Dar Khura Journeyman (Shaman #4)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:25
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Tue Aug 5 15:59:58 2003
    Modified: Sun Jun 27 15:03:15 2021
    This quest is offered by Jaima Seyel who is located in the Shaman's Guild in Shar Vahl. Give Jaima your Apprentice Cloak.

    Jaima Seyel smiles and says 'Very good. I am glad to have you here. I hope your studies have proven to be worthwhile thus far. Our sect is challenging, but we are vital to the survival of our people. Our research and ability to commune with the spirit world has allowed our people to overcome the challenges of the wilderness here. Here, take this bag. It is time for you to face your first real challenge.'

    You say 'What challenge?'

    Jaima Sayel says 'You will need to walk into the darkness of the Hollowshade Moor to face this enemy. Unlike the wolves that we have always been able to commune with, the wolves of the moor are oblivious to our attempts at communication. We have studied them for some time and our determination is that they are too corrupt for us to deal with. Their aggressive behavior and sheer numbers have forced us to research ways to kill them as quickly as possible. Fill that bag with the paws from one of those wolves. Once that task is complete, please return to me with the evidence of your encounter.'

    Jaima gives you a 4-slot Brown Leather Bag to fill with 4 x Sonic Wolf Paws, the stackable, droppable kind that drop from all kinds of Sonic Wolves in Hollowshade Moor. Combine 4 paws in the bag to create a Bag of Wolf Paws, which you then give to Jaima.

    Jaima Seyel says 'I see that you've met those beasts and made it back in one piece. I'm not sure if you noticed their ability to move and communicate as a pack, but it is both amazing and horrific to witness in action. They have proven to be enough of a problem to warrant special research. We have been able to build a weapon type that produces severe wounds on the wolves.'

    Jaima Seyel says 'The constant threat of attack by the wolves has made it the responsibility of each citizen to carry one of those weapons. This strainer will be necessary in the construction of such a weapon. Take this note and seek out Amal Iuziq. He is a researcher that resides in the Library of Spiritual and Natural Studies. Give him this note and he will guide you further.'

    In return you will be given a Note to Amat and your Ceremonial Metal Strainer.

    Find Amat Iuziq in the library right outside the Palace. Give him the note, and he will give you a Supply Voucher.

    Amat Iuziq says 'So friend, I see Jaima is preparing you to deal with the sonic wolves. Have you heard the term 'sonic wolf' used yet? We call them that because of the face they do not use eyes like an ordinary wolf. They have overcome the night by using a sensory system similar to that of a bat. I sure hope we do not turn into such monstrosities over time... Blasted darkness! Well, back to your situation. You have your strainer, I'm sure. Now, you'll need to purchase the Sonic Wilf Bane books from my frien Qua in the other library and read them. Once you've read them, please take this voucher to Arrin Murij at the general mercantile. He will give you the staff that you will need for your weapon. Good luck, friend.'

    You have received a Supply Voucher.

    Arms Historian Qua is in the building across where you found Amat. Buy from him the three books; Wolf Bane Lore Volume I, Volume II, and Volume III. Also pick up the Weapons Assembly Kit as you'll need that.

    You can use the Find ability to locate Arrin Murij. Hand him the supply voucher and he says:


    Arrin Murij reaches behind the counter and pulls up a large spear shaft. 'Here you go, friend.' He says as he hands the staff to you. 'Be sure to take your finished spear back to Amat when you're done with it. He'll need to see your sonic wolf bane spear and the apprentice cloak you have on before he can promote you to the next rank. If he isn't able to promote you, I can't send out any more vouchers. That's an order from the General. We're training citizens as fast as we can. The war with the grunts seems to be picking up. Well, take care friend and say hello to Amat for me. He's an old war buddy of mine.'

    You receive Dar Khura Spear Shaft.

    Crafting these weapons requires the cooperation of all of the five Vah Shir classes: Bard, Beastlord, Rogue, Shaman, and Warrior. Each supplies a component that may only be crafted by Vah Shir of that class, and the components are combined to produce class-specific sonic bane weapons.

    Vah Shir Shaman must contribute a Reactive Sealant Soak, which is crafted via brewing in the Ceremonial Metal Strainer (trivial around 135):

    Blackened Salt Crystals
    Crystallized Ygri Root
    Digested Night Palm
    Sonic Wolf Brain
    Water Flask.

    Combine the Reactive Sealant Soak in the Weapon Assembly Kit with Sonic Wolf Bane (poison crafted by rogues), Toughened Sinew Lashings (crafted by beastlords), a Porous Dagger Blade (crafted by warriors), and a Ceramic Dagger Sleeve (crafted by bards). This is a no-fail combine. The result is a Sonic Wolf Bane Spear.

    Give this spear and your Cloak of the Dar Khura Apprentice to Amat Iuziq, who will give the spear back to you, along with your new Cloak of the Dar Khura Journeyman and a random low level spell.

    Upon Turnin:

    Amat Iuziq says, 'You have done well, Meowmrawr. Your progress gives me hope for the future of our people. Continue your training with the same effort and attention to detail and you should do well. I would not be surprised if you become a hero of great renown. Now, please take this new cloak and your spear and head to the moor. You will need to speak to a citizen by the name of Ahom Guzhin for your next assignment. Take care and good luck to you, Journeyman Meowmrawr.'

    Your faction standing with Guardians of Shar Vahl has been adjusted by 5.
    Rewards:
    Send a Correction
    Post Comment
    Last dialogues with Amat Iuziq
    # Jun 21 2021 at 4:13 AM Rating: Good
    [Mon Jun 21 03:04:27 2021] Logging to 'eqlog.txt' is now *ON*.
    [Mon Jun 21 03:04:43 2021] Amat Iuziq says, 'You have done well, Meowmrawr. Your progress gives me hope for the future of our people. Continue your training with the same effort and attention to detail and you should do well. I would not be surprised if you become a hero of great renown. Now, please take this new cloak and your spear and head to the moor. You will need to speak to a citizen by the name of Ahom Guzhin for your next assignment. Take care and good luck to you, Journeyman Meowmrawr.'
    [Mon Jun 21 03:04:43 2021] Your faction standing with Guardians of Shar Vahl has been adjusted by 5.

    I also received a copy of the cancel magic spell.
    Correction
    # May 17 2021 at 1:22 AM Rating: Good
    Find Amat Iuziq in the library right outside the Palace. Give him the note, and he will give you a Dar Khura Spear Shaft.

    The above part is incorrect.

    He gives you the Supply Voucher that you give to Arrin. Arrin gives you the Dar Khura Spear Shaft.
    Text with NPC
    # Nov 06 2014 at 7:01 PM Rating: Good
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    When you hand in your Apprentice cloak, this is what Jaima says:

    Jaima Seyel smiles and says 'Very good. I am glad to have you here. I hope your studies have proven to be worthwhile thus far. Our sect is challenging, but we are vital to the survival of our people. Our research and ability to commune with the spirit world has allowed our people to overcome the challenges of the wilderness here. Here, take this bag. It is time for you to face your first real challenge.'

    You say 'What challenge'

    Jaima Sayel says' You will need to walk into the darkness of the Hollowshade Moor to face this enemy. Unlike the wolves that we have always been able to commune with, the wolves of the moor are oblivious to our attempts at communication. We have studied them for some time and our determination is that they are too corrupt for us to deal with. Their aggressive behavior and sheer numbers have forced us to research ways to kill them as quickly as possible. Fill that bag with the paws from one of those wolves. Once that task is complete, please return to me with the evidence of your encounter.'

    Jaima gives you a brown leather bag. Fill it with 4 x sonic wolf paws.

    ~~~

    Text when handing in the bag with sonic wolf paws in it.:

    Jaima Seyel says 'I see that you've met those beasts and made it back in one piece. I'm not sure if you noticed their ability to move and communicate as a pack, but it is both amazing and horrific to witness in action. They have proven to be enough of a problem to warrant special research. We have been able to build a weapon type that produces severe wounds on the wolves.'

    Jaima Seyel says 'The constant threat of attack by the wolves has made it the responsibility of each citizen to carry one of those weapons. This strainer will be necessary in the construction of such a weapon. Take this note and seek out Amal Iuziq. He is a researcher that resides in the Library of Spiritual and Natural Studies. Give him this note and he will guide you further.'

    She then gives you a Note to Amat.

    ~~~~~

    Text when handing the note to Amat:

    Amat Iuziq says 'So friend, I see Jaima is preparing you to deal with the sonic wolves. Have you heard the term 'sonic wolf' used yet? We call them that because of the face they do not use eyes like an ordinary wolf. They have overcome the night by using a sensory system similar to that of a bat. I sure hope we do not turn into such monstrosities over time... Blasted darkness! Well, back to your situation. You have your strainer, I'm sure. Now, you'll need to purchase the Sonic Wilf Bane books from my frien Qua in the other library and read them. Once you've read them, please take this voucher to Arrin Murij at the general mercantile. He will give you the staff that you will need for your weapon. Good luck, friend.'

    He gives you a supply voucher.

    ~~~~

    Arms Historian Qua is in the building across where you found Amat. Buy from him the three books; Wolf Bane Lore Volume I, Volume II, and Volume III. Also pick up the Weapons Assembly Kit as you'll need that.

    You can use the Find ability to locate Arrin Murij. Hand him the supply voucher and he says:

    Arrin Murij reaches behind the counter and pulls up a large spear shaft. 'Here you go, friend.' He says as he hands the staff to you. 'Be sure to take your finished spear back to Amat when you're done with it. He'll need to see your sonic wolf bane spear and the apprentice cloak you have on before he can promote you to the next rank. If he isn't able to promote you, I can't send out any more vouchers. That's an order from the General. We're training citizens as fast as we can. The war with the grunts seems to be picking up. Well, take care friend and say hello to Amat for me. He's an old war buddy of mine.'

    And you are given the Dar Khura Spear Shaft.

    Edited, Nov 9th 2014 12:30pm by Ridolain
    Text with NPC
    # Jan 08 2017 at 6:54 PM Rating: Excellent
    Ridolain wrote:
    When you hand in your Apprentice cloak, this is what Jaima says:

    Jaima Seyel smiles and says 'Very good. I am glad to have you here. I hope your studies have proven to be worthwhile thus far. Our sect is challenging, but we are vital to the survival of our people. Our research and ability to commune with the spirit world has allowed our people to overcome the challenges of the wilderness here. Here, take this bag. It is time for you to face your first real challenge.'

    You say 'What challenge'

    Jaima Sayel says' You will need to walk into the darkness of the Hollowshade Moor to face this enemy. Unlike the wolves that we have always been able to commune with, the wolves of the moor are oblivious to our attempts at communication. We have studied them for some time and our determination is that they are too corrupt for us to deal with. Their aggressive behavior and sheer numbers have forced us to research ways to kill them as quickly as possible. Fill that bag with the paws from one of those wolves. Once that task is complete, please return to me with the evidence of your encounter.'

    Jaima gives you a brown leather bag. Fill it with 4 x sonic wolf paws.

    ~~~

    Text when handing in the bag with sonic wolf paws in it.:

    Jaima Seyel says 'I see that you've met those beasts and made it back in one piece. I'm not sure if you noticed their ability to move and communicate as a pack, but it is both amazing and horrific to witness in action. They have proven to be enough of a problem to warrant special research. We have been able to build a weapon type that produces severe wounds on the wolves.'

    Jaima Seyel says 'The constant threat of attack by the wolves has made it the responsibility of each citizen to carry one of those weapons. This strainer will be necessary in the construction of such a weapon. Take this note and seek out Amal Iuziq. He is a researcher that resides in the Library of Spiritual and Natural Studies. Give him this note and he will guide you further.'

    She then gives you a Note to Amat.

    ~~~~~

    Text when handing the note to Amat:

    Amat Iuziq says 'So friend, I see Jaima is preparing you to deal with the sonic wolves. Have you heard the term 'sonic wolf' used yet? We call them that because of the face they do not use eyes like an ordinary wolf. They have overcome the night by using a sensory system similar to that of a bat. I sure hope we do not turn into such monstrosities over time... Blasted darkness! Well, back to your situation. You have your strainer, I'm sure. Now, you'll need to purchase the Sonic Wilf Bane books from my frien Qua in the other library and read them. Once you've read them, please take this voucher to Arrin Murij at the general mercantile. He will give you the staff that you will need for your weapon. Good luck, friend.'

    He gives you a supply voucher.

    ~~~~

    Arms Historian Qua is in the building across where you found Amat. Buy from him the three books; Wolf Bane Lore Volume I, Volume II, and Volume III. Also pick up the Weapons Assembly Kit as you'll need that.

    You can use the Find ability to locate Arrin Murij. Hand him the supply voucher and he says:

    Arrin Murij reaches behind the counter and pulls up a large spear shaft. 'Here you go, friend.' He says as he hands the staff to you. 'Be sure to take your finished spear back to Amat when you're done with it. He'll need to see your sonic wolf bane spear and the apprentice cloak you have on before he can promote you to the next rank. If he isn't able to promote you, I can't send out any more vouchers. That's an order from the General. We're training citizens as fast as we can. The war with the grunts seems to be picking up. Well, take care friend and say hello to Amat for me. He's an old war buddy of mine.'

    And you are given the Dar Khura Spear Shaft.

    Edited, Nov 9th 2014 12:30pm by Ridolain


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    Text with NPC
    # Jan 07 2017 at 11:15 PM Rating: Decent
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    I had put this information up 2 years ago. Please update your post.
    update
    # Sep 07 2009 at 2:28 PM Rating: Decent
    38 posts
    the bag is called "Brown Leather Bag" and in response to Jaima Seyel's statement of '...first real challenge.' I said, "What real challenge?"
    Sonic Wolf Brain
    # Oct 18 2004 at 12:58 PM Rating: Decent
    I have been hunting the Sonic Wolves all over the zone - in caves, wanderers, you name it and have yet to find any that have a brain. Any idea on where best to find them?
    Misleading info
    # Apr 19 2004 at 4:59 PM Rating: Decent
    This is not mentioned in the quest info here, yet is terribly important.

    You MUST hand Amat Iuziq your spear AND your Apprentice Cloak. If you don't, he will EAT your spear, and unless you can *immediately* hand him your cloak, or petition a GM and wait 10 hours to get a new spear like we did, you will never see it again.

    Edited, Mon Apr 19 17:57:49 2004
    Vah Shir Only?
    # Mar 04 2004 at 9:46 AM Rating: Decent
    Cany anybody confirm if the Journeyman Cloak for Beastlords is Vah Shir only? The Apprentic Cloak can be worn by Barbarians also, and I would like the Journeyman cloak - but it's a lot of effort to go to if I cannot equip it afterwards
    ____________________________
    TigerTugger - Proud Son of Halas!
    Taking the challenge with my faithful companion ColdSnout
    Sol Ro
    # Jan 22 2004 at 6:47 AM Rating: Decent
    I think this is the dumbest part of the on going quest if you have to swap with others in order to finish quest then why not at least make items to make different parts of the quest sellable .. that way you can at least collect the parts for others to make... more people would be willing to help if they didnt have to go hunt the parts down to help someone else... Isnt this your quest not thiers....

    Ultrelit.. Miskress 13<shaman>

    Edited, Fri Jan 23 00:23:39 2004
    Need Help finishing.
    # Nov 19 2003 at 9:24 AM Rating: Decent
    I am a Vah Shir Bard, on Vazaelle, with my part(s) of the quest. All I need now is the other sects to trade with me. If you Need the Ceramic Dagger(Claw) Sleeve, then send me a tell. Kigh, is my Bard (Vazaelle).
    Sonic Bane Lore Books
    # Oct 13 2003 at 2:00 PM Rating: Decent
    Wolf Bane Lore Book Vol #1:

    "A sweeping scourge inhabits the marshlands, thickets and forests. These beasts are best described as wolves, but their intelligence and uncanny ability to move through any form of darkness preves that they are a distinctly different threat.
    Our Dar Khura have found that these beasts display non of the bond that a Dar Khura and a true wolf would traditionally share. Puzzled by this, our most skilled alchemists studied every facet of these creatures and their metabolism. WHile these studies failed in finding a way to establish a relationship with these beats, they did find a means of dealing with them.

    That is why the formula in this book is so important to every citizen of Shar Vahl. It describes the methods that should be used to buil a weapon that will most effectively ward off these creatures. It is the duty of each of you to defend our home from these beasts.

    You can make a sonic wolf bane weapon with the following materials:
    Reactive Sealant Soak
    Sonic Wolf Bane
    Toughened Sinew Lashings
    Ceramic Dagger Sleeve*
    Porous Dagger Blade*

    * The exception to this is the Khati Sha. Their claws act as weapons and use Porous Claws and a Ceramic Claw Sleeve set instead of these items."

    Wolf Bane Lore Book Vol #2 - Building the Weapon Part 1:

    "Each sect is responsible for creating the portion of these weapons that they are most familiar with. The Taruun, Khati Sha and Dar Khura components are described in the following pages.
    The Jharin and Khala Dun portions of teh weapon and the finishing process are described in Volume III.
    The Taruun are charged with creating the Sonic Wolf Bane poison that acts as teh basis for these items' power. Sonic Wolf Bane Poison is made from:
    1. Salass moss
    2. Tortoise saliva
    3. Sonic Wolf Saliva
    4. Poison dart felt from the dart of a grunt shaman.

    All of these items are reduced to a powdery paste with a special acrylia mortar and pestle. The resulting substane is baked in a poison vial, filled with water.

    The Khati Sha are responsible for stretching and braiding the toughed sinew lashings that securely bind the weapons. The toughened sinew lashings are made from owlbear and sonic wolf tendons. These tendons are stretched on a special set of dowels that fits into any sewing kit. While you have the sinew stretched in teh kit, treat it with kelp salts and fish oil soaked rags.

    The Dar Khura have devised a formula that reacts to the porous metal from which the blades are made and seals in the power of teh Tarrun poison. This reactive soaking solution is made from:
    1. Blackened salt crystals
    2. A sonic wolf brain
    3. Crystalized Ygri root
    4. Digested Night Palm

    These things are all brewed together in water and strained through a cermonial metal strainer.

    The rest of the components and the sects that are responsible fo them are described in the next volume of this series."

    Wolf Bane Lore Book Vol #3 - Building the Weapon Part 2:

    "The Jharin must use their knowledge of pottery to create the ceramic sleeves that assist in carryingt the poison into the blades while helping to keep the blades affixed to their mounts. These sleeves are made from special clay. This clay is made from:
    1. Ashes that remain after a grimling shaman has performed some dark ritual
    2. A flask of water
    3. A vial of owlbear bile
    4. Some sonic wolf blood
    5. Black silt clay

    Sketches for these items are available from other members of the sect and the finished product should be fired on a quality firing sheet.

    The Khala Dun have the honor of crafting the actual blades that are used in these weapons. The blades are made from chunks of porous ore. The ore is smelted with:
    1. White sand from the marshlands near the grunt camps
    2. Powered wolf claws
    3. Sonic wolf blood

    There are specialized molds for these items.

    Constructing the weapon - The sect specific hilt, shaft or bindings should be combined in a weapon assembly kit with all of the finished sect specific items. These kits simplify things, but it is staill a process that every citizen should learn.

    Each citizen will need to work with a member from each of the other sects in order to complete the weapon.

    May the spirits guide you."
    RE: Sonic Bane Lore Books
    # Nov 12 2003 at 2:06 AM Rating: Decent
    Not sure if this is posted anywhere here, but it should help any warrior that is trying to create their part of the quest. Here is some information with respect to creating the Porous Dagger Blade:

    Give Khala Dun Kuash (found on the north bridge of Shar Vahl at approximate loc 650, -200) your buckler. Make sure to have an inventory slot free. (he returns the buckler to you)

    Khala Dun Kuash says 'You must think you're pretty tough wearin a buckler like that, eh? Well well... Perhaps you're looking to hunt some bigger game, eh? Earn a little scruff on your ears like Kuash? I thought so. I know a good place for you to start... and it's part of your civil duty. Our scouts have always had trouble with the wolves in the moor. I'm thinkin that you can start there. Maybe break in a few of the younger wolves' paws, eh? I thought so. Put your buckler back on and take this bag. Fill it with wolf paws and bring it back to me. Maybe then I'll give you a real challenge.'

    Note: The Paws you are after are called "wolf cub paws" and are no drop items. They can be found on any wandering sonic wolf type (not the ones in the caves). Fill the bag with the paws, press combine, and return the result to Khala Dun Kuash.

    Khala Dun Kuash says 'Well, you're beginning to scare me you're so tough! Just pullin your tail. Those were some scary beasts, eh? I thought so. I've got a dagger that helps me to deal with them. It's made in a special way to hurt the wolves more than usual. If you want one, you're going to need to make your own. I still got the molds that I used when I was craftin blades for people. If you run this status report to Bookkeeper Leaha in the Grunt Forest outpost for me, I'll go by my house and get the molds for you. Sound like a deal? I thought so.

    Bookkeeper Leaha can be found in the first building of the Vah Shir outpost in the Grimling Forest

    Bookkeeper Leaha says 'What's this? Why was Kuash unable to bring this to me himself? Oh, never mind... he's not worth the aggravation at this point. Run this report to Hollowshade and have Guard Kliknaw sign it as well. Then take it back to whomever you got it from... and tell that particular whomever to stop slacking. It's not proper for a citizen to act like that... let alone a Khala Dun.

    Bookkeeper Leaha sighs.

    Guard Kliknaw can be found at the gate at the Hollowshade Moor Outpost. Give him the report

    Guard Kliknaw yells, 'Head count! Head count time!' A moment later he says, 'I'm pretty sure that they're all here. Just take this back and act like your didn't just see that.' He winks and hands you the report.

    Bring the report back to Khala Dun Kuash.

    Khala Dun Kuash says 'Thank you very much. I see you got it all filled out. I gathered up all of those molds for you while you were gone. You can even have this old hilt that I found with them. Make sure you keep them in a safe place. You're going to need them and the books that the book fellow Qua sells. He's got a bunch of them and a kit that you'll need. When you get done with makin your dagger, bring it back by here with your cloak and I'll show you a surprise!

    When you turn the note back into Khala Dun Kuash he gives you the no drop blade mold, claw mold and hilt. The blade and claw molds are returned on a combine.

    Porous dagger or claw blade (based upon which class is receiving the final weapon) [smithing triv >119]:

    This requires bag of white sand (no drop), powered wolf claws (no drop), sonic wolf blood (no drop), chunk of porous ore, water flask, and either a blade mold or a claw mold, depending on which item you are making.

    The chunk of porous ore is a ground spawn in Hollowshade Moor, reported to be "just before the bridge" in Hollowshade Moor, "left over the hill". The white sand drops off grimling fishermen and grimling mystics in Hollowshade Moor. Powdered wolf claws drop off wandering sonic wolves in Hollowshade, as does the sonic wolf blood.

    Now it is time to make your Sonic Wolf Bane Weapon, that require the cooperation of every class of Vah Shir.
    (This point is very tricky, because it is very difficult to get in contact with others that “might” be doing this progressive quest!!!)

    sonic wolf bane weapon - combine in the weapon assembly kit (sold by Arms Historian Qua):

    reactive sealant soak, sonic wolf bane poison, toughened sinew lashings, ceramic dagger sleeve*, porous dagger blade*

    (*exception: Beastlords, which needs porous claws & ceramic claw sleeve set instead)

    Once you create your Sonic Wolf Bane Dagger (sonic wolf bane dagger: damage 4, delay 21, +3 vs sonic wolves) you need to bring the weapon to Khala Dun Kuash, along with your Apprentice Cloak.

    Khala Dun Kuash says 'Now ths is a nice dagger! Do you like it better than mine? I thought so. When I was looking in my storeroom for the dagger molds, I found this for you. Here take it and wear it with pride... you're now officially a Khala Dun Journeyman! Pretty exciting surprise, eh? I thought so! No, you need to take the cloak to Ahom Guzhin. He'll meet you in the moor. He's always in the moor. Bye friend!

    Kuash will give you back the dagger, along with a new cloak, which is your Khala Dun Journeyman's Cloak.


    Cloak of the Khala Dun Journeyman [LORE ITEM NO DROP]

    Slot: BACK
    AC: 7
    Skill Mod: Smithing +3 %
    STR: +? STA: +? AGI: +? HP: +?
    WT: 5.0
    RE: Sonic Bane Lore Books
    # Oct 13 2003 at 2:16 PM Rating: Decent
    Sorry for the add. What is not mentioned in the quest decription, or in any of the books, but is supplied by Amat Iuziq is you must give the supply voucher you receive from Amat to Arrin Murij a the general mercantile. Arrin Murij can be found at loc Pos 300 Neg 320
    Who you turn the Spear into
    # Oct 07 2003 at 11:27 AM Rating: Decent
    49 posts
    The last instruction above is incorrect, the person you turn the Sonic Wolf Bane Spear into to get your Journeyman Cloak is; Amat Iuziq
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