Destroy the Behemoth (Tactics Access)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:60
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Related Zones:
Related Creatures:
Related Quests:
Era:Planes of Power
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Oct 31 20:23:57 2002
Modified: Tue Dec 5 05:21:04 2023
This is the quest to gain entry to Drunder, Fortress of Zek. Giwin Mirakon is located in the first room at the entrance of the Factory in Plane of Innovation. To enter the Factory, someone must be flagged from killing Xanamech Nezmirthafen.

Giwin Mirakon tells you, 'How did you get in here? Hrmm no matter, you will be helping me now for I am a [great warrior] of Rallos Zek and I know you wish not to provoke my fury!'

You says, 'What great warrior?'

Giwin Mirakon tells you, 'Yeah, you heard me! You know that I must be important if Rallos himself has plucked me from battlefield to complete this [task]. Even though I serve my lord, I am desperate to return to my place on the eternal battlefield.'

You say, 'What task?'

Giwin Mirakon tells you, 'Ya, you see Rallos sent me here to contract the machines to work on a mana powered piece of machinery that could test all on the eternal battlefield. This weapon of ultimate destruction is taking quite a long time to be completed. You know.. If you were to go [test the machine] and it were to fail against you I could be on my way back to tell Rallos that it was defeated by mere mortals. Help me to get back to the battlefield and out of this rusted out junkheap.'

You say, 'I will test the machine.'

Giwin Mirakon tells you, 'Haha! I knew I sensed the warring spirit within you. Go through over there. Ignore those steam powered soldiers and their talk of perimeters. Go into the main construction area. You will know you are there when you see power carriers taking energy to power up the machine. If you can stop the energy carriers from releasing their energy the machine will activate to see what has happened. I shall come to check on you and take a full report when you have destroyed it it. Long live Rallos!'

You have received a character flag!

Kill the Manaetic Behemoth and you will be able to get flagged to enter Drunder, Fortress of Zek.

Be sure to hail Giwin Mirakon again after Behemoth dies for another flag. Giwin will spawn near behemoth's corpse.


You say, 'Hail, Giwin Mirakon'

Giwin Mirakon gives you a look of disbelief and then concern. 'You destroyed the machine?! You should come with me to the Plane of Tactics. Surely the Zeks will want to honor you in your warring spirit. I will go on ahead of you to prepare for your arrival. I believe that you can access the Plane through the portal that the weakli... Er tranquil have opened in the Plane of Tranquility. I anticipate our next meeting on the Battlefields of Zek!'
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Strategy Guide
# Nov 18 2004 at 5:51 PM Rating: Excellent
Manaetic Behemoth Strategy Guide
Seeq, The Rathe
Nov 2004

This event requires a nice, chunky tank, many mezzers and a lot of DPS. You'll need something like 36-42 (or more) PCs at an average level of 64 to successfully complete the script. Don't even attempt this event unless you can bring 4 or more strong mezzers to the party.

Before the event, all raid members should speak with Giwin Mirakon, on the PoI factory floor. They will receive a character flag for their troubles.

Fight through to the hallway outside MB's room. Once you're there, the only thing around will be some speedy little spiders (Power Carriers). Don't waste any time on them just yet. They aren't KOS and they aren't social.

IMPORTANT!! WHEN THE SPIDERS REACH MB, EACH DETONATES WITH A 4K AoE DD THAT BLANKETS THE ENTIRE ROOM. This occurs 24/7/365, raid or no raid. Watch yourselves and do not enter MBs room for any reason until - and if - you are told to do so.

Designate 4 spider groups, and assign one to each corner of the hallway surrounding MB's room. Each spider group needs to include a mezzer (perhaps 2 is better) and a healer. It is best if the mezzers can spam AoE mezz the spider spawns for 10 solid minutes. Also: design each spider group as you would a self-sufficient XP group. A spider group has to be able to maintain its corner without any outside assistance.

The ranged-DPS and healer lines should group tightly, just outside the door to MB's room. They will never enter the room, but will cast through the door and/or walls.

The MT should be pre-positioned at the door to MB's room.

Melee classes should stand to the side of the door, out of the way of the casters and healers.

At the RL's signal, the spider groups should start attacking their targets. A good spider group will be able to rend their level 45-ish targets in under 20 seconds. NONE MUST PASS. ALL MUST DIE. The intent here is to completely stop the flow of spiders into MB's room, and keep it that way until MB has been slain and looted, and further until the resultant quest Gnome has been FD-pulled outside of MB's room. Gotta keep those 4k AoE DDs under control, at all costs! This is where the extra mezzers in the spider groups really pay off. Stay frosty! Once the main attack begins, the spider groups cannot afford to let even one of those things get by or the raid will wipe, nine out of ten times.

It makes for a long night for the spider groups. This is not so much a "kill the MB" raid as it is a "manage the damn spiders" raid. ;->

After a few minutes, MB will wake up in a bad mood (become targetable), because of the interruption in the spider conga line.

The MT can now engage MB. MB casts spells that include force-push, so it is best if the MT positions himself against a wall.

Make sure that the healers can see the MT through the door. Hold the door open as necessary.

Sending a Bard in alongside the MT can be discouraging, because MB casts an AoE Silence spell that interferes with Bard songs.

The healers should use blast heals and AoE heals, as opposed to a big heal chain, because the typical fight against MB doesn't last long enough to get a heal chain up to speed.

After the MT beats MB down to 95% health, all of the MB ranged-DPS and melee should "killswitch-engage," and take that clown down really really fast. The faster you drop MB, the faster you can stop worrying about all those damn spiders.

At this point, all of the DPS classes in the spider groups should bum-rush into MB's room, into battle alongside the main raid force. CASTER PET CLASSES MUST BE VERY VERY CAREFUL NOT TO AGGRO MB TO THE CASTER AND HEALER LINES. Did I mention that MB summons?

HERE'S THE VERY IMPORTANT PART!!! The mezzers in the hallway corners must do whatever it takes to keep all of the spawns frozen in place. This sounds easy, but is truthfully quite challenging even for very experienced players. The mezzers' ability to stay focused on their task is what makes or breaks the raid. If just one spider gets into the room and pops, his 4k AoE will stack with whatever crap MB is slinging about and BOOM!! t-t-t-that's all, folks.

ALMOST AS IMPORTANT!!! After MB falls, the corner mezzers must remember to KEEP GOING! Keep holding all spiders in place. Just a little longer, gang...

Send an FD or mem blur puller into MBs room to publish the no-drop loot and collect any droppable items. EVERYBODY WATCH FOR SNEAKY SPIDERS.

Then the looter should attack and FD-pull the spawned Gnome back into the hallway, a little away from the door for safety's sake, while the no-drop loot is assigned and claimed.

Once everyone is clear of MB's room...finally...the corner mezzers can rejoin the raid party. /cheer mezzers

Everybody can begin to swarm the Gnome as soon as he's pulled from MB's room, and hail him for their Tactics flag. As many as 72 folks have to get through the script before he depops, so work fast. You've got at least 15 minutes.

Any spiders that break mezz during this time and foolishly aggro the raid party can be dealt with accordingly.

Back in PoK, everyone in the raid party should visit Gram Dunnar to get their free I-Just-Got-a-Flag AA point.

(FYI - MB is a 3.5 hour reset. So if you wipe you will have plenty of time for rezzes and rebuffs. Also note that he is a 3-day respawn, so if someone barges in on your rotation it may be awhile before you can try again.)

Edited, Tue Nov 23 02:54:36 2004
RE: Strategy Guide
# Nov 22 2004 at 11:36 AM Rating: Default


Edited, Tue Nov 23 02:53:40 2004
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