Adventurer's Stone  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 5 ratings)
Information:
Level:15
Maximum Level:120
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Faction
  • Loot
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Lost Dungeons of Norrath
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Tue Sep 9 17:55:32 2003
    Modified: Sun May 15 17:03:44 2022
    Short version

    Once you reach level 15, you will receive a "mysterious message:"


    A mysterious voice whispers to you, 'If you can feel me in your thoughts, know this -- something is changing in the world and I reckon you should be a part of it. I do not know much, but I do know that in every home city and the wilds there are agents of an organization called the Wayfarers Brotherhood. They are looking for recruits . . . If you can hear this message, you are one of the chosen. Rush to your home city, or search the West Karanas and Rathe Mountains for a contact if you have been exiled from your home for your deeds, and find out more. Adventure awaits you, my friend.'

    If you are not sure what town you started in, you can also go to the Rathe Mountains gypsy camp or the SE corner of Western Karana. Once you arrive there, you will receive another "mysterious message" telling you to find a specific NPC. You need to find the person mentioned and hail him. He will tell you about the wayfarer camps and mention 5 more NPC's - one per camp. Head to a camp and talk to the NPC there and he will ask you some questions. Answer them and you will get flagged to use the adventure system and the Magus teleports that take you from camp to camp.

    Answers:

    Question 1: adventures
    2: favor journal
    3: Morden Rasp
    4: farstone

    Known "hometown" NPCs:

    Ak'Anon - Flapti Bizztrin (+1245, -930)
    Butcherblock Mountains - Vual Stoutest (-1120, -2500)
    Commonlands - Barstre Songweaver (-1665, -110)
    Crescent Reach - Vladnelg Galvern (-1360, -1585, sitting in a chair on the second level near the banker) Detailed steps to get to him: Take elevator to 1 floor up. Then look for stairwell near SE corner area. Go towards the Potion and Alchemy Sellers area. Look around the tables. He should be sitting near at one of the tables. Almost across from the Alchemy potion sellers.
    East Cabilis - Zauz Malgorne (+260, -265)
    East Freeport - Miocaei Herlsas (-1480, +625, at the back of the Pit)
    Erudin - Orwin Flintmaker (bottom of the stairs in the Vasty Deep Inn, at -1160, -150)
    Erudin Palace - Ienala Eceiaiu (+790, +860, in the last room in the back of the bank)
    Everfrost Peaks - Teria Grinntli (1860, -5030)
    Grobb - Blorgok Gkapbron (+220, +100, inside the Berserker guild)
    Kelethin (Greater Faydark) - Enyaanuia Windancer (-525, -565, in a tavern off the fletching platform)
    Halas - Jowra McGynnall (+340, -310)
    Mountains of Rathe (Frogloks) - Fipnoc Birribit (-1215, +390)
    Mountains of Rathe (non-Frogloks) - Nemeen Pekasr (+3990, +1385)
    Neriak Commons - Kwilrz Vn`Ycxa (+75, -865, in The Refined Palate)
    Neriak Third Gate - Torxal Smalane (+775, -1370, -80, near the Furrier Royale)
    North Kaladim - Halthar Mowestone (+470, -90)
    North Qeynos - Drun Vorwig (+280, +90)
    North Ro - Ruanya Windleaf (+7445, -955)
    Northern Felwithe - Larroniae Huial (+130, -430, Shop of All Holos)
    Oggok - Puwdap (+360, +1080) in the cave just north of the beastlord GM
    Paineel - Yenlr Undraie (+810, +625, wearing a white robe, just inside as you get off the elevator)
    Qeynos Aqueducts - Dollin Nusmag (+405, -595)
    Rivervale - Jimbledorp Heptybak (+430, -380)
    Shar Vahl - Vlarha Myticla (-440, -255)
    South Kaladim - Kennelia Gwieal (+90, +245)
    South Qeynos - Warehnn Awlne (-10, -35)
    South Ro - Selephra Giztral at (-116.97, -289.24)
    Southern Felwithe - Thwinose Vilgarn (+355, -805)
    Surefall Glades - Narwkend Falgon (+180, -60, inside the ranger guild)
    The Rathe Mountains - Fipnoc Birribit (-1220, 390) (just south west of PoK book under same tent), he sends you to speak to any of the following NPCs.
    West Cabilis - Yzilimn Pxikn (+275, +520)
    West Freeport - Genniau Noghce (-155, -420, inside Tassel's Tavern)
    West Karana - Melaara Tenwinds (-3330, -14815, southeast corner of the zone)




    Detailed Version

    This is the introduction you'll see in Greater Faydark. Others will be very similar.

    A mysterious voice whispers to you, 'If you can feel me in your thoughts, know this -- something is changing in the world and I reckon you should be a part of it. I do not know much, but I do know that in every home city and the wilds there are agents of an organization called the Wayfarers Brotherhood. They are looking for recruits and . . . If you can hear this message, you are one of the chosen. Rush to your home city, or search the West Karanas and Rathe Mountains for a contact if you have been exiled from your home for your deeds, and find out more. Adventure awaits you, my friend.'

    You have entered The Greater Faydark.

    A mysterious voice whispers to you, 'Enyaanuia Windancer in the tavern by Trueshots Bows has just joined the Wayfarers Brotherhood and has some information about them, and how you can start doing odd jobs for them. You looked like the heroic sort, so I wanted to contact you . . . discreetly.'

    You say, 'Hail, Enyaanuia Windancer'

    Enyaanuia Windancer says 'Come to find out about the Wayfarers Brotherhood, hm? I think I saw you around here long ago. Because you are familiar to me, I will trust you with some [information].'

    You say, 'I want some information.'

    Enyaanuia Windancer says 'The Wayfarers Brotherhood is pretty particular about who they do business with. You will need to prove yourself to them. You can start gaining their gratitude by helping them. The Wayfarers Brotherhood will ask you to answer some questions when you first meet with them. They tend to call all of their assignments 'adventures.' You'd do well to keep that in mind as they'll be more likely to give you some tasks. There is other information that makes them easier to [deal with] too.'

    You say, 'Deal with?'

    Enyaanuia Windancer says 'There are several camps of Wayfarers Brotherhood explorers around the world. In each camp you'll find a trusted Wayfarers Brotherhood member that has the task of recruiting adventurers that will take on interesting, and potentially lethal, [work]. Some members will tell you stories, if they think you are worthy of learning such prized information. Others will share their treasures with you, but only if you do work for them.'

    You say, 'Work?'

    Enyaanuia Windancer says 'The Wayfarers Brotherhood believes in giving something for something. For each adventure you take from them, they will add you to their Favor Journal. With the points of Favor that their record keepers have counted for you, you can trade your good Favor for wonderful treasures and goods. Also, the more adventures you do for the Wayfarers Brotherhood, the more your Favor increases. The harder jobs get you more Favor, by the way. As you gain more Favor, the Wayfarers Brotherhood treasure keepers will let you peek at some of their more unique and sought after items. So, it pays to get in good with them, you see! And there's [more]!'

    You say, 'There's more?'

    Enyaanuia Windancer says 'You should also know that there are five magi in the Wayfarers Brotherhood that have found very unique magic stones in the world that they are able to use to transport adventurers to one another. They have placed a magus with one of these stones at each large camp. They call it Farstone Magic. And that's not the only [interesting ore] we've seen lately.'

    You say, 'Interesting ore -- you are messing with me, elf woman!'

    Enyaanuia Windancer says 'We've found some strange items off the dead in the dungeons. At first we just thought they were simple things -- rocks, pebbles, gems, and the like -- and then we noticed they had very unusual auras about them. Well, one day, Morden Rasp was toying with one -- a shiny green shard -- and he went to scrape it with his dagger. Suddenly, the shard began to reform and fused with his dagger. While the dagger remained as fine as ever, Morden himself felt a surge of strength! So, you will want to watch out for these strange magic pieces in the world. Now, I suggest you go talk to Selephra Giztral, Barstre Songweaver, Vual Stoutest, Teria Grinntli, or Ruanya Windleaf. They handle all of those who are interested in working for the Wayfarers Brotherhood and getting rewards. Remember well what I've told you!'

    You have completed a step toward becoming a great adventurer. Well done!

    In the Everfrost Peaks:

    You say, 'Hail, Teria Grinntli'

    Teria Grinntli says 'Welcome stranger. I'm afraid you must answer some questions before I can consider opening our wealth of skill and knowledge to you. First, what does the Wayfarers Brotherhood call the tasks they will ask you to do for them?'

    You say, 'Give me adventures!'

    You have completed a step toward becoming a great adventurer. Well done!

    Teria Grinntli says 'We will reward based on your improving position with the Wayfarers Brotherhood. We keep a certain type of log that records how often and well you help us. What is it called?'

    You say, 'It's a favor journal.'

    You have completed a step toward becoming a great adventurer. Well done!

    Teria Grinntli says 'Who discovered that some treasures have strange magical properties by poking one with his dagger?'

    You say, 'Morden Rasp'

    You have completed a step toward becoming a great adventurer. Well done!

    Teria Grinntli says 'Our brilliant magi use a special kind of magic to help teleport us between camps. What is it called?'

    You say, 'A farstone'

    Teria Grinntli says 'Congratulations! I believe now that you are trustworthy enough to take on some of the adventures the Wayfarers Brotherhood have to give. We will be able to continue with our discussions once you complete some adventures. We can also help you with travel between our camps. Be well, fair Guiscard. I'm sure, someday, you will be a great addition to the Wayfarers Brotherhood.'

    You have completed a step toward becoming a great adventurer. Well done!
    Your faction standing with Wayfarers Brotherhood has been adjusted by 100.

    Teria Grinntli says 'Take this Adventurer Stone with you on your journeys into the dungeons. You will find it useful. Should you lose it somehow, come talk to me and I'll replace it.'

    Rewards:
    - Faction with Wayfarers Brotherhood
    - Adventurer's Stone (needed to use the Magus portals)

    These same steps will work on any of the following NPCs: Selephra Giztral, Barstre Songweaver, Vual Stoutest, Teria Grinntli, and Ruanya Windleaf.

    Upon the hail that maxes out the stats of your Adventurer's Stone, you will see in red:

    It's time to acknowledge you as a Wayfarer. Give Chaenz Abella in the Commonlands your Adventurer Stone and he'll replace it with your very own Wayfarers Emblem. Or, if it's being used in a charm, you must remove it to get your new one. And, if you simply destroy the stone, he will replace it with your much-deserved emblem. Just tell him you want your [emblem].

    Head to Chaenz Abella in the Wayfarer's camp in the Commonlands.

    Chaenz Abella says 'I heard you had become knowledgeable about all aspects of the dungeons we've found. I must confess that I never had you pegged for such a great adventurer! I suppose I should welcome you -- as a member of the Wayfarers Brotherhood. The honor is well deserved. Congratulations!'

    Chaenz Abella says 'Here is a token of my appreciation. Should you lose your Wayfarers Brotherhood Emblem or misplace it, I or Barstre, Selephra, Ruanya, Teria, or Vual will replace it.'

    Receive Wayfarers Brotherhood Emblem.
    Rewards:
    Send a Correction
    Post Comment
    Mysterious Voice Whispers
    # Apr 26 2007 at 7:24 AM Rating: Default
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    292 posts
    I have the Adventurers Stone on all my toons and can use the Magus's. However, on 3 toons I still get the "A mysteroius voice whispers" message quite often when I enter a new zone. It's only mildly annoying, but is there a way, a step to take, to get this message to go away??
    Mysterious Voice Whispers
    # Jun 22 2007 at 3:00 PM Rating: Decent
    *
    73 posts
    This happens to me as well on all SIX of my toons. They are all level 75 and did this quest months/years ago, yet it...still...happens to me every single time I zone into PoK and its making me crazy.

    What is the solution?
    Mysterious Voice Whispers
    # Jun 22 2007 at 6:06 PM Rating: Decent
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    1,352 posts
    i would either:

    1) try talking to the adv stone NPC in crescent reach about adventure stone to see if you can go through the text there and go through it all so it dosent repeat. Maybe try destroying your current adv stone and running through the text with an NPC again to see if that stops it (you get a new one)

    2) try using /setstart
    and see if it allows you to reset your home city

    3) use /petiton
    and explain the problem, and request if you can use the /setstart command or some other way to fix it.

    Edited, Jun 24th 2007 8:01am by DukeLatan
    adventurer's stone
    # Apr 10 2007 at 2:50 PM Rating: Decent
    I'm trying to get this for my alt SK who's level 15. Ive gone to all of the neriak zones at the npc's listed and they all say blah blah closer to home. So i ran to rathe mtn's gypsy camp and got the yellow text. I hailed the npc and he also said to find someone closer to home. So...i'm not sure what to do now.
    adventurer's stone
    # Apr 26 2007 at 4:03 AM Rating: Decent
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    56 posts
    I just got the stone on 2 characters (just so I could use the magus) and all I did was run to butcherblock and hailed the gnome/dwarf in the camp and /say the four answers. I did not have to go to my home town to start the quest, just feed the dude in butcher the four answers.

    Hope that helps
    Peace
    adventurer's stone
    # May 14 2007 at 10:46 PM Rating: Default
    Can confirm This DOES NOT WORK by just going to gnome without doing the 1st part in hometown/
    adventurer's stone
    # May 27 2007 at 7:15 AM Rating: Decent
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    56 posts
    did you spell the responses correctly? Works every time for me... I just took another toon and tried it.

    Peace

    p.s. don't shout at me noob
    adventurer's stone
    # May 01 2007 at 6:32 PM Rating: Good
    Verifying this. Human mage, level 29, didn't need anything but to speak with the bard in EC.
    adventurer's stone
    # Apr 10 2007 at 3:29 PM Rating: Decent
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    1,352 posts
    try crescent reach
    I cant get my Adventure Stone @&%$# !!!
    # Feb 21 2007 at 5:01 AM Rating: Decent
    I am an Iksar and my hometown is Crescent Reach. I tried /setstartcity, but I get a message that says that I cant set a start city because I have already done so. I DID NOT SET MY START CITY AS CRESCENT REACH! I am an Iksar and I like Cabilis. The npcs for the Wayfarer Camp in Cabilis and Crescent Reach will not help me, and the npcs that people have listed who are supposed to help me since I cant use my home city wont help me either. I need to get to Abysmal Sea! I have never had any trouble before this is rediculous.
    I cant get my Adventure Stone @&%$# !!!
    # May 09 2007 at 2:45 PM Rating: Default
    When a post-TSS character is made, the default city is Cresant Reach. When you're doing your starting stats and appearances for your toon, you have an option to select a starting city. I did that on my dark elf necro, choosing Neriak as my starting city. But when I zoned out of the noob zone, it sent me directly to Cresant Reach. My guess is that Sony wants players to start in this area because of all of the lower level gear quests availible, and there are many. You could essentially fully gear your new character easily on these quests. I did my pre-stone hail in CR, and then did my final hail in the Commonlands and recieved it just fine, even tho my starting city was set as Neriak.


    Cervesa Dragonflame ~ Lvl 71 Drakkin Monk ~ Vallis Aspectus ~ The Tribunal
    Rubi Joya ~ Lvl 33 Dark Elf Necromancer ~ The Tribunal

    "I know I'm special, but who's Ed?"
    I cant get my Adventure Stone @&%$# !!!
    # Feb 21 2007 at 5:27 AM Rating: Decent
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    1,906 posts
    Crescent Reach as starting city for non-Drakkins is a known bug.

    You have to /petition and/or /bugreport, and a GM will settle the problem (/setstartcity will be made available for you).
    DRAKKIN ADVENTURE STONE
    # Feb 15 2007 at 10:52 AM Rating: Decent

    The info on the drakkin adv stone is wrong. There is no banker even close to the location given. I have hailed everybody near the location given and can't get them to respond appropriately. Gonna log my druid on and see if I can find the npc listed.
    DRAKKIN ADVENTURE STONE
    # Mar 27 2007 at 7:21 PM Rating: Decent
    Guru
    **
    606 posts
    There actually is a banker right near him sitting cross legged in a hut.
    ____________________________
    Aanuvane Bristlecone 350 Baking, Brewing, Jewelry Making, Tailoring, Blacksmithing, Fletching, Pottery, Research, 250 Fishing
    Muertenie Petitmort Master Tinker
    Kadcea Master Alchemist
    Orelinde Master Poison Maker
    Povar via Quellious via Rodcet Nife

    DRAKKIN ADVENTURE STONE
    # Mar 02 2007 at 11:33 PM Rating: Decent
    A find for Artisan Irisi will bring you to the NPC for listed for the Adventerers Stone in Drakkin Towne.
    Add to "Who" quest List
    # Feb 06 2007 at 9:42 AM Rating: Decent
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    Add the following adventure stone quest npc's to the "Who" List

    Selephra Giztral in S Ro
    Teria Grinntli in Everfrost Peaks
    Ruanya Windleaf in N Ro
    Add to "Who" quest List
    # Feb 06 2007 at 9:56 AM Rating: Excellent
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    6,998 posts
    Cheera wrote:
    Add the following adventure stone quest npc's to the "Who" List

    Selephra Giztral in S Ro
    Teria Grinntli in Everfrost Peaks
    Ruanya Windleaf in N Ro


    They're listed as Related Creatures above. If they start the quest (i.e., they can serve as hometown NPCs), I'll move them.
    Closer to home message
    # Feb 04 2007 at 10:46 AM Rating: Decent
    Ok so here's the deal with the adventure stone. If you get the "try some place closer to home" message, you are talking to the wrong person. Some start cities have two zones that make them up. Example: Felwithe has north and south Felwithe. My sons high elf wizards home town is Felwithe. He tried to talk to the North Felwithe guy but got the try someone closer to home message. Reason was, he needed to talk to an NPC in South Felwithe, not North Felwithe. Once he talked to the NPC in South Felwithe he was gtg. So if you get this message and your hometown has multiple sections to it, try going to the other section of town and talking to the NPC there.
    Closer to home message
    # Aug 06 2007 at 5:14 PM Rating: Decent
    Cunyar wrote:
    Ok so here's the deal with the adventure stone. If you get the "try some place closer to home" message, you are talking to the wrong person. Some start cities have two zones that make them up. Example: Felwithe has north and south Felwithe. My sons high elf wizards home town is Felwithe. He tried to talk to the North Felwithe guy but got the try someone closer to home message. Reason was, he needed to talk to an NPC in South Felwithe, not North Felwithe. Once he talked to the NPC in South Felwithe he was gtg. So if you get this message and your hometown has multiple sections to it, try going to the other section of town and talking to the NPC there.



    I can confirm this. Worked for me! Had to take this toon into Southern Felwithe as the other NPC in Northern Felwithe told me to "try some place closer to home".

    Edited, Aug 9th 2007 8:57pm by TripleMoon
    max stats but no emblem
    # Jan 20 2007 at 5:48 AM Rating: Decent
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    1,352 posts
    my adv stone finally got to 100% today, and the thing i find funny is that i am not even maxed out at everfrost or east commonlands yet. I find it funny because after reaching 100% the only reason to do more adventures is to change the name of the aug mostly, since it already has max stats. of course i will be doing that though because I have wanted to for a long time. Now my charm is 45ac 350hp/mana/endur :D
    try creasent reach
    # Dec 31 2006 at 11:23 AM Rating: Default
    too many posts to reply, so i might as well create a new post, not sure if anyone said anything yet, but the tip they said is pretty obvious, go find someone closer to ur home city, i made a new ogre, i went to oggok n got this dialog. so, the next obvious thing to do is go to creasent reach, since i was stupid enough to set that as my home city when i created the toon. so best thing to do b4 u whine to GM or on allak seeking answers, do some thinkings with ur brain first. GM obviously wouldnt tell u the straight answer, its a freaken game, use some logic n they want u to find where the quest is n all that. n ofcourse, someone who didnt choose creasent reach as their homecity at start or they have created the toon b4 tss release, they could still do their quest talk from their original home city.
    Problems with getting stone...
    # Jan 13 2007 at 9:57 AM Rating: Decent
    I founf I couldn't get anyone to talk to my young alt that I hadn't played in 4 years and discovered I had to reset her hometown! That worked after I used the /setstartcity
    Adventure Stone NPC found
    # Dec 30 2006 at 7:10 AM Rating: Decent
    Just thought I'd add my 2 cents as I got my stone last night for my 15 Halfling Ranger. My biggest problem was there wasn't much detail showing on my map but I found Barstre Songweaver in the Commonlands tunnel that leads to South Ro. Someone in my guild told me to go south & I'd find the tunnel & to turn left once inside a short distance. I found the NPC in no time so overall my experience wasn't bad. Sounds like a lot of you have run into some problems though so hope the situation gets better for folks. Many of you are probably already aware of the location but just thought I'd relay my experience. Maybe they've fixed any glitches by now.
    Still bugged
    # Dec 24 2006 at 10:39 AM Rating: Decent
    I believe this is still bugged, especially for halfling druids. I tried Rivervale and Surefall Glade. The ranger dude in SG told me to go closer to home. I've tried every NPC in both zones :(
    My stone is missing.. nowhere on me, or in my bank. I am still able to use the magus' for some reason.. which is great.
    Some stuff about who to talk to.
    # Dec 18 2006 at 11:23 PM Rating: Decent
    Guru
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    2,689 posts
    I talked to a GM about it, and they recommended starting a new character with same class / race level them to 14 then go to your home city and read the message of who to talk to.

    They also said that the new NPCs are close to Origin / Return Home spots for the characters, so you could also try waiting 6hrs and then using the Return Home button on the character screen to check NPCs around that spot.

    For a Wood Elf Ranger that was created a long time ago but wasn't played for years, Freeport worked, despite Kelethin being the home town.

    A new Ogre Shaman with starting city of Crescent Reach, had to go to Crescent Reach.

    Hope this helps some out.

    Yther Ore.
    cresent
    # Dec 13 2006 at 11:14 PM Rating: Decent
    working fine fer me just went to dude listed fer cresent and it worked fer me froggy
    cresent
    # Dec 18 2006 at 9:56 AM Rating: Decent
    he gave it to me too as a troll zerker woot at last
    Bugged
    # Dec 05 2006 at 10:16 PM Rating: Decent
    This is bugged...everyone is saying seek someone closer to home...even the Rather Mnts guy by merchants...as well as the WK npc by wiz port
    Bugged
    # Dec 08 2006 at 4:22 AM Rating: Decent
    My halfling druid finally found npc that would talk to her, the one in the ranger guild in surefall glade, guess sony figures she is a half elf not a halfling. Side note, when hitting go home it still sends her to Cresent lol. So just keep looking, someone somewhere will talk to you.
    WK NPC BUG
    # Dec 05 2006 at 9:57 PM Rating: Decent
    The Npc by wiz spires in WK who is supposed to be alternate...said i wish to seek out someone closer to home...
    Wayfarer contact in Kaladim
    # Dec 03 2006 at 4:46 PM Rating: Decent
    I just found the 'new' Wayfarer's guy in Kaladim for anyone interested. His name is Halthar Mowestone. If you go to the bank in Kaladim, when you come out of the bank, go to the left instead of straight ahead to zone. You'll see him standing up there, just hail him and he will go through the Wayfarer's dialog.

    /rant on: Why did they jerk around with this quest in the first place?? What is even worse is that it sounds like this was poorly communicated internally at Sony given that the GM's didn't seem to have a clue what to do about it.

    ~Bear
    Wayfarer contact in Kaladim
    # Jan 29 2007 at 12:11 PM Rating: Decent
    This worked for me, just got the info from the guy on my dwarf alt. Jan 07
    answers
    # Dec 03 2006 at 8:03 AM Rating: Decent
    The answer to question #4 is not farstones.
    It is farstone magic
    East Freeport - Revamp Loc
    # Nov 29 2006 at 1:16 PM Rating: Decent
    Miocaei Herlsas is still at the back of the Pit area in East Freeport. He's at the West end of the Pit at loc neg1479 pos633.

    Hope this helps!
    North Qeynos NPC
    # Nov 15 2006 at 6:38 PM Rating: Decent
    North Qeynos - Drun Vorwig (282, 91)
    North Qeynos NPC
    # Nov 15 2006 at 8:11 PM Rating: Excellent
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    6,998 posts
    imajinx wrote:
    North Qeynos - Drun Vorwig (282, 91)


    Updated, thanks.
    Which faction went up answer
    # Nov 05 2006 at 2:05 PM Rating: Decent
    In response to the text with Teria Grinntli the faction you get once you receive the adventurers stone for the first time is with the Wayfarers Brotherhood which got better.
    human monk Quellious
    # Oct 29 2006 at 10:07 AM Rating: Decent
    Scholar
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    93 posts
    i have been to every npc listed that a human monk
    can go to and even a couple that almost got me killed.

    and no luck .. they all tell me to seek someone closer to home.

    any help?
    ____________________________
    Petts 115 Beastlord of Torvonnilous (now on Bertox)
    Slapau 115 Monk of Torvonnilous (now on Bertox)
    Cirena 111 Druid of Torvonnilous (now on Bertox)
    Dohbee 115 Ranger of Bertox
    Neriak NPC's
    # Oct 28 2006 at 10:40 AM Rating: Decent
    There is an npc in Neriak 3rd Gate - Torxal Smalane. He's near the Furrier Royale.

    Another npc in Neriak Commons. Kwilrz Vn'Ycxa in the Refined Palate. (77,863,52)

    I didn't get the whispers telling me which npc to visit and in fact knew nothing of their being more than one npc in Neriak. I petitioned several times, had my start city reset, etc. Finally on the forums someone mentioned the other npc.
    Neriak NPC's
    # Oct 29 2006 at 12:47 PM Rating: Excellent
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    6,998 posts
    SenyaCadence wrote:
    There is an npc in Neriak 3rd Gate - Torxal Smalane. He's near the Furrier Royale.

    Another npc in Neriak Commons. Kwilrz Vn'Ycxa in the Refined Palate. (77,863,52)

    I didn't get the whispers telling me which npc to visit and in fact knew nothing of their being more than one npc in Neriak. I petitioned several times, had my start city reset, etc. Finally on the forums someone mentioned the other npc.


    Added and updated, respectively, thanks.
    Dark Elves Adventurer's Stone
    # Oct 24 2006 at 2:43 AM Rating: Decent
    After MANY days and just as many /petitions, I finally found the Wayfarers Brotherhood NPC in Neriak (BTW, SOE was NO HELP!!). I NEVER got the emote that told me whom to speak with for the quest. Although 3 different GMs told me they "fixed" my toon and I would get the emote. I spent days getting the "...Seek out someone closer to home." BS from every LDoN NPC in Norrath.

    I'm Going to save my fellow Dark Elves a LOT of trouble...

    Go to Neriak Commons and Press CTRL+F then click on Dunred M'Trik. Follow the yellow line and you will find Kwilrz Vn`Ycxa right Next to Dunred M'Trik.

    I hope this helps someone and saves them the BS I went through...

    adventurer's stone
    # Oct 06 2006 at 9:55 AM Rating: Decent
    Got my adventurer's stone after I also accidently ran across Kwilrz Vn'Ycxa in the refined palate for those not real famaliar with the area his loc is 77.83 -863.59 -52.84. While looking around 3rd gate for him I stumbled across another NPC that also seems to be for the adventurer's quest.His name Torxal Smalane his loc is 777.02 -1365.49 -80.84 He is right outside the Furrier Royale.. I hope this help and hope that all DE's out there that have been battling this will now be able to do this quest
    adventurer's stone
    # Oct 16 2006 at 11:50 AM Rating: Decent
    Yes! Kwilrz Vn'Ycxa IS at this location. Thank you for the helpful post. He is not anywhere near the Cuisine Excelsior anymore. He is at The Refined Palate in The Neriak Underground area. Just down the hall from the bank. I have been trying to do this quest for months. Hopefully this will help save some more little dark elves from the torment of trying to find him =)
    DE stone
    # Oct 04 2006 at 5:44 AM Rating: Decent
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    64 posts
    While buying water for my warrior to smith with , I noticed Kwil checkomg out the meat counter at the refined palettee (by bank) in Neriak Commons. I had been unable to get advewnture stone for my warrior and cleric on the test server , so on patch day I stopped in and hailed Kwil. He gave the corrsct responses and now am on the way to EC and will finally be able to use wayfarer camps to move about. Btw ... there was NO yellow message when I zoned into Neriak commons ..no whisper to join brotherhood.. must be DE secret thing going on.
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