Augmentation Refund  

Quest Started By:Description:
Maximum Level:115
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Items:
Era:Lost Dungeons of Norrath
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Dec 23 23:46:46 2003
Modified: Sat Nov 14 20:12:56 2020
Dible Hedledrap is a gnome standing at the Wayfarers Brotherhood camp in South Ro.

You say, 'Hail, Dible Hedledrap'

Dible Hedledrap puffs up his chest and lifts his chin with hearty arrogance. 'Greetings, ______. It seems some of the strange minerals the Wayfarers Brotherhood sold have broken or stopped working as they should. Luckily, I alone have been tasked by Morden Rasp to exchange a Broken Chunk of Coal, a Cracked Ruby, a Charred Pebble, or any other pieces that don't work properly. I need to examine it first, though. Let me see what you've got!'

Hand him a purchased augmentation.

Dible Hedledrap takes the item and tosses it into his satchel. 'Very well, ______. Go ahead and find something else you'd like.'

You receive back the points spent on the augmentation.
Submitted by: Fleven
  • Adventure Points refund
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HELP THE n00b!!
# Aug 09 2005 at 9:09 AM Rating: Decent
someone please tell me who to talk to to buy the augmentations or something...
RE: HELP THE n00b!!
# Aug 09 2005 at 9:21 AM Rating: Decent
And what i meant by that do i get the points were do i get em and who sels augs??
RE: HELP THE n00b!!
# Aug 09 2005 at 10:26 AM Rating: Good
3,705 posts
The points are obtained by winning asdventures in the Lost Dungeons of Norrath. These adventures can be gotten in the aventure camps in Butcherblock mountains, East Commonlands, North Ro, South Ro and Everfrost Peaks. Once you accumulate enough points, you can buy augments from the "adventure Merchants" at the camps.

Edited, Tue Aug 9 11:36:24 2005
No longer works
# Aug 31 2004 at 5:57 PM Rating: Good
No longer works on Rodcet Knife. He says sumthin to the effect of "I no longer refund you must sell them back to blah at the camp you purchased them. Blah being the new augmentation solvent vendors emplented on a previous patch. You must first buy the augment remover vials then open vendor window target the Aug and then the sell button. And the refund points are slightly less the what you spent on them. Kinda like a pawn shop. If you read the item description window it will tell you the vial to buy.
Rolling for Augs
# Jul 31 2004 at 4:56 PM Rating: Decent
50 posts
The funny thing is, I've been in groups where almost no one rolls on save augs. In one group I got a save vs magic +3 aug because no one else wanted it, then got flamed for rolling for a dex aug!!!! I'm a ranger, come on. They were all holding out, passing up on the saves, thinking that would increase their chances of getting something better later. Boy did it #!%$#! the chanter off when I won the dex aug and looted it. The chanter! People just shouldn't be so childish about this stuff. Anyone should be able to roll for anything they want, and save augs should ALWAYS be free rolls, just for this reason. Granted, I NEVER roll for int augs, no reason to. I've only rolled for cha once, when no one in the group really needed it, and pass up on most of the weapons and armor we roll for, because I often have something as good or better already. If someone else actually needs an item and you don't, let 'em have it, but if you can use the thing, roll...and don't let anyone tell you different! There are a few people who will call you greedy in order to better feed their own greed! Too bad.
RE: Rolling for Augs
# Aug 09 2004 at 12:26 AM Rating: Decent
WHOAAAAA Nellie!!!

I think some of the repliers being critical of Tegerwen of his looting practices are missing something here.....

The way he describes it, nobody else wanted the first augment that dropped (save magic +3). If nobody wants it, and someone has an open aug slot, then they really should pick it up to avoid letting it simply rot away.

Just because someone 'wins' an augment by default (i.e. nobody else cared for it), that shouldn't exclude the person from subsequent drops that others decide they do want.
RE: Rolling for Augs
# Aug 08 2004 at 10:12 AM Rating: Default
Well, Tegerin is right in some points. For the most part, People follow the rule that everyone gets an aug or an equip, and then can't roll anymore. You should always check if this is the case with your group before starting the adv. However, most people also follow the rule, NEEED before GREED. Which means that if someone or some persons in the group can you use the aug more than some one who just wants it to have it, the persons who needed it get to roll while everyone else does not. So if a Strength +4 aug drops and there's a War, Pal, Clr, Rng, Mag, Enc in the the group, there's going to be a few who aren't rolling. The Clr, Mag, and Enc who will almost certainly not need the aug will be ineligable to roll unless they ask the group if it's ok. Should a piece of equip drop or a Saves aug, and no one needs it, then a greed roll is done. Anyone can roll. That's the way it's done in civilized society.
RE: Rolling for Augs
# Aug 09 2004 at 9:23 AM Rating: Default
I belive that in this particular case he does need it, after all as everyone knows dex is very important for rangers. In my opinion they realy should give preference to rangers on dex augments as it increases their damage with bows (dex is to range damage what str is to melee) just like they do on Wis augments to clerics/druids/shaman, but that is just me. By the way, Wis is also important for rangers and palis, but they are usually good sports about giving preference to other wis casters from personal experience.
PS before the flames start I like to say that ranger and rogue are the only two clases I dont play, so I'm not saying this because I like it form myself.
RE: Rolling for Augs
# Aug 06 2004 at 12:47 PM Rating: Decent
the thing you dont know is that dex is a channleing check / spell crit check just as it is for bards on missed notes on songs
RE: Rolling for Augs
# Aug 09 2004 at 9:32 AM Rating: Decent
I like to bring your atention to the fact that DEX is VERY important to rangers. DEX is to bow damage what STR is to Melee. Every high level ranger I see use bows exclusively (I have seen them crit for over 1300 points). In my opinion (and by the way, I dont play rangers or rogues), rangers realy should get preference on dex drops just like casters get preference on WIS/INT even tough WIS is important for ranger/pali/bst and int is important for SK.
Just my 2cp, take it as you like
who tanks
# Jun 02 2004 at 12:29 PM Rating: Decent
Ive been on guild adventure groups where our druids and clerics tank. Granted they are better equipped than a lot of players but once you get to a certain point anyone can tank. Ive also tanked before and im a 65 wiz on Tribunal.
# May 16 2004 at 5:48 PM Rating: Decent
Wished I would have found this out...after hitting delete button Smiley: banghead
RE: well
# Mar 01 2004 at 2:33 PM Rating: Decent
There are alot of great points made on this so I will keep mine to a minimum.
I agree with both sides in one way or another BUT the thing that is getting overlooked is this...The grp you are fighting with ,is it a PICKUP grp or a friends type grp??...If it's a guild or buddy grp then the let whoever roll certain things is great such as tank types get stamina first...However, if it's a pickup grp and im on my cleric im rolling on ALMOST any augment other than INT or CHA. Some will say that's selfish or whatever but I dont think so..I may never see that tank again as long as I play the game, so, me getting more Stamina helps me and MY guild. So if I can use it chances are I will PROBABLY roll in pickup grps. You do what you will , thats just my 2CP.
# Feb 10 2004 at 3:14 AM Rating: Decent
Just gonna say one thing about tanks with charisma... Hello Divine Intervention... CHA check? Yep.

Hmm... Int... Let's see here... SK, Bard, and all of your int casters? Yep. Others for tradeskills? It's a greed thing, but sure. Wis? Lots of wis casters. Dex, Sta, Agi? Pretty much everyone. Cha? Again, pretty much everyone. Except the guy who slows down your adventure. He gets a carnelian. Tell him it's an uber +10 all stat aug.
RE: augs
# Jun 27 2005 at 9:34 PM Rating: Decent
Don't forget CLR spell Death Pact. Charisma based random save from death. Havent cast it yet and have anybody die/save yet.
# Feb 07 2004 at 11:56 PM Rating: Excellent
on firiona server.. aug's are tradable. so we use this guy to sell ldon points for 10k per 100.
He is highly loved.
#REDACTED, Posted: Feb 08 2004 at 2:24 PM, Rating: Sub-Default, (Expand Post) tradable? why do i highly doubt this is ture on Firiona Server or any server.
RE: refunds
# Feb 10 2004 at 8:03 AM Rating: Decent
I play on FV. Augs are tradeable, and huge plat is involved. I know folks who have sold thousands of Adventure Points for hundreds of thousands of plat.
RE: refunds
# Feb 08 2004 at 9:40 PM Rating: Decent
firiona got special rule sugar(and most thing other then epic are tradeable on that server), so good chance it is true, but on all other server they are nodrop
Aug in an item?
# Feb 07 2004 at 3:04 PM Rating: Default
Since an augmentation that is IN an item is still considered to be in your possession, perhaps handing in an item with the augment still in it will work as well? Though now NPCs will hand back items they dont need, so he might look at the actual item first and give it back. Worth a shot though.
Purchased augs
# Feb 02 2004 at 10:27 AM Rating: Decent
82 posts
Just a quick note, he will refund for any type of purchased augmentation. So if you buy one you cannot use in error , you can get your points back.
Ranger of Tunare

The Rathe
augs and various characters
# Jan 27 2004 at 4:10 AM Rating: Good
For a lot of people, they're playing the game where wis casters have 355-500 wis, int casters have 355-500 int, melees have 305 str/dex/sta, and so on. You have to realize, when you have 400-some wisdom and the cap is 355 after spending 25 AAs to max it out, a wisdom aug is the last thing you want to waste a slot with. Let's talk a minute about charisma. Hello.. pacify? Charisma should go to people who use pacify/lull spells/songs, i.e. bard, enchanter, cleric, paladin. Likely at the higher levels, the bards and enchanters will be capped, so you might see clerics and paladins wanting this. Also, when you use spells like divine intervention, which have a chance to full-heal the recipient if they come close to death, you'll note that charisma (of the spell-recipient, not the caster) increases the chance they succeed. Thus, you might see a warrior interested in charisma. Deal with it, it's not greed, it's common-sense need, but based one people understanding their characters beyond "str is for melee, int is for casters".

Also, stamina is not a melee stat. It's everyone's stat. The most important thing it does is raises hitpoints. Don't ever tell me casters don't need hitpoints... take an agressively-played caster and ask them how often they die with mana vs die because they're OOM. You'll find most of them die with a ton of mana left more often than they die when OOM, because they're taking risks where control, not mana, is the issue. Think about this for a minute - how much does 7 int help a caster like this stay alive? Not very much. How about 7 sta? More so. Hitpoints = survival. Resists protect you against spells and AEs, but don't help against melee. AC helps against melee but doesn't do a thing against spells and AEs. Only hitpoints raise your survival rate for all types of death (except Death Touch). If a caster is below 255 sta, and level 65, they're going to see something like 2.5x7 or roughly 17-18 hitpoints off of a 7 stamina aug. Yes, a warrior will see more hitpoints, but many of them will see 0, because they're capped. Balance this vs 7 agi? At best you see 2 AC off of a 7 agi aug, which isn't very helpful for survival. Maybe the 17-18 hps are only a third of a percent increase in hitpoints for the caster, but the AC is more like an eighth or less of a percent. In any case, if you stop a caster of any sort from rolling on stamina, you're a moron. Doubly so if it's a shaman, cleric or enchanter, who ALWAYS generate aggro when doing their job properly. I recently did an adventure with a group of 62-65, and a +6 stamina aug dropped. I'm playing an SK, and my stamina isn't maxed (yes, my gear sucks). A paladin, wizard and I roll on it. I was surprised the shaman, cleric and mage didn't, not angry that a wizard was rolling on stamina. I got lucky and won, but had the wizard won, there'd have been no argument... he has just as much right to stay alive (and keep critting for 5700-6k) as most anyone else.
# Jan 26 2004 at 5:30 PM Rating: Decent
Who is to say a cleric cant melee?

65 Cleric with 6k hp cant melee or benifit by higher melee stats. Riiiight

Its not there primary roll however it does not mean they 'cant' or shouldnt.

As far as a cleric rolling on a str aug. alot of high end armour for clerics lack str. We are alot of time the ML and str aug. that drops I roll on!
# Dec 31 2003 at 8:29 AM Rating: Default
I'm an enchanter and I've so far lost a +4 cha aug to a warrior and a +5 int aug to a cleric. I've also seen strength and stamina augs going to casters when those who could use them wanted to roll.
At least when sellable stuff drops I can understand the greed rolls, but this?
RE: well
# Feb 03 2004 at 11:20 AM Rating: Decent
346 posts
This is always a debate, usually groups agree on the NBG rule before starting the adventure. I guess what the groups should establish is the difference between 'Want' and 'Need'. Sure all classes WANT all attributes and i'm sure in some way, no matter how minor, we all use them. However some augs are NEEDED by certain classes for a vast amount of reasons. Sure it would be nice for a bumbling Ogre warrior (No offence) to have a little Charisma, however i'd much rather see the Bard and Enchanter Mez spells holding as i'm sure the warrior would also. Vice-versa it is the same Everyone wants a bit more strength but that does not make their spells any better yet lets the melees hit harder, sure the Clerics would like some STA but they'd cast of less CH's if his tanks had more HP.

I myself am a Paladin and as a Hybrid totally understand people wanting various augs as I use more attributes then Non-Hybrid classes. Pallies Start out with automatic points in CHA yet i'd never roll over a Bard or Enchanter. Sure i'd love more Wisdom but i'd rathr the Cleric had the mana to heal me. If a duel wielder or Bard is in the ranks i'd step down from a dex aug and i never roll for INT augs. In return I don't expect to see Bards rolling for everything and telling me they need it, if thats the case why do they ask the MT to tag their pulls. Fact is the main Melee needs the STR and STA far more.

Way I look at it is what the Class needs in Group combat, this is a team effort and we should make sure each of us has our Prime Attributes working smoothely before grabbing all we can. Funny thing is at higher levels our main attributes are generally capped out leaving a free for all roll anyway. But thats only because we let them have it the first time around.

Goodluck and may you all have fun:-)

Edited, Tue Feb 3 11:24:01 2004
RE: well
# May 30 2004 at 8:41 PM Rating: Decent
Couldn't agree more Steinhound. I would consider it pretty rude for a warrior to go ahead and roll on a cha aug if there were a bard in the group who did not have his capped yet. Because basically, for the warrior, they can always save the slot for a HP aug or saves. And if this warrior were uber enough he just needed CHA, then he'll be in a lot of groups where NOBODY needs it, then he can have his chance at getting it.
Sure the CHA will help a warrior every once in a great while, but it's just polite to defer to the guy who doesn't have his main attribute capped yet... especially considering that if a warrior has all his primaries capped unbuffed, to the point where he needs cha, should take a little pitty on the bard who doesn't even have a primary filled out yet.
RE: well
# Feb 07 2004 at 1:21 PM Rating: Decent
Let me say that not reimbursing your cleric for the dot's he uses is greedy IMHO.In my ldon groups there are 3 standing rules.One,NBG and that is enforced no saying that well I have an alt that needs that, Sorry that only works if no one else NEEDS it in our group.Two,If your roll on something and get it then you are out till everyone gets something. This is a fairness isue and a teamwork issue.Third,The cleric and anyone else who buffs with a reagent gets reimbursed before the money is split.Now this doesn't apply to pets reagents only to buff reagents.If the cleric spends a good 100-120 pp just on buffing he deserves to be reimbursed for that also if any dots drop they AUTOMATICALLY go to the cleric and that is taken as a reimbursement. Alwaysremember that the clerics remember people who take them into consideration when they get reimbursed.They will hold you in higher regard and you will be doing the right thing.
RE: well
# Jan 04 2004 at 1:04 PM Rating: Decent
I know very few of you will agree with this but all classes can use most of the augs available. I will use my Cleric as an example here. Why would a Cleric want any aug that wasn't a WIS one?
Well, STR we can all use it and need it, I melee a lot (save your "Clerics can't melee" flames, it is an old and outdated philosophy for closed minded people).
STA - umm don't know about you but when I am in the a POP group and have some mob hitting me for 500 hp a pop because of healing aggro, I like to have a high STA to increase my AC. Same goes for AGI maybe the Mob will miss me if my Agi is high enough.
DEX- at higher lvl's we get an excellent procing hammer that (like it or not) outputs a lot more damage than the so-called hybrid melee classes. Don't believe me?, I invite you to come join me in a group and watch. I personally will roll on EVERY dex aug presented.
CHA-This one kills me... While it is not important for the most part of any characters career, by the time you reach the higher lvl's, CHA becomes more and more important (unless you are uber rich). I have worked my A$$ off trying to make money. Take this into consideration, in a hard days XPing I will use 1 to 2 stacks of dots, sometimes more. When my CHA was < 70 it would cost almost 13pp per dot. At over 110 I believe the cost drops to 11pp or just under. That is a savings of 2 pp per dot or 40 pp. Most of you I realize sneeze at 40pp but I don't. This is because I have always been expected to pick the cost of buffing a group since I started grouping around lvl 10. Do you know what I received in the vast majority of groups in terms of recoupping my costs?... SQUAT. No loot, no plat, MAYBE a thank you. Let's look at a typical LDoN. My costs start with 50pp for Kei, continue with the buffs at start up (2-5 dots), and end with another round of buffs (w/dots) if the adventure takes more then 70 minutes or so. I can spend as much as 150pp to do an adv. Do I get reimbursed for this? Most of you will say yes, with the split of the proceeds of the loot. What you don't realize is that I have recoupped my expenses, but you have gained 75 - 200 pp in the adventure. I lose or break even (rarely do I MAKE $$) while your bank account grows. LDoN only masked the existing problems of grouping for a cleric. Sorry for rambling but ANYTHING that reduces my cost for grouping I AM ENTITLED TO, especially CHA augs.
I find the lack of interest in resist augs quite comical. I own more of these than all others combined. Unless you own UBER gear with extermely high resists, you need to roll on these and use them.
The only aug that I would not use is the INT ones. Can't really think of any reason why I would need a high INT. Think the same works in reverse for INT based casters needing WIS augs.
In summary, when someone in your group rolls on an aug that you don't think they should, keep it to yourself, you obviously don't understand that characters needs.
RE: well
# Feb 03 2004 at 2:02 PM Rating: Good
266 posts
I like to have a high STA to increase my AC.

Stamina doesn't increase AC. It increases HP.

My take on augments is, If someone needs it as a Primary stat, they should get first shot, over someone who "needs" for other reasons.

You'd actually put charisma augments on your gear, just for sellback prices???

Ridiculous. That wastes a very limited number of augment slots, that you could use for a save, or a primary stat. Get a pair of Opal encrusted steins to sell back with. THEN if you are in an LDON without a chanter bard or druid, and one drops, roll on it, and augment the stein.

Similarly, if some non wisdom based character rolled on a wis aug, they would be added to "my do not group with" list.

I also play a cleric, and I enjoy meleeing. However, I don't try to fool myself into believing a str augment should go to me. First, 90+% of my damage comes from procs, which are dex based, not str based. Procs occur even on misses, so str would have ALMOST no effect on my damage output. Dex, I might take, if nobody else needed it, but I sure as heck am not going to gimp out one of our rangers, or rogues, in order to have higher dex for hammer procs. Besides, with a shammy buff and yaulp 6, or with boon, my dex caps out anyway.

Stamina, yes everyone needs HP, but I want the tanks to have maxxed stamina, before me. Agility, almost a complete waste of an augment slot. With the low caps on defense and dodge, and no other damage mitigation, a few agi augs are not going to keep me alive if I have aggro.

I primarily want 3 kinds of augments, wis, saves, and mana. I'd take hp or sta augs if nobody else needed, and maybe dex, to keep them from rotting, but I know eventually I will solvent them off, to put on wis/mana/saves anyway.

Personally, the approach I like is the "win one and you're out til everyone has one" approach. So you're a warrior, and a cha aug drops. You gonna roll, knowing that knocks you out of the running, if a sta or hp aug drops? Usually the answer is no. If EVERYONE passes on the first roll, then you do a free roll, to avoid letting it rot. If someone wins on the free roll, THEN it doesn't keep them from rolling on the next. But that gives the people who really need the item first shot at it.
RE: well
# Jan 05 2004 at 6:26 PM Rating: Decent
well, with the shared bank there is a much simpler way to get high cha for buying, for instance, gnome wizzie has squat cha, so i made a little enchanter with max cha and buy and sell thru her (tinkering is EXPENSIVE), let the bards and the necros and the chanters have those cha augs, and lean on your chantermule for buying and selling to merchants
RE: well
# Jan 04 2004 at 2:11 PM Rating: Decent
I think you're right. Not many will agree with you. I certainly don't. Unless you're specifying all this *before* you enter LDoN, my groups will be playing the generally-accepted Need Before Greed rules, in which the melee characters will roll on STR, DEX and STA augs, casters and bards roll on INT and AGI, priest classes roll on WIS, charmers roll on CHA and everybody rolls on resists.

My Wiz rolls for all INT, AGI, all resists and sometimes STR and STA if nobody's really interested. My Cleric rolls for all WIS, AGI, STR and resists, and maybe STA and DEX. My Bard rolls for DEX, CHA and resists, and sometimes STR, AGI and INT. The Paladin goes for STA, AGI, DEX and resists, and STR and WIS now and then.

Yes, all classes can use all augs. But some can use them better than others and are obviously more suited for them. Hell, if your cleric got enough INT augs, you could raise your INT higher than your WIS, and your skill-ups would be a roll against your INT instead of your WIS. So, because of that, you could even say you deserve a roll for INT augs, just like you can justify rolling for all the other stat augs, if you tried hard enough.

Nobody will hear you, since they'll be laughing so hard...but you could say it.

Edited, Sun Jan 4 18:45:34 2004
RE: well
# Jan 07 2004 at 12:36 PM Rating: Decent
45 posts
I actually do agree with Mkblake. :) If a person can use an augment in any way, why shouldn't they be allowed to roll on it? After all, they were a part of the fight to get it too, ne? The whole subject of who-needs-what-the-most is extremely tiring. If a STA augment drops, my magician will roll on it -- and so will every other caster in the group -- you can bet on it. I like having HPs too. :) Will I roll on STR? Nah... but that's my personal choice. I never melee and have summonable 100 percent weight reduction bags. I'd rather save the augment slot for something usefull. But will I look down on a cleric who rolls for a STR Aug? No, why should I?
#REDACTED, Posted: Jan 01 2004 at 9:54 AM, Rating: Sub-Default, (Expand Post) using this guy.. we can sell our aug points to others on Firiona V server for @ 7k per 100 points. hehhehheheheheh
Upgrading Equip Augs
# Dec 30 2003 at 10:31 AM Rating: Default
There is a salve you buy that allows you to detach Augs you have previously placed on items. You can then put them on the new items (if they have similar slots) you are upgrading too.

The Magus who transport you around the world also are merchants (regular, not Adventure) who sell this salve.
RE: Upgrading Equip Augs
# Dec 30 2003 at 11:49 AM Rating: Excellent
Ungainly Ninja
6,998 posts
Unfortunately, the solvents destroy the augmentations they remove, so you can't get have your cake and eat it too (remove the old augmentation, redeem it for points spent, then buy the new augmentation). In other words, once attached to a piece of equipment, an augmentation is useless for this quest.
RE: Upgrading Equip Augs
# Jul 05 2005 at 8:22 AM Rating: Default
Luckily you can remove augments now with a solution of the appropriate number.
#REDACTED, Posted: Dec 30 2003 at 1:42 AM, Rating: Sub-Default, (Expand Post) Personally a caster shouldn't be looting a melee type aug. If its not a suitable augmentation for your class and another class needs it, let them have it. That is how I work anyways. Im sure a enchanter would be upset if they lost a +6 cha aug to a warrior.
RE: well
# Dec 30 2003 at 1:55 PM Rating: Default
well well i have not had any problems either with what augs should go where.... if a int aug drops - pure casters roll, if a wis drops - it goes to the cleric, strength is rolled on by the fighters.. it is not ment to be difficult :)

Edited, Tue Dec 30 14:01:07 2003
RE: well
# Dec 30 2003 at 2:04 AM Rating: Decent
since you mentioned it, i do play a chanter. haven't had to roll against anyone for a cha aug. i was more referring to the poison or disease augs that nobody seems to think they need. i'm also not talking about the uber +8 augs either, i was more referring to the +3 ones that drop in mid level adventures.

sorry i wasn't as precisely specific as certain people feel that everyone _MUST_ be these days.. just an idle thought anyway..
RE: well
# Dec 30 2003 at 2:55 PM Rating: Good
I have! I was on an adventure and some ***-wipe ranger or some such rolled against me for a CHA buff. He argued that anybody could use the CHA aug because it improves there merchant prices (which is true). Though the improvement in price for a +3 or +6 cha buff is minor, so why ***** the Chanter who keeps your butt safe from adds?

STA improves my HP, and Dex helps my weapon procs (if I had any), but you don't see me rolling agains melee classes for that do you?

The truth is, every class can use every aug (except pure melees and and Mana augs) but doesn't mean you should always roll. Especially on a no-drop item you can't sell.
At least if it was sellable, you could argue everyone has a fair shot on a pure economy level.
RE: well
# Dec 31 2003 at 2:45 AM Rating: Default
141 posts
Tanks often have Divine Intervention cast on them. The higher their Charisma, the higher the chance of it activating.
Roommate's original account hijacked by Beahr
Area52 - Beahr
# Dec 29 2003 at 10:53 PM Rating: Default
Shame you cant hand back any augs you purchased & allready put into an item . so every aug you put into an item is either there forever or wasted points when you upgrade.. at least they should give you a percentage back ..
What about the drops in the dungeon?
# Dec 28 2003 at 4:37 PM Rating: Excellent
Anyone know if this would work with an aug dropped in a dungeon? since i mainly play a caster, if i traded in a melee type aug, would i get equivalent points, or the aug back? something to think about..
RE: What about the drops in the dungeon?
# Feb 09 2004 at 7:05 AM Rating: Decent
Very good question... if this were true, it will will be all fighting for augs all over again.

NBG goes out the window.

Even if they are not of any use for the class... !!
RE: What about the drops in the dungeon?
# Aug 07 2004 at 1:24 PM Rating: Decent
NBG has never been in the window...either way you look at it NDG is a scam for ppl who want it all
RE: What about the drops in the dungeon?
# Feb 10 2005 at 1:54 PM Rating: Default
NBG does get molested a few times. We have noticed an increase in newbies in our guild, and when we are raiding tough mobs (for our progression they are tough) we always have about 10 lvl 46-55 tag alongs that
1. don't listen
2. don't research the encounters
3. relentlessy send tells and moans for buffs
4. are VERY undergeared
5. ask stupid questions over and over
6. are never satisfied
7. don't do squat when it comes time to CR
Luckily, we have a strong core of officers that have each other's back.

Now, as far as them being undergeared, they constantly expect us to gear them up with NBG when it comes time to loot. I play a 66 mage, and on occasion three box with a 65 ranger and 65 enchanter, and our raid leader 6 boxes so he is VERY BUSY, and we don't expect to frikkin' babysit when we ourselves have invested lots into the game. If you are a 53 shammy and want to replace that bone bracelet you are still wearing, then geez, farm some damn giants and buy an upgrade. Don't ***** and moan b/c someone who "didn't need it as much" won it. Hell, I constantly will check my bank for great loot to pass on for free, knowing it's cost me tons of time. I never go into vendor mode b/c I'd rather see my stuff stay in what I consider a family.

So NEWBS, when you are sitting in PoK naked, and no one is talking to you, it's b/c your officers are BUSY and planning in their officer chat. Stop sending tells and /rsay asking if you have their corpse yet, and what's the timer left on it. And remember YOU HAVE TO BE IN THE ZONE TO GET YOUR CORPSE SUMMONED.
(can anyone tell that this might of happened last night? :) )

Peace and Love all
Other Items
# Dec 28 2003 at 9:45 AM Rating: Decent
31 posts
Is there a way to do this with items you buy from LDoN merchants other than augmentations?
How and Why?
# Dec 27 2003 at 12:22 PM Rating: Decent
20 posts
Yes, it does give you back ALL your spent points. Its handy for those of us which may have mistakenly bought the wrong augment thinking it was actually something different...Smiley: oyvey

Just give him the augment (trade it to him, like normal) and you'll get the points you spent on the augment back.
Purchaseable Augs
# Dec 26 2003 at 1:30 PM Rating: Decent
I guess I can find this out next time i log in but, Are Purchaseable Augmentations 'no drop'? I mean if you can buy them and sell them are they no drop? Or did they make a little loop hole so this could work?
RE: Purchaseable Augs
# Dec 30 2003 at 11:47 AM Rating: Good
Ungainly Ninja
6,998 posts
All augmentations found thus far are NO DROP.
RE: Purchaseable Augs
# Dec 27 2003 at 9:38 AM Rating: Decent
37 posts
All of the ones I've seen are No Drop.
RE: hand in or vendor?
# Dec 24 2003 at 9:38 PM Rating: Decent
When you hand in your old augment, do you get the points back in your collection or just get to pick something else to buy?
hand in or vendor?
# Dec 24 2003 at 1:35 PM Rating: Decent
It is a hand in or like a vendor selling?
RE: hand in or vendor?
# Dec 24 2003 at 2:25 PM Rating: Good
It's a hand in, hail him and listen to his spiel and then just give him the aug you want a refund for.
RE: hand in or vendor?
# Mar 09 2004 at 9:37 AM Rating: Decent
Thank you! (And they now have updated the quest text above)
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