Breakdown in Communication #0: Pre-Flag  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 4 ratings)
Information:
Level:65
Maximum Level:120
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Related Zones:
Related Quests:
Era:Gates of Discord
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Feb 17 19:09:14 2004
Modified: Wed Sep 15 20:55:09 2021
Beginning

Talk to Fezbin Fizzles

Fezbin Fizzles may be found near Morden Rasp at -35, +60, 156.69. He will only speak to you if you are level 65+.

You say, 'Hail, Fezbin Fizzles.'

Fezbin Fizzles says 'Greetings adventurer, have you come to explore this new [continent] we recently discovered?'

You say, 'What continent?'

Fezbin Fizzles focuses his attention on ______.

Fezbin Fizzles says 'Due to some rather odd events with Calliav, we, the Wayfarers Brotherhood, were guided here to the continent we have come to call Taelosia. It is a continent which has suffered through a great magical explosion and now the native inhabitants are in dire straits. Our goal was to investigate this continent and find out more about the strange pieces of matter that we recently found in various places. All signs led us here and so we decided to build this magnificent floating city you are standing in. Unfortunately, we have found out some rather disturbing [news] recently that has all of us rather concerned.'

You say, 'What news?'

Fezbin Fizzles says 'Well, when we finished the city, we began to send out scouts to various locales all over the new continent. Right away information started to flow in. They gave us details on the layout of the land and its current inhabitants. We began to piece together this picture of the current state of things on land. Many of the reports gave details on various things like wildlife and climate as well as the local inhabitants and level of advancement. All of this seemed promising to us as we thought we might be able to talk to the natives and find out more about the strange matter that seemed to originate from this place, but then we begin to receive some very [upsetting reports].'

You say, 'What upsetting reports?'

Fezbin Fizzles says 'Apparently, the event that spread these strange pieces of matter all over Norrath brought with it a group of beings more horrifying than a shaved dwarf. These creatures seemed to be an organized army of some sort. They have apparently taken over the continent and enslaved the natives. Curious about this, we ordered our scouts to find out more about these beings. Specifically, if they could be reasoned with and if they knew anymore about the odd chunks of rock we found recently. Shortly after we made this demand, everything [stopped].'

You say, 'Stopped?'

Fezbin Fizzles says 'The scout reports stopped coming in. We figured that maybe they had just not found anything yet, but as time went by we began to worry. That's when Morden suggested that we send someone to find one of them and learn what was going on. Young Falcin did not know what he was getting into when he volunteered to check things out for us. Falcin left here under the light of a full moon and returned soon after barely able to breathe. He had been caught spying on the beings that currently control the continent. They had tortured him for hours trying to get information. Being the resourceful human he is, he managed to escape only to be mauled by what the natives call ukun, a humanoid creature that is twisted and lethal. Left for dead, Falcin dragged himself back to us and explained what he had [discovered] during his ordeal.'

You say, 'Discovered?'

Fezbin Fizzles says 'Falcin told us that all of the scouts had been captured and were either dead or were enduring extreme torture sessions. These invading beings are a vicious lot who show absolutely no mercy. Falcin's wounds were proof enough of that. Falcin explained that the scouts who were still alive are being held near where they had been discovered. Those who he could not find he assumed were dead but he still tried to get some proof before he wrote them off. Unfortunately Falcin would not live to see his desire through, he passed on shortly after revealing this information to us and now we are at a loss as to how we can help our scouts who are still living return to us and provide a proper burial for those who were lost. We cannot afford to send anyone else out there as it seems it will require a significant force in order to have any chance of accomplishing the [task] we need completed.'

You say, 'What task?'

Fezbin Fizzles says 'With half of our numbers back home dealing with the investigation of the recently unearthed dungeons and the rest here on the ship handling what information we have and trying to decide the best plan of action, Morden figured it might be a good idea to ask some courageous individuals to assist us. Morden has authorized some form of valuable reward for those who can bring us any information regarding our missing scouts or the scouts themselves. Seeing as how you have been so interested in all I have said so far, do you think you would be interested in helping the Wayfarers Brotherhood?'

You say, 'yes'

You have received the 'Breakdown in Communication' quest. Now you must find those mentioned by Fezbin and help them the best you can. If at any point you find you have made a mistake in your scouting, please return to Fezbin and say, "I need to rescout (zone name)" and he will reset your status in that zone. If you lose your reward at any point, return to Fezbin and hail him and he should give you the appropriate reward based on your level of progress.

Fezbin Fizzles says 'Most excellent. Please take these as a token of our gratitude. It is not much to look at now, but by helping us you will find ways to make this stone more [powerful] when combining it with certain items in that sealer. Please take the time to find Taminoa Bialu, Vaifan Cogswin, and L`diava Rexxen. They are all located on this ship. Each of them is responsible for information from certain areas of the continent. Taminoa has all the information on the city area, Vaifan keeps the information on the mountain passes, and L`diava collects information on the temple areas. If you truly wish to help us, talk to some or all of them and they will help guide you to the right path. When you have finished helping them all, return to me and I shall give you the reward that has been approved by Morden.'

You are now pre-flagged for subsequent steps in the quest.

You say, 'How do I make it more powerful?'

Fezbin Fizzles says 'The stone I have given you is very special indeed. It is a rare stone with a power that has not yet been revealed. After studying it we have come to the conclusion that its power is based off of resonance. You will see that there are fourteen sockets in the stone. Each socket requires a gem fragment of a certain resonance. As the fragments are set in the stone it will gradually increase in power. These fragments must be placed in the stone in a certain order using a set of clockwork gemcutter's tools, the stone, and the correct shard in the device I handed to you along with the stone. As you help find our scouts, you may come across the gem fragments that will fit into the stone. If you do, please try combining them in the special sealer. If at any time you lose the sealer or misplace the stone return to me and I will what I can do about a replacement.'

You receive A Socketed White Crystal and Vaifan's Experimental Sealer, a 4-slot container.
Submitted by: Threbus, KyrosKrane, numerous folks at The Safehouse
Rewards:
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smith rondo
# Mar 01 2004 at 12:07 PM Rating: Good
find smith rondo in Ferubi and give the stone(from Taminoa Bialu) rondo gives u a note. go back to taminoa give him the note and Taminoa talks about rondo and Weaponmaster , go back ferubi, gather 4 damaged weapon and give rondo to spawn weaponmaster+4guard kill them all.. ghost pops after clear and hail for flag 1/2/3/4/.
(midium raid target - recommands 40+ or 50+ppl for first try)


Edited, Mon Mar 1 12:12:38 2004
RE: smith rondo
# May 05 2004 at 7:39 AM Rating: Decent
Hi ya, could you explain more about this?
this is access?
# Feb 27 2004 at 12:46 AM Rating: Decent
Ok is this the quest to gain access to the other zones and if so has any been able to access the four zones?
#REDACTED, Posted: Feb 20 2004 at 1:20 PM, Rating: Sub-Default, (Expand Post) I have given the page twice to Taminoa...he told me he did not need it...wonder why?
RE: Taminoa
# Mar 01 2004 at 11:02 AM Rating: Excellent
"When you return please give what you find to my assistant Opury Foop. She is trying to help me organize my reports a little better."

You gave to the wrong npc.
Taminoa
# Feb 20 2004 at 1:19 PM Rating: Default
I have given the page twice to Taminoa and he said he did not need it...wonder why?
65 BST here
RE: Taminoa
# Feb 20 2004 at 11:44 PM Rating: Decent
Like LoY there are hidden flags in the quests here .....you must follow instructions in proper order in most cases.
councilman sislono
# Feb 20 2004 at 9:58 AM Rating: Decent
Hand sislono kreshins journal page
Councilman Sislono Nislan says 'Yes, I have seen this and others like it before. While we do not understand where it comes from, we have come to the conclussion that these strange glyphs express somthing important to your people. These particular glyphs were made by the small one they hold captive in the courtroom. If you wish to help him, you will have to retrieve the [stone of entry]. Only with this stone can you enter the courtroom and help the one who calls himself kreshin.
you say 'stone of entry?'
Councilman Sislono Nislan says 'Gaining access to such a private place has always been reserved for the elders of my people. While the legion may have destroyed our home, they have yet to figure out a way around many of our wards that bar access to our sacred areas. Unfortunately, thier frustration at gaining entry resulted in the painful torture of many of my people until they were given the keys to enter. The courtroom requires one of these keys and while the invaders hold all of the existing keys, I can create one if you can retrieve the proper [items]
you say 'items?'
Councilman Sislono Nislan says 'The key consists of mud, some stonedust particles, and a piece of chalk. The mud can be found in the sewers beneth the city. The stonedust is plentiful near the coliseum, and the chalk can be found all over this area. Bring these to me and i will make you a temporary key which will grant you access to the courtroom. I implore you to hurry. I fear the one you seek may not be alive much longer.'

found the chalk off a noc durlich at zone in of qinimi havent got the mud nor the stonedust but i hear the mud common drop in sewers

Blazic Iriefist
65th Archon of Forged Souls
The seventh Hammer

Edited, Fri Feb 20 10:02:41 2004
RE: councilman sislono
# Mar 04 2004 at 8:03 AM Rating: Decent
No Joke, Be prepared when you zone in to the courtroom. Your about to be zerg'd!

Fiel Peacecraft
Exarch of the Prime Healer
Nightwatcher
The Seventh Hammer
RE: councilman sislono
# Feb 20 2004 at 2:32 PM Rating: Decent
The 3 items are Glob of Mud, Stonedust Particles and Piece of Chalk.

Handing them to Councilman Sislono triggers the following text.

Sislono covers the three pieces in his hands, closes his eyes, and begins to chant. A glow begins to emanate from his hands and he begins to chant louder. Then, just as quickly as it began, the glow in his hands dims and the chanting stops. 'There you are -- the key which grants you and your party access to the courtroom. Just stand on the pedestal in the center of the large building in this part of the citywith the key in your hand and say you Wish to enter.'
'There is one more [thing] I must tell you before you go.'

You say 'What thing?'

Councilman Sislono Nislan says 'The geomantic device which raises you into the courtroom is an ancient one and takes time to reset after it has been used. If you are having trouble entering, be patient. You will know it is ready to recieve a key when you hear a grinding sound from the base of the device as it settles into place. Please be sure you are fully prepared before entering. While it once was a place of peaceful discussion, the courtroom is now a place where terrible torture is conducted by those the legion wants information from. When they see uninvited guests, they will not be very happy. The leader of this area's force is known as Tixxrt and stopping him is the only way you can save the small one, called Kreshin.'
proteri amari
# Feb 20 2004 at 7:37 AM Rating: Decent
Hail, Proteri Amari
Proteri Amari glances around nervously. 'Leave me be. I can't be seen talking to outsiders
who is talwin?
{yellow text) Yes ... Talwin. He and I were becoming fast friends until Ixvet took him. I am not sure what has happend to him, but if you would be [interested] in helping me I may be able to assist you in return.'

from here i said "interested" "i am interested" and " i am interested in helping you" but all he said was original hailing text , anyone out there know the correct text to get response? the room hes in gets alot of wandering decapitators so i didnt have much time to play around with text.

Blazic Iriefist
65th Archon of Forged Souls
The Seventh Hammer
Qinimi Ground Spawn
# Feb 20 2004 at 2:39 AM Rating: Excellent
5 posts
Qinimi - find ground spawn(hug right wall when you zone in, 2nd rock) Kreshin's Journal Page. Turn it in to Taminoa.

When turned in to Taminoa, he returns it to you, and tells you to find Sislona Nislan in Qinimi and give her/him the journal entry for more info.

Riwwi - Reyna's bloodied earring is dropped from the mobs here. Return it to Taminoa.

When turned in he will tell you to return to Riwwi and talk with the slaves Turlini and Namosa about Reyna and return to him with info.

Barindu - Killing mobs here you will get Talwin's Journal Entry 1 and 2. Return these to Opury Foop.

Opury will send you back to Barindu to look for a slave named Proteri. Ask Proterri about Talwin, and return the info to Taminoa.

Chengkaikit
65 Beastlord of Hegemony
Rodcet Nife

Edited, Fri Feb 20 02:47:02 2004
Minium level
# Feb 18 2004 at 2:01 PM Rating: Decent
13 posts
Minimum level is actually 65. Fizzbin wouldn't talk to my level 64 friend, and said he needed more experience.

I should have provide my character link when I submitted the quest. https://everquest.allakhazam.com/profile.html?162982

Edited, Wed Feb 18 14:37:10 2004
Lost scout in Qinimi
# Feb 18 2004 at 6:09 AM Rating: Decent
In Qinimi, a small book spawns on a rock north east of the hut with Councilman Tentris, near the east wall. Take this book back to Taminoa in Abysmal and he will tell you what to do to trigger the Trixxrt raid encounter in Qinimi.
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