

compelled spirit says 'You don't even know who I am? You summon me back here and you don't even know me? There's no way I'll. . .' The voice wavers as it struggles to deny an answer to your question. The struggle is short, however, and he continues. 'Gah! Fine, my name is Sanmuel Gingerfly of Qeynos.'

You say, 'What about the disease?'

compelled spirit says 'What do you want to know about disease? I'm kind of an expert. I know something about a great plague that you will soon die from! I helped create it!'

You say, 'What plague?'

compelled spirit says 'I know that it is a special plague, designed by. . .' again he tries to resist speaking, but the power of the gem that binds him into his own skull is too powerful, 'Azibelle and the Afflicted. Oh, she's gonna be mad at me. It will grow in the plants and be eaten by the animals. It won't show any signs for a long time. By then you'll all have eaten something with the plague! I got to deliver some of it to the first victims! I even remember one of the key runes. I. . .' again the hesitation, 'can [show it] to you if you want.'

You say, 'Show it to me.'

The skull of the dead acolyte glows briefly and all of the remaining flesh falls from it. An ephemeral rune appears in your hand. 'Place that where that horrible stone was before, in my very own head with that nasty scroll, and you will be able to engrave it into my skull. My poor skull! Hurry up, though, that rune won't last forever.'

You receive a Disease Rune. Combine the Disease Rune with the Animated Heads in the Mangled Head to craft a Runed Skull.
Noc Juggernaut Fight
# Apr 13 2008 at 5:18 PM Rating: Decent
Noc Juggernaut Fight in Natimbi

Ok. Did this tonight with a full group of under level 80 players. Lowest was 65, highest was 75. Druid being the only healer, monk being our tank. After we killed about half the Reborns, the Conduit turned into the Juggernaut. Once this happened, we had another monk take all the Reborns that were left, and run them around until the Juggernaut was dead. Unfortunately, somehow, they caught up to him, or he got stuck, or something, cause they killed him, though they didnt make it back to platform in time to ruin everything. 1 monk and 1 necro died. We did it with 2 necros, 2 monks, a druid, and a shaman. Juggernaut was red conned to a lvl 68 but was easy. Druid kept everyone healed just fine. Dropped the energized noc blood and some kind of silk. Chest spawned afterwards dropping a Dirt Covered Belt of Divinity and nothing else.

All in all, it was pretty easy. Lvl 80 warrior friend said he went on a few RAIDS to do this and wiped nearly everytime. So as long as you got good pullers and someone who can run the reborns around, you should be fine. Good luck!

Edited, Apr 13th 2008 9:19pm by CharleeneCazic
Alligator Charm
# Dec 24 2007 at 12:32 PM Rating: Decent
When making the Feerrott alligator charm, I had a pottery skill of 120 and it was trivial. By the way the ingredients need to be combined in a kiln, not a pottery wheel.
The refined Taelosian clay is usually available in the bazaar; I paid 1k for mine.
Great Bear Correction
# Oct 13 2007 at 9:35 PM Rating: Decent
please correct the location of the great bear to positive 500 negative 500
Level to obtain = 60
# Aug 17 2007 at 8:36 PM Rating: Decent
Finished it on my drood at level 60, could not get quest at level 59 even with epic 1.0. I think it's a little strange seeing I cant finish my epic 1.5 till 65 with rogue as the part that drops in the LDoN wont happen till average group level is 65 or higher.
Cant equip it till 65 though :(
Something Wicked This Way Comes
# Aug 11 2007 at 10:15 AM Rating: Decent
Part of this info is incorrect: "Head to South Qeynos and look for "a furtive figure." He spawns in the Lion's Mane Inn, in the room in the hallway behind the counter, first door on the right. When you approach him, you see an emote from your crystal telling you, "You must kill him.""

First - I found "a furtive figure" behind the second door on the right. You have to make a couple of turns in the hallway to get to the second door.

Second - I never got a message "You must kill him." I got the message "The Mind Crystal grows warm"
Singing to Skellies
# Aug 11 2007 at 10:00 AM Rating: Decent
In the following information is incorrect. "You receive a Worthless Mining Pick. Equip it, head to approximately -2575, -390 in the tunnel, and wander around slightly until you see an emote:

Your voice echoes nicely from the walls."

The location is approximately -1800, -390. A location of -2575, xxx would be far outside the zone. For this task, you will go inside the tunnel that leads to Paineel, but DO NOT zone. You will stand with your back against the wall facing the tunnel exit to "sing the skelly song".
Singing to Skellies
# Oct 19 2007 at 4:25 AM Rating: Decent
updated loc since revamp The echo from the walls is at neg 1977 and neg 212. I just did it and got my drop
Great Bear
# Aug 11 2007 at 9:49 AM Rating: Decent
The location for the Great Bear is wrong. The correct location is approximately +500, -500.
Feerrott Alligator Charm
# Aug 04 2007 at 7:11 AM Rating: Decent
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77 posts
I confirm that minimum pottery skill required for Feerrott Alligator Charm is 100.
Combine works first attempt with 100, so not sure trivial is really high ; the recipe doesn't appear in already found recipes.
Goblin Event Success :)
# Jul 17 2007 at 1:12 PM Rating: Decent
All right, twice I've failed the goblin event because I did the same thing wrong twice. No matter what you do, make sure you are talking in the chat window set to Goblin or set both to it when you spam the trigger message to start the contest!!

I clicked on my disguise at 7 pm gametime and targeted all of the goblins at the ent, then spammed my message. (I was not invis, btw.) No one attacked me until I targeted the whipcracker and spammed to him, to which he replied with the "Dronan owe us contest" message. Then they all said "I didn't know slime could speak Common" and so on, attacked. I ignored them, outran, invised myself with Superior Camo and ran to the King and the other two guys. He said his usual stuff, but then the seekers spammed my entire chat window with the "I will win the prize and I am going to eat it!" and "Dronan rules!" messages. I'm not sure if it will happen to anyone else, but eventually Dronan shut them up twice and continued his dialogue.

After he said the contest had begun, I ran south and tracked the only Hider on my tracking, which had spawned near -8.15, 1659.36, 6.32. By the time I got there my buddy, a 75 monk with time gear, had already whacked it and linked the maiden's hair to me. Much easier than I figured, it was actually disappointing.
Toxxulia
# Jul 17 2007 at 1:25 PM Rating: Decent
I got bored and decided to drag my happy **** to Toxxulia to see if the skelly thing could be done early. I guess it can be done by someone who just finished the goblin event, at least.

(Before I went to Toxx, I'd made my hotkeys. One sings the skelly song twice and the other says 'I am on the job.')

The heretic pet was already at the skellies when I arrived at the ent to Paineel, so I just ran up, targeted the skelly on the right, then the left, said 'what animated heads?' I followed the dialogue -- which seemed to come from the left, I think -- and equipped my little pick. I roamed the tunnel at random -- I'm terrible with loc -- and spammed the song with nothing on target. I did not receive an emote that my "voice echoes nicely on the walls" but by then the heretic pet had come back. I targeted him, hit my hotbutton, then took it off and hit it again. Either it was lag or I was supposed to do that -- he replied.

I spammed the song at hyperspeed with my hotkey and the heretic pet came back 4-5 times in the thirty minutes I was there. I didn't target him, I just said 'I am on the job' after he did the Bertoxxulous' blistered backside exclamation and he replied as expected.

Eventually the two skellies came back and it said this:

a skeleton shudders uncontrollably. 'I knew you couldn't do it! I just can't stand how stupid you flesh-bound freaks are! You cause me physical pain with your inability to follow instruction! Sing the song, we said. Sing it a lot, we said. That's it, I'm going inside for a real break. Who cares if things fall apart while we're out? I knew you meat bags couldn't be trusted.
a skeleton looks saddened by your incompetence.

Good thing I'm not a miner, eh? ;)

EDIT: All right, I did this again twice tonight for fun. First of all, the entire thing restarts when you zone -- the skellies respawn in their spots by Paineel ent, slate cleaned, etc. Second, make sure you hit Escape after the skellies leave at the beginning. Third, I don't care for loc, so I'll just tell you how I got my "voice echoing off the walls nicely." I equipped the pick, went by the fire cauldron closer to Paineel ent, and spammed my song twice. By then I'd receive two emotes. After that, I went back into the spot where I can use F9 to view who's coming in and out of the tunnel and watch for the heretic pet.

Edited, Jul 26th 2007 11:25am by SilverDryad
Goblin Hide and seek
# Jul 10 2007 at 4:13 PM Rating: Decent
Did te Goblin Hider today. Started at 7PM game time, first response from whipcracker didn't come til 1 AM game time. Chased the damn hider all over zone caught him and had him down to 10%, then the ****** disappears. Start running around tracking and catch Hider. Calls me rude names and says he's not real hider. Get jumped by several seekers so I run away. Find hider again, catch em, blast em down to 20% then get attacked by another Hider. Root snare blast kill first one, NOT the real hider. Start working on next one, snare, DOT, Clicky DOT (thank the Gods for these). Finally kill him with 2% mana left, get bag of hair. Took almost an hour RL to do this solo.

Wylderz
61 Druid
Quellious
some infos
# Jul 08 2007 at 2:24 AM Rating: Decent
49 posts
1. Goblin Hide n' Seek

- Copper Armbands seem to drop from all caster types in Druga
-- a goblin bone caster
-- a goblin earth mystic
-- a goblin flame master

- Golbin Loincloth
-- a goblin bone knight in Druga

- Carved Wooden Mask
-- a goblin whip cracker in Droga

So simply rush Druga clear one round and you should have it all.

Once you are disguised and in FM, it only worked to start the contest when I targeted a goblin! That might be important...


evil Coerl
Animating Heads
# Jun 26 2007 at 5:51 AM Rating: Decent
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144 posts
The Toxxulia section of this epic was a bit scattered in the posts, so I thought it might help some to see a more condensed version.

1. Hotkeys are your friend. You will need 3. Double check your spelling.
- "/say Yo ho. No sun!!"
- "/say A skeleton's day is never done."
- "/say I am on the job."

1. Take the Paineel stone from PoK and run forward and a little to your right to find the entrance. Normally, this is obvious, but since the revamp some of us forgot to download the maps. :)

2. You will see 2-3 skeletons inside the tunnel. If you are facing inside (towards Paineel), take note of the one on your right and go behind it and turn around, so you are facing outwards. This skeleton will now be the one on the left. Stay here and make sure you are visible.

3. Wait for the Abandoned Heretic Pet to show up and talk awhile. When he gates, TARGET but do not hail the skeleton on your right (not the one you're standing behind). Say, "what animated heads, I want to animate a skull, what song, I will do it." Receive and equip Rusty Mining Pick. Immediately hit ESCAPE to lose your target and start spamming your first 2 hotkeys (sing the song). Move a bit to make sure you get the emote of your voice echoing off the walls. You should get it where you are standing. You must get the emote to accomplish anything here, otherwise the skeleton will come back and tell you that you did not sing the song. Keep singing and the emote will also repeat itself.

4. Sing until the Abandoned Heretic Pet comes back. Stop singing and target him. When he speaks, immediately use your third hotkey. Hit escape and go back to singing.

5. The Abandoned Heretic Pet will return a few times. Be sure to repeat target, hotkey 3, and escape. Keep singing at all other times. Eventually the left skeleton returns. Ignore him. Then finally the right skeleton returns. Ignore him too. Do NOT TARGET him and keep singing. It takes him a second to decide to give you his booty.

I think the key points here (and the ones I missed the first few times) are to only target the skeletons long enough to say what needs to be said and then hit escape, and to make sure you get the emote. You'll know you did the right thing if they talk back to you with a minimal amount of abuse. If the pet tells you not to break a nail, you're doing well. If they start yelling at you about not accomplishing a simple task, start over.
goblin drops
# Jun 21 2007 at 8:40 AM Rating: Decent
Today, I got these:

Copper Armbands -- goblin whipcracker the second time, and the first one was from a bonecharmer
Carved Wooden Mask -- goblin whipcracker, dropped once
Green Goblin Skin -- goblin whipcracker, goblin raider, dropped twelve times in the space of ten minutes or less
Goblin Loincloth -- goblin raider, dropped once

These are much easier to get than you'd think, and you don't even need to go into Droga! Camp the ent to Droga and you'll be surprised how often these drop off the raiders/whipcrackers/bonecharmers. Taskmasters never dropped anything for me, btw.
Feerrott & compelled spirit
# Jun 16 2007 at 10:10 PM Rating: Decent
48 posts
You must be VISIBLE to speak to the spirit. The combine WILL work invis'd but you need to univis for the conversation. Confirmed too: /loc to do the combine is n375, n157 on the pillar.
Feerrott & compelled spirit
# Jul 04 2007 at 7:34 AM Rating: Decent
Just to add a little side note. You also have to make sure that you don't have ANYTHING targeted when you try talking to the compelled spirit.
Goblin Hide n' Seek
# Jun 02 2007 at 7:21 PM Rating: Decent
You need to make the diguise.

After several botched attempts, I finally got this done today.

To succeed you must:

Make the diguise
Have your Goblin at 100

At 7PM (game time) you should be standing in front of the Temple.
Click on the disguise. TARGET ONE OF GOBLINS IN FRONT OF THE TEMPLE.
Have Goblin loaded as your language and in /say spam "Start the contest".
BE PATIENT. It takes a little time to get the reply the goblins. Once you see the message,( it takes a few minutes for the whole dialog to run through) head over to the North side of the Giant fort and keep an eye on your tracking for the Hidder.

I was fortunate enough to get the right one immediately. Root/snare, dot, dot, dot, burn. Done.
goblin disguise
# Jun 01 2007 at 9:38 PM Rating: Decent
Do you need to make the Poor Goblin Disguise for the event to begin or can you use something else for the illusion?
Animated Heads
# Apr 21 2007 at 3:05 PM Rating: Decent
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73 posts
I just finished the animated heads event.
When you first talk to the skeleton, it is the one on the LEFT, not the right, when facing into the Paineel entrance tunnel (as Benanen said, just clarifying).
I set up hotbuttons as follows:
hotbutton 1 - /say Yo Ho. No sun!!
hotbutton 2- /say A skeleton's day is never done.
hotbutton 3- /say I am on the job.

After the skeletons leave, wander into the tunnel a tiny bit until you see the emote "Your voice echos nicely from the walls"
I just spammed hotbuttons one and two until the Abandoned heretic pet came around and then when I saw his speech I targetted him and hit hotbutton 3 and untargetted him and did it again, just in case.
The pet guy will despawn come back, despawn and come back, just repeat the hotbuttons like I did. Until FINALLY after a heck of a long time, the skeletons came back. Contintue to spam hotbuttons 1 and 2 until one of the skeletons gives you the scroll.
:)
Animated Heads
# Jul 28 2007 at 3:25 PM Rating: Good
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238 posts
For me the pet did not despawn. I followed him with my other char that was with my druid, and the pet actually warps to the extreme north end of the zone and stands by the zone wall for a while, till he decides to return.
Skeleton Spam
# Mar 25 2007 at 8:36 PM Rating: Decent
Scholar
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60 posts
OK, just did this today. It is pretty much as noted except as follows.

1. Skeleton to target to get pick is the one on the left as you face Paniel.
2. Position you stand in is just behind where the right skeleton was (neg 1983, neg 221). I did not seem to get my echo message the first time until I saw the pet returning. This was after about 4 minutes.
3. The pet came back about 6 or 7 times for me. The amount of time he stayed and then took to return seemed to vary by a couple minutes, but in general, he would return in about 3 or so minutes after leaving and stay 2 to 3 minutes. Think he stayed longer when I told him I was on the job more than once.
4. In my case, the time from start to end was not 30 minutes. It took the skeletons about 38 minutes to return. Maybe the zone is a bit bigger now and it takes them a little longer to get back from the beach.
Skeleton Spam
# Jul 28 2007 at 3:28 PM Rating: Good
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238 posts
There are east and west side skeletons - the one on the EAST is the intelligent one:) There, no more left/right confusion!
Skeleton Spam
# May 25 2007 at 9:53 AM Rating: Decent
Excellent post Ben. Thank you. The /loc was perfect. I just wanted to add a few things:

1. I didn't receive the emote until I started spamming the song in the right location. It seems the emote, at least in my case, was dependent on me spamming.

2. You must the the pet "I am on the job" every time he comes back, otherwise you will have to start the stage over. And yes, this was learned the hard way.

3. It appears the number of times the pet comes back varies, along with the total time for the skeleton to return. The pet only came back 4 times for me, so the total time I waited was less than 30 minutes, but not by much.

Thanks again, Ben and good luck to all you other druids!
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