Quest Started By:Description:
Maximum Level:115
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Experience
  • Spell
Quest Items:
Related Zones:
Related Creatures:
Era:Legacy of Ykesha
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Wed Mar 5 19:22:57 2003
Modified: Wed Jan 3 23:59:53 2018
Go to the Gulf of Gunthak. The NPC you're looking for is Millius Darkwater, and he's on the left side of the lighthouse from the direction you zone in. He's standing on the edge of the platform looking out over the water.

Your Location is 1324.49, -100.93, 3.13

Millius Darkwater regards you indifferently -- what would you like your tombstone to say?

You say, 'Hail, Millius Darkwater'

Millius Darkwater lifts his sword out of the water at his feet and scans his eyes across you. 'Hello, ______. The waters stir angrily today. Prexus is not pleased at the tarnishing of his waters by the spawn of Innoruuk. The Deepwater Knights have been trying to locate this [place] for many years.'

You say, 'What place?'

Millius Darkwater says 'The legends of Broken Skull Rock have been whispered for years. Indeed several of our greatest vessels were lost while in search of this island. Many of our [knights] died trying to cleanse Prexus' waters of this great Evil.'

You say, 'What knights?'

Millius Darkwater says 'Most recently a Cavalier named Chester Steelblade went in search of the legend. He was gone at sea for months before we received word from him. The letter we received spoke of a map that he'd found as well as a somewhat cryptic reference to having found the [key] to Broken Skull Rock. One of our [clerics] took a small group out in search of him, but we have received no news from either group.'

You say, 'What key?'

Millius Darkwater says 'Chester was not very clear as to what he found, some sort of black stone skull from what was in his writings.. We're sure that he must have found something that led him here. We have found no sign of him or his crew yet. Truthfully it would be a miracle if he were still alive. I follow his path in hopes that I can continue his work where he left off. If he is dead then his spirit may yet linger here. Tied to this world by his unfinished task.'

You say, 'What clerics?'

Millius Darkwater says 'The cleric that went in search of Chester's crew is called Alina Crystalia and she was barely more than a student when she left. We didn't want to let her go, but ultimately we had little say in the matter. She was always very fond of Chester. She may have in fact found him, although I suspect too late to save either of them. Clerics of Prexus are required to carry with them a Deepwater Emblem to identify them, if nothing else I hope to find Alinia's emblem to return it to Erudin.'

Now you have to get "A Deepwater Emblem," which appears to drop off of random mobs in Dulak and Gunthak. It looks like a silver ring with a large black stone in it. I got mine on one of the docks in Dulak harbor, seem to be more common of the Crew of the ships in Dulak. I heard someone in ooc get theirs at the fort in Gunthak. The drop comes down to luck. I got mine in about 15 min, some people camp for 2 days. Once you have the emblem, take it back to Millius.

Millius Darkwater bows his head quietly as his eyes bring recognition to his mind. 'Alina at least has met a bitter end. Her spirit surely lingers nearby. Find her and free her from her burden, ______. Her quest goes unfinished.
You gain party experience!!

He gives you back "Alina's Emblem," which looks the same as the old emblem. Now go to the beach south of the lighthouse and kill undead until the female version of "an erudite spirit" spawns. The male version is for one of the pally quests. I found her at loc (neg 855, neg 670) after killing several "a savage skeletal sailor." I heard someone else say they'd seen her on the eastern side of the beach and also mentioned the savage skeletons being her PH, respawn time at 16 minutes. So, if you run around killing the savage skeletons, she should pop for you.

On the beach with the wrecked ships in Gulf of Gunthak (approx. neg840, neg675) an erudite spirit spawns. Cons Indifferent to all.

Turn in Alina's Emblem to the spirit.

You gain experience!!
an erudite spirit is surrounded by a warm glow as the ring touches her ethereal form. Her lips curl into a smile as she begins to fade away into the mist. You hear something fall to the ground. You notice a wet scroll half buried in the sand. You reach down and pick it up.
You gain party experience!!
You have received Spell: Temperance.
Submitted by: Arlessa Dae'monei
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# May 18 2017 at 11:30 AM Rating: Decent
1 post
Just did this on Phinny using my 65 sk, ring dropped in 1 clear of Lady D in dulak, and 1 PH of the ghost chick in the gulf. Guess I just got lucky.
regarding "an erudite spirit (Female)"
# Feb 03 2017 at 2:57 PM Rating: Excellent
46 posts
I just did this on Phinigel server.

She does in fact spawn on the ground next to the wrecked boat. (NOT on the boat or under it)
If you stand at n860, n670 you can kill the PH's and do the hand in when she spawns.

PH's were 16 minutes.
I killed 9 of them before she spawned.

I don't think you need to kill any mobs around the area... but I killed them out of pure boredom.
Other posts indicated that you just need to kill the PH where she spawns.

By the way, I did this at Level 61... 1 big undead nuke and 1 baby nuke was enough to kill PH's.

Good luck.
regarding "an erudite spirit (Female)"
# Feb 07 2017 at 1:33 PM Rating: Decent
7 posts
It may work but the camp for the Erudite is horrible. You either get lucky and she's up or you sit here for 8+ hours a shot. I've been at this camp for 5 1/2 hours SO FAR and nothing but savage skeletons.

Spell is worth it but this is something even Verant wouldn't have done to us. =P
regarding "an erudite spirit (Female)"
# Feb 03 2017 at 5:59 PM Rating: Excellent
Kdor wrote:
I just did this on Phinigel server.

She does in fact spawn on the ground next to the wrecked boat. (NOT on the boat or under it)
If you stand at n860, n670 you can kill the PH's and do the hand in when she spawns.

PH's were 16 minutes.
I killed 9 of them before she spawned.

I don't think you need to kill any mobs around the area... but I killed them out of pure boredom.
Other posts indicated that you just need to kill the PH where she spawns.

By the way, I did this at Level 61... 1 big undead nuke and 1 baby nuke was enough to kill PH's.

Good luck.

Excellent. Added info to quest and added location and ph info to the erudite spirit NPC page.
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Both Spirits
# Aug 13 2011 at 9:59 AM Rating: Decent
I saw both the male and female spirits up within a couple of feet from each other on August 13 2011
This spell seems almost obsolete
# Nov 14 2009 at 11:02 PM Rating: Decent
862 posts
I haven't heard anyone asking for a Temp for a long time. The Defiant gear makes it easy to max out your hit points and AC so Temp really isn't needed any longer.I was already over 3k HP myself by the time I got the spell which is more than enough for the places I go. I don't use any of my HP or AC buffs very much at all. Just as an example, I wiped out the entire group of sand giants in North Ro (they drop nice coin, gems and fine steel) and only lost about 25% of my HP without being buffed. A cleric going around swatting giants en masse like that is amazing.

Edited, Nov 15th 2009 12:18am by animekenji
If you were me and I were you, would we still be friends?
This spell seems almost obsolete
# Feb 10 2011 at 4:39 PM Rating: Decent
118 posts
800 hps, 48ac, sticks to lvl 1. This is the only buff you need at the lowbie lvls. Even full defiant gear, you only have 200 hps at lvl 10.
This spell seems almost obsolete
# Jan 10 2011 at 11:14 PM Rating: Decent
47 posts
LOL, i'd say Temp is NEVER obsolete!!!! More HP/AC, more mobs or harder mobs you can handle!!!
Povar-93 SK / 93 Shaman
This spell seems almost obsolete
# Jan 22 2010 at 6:55 PM Rating: Decent
well if you have all the gear you can use and get a temp you still have more hps , and running around with a merc killing stuff helps a lot too the game is easier to play solo now a days but still more fun in groups
This spell seems almost obsolete
# Jan 05 2010 at 8:06 AM Rating: Decent
3 posts
umm just bc the gear gives you the hps the buff still gives you more hps and increases the amount of hps you can rec. so just bc you have a full set of def gear you should still buff yourself.
Gunthak mobs
# Sep 16 2009 at 7:45 PM Rating: Decent
38 posts
Have the Savage skellies moved since the arrival of the Greysong Pirate skellies? I know they're absolutely horrible to deal with....<SMACK> "Loading, Pleas Wait"
Easy as ... well as something that's easy :)
# Dec 11 2008 at 9:34 AM Rating: Decent
12 posts
Hit level 40 and ported to Gunthank from PoK,

Hailed Millius as instructed. Headed to Dulak's and went to WaveCrasher boat, on 4th crew member I got emblem...took about 5 or 6 minutes,

Headed back to Gunthanks and turned in emblem to milnius...headed to beach, lady erudite was sitting there like she loved me, turned in Alia's Emblem and got spell.

Cake. Oh yeah, everything on the left side of the beach is undead so load up invis versus undead to make it easier to get to her...you don't need to if you are good with agro radius's but it is easier if you do :)


Behraghast of Ayonae Ro
there are 2
# Aug 11 2008 at 1:25 AM Rating: Decent
be sure you turn it into the spirit at the boat if the one by the wall simply says she doesn't need the emblem and hands it back to you
erudite spirit
# Mar 21 2008 at 6:37 PM Rating: Decent
59 posts
Good lord this lady didn't spawn for over 3 hours. She spawned at /loc -840 -675 as everybody else here has been saying, but at first I sat in front of that spot and did probably about 5 to 6 cycles. Each time a crappy skelly spawned. Then I started killing as many of the mobs there as possible (as in running around the beach killing everything) and eventually the spirit spawned.

I have a theory. Can it be that there are multiple placeholders and when the spirit is triggered she always spawns at the same place? So if there is a placeholder elsewhere on the beach, you have to kill that before having a chance of spirit spawning at -840 -675? That postulate seems to make sense, although it might just be that I had to go through enough cycles for the correct spawn.

At any rate I lost count of how many times I killed that skelly at -840 -675. Probably around 10 to 14 times.

Incidentally there is a male erudite spirit that spawns by a rock right by the wall. I didn't know if he prevented the female erudite spirit to spawn, so I killed him anyway. There are no faction hits so you might just as well kill it.

Edited, Mar 21st 2008 10:38pm by PugPenguin
Did it in less than 40 minutes
# Feb 22 2008 at 8:32 PM Rating: Decent
59 posts
It took me longer to get out to the ships. Took my 55 warrior and walked right in, first kill on the peir and got the emblem. Ran back to the beach and she was there waiting for us.
Erudite Spirit (Temperance)
# Feb 19 2008 at 10:42 AM Rating: Decent
92 posts
Just did it for my baby cleric both parts took under 30 mins, got emblem off crew member on Lady D. boat & then just sat by spirit's spawn loc while killing all skellies around on a 56 warrior. Got spell after turn in to Spirit, so on Maelin quest isn't broken, and erudite spirit spawns. Just keep killing I guess :-\
80 Carp, 80 Tailor, 80 Jew, 80 Sage, 400 Tinkerer, 80 Troubador, 70 Illusionist...
# Jan 07 2008 at 9:17 PM Rating: Decent
I have spent several hours on that beach all over the place trying to get my lil cleric her temp spell she has the quest and last part she needs is to turn in Alina's symbol to the spirit but no matter how long we stay there or how many skellies we kill she wont show. I have contacted sony about the problem and they say that she is on track and others have done thiers since but I am having noluck. Any ideas?
# Oct 27 2007 at 6:35 PM Rating: Decent
Both parts can be quick or take a lot of time... It's all about luck (like everything in EQ lol..)

I killed everyone on the two boats (the southern ones "lady" and something else.) It took about an hour- four clears of each boat to get it to drop.

As for the second part I cleared the harbor sand area of all undead for about an hour with no erudite spirit spawns. I logged and came back tonight and she was up on track!

One serious WARNING there are some level 75'ish mobs in the corner of the sand beach who look just like the level 35 skeles but make no mistake they will instagib you. They hit for over 1000, cast some nasty spells and run very fast (bard can outrun them but still..)
just got my temp spell =)
# Jun 03 2007 at 12:26 AM Rating: Decent
hope this helps someone ....go to dulark harbor and get to the Dandolak's Run boat/ship the emblem drops there alot....go to the east side of the beach for ring turn in after u talk to the guy by lighthouse...the loc for her to spawn is right on...do /loc in chat window and will bring it up...my husband and i killed the skele where she spawns and out of boredome killed the area around her... she spawned after 2-3 times of killing the skelle ...got the spell from her ....showed up on my curser...have fun and stay safe =)
just got my temp spell =)
# Sep 11 2007 at 8:34 PM Rating: Decent
Thanks for that... I spent quite some time on other boats with no luck. Referred to this post, and moved immediately to Dandolak's and got my emblem just from 1 clearing of the mobs (on the bottom part of the boat only).

Spawning the FES
# Feb 16 2007 at 4:09 AM Rating: Decent
31 posts
This may be another EQ urban myth, and I appologize if it is, but this is what I was taught and it seems to work.

First, get emblem, turn into Millius.

Second, go to beach, kill PH.

Now, kill the 6 mobs that mark a 200' semi-circle in front of FES spawn-point.
Rough diagram as follows,

..............Mob XXXXX
..............XXXXXXXXXX Mob
X.............Mob XXXXX

X marks boats area.

PLEASE NOTE! ; You must be outside of the 200' zone when the PH spawns. being in this area messes up the cycle!
Clear this pattern, and she usually spawns for me in less than three cycles, should be about an hours worth of killing.

Hope it helps!

Edited, Feb 16th 2007 7:14am by ReaverSkarthiCT

Edited, Feb 16th 2007 7:14am by ReaverSkarthiCT

Edited, Feb 16th 2007 7:17am by ReaverSkarthiCT
cannoneer also
# Jan 27 2007 at 12:24 PM Rating: Decent
I got the emblem today off of a Dandolak cannoneer
How I see it
# Jan 11 2007 at 4:02 PM Rating: Decent
143 posts
Getting the emblem is easy. It's only the Deckhands who have it and only on the "D" Boats. When I went there 2 dropped right away. The female Erudite Spirit, I believe, can always be found at -875 -669 in the Gulf. Hope it helps.
"Is it just me or did that dragon just look at us funny?"
How I see it
# Jan 12 2007 at 12:25 PM Rating: Decent
I can confirm this, I camped my 38 Cleric on one of the "D" boats (forgot which one) and then logged in my 68 Monk and got 2 from deckhands. I got ther first one right away and decided to clear some of the other mobs so my cleric could loot it without trouble; then a second one dropped off another deckhand. This has proven to be the easy part of the quest; my cleric is now nearly 41 from killing placeholders and other stuff in Gunthak, but still no Erudite ghost :-/

Edited, Jan 12th 2007 12:19pm by Beariux
Walk in the park.
# Jul 23 2006 at 8:26 PM Rating: Decent
Probably spent all of 15 minutes on this quest. Simply clear Dandolak and Dirulia boats, along with any boat scrubbers along the way. And atleast one deepwater emblem will drop. Talked to the guy I got it off of and he said he had been seeing them all day and he was just on Dandolak boat. If the zone is clear, just ask a high level friend (if you have any) to just take 10-15 minutes of their time to clear the two boats. You'll be done with this quest in no time. However I think the female spirit is where the hard part comes in. However her spawn rate seems decent, earlier posts stated 1-3 kills of PHs

Also got lucky with the female spirit being up at the time I recieved alina's emblem.

I would say soloable at 43+
some info
# Jun 30 2006 at 8:44 AM Rating: Decent
4,445 posts
I have come to the conclusion the spawn locations of both the male and female eurodites is not random. My friend and I have been camping the ghost off and on trying to turn in his quest item. Like many people we have been circling the entire beach pretty much killing everything in sight. There has been 3 times the male eurodite spawned in the exact same spot in the corner of the beach.

Finnally I came to this website and noticed the previous posters location. We started killing mobs anywhere near that area and sure enough the female spawned right near that beached boat. I would recommened following Blueviolets advice.

All that being said I have to say this was a rather annoying quest. Camping the emblem in Dulak was cool because it is a fun zone with blue and white con mobs, good exp, good loot etc. But it really sucks having to come back Gunthack and hunt green/lightblue mobs trying to spawn the final turn in mob. Just doesn't seem right making somebody hunt a higher lvl zone then turning around and killing mobs for no exp till the quest npc spawns.

Anyways hope this helps, very nice reward in fact probably the best spell out of the whole expansion.


Oh forgot to mention WE hunted Dulaks for several hours. We both thought any mob in that zone could drop the deepwater emblem. After hunting trash mobs (IE scouts, guardians near zone in) we got no elbem. Then some guildies showed up and we started camping the boats and sure enough one of the mobs on the boat dropped it. I am sorry I didn't note the exact mobs name, but it does seem the boat mobs are the ones who drop it.

Edited, Jun 30th 2006 at 9:49am EDT by fronglo
Soloable for a 56 Cleric?
# May 18 2006 at 7:14 PM Rating: Decent
Is this quest doable solo for a 56 Cleric? I just returned to the game afetr a few years and would love to get this spell.
RE: Soloable for a 56 Cleric?
# May 18 2006 at 8:17 PM Rating: Decent
642 posts
hrm. dunno cleric abilities. i know as a 56 beast soloing in dulaks, i could get beat up pretty quick. i had ok bazaar gear and all my spells but it definiely kept my bind wound skill up. =)

i'd say you could easily duo it with any melee class.

good luck on the the drop and good hunting Elka!
Guide to Getting Spell: Temperance
# May 08 2006 at 1:09 PM Rating: Decent
242 posts
Hope this helps summarise (although I do tend to be wordy, sorry).

1. Starts in Gulf of Gunthak. Just in case, talk to Millius Darkwater at the lighthouse first. Go through the usual question and answer routine. There are no surprises or odd responses needed. Location:left of the lighthouse as you go towards it from they POK book entry. He is standing on the edge of the platform looking out over the water. (loc pos 1315, neg 99). (I say, "just in case" because I suspect you can skip this whole thing, and just do the turn in...)

2. Then go to Dulak to get the A Deepwater Emblem. Take friends of 40+ with you. Swim to the beach in the Gulf, then through the caves to the zone line. The way to the zone line is filled with live and undead MOBs that will attack you. You will need invis to get there, and sow should help as well. Once in Dulak, go to the ships and kill almost every mob on the ship until the Emblem drops. ALTERNATIVELY: (a) send out OOC's stating that you seek the Emblem and would appreciate a tell or shout if it is found. (b) check rotting bodies on the piers (that is how I found mine). You may come accross one in the fort section of the Gulf, but that is much rarer.

3. Return to the Gulf. Hand the emblem to Millius and he gives you Alina's Emblem.

4. Return to the beach in the Gulf of Gunthak. You need to hand Alina's Emblem to the female Erudite Spirit and she will give you the Spell. The female Erudite Spirit is always located at approx. neg 855, neg 670 on the beach, just in front of some boat debris not that far from the cave entrance, facing the eastern wall.

The posts tell of 2 placeholders: one, a skellie that stands right where she appears and another skellie in the water, under a beached boat near the eastern wall. Other posts say that you must kill the male erudite spirit. *Do not kill the male erudite spirit!* Both spirits are often up at the same time. The male Spirit is used for a pally quest and it would be a rotten thing to kill a quest NPC.

Other posts say the Spirit will appear when you clear the beach. I am not sure that is true cause and effect. Based on my own experiences, I suggest you arrive on the beach in the morning for your server, when not many are playing and you might find both Spirits up, as I did. The beach definitely was not "cleared".

In my own case, my group killed both suggested placeholders and waited. The beach was being pretty well cleared by other groups. I killed the placeholders again, but gave up waiting after about 2 hours. I returned a few hours later, killing the skellie in the water on my way to check out the spawn spot. The Spirit was there and I did my hand in and received the Spell. The next morning I returned to the beach. Both Spirits were up, and there were no players on the beach. So, I am not sure these really are placeholders. To repeat myself...try an "off" time first....

For those asking, "At what level can I do this quest?, evidently it will start for you at any level...as long as you can get the a deepwater emblem, you can get the spell and just wait till you are at level 40, when you can memorise it.

Hope you have as much fun with this quest as I did.


Edited, Mon May 8 13:07:26 2006
Guide to Getting Spell: Temperance
# Nov 13 2006 at 1:18 PM Rating: Decent
The locations are correct. All you have to do is kill the skelie on the boat that is underwater on the eastern water side. And she will pop at the said location.
Important information
# Jul 09 2006 at 1:52 PM Rating: Decent
76 posts
Do not attempt any of the hand-ins if you are in shroud form. I was in rogue shroud to attempt the run to the female erudite when I handed in the emblem to Millius. Unfortunately, it gave me a response of "Millius Darkwater appears to be too busy to talk to you," and did not return the emblem in any fashion
My Temperance Experience
# Apr 16 2006 at 9:06 PM Rating: Decent
When my cleric arrived at level 40 it was time to do this quest. I took my level 51 pally to Dulak and tried to get the Deepwater Emblem to drop from a mob on the West Dock that has no ship. I camped my cleric at the top of the dock. Mobs aren't bad there but I cleared the fisherman just to the right of the top of the dock first in case a non rooted mob wandered up there. Also, to do that I waited until the wandering guards were not in the area as the fisherman paths to them before coming to me at the top of the dock. Then I would take out the dock mobs one by one as they were single pulls. Did this about 2o times and sometimes a named ogre pops that is a little tougher. I found that I had to root continually when they got to about 30% health as their magic resist is so high the root barely sticks and they often resist it - annnoying eh? Well this stategey was getting me no where and over a couple of sessions my pally gained about one yellow bulb. I had been OOC'ing for a PST if the Deepwater Emblem dropped. Finally someone from the Lady Dirulia called out tha an emblem was rotting. I camped my pally on the top of the dock and uncamped my cleric -- rushed over invised and guess what - the Deepwater Emblem had evaporated by then. So I stayed and they thankfully invited me onto their group. Five minutes later it dropped WOOT!!! - I was happy for that. I stayed and helped and guess what, a while later there were two more rotting on the deck...guess best thing is to try and get into a ship group. Anyway stayed and helped them for a few hours and gained almost a level - they were about lvl 52 to my cleric's 40. Their cleric became the tank - a little unusual but it worked and when I was low on mana he healed - made it all very easy. We also had a beastlord, wizzy and chanter.

Finally it ended and next day I went back to finish the quest -- took a few hours over two days and now my cleric is level 42. I have been there many times before and with my pally had seen both erudite spirits up together several times. Strategy is to clear the undead - in particular where the female erudite spawns by the side of the shipwreck. (Spirits always spawn in the same spots) Finally after killing the placeholder about 8 times I went back today for the third time - killed a few undead in the area and sat to med in front of the spirit spawn spot and -- she popped right in front of me --- WOOT -- just handed in the Alina's Emblem Millius had given me and there on my cursor was the Temperance spell. This all took quite a while but believe me when you first cast it you know it was really worth it.
Darttoma 55 Paladin
Darchant 50 Enchanter
Darton 50 Ranger
Darzz 43 Wizard
Darcka 51 Cleric
Darmage 43 Magician
Darsham 42 Shaman
Darcat 43 Rogue

"Old age is not a disease - it is strength and survivorship, triumph over all kinds of vicissitudes and disappointments, trials and illnesses"
completed quest and my experienc
# Apr 16 2006 at 2:33 AM Rating: Decent
started and finished the quest tonight (3:00 AM EST, 4/15/06)

I am a lvl 31 high elf cleric assisted by lvl 67 beastlord. (my hubby)

when you hail Millius Darkwater you will not receive a quest in the quest journal. so i wasn't sure if I could complete the quest and receive the spell before lvl 40. but the dialog came up perfectly. when i gave the deepwater emblem to millius, I received a quest success horn sound and everyone went smoothly from there.

first part of quest (obtaining the deepwater emblem) would have been very difficult/impossible to complete at this level solo without assistance at this level - all mobs were red.

when we arrived at the docks in Dulak's, I sent an /ooc message in zone letting others know what I was looking for, and someone sent me a tell when they discovered one. (very nice) the emblem was on one of the boats. while killing other mobs in search of the emblem also got some cool loot (gems, runes, weapons, words, etc. (including a ruby stone (can't remember exact type) that sold to a vender for over 61 plat.)

the spirit was exactly where many of the posts above have stated. had to kill 6 or 7 skeleton placeholders first which spawned every 20 or so minutes. (used the time to skill up on spells)
This part of the quest was quite manageable. the skele place holders were white or blue to me every time.

good luck everyone! it's an exciting feeling as a first time cleric to get the temp quest in your hands. (gated STRAIGHT to the bank for safe keeping afterward!)

recieved EXCELLENT exp at this level also (well over a full yellow) at quest completion

Panaceia, High Elf Cleric
Lvl 31 today - but check in w/me tomorrow! :-)
The Kindred
Drinal Server

Edited, Sun Apr 16 02:28:58 2006
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