Trial of Execution  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 2 ratings)
Information:
Time:1 Hour
Level:60
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Loot
Related Creatures:
Related Quests:
Era:Planes of Power
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Oct 28 19:47:47 2002
Modified: Tue Dec 5 05:21:04 2023
You can only do this quest with a single group. Completing this quest (or any of the other trials) will give you access to the Plane of Storms and the Plane of Valor.

Talk to Mavuin in the basement cellblock.


You say, 'Hail, Mavuin'

Mavuin strains his eyes to look up at you in disbelief, then reaches down into a rusted vent and pulls out a journal. 'Please I implore you, take word to the Tribunal. I have done nothing wrong, yet I have been sentenced to eternity in this cell. I wish to present all of the [information] about my case to them. They must listen to my plea if they are truly the gods of justice.'

You say, 'What information?'

Mavuin tells you, 'I know it has been said for years before me, and will be said for years after me, but I was truly framed for my crime. You see the gods feared the knowledge that I carry with me. So to prevent me passing this knowledge to others, it was set up to show that I had plotted to murder one of the other elders. Please go before the tribunal and plead my case. If you do this I will share what I know with you, I apologize for holding it against you, but I am desperate to be released.'

You have received a character flag!

Head to the area with The Tribunal, and ask them about Mavuin. Following the dialog, saying "I am prepared" to each Tribunal will give you description of the six trials.

You say, 'Hail, The Tribunal'

The Tribunal fixes you with a dark, piercing gaze. 'What do you want, mortal?'

You say, 'I am prepared.'

The Tribunal nods slightly. 'Very well. When you are ready, you may begin the trial of execution. The victim will perish should the hooded executioner reach him. Its life will end only when all of the nemeses which accompany it also perish. We shall judge the mark of your success.'

When you are ready:

You say, 'I am ready to begin the trial of execution.'

The Tribunal says 'Then begin.'

Your group will be teleported to the event area where you will only get a few seconds before things start.

This trial goes in four waves. When you start the trial, an executioner will spawn at the far end of the room. Your job is to protect the prisoners from being executed. Four waves of Mobs will spawn. Kill them as fast as you can because the Executioner moves toward the prisoners as you attempt to kill the mobs and if you are not fast enough he will kill the prisoner and your trial will have failed. Each wave goes faster than the one before it, so try to conserve mana on the early ones so that you can do some serious nuking by the last one.

After you have killed off the fourth wave, you need to then kill the executioner. Killing him wins the trial and wins you the Mark of Execution.

Now go talk to the Tribunal.


You say, 'What evidence of Mavuin?'

You have received a character flag!

The Tribunal tells you, 'You have completed a trial - impressive for mortals. You can tell Mavuin that we will hear his plea. We will seek him out as time befits us.'

Head back down and hail him.

Mavuin tells you, 'So you have pleaded my case to the Tribunal, I am most thankful. I hope that they will listen to my case soon and release me. The knowledge that I promised you is this. The followers in the Plane of Tranquility are trying to find information on what has happened to Zebuxoruk. What I know is that he has been captured for a second time. If you want to find out more information I believe you should seek an audience with Karana and Mithaniel Marr. I can only assume that they were present at the time of his capture and know why this has taken place. Also seek from Marr a way to translate the divine language. Only with it can you understand the writing of the gods. There is no more that I can tell you, but thank you once again for your attempt in returning my freedom.'

You have received a character flag!

You are now flagged to be able to enter the Plane of Storms and Plane of Valor.

This trial is popular, and may have a wait time associated with it, as it is the easiest of the trials, and it can only be run once every 30 minutes per server on success. On failure, it can be re-run as soon as all the players from the failed trial clear out of the room.
Rewards:
Send a Correction
1 2 3 4 Next »
Post Comment
#REDACTED, Posted: Jan 03 2003 at 1:53 PM, Rating: Sub-Default, (Expand Post) To the above post which said they had 70 percent enchanter slow land, sorry but there is no such thing, only shamans get a slow that high. Also the last boss does not get slowed for the full percentage even if you see it land, one of the new things in POP. I have yet to finish this Trial yet but have seen the boss once. Had a 65 warrior, 2 level 65 wizards, 62 cleric, 65 chanter, and me 61 Shaman. Unfortunately our cleric caught the attention of the boss to early she DAED to keep from dieing but did it with only a bub of health left. Since I was unable to heal her while she was DAED she died. After this we tried kiting the boss and got him to about 50 percent health with only me chanter warrior and one wizard still alive. Moral of the story make sure your cleric knows not to heal to early on and if they are going to da do it fast!! So they dont have one bub of health once it drops.
RE: This is not easy!
# Nov 09 2003 at 1:01 AM Rating: Default
necros get a 70% slow at like....lvl 39 or somethin...too bad its undead only....
RE: This is not easy!
# Dec 11 2003 at 3:34 AM Rating: Decent
75% I believe, undead only, magic based with no resist mod.
RE: This is not easy!
# Jan 24 2003 at 4:05 PM Rating: Decent
*
74 posts
Forlorn Deeds - 57 Enchanter

Description:
2: Decrease Attack Speed by 67% (L57) to 70% (L60)
3: Increase Disease Counter by 16

Details: Raw spell data
Spell Type: Detrimental
Skill: Alteration
Mana: 225
Target Type: Single
Casting Time: 6.00
Duration: 2.9 mins @L57 to 3.3 mins @L65
Recast Time: 2
Resist: Magic (0)
Fizzle Time: 2.25
Range to target: 250
AE Radius: 0
Interruptable: Yes
Location: Any Time of Day: Any

Messages:
Cast on you: You slow down.
Cast on other: Soandso slows down.
Effect Fades: Your speed returns.


Turgur's Insects - 51 Shaman

Description:
2: Decrease Attack Speed by 66% (L51) to 75% (L60)
3: Increase Disease Counter by 16

Details: Raw spell data
Spell Type: Detrimental
Skill: Alteration
Mana: 250
Target Type: Single
Casting Time: 3.00
Duration: 5.1 mins @L51 to 6.5 mins @L65
Recast Time: 6
Resist: Magic (0)
Fizzle Time: 2.25 Range to target: 200
AE Radius: 0
Interruptable: Yes
Location: Any
Time of Day: Any

Messages:
Cast on you: You feel drowsy.
Cast on other: Soandso yawns.
Effect Fades: You feel less drowsy.
RE: This is not easy!
# Jan 03 2003 at 5:30 PM Rating: Good
Actually Enchanters DO get a 70% slow. But Shamen get a 75% slow.
Charmable
# Dec 27 2002 at 2:35 AM Rating: Default
ANyone had any success trying to charm any of the wave mobs?

Anyone care to post a wave break down of type and level mobs per each wave?
RE: Charmable
# Jan 06 2003 at 7:48 AM Rating: Default
The lizards/fiends mobs are actual animals and can be charmed with Call of Karana.
Start by casting Glamour of Tunare, then follow with Call of Karana.

This might seem like good extra DPS, but it will probably be a bad idea since the charmed fiend will be close to tank, the tank will probably try to target your pet and attack, thereby loosing valuable time on wrong target. (Could use F8 to autotarget though).

Also if charming, be sure to have invis ready. I prefer Improved Superior Camouflage since it is self only, and I therefore don't have to target myself first to cast it. Cast your invis when the second last mob is at 50% so the MA can get it targeted fast after the other mob goes down.

A good thing is to get a ring from a magician to cast faster, and also get the Blessing of Faith buff from cleric. They both makes you cast spells that have casting time of 3.0 or longer, faster, and they stack. 3.0 spells get down to 2.4
#REDACTED, Posted: Dec 26 2002 at 11:02 AM, Rating: Sub-Default, (Expand Post) I have just finished my trial of Exe and got the mark i have talked to The Tribunal and Muvuian and it says i have "recived a flag" i tryed going to PoV yesterday and it says i lack the will to pass threw safely did i mess up the quest?? or is this a bug?
CoH
# Dec 09 2002 at 2:02 AM Rating: Default
16 posts
Just a thought, I have yet to try any of these trials. I am just now reading about them in preperation to perhaps give one or two a go tomorrow.
What zone are you in when you are actaully doing the trials? You are teleported to another room, but is it in the same zone? This would allow you to circumvent the 6 man limit by means of CoH.
Basically have additional warriors standing ready at the graveyard or some other convientent place. These allies would preferably be very fast zoners. After you begin your trial, one person, most probably your non aggro melee (monk rog rang) can drop from group creating an empty spot. Then the druid gates back to his bind spot near the wating allies, and invites them one at a time as and mage CoHs them into the Trial. Each, upon arrival, disbands creating a new empty spot. Then, as a last step, the mage CoHs the druid back. Pretty basic strategy that I'm sure everyone on this board has employeed elsewhere. I'm sure i'm not the first to have thought of it. Could someone just explain to me why this won't work.
A final note, even if this strategy did work it would almost undoubtedly be considered an exploit. This would get you a warning and possibly a /ban.
RE: CoH
# Dec 11 2002 at 11:33 AM Rating: Decent
If I remember correctly , any characters not in the initial group get booted out of the room. Example: during the trials , a member of the group went LD logged in while they were on the third wave. he got booted after he logged in. alas they completed the trial and he was not able to get his marks.
All waves are the same....
# Nov 25 2002 at 11:02 AM Rating: Good
**
397 posts
Canibulrat,

The 3rd and 4th wave have more mobs? What trial were you doing?

All the waves are the same. There are 4 mobs per wave and you have 30 seconds to kill each mob before the Executioner cuts of the prisoner's head. Killing a mob resets the executioner where you have another 30 seconds. If you fail to kill a mob in 30 seconds, the prisoner gets his head cut off. There are 4 waves of 4 mobs each. Each wave has 4, unless you got a bugged version for some reason.
INFO
# Nov 22 2002 at 12:05 AM Rating: Default
Okay the first two waves are relativly easy. So dont waste all your mana on the first two waves. The third and fourth waves have more mobs and are more chaotic so you need mana for them.

STRATEGY: Put everyone except your maintank in the corner nearest the execution platform(either side). If you do not do this I almost guarantee a dead priest of somesort as the mobs agro whoever is closest at first. Always assist maintank as the mobs are fast kills but hurt badly if they are whacking away on a priest so even if a priest is getting agroed just kill the mobs your on and kill that mob next.

SUGGESTIONS: I would suggest bringing AT least one druid to banish the mobs, I did it with Myself 61 warrior, 65 SK tanking, 65 ranger, 65 druid, 58 druid, 58 wizard. The 60+ tank and 65 druid made it cake. We Dmg shielded MT and didnt slow mobs then had two druid and ranger heal and druids banish with wizi nuking. We lost wizard and one druid after second wave but with the dmg shield and banish the last two waves were much easier then the trial had ever been.

Just my two cents
Takes good teamwork
# Nov 20 2002 at 7:49 PM Rating: Excellent
61 druid here. My group had a 61 cleric, 64 pally, 61 necro, 62 wizzy, and 62 shammy. Failed first 2x. 3rd time a success.

Prep: Buff up. Get C3 or C4. Get mod rods for all casters.

Battle: Enter. Run to right of stage. Casters/healers hug walls. Pally is MA. Engage. Everyone needs to be on same target MA. Nuke hard and kill fast. Necro keeps feeding cleric. Shammy malo's rocks so banishment does not get resisted. This is very important. Wait for malo to stick. Once malo'd, druid banishes. Avoid the Priest of Doom rock. Do not banish him. Once first wave is clear, casters mod rod. This gives casters about 60-70% mana.

Rinse and repeat for 2nd and 3rd wave. After 3rd wave is cleared, casters should have roughly 10-20% mana left. Necro starts feeding when able.

On 4th wave, killed everything fast except Executioner. When Executioner is the only one left, pally kited Exec around the trial area while casters hugged corner wall and med. Hopefully, the mod rod timer is now reset for a second cast. Spot heals for pally cuz kiting Exec around still gets him pounded good. He has 6k HP and he still feels the sting of the Exec. Once cleric has around 50% mana, pally engages Exec. You can take your time killing this guy. Necro keeps feeding cleric as pally is really getting pounded good. The others just nuke, nuke, nuke till dead. :)

There's a rhythym to the trials. If one mob takes too long to kill, trial over.
Questions
# Nov 19 2002 at 4:20 PM Rating: Default
Okay got a question for ya here, has anyone tested this? having a group fail the trial then camp out, wait for another group to enter the trials then log back on in the middle of the trial and both groups work together to finish the trial?
RE: Questions
# Feb 15 2003 at 11:28 AM Rating: Default
Last week we somehow got 2 groups in the trial of execution and the executioner sent me 12x tells saying there are only 6 allowed in the trial of execution and it kicked us all out... isnt that a bummer :)
RE: Questions
# Nov 19 2002 at 4:35 PM Rating: Decent
Guru
***
1,088 posts
A friend of mine had an LD player come back in the middle of a trial. Can't remember which happened -- either the LD player got kicked out OR everyone was. Either way, this would not work.
____________________________
http://everquest.allakhazam.com
RE: Questions
# Dec 05 2002 at 11:59 AM Rating: Default
41 posts
As of two weeks ago, bringing a player back in during the trial of another group will cause SOMEONE to get banished. I have seen it be the LD player and also have seen it be randomly someone from the group that should be there.

Unless they changed the code so you can't camp in that room (or go LD), you should still be able to log out and come back to get the body of the exe. However, rumor has it on BB that "they fixed that bug" so that may not work anymore.

You used to be able to zone in after the 30minute timer had reset and loot the body, but that has also been nerfed.
Can I destroy the Mark of Execution?
# Nov 16 2002 at 10:22 PM Rating: Default
After I finish this trial, and get 3 flags, can I destroy the Mark of execution?

Or I need save it till finish Trial of Justice?
ToT
# Nov 11 2002 at 4:06 PM Rating: Default
Chanters have Theft of Thought up. it gets 10 percent mana per round. Rocks and Named Fungusbeasts have mana so its good to ToT them then otss a few extra nukes in.
There my rant for the day
Mavuin
# Nov 10 2002 at 6:24 PM Rating: Default
28 posts
Mob's name is Mavuin, not Mauvuin.
YES
# Nov 03 2002 at 8:29 AM Rating: Default
/nod derb

We finally were successful tonite. And I truly believe the mage was the difference. Group was : 62 pally (thurg armor), 62 wizzy (crit3, popcrit), 61 wiz (crit3, popcrit), 61 cleric, 61 chanter, 63 epic mage (crit 3, epic made a big diff, he constantly cannid pet during downtime). Our dps was amazing, averaged 25 seconds or more downtime between waves (cleric says FM, wtf!). Mage cannid pet 5-7 times each time. Mod rods definately necessary. BANISHMENT RULES. When we got waves of 2 or more rocks, the mage targeted the one that pally wasnt on, then banished as the executioner got to the prisoner. This resets the clock and buys a LOT of time, cause the next mob is almost dead.

With regards to the executioner, fourth times a charm :). Three previous attempts I slowed right away, this time he resisted (thank GOD I runed myself), but not on second slow. Pally had his disc up to prevent AC loss as long as possible, warriors would need to defensive. After slow and cripple, I chain runed pally (disc had worn off) while cleric chain ched.

Casters all had <20m when dead, horses horses horses, except me, I was oom, rune chews thru the mana. He dropped bubkus save the runes, which are used to get to the seventh hammer once you complete all trials. Can't wait for PoV, but its 8 am and Im nearly unconscious. Luck to ya all :).
RE: YES
# Nov 06 2002 at 4:21 AM Rating: Default
*
50 posts
Actually we did this twice in a row, and very easily. We had to do it a second time, as the Druid went LD right after we killed the executioner and when he logged back in, he got bumped.

The first grp was 2 mages, druid, bard, cleric, and shammy. Mages and druids are the only classes that get Banishment, which works on almost all the un-named rocks and saves mana from everyone else in the grp since they don't have to cast on it. Tank only engages named rocks, and does them first if they spawn.

The second attempt, a chanter replaced the shammy as some people had to go and we couldn't get a shammy replacement. Worked just as well though. Other peeps in line are very cool about helping you out with buffs.

Save mana as much as you can. Everyone should be as close to the mobs as possible. This way if some one other than your tank gets agro, you don't lose as much time when they ping-pong. Banishment will most like fail if you are not within melee range. Clerics need to hold off on agro heals as long as they can, unti the first 3 mobs of the wave are dead, no sitting either.

Between waves, casters MED, but as soon as the mobs pop, stand or die. Major heals should be completed during the approximately 30 secs you have between waves. After the 4th wave, the executioner will immediately spawn on the stage. There is no time limit on him, just kill him w/o taking agro away from tank.

If anyone dies during the first 3 waves, the game is over, so if it looks bad just evac. If some one dies during the 4th wave or during the final battle, rezz him ASAP. You might still be able to win, especially if it was not one of your major nukers.

Having 2+ pets up, makes a big difference as well. Everyone who can summon a pet MUST have it up. Once in the trial, use Summon Companion to bring it to you from the tribunal, as it doesn't automatically come with you.
RE: YES
# Dec 06 2002 at 3:26 PM Rating: Decent
necros get banishment also, we own undead so please dont forget bout us
BANISHMENT :)
# Nov 01 2002 at 10:25 AM Rating: Default
21 posts
Banishment owns the rock mobs. Stock up on star rubies. Refresh timer on banismnent is not good, but sure helps you anyway. :)

Derb Farslayer <Iron Tower>
61 Druidess Vallon Zek
RE: BANISHMENT :)
# Dec 05 2002 at 12:06 PM Rating: Default
41 posts
Banishment is great but---

The rock mobs have noticably lower HP than the leezard mobs and therefore are not the problem. In fact if you can't kill the rock mobs without Banishment you will fail the trial. Its a nice spell to have in reserve if for some reason you have ping pong or what not, but it is not the answer. DPS DPS DPS is the answer. Whether that DPS takes the form of melee or casters is your choice, but the best runs I have done have been a mix of casters and melee (where only the weezard and the MA who was an SK were anything approaching uber). But if you can get thru with banishment as your main crutch more power to you. I find those casters have more to offfer than just that. Plus having a secondary healer really helps on the Exe since slow sticks but is so mitigated it might as well be immune.
Not easy
# Oct 31 2002 at 3:06 PM Rating: Good
Don't let these posts fool you, this is no cakewalk. You need to be with 5 people you work well with. We sat there for 5 hours last nite in a rotation with a couple other guilds taking turns trying this, not one of us succeeded.

Our group1 was : 62 pally, 61 ench, 60 wiz, 60 clr, 62 ranger (AM3), 61 wiz (crit 3, class crit and PoP crit) Group2 was : 61 pally, 61 ench, 60 clr, 62 ranger, 61 wiz, 61 rogue. (ench, clr, wiz and ranger hopped from group to group)

With group 2, we made it to the executioner ONCE, and failed even though I got him slowed pretty fast. He procs a 250-300 pt AC reduction and was pounding on our tank at the rate of 720max. Once he procced the AC debuff, he was maxxing most of the time. Now, his LoH was down from previous attempts, so we feel that could have made the difference.

The key to the whole thing is simple dps and GOOD teamwork. Chanter needs to mez FAST and slow the rocks if there are more than one (we had 3 on the 1st wave once, it's totally random, most waves had at least 1 rock, they're casters btw). We HOPE that the ac debuff is dispellable, next time we will be crap buffing and I will dispell the MA once executioner is slowed, that should help a TON.

Keys to success:
1) Engage FAST, dont taunt, just break mez and go.
2) NEVER switch targets. Kill what you got and move on.
3) Disease resist. Rocks cast slow (tirgurs) and if your MA is slowed, its over.
4) Find a way to get rid of his AC debuff. 720 a shot is tough for one cleric to keep up with. He STILL hits fast when slowed, the MA didn't believe I slowed him :P.
5) HORSES. Yes, horses. After our first 4 tries, the wizzies and chanter went and bought horses so they could med while standing. This made our casters 30m instead of OOM on fourth wave. I truly believe this was the only thing that enabled us to make the executioner.

Hope that helps, we're gonna get that SOB tonite 8).

Oh ya, random drops we got two caster shoulders (7int, 7wis, 7str? 35 hp 35 mana 5 CR, couple other stats) and one ethereal parchment (I won YAY, new tash 8) )

RE: Not easy
# Nov 05 2002 at 12:13 PM Rating: Default
Good advice, thanks... Just a note about slow, though. While it adds disease counters and is thus cured with abolish disease, it's magic-based to land, so buff MR to prevent it from sticking.
RE: Not easy
# Nov 08 2002 at 8:44 AM Rating: Default
Yes there are still people that are confused about this issue.

I tried to tell and ENCHANTER in our group that the shaman slows (in this case Tagar's Insects) are magic based, but you can cure disease to get rid of it.

I could sense the tension.

You just can't convince people who "know" they are right, when they are wrong. :P

Ixben: Neener neener

:P

I had the same "I am right" issue with a cleric about the "recommended" level tags....ie Boots of Flowing Slime say "recommended level of 51".
You STILL CAN NOT EQUIP THEM below 51 PERIOD.
I HAVE THEM AND TRIED TO PUT THEM ON AN ALT SO I KNOW WHAT I AM TALKING ABOUT :P


RE: Not easy
# Dec 02 2002 at 3:45 PM Rating: Default
Lol not to nit pick the above posters statement BUT... some recommended item tags are WRONG case in point with boots of flowing slime. There's 2 flags required and recommended. THERE IS A DIFFERENCE. Granted this item has the wrong tag but its so trival VI isn't going to fix it anytime soon. SO guess what. You are wrong =)

And if you don't believe me try equiping a weighted polearm at lv 1 or a metal linked crown leaf scaled gloves, the list goes on and on. All have RECOMMENDED levels.
RE: Not easy
# Jan 03 2004 at 5:58 AM Rating: Default
I think he was trying to say he ran into a cleric that thought otherwise not that he thinks that way
Simple
# Oct 31 2002 at 6:10 AM Rating: Default
We took this down in two attempts. The first failed because we didn't know what the hell to do with Vorash. The second was flawless. We had a Wizard, a Bard, a Warrior, a Monk, a Druid, and Me - a Rogue. Bard slowed everything and the warrior targeted QUICKLY. Wizard nuked when things got tight. Had FULL Raid buffs. When The Prime Executioner came out the Bard (Kelraz) Kited him around so the casters could get to Full Mana. At FM Attack was called and we owned his ***. See you all in PoV/PoS.

Prezto Pixxiepahkets
60 Assassin
<Vallis Aspectus>
Ayonae Ro
Hardly simple
# Oct 31 2002 at 3:30 PM Rating: Default
Honestly, I find it hard to believe you killed the executioner with a bard slowing (max 35%slow)and a druid healing (yes they have a CH now, but it only heals 2925, and thatll buy you about 4 seconds or less when hes whacking for 720 a shot with AC reduced 300 pts). We had 70 percent chanter slow land and his damage was still too much for a cleric to keep up with.

Im not saying it cant be done with what you got, just that it would be unreal hard if you're in regular gear. If you really did it with the group you listed, theyre either all 65 or all in NToV or better armor. If either is the case, then please list this on the post. People read here and trust what they read (sometimes).
RE: Hardly simple
# Nov 03 2002 at 8:54 PM Rating: Default
We did it with bard slow quite easily, so it is not
imposible at all. Group was warrior, rogue, druid,
wiz, cleric and bard (me). I was the one of higher
level (62) and cleric was only 58. We had VoG
borrowed tho.

btw, I used level 62 AoE slow with dot, I've read
that this song is about 50% (got last night, can't
say it for sure). Cleric got at final boss at 80%
mana, I think I ate almost all mana from druia as
he had to heal the agro I got from the ones the
tank was not tanking.

BTW, It was a pick-up group. I had only played
before with the rogue and was my second attempt.
First one failed (guild group) because cleric
did CH and got all agro, and we had no secondary
healer. BTW, first group killed really fast "only"
with bard haste, but we have a monk instead of
a druid in group mix :p.
RE: Hardly simple
# Nov 13 2002 at 12:43 AM Rating: Default
My cleric healed a tank in mid-level gear versus an unslowed Exe. It's not that bad. Slow certainly helps a ton and adds safety but it's not as mandatory as you might think.
RE: Simple
# Oct 31 2002 at 11:43 AM Rating: Decent
So bringing along a Shaman to slow would be a good thing?

Hear that? Hint hint?

(ok, fine, I'll come back when I'm all grown up)Smiley: wink
Info
# Oct 29 2002 at 8:14 PM Rating: Default
Tried this tonight 4 times with a group consisting of:

63 Druid (me!)
61 Enchanter
61 Wizard
61 Mage w/ epic pet
61 Cleric
61 Warrior

We had the nuking power and the healing power, however we just could not get it done. The one time we passed the first wave, everyone except for the cleric was almost out of mana. I am thinking it is best to stick with melee for the dps. However the mobs do proc slow, not sure which ones. The rock mobs are unsnareable/ unmezzable/uncharmable. Should always assist on them first. Appears to be a boss mob everytime after the first wave. That's what I have managed to collect as far as information goes. Also we got a parchment and Veil of the Executioner off the second round mob and if you kill a mob the executioner resests to his home point and starts walking to the mob again, therefore AE is pointless. If anyone gets a set strategy that works wonders or if any of the information I posted is incorrect, leave a post. I am thinking a group of melee damage dealers plus a healer and slower would be the best way to finish this, or 6 epic mages.

[63 Hierophant] Baron Banbin Wolfheart <Darkblood>

Edited, Tue Oct 29 20:14:57 2002
RE: Info
# Oct 30 2002 at 11:11 AM Rating: Default
Just completed this trial a few times. Easiest is for chanter to start out with AE tash, then chain stun the mobs - only very few of them are immune to stun. Keep rune or something up before each wave, since tash agro from 3-4 mobs can be deadly :)
Make sure your MA dont waste any time targeting mobs between kills - that was our biggest problem untill we got it down.

Boss is easy to slow, have had no resists so far.
Info
# Oct 29 2002 at 4:16 AM Rating: Default
Normal mobs are mezzable, the rock looking ones are not afaik. The key to this trial is DPS and slowing. Get one tank, a shammy, a cleric and 3 nukers and you will complete it in no time. Have the shammy use AE slow, the tank quickly assigns target, the casters nuke away. Keep mana for the boss mob, there is no time limit on him, its just kinda hard. Hits 700+ on my 1500 AC monk and has a good amount of HPs. Keeping the tank alive is the key.

There is a ~30 sec pause between the waves, use rods and all means to get mana back. Make sure you dont meditate when the wave spawns tho :)
can be difficult
# Oct 28 2002 at 7:23 PM Rating: Good
45 posts
did this last night and failed 5 times with the group I was in 61 cleric 61 war 62 rog 61 ench 61 rog 61 necro but I did get an Veil of the Executioner from the quest, will have to get a SS of it tonight and submit it off hand think the stats were 6 ac 3 wis 3 int 35 hp 35 mana 8 save magic and disease it also had some dex but dont remember what amount think it was like 7, it was not from executioner but rather a diff named mob that spawned on the 3rd round, the mobs were diff every time we tried it, piece of advice do the rocks first they cannot be mezzed, and our ench said that charm broke every time about 5 secs after it took, also keep your MR high the mobs do slow and one of the mobs had mezzed me as the cleric one of the times causing us to fail, oh well, planning on trying again tonight see if we cant get past that quest

Rezprator 61 Cleric Erolissi Marr

edited to add that after I was mezzed the one time, I dueled one of the melee non main tanks before going in so that if I got mezzed he could hit me to unmez you may wish to do that as well

Edited, Mon Oct 28 20:48:08 2002
1 2 3 4 Next »
Post Comment

Free account required to post

You must log in or create an account to post messages.