Adventure in Takish-Hiz  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Time:Weeks
Level:20
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Lost Dungeons of Norrath
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Nov 6 17:38:08 2003
Modified: Wed Nov 26 19:58:55 2014
For every two successes in Takish-Hiz, you gain another piece of information. For every five pieces of information (ten successes), your Adventurer's Stone gains in power. At first, you must talk to Ruanya Windleaf, but later she tells you to seek out other members of the Wayfarers Brotherhood...

0 wins

You say, 'Hail, Ruanya Windleaf'

Ruanya Windleaf says 'My ancestors have been trapped under the sands for many, many years, so many I believe they've forgotten where they came from. I would tell you more, but you would need to do a few favors for the Wayfarers Brotherhood.'

2 wins

Ruanya Windleaf says 'I must tell you, I'm a little saddened by the fate of the elves in Takish-Hiz. By all accounts, that city once held such great splendor and beauty. Now it is a such a menacing place. It does torment me some that I cannot walk amongst the echoes of my ancestors without fear. I'm so glad that you've come to hear the story though. I'm feeling somewhat morose at the moment, but I'd be glad to start this long tale another time.'

You have received an invaluable piece of information!

4 wins

Ruanya Windleaf says 'I apologize for my depressed mood the last time we spoke ______. I am ready to begin the story of my ancestors now. The tale begins soon after the planet of Norrath began its journey around the sun, called Sol. Our fair mother of the Plane of Growth, Tunare, put the first intelligent beings on Norrath, the elves. About the same time, Brell Serilis of the Plane of Underfoot created the dwarves who dwelled inside the very crust of Norrath. Then, Prexus, the Ocean Lord, created the Kedge to rule the oceanic depths of the world. Around that time, Veeshan claimed the skies, Tunare the surface lands, Brell the underground and Prexus the seas. It wasn't that simple really, but it will have to wait. I must practice my archery now, friend. I need to be prepared for exploration and battle at all times.'

6 wins

Ruanya Windleaf says 'You have returned in good time, ______. I am between tasks at the moment, but I will need to do more scouting of Takish-Hiz shortly. I wanted to tell you about a critical turning point earlier in our history. There was a time when the lands of Norrath were split amongst the gods so they would have true homes for their creations. Tunare and Solusek Ro, the Prince of Flame, both wanted to claim the Elddar Forest as their own. There was no settlement though, Tunare simply acted more quickly. As I will tell you soon, Solusek Ro took exception to Tunare's hasty creation of the elves. I must continue with my scouting now.'

8 wins

Ruanya Windleaf beams with pride, her upturned eyes brightly greeting you. 'Ha, I beat my companion Escon Quickbow in an archery competition. Grand day! Yes, I have more information for you about Solusek Ro. The Prince of Flame watched the elves quietly build and live without conflict for thousands of years. Takish-Hiz was built out of wood and marble with much skill and beauty. It was so striking and bright the gods could see it glow from a great distance. Solusek Ro became envious and angry at Tunare and her creations. In fact, his vengeful acts brought ruin to the elves of Takish-Hiz.'

10 wins

Ruanya Windleaf says 'Quickly now, ______. I have spotted some tracks nearby I do not want to lose. I just came back to the camp for supplies. Solusek Ro reached down to Antonica with his fiery touch and arched the spine of the world. The geographical act would be slow and not draw attention to his actions. He then called upon the power of the Ro, the sun. The sun began to dry the forest. Now, I really must go. I don't want to lose the tracks I found.'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

12 wins

Ruanya Windleaf says 'The tale gets somewhat sad at this juncture. The elves watched the outer edges of the Elddar Forest wither and die and it was progressing faster. The druids of Takish-Hiz used their most powerful magic to try to stop the advance of the drought. They would call for rain and protection from Tunare. They received neither. Solusek Ro's grip was too strong. That's all I know about that part of the story. I think you should go talk to Farwein Windrun in the south deserts of Ro. He can tell you more.'

14 wins

Farwein Windrun may be found at -155, -320 in South Ro post-revamp.

Farwein Windrun says 'Hail ______. I'm certain that Ruanya sent you to me. That must mean you want to learn more about Takish-Hiz and the elves. I do have an interesting tale about that. Some call it folklore, but I say it is true. The story was passed amongst the wood elves for centuries. Give me some time to organize and we will talk, friend.'

16 wins

Farwein Windrun says 'So glad you're here. I've been aching to tell my story. Soon after Takish-Hiz was built, not only did Solusek Ro become angry, Innoruuk did as well. He abhorred the sickly sweet and lovely elves and wanted to disrupt the peaceful city and cut into Tunare's heart. Sorry to stop here ______, but I must practice. Don't tell anyone, but I've been learning the geomantic arts!'

18 wins

Farwein Windrun says 'So good to receive you again, ______. We can continue without interruption for a short time. When the Prince of Hate, Innoruuk, saw how happily and peacefully the elves lived, his ire burned like an inferno. He stole the king and queen right from their thrones in Takish-Hiz without any warning and imprisoned them in the Plane of Hate, his terrible home. Oh, I am afraid I must now return to the Faydarks for a short spell and visit my family. I have just remembered they talked about an artifact of the old elves they keep hidden. I am yearning to see it!'

20 wins

Farwein Windrun says 'I had a wonderful visit with my family, ______. Where were we? Hm. Ah, yes. Innoruuk tortured the elven king and queen of Takish-Hiz for 300 years. He twisted their minds and tortured their bodies until they were no longer beautiful and bright. He rebuilt them as he saw fit until they became the first of Innoruuk's intelligent abominations on Norrath. They became known as the dark elves, or Teir'Dal. Speaking of frightful, I must return to Takish-Hiz. My friends are signaling me to hurry our discussion. I'll see you soon.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

22 wins

Farwein Windrun says 'The story of the elves and Takish-Hiz is becoming more familiar to me the more I tell it. I must say though, it is heartbreaking to learn that the Elddar Forest used to stretch across the entire southeastern quarter of Antonica. I am sure we would have found it magnificent! It is even sadder that some of the gods had such a hatred of the elves. Anyway, I must go cook my friends a meal. I would suggest that you return to Ruanya Windleaf to discuss more about the fate of Takish-Hiz and the elves.'

24 wins

Ruanya Windleaf looks over a strange piece of blue ore and hides it when she sees you approach. 'Hail ______. These are certainly interesting times. We are seeing all sorts of new things these days. I do need to tell you what happened in Takish-Hiz that led to the demise of many of my elven ancestors. I must ask you to remember that Solusek Ro called upon the power of sun we call Ro that would ultimately be the end of the first elven city. I must continue my fletching right now, but when you return, I can tell you more.'

26 wins

Ruanya Windleaf says 'How nice to set eyes upon you again ______. Like I had said, the destructive heat of the sun called upon by Solusek Ro brought the Elddar Forest to its end. As the trees withered and became petrified and the soil lost all of its nourishment, sands began to close in on Takish-Hiz. King and Queen Tak'Yaliz, who replaced the first King and Queen Tak'Hiz that were stolen by Innoruuk, commanded all of the elves to protect their city from the encroaching sands. Can we talk another time? Patchka Ceorvra needs my assistance with gathering some shrubs for her alchemy practice.'

28 wins

Ruanya Windleaf says 'Let's begin again, ______! All of the elves of Takish-Hiz brought their strongest magic outside the city to protect it from the heat of sun. They fashioned aqueducts and resurrected trees and planted new ones to try to force the sands backward. As the natural resources needed to perform their magic dwindled, the elves had to look elsewhere. King and Queen Tak'Yaliz and their advisors called a grand assembly with the druids to propose an alternative that would be a massive undertaking. That's all I have time for right now. So much to do!'

30 wins

Ruanya Windleaf says 'Lend me your ear again, ______ and we'll continue where we left off. During the assembly of the druids of Takish-Hiz, the king and queen pointed their faithful citizens toward a new magic art . . . geomancy. All of the citizens of Takish-Hiz were then given specific duties that would save the city. Some citizens were sent out to maintain the forest with shovels and seeds, and others were sent to the great libraries to learn and improve upon geomantic arts. I have to meet a fellow wood elf for more information on the story, but I'll be back soon.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

32 wins

Ruanya Windleaf says 'I have more detail to give you ______. As the sands continued to pour in around the elves of Takish-Hiz like a merciless sea, parts of the city began to fall to the pressure of the failing earth. But the elves did not falter in their resolve and desire to save their home. The geomancers used the sands to form new walls where the stone crumbled. All the wood that cracked and split under the advancing sands were also replaced by reformed earth. Soon, large parts of the city were replaced with sandy architecture. Each day the elves fought to maintain their city, but it would be a battle that would seemingly never end. I must make an entry in my journal now, friend. Return soon!'

34 wins

Ruanya Windleaf says 'That Calliav certainly is an interesting sort. From time to time, he has visions about Takish-Hiz and tells me what he sees. Lucky for us, I suppose! Anyway, let us continue with the story. The king and queen of Takish-Hiz came to accept that much of their city was buried under the scorching sands and what remained was fast becoming unlivable. They saw some of their most faithful and powerful geomancers trapped in ruins of the city as some of the structures failed. It was time to make a decision. I'll tell you more about that later. I have to do some foraging. We're running low on supplies.'

36 wins

Ruanya Windleaf says 'More about the elves? Good! King and Queen Tak'Yaliz used a great horn to signal to all of their citizens that it was time to flee their failing city. They decided it could not be saved. The elves, weary and worn, left the scorched earth that came to be known as the deserts of Ro and made their way across the Ocean of Tears to a new and fertile land. They began to settle in a forest named the Faydarks that was much like the Elddar Forest once was. What they did not know is that some of their ancestors did survive deep beneath the sands in Takish-Hiz. We must discuss this another time, friend. I have a guest coming soon and I need to prepare.'

38 wins

Ruanya Windleaf says 'Hail, ______. I would recommend you go inquire about the decrepit state of Takish-Hiz and the elves with Niflel Faliwae in the Greater Faydarks. She has been doing a lot of research on the elves of Takish-Hiz and has quite a tale to tell. She can provide you with more insight than me. Safe journey!'

40 wins

Niflel Faliwae is located at -1970, +2420 in Greater Faydark.

Niflel Faliwae says 'Ah, you've come to learn of the fate of the elves of Takish-Hiz. Well, as the elves of the Elddar Forest fled to Faydwer, some that were trapped under the sands within the city of Takish-Hiz continued their efforts to prevent the sand from completely taking over the city. There were many of them and they were completely unaware that the city was abandoned and expended all of their energy trying to rebuild the city and free themselves. It is the hour for me to meditate friend, but I would be pleased if you returned to hear more.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

42 wins

Niflel Faliwae says 'I am happy you have returned. The fate of my ancestors is significant in my opinion. The elves buried in Takish-Hiz began to get desperate over time. Food supplies and natural resources were dwindling at an alarming rate. They needed to buy time for their rescue. Then, the masters of geomancy agreed to conduct a most unusual experiment, mostly out of curiosity, but all quietly recognizing it may be useful in the future. They gathered a number of insects and began to reconstruct their biology with sand using the geomantic arts. It took many attempts before the first insect survived with legs made of sand. Once they had mastered the recreation of limbs, they turned their focus to organs and brains of the lowest forms of living creature in the sand-filled city. Sorry, ______. This is a long tale and I must break it into digestible portions. Return soon and I will tell you more.'

44 wins

Niflel Faliwae says 'I keep finding more information on the elves, the more time I spend in Takish-Hiz. Yes, back to the geomancers endeavors. While the insects they experimented with had no brains to speak of, the geomancers were able to recreate the insects entirely and the resulting sandy beings behaved normally in their eyes. With what they had learned from those experiments, the elves were able to summon a variety of creatures that could assist them with keeping the city repaired. More another time then, ______? I do hope so.'

46 wins

Niflel Faliwae says 'I've found a journal with the most thrilling story! It says that when the remaining food was nearly all consumed in Takish-Hiz, the surviving elves had to consider alternatives on how they would live. Collectively, they had some ideas with implications that were horrific to the geomancers. But then, one brave elf, Cirwea Strongbow, overlooked the geomancers discomfort and begged them to use his body for a most dangerous experiment. As Cirwea's arm was crushed when part of a great stone wall fell on him, he hoped the geomancers could replace it with their magic. His arm was turning black quickly and he feared he would die anyway. He was also hoping he might be the first elf that would be completely turned to sand. Find me soon ______ and we'll go further on the path of this story. I need to read more myself.'

48 wins

Niflel Faliwae says 'Hello ______. I've spent much time reading and piecing the story of the elves together. As it happens, the geomancers were reluctant and afraid that Cirwea could lose his young life altogether if they experimented on his arm. However, Cirwea urged them on. He convinced them he would die anyway as there was nearly no food left and his arm was rife with disease. The geomancers acquiesced and worked for many days to prepare, practicing on several creatures that were available to them. When the geomancers were more confident, they coaxed the last wolf of Takish-Hiz into their special summoning chambers. They managed to completely replace the wolf's flesh with sand. Together they decided they were satisfied with the results as the dog behaved as it usually had. That is when they turned their attention to Cirwea. We must end this for now, ______. We will both know more by the time we see each other again.'

50 wins

Niflel Faliwae says 'This is a most unusual story, ______. I read that the day finally came for Cirwea and he was prepared for the test. He was rested on a bed of sand with his arms and legs were outstretched. The geomancers put him into a trance, gathered around him, and joined hands. Together they all crouched to the floor and buried their fingers in the sands. They began to chant and their arms glowed blue, yellow, and green with their summoning gifts. The sand underneath Cirwea shook and undulated in ripples around him. They were upon the moment of truth. With more time, I can continue. This is as far as I've gotten in the tale myself.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

52 wins

Niflel Faliwae says 'This journal about Takish-Hiz has me mesmerized! It says that as the geomancers stood around Cirwea, chanting, one of the geomancers leaned forward on her knees and began sculpting sand into the shape of an arm. She lifted the sculpture and it remained bound by the magic. She laid it on top of Cirwea's bruised and broken arm and pushed lightly downward. Sparks of blue magic danced around the sculpture of the arm as it worked its way into Cirwea's flesh and bone. In a moment, the magic dissipated. Cirwea blinked and opened his eyes. They all waited, barely breathing. With a smile, Cirwea turned his eyes to each one of the geomancers that stood above him. Then, he wiggled the fingers on the hand of his sandy arm. Fantastic, is it not? You must go now so I can read more!'

54 wins

Niflel Faliwae says 'How terrible it must have been in Takish-Hiz, hm? In my last reading, I learned that as food became extinct, the geomancers all began to replace their living bodies with sand. The one part of the body they did not dare replace was their brains. While the wolf they had transformed into a sand creature long ago still lived, it was not as rambunctious as it once was. It was a cause for concern, but all of the remaining elves knew they would have to abandon their natural biology or they would die. All of their efforts would be for naught if they were not able to survive with their skills and spirits in tact. They wouldn't be able to protect the city. I'm aching to read more, ______. When I see you again, we'll carry on.'

56 wins

Niflel Faliwae says 'The bravery of my ancestors really makes my heart proud. Again, Cirwea offered his head and mind for the first experiment the geomancers would perform. His bravery and faith in his fellow geomancers was unequaled. With his usual persuasiveness, Cirwea told his fellow fading elves that they had to try or none of them would survive. Once again, they prepared the summoning room. The tension in the air felt as heavy as the sand bearing down on them. I'm afraid that's all I know at this point. I plan to read more soon.'

58 wins

Niflel Faliwae says 'I was able to steal a few minutes with the journal left by some of the Takish-Hiz elves and read some eerie details around the grand experiment they conducted. The geomancers all gathered around Cirwea once more, but this time his eyes were lifeless. Ahead of time, the geomancers created a unique sculpture that was a totem. They were able to trap Cirwea's spirit within it. It was hoped that the spirit within the totem would be released within Cirwea's completely earthen form. Their eyes shone more keenly this day because they knew they faced the answer to the question they had all been asking themselves . . . would they be able to survive as sand creatures? And so, the summoning ceremony began. That's as far as I was able to read! I must get back to it!'

60 wins

Niflel Faliwae says 'This journal is the most fascinating text I have ever read. To continue, dear ______, the summoning ceremony finished and once again Cirwea opened his eyes. The elves were all somewhat taken aback as his eyes did shine once again, but now his eyes were made of gems. Once more, he smiled. In a gravelly voice, he said 'My name is Cirwea and I am your first sand elf!' From that moment, the elves began their feverish transformation to becoming sand elves. But, they should have waited longer to see how this new form would affect them over time. I'm not sure why, because I haven't read that far. When I find spare time, I will read more, I promise!'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

62 wins

Niflel Faliwae says 'Goodness! I have been anxious for you to return so I can tell you more! Cirwea, the first sand elf, was also the first to show an alarming change. He talked to his fellow geomancers less and less as the days passed. He was consumed with constantly repairing and rebuilding the city. While his fellow elves would take time to talk and share their lives, he would continue to manipulate the sands. Then, the other elves began talking less and less. I'm afraid there are some pages missing in the journal. I plan to return to Takish-Hiz to find them.'

64 wins

Niflel Faliwae says 'I found most of the missing pages! It seems that there was a desperate attempt by the youngest sand elves to restore all of the spirits of the sand elves into new totems so they would be protected. In the process, they lost several elves completely as their spirits were all but gone and could not be trapped into the totems. Some of the elves toyed with ending their lives, but hoped that someday that if they were rescued they could be restored to their formal physical beauty and intelligence. But it was not to be. I must read the final pages, dear ______. Come back soon and we'll end this tale together!'

66 wins

Niflel Faliwae says 'I should have been prepared for the sad ending of the elves, but I was not. My heart is troubled. The final pages of the journal ends as all of the elves succumbed to their sandy hosts and all lost their love for life. The journal became hazy because there were no elves to finish it. The sand elves you see now are just echoes of the elves they once were. They are not really the ancestors of the elves because they have become something else. They still see the continuing threat of the sands burying their city and continue to rebuild it with the sands. Now that we have discovered them, they fight even harder to protect all that they have sought to rebuild. That is all the information I have on Takish-Hiz right now, I'm afraid. You should go visit Ruanya Windleaf. I believe she may have more to tell you.'

68 wins

Ruanya Windleaf says 'The story of the sand elves is sad, is it not? While you were away, we were able to learn more about the sand elves as they move about Takish-Hiz now. The elves do retain a faint memory of what their professions used to be. The Flowkeepers oversee the movement of the sands in the city. They are somewhat like advisors to the elves and indicate when the tides of the sands are in the best position to perform summoning ceremonies. They patrol the city looking for impending damage. With a bit more time, I can tell you more, dear ______.'

70 wins

Ruanya Windleaf says 'We've just returned from another expedition into Takish-Hiz. We discovered that the Geomantic Compact compliments the Flowkeepers. The compact is comprised of priests that are the primary force behind the summoning ceremonies. The Geomantic Compact is also responsible for making sure the hourglass that remains in the city is constantly turned, so the sands still indicate time. The Geomantic Compact holds the masters of geomancy. There is more study required before we continue, my friend.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

72 wins

Ruanya Windleaf says 'Greetings ______! While we were exploring, we came upon the Royal attendants. They are all that is remaining of the advisors and guards of King and Queen Tak'Yaliz who had long-since abandoned the city. They became quiet workers, but they are very skilled with weapons due to their former professions. They were the warriors of the realm. Now they are just faint semblances of their former heroics. Extremely sad that there were so many survivors left behind, isn't it?'

74 wins

Ruanya Windleaf says 'It is indeed unfortunate that we lost one of our best during a jaunt to Takish-Hiz. The Jeweled Guard, remnants of the most fearsome of the elves, were the warriors and masters of battle in the city. Even in their spirit-drained state, they continue to train and behave with great discipline as they play out the habits they used to have when their spirits lived within them. While they are only shades of their former selves, they are still ferocious in a fight. In fact, I got a few scars myself from them that need attention. See you soon, ______.'

76 wins

Ruanya Windleaf says 'I've discovered a bit of madness in Takish-Hiz, dear ______. The Cave Dwellers in the city are the outcasts of Takish-Hiz. Many are frail and appear crazy and unable to function. These are the most faded of the sand elves that had the weakest spirits to begin with. It's very upsetting to see the glow completely gone from their eyes, though. No matter, they are just shades of their former splendor. I must go visit with Nedaria Debeian and tell her what I've learned too.'

78 wins

Ruanya Windleaf says 'I was hoping you had come to tell me something ______! I am out of information to relay to you. I suppose this means we're on equal footing! I'm fairly sure the Wayfarers Brotherhood considers you an ally by now! I've much enjoyed bending your ear with my story. I hope maybe someday you will do the same for me!'
Submitted by: Fleven, Krozman Eschatology
Rewards:
  • Increased Adventurer's Stone power
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no speaky
# Aug 28 2009 at 5:55 AM Rating: Decent
**
343 posts
npc wont even speak to me, she says i need to do kmore work
Farwein Windrun
# Nov 03 2007 at 12:34 PM Rating: Decent
13 posts
Quote:
Farwein Windrun may be found at -2800, +500 in South Ro.


Farwein Windrun is now located at the South Ro LDoN camp next to the soulbinder at loc -157, -322
Farwein Windrun
# Nov 03 2007 at 10:29 PM Rating: Excellent
Ungainly Ninja
Avatar
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6,998 posts
Nydywyn wrote:
Quote:
Farwein Windrun may be found at -2800, +500 in South Ro.


Farwein Windrun is now located at the South Ro LDoN camp next to the soulbinder at loc -157, -322


Updated, thanks.
where
# Aug 29 2006 at 3:32 PM Rating: Decent
2 posts
Where and what do you have to do/go for these wins?
where
# Aug 29 2006 at 5:15 PM Rating: Excellent
Ungainly Ninja
Avatar
****
6,998 posts
kraaked wrote:
Where and what do you have to do/go for these wins?


Reread the first sentence of the quest write-up: "For every two successes in Takish-Hiz, you gain another piece of information."

You need to win at assigned Adventures in Takish-Hiz.
wins?
# Jul 10 2005 at 3:26 AM Rating: Default
12 posts
ok got stone from windleaf, dungeons entrances say may be open to you if i had to adv here or somethin to that effect. where do i go to get wins?
New Items
# May 31 2004 at 12:54 AM Rating: Decent
2 posts
Greetings; This is Theadept from way back; I quit; Tried all the other games like EQ and sadly they were all worse so I'm back on the Vazaelle server and I was looking for a good pants or arm combo for a FT augment and I noticed some strange items on the Adventure merchant including (Dark Silk Pants Of Rage). It appears as though the items for the new LDoN are available at the camps and you only need the required adventure points and no other requirements. I did buy the pants so you will recieve the item you purchase and the stats are as follows AC 17 Sta +17 Cha +10 Int +9 HP +70 Mana +95 Sv Cold +13 Sv Poison +13 (nec wiz mag enc) so there are new items available including another FTII item. Who knows how long this will last? I advise checking out whats available and purchasing asap! I couldnt remember my old pass or the email I used so this is my new name for posting and since im registered to post now I have more coming including more info from the infamous Twilight Sea wiz quests that made me pile up the corpses; I have e-mailed a screen shot of the pants and im sure they will be posted along with the other new items in short time.
not correct on amounts
# May 26 2004 at 11:10 AM Rating: Default
At 65th and you do around 180 wins the amount of hp and mana changes to 3hp 3 mana. So when you complete 40 adventures then the stone gives 1 to all stats ac saves. Dont know if it changes again im currently on 215 adv completed ill have to see as I complete more. Currently my stone is at 5 ac all stats all saves 51hp 51mp.
RE: not correct on amounts
# Jun 23 2004 at 1:52 PM Rating: Decent
Hehe about 211 and only +3 37, depends completely on where u complete, etc. Also helps if you are up-to-date on your hails (which i am not). Anyone remember the camp list of caps per camp, have seen it here before but now cant find it.

Lots of Confusion
# May 21 2004 at 12:16 PM Rating: Default
Scholar
38 posts
Time to clear up the confusion.

1) EVERY 10 wins in ONE camp(with at least 2 wins in 2 additional camps) will power up your stone +2 HP and +2 MANA. (You must HAIL the camp leader once for every 2 wins until they tell you to fins someone else...then you HAIL that NPC every 2 wins).
2) The Augemnt is RECOMMENDED 65...therefore you will only see +1/+1 if you are under 65.
3) The level RANGE..for any LDoN at ANY level is 7. If you are having a problem making that work,
you should have each person camp and relog and reform group. If that fails, /petition.
4) EVERY 5 times you power up the stone with 10 single camp wins(EXAMPLE: 20 wins in BB, 10 wins in N RO, 10 wins in EF, and 10 wins in SRO...OR 50 wins in BB.) You then get +1 to all stats and +1 to all save. This is in addition to the HP and MANA....so at 50 wins (in groups of 10) and the Hails completed, at 65, the stone would be +1 to all stats and saves and +10 HP and +10 MANA.
5) You do NOT need the stone to zone into LDoN, only to use the Magus.
6) By the above math (and it is verified), you need 100 WINS per scenario (points do not affect the stone) to MAX the stone at +10 to all stats/saves and +100 HP/MANA.

Hope this clears up the confusion.....
RE: Lots of Confusion
# Aug 11 2004 at 4:15 PM Rating: Excellent
5 posts
It does not take 100 wins to cap a theme on the adventure stone. The cap is from 68 to 78 depending on the theme. The minium wins to cap the stone is 366. The stat increase for each 10 wins increase from 1 to 2 to 3 as you progress in the hailing. When you have capped each theme your adventure stone will have 9 ac/stat/resists and 99 hps/mana/endurance. You need to turn into your adventure stone to a npc in East Commonlands to get a wayfarers emblem. The wayfarers emblem has 10 ac/stat/resists and 100 hps/mana/endurance.
RE: Lots of Confusion
# May 21 2004 at 2:41 PM Rating: Default
*
234 posts
WRONG. You do not need the stone to use the Magus. The stone only needs to be on the character's account (bank, corpse, whatever). Kk? thx la
RE: Lots of Confusion
# Jun 11 2004 at 1:30 PM Rating: Default
he means you have to have done the quest to get the stone to use the magus, you dont actually have to have the ston on your person to use magus just have the flag from doing the quest.
i dont understand
# Feb 17 2004 at 2:32 AM Rating: Decent
2 posts
i have done adventure after adventure and i keep getting the message your stone has increased in power, but when i check it i see nothing. do i have to be lvl 65 to see this.
RE: i dont understand
# Mar 07 2004 at 4:51 PM Rating: Good
Maybe you have found it out by now, but in case you havent:
Your stone has to be set into an item for the effects to take place.
RE: i dont understand
# Apr 12 2008 at 4:39 AM Rating: Decent
1 post
I am only lvl 20 and I have got the stone, however when I attempt to adhear it to an object (sword, ring, anything) I can't do it? Do I need a specific item to attach it to?
where is he?
# Feb 08 2004 at 11:22 PM Rating: Decent
11 posts
I got my 40th win in nro ro today and ruanya is telling me to talk to an NPC named Niflel Faliwae. I tried asking in /ooc many times and spent almost 3 hours tracking with my brothers ranger and looking at the beastiery list for most of the antonica zones and cant locet this dude, anyone help? and nm lol I just found the info thanks =)

Edited, Sun Feb 8 23:25:30 2004
RE: where is he?
# Feb 09 2004 at 9:53 AM Rating: Decent
Look in GFay just a bit south of the BB zone up along the zone wall. There is an NPC there that I think is the one you want. I hailed her with my assling rogue one day and she said something about doing more adventures in Tak.

Edited, Mon Feb 9 09:54:02 2004
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Dragorlach
85 Ranger
The Rathe - Prexus Server
USEFUL INFO
# Feb 02 2004 at 2:54 AM Rating: Good
*
143 posts
after you spoken to Ruanya Windleaf for the 6th or 7th time he will tell you to seek out anotehr NPC - Farwein Windrun.

Farwein Windrun can be found in South Ro not far from zone to Innothule. If comign from Innothuel go alogn the zone wall to the east and you will fidn him

Edited, Mon Feb 2 02:59:08 2004
the scoop?
# Dec 24 2003 at 1:05 PM Rating: Default
3 posts
So, you get +1 hp for every 10 successes at a theme? Is that the gist of it?
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Darkoan
RE: the scoop?
# Jan 16 2004 at 9:06 PM Rating: Default
from what i understand, it takes around 500 successes (100 in each wayfarer's camp) to get your stone to max power.. that's alot of adventuring.. each 100 successes gets you 1 point to the stats on the stone, (sorry, don't have exact info on hand right now)

to get more precise info, do a search for the adventurer's stone here.

gl, wish i could add more
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