Adventure in Miragul's Menagerie  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:Days
Level:20
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Lost Dungeons of Norrath
Recommended:
Group Size:Solo
Min. # of Players:2
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Nov 6 17:42:23 2003
Modified: Tue Dec 5 05:21:04 2023
For every two successes in Miragul's Menagerie, you gain another piece of information. For every five pieces of information (ten successes), your Adventurer's Stone gains in power. At first, you must talk to Teria Grinntli, but later she tells you to seek out other members of the Wayfarers Brotherhood...

2 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli says 'Can you believe it's true? Miragul's Menagerie has been found. I remember all the stories I heard after I came to Norrath from Luclin, but the ones that really captured my attention were those about Miragul. Even though I enjoyed the mystery around the tales, I couldn't be more thrilled to actually set foot in that world of madness. I will share the stories with you.'

You have received an invaluable piece of information!

4 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli purrs as she looks at you with piercing feline eyes. 'It is so wonderful to see you again. I remember hearing that under the tundra of the Frigid Plain there was a network of tunnels and rooms that were known as Miragul's Menagerie. Now that we've found it, it's a far stranger place than the stories suggested. To start at the beginning, I should say that Miragul was once a prominent member of the Council of Erud and was a student of all the schools of magic available there. If you knew that we've got a good starting point to continue our meetings. We'll pick up from there when you return to me.'

You have received an invaluable piece of information!

6 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli scratches her arm with her claws. 'Grrrrreetings ______. I don't have all the details, but a long time ago, it became evident that Miragul, a master mage, wizard, and enchanter, was not impressed or challenged by the erudite way of life and betrayed his people. His fascination with learning and power led him to steal some of the most prized artifacts and tomes belonging to the erudites. And he wasn't the only erudite that pursued the art of necromancy. We shall discuss that more later, fine friend.'

You have received an invaluable piece of information!

8 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli ears perk as she hears you approach. 'Over time as Miragul studied, he learned the secrets behind immortality. As the story goes, one fateful night long ago within the menagerie, Miragul performed a most unspeakable ritual upon himself. He lay his body down on a slab etched with the most evil collection of runes. That same portion of stone had a dark crimson hue because it was infused with the blood of many victims that were sacrificed for the performance of that one rite. I have other business to attend to for now, but return soon and we shall continue this bizarre tale.'

You have received an invaluable piece of information!

10 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli stops grooming her fur. 'A bit cold isn't it, Lumia? While Miragul was lying down on that magical slab of stone he started to chant quietly, almost a whispering, until the strange hissing of his voice coalesced into the sound of whipping winds. The room grew dark, so dark that it stole all the light from around the slab of stone. But where Miragul lay, there was a sickly red glow. Terrible event, it was. I will tell you more later my friend.'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

12 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli raises a paw as a warm greeting. 'Welcome once more, ______! Again, the rite of immortality performed by Miragul was so extreme that it shook the ground of all of the Frigid Plain. When Miragul's chant for the undead rite reached its peak, his body disintegrated in a strange fashion. First, his flesh peeled back from the muscle, his muscle tore from the bone, and his bones blackened and crumbled to ash. All was quiet for a short time and then a breeze was conjured out of the stillness. Miragul's ashes were caught in an eddy of evil that began to take a new shape -- the shape of a twisted skeleton. Miragul had successfully transformed himself into a lich. But there was a problem. A critical error. Come back soon and I'll tell you more!'

You have received an invaluable piece of information!

14 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli says 'I spent some time with a good friend of mine, Ubzial Iyeaql, in the Qeynos Hills. He has the whole story about Miragul and is probably better suited to telling you the whole story. I'm certain he would be pleased to share the tale with you. Take care on your journey, friend.'

You have received an invaluable piece of information!

16 wins

Find Ubzial Iyeaql at the fire directly west of the entrance to Black Burrow.

You say, 'Hail, Ubzial Iyaeql'

Ubzial Iyeaql says 'My word, I've been aching to tell the story that was passed along to me in my youth. My parents were so fascinated by Miragul and his deceit, treachery, and madness that I was forced to study and learn it all as a youth. I'm assuming Teria told you about Miragul's transformation into a lich? Well, it's just not that simple. His history is fraught with all kinds of interesting twists and turns, much like his menagerie. Now that we're acquainted, I will tell you more next time we meet.'

You have received an invaluable piece of information!

18 wins

Ubzial Iyeaql says 'It is good to see you return, ______. Many years ago, not long after men first started
walking the lands of Norrath, Miragul was born in Erudin after Erud led some wise magic users to the continent of Odus. As Miragul grew to be a formidable master of the arcane arts, he became greatly dissatisfied with the edicts handed down by the Council of Erudin that tried to restrict his study. The suggestion that Miragul and all erudites should focus on one of three magic professions -- a mage, a wizard, or an enchanter -- was preposterous. The idea was very shortsighted and ridiculous in Miragul's mind. It wasn't long before he found others that thought like him and that's when the trouble started. That's all I will tell you for now. I need to do some research for the Wayfarers Brotherhood this day.'

You have received an invaluable piece of information!

20 wins

Ubzial Iyeaql says 'Glad to see you are back for more ______. There were a growing number of outcasts in
Erudin that studied forbidden tomes brought to the city by spies on Antonica. Miragul discovered the outcasts and learned they studied a fourth discipline of magic he knew nothing of . . . yes, the dark art of necromancy. Always driven by knowledge and learning, Miragul was infatuated by this new magic. However, it wouldn't be long before the interests of the outcasts were discovered by the Council of Erudin. I will tell you more about that later, ______. I have things to do here.'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

22 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'You are faring well, I hope? Well, the Council of Erudin discovered that the erudite outcasts were practicing necromancy and branded them all heretics. A civil war broke out as a result. It was one of the most fearsome wars in the history of Norrath. There were no swords or armor, they used only magic. The destruction unleashed by the power of the magic changed the face of Odus. Erudites fell in massive numbers and much of the pristine architecture of Erudin was lost. After some time, the heretics discovered they did not have the numbers to sustain the battle and fled, hiding in the southern region of Odus. They made a new home for themselves, which I'll discuss more soon, friend.'

You have received an invaluable piece of information!

24 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'On with the story then. The heretics found themselves a new home on Odus, but Miragul did not travel with them. Seeing the potential to lose access to the great libraries and wisdom of Erudin, Miragul abandoned the heretics and appeared to support the Council of Erudin. It's interesting how Miragul managed to deceive so many. I'll tell you that secret when we meet again. There were some items recovered from the menagerie that I must study.'

You have received an invaluable piece of information!

26 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'Ah, yes. You want to know how Miragul managed to deceive the erudites and heretics. You see, having studied the art of enchantment as well as the other magic professions, Miragul was very adept at disguising his identity with powerful illusions. He created three distinct identities for himself that allowed him to study in all the schools of magic in Erudin. He also created a fourth identity that allowed him to study with the heretics. His identity as Miragul remained a close ally of the Council in Erudin. In doing this, he kept abreast of all the business and rumor within the city. He was also able to stay in Erudin without suspicion. You must understand that he still really was not an ally to the council. See me soon and I'll explain why, ______. I am quite busy with my studies these days. So much to learn!'

You have received an invaluable piece of information!

28 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'I've certainly had a lot of visitors ______. I am happy to see a familiar face. As it turned out, Miragul remained disgusted by the Council of Erudin. He managed to absorb most of the knowledge that Erudin offered while he schemed. In a short time, Miragul managed to steal and stash away the most powerful tomes and artifacts in Erudin. His plan to take all the treasured tomes and artifacts from Erudin worked. He left Odus for Antonica on a boat with his cache of items of knowledge. There is still much to tell, ______, but it must wait. Yet again, I must do more research into these strange things we're finding in the menagerie.'

You have received an invaluable piece of information!

30 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'Let's do this quickly, shall we? When Miragul reached Qeynos in Antonica, it was very unpleasant for him. He was constantly dodging erudite spies, so he found it increasingly difficult to hide, so he left the city. He traveled for a very long time and finally reached a well-secluded area called Winter's Deep. He settled for some time there, pouring over all the items he had stolen from Erudin and various places in his travels. He improved his knowledge and skill with magic so much so that he became very powerful. It took very little time before Miragul neared the end of his stash of learning materials. He grew restless. Sorry to interrupt, but Kizpi Taelwx wants me to help him learn some of the world's languages. I will see you again to discuss more, will I not?'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

32 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'Hail ______. I believe we ended with Miragul finishing his stay in Winter's Deep. From there Miragul traveled south to attain more knowledge of the arcane arts. It did not take him too long to run into Rivervale, the halfling city. The propensity of the halflings to sneak around and steal worried him, so Miragul moved on. Let's talk more about his travels at another time. I have to scribe a spell before I forget the incantation.'

You have received an invaluable piece of information!

34 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'Mm-hm, more about Miragul's travels through the lands. After his experience with the halflings, Miragul chose to find lands that were devoid of almost all intelligent life and thieves. He made his way north and found himself in the Frigid Plains. I believe you know that already? This was the beginning of Miragul's isolation. I will have more for you when you return though, dear friend.'

You have received an invaluable piece of information!

36 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'Hail, ______. Always good to see you. Well, when Miragul reached the Frigid Plains the construction of the menagerie began. In the solitary and cold environment, Miragul founded his own paradise. He used magic to move the ice and earth to create a vast number of tunnels, rooms, libraries, and laboratories that stretched out like tendrils under the frozen ground above. But he would always make time to study magic and familiarize himself with all the artifacts and books he'd stolen. And then he started losing his sanity, which we will delve into later. I'm much too tired to continue. I've done nothing but read for days!'

You have received an invaluable piece of information!

38 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'I have been so busy talking, ______, that I've had no time to do research! Seeing as how I'm partial to you, I will take the time to continue the story. Miragul built fantastic laboratories where he experimented with all the magic he learned. He also practiced on the living, particularly creatures found in the Frigid Planes. You sometimes will see the results within the menagerie now. But, that's getting a little ahead of our story. For many years, thousands in fact, Miragul continued increasing his knowledge and power until he realized that his body was finally failing. He was becoming very old. Let's wait to continue this, ______. I have to talk business with my friend Mannis McGuyett.'

You have received an invaluable piece of information!

40 wins

You say, 'Hail, Ubzial Iyeaql'

Ubzial Iyeaql says 'Nice to see you, ______. I'm afraid that Morden Rasp, my leader, needs me to devote my attention to another task. It seems there is a strange ore about that we've never seen before coming from some of these lost dungeons we have discovered. I have sent word to Teria Grinntli in Everfrost. She is more than capable of taking the story from here, my friend. Take care of yourself, particularly when you enter the menagerie. Its wonders can quickly become terrors.'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

42 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli purrs as she her gaze rests upon you. 'So nice to see you again, ______. It certainly has been a long time! I understand that Ubzial got as far as Miragul's fear of death? Right. When Miragul started considering the end of his life, he fixed on not being able to learn and see new magic and artifacts. He then turned his pursuit of knowledge toward existential and planar concerns. He read accounts and folklore around the planes of Power and Discord. Then, he found ways to access those planes and created portals for them. Hm, I need to talk to Kipler Steffeal. I've forgotten a few details. Come back and we'll discuss this further!'

You have received an invaluable piece of information!


44 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli growls lightly as she examines the pads of her paws. 'My paws are numb, ______. It is truly cold here. I did talk to Kipler and he has filled in some details for me. Shortly after creating the portals to the planes of Power and Discord, Miragul's body began to fail him. His frailty terrified him. He became absorbed in the art of necromancy and looked for clues that would allow him to cheat death. He was not successful. That's all I can tell you for now, ______. I need to get more information myself.'

You have received an invaluable piece of information!

46 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli stretches the length of her graceful feline body. 'Ah! You caught me after a nap! Very well, let's continue. Miragul realized he would have to leave the menagerie to gain more knowledge to overcome the finality of death. He used his knowledge to create portals within Norrath and with what little energy he had, he searched for the necromancers on Odus. He found them in a city they called Paineel and lived among them as he studied. Then he found it . . . magic that could turn the living into the undead, a state where a body lives on and never ages. It is a shame ______, but it's time for me to go. I have to hunt for food for our party. I will have more to enlighten you shortly.'

You have received an invaluable piece of information!

48 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli has her nose raised to the air and detects your scent. 'Ah, ______! I knew it was you! I was thinking of you recently and your interest in Miragul's Menagerie. I remember my mother telling me that Miragul was in Paineel gathering knowledge on how to make him undead while the heretics around him readied for another war with Erudin. When Miragul believed he had attained enough knowledge, he returned to his menagerie and hid himself in a special laboratory. And that's when he performed that rite I told you about when we first met. But, as I said then, it didn't have the effect he had hoped for. I must be off now, dear ______. I need to go visit Ubzial Iyeaql about some items the Wayfarers Brotherhood recovered from the menagerie.'

You have received an invaluable piece of information!

50 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli shivers slightly in the cold. 'We just got back from a hunt and my tail is freezing! We are well stocked with food now, though. Now, in the story about Miragul, we were at the transformation of the magic-user into a lich. Well, that part worked, he did indeed become a lich, but something terrible happened to him. He made a grave miscalculation. The lich of Miragul retained most of his mystical powers, but Miragul's soul was lost. I will be able to explain this better next time. I have to do a bit of research for the next part of the tale.'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

52 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli finishes a conversation with Gizula and turns to you. 'My friend, ______! I found the information for you. After Miragul became a lich, his spirit, the internal voice that drove him to seek knowledge and power, was trapped in a small box, called a phylactery, in the menagerie. The lich, without a spirit, had no traits of the man known as Miragul. His lich wandered aimlessly about the menagerie and then found its way to Everfrost where it has been marching around pathetically and without purpose for many years. But something has changed within the lich recently. We will discuss that later. I need to gather more information on that part of the story.'

You have received an invaluable piece of information!


54 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli wags her tail, clearly agitated. 'I'm somewhat irritated at the moment, Bobbybic. Gizula ate all the stew and now I have to go hungry out in this cold! Petty concern, really, but still... Anyway, the lich of Miragul has been heard whispering on the wind lately. The discovery of the menagerie has released some of the strange magic that exists there. The lich can sense it and some say he's been touched by it. I will try to learn more about that. Next time, though, I'll tell you more about the menagerie.'

You have received an invaluable piece of information!

56 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli expertly polishes her fangs with her tongue. 'Gizula made up for her gluttony. She made us a fine-tasting meal. I dare not ask what was in it, but I am satisfied! We are still a little hazy on what exactly is happening in Miragul's Menagerie, but it seems as though not only his spirit was locked in there. When he turned himself into a lich, there was a rift in his magic, so that some of it was left over. That magic has somehow grown over time and I believe it carries some kind of sentience. I need to do some investigating in the menagerie and then I will be able to tell you more.'

You have received an invaluable piece of information!

58 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli blinks lazily, clearly tired. 'It has been a long day, dear Bobbybic. I have been spending a lot of time in the menagerie trying to ascertain what is happening there. From what we've been able to piece together, that remaining magic left in the menagerie has indeed developed over time. With all of the strange magic and experiments that Miragul performed, there was often some magic left behind. The sentient magical force that formed and grew because of the rite that transformed Miragul into a lich has managed to travel in the walls and on the air collecting all of the remaining magic. We are calling this sentient force the Synarcana of Miragul. Strange thing. I need more information before I can tell you more about it.'


You have received an invaluable piece of information!

60 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli waves at you with a mighty paw. 'I'm so thrilled you are back, Bobbybic. It does get lonely here at times. So, the Synarcana of Miragul is indeed sentient and very protective of the menagerie. After all, it is the magical force that maintains and protects the integrity of that bizarre place. It has even created or taken over creatures to serve its will. The Synarcana of Miragul has developed some of Miragul's former traits and is attempting to draw knowledge of magic out of all of the adventurers that enter. So, be careful when you enter that place. I will see you after you spend more time there. Hopefully I will have more information for you by then.'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

62 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli scratches behind her ear and her leg twitches. 'Nothing like putting and end to a terrible itch, is there Bobbybic? Oh, yes! I have something to tell you. There are different kinds of creatures in the menagerie you should know about. Well, more the odd nature of them. The creatures used to be separated by the ice, but since Miragul's departure many years ago, the menagerie fell into disrepair. While the Synarcana attempts to rebuild, it cannot control the beings that have all been let loose as walls crumbled. It is that fact that has contributed to the madness in the menagerie. Well, I have a meeting with Morden Rasp soon, but I'll be back to talk to you some more soon.'

You have received an invaluable piece of information!

64 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli repairs a tear in her leather leggings with one of her whiskers threaded through a needle. 'Had a run in with a bone golem, Bobbybic. That reminds me. The abominations created by Miragul run among the other creatures that have wandered into the menagerie my mistake. There are also creatures created and motivated by the magic of the Synarcana of Miragul. Then there are creatures that have wandered into the menagerie through the portals he created to various planes of existence. It is this mess of creatures that contributes to the madness of the menagerie. Pardon me, would you? I need to finish up here before we return to do more exploring.'

You have received an invaluable piece of information!

66 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli licks the blue blood of an ice goblin from her claws. 'Ah yes, Bobbybic, I forgot to mention that a tribe of ice goblins has made a home in the menagerie. This tribe reveres the Synarcana of Miragul and its manifestations. I'm not sure how wise that choice is, but goblins aren't exactly known for their intelligence, are they? The goblins have a difficult struggle as they try to survive in the chaos in the menagerie. I'd like to finish this meal, if it's all the same to you. The meat is tough, but reasonably tasty.'

You have received an invaluable piece of information!

68 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli bows to you. 'Alas, Bobbybic. It seems we're both on the same footing with our knowledge about the madness in Miragul's Menagerie. It has been most satisfying taking this journey with you. I hope as you learn more you will share it with all of us in the Wayfarers Brotherhood. I salute you!'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.
Submitted by: Fleven
Rewards:
  • Increased Adventurer's Stone power
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16 and 18 winds
# Oct 31 2010 at 3:31 PM Rating: Decent
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326 posts
16 wins
You say, 'Hail, Ubzial Iyeaql'
Ubzial Iyeaql says 'My word, I've been aching to tell the story that was passed along to me in my youth. My parents were so fascinated by Miragul and his deceit, treachery, and madness that I was forced to study and learn it all as a youth. I'm assuming Teria told you about Miragul's transformation into a lich? Well, it's just not that simple. His history is fraught with all kinds of interesting twists and turns, much like his menagerie. Now that we're acquainted, I will tell you more next time we meet.'
You have received an invaluable piece of information!
You have additional information to uncover! Try speaking with this adventurer again.

18 wins
You say, 'Hail, Ubzial Iyeaql'
Ubzial Iyeaql says 'It is good to see you return, Rethwar. Many years ago, not long after men first started walking the lands of Norrath, Miragul was born in Erudin after Erud led some wise magic users to the continent of Odus. As Miragul grew to be a formidable master of the arcane arts, he became greatly dissatisfied with the edicts handed down by the Council of Erudin that tried to restrict his study. The suggestion that Miragul and all erudites should focus on one of three magic professions -- a mage, a wizard, or an enchanter -- was preposterous. The idea was very shortsighted and ridiculous in Miragul's mind. It wasn't long before he found others that thought like him and that's when the trouble started. That's all I will tell you for now. I need to do some research for the Wayfarers Brotherhood this day.'
You have received an invaluable piece of information!
You say, 'Hail, Ubzial Iyeaql'
Ubzial Iyeaql says 'I have seen the many ways magic can be used, even misused. The story behind Miragul's Menagerie is so peculiar that even I am amazed at times. I would tell you more, but you must help us first. Spend some time helping the Wayfarers Brotherhood and I will share some of more odd stories about that icy magical dungeon.'
You need to do more adventuring before you will learn more.
____________________________
Bo knows jewelry.
Cannot get task
# Aug 22 2009 at 7:52 PM Rating: Decent
Scholar
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132 posts
Can someone tell me why I am unable to get task? I have tried from 2 to 6 real players in my group all 83to85 and it tells me that there are no quests available for me and that I need to either get more players or make sure the players are closer in lvl to each other. As you can see I have dont both and still cannot request...
Cannot get task
# Jun 10 2011 at 7:51 AM Rating: Decent
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309 posts
Jyyn wrote:
Can someone tell me why I am unable to get task? I have tried from 2 to 6 real players in my group all 83to85 and it tells me that there are no quests available for me and that I need to either get more players or make sure the players are closer in lvl to each other. As you can see I have dont both and still cannot request...


I know this is a bit old, BUT maybe it can answer this question for other people with this problem.

LDoN's can only be done by level 80 and below. Above level 80, you'll have to shroud down.
Cannot get task
# Jun 12 2016 at 12:12 PM Rating: Decent
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224 posts
This isn't true. I've done LDoNs with my 105 cleric before. Just need 2 actual people to request the task.
Re: Cannot get task
# Aug 28 2009 at 9:02 PM Rating: Decent
***
2,689 posts
This is just a flagging quest, and no task or adventure is given. This just progresses your Adventurer's Stone from completing successful adventures.

If you are right-clicking the appropriate (Adventure Recruiter) NPC (Mannis McGuyett for Everfrost Adventures), the level limit is 83 average, I believe. Definitely has to below 85 on average for sure, but I think it's 83. This means you need more lower levels in the group to lower the average group level. There is a 10-12+ level gap restriction as well (10 level for highest 75 or lower for sure, and not sure how high it goes at 85, but I have done a 12 level span with an 85).

HOpe this helps some, and good luck!

Yther Ore.
Cannot get task
# Aug 28 2009 at 11:21 AM Rating: Decent
22 posts
I think you are unable to get the tasks because you are too high. The cap used to be level 75.

Everfrost LDoN Lore
# Nov 01 2006 at 6:26 AM Rating: Decent
Finished this camp this morning aswell:

52 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli finishes a conversation with Gizula and turns to you. 'My friend, Wrei! I found the information for you. After Miragul became a lich, his spirit, the internal voice that drove him to seek knowledge and power, was trapped in a small box, called a phylactery, in the menagerie. The lich, without a spirit, had no traits of the man known as Miragul. His lich wandered aimlessly about the menagerie and then found its way to Everfrost where it has been marching around pathetically and without purpose for many years. But something has changed within the lich recently. We will discuss that later. I need to gather more information on that part of the story.'

You have received an invaluable piece of information!

54 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli wags her tail, clearly agitated. 'I'm somewhat irritated at the moment, Wrei. Gizula ate all the stew and now I have to go hungry out in this cold! Petty concern, really, but still . . . Anyway, the lich of Miragul has been heard whispering on the wind lately. The discovery of the menagerie has released some of the strange magic that exists there. The lich can sense it and some say he's been touched by it. I will try to learn more about that. Next time, though, I'll tell you more about the menagerie.'

You have received an invaluable piece of information!

56 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli expertly polishes her fangs with her tongue. 'Gizula made up for her gluttony. She made us a fine-tasting meal. I dare not ask what was in it, but I am satisfied! We are still a little hazy on what exactly is happening in Miragul's Menagerie, but it seems as though not only his spirit was locked in there. When he turned himself into a lich, there was a rift in his magic, so that some of it was left over. That magic has somehow grown over time and I believe it carries some kind of sentience. I need to do some investigating in the menagerie and then I will be able to tell you more.'

You have received an invaluable piece of information!

58 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli blinks lazily, clearly tired. 'It has been a long day, dear Wrei. I have been spending a lot of time in the menagerie trying to ascertain what is happening there. From what we've been able to piece together, that remaining magic left in the menagerie has indeed developed over time. With all of the strange magic and experiments that Miragul performed, there was often some magic left behind. The sentient magical force that formed and grew because of the rite that transformed Miragul into a lich has managed to travel in the walls and on the air collecting all of the remaining magic. We are calling this sentient force the Synarcana of Miragul. Strange thing. I need more information before I can tell you more about it.'

You have received an invaluable piece of information!

60 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli waves at you with a mighty paw. 'I'm so thrilled you are back, Wrei. It does get lonely here at times. So, the Synarcana of Miragul is indeed sentient and very protective of the menagerie. After all, it is the magical force that maintains and protects the integrity of that bizarre place. It has even created or taken over creatures to serve its will. The Synarcana of Miragul has developed some of Miragul's former traits and is attempting to draw knowledge of magic out of all of the adventurers that enter. So, be careful when you enter that place. I will see you after you spend more time there. Hopefully I will have more information for you by then.'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

62 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli scratches behind her ear and her leg twitches. 'Nothing like putting and end to a terrible itch, is there Wrei? Oh, yes! I have something to tell you. There are different kinds of creatures in the menagerie you should know about. Well, more the odd nature of them. The creatures used to be separated by the ice, but since Miragul's departure many years ago, the menagerie fell into disrepair. While the Synarcana attempts to rebuild, it cannot control the beings that have all been let loose as walls crumbled. It is that fact that has contributed to the madness in the menagerie. Well, I have a meeting with Morden Rasp soon, but I'll be back to talk to you some more soon.'

You have received an invaluable piece of information!

64 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli repairs a tear in her leather leggings with one of her whiskers threaded through a needle. 'Had a run in with a bone golem, Wrei. That reminds me. The abominations created by Miragul run among the other creatures that have wandered into the menagerie my mistake. There are also creatures created and motivated by the magic of the Synarcana of Miragul. Then there are creatures that have wandered into the menagerie through the portals he created to various planes of existence. It is this mess of creatures that contributes to the madness of the menagerie. Pardon me, would you? I need to finish up here before we return to do more exploring.'

You have received an invaluable piece of information!

66 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli licks the blue blood of an ice goblin from her claws. 'Ah yes, Wrei, I forgot to mention that a tribe of ice goblins has made a home in the menagerie. This tribe reveres the Synarcana of Miragul and its manifestations. I'm not sure how wise that choice is, but goblins aren't exactly known for their intelligence, are they? The goblins have a difficult struggle as they try to survive in the chaos in the menagerie. I'd like to finish this meal, if it's all the same to you. The meat is tough, but reasonably tasty.'

You have received an invaluable piece of information!

68 wins

You say, 'Hail, Teria Grinntli'

Teria Grinntli bows to you. 'Alas, Wrei. It seems we're both on the same footing with our knowledge about the madness in Miragul's Menagerie. It has been most satisfying taking this journey with you. I hope as you learn more you will share it with all of us in the Wayfarers Brotherhood. I salute you!'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

You say, 'Hail, Teria Grinntli'

Teria Grinntli says 'I would wager that you know more about those lost dungeons than I do at this stage, Wrei. I have no more to tell you.'
Error in text: Repeat
# Jan 27 2006 at 1:30 PM Rating: Decent
Accord to the quest information above:
16 wins

Find Ubzial Iyeaql at the fire directly west of the entrance to Black Burrow.

You say, 'Hail, Ubzial Iyaeql'

Ubzial Iyeaql says 'My word, I've been aching to tell the story that was passed along to me in my youth. My parents were so fascinated by Miragul and his deceit, treachery, and madness that I was forced to study and learn it all as a youth. I'm assuming Teria told you about Miragul's transformation into a lich? Well, it's just not that simple. His history is fraught with all kinds of interesting twists and turns, much like his menagerie. Now that we're acquainted, I will tell you more next time we meet.'

You have received an invaluable piece of information!

18 wins

Ubzial Iyeaql says 'My work, I've been aching to tell the story that was passed along to me in my youth. My parents were so fascinated by Miragul and his deceit, treachery, and madness that I was forced to study and learn it all as a youth. I'm assuming Teria told you about Miragul's transformation into a lich? Well, it's just not that simple. His history is fraught with all kinds of interesting twists and turns, much like his menagerie. Now that we're acquainted, I will tell you more next time we meet.'

You have received an invaluable piece of information!


So, yup, I'm guessing that's a repeat. (And it should be the "my word" version, I'm also guessing!)
RE: Error in text: Repeat
# Jan 27 2006 at 6:12 PM Rating: Good
****
6,998 posts
Added a note asking for clarification.
Location
# Sep 29 2005 at 6:32 PM Rating: Decent
30 posts
Lol my first correction,... if I havent missed it up above...

Ubzial Iyeaql is in Qyneous Hills off of Blackburrow...

FREAK OUT!!!
THE Ldon Queen
what adventures???
# Dec 06 2004 at 12:47 PM Rating: Decent
OkayI confused. After you get the first dialog, who have to complete 2 adventures.What are the adventures? Did I miss something? Where do I go to complete the adventures and what is it that I have to do? Can I solo them?
More text
# Aug 26 2004 at 4:25 PM Rating: Decent
Not sure how far I had progressed before, but this is through 50 adventures in EF

You say, 'Hail, Ubzial Iyeaql'
Ubzial Iyeaql says 'Let's do this quickly, shall we? When Miragul reached Qeynos in Antonica, it was very unpleasant for him. He was constantly dodging erudite spies, so he found it increasingly difficult to hide, so he left the city. He traveled for a very long time and finally reached a well-secluded area called Winter's Deep. He settled for some time there, pouring over all the items he had stolen from Erudin and various places in his travels. He improved his knowledge and skill with magic so much so that he became very powerful. It took very little time before Miragul neared the end of his stash of learning materials. He grew restless. Sorry to interrupt, but Kizpi Taelwx wants me to help him learn some of the world's languages. I will see you again to discuss more, will I not?'
You have received an invaluable piece of information!
Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.
You have additional information to uncover! Try speaking with this adventurer again.
You say, 'Hail, Ubzial Iyeaql'
Ubzial Iyeaql says 'Hail Moregar. I believe we ended with Miragul finishing his stay in Winter's Deep. From there Miragul traveled south to attain more knowledge of the arcane arts. It did not take him too long to run into Rivervale, the halfling city. The propensity of the halflings to sneak around and steal worried him, so Miragul moved on. Let's talk more about his travels at another time. I have to scribe a spell before I forget the incantation.'
You have received an invaluable piece of information!
You have additional information to uncover! Try speaking with this adventurer again.
You say, 'Hail, Ubzial Iyeaql'
Ubzial Iyeaql says 'Mm-hm, more about Miragul's travels through the lands. After his experience with the halflings, Miragul chose to find lands that were devoid of almost all intelligent life and thieves. He made his way north and found himself in the Frigid Plains. I believe you know that already? This was the beginning of Miragul's isolation. I will have more for you when you return though, dear friend.'
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You have additional information to uncover! Try speaking with this adventurer again.
You say, 'Hail, Ubzial Iyeaql'
Ubzial Iyeaql says 'Hail, Moregar. Always good to see you. Well, when Miragul reached the Frigid Plains the construction of the menagerie began. In the solitary and cold environment, Miragul founded his own paradise. He used magic to move the ice and earth to create a vast number of tunnels, rooms, libraries, and laboratories that stretched out like tendrils under the frozen ground above. But he would always make time to study magic and familiarize himself with all the artifacts and books he'd stolen. And then he started losing his sanity, which we will delve into later. I'm much too tired to continue. I've done nothing but read for days!'
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You have additional information to uncover! Try speaking with this adventurer again.
You say, 'Hail, Ubzial Iyeaql'
Ubzial Iyeaql says 'I have been so busy talking, Moregar, that I've had no time to do research! Seeing as how I'm partial to you, I will take the time to continue the story. Miragul built fantastic laboratories where he experimented with all the magic he learned. He also practiced on the living, particularly creatures found in the Frigid Planes. You sometimes will see the results within the menagerie now. But, that's getting a little ahead of our story. For many years, thousands in fact, Miragul continued increasing his knowledge and power until he realized that his body was finally failing. He was becoming very old. Let's wait to continue this, Moregar. I have to talk business with my friend Mannis McGuyett.'
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You have additional information to uncover! Try speaking with this adventurer again.
You say, 'Hail, Ubzial Iyeaql'
Ubzial Iyeaql says 'Nice to see you, Moregar. I'm afraid that Morden Rasp, my leader, needs me to devote my attention to another task. It seems there is a strange ore about that we've never seen before coming from some of these lost dungeons we have discovered. I have sent word to Teria Grinntli in Everfrost. She is more than capable of taking the story from here, my friend. Take care of yourself, particularly when you enter the menagerie. Its wonders can quickly become terrors.'
You have received an invaluable piece of information!
Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.
You have additional information to uncover! You must speak to Teria Grinntli to find out more!
You say, 'Hail, Teria Grinntli'
Teria Grinntli purrs as she her gaze rests upon you. 'So nice to see you again, Moregar. It certainly has been a long time! I understand that Ubzial got as far as Miragul's fear of death? Right. When Miragul started considering the end of his life, he fixed on not being able to learn and see new magic and artifacts. He then turned his pursuit of knowledge toward existential and planar concerns. He read accounts and folklore around the planes of Power and Discord. Then, he found ways to access those planes and created portals for them. Hm, I need to talk to Kipler Steffeal. I've forgotten a few details. Come back and we'll discuss this further!'
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You say, 'Hail, Teria Grinntli'
Teria Grinntli growls lightly as she examines the pads of her paws. 'My paws are numb, Moregar. It is truly cold here. I did talk to Kipler and he has filled in some details for me. Shortly after creating the portals to the planes of Power and Discord, Miragul's body began to fail him. His frailty terrified him. He became absorbed in the art of necromancy and looked for clues that would allow him to cheat death. He was not successful. That's all I can tell you for now, Moregar. I need to get more information myself.'
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You say, 'Hail, Teria Grinntli'
Teria Grinntli stretches the length of her graceful feline body. 'Ah! You caught me after a nap! Very well, let's continue. Miragul realized he would have to leave the menagerie to gain more knowledge to overcome the finality of death. He used his knowledge to create portals within Norrath and with what little energy he had, he searched for the necromancers on Odus. He found them in a city they called Paineel and lived among them as he studied. Then he found it . . . magic that could turn the living into the undead, a state where a body lives on and never ages. It is a shame Moregar, but it's time for me to go. I have to hunt for food for our party. I will have more to enlighten you shortly.'
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You say, 'Hail, Teria Grinntli'
Eurynome kicks Mannis McGuyett for the lame adventures!
Seperoth begins to cast a spell.
You say, 'Hail, Teria Grinntli'
Teria Grinntli has her nose raised to the air and detects your scent. 'Ah, Moregar! I knew it was you! I was thinking of you recently and your interest in Miragul's Menagerie. I remember my mother telling me that Miragul was in Paineel gathering knowledge on how to make him undead while the heretics around him readied for another war with Erudin. When Miragul believed he had attained enough knowledge, he returned to his menagerie and hid himself in a special laboratory. And that's when he performed that rite I told you about when we first met. But, as I said then, it didn't have the effect he had hoped for. I must be off now, dear Moregar. I need to go visit Ubzial Iyeaql about some items the Wayfarers Brotherhood recovered from the menagerie.'
You have received an invaluable piece of information!
You have additional information to uncover! Try speaking with this adventurer again.
You say, 'Hail, Teria Grinntli'
Teria Grinntli shivers slightly in the cold. 'We just got back from a hunt and my tail is freezing! We are well stocked with food now, though. Now, in the story about Miragul, we were at the transformation of the magic-user into a lich. Well, that part worked, he did indeed become a lich, but something terrible happened to him. He made a grave miscalculation. The lich of Miragul retained most of his mystical powers, but Miragul's soul was lost. I will be able to explain this better next time. I have to do a bit of research for the next part of the tale.'
You have received an invaluable piece of information!
Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.
Mortycha begins to cast a spell.
You say, 'Hail, Teria Grinntli'
Teria Grinntli says 'You must be of some assistance to the Wayfarers Brotherhood before I will reveal my knowledge about Miragul's Menagerie. It is so strange a place that only the most trusted can be given its background. Our information might give some the knowledge to overcome the state of chaos in there.'
You need to do more adventuring before you will learn more.
RE: More text
# Jun 07 2005 at 10:50 AM Rating: Good
****
6,998 posts
Finally updated with this info. Thanks a ton!
points / rewards
# Jul 27 2004 at 10:17 PM Rating: Decent
16 posts
the only increased stats from these is 1hp and 1manna correct me if im wrong please but at this rate you would have to do over 1000 ldons to ever obtain an item that would be of use to you or anyone. Hope this helps
RE: points / rewards
# Jul 28 2004 at 5:32 AM Rating: Good
***
3,705 posts
Wrong.

Its 2hp/2mana. Eventually goes up to 3hp/mana. If you only are getting +1 mana/hp, you probably have the stone augmented to a charm with recommended level above your current level, and the stats are reduced for that reason.

Also, every 5 powerups (5 groups of ten wins at one theme, note can be 10 at bbm, 20 n ro, etc.) you get +1 all stats as well. It takes between 70-80 wins per theme for a total of something like 400-500 wins, to max the stone out at +10 all stats/saves, +100 mana/hp.

Edited, Wed Jul 28 06:35:45 2004
RE: points / rewards
# Aug 25 2004 at 11:17 PM Rating: Decent
And add it to your Intricate Wooden Figurine it will be a very awesome charm as you progress through flags =)
Continuation
# Jun 30 2004 at 4:05 PM Rating: Decent
After your told to visit Ubzial he continues with more diaglouges, just like Teria did. Its pretty much just an annoying step added- after every two successful adventures you now need to go to Quenos Hills to get your dialouge. As mentioned, you can do as many as you want and they are saved, so its not like you have to check every two adventures.
Not for me!
# Dec 17 2003 at 12:05 AM Rating: Decent
1 post
I found Teria and Hailed her. I did not get any of this dialog. She kept repeating the same thing. I Hailed 10 times.
RE: Not for me!
# Dec 18 2003 at 10:24 AM Rating: Default
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37 posts
A single piece of information is available after you have 2 successful adventures in that theme. For these, Miragul's. After 10 successful adventures, you will notice that you recieve increased stats on your Adventurer's Stone (after hailing the NPC at the camp for the information).
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WebBard & GuildLeader, Heroes of Luclin
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