Silver Blade of Thunder  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:days
Level:55
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Experience
  • Faction
  • Loot
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Tue Jul 30 19:40:08 2002
    Modified: Tue Dec 5 05:21:04 2023
    The quest requires the following:

    1. Ally faction with Residents of Jaggedpine and/or Protectors of Pine. This requires about 10-15 hours of factioning on Darkpaw Gnolls and/or Poachers in Jaggedpine zone.

    2. Kill "an unkempt fanatic." Fanatic is a mob in the Rathe Mountains, at the unkempt druid ring near Lake Rathe zoneline. She is a level 52 druid. I was totally unable to snare her. She had on a large DS. We killed her with about 8 people most of whom were in their low 50s, and me, a 58 Ranger. She had very lazy agro and I was not able to pull her. With resists around 100 I resisted all of her spells. She did not resist Earthcall. She dropped (only)
    Tome of Thunder, MAGIC LORE NO TRADE, no stats. Ranger/Rogue/Bard, Karana.
    Unknown spawn time, but was up first time I checked.

    3. Kill "The Deathrot Knight," which is a new level 63 SK in Hate. I'm not sure of location since he actually was trained to us, at zone in, but I tracked him immediately at zone-in and I believe he's first floor. With all the mobs that came with him, He killed about half of our raid force, which was 40 players, fairly well balanced, average level upper 50s. I don't believe he had any special attacks/procs. I don't believe his resists were terribly high following malo. He hits at least in the mid 100s and possibly 200s. He drops (only)
    Silver Blade of Rot, MAGIC LORE NO TRADE, 1HS, Dark Elf Warrior & SK, Innoruuk. 17/35, 10AC, +10STR -10DEX +10STA -10CHA -10WIS +5INT -10AGI +5MR -15PR -15DR.
    Unknown respawn time; was up my first visit to Hate after Jaggedpine opened.

    4. Kill "Ikurenm the Sly" in the front castle area in the Hole. It is an imp, and is located in the front most room behind the balcony, one level below the bridge. Very easy to find; just go in the door past the dropoff and work your way up three or four levels from there. Rumor has that it's 52. It was a dark blue con to a 59 druid. Loot: Essence of Thunder.

    5. Kill Zrithsadioun, a rare gnoll necro, level 50ish, in South Karana. Rumor has it that he wanders the northern half of the zone and is observed at least once daily. Loot: Voice of Karana.

    Many thanks to those who helped me to get this far, especially Vova and the entire Science of War guild on Stormhammer.

    Quest text follows:


    You say, 'Hail, Kaithys Galestrider'

    Kaithys Galestrider closes his eyes and gives a mid-bow of his head toward Malvesti, 'Greetings, traveler. It is an honor to be reunited with our kindred of the outside world of Norrath, and a great pleasure to make your acquaintance. I am Kaithys Galestrider, citizen and formerly one of many dedicated protectors of the Jaggedpine. Alas, the cycle of life has grown gray in this once vibrant body. Aaaah. . . but do not think that my spirit has grown weary as this body, dear child. I still retain a will of iron and my wisdom has only strengthened with the passing of time. [I still hold a great knowledge] unique to this old mind and my dedication toward this forest and our people is quite strong yet. Do not underestimate the power of sheer will, child, for it can be more cunning and deadly than even the sharpest of blades wielded by the mightiest of warriors.'

    You say, 'What great knowledge do you hold?'

    Kaithys Galestrider gives a brief grumble and harshly clears his throat before speaking in his rough, strong voice, 'All citizens of the Throne of Karana's Thunder will learn to uphold an artisan skill of some sort when they come of age. This is the necessity of those of us who have lived for so long in solitude -- cut off from the outside world and left to our own for existence. In conjunction with my former duties as a ranger of the Jaggedpine, I was found to be adept in the art of blacksmithing. My mentor, who has passed beyond into the great storm of Karana's Eye, taught me the ancient rites and magics used by those of nature's ward to enhance the quality of our products wielded by our scouts. Unfortunately, I am at a loss to continue production of these weapons, as they are in great need since the arrival of our most unexpected [threat].'

    You say, 'What threat?'

    Kaithys Galestrider clears his throat and makes a motion with his strong arm toward the west, 'The gnolls of Blackburrow dug their way to our forest. Their reasons are apparently 'holy' ones for their kind as they were in search of the ancient shrine of Brell Serilis that was built by the dwarves in secrecy. . . how many years ago I am not certain of. Where the dwarves went and why, again I don't know. In any case, these 'questors' of their earthen deity have taken it upon themselves to make routine attacks on our home. I suppose they feel that if the shrine is now theirs, that the forest above should as well be their personal playing ground. Not that we care so much if the gnolls wish to pay homage to their god, mind you, but their intrusion here is far beyond a nuisance and inconvenience for with them came much more worrisome [turmoil].'

    You say, 'What turmoil?'

    Kaithys Galestrider says 'Much more has come through the gnoll-dug tunnel than the gnolls and their attacks upon our home. The vile criminals of your world have followed the gnolls' heels and infected our land with their greedy lusts for wealth. It seems that one cannot walk the forest without finding a rotting, half-skinned corpse of one of our sacred beasts anymore. They kill for profit -- not for necessity, and they do it endlessly it seems. Many of our scouts have seen dark figures moving in and out of the tunnels leading to Blackburrow and our brethren in Surefall Glade have been kind enough to inform us that these poachers and thieves are selling their prizes on the underground market of Norrath. But their greed does not end at the poaching of wild beasts, for they have taken an [interest] in our ways as well. . . something that will one day prove to be a great misfortune for them.''

    You say, 'What interest?'

    Kaithys Galestrider says 'As I have already said, the poachers seek profit, wealth, and infamy among the goodly citizens of your world -- and now ours. Like infectious parasites, they feed off of the recognition of their names and the fear that comes to those innocents who are cursed with their attentions. The way they earn this infamy is to directly assault those who would remember them and in this case, it is the Throne of Karana's Thunder that they have turned to in order to quench that venomous desire of theirs. They have raided the village and many of our brothers and sisters, stealing what they can that might fetch some price on their criminal's market. However, it has become a much more dangerous situation than mere thieving of family heirlooms -- we fear that they are unwittingly [aiding a much greater threat] to all protectors of the natural order.''

    You say, 'How are they aiding a much greater threat?'

    Kaithys Galestrider says 'One of the items stolen in the recent raids was a priceless and sacred tome -- the Tome of Thunder. This ancient tome was scribed by the first of our druids many centuries ago, when the Throne of Karana's Thunder and the Shrine of Karana were constructed. This tome detailed the legend of Karana, the legend of our people and the creation of these still standing monuments that act as a testament of The Rainkeeper's power and his influence among us. Our efforts to relocate the tome were proven unsuccessful until the aid of the Qeynos loyalists came to our side. A scout of the Jaggedpine Treefolk came across some information and his [report] is most disturbing if proven to be the true fate of the Tome of Thunder.''

    You say, 'What report?'

    Kaithys Galestrider sighs and shakes his head in further display of his disappointment, 'It seems that the Tome of Thunder was something commissioned to be stolen -- that one who knew of the poachers and their recent activities in the Jaggedpine paid these criminals to steal this specific tome. The scout believes to have found the individual, or [group] rather, that sought and likely now holds the tome and if my suspicions are correct, then it does not bode well for all that pay homage to the sacred protection of nature.'

    You say, 'What group?'

    Kaithys Galestrider says 'The scout believes them to be a cult of militant, brutal, and viscous so-called druids and rangers who have resided in the planes of Karana and the Mountains of Rathe for decades now. This group calls themselves the Unkempt Druids -- but they are false bearers of the Unkempt name, my friend. The true Unkempt reside in solitude to the east in the Unkempt Wood, sealed off from the rest of the world as we were for so long. This is as much a blessing as it is unfortunate for the true unkempt are far more feral and dangerous than any ignorant cultists of your world could even dream to be. What these imposters wish with the Tome of Thunder we have to discover -- but the fact that they exist at all is the danger. We have worked long and hard to keep the unkempt ways unique to their inaccessible territory but this news that the unkempt philosophies, if only a small part of them, have reached the interest of outsiders is very [troubling].''

    You say, 'Why is it troubling?'

    Kaithys Galestrider coughs hard for a moment and then clears his throat, the old man's attentions clearly caught off-guard and his eyes wide with surprise, 'Why is this troubling, you ask?! Any who serves nature -- any part of it be them of the Mother of All or The Rainkeeper must realize that the [philosophies] and ways of the unkempt are not only the ways of chaotic, brutal, viscous, and murderous killers who hold no remorse for their actions against their fellow homid kin, but their ways are one of the greatest threats to ours. They have immersed themselves in the chaos of nature -- acting like a pack of wild, frenzied wolves that will kill any that stumbles into their territory, as well as their own kind when it is deemed 'necessary'. They are feral and wild, believing all semblance of civilization to be blasphemous to the protection of nature and they despise those like you and I because we accept and embrace our culture and use it as a part of our path.'

    You say, 'What are their philosophies?'

    Kaithys Galestrider says 'To be honest, we know very little about the unkempt as they are not ones to openly share their ways with outsiders in the civil manner of words. What we do know, however, is that where we try to accept and teach all who would lend ear the importance of the natural world -- allowing them to continue their culture and civilization in a way that would not disturb the precious and delicate order and balance of nature, the Unkempt hold a much different outlook. They would see any who give recognition or pledge any fealty to civilization or culture as enemies and thus, they would and will exterminate them. Well. . . so is the perception, in any case. However, we do know that the true unkempt have [no desire to leave their woods] leaving the only explanation for those beyond the Unkempt Woods' boundaries to be impostors.''

    You say, 'Why do they have no desire to leave their woods?'

    Kaithys Galestrider says 'We are not certain, but I believe that they are content where they lay. The true unkempt do not show the desire to convert the other orders dedicated to the preservation of nature to their ways through any mass scale mission. Much of this recluse nature is likely a result of the strong influence of the Tribes of the Dawn and the Moon. To be honest, the barricades keeping the unkempt sealed from the Jaggedpine were set in-place with the desire to keep our young, curious, and strong-headed rangers and druids from venturing into the territory. There was also an element of desire to keep the inhabitants of the forest there, for although they may not seem the missionary types, figuratively speaking of course, their ways may very well escape the confines of the Unkempt Wood and many thirsty and curious young druids and rangers might find themselves seduced by the allure and mystery of the Unkempt ways. Unfortunately, it seems that our efforts have [proven to be in vain].''

    You say, 'How have they proven to be in vain?'

    Kaithys Galestrider says 'If what the scout of the glade says is true and the presence of unkempt cultists is indeed a reality then somehow the philosophies or some semblance of them have leaked out into the world. I sincerely doubt that their naming convention is but a coincidence. The true unkempt pay homage to the Mother of All exclusively, although they do so not within the traditional methods of worship and reverence. From what we have gathered, they view her as a spiritual manifestation of the cycle and balance of the natural world -- the divine force that ultimately fuses the delicate balance between life and death, creation and destruction together. That is why it is so difficult to understand why these cultists would want our tome. Perhaps they were misinformed by the one who had introduced them to the path of the unkempt. In any case, despite their reasons for reaving it into their possession, the tome must be [returned] to us.''

    You say, 'i will return the tome.'

    Kaithys Galestrider furrows his heavy, wrinkled brow as he carefully studies you, 'If you believe you can brave such an endeavor, child, then I am willing to accept the offering of your services to us. The scout of the glade tracked the tome as far as the Mountains of Rathe. I would suggest that be the start of your search. Once you have retrieved the tome, return it to me with haste. We do not want you to be followed or any unnecessary attention being brought to us. When and if you return with the tome, I shall see what I can do to reward your efforts, but without the tome, I fear that my talents are of little use to one of your caliber. But mind you, child, a scout of The Rainkeeper may only use the reward I can provide -- the scouts I refer to are the rangers, rogues and bards who have dedicated themselves to the laws of the storm. If you cannot complete this task without reward and are unable to wield that which I can provide, then move along and know that I bear you no ill will for doing so.'

    Turn in Tome of Thunder from an unkempt fanatic to Kaithys Galestrider. You receive a Writ of Thunder, same stats as Tome of Thunder but looks like a parchement scroll.

    Kaithys Galestrider examines the tome carefully, running his callused hands over the cover and spine and flipping through the ancient parchement within, 'Yes...nicely done, child. It is in miraculous condition for the recent fate that befell it. I am indebted to you and have the noblest intentions to repay your efforts. However, whilst you were away, my smithy was raided and most of my needed supplies to create the item I think a suitable reward for your efforts were stolen by the poachers. I will need to retrieve one of the [key materials] and take it with the Writ of Thunder to my assistant, Gurrin Nitestorm who you may find in the Surefall Glade.'

    Your faction standing with Residents of Jaggedpine has been adjusted by 5.
    Your faction standing with Jaggedpine Treefolk has been adjusted by 2.
    Your faction standing with Protectors of Pine has been adjusted by 2.
    Your faction standing with Guards of Qeynos has been adjusted by 1.
    You gain experience!!

    You say, 'What key materials?'

    Kaithys Galestrider says 'There is a blade, a cursed blade that I have held onto for many years now. Until Gurrin came of age and his skills in blacksmithing and his druidic magics had matured, I was unable to purify the curse and use the blade to create one of my finest creations yet. That weapon is the Blade of Rot -- a weapon that I procured during one of my finer moments as a young adventurer. You see, before the Jaggedpine was sealed, I had frequently left the confines of the forest in search of adventure and my own curiosity of the unknown world guided me. Shortly before the Jaggedpine was sealed, one of my companions stumbled upon a spell that would create a mysterious gateway to an unknown place. Of course, we were foolhardy and arrogant in our ways, so naturally we encouraged our wizard, Yanous, to create the gateway so that we might scout what lies beyond in the unknown. Little did we know the [horrible danger] we had brought upon ourselves.''

    You say, 'What horrible danger?'

    Kaithys Galestrider chuckles hoarsely to himself in fond remembrance of his youth, 'We, a group of able, adept, and arrogant adventurers found ourselves in a maelstrom of darkness, chaos, and hate. Aye, my child, we had miraculously found and foolishly walked through a gateway that led to the astral realm of the Prince of Hate. Awestruck, excited, and justly frightened, we dispelled any thoughts to turning away and readied our blades and minds for the battles of our young lives. After all, how could we turn away? This was a true adventure -- to be in the midst of the danger of dangers and engage in the battle of battles. We fought for what seemed to be eons; undead after undead and priest after priest -- each one falling to a torrent of blades and woven magical energies. We emerged victorious through even the seemingly impossible battles and then as we readied our blades for yet another planar villain, the [tides were turned].'

    Nolan Greenwood begins to cast a spell.

    You say, 'How were the tides turned?'

    Kaithys Galestrider says '''Till the day that the Eye of Karana's Storm takes me, I will never forget the sight that fell before us. An unnatural behemoth; a monster of steel, bone, and flesh stood before us. Its blue-black flesh was like a sheet of silk stretched over unnaturally formed muscles beneath an exoskeleton of bone and steel-plated armor. The armor child, the armor breathed! It pulsed with life. . . or death, and it moved -- slithering around its host's form like cloth churned by a gentle breeze. Clutched in one of its massive talons was the twisted length of steel and bone, which it wielded with a grace I've yet to see surpassed and the deadly force of Innoruuk's very hatred. We engaged this agent of hate -- this nemesis of life for what seemed an immeasurable limit of time. All that I can remember are the deafening, monstrous roars bellowed by the knight and the blaze of steel, blood, and flesh that danced around us in the peril we engaged. [Victory] seemed impossible.''

    You say, 'How were you victorious?'

    Kaithys Galestrider sighs, his demeanor now strikingly seriously, 'In the finest aspect of the world -- aye, we ultimately defeated the monster but not without consequence. My brother both in blood and in arms fell, as did our enchantress and my beloved, Malyrie. We could not save them. . . I still remember Malyrie's calling to me; pleading for us to flee and leave her to hold off the rushing hoards of Innoruuk's servants that sought to avenge their fallen champion. Yanous, a Koada'Dal wizard who I believe still lives but whom I have not seen in decades, fell upon instinct and phased us away from that place of death and hate. I can only assume that Malyrie perished shortly thereafter, and my brother's corpse was never laid to a proper burial. However, I was able to recover the massive [blade] that the knight wielded -- I don't know why exactly I recovered it, but it was a force strangely like a foreign instinct that forced me to take it up from the ground.'

    You say, 'What is the blade?'

    Kaithys Galestrider says 'When we returned to the Jaggedpine and several weeks after the mourning of our departed loved ones, I took the liberty of inspecting the blade carefully. It was a curious item, although saturated with the corruption and evil of the very seething hatred that inspires all of Innoruuk's creations. Through extensive research and Yanous' aid, I was able to determine that the blade was tied to the Deathrot Knight -- the creature that wielded the blade, but it was fading, attempting to return to the divine realm that it was forged in. Yanous placed an enchantment upon the weapon to keep the corruption dormant and its 'consciousness' at bay, so long as the weapon remained within the confines of the Jaggedpine. Unfortunately, [Yanous was unable to purge the corruption] from the blade entirely and we felt it wise to not speak its presence to the elder priests whom might have been able to do that which Yanous was unable.''

    You say, 'Why was Yanous unable to purge the corruption?'

    Kaithys Galestrider says 'Though his powers as a wizard are great, his knowledge did not reach far enough into the occult and the spiritual realms of divine magic. He did what he could and it was more than enough for the time being. As I have already said, I have been waiting patiently for my assistant and apprentice to come of age and mature in his priestly power before I attempted to make proper use of this blade in honor of my brother and beloved's demise. But, the blade was stolen before I was able to present it in secret to Gurrin and I fear that it may have returned to the realm of hate and the Deathrot Knight may again be in existence. We must have the blade returned and the only way you can do this is to venture to the plane of hate and destroy the Deathrot Knight. You must return the blade to Gurrin with the Writ of Thunder and we shall be able to complete what was intended all those years ago.''

    Kill the Deathrot Knight in Hate as described in 3. above. Loot the Blade of Rot.

    Gurrin Nitestorm is a new Surefall Glade NPC who spawns near the waterfall behind the Ranger guild hall. Give him the Writ and the Blade.


    Gurrin Nitestorm examines the blade carefully, his manner seeming distant -- as if he were in a trance. The druid then turns to the ancient scroll and slowly begins to read the ancient druidic runes; his voice a soft chant and the rhythm of his incantation slow and powerful. As Gurrin weaves his spell the blade in his hands begins to bleed from the red gem in the hilt, which drains its color as the corruption is purged from its very nature. By the end of the druid's spell the gem in the blade is pure and white and the blade itself seems to have been altered -- sentient and purged of all evil. Gurrin extends the blade to Malvesti, 'The corruption is no more, although the essence of the blade has been returned to the powers that forged it. The Deathrot Knight will exist again and that I cannot change. However, the blade has been set upon a new path and all it needs now is a proper hand and will to [guide] it.'

    Your faction standing with Residents of Jaggedpine has been adjusted by 5.
    Your faction standing with Jaggedpine Treefolk has been adjusted by 2.
    Your faction standing with Protectors of Pine has been adjusted by 2.
    Your faction standing with Guards of Qeynos has been adjusted by 1.
    You gain experience!!


    The blade is
    Purified Silver Blade MAGIC LORE NO TRADE
    PRIMARY SECONDARY
    1HS 10/35
    AC5, MANA10, SVM5
    RNG
    HUM HEF
    Karana


    You say, 'i will guide it.'

    Gurrin Nitestorm says 'Indeed, my friend. It seems that Kaithys has chosen you to do so and I shall do what I can to abide by his wishes. I would advise that you return to Kaithys and show him the purified blade. He knows much better than I what stones must now be overturned for his intentions of you to be properly fulfilled.'

    Returning the Blade to Kaithys in Jaggedpine:

    Kaithys Galestrider takes the blade and intently examines it. Satisfied with the purified quality, he nods to himself and proceeds to remove the gem from the hilt of the blade before returning it to Malvesti, 'You will need to seek out two items and return them to me. Those items are the Essence of Thunder and the Voice of Karana. The essence you will find in The Hole where one known as Ikurenm the Sly resides. Some time ago, before my initial acquisition of the blade, this imp stole the sacred rune from my mentor and only now are we able to retrieve it for its purpose has now reached its dawn. The second item, the Voice of Karana, you will find in the possession of Zrithsadioun, who wanders the plains of Southern Karana. Zrithsadioun is one of the plague worshiping gnolls of Infected Paw who is so twisted and vile that even his own people have cast him out. Very recently, one of our scouts overheard the gnolls of the shrine discussing a recent loss of their stolen bounty. One of the items that were stolen from them wa

    Your faction standing with Residents of Jaggedpine has been adjusted by 5.
    Your faction standing with Jaggedpine Treefolk has been adjusted by 2.
    Your faction standing with Protectors of Pine has been adjusted by 2.
    Your faction standing with Guards of Qeynos has been adjusted by 1.
    You gain experience!!

    (Note that the last sentence in his text is incomplete.)

    He returns to you a different Purified Silver Blade:
    Container CLOSED LORE NO TRADE
    Capacity 2, includes a COMBINE button

    You need to get the Essence of Thunder, which drops from Ikurenm the Sly in the Hole, and the Voice of Karana, which drops from Zrathsadioun in Southern Karana. Give them to Kaithys.


    Kaithys Galestrider takes the hollow, smoky orb in one hand and the tiny wooden charm in the other. Slowly, the ancient ranger begins to speak in an unknown dialect. His chant causes the small charm to glow and the air around you to begin to sway in a gentle, chilled breeze. The scent of the storm fills your nostrils as the magical zephyr begins to rage, simulating the coming of a powerful tempest. The old ranger's voice booms out beyond the tempest gale and suddenly, he forces both of his hands together, sealing the small wooden charm of Karana's divine voice into the orb. The magical storm steadily fades as the two pieces are conjoined and handed to Trod, 'This is the Orb of Thunder. Place it within the hilt where the gem had once been and your task will be complete and your reward fulfilled. It has been a pleasure and I thank you for all that you have endeavored to aid me in completing this near half a century long goal of mine. May it serve you well, my friend.'

    Your faction standing with Residents of Jaggedpine has been adjusted by 10.
    Your faction standing with Jaggedpine Treefolk has been adjusted by 5.
    Your faction standing with Protectors of Pine has been adjusted by 5.
    Your faction standing with Guards of Qeynos has been adjusted by 1.

    Receive Orb of Thunder.

    Combine Orb of Thunder in the Purified Silver Blade to receive the final item, Silver Blade of Thunder.
    Submitted by: Malvesti
    Rewards:
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    My experiences with this quest
    # Nov 27 2002 at 11:06 AM Rating: Decent
    I didn't go looking for the quest till I lead a 4 day raid into PoH. Here's what I can say on the mobs...

    1. The Deathrot Knight. Easiest level 63 mob you'll encounter. 2 groups of mid 50s should deal with him easily.

    2. an unkempt fanatic. Again 2 groups should make her an easy target. But you'll have to move to her, not pulled. She won't move to chase ya, but she will nuke ya. So, have the groups move to her. She does wander so prolly best to ambush her away from the druids.

    3. Ikurenm the Sly. Did him with a 62 rogue, 56 monk, me at 58, a 61 enchanter and 57 druid. Work your way up to the 3rd floor. Enter Ikurenm's room under invis. He can't see thru. Melees surround Iku. Don't snare, root, charm or stun. Be sure to switch weapons to ones that don't proc those, or does a knockback. Then attack where he stands. Stay in his melee range at all times. Did him in one try.

    4. Zrithsadioun. The most god awful camp I've had the torture to wait for. Zrith spawns bout 1x in a 24hour period, but can spawn as soon as 12 hours from last spawn. He spawns very near a level 50 bard named Baynard Swiftson will beat up Zrith. Here's what I did to succeed....

    Park you character bout 1/2 way tween Baynard and the well, sit and use Hide. You can step away from the puter now and do your house chores, but have the speakers up. When you hear a spell being cast or some fighting, this is it. Observe the fight. If Zrith is winnning, let him kill off Baynard, then attack Zrith in his weakened state (cuz Baynard hits for up to 195).
    If Baynard is winning (which is what happened to me), wait till Zrith is down to his last bubble of health, then ambush Baynard till Baynard turns on you. Hopefully Zrith will help you take Baynard to his last bubble. I was able to keep this going till both mobs went into run mode (their last bubbles of health). KILL THE BARD FIRST! This is very important because the bard will get the kill because he did the most damage to Zirth. You will get nice exp and NO factions. Unfortunetly, there is no lute for loot. Then deal with Zrith in his weakened state.

    If you find Zrith roaming the zone, then he's already beaten Baynard, and is probably back to full strength so be sure to get a group of about mid 50s to deal with him.

    It took me 5 days, one session for 18 hours straight to get Zrith, by far the worst wait I've had, so bring a book. :)



    Edited, Wed Nov 27 10:46:36 2002
    PoF?
    # Oct 18 2002 at 2:13 PM Rating: Decent
    I did a recent Fear raid, and there was a mob called "The Tempest Reaver" up. Looks like a specter, and was near the broken golem. We killed it, and it dropped the Essence of Thunder. I lost the roll, but it sounded like the part dropped by the imp, which i checked it is. Don't know what that means /shrug.

    Tho if we are able to get the piece from fear, it would seem to be easier than the hole, as he didn't de-pop on us.
    RE: PoF?
    # Oct 21 2002 at 1:50 AM Rating: Decent
    Funny... Last time I was up there, it droped Essence of Tempest Guard. Karana warriors and paladins only.

    I have no idea what that's for either.
    Ikuremn the Sly
    # Sep 25 2002 at 8:35 AM Rating: Default
    I will dispense with the rest of the mobs, as they seem to be easy kills compared to this little red brat. :>
    We downed him last night on Luclin with 15 people (Yes, I know this is overkill, but I was nervous.) We sent the main tank into the room to grab agro, while the rest of us waited down the first flight of stairs for an assist call, at which point we rushed in, surrounded the Imp and wailed on him. We got a snare off on him (I went back and checked my logfile on that to make certain) and he did not despawn. I did give strict orders beforehand that no one was to use any spell with a knockback, no bashing, nor Call of Sky. He pingponged around the room a bit, but never got close to a wall.
    This was our second attempt, the first attempt we believe we pushed him into a wall which caused him to despawn.
    There is hope! :>

    Tishalulle Atiem, 52nd Level Ranger of Karana, Luclin Server, in service to the Hidden Prophecy
    RE: Ikuremn the Sly
    # Oct 16 2002 at 8:51 AM Rating: Decent
    Well, we tried this. He spawned on the third floor. We got to him with one group of 47 52. Visually verified that he was in the room and then we rushed him. No one hailed. No one snared. No one even hit him. Despawned!

    If anyone has any ideas on this, I would love to hear them as I may be trying again this week.


    Fief Ifofum
    49 Ranger of Karana
    Ikurenm the Sly
    # Sep 23 2002 at 7:00 PM Rating: Decent
    First night going after him He depopped on pull. So don't pull him, he's alone in his room so charge away.

    Second night attempt, depopped around 50% health. Found out what the problem was later - he WILL depop if snared or rooted.

    Third night attempt, casters nuked. That's it. We were too terrified to slow or anything, we knew nuking work from the second time. He's just a small pain to do 3 times.

    So to kill Ikurenm the sly, nuke and melee. No Hailings (not positive on this), no PULLS, no SNARES/ROOTS - just beat the ******* down, he doesn't run.

    Hope this saves some of you a headache or 3
    MQ'able?
    # Sep 16 2002 at 11:34 AM Rating: Decent
    Can this be multi-quested. I have the blade but I am unable to do the quest. Can I turn in the Blade for a follower of Karana. And if I turn it in will he (with ally faction) get the quest container for the other 2 components. I was thinking this... Other person Hail the NPC and have ally faction ofcourse, Me to have less than ally faction and just turn in the item after he hails the npc... Think this might work?
    RE: MQ'able?
    # Mar 09 2003 at 6:25 PM Rating: Decent
    Won't work unless you both have the right faction.
    Deathrot Knight
    # Sep 11 2002 at 2:56 AM Rating: Default
    You took 40 people in their upper 50's and got half the force wiped out? Wow...I just went to PoH this past weekend and we had MAYBE 20 people and we kicked his ***-and everyone else who was around there. As a 51 paladin, I was one of the few tanks (only about 3 of us tanks), and we rocked the house! Got one of our mages the staff needed for his epic (WTG Temporimis!). Just be sure your force is ready as soon as you spawn in there and you'll do fine. It was my first time to PoH and it went very well-of course, I had the best guild behind me. Go Darkblood!
    Ikurenm the Sly
    # Sep 06 2002 at 7:29 AM Rating: Default
    Has anyone killed Ikurenm The Sly in The Hole? We have attemped it but he despawns. What is the correct way to pull/kill him? He is the last mob we need for this quest.
    Guy in S karana
    # Sep 05 2002 at 3:51 AM Rating: Decent
    Really really thought i was going nuts couple of weeks ago. I sometimes go to SK just to see if Grimrot is up on my cleric. Couple weeks ago i went to see if he was up. Went to the undead ruins and course he wasnt up. so I did a complete circle around the ruins. I wasnt really paying too much attention i'm afraid. Because when I got to the bridge headed to NK i see a "You resist the root spell". I stopped thinking what the heck? I looked around and didnt see anything. I scrolled up and see Zrithsadioun begins to cast a spell right before the resist message. I ran back up towards the ruins, and around in a circle around it. No luck, no where to be found was this Zrithsadioun guy. Than last weekend my guild was up in hate and we killed the deathrot knight, was the easiest 63 mob i've ever encountered, and we looted the sword that he dropped, and a guildie let us know that it was for this quest. So here i am looking up the quest for it, and slapping myself for not paying attention in SK and trying to kill that Zrithsadioun guy. Guess i have two reasons to go to SK now.

    One last thing about the whole tunare/karana thing. Im just speculating, but from what i've seen Karana will play a big role when planes of power come out. And those who follow Karana will be rewarded pretty well...evidence in them starting already with this quest and others around jaggedpine.

    Oh and Lebeau is a karana worshipper. =)



    Edited, Thu Sep 5 04:41:58 2002
    SK mobs.
    # Aug 31 2002 at 12:57 PM Rating: Default
    I camped this Mob(s) on and off for a couple of weeks. I believe it now spawns on a game Saturday. Just called 'Zrithsadioun' and has a skelly pet. It does wander the north part of the zone but I do not believe it is connected with any of the current named spawns in the north part of the zone. Best of luck 8)
    Ikurenm the Sly
    # Aug 26 2002 at 11:15 AM Rating: Good
    Do not know if this is a glitch or bug on all servers. If your on Lanys though, pull this guy out of his room with snare or charm spell. He will despawn if you hit him or he hits you when in the room by the balcony. He is a tricky one to get and I have had him despawn 5 times now on me when engaged in the room.
    The straight scoop
    # Aug 24 2002 at 6:06 PM Rating: Default
    Here's the deal:

    First off, the spawn in Southern Karana, is NOT "Zrithsadioun the Tainted". It's just "Zrithsadioun". He spawns at the little well thingy near 0,0 in the zone. He will pop between the two bards. CLosest to the Baynard Swiftsong, the lvl 50 one. Now,... I watched him spawn right in front of me once, and Baynard kicked his butt. Despawn, end of story. (yes it sucked). You have to be ready to kill him and pull him away from the bards. (NOTE: Baynard was really low on health, so I get the impression sometimes Zrithsaioun wins)

    Secondly: I am pretty sure he is random, NOT 24 hrs. He spawned quicker than 24 hours for us, from the first time we saw him get killed by the NPC.

    Thirdly: If you want you can keep the bard Baynard Swiftsong killed, he has no faction. Then you can get Zrithsadioun right after he pops with no danger of him being killed by the bard.

    Mowang & Dumela Faak`zzz
    <Nocturnal Sun>
    Luclin Server
    DeSpawn
    # Aug 19 2002 at 9:22 PM Rating: Good
    Trried killing Inurek the Sly and he despawned at 50% health. Does he respawn anywere else or what?
    #REDACTED, Posted: Aug 08 2002 at 11:30 PM, Rating: Sub-Default, (Expand Post) I my self Cant belive thay put out junk for us. This blade is junk you can buy better faster stuff in bazaar. I personly desided to do this quest just for the hell of it. This weapon should be like 17/22 or somthing or even 14/22 The prod is very slow and damage is some what ok. I do belive Ranger should get there Own Arrows system and not just Tunare Wood Elfs The bow thay get puts this weapon to shame.
    RE: Silver Blade of Thunder
    # Aug 12 2002 at 6:55 AM Rating: Default
    first off compare this to a SoD which on most servers doesnt drop this has a better proc now same damage but higher dly... well rangers get right click haste from PoA thats 40% and stacks with chanter haste; warriors-crap belt, same haste; rangers 40% epic-wariors, none.
    this sword would make a ranger a better taunter in a pickup group than some guilds Pimary tank, now if they made it any better i think it would be a bit unbalancing.

    oh and on bows... theres junk bows that rots or goes to rogues in ToV like 10/17 and stats you can just tag along on a raid and loot one sometime



    Edited, Mon Aug 12 07:50:40 2002
    RE: Silver Blade of Thunder
    # Aug 12 2002 at 7:23 AM Rating: Default
    45 posts
    I think the point was that Karana rangers dont need a freaking sword. We need a helm comparable to the helm of the tracker. Lets not even get started on the bows. You certianly dont need to the testing halls to get the taurne bows.
    spawn time
    # Aug 08 2002 at 8:25 PM Rating: Default
    Does anybody know how often Zrithsadioun the Tainted spawns? Is it once a day gametime? looking to start this quest. Thanks for your help.

    RE: spawn time
    # Aug 16 2002 at 12:56 AM Rating: Default
    RE: spawn time
    # Aug 16 2002 at 12:55 AM Rating: Decent
    I read on Everlore that he is a triggered spawn... that he appears after you kill the Bard Vhalen Nostrolo and he runs off to kill another Bard in the zone.

    Not sure if this is true - gonna get a group from my guild together and have one of the "evils" kill Vhalen (so I don't take the faction hit - I hear it is brutal to rebuild that faction) and see if this guy spawns.
    RE: spawn time
    # Aug 19 2002 at 11:56 AM Rating: Default
    Damned if I can find anythin on Everlore about this quest.
    Some important notes
    # Aug 05 2002 at 2:49 PM Rating: Decent
    *
    98 posts
    Some important notes on doing this quest:

    - Do NOT hail either of the two mobs you need to kill in South Karana or the Hole. This will cause them to despawn!

    - Zrithsadioun can be DOT'ed and slowed, but you cannot snare/root him. Has a massive DS. You can kill him with as few as 4 people (we did it with a shaman, rogue, ranger, and druid).

    - The fanatic in RM likewise cannot be snared/rooted but you can land spells on her. (killed her with a SK, rogue, cleric, ranger, shaman, and she was a lot easier than Zrithsadioun).


    Deathrot Knight
    # Aug 05 2002 at 12:49 PM Rating: Default
    Our Guild, Realm Powers on Zeb, killed Deathrot Knight in Hate about a week ago. We pulled him to the Maestro room and took him down fairly easily thanks to support from mage and necro pets.
    karana rangers
    # Aug 02 2002 at 4:01 AM Rating: Default
    i just want to say gratz to the karana rangers, go get you this blade. i know that i would except for the fact that i'm a tunare worshiper. but i'm glad they finally put something in there for ya'll. too bad i can't use it 8) oh well

    Dartaniun Eagleeye
    Outrider of Tunare
    RE: karana rangers
    # Sep 15 2002 at 5:57 PM Rating: Default
    Too bad it's a sword and not worth it if your epics. I'd SOOOO trade this for a decent Karana Bow like Blessed Faydark Thunderbolt. (which btw SOUNDS Like a bow the god of STORMS would give you, what happened? Did Karana get fired as god of storms?!)
    RE: karana rangers
    # Aug 06 2002 at 5:30 PM Rating: Decent
    just to let you all know the mobs in SK were killed pretty easly with a 53 mage and a 60 druid, i hailed them and they never depopped, both of them cond dark blue to me at 53,couldent land snare or root on neither of the mobs,fire spells were resisted,but magic hit for full damage.
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