Adventurer's Stone  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 5 ratings)
Information:
Level:15
Maximum Level:120
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Faction
  • Loot
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Lost Dungeons of Norrath
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Tue Sep 9 17:55:32 2003
    Modified: Sun May 15 17:03:44 2022
    Short version

    Once you reach level 15, you will receive a "mysterious message:"


    A mysterious voice whispers to you, 'If you can feel me in your thoughts, know this -- something is changing in the world and I reckon you should be a part of it. I do not know much, but I do know that in every home city and the wilds there are agents of an organization called the Wayfarers Brotherhood. They are looking for recruits . . . If you can hear this message, you are one of the chosen. Rush to your home city, or search the West Karanas and Rathe Mountains for a contact if you have been exiled from your home for your deeds, and find out more. Adventure awaits you, my friend.'

    If you are not sure what town you started in, you can also go to the Rathe Mountains gypsy camp or the SE corner of Western Karana. Once you arrive there, you will receive another "mysterious message" telling you to find a specific NPC. You need to find the person mentioned and hail him. He will tell you about the wayfarer camps and mention 5 more NPC's - one per camp. Head to a camp and talk to the NPC there and he will ask you some questions. Answer them and you will get flagged to use the adventure system and the Magus teleports that take you from camp to camp.

    Answers:

    Question 1: adventures
    2: favor journal
    3: Morden Rasp
    4: farstone

    Known "hometown" NPCs:

    Ak'Anon - Flapti Bizztrin (+1245, -930)
    Butcherblock Mountains - Vual Stoutest (-1120, -2500)
    Commonlands - Barstre Songweaver (-1665, -110)
    Crescent Reach - Vladnelg Galvern (-1360, -1585, sitting in a chair on the second level near the banker) Detailed steps to get to him: Take elevator to 1 floor up. Then look for stairwell near SE corner area. Go towards the Potion and Alchemy Sellers area. Look around the tables. He should be sitting near at one of the tables. Almost across from the Alchemy potion sellers.
    East Cabilis - Zauz Malgorne (+260, -265)
    East Freeport - Miocaei Herlsas (-1480, +625, at the back of the Pit)
    Erudin - Orwin Flintmaker (bottom of the stairs in the Vasty Deep Inn, at -1160, -150)
    Erudin Palace - Ienala Eceiaiu (+790, +860, in the last room in the back of the bank)
    Everfrost Peaks - Teria Grinntli (1860, -5030)
    Grobb - Blorgok Gkapbron (+220, +100, inside the Berserker guild)
    Kelethin (Greater Faydark) - Enyaanuia Windancer (-525, -565, in a tavern off the fletching platform)
    Halas - Jowra McGynnall (+340, -310)
    Mountains of Rathe (Frogloks) - Fipnoc Birribit (-1215, +390)
    Mountains of Rathe (non-Frogloks) - Nemeen Pekasr (+3990, +1385)
    Neriak Commons - Kwilrz Vn`Ycxa (+75, -865, in The Refined Palate)
    Neriak Third Gate - Torxal Smalane (+775, -1370, -80, near the Furrier Royale)
    North Kaladim - Halthar Mowestone (+470, -90)
    North Qeynos - Drun Vorwig (+280, +90)
    North Ro - Ruanya Windleaf (+7445, -955)
    Northern Felwithe - Larroniae Huial (+130, -430, Shop of All Holos)
    Oggok - Puwdap (+360, +1080) in the cave just north of the beastlord GM
    Paineel - Yenlr Undraie (+810, +625, wearing a white robe, just inside as you get off the elevator)
    Qeynos Aqueducts - Dollin Nusmag (+405, -595)
    Rivervale - Jimbledorp Heptybak (+430, -380)
    Shar Vahl - Vlarha Myticla (-440, -255)
    South Kaladim - Kennelia Gwieal (+90, +245)
    South Qeynos - Warehnn Awlne (-10, -35)
    South Ro - Selephra Giztral at (-116.97, -289.24)
    Southern Felwithe - Thwinose Vilgarn (+355, -805)
    Surefall Glades - Narwkend Falgon (+180, -60, inside the ranger guild)
    The Rathe Mountains - Fipnoc Birribit (-1220, 390) (just south west of PoK book under same tent), he sends you to speak to any of the following NPCs.
    West Cabilis - Yzilimn Pxikn (+275, +520)
    West Freeport - Genniau Noghce (-155, -420, inside Tassel's Tavern)
    West Karana - Melaara Tenwinds (-3330, -14815, southeast corner of the zone)




    Detailed Version

    This is the introduction you'll see in Greater Faydark. Others will be very similar.

    A mysterious voice whispers to you, 'If you can feel me in your thoughts, know this -- something is changing in the world and I reckon you should be a part of it. I do not know much, but I do know that in every home city and the wilds there are agents of an organization called the Wayfarers Brotherhood. They are looking for recruits and . . . If you can hear this message, you are one of the chosen. Rush to your home city, or search the West Karanas and Rathe Mountains for a contact if you have been exiled from your home for your deeds, and find out more. Adventure awaits you, my friend.'

    You have entered The Greater Faydark.

    A mysterious voice whispers to you, 'Enyaanuia Windancer in the tavern by Trueshots Bows has just joined the Wayfarers Brotherhood and has some information about them, and how you can start doing odd jobs for them. You looked like the heroic sort, so I wanted to contact you . . . discreetly.'

    You say, 'Hail, Enyaanuia Windancer'

    Enyaanuia Windancer says 'Come to find out about the Wayfarers Brotherhood, hm? I think I saw you around here long ago. Because you are familiar to me, I will trust you with some [information].'

    You say, 'I want some information.'

    Enyaanuia Windancer says 'The Wayfarers Brotherhood is pretty particular about who they do business with. You will need to prove yourself to them. You can start gaining their gratitude by helping them. The Wayfarers Brotherhood will ask you to answer some questions when you first meet with them. They tend to call all of their assignments 'adventures.' You'd do well to keep that in mind as they'll be more likely to give you some tasks. There is other information that makes them easier to [deal with] too.'

    You say, 'Deal with?'

    Enyaanuia Windancer says 'There are several camps of Wayfarers Brotherhood explorers around the world. In each camp you'll find a trusted Wayfarers Brotherhood member that has the task of recruiting adventurers that will take on interesting, and potentially lethal, [work]. Some members will tell you stories, if they think you are worthy of learning such prized information. Others will share their treasures with you, but only if you do work for them.'

    You say, 'Work?'

    Enyaanuia Windancer says 'The Wayfarers Brotherhood believes in giving something for something. For each adventure you take from them, they will add you to their Favor Journal. With the points of Favor that their record keepers have counted for you, you can trade your good Favor for wonderful treasures and goods. Also, the more adventures you do for the Wayfarers Brotherhood, the more your Favor increases. The harder jobs get you more Favor, by the way. As you gain more Favor, the Wayfarers Brotherhood treasure keepers will let you peek at some of their more unique and sought after items. So, it pays to get in good with them, you see! And there's [more]!'

    You say, 'There's more?'

    Enyaanuia Windancer says 'You should also know that there are five magi in the Wayfarers Brotherhood that have found very unique magic stones in the world that they are able to use to transport adventurers to one another. They have placed a magus with one of these stones at each large camp. They call it Farstone Magic. And that's not the only [interesting ore] we've seen lately.'

    You say, 'Interesting ore -- you are messing with me, elf woman!'

    Enyaanuia Windancer says 'We've found some strange items off the dead in the dungeons. At first we just thought they were simple things -- rocks, pebbles, gems, and the like -- and then we noticed they had very unusual auras about them. Well, one day, Morden Rasp was toying with one -- a shiny green shard -- and he went to scrape it with his dagger. Suddenly, the shard began to reform and fused with his dagger. While the dagger remained as fine as ever, Morden himself felt a surge of strength! So, you will want to watch out for these strange magic pieces in the world. Now, I suggest you go talk to Selephra Giztral, Barstre Songweaver, Vual Stoutest, Teria Grinntli, or Ruanya Windleaf. They handle all of those who are interested in working for the Wayfarers Brotherhood and getting rewards. Remember well what I've told you!'

    You have completed a step toward becoming a great adventurer. Well done!

    In the Everfrost Peaks:

    You say, 'Hail, Teria Grinntli'

    Teria Grinntli says 'Welcome stranger. I'm afraid you must answer some questions before I can consider opening our wealth of skill and knowledge to you. First, what does the Wayfarers Brotherhood call the tasks they will ask you to do for them?'

    You say, 'Give me adventures!'

    You have completed a step toward becoming a great adventurer. Well done!

    Teria Grinntli says 'We will reward based on your improving position with the Wayfarers Brotherhood. We keep a certain type of log that records how often and well you help us. What is it called?'

    You say, 'It's a favor journal.'

    You have completed a step toward becoming a great adventurer. Well done!

    Teria Grinntli says 'Who discovered that some treasures have strange magical properties by poking one with his dagger?'

    You say, 'Morden Rasp'

    You have completed a step toward becoming a great adventurer. Well done!

    Teria Grinntli says 'Our brilliant magi use a special kind of magic to help teleport us between camps. What is it called?'

    You say, 'A farstone'

    Teria Grinntli says 'Congratulations! I believe now that you are trustworthy enough to take on some of the adventures the Wayfarers Brotherhood have to give. We will be able to continue with our discussions once you complete some adventures. We can also help you with travel between our camps. Be well, fair Guiscard. I'm sure, someday, you will be a great addition to the Wayfarers Brotherhood.'

    You have completed a step toward becoming a great adventurer. Well done!
    Your faction standing with Wayfarers Brotherhood has been adjusted by 100.

    Teria Grinntli says 'Take this Adventurer Stone with you on your journeys into the dungeons. You will find it useful. Should you lose it somehow, come talk to me and I'll replace it.'

    Rewards:
    - Faction with Wayfarers Brotherhood
    - Adventurer's Stone (needed to use the Magus portals)

    These same steps will work on any of the following NPCs: Selephra Giztral, Barstre Songweaver, Vual Stoutest, Teria Grinntli, and Ruanya Windleaf.

    Upon the hail that maxes out the stats of your Adventurer's Stone, you will see in red:

    It's time to acknowledge you as a Wayfarer. Give Chaenz Abella in the Commonlands your Adventurer Stone and he'll replace it with your very own Wayfarers Emblem. Or, if it's being used in a charm, you must remove it to get your new one. And, if you simply destroy the stone, he will replace it with your much-deserved emblem. Just tell him you want your [emblem].

    Head to Chaenz Abella in the Wayfarer's camp in the Commonlands.

    Chaenz Abella says 'I heard you had become knowledgeable about all aspects of the dungeons we've found. I must confess that I never had you pegged for such a great adventurer! I suppose I should welcome you -- as a member of the Wayfarers Brotherhood. The honor is well deserved. Congratulations!'

    Chaenz Abella says 'Here is a token of my appreciation. Should you lose your Wayfarers Brotherhood Emblem or misplace it, I or Barstre, Selephra, Ruanya, Teria, or Vual will replace it.'

    Receive Wayfarers Brotherhood Emblem.
    Rewards:
    Send a Correction
    Post Comment
    Who to lookup...
    # Sep 11 2003 at 8:03 AM Rating: Default
    People to speak to :

    North Freeport - person is a DE in the pub next to the Jade in the market place

    Neriak - Right down in 3rd quarter - in the Cuisine place

    Shah Vahl, as a friedn told me, they are in one of the taverns there.

    Vague, so it is not a major spoiler..... Have fun.
    RE: Who to lookup...
    # Sep 11 2003 at 6:09 PM Rating: Decent
    I had to go to Genniau Noghce in North Freeport. But its a Half-Elf not a DE :)

    cu,
    Where?
    # Sep 11 2003 at 4:59 AM Rating: Decent
    **
    402 posts
    As a human Paladin I've wandered West Karana, both gyspy capms in Rathe Mountains, and several other zones in hope of getting the 2nd whisper to finish the quest with no luck. Can anyone tell me the NPC I am suppose to talk to in Qeynos or in Freeport?



    Edited, Thu Sep 11 07:03:44 2003
    RE: Where?
    # Sep 14 2003 at 9:30 PM Rating: Decent
    Go to the mermaids lure in S Qeynos by the docks---Hail the NPCs in there ---name begins with a W I believe---In any case the NPC is in there
    RE: Where?
    # Sep 14 2003 at 9:29 PM Rating: Decent
    Go to the mermaids lure in S Qeynos by the docks---Hail the NPCs in there ---name begins with a W I believe---In any case the NPC is in there
    RE: Where?
    # Sep 11 2003 at 12:20 PM Rating: Decent
    as a human paladin I would think you would to either Freeport or Qeynos to get the second whisper from your starting cities.


    Dafa Stonereaper - Ogs Cleric - Cazic
    Ogre LDoN intro quest NPC
    # Sep 11 2003 at 2:13 AM Rating: Good
    *
    248 posts
    The NPC for the LDoN "intro quest" for Ogres (the bestest race of all) is Puwdap. She's in the "star corridors" where the DE Ambassador spawns, at loc 360, 1080.

    Cons Indifferent.

    Text is perhaps the same as all the other NPCs of this type, and for the sake of berevity, I only include the keywords here:

    Hail!
    Information
    Deal with
    Work
    More
    Interesting ore
    -----
    (yellow text) You have completed a step toward becoming a great adventurer. Well done!
    (Hooray!)

    ----------------------
    (cut and pasted from Oggok forum for all you Ogres out there! I had to search for her. boo!)
    Some overall info
    # Sep 11 2003 at 12:17 AM Rating: Default
    I have done 3 dungeons now, 2 successful and 1 failure. Most fun i've had in EQ for a VERY long time, this is truly a great expansion

    Anyway, the way ldon works really, is you go on adventures and gain points to spend at the adventure merchants. The 2 I did that were successful I got 51 pnts, my friend did it with 5 and got 41, so you do the math.

    There are a few different types of dungeons: Rescue, Assination, Mass kill, and Item collecting.

    I have done rescue, items, and assination so far, all with a full group of 63-65. The rescue one was the hardest, as you first have to get to the person and once you reach him he attempts to run to the zone, but he will stop at any remaining mobs, which you must clear. Have to move fast on this one, and be careful, or you'll get 7+ mobs like we did =/

    Assination was very fun. You clear to the end of the dungeon ( which is obese ) and face the boss. Our boss was The Flesh of something in miruguls laboratory. Necro, hit for 850, 3 adds with him unless you have some kind of pullage, and a spec pet. We had the ranger kite and root the adds, me ( 65 Bst ) took the pet out, and the rog/war/clr and some other class on named. The pet was easy, and after that I took the adds out, and when I finally got on named, he was at 20%, very little hp. He dropped nothing =/.

    There are also the object to look at. Frozen barrels etc, targetable and hitable. Every single time I have hit them or destroyed them, they exploded or have been a trap. Apparently the new open item spells or a rog/brd are needed for these.

    The collection one was easy, 90 mins to obtain 29 shards of ice or whatever, they drop off of any mob. We got 1 out of every 3 about, and finished with 30 mins left. We decided to explore a little...found a few barrels that but some BAD curses on us. One made casting take longer, on was a 200 or so a tic dot, that almost ate our party, and one that made you have 500 less hp and lowered other stats ( my agi went from 121 to 1 )

    So thats my adventure so far, I look forward to doing more so the people at the camp will talk to me, they all say they're busy with somethign atm. For your first time I reccomend collection, as its the easyest to get used to the layout of ldon, all you have to do is kill.Have fun =) I freekin know I am
    RE: Some overall info
    # Sep 11 2003 at 12:20 AM Rating: Decent
    Hinastorm Thunderwolves 65 Beastlord of Xegony btw =P
    adventurers stone
    # Sep 10 2003 at 10:01 PM Rating: Decent
    you don't actually need it to port from camp to camp, you just need to have talked to enough people to get it to port..you could destroy it and still port
    Persistant
    # Sep 10 2003 at 4:17 PM Rating: Decent
    I took my level 56 Shadowknight Around, doing the quest to get my Satchel upgraded to a 50% weight reduction vs 25% Starting. Every zone I walked into gave me the whisper about going home, and everytime I was in a zone more than 6 minutes, I got the whisper again. I must admit they are pushy little bastards to get you to go home. So I go back to the wretched hole that is Neriak, and attempt to find Excelsior Cuisine. Passing through Neriak Commons, I get jumped by a Green Guard of my own people! Must have been my Max ALLY with Primordial Malice. No one else around attacked, so I called forth my unholy will and slapped that n00b guard around. i've noticed that the adventurer stone is an augment in and of itself, and it has the slot Charm on it. Does this mean that you can use it to augment a charm? Or does it just mean that as you do more stuff for the Wayfinders, that you can equip it in the charm slot?
    RE: Persistant
    # Sep 12 2003 at 9:41 AM Rating: Decent
    It means that you can augment your Figurine charm which you can get at about level 45-46. The figurine also increases in power as you get flagged for different planes (or at least my Intricate Figurine does).
    how it works
    # Sep 10 2003 at 4:03 PM Rating: Excellent
    as I didnt see this posted, posting it.. originally posted by nytrous, explaining how the stone works (or at least worked during the latter part of beta)
    Current mechanics of the Adventurer Stone charm augment:

    Max stats: 10ac, 10 to all stats and sv's, 100hp/mana

    10 successes in *one* theme = 5 bits of knowledge from the adventurer stone quest NPC = 1 boost to your augment

    1 boost to your augment = 2hp/mana

    every 10hp/mana = 1 ac, 1 to all stat/sv's

    minimum successes required to max out aug = 500

    as much as that sounds, it won't take that much time... perhaps a month or two if you're an above-average of a typical gamer (in between "typical" and "hardcore")

    Currently I'm at around:
    10 guk, 6 miragul, 14 mistmoore, 10 rujarkian, 10 takish`hiz wins... 8hp/mana on my charm aug (posted by nytrous)
    Quest Difficulty
    # Sep 10 2003 at 1:47 PM Rating: Decent
    I have to say, once we got into the Quest area and started trying to beat the mobs down, it was a hoot, 55 mobs in 90 minutes. (The quest Given to us) seemed a little on the hard side, though the individual mobs where not very dificult to kill, the time frame we had to kill them in was a little more then we where used too.

    The group consisted of:
    58th lvl Paladin
    61st lvl Monk
    61st lvl Enchantress
    57th lvl Bard
    58th lvl Ranger
    and a 57th lvl Druid

    The highest mob we faced was 58th lvl, Conned even to me (Paladin). and wasnt too hard to kill. the problem was forward momentum. With lowish heals we had a little more downtime the normal, though i stepped the pace up as much as i feared we could handle. (Cutting it real close once).

    The math for each mob including downtime was 98 seconds each. Though each mob had no more then 4-6 k HP it still took us about 60 seconds to just kill them, then the moving and medding bit into our time to hard.

    90 minutes later we where only at 42ish mobs.

    Though we did get one +6 poison sv augmentation and a nice midrange Chanter/Monk Cloak and a decent amount of plat. (about 250pp) each.

    Not a bad day, even though we failed to complete the mission.

    Wish us Luck!
    Stupid Bugs
    # Sep 10 2003 at 1:38 PM Rating: Decent
    Well... I never got the whisper message on my paladin. My paladin is level 65. I did get it on all my over characters between lvl 20-62...

    A bunch of my other level 65 friends never got the message and cant start this quest either.

    Good Job Sony.. Way to bug the level 65s.
    RE: Stupid Bugs
    # Sep 10 2003 at 4:02 PM Rating: Decent
    I got the message right after zoning for the first time on 2 characters. My 65 Wizard and 54 Bard. Yet to test it on my other chars.
    RE: Stupid Bugs
    # Sep 10 2003 at 2:04 PM Rating: Good
    My lvl 52 didnt get the message intill he went to PoK, then i got it and could do the quest, hope it helps you out.
    nice but limited
    # Sep 10 2003 at 12:19 PM Rating: Decent
    Scholar
    36 posts
    This was meant as a reply to "nice but limited" near bottom of page.
    Because I like to explore zones I am a little low for, all my characters regularly are invited into groups that are 5 to 10 lvls higher.
    I like LDoN for the old fashion D&D feel and I as I have friends scattered throughout all lvls I have no difficulty playing within the 7 lvl range limit.
    My first LDoN dungeon, a group red to me invited me to join them and it was a blast even tho one tunnel was rigged for a train. Group didn't have snare and mob took off like a shot even tho the same type earlier moved slow.


    Edited, Wed Sep 10 13:46:48 2003
    Adventure's Stone
    # Sep 10 2003 at 11:39 AM Rating: Decent
    ***
    2,268 posts
    Ok, 2 questions. First off, when you get the stone, the person who gives it to you says to talk to them if you lose your stone. Well, as I'm sure most of you know, if you put it on a charm, then disolve it (to put something else on it) the stone is gone; forever. Well, my question is how do I get it back? Do I have to talk to the SAME NPC that gave me the stone in the first place (instead of one of the other 4) or can I talk to any of them and what word sequence do I need?

    My second question, totally unrelated to anything here, is how do I turn my compass back on. =D I accidentally turned it off and can't, for the life of me, turn it back on.

    Thanx all in advance!
    RE: Adventure's Stone
    # Sep 10 2003 at 2:02 PM Rating: Decent
    ***
    2,268 posts
    w00t! Thank you both! =D
    RE: Adventure's Stone
    # Sep 10 2003 at 1:26 PM Rating: Good
    I dissolved mine too - all I had to do was say "hail" and I got a new one. Got the first one in BB and the new one in EC.
    RE: Adventure's Stone
    # Sep 10 2003 at 11:50 AM Rating: Good
    Alt + D for you compass

    Edited, Wed Sep 10 12:52:42 2003
    occasional bug
    # Sep 10 2003 at 11:25 AM Rating: Decent
    Two of my characters didnt get any messages at all when entering Norrath or their home towns. GM said it was some kind of bug. Once (after a LOT of searching) I found the npcs the adventurers stone quest worked fine.

    Edited, Wed Sep 10 12:24:02 2003
    Adventurer's Stone
    # Sep 10 2003 at 10:44 AM Rating: Decent
    17 posts
    You do not have to complete this quest to use the adventure system. I went on two adventures before completing this quest. The reward is an Adventurer's stone, which is an augmentation for a charm. It "increases in power as you learn more about the Wayfarer's Brotherhood".
    If you haven't gotten an item for your charm slot yet, don't worry : the adventure merchants will give you one in exchange for some of the points you get from successful adventures.

    Qedemel Qlippothi
    Reaver of 51 Souls
    MM Server
    RE: Adventurer's Stone
    # Sep 10 2003 at 11:54 AM Rating: Default
    You must have the stone to have the NPC port you to the othere camps thoe.

    Uless you like walking :)

    I would say get the stone first because I waited for 2 hours till I could find a group in my range, if I only had the stone.

    Edited, Wed Sep 10 12:44:49 2003
    RE: Adventurer's Stone
    # Oct 26 2003 at 4:25 PM Rating: Decent
    You dont actually need to have the stone to travel. If you die and the stone is on your corpse you can still travel (as long as you are level 15 or above). I got the stone just after reaching level 15 and used it to port from Butcherblock to East Commonlands. I then died and lost a level and was not allowed to port back to East Commonlands again :) Luckily a friendly Wizard took pity and took me there so I could get my corpse back.

    If you never did the quest you cannot travel but I cannot say for certain if you have to do ALL the quest to be allowed to travel eg can you travel immediately after you get the whispered message? After talking to the contact in your town? After talking to the contact in the adventure camp even if you get some answers wrong?
    Flag quest
    # Sep 10 2003 at 10:32 AM Rating: Default
    Just go to WK if you are KOS in your home town. Then head to the wizard portal and talk to the NPCs there. Follow the text until you get the text saying you are on your way to becoming an adventurer, and then follow his instructions. You will need to go to one of the other wayfarer camps to finish this. I went to S Ro and was tested by one of the NPCs before I was allowed to progress. He will ask you some questions relating to the guy in WK. Scroll up and answer him and you will recieve a reward.
    Quest Giver in Ak Anon
    # Sep 10 2003 at 9:46 AM Rating: Decent
    Am a 57 necro born in Ak Anon and wondering if anyone knows who i need to talk to in Ak Anon to start this quest?????
    RE: Quest Giver in Ak Anon
    # Sep 10 2003 at 10:17 AM Rating: Good
    *
    92 posts
    He's in the tavern.

    Go as if you were going to the bank, but instead of turning right at the 4-way hub, turn left. He's in the first door on the left.

    Wikkin Ka'Boom
    Firiona Vie
    Quest not needed
    # Sep 10 2003 at 9:07 AM Rating: Decent
    Finishing this quest is not a prerequisite to do the adventures in LDoN. Setting up an adventure is independent of the storyline, so there might be hidden advantages to having completed it.
    RE: Quest not needed
    # Sep 10 2003 at 10:46 AM Rating: Default
    If I am correct, the Adventurers' Stone is mainly a Charm that will increase when your faction with the Wayfarer's Brotherhood increases (when you do the dungeon Adventures basically). I did not get a Stone when I went in with my 52 DRU (he was a little over half way into 51 when I went into the Dungeon and was about a kill away from 52 when I left so UBER xp to be had in here!).

    I *did* have a Stone when I went in with my 29 Dorf WAR, but did not check to see if anything had changed when I was done Smiley: banghead

    Hope this helps and that I am somewhere near correct, lol
    Hometown Problems
    # Sep 10 2003 at 8:45 AM Rating: Decent
    Well for those that may have run across a home town problem as I did last night, here may be some solutions.
    I was born and raised in Kelt. in GF a Ranger Half Elf.
    Well I was camped in EJ the day of the New Chaos by LDoN, and decided to travel back home, as my travels dictated my direction of travel I had zoned in to POK and received my 1st wisper from the Gods, which said to go to your home town if you where still welcomed, which I am and my faction could not possoble get any better.
    Well not knowing you would get another wisper when you zoned in, NO NPC's would respond to me, spent 3 Hr's trying to talk to all associated with the GF zone with no success:-((
    At this point very frusterated, I decide, I may have a bug and decide to reboot & log in. Still nothing, then I rezone to POK and get the 1st wisper agin, so I decide to go traviling other places, well in my travels I zone into Qyenos and low and behold I get that 2nd wisper. How a Ranger's home town changed to Qyenos, I can only guess.
    Starting points are probably set for Alingment or quest's you have done for other NPC's is all I can think.

    Hope this helps anybody, with the frustration I endured this night 6hr's later finally received my stone & went on or 1st adventure was a BLAST:-))

    Ranger of the 54th Level
    Flame Keepers
    Bound by Honor and a Ranger to the Core, May Tunare watch over you in your travels.


    Edited, Wed Sep 10 09:53:27 2003
    RE: Hometown Problems
    # Sep 10 2003 at 10:57 AM Rating: Good
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    57 posts
    My half-elf was also bugged, however I traveled to Freeport, Qeynos, Kelethin and even the gyspy camp in Rathe. Not once did I get the whisper message and any attempt to "Hail" the Wayfarer's NPCs results in nothing said to me.

    I bugged this and also petitioned a GM. The GM confirmed that some people are having problems.

    Funny though, I first completed this quest with my dwarf with no problems. But my half-elf, nothing works - although I was able to go on an adventure - but I cannot use the Magus for porting between WB camps. This I found the hard way when my entire LDoN group got a far away assignment and all but me could port to the right Wayfarers camp.

    Hope they fix the Half-Elf bug soon.

    RE: Hometown Problems
    # Sep 10 2003 at 9:10 AM Rating: Decent
    We saw this same problem last night as well. Half elves home town seems to be qeynos, regardles of where you actually started.
    RE: Hometown Problems
    # Sep 10 2003 at 9:27 AM Rating: Decent
    I am a half elf and did the quest in Freeport, then EC...I was born there also.
    The quest
    # Sep 10 2003 at 8:31 AM Rating: Decent
    I have not done the quest, but i have done dungeons, you dont have to do it before doing anything in ldon, you have to do it so the magus will transport you and that is it.

    Mainly because i cant seem to find the NPC im supposed to. Anyone knwo which sunken wizard ruins they are talking about?

    Edited, Wed Sep 10 09:29:34 2003
    Cloudy sight
    # Sep 10 2003 at 6:47 AM Rating: Decent
    With a group of 54 to 61 on a quest last night. Normal and had to kill 58 of whatever we saw. We went into the dungeon, but I was not able to see anything except the other players names. Does anyone know what the settings should be for Gama to be able to see in there. This was the SR dungeon area. I tried many settings but to no avail. Hopping it was an eq glitch. The others in my party said was a bit foggy, but they could still see. Needless to say after two wipeouts, and 12 min. left and only 12 killed, we did not complete our task. Sigh a complete failure.

    But if anyone could please tell me how to be able to see better???

    Eunicce 57 Mage Euridite
    The Namless
    Curious...
    # Sep 10 2003 at 6:35 AM Rating: Decent
    Since I did not pay for LDoN yet but I did predownload all the files, I was able to quickly get the adventures stone; noticed that EVERY item that is equipable had at least 1 augmentation spot. I was able to talk to all the new wayfarers NPC's, and even started earning points and was able to "request" an adventure for group. To be fair to rest of group who did purchase LDoN I disbanded so as not to cause any first time glitches with my friends as they went to complete 1st adventure... Most common drops in guild entire night ia any new zone were slot1 type 1 augmentations with fire or cold resist from +2 to +5. I compared XP I made from RCY in KC to guildmate of same level, similar range group of players in level and class; I made 2X the XP he did and 3X the PP. Per level 60 guildmate, XP was decent in an all lvl 60 grp with adventure set on hard, and better drops- so try to keep your group as close to same level as possible and good luck all!
    ikky starter
    # Sep 10 2003 at 4:52 AM Rating: Decent

    As an iksar, I went to hometown after seeing the whisper upon logging on, but received no further whipsers in hometown, rathe or karana. anyone have any ideas on what my first step is?
    RE: ikky starter
    # Sep 10 2003 at 5:39 AM Rating: Decent
    jsut south of the neco guild theres a area sitting down in a hole two guys there hil one furtherestaway from necro guild,sry cant remember his name
    RE: ikky starter
    # Sep 10 2003 at 9:43 AM Rating: Decent
    Right next to a tent East of the necro guild in the lower area.

    his name is Yi***** or something, really odd spelling
    Getting Started
    # Sep 10 2003 at 3:10 AM Rating: Good
    Ok. Here is a quick rundown of what to do.
    This is an example of one of the guys to talk to. You are given a list of five names to talk to next. They are Selephra Giztral, Bartsre Songweaver, Vual Stoutest, Teria Grinntli and Ruanya Wiridleaf. The following example is for Bartsre Giztral. He is located in the EC tunnel. He is not hard to miss, because there will be about 50+ others around him.

    AFTER, and I repeat, AFTER you talk to the guy in your hometown, go to Bartsre Songwriter in the EC tunnel. Hail him. Then type these four phrases seperately to get your adventure's stone; adventures, favor journal, morden rasp and finally, farstone magic. I know above it shows farstones, but I typed farstone magic and it worked no problem. REMEMBER, type the four phrases seperately. There will be a lot of spam from the other people around him answering the questions, but just ignore all that.

    After you get your stone, form your group. It has to be at least 4 people. Ive only done one dungeon so far with our level 38-40 alts and a total of 5 people. I suggest getting the full group to make things easier. Next, you go to Periac Windfell (adventure recruiter). The group leader then right clicks him. He is then given the adventure and you either accept it or decline it. There is also a pull down menu that you can change the risk factor of the mission. You can either choose NORMAL or HIGH.

    After accepting the "adventure", it tells you what zone to go to. As soon as you zone into this zone, it gives you a message about the quest is labeled on your compass. You will see a line on your compass that shows you where to go. Once you find the trap door, you can zone into your adventure from there.

    This is some general information to get you all started on your 'adventures'. The mission we got was to go and rescue Eten Mandala from Rujarkian Hills which is connected to The Oasis. We did not complete this mission. We are looking to avenge our loss and try again. Good luck to all!

    Aarlix Esenfuego
    55 Master of Fennin Ro
    Council of Dragons

    Edited, Wed Sep 10 03:59:26 2003
    RE: Getting Started
    # Sep 10 2003 at 4:49 AM Rating: Excellent
    *
    183 posts
    Here's location of the wayfarer camps with the people you need to speak to after talking to the person in your hometown:

    Selephra Giztral (South Ro neg1450, pos1020 -- near orc town and camps on western side of zone)
    Barstre Songweaver (East Commonlands tunnel -- near Shady)
    Vual Stoutest (Butcherblock Mountains -- on path near GFay zone line)
    Teria Grinntli (Everfrost pos1800, neg 5030 -- near river fork, 'mammoth platform')
    Ruanya Windleaf (North Ro pos2700, pos900 -- on path south of huts on the way to EC tunnel)

    Can use the NPC Magus to transport between camps (each has a different name). Magus is also the vendor for tradeskill books, some crystals, and any loot that people have sold.

    There are also Adventure merchants (selling charms and whatnot using points that you earn from adventures), as well as raid organizers who send you on your way once you have a group.

    Butcherblock and East Commonlands seem to be the busiest -- haven't found a group yet because most adventurers seem to be 50+ on my server.
    RE: Getting Started
    # Sep 10 2003 at 3:48 AM Rating: Good
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    78 posts
    You can actually just say 'farstone magic' to Bartsre Songwriter if you want to miss out all the precedeing waffle... you get the adventurers stone just the same... (obviously you have to talk to your home city person first).

    Edited, Wed Sep 10 04:46:29 2003
    RE: Getting Started
    # Sep 11 2003 at 12:20 PM Rating: Decent
    This is true... although all I said was "farstone" and I immediately skipped all the previous steps. I did talk to the girl in my hometown first, but it makes me wonder if I didn't and just talked to one of the Waferes if I could have gotten the stone just the same.
    West karana NPC
    # Sep 10 2003 at 12:30 AM Rating: Decent
    42 posts
    Ummm it should be South East part of West Karana, sons mage could not get the akanon quest NPC to talk with him so he found the one in WK, but it was in the SE corner
    Booyah!
    # Sep 09 2003 at 9:53 PM Rating: Decent
    Can do this quest before you even buy LDoN. Was in PoK, got the first message. Went to my home town (Shar Vahl), and somehow got the NPC to talk to me (might need someone else to talk to them first so you can interrupt), then headed to EC Tunnel, talked to Barstre Songweaver...said all the stuff...got the Augmentation...and now I can even ask the Magus to port me places (unless that's not LDoN required)
    RE: Booyah!
    # Sep 10 2003 at 2:34 AM Rating: Good
    *
    245 posts
    Unfortunately, this is not a good thing that people can do the LDoN set up quests without buying LDoN or having the LDoN files on their computer. I had a mission fail very quickly earlier tonight because 2 of the 6 people in the group had to camp within moments of the mission starting in order to each download 39 minutes worth of LDoN files.

    Not a good thing at all to spend a couple of hours looking for a group, then getting the mission, then another 30 minutes of buffing and medding before entering the mission zone, only to find that Sony failed to include a safeguard check that everyone in the mission group has the LDoN expansion installed. And, of course, the failure counts against your record, even though you had no way of knowing that two people in the group couldn't participate because they didn't have LDoN installed, and that Sony failed to put sufficient safeguards in to prevent this.

    Kamgar

    Wondering
    # Sep 09 2003 at 9:47 PM Rating: Decent
    I was wondering are these the Answers used on all the Adventure Recruiters?
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