Trueshot Longbow  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:8
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Loot
Faction Required:
Faydarks Champions (Min: Amiable)
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Original
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Thu May 23 18:40:13 2002
Modified: Tue Dec 5 05:21:04 2023
Introductions

Maesyn Trueshot may be found in the ranger guild in Kelethin at -451.03, 520.32, 116.28.

You say, 'Hail Maesyn Trueshot'

Maesyn Trueshot says 'Welcome to Kelethin, ______! I am Maesyn Trueshot, commander of Faydark's Champions. We are the finest marksmen in all of Norrath. With our trusty [Trueshot longbows] we can miss no target regardless of the distance or the conditions.'

You say, 'What Trueshot longbows?'

Maesyn Trueshot says 'The Trueshot Longbow was created by my famed father, Eldin Trueshot. It is quite accurate and takes a ranger's skill to wield. We use our new recruits to [gather materials] needed by my father. We shall soon begin to release the formula to good elves so all may fletch such a bow.'

You say, 'I will gather materials.'

Maesyn Trueshot says 'Take this pack. Go to Kaladim, find Trantor Everhot and ask for dwarven wire. Then go to Freeport to meet Jyle Windshot. Search the inns for him and ask him for treant wood. Then, collect some spiderling silk from spiderlings and finally, in Steamfont, we have the permission of the gnomes to use any micro servos we find while destroying rogue spiders. Combine them all and return the pack to me.'

You receive a Material Pack, a 4-slot MEDIUM container.

Dwarven Wire

Trantor Everhot may be found wandering around North Kaladim.

You say, 'Hail, Trantor Everhot'

Trantor Everhot says 'Yes, yes!! I am a very busy man. I've got blueprints to work on, [dwarven wire] to perfect and formulae to calculate. In between those tasks, I have to find time to head down to Irontoe's and down a few Tumpy Tonics.'

You say, 'What dwarven wire?'

Trantor Everhot says 'Oh!! Interested in my dwarven wire, are you? Many are. I have no problem letting you use a spool, but I have to warn you that I have not perfected the strength of it yet. I will make you a trade. A couple of [Tumpy Tonics] for a spool.'

You say, 'What Tumpy Tonics?'

Trantor Everhot says 'Aaah!! I love Tumpy Tonics. They were created by Tumpy Irontoe. He was once a member of the famed Irontoe Brigade. Since they disbanded and left for parts unknown he decided to stay in Kaladim and open Irontoe's, the finest well in Faydwer.'

You can get Tumpy Tonics from Tumpy Irontoe or brew them yourself (1 Kiola Nut + 1 Water Flask in a brew barrel, trivial 135). You'll need four of them for the quest, so make sure you get enough. Give two to Trantor Everhot unstacked.

Trantor Everhot says 'Hey!! Only one?!!'

Trantor Everhot says 'Great!! I did not have the time to get down to Irontoe's today. Here. Like I said. A spool of dwarven wire. Now go away. I ain't sharing these tonics.'

Your faction standing with Storm Guard has been adjusted by 1.
Your faction standing with Kazon Stormhammer has been adjusted by 1.
Your faction standing with Miners Guild 249 has been adjusted by 1.
Your faction standing with Merchants of Kaladim has been adjusted by 1.
Your faction standing with Craknek Warriors has been adjusted by -1.
You gain experience!!

You receive Dwarven Wire. Give him another two Tumpy Tonics unstacked for the second piece of Dwarven Wire.

Treant Wood

Jyle Windshot may be found in West Freeport (a different version of him may be found in East Freeport, but that's for a different quest). Make sure he cons amiably or above.

You say, 'Hail, Jyle Windshot'

Jyle Windshot says 'Hello. Might I ask what you are looking for?'

You say, 'I am looking for treant wood.'

Jyle Windshot says 'You are a new courier from the Faydarks. I am sorry I did not stay closer to the docks. I hear that part of Freeport is dangerous and is filled with many rogues. I shall require a new Small Lantern in trade for the Treant Wood.'

You can buy a Small Lantern at many vendors, including Innkeep Palola in North Freeport and Innkeep Harold in East COmmonlands. Give Jyle the lantern.

Jyle Windshot says 'Thanks, friend. I have run a long way to get here in time. Mostly at night. I lost my lantern in a card game in Highkeep.'

Your faction standing with Faydarks Champions has been adjusted by 1.
Your faction standing with King Tearis Thex has been adjusted by 1.
Your faction standing with Clerics of Tunare has been adjusted by 1.
Your faction standing with Soldiers of Tunare has been adjusted by 1.
Your faction standing with Crushbone Orcs has been adjusted by -1.
You gain experience!!

You will probably receive Wooden Shards, which identifies as "Treant Wood Shards." Occasionally you instead receive A Wooden Heart, which identifies as "A Treant Heart." This is used in the subsequent Rain Caller quest.

Other Ingredients

Spiderling silk drops from spiders around the world. Rogue clockworks in Steamfont drop Micro Servos. You'll need at least two Micro Servos, so make sure to collect spares.

The Finale

In the Material Pack, combine 1 Dwarven Wire, 1 Wooden Shards, 1 Spiderling Silk, and 1 Micro Servo to craft a Pack of Materials. Give this to Maesyn Trueshot.

Maesyn Trueshot says 'I shall see that my father gets the materials. I hope this can be of use to you. It will serve as your starting point toward fletching a Trueshot longbow. It is unfortunate that we are unable to enchant the bow to its [next incarnation], but it is still a fine weapon. You do know the [correct components] needed for fletching such a bow, do you not?'

Your faction standing with Faydark's Champions has been adjusted by 25.
Your faction standing with King Tearis Thex has been adjusted by 6.
Your faction standing with Clerics of Tunare has been adjusted by 6.
Your faction standing with Soldiers of Tunare has been adjusted by 6.
Your faction standing with Crushbone Orcs has been adjusted by -6.
You gain experience!!
You receive 6 gold from Maesyn Trueshot.
You receive 1 platinum from Maesyn Trueshot.

You say, 'What correct components?'

Maesyn Trueshot says 'Now that I have crafted the Treant Bow Staff, you shall need one Planing Tool, one Treant Bow Staff, one Micro Servo and one spool of Dwarven Wire. These items will be used with your Fletching Kit as all other bows. Be forewarned, only a Master Fletcher can create such a bow and even a master fails from time to time. Good Luck.'

You receive a Treant Bowstave. Combine this in a fletching kit with a Micro Servo, a piece of Dwarven Wire, and a Planing Tool to craft a Trueshot Longbow (trivial 235).
Submitted by: Banar
Rewards:
Send a Correction
Post Comment
Possible Reason for failures
# Sep 21 2000 at 8:48 PM Rating: Default
I heard in the game from a level 40 Ranger that you shouldn't even think about trying to make this bow until your bowyer/fletching skills are maxed out at around 180-200. Can anyone else confirm this? Also read a similar comment on another website.
RE: Possible Reason for failures
# Feb 04 2001 at 2:51 PM Rating: Decent
probably just some person that bought plat off ebay and uses that to get everything instead of earning it like so many others...
RE: Possible Reason for failures
# Sep 25 2000 at 11:52 AM Rating: Default
But at that time the bow sucks, and that sucks and everything sucks.
RE: Possible Reason for failures
# Oct 02 2000 at 3:40 PM Rating: Default
no, thats not right, i know a lvl 130 fletcher that made it, also, why the heel dont any sites say anything about raincaller
RE: Possible Reason for failures
# Oct 04 2000 at 5:10 PM Rating: Default
i made it at a skill level of 101 after 7 failures at a skill of 99
fargo
# Sep 16 2000 at 9:19 PM Rating: Default
I was just checking if the bug in this game is been addressed i spent a week geting servos and tried the quest and failed 15 out of 15 with a 140 fletching skill and all the wis stuff i could find
#Anonymous, Posted: Sep 16 2000 at 9:18 PM, Rating: Sub-Default, (Expand Post)
Important Information
# Sep 15 2000 at 6:59 PM Rating: Default
Wow... this is a long quest. Here is one thing I learned the hard way:

It takes two Tumpy Tonics to get one dwarven wire. Combine that with the fact that it takes dwarven wire to get the staff AND make the bow... and you need a LOT of non-stacking kiola nuts. By my math, it takes 4 kiola nuts per each attempt.

I hope this saves someone a LOT of time on the boat through the Ocean of Tears

Shiphro
Half-Elven Ranger on Brel Serilis
0 for 25 at skill 125
# Sep 07 2000 at 3:46 AM Rating: Decent
I think I hold the record for most failures. This quest has totally done my head in. Is it broken or bugged ?
Either i'm just totally unlucky, or Verant needs to look at the quest to see if it's working properly. Even making the microservo's not no-drop would be greatly appreciated.
RE: 0 for 25 at skill 125
# Nov 03 2000 at 1:08 PM Rating: Default
I suggest making sure you have the right ingredients. Are the silks from Spiderlings, or widow hatchlings? Is the tumpy tonic made, or bought? Have you tried all varients? I'm a 10 lvl ranger who wants to stock up ingredients. Please impart to me your sage advice.

Elberis
(Casic-Thule)
RE: 0 for 25 at skill 125
# Oct 02 2000 at 10:01 AM Rating: Default
lol, i'm with ya on the head thing. i've actually petitioned this quest and was told there were no bugs. it is just pure luck. i gave up after 15 failures, and haven't tried since. probably better off waiting for a better bow from Kunark or maybe the new one, Vallious? or something like that. good luck if you continue it though.
RE: 0 for 25 at skill 125
# Sep 13 2000 at 10:47 AM Rating: Default
Bugged ? Maybe I have failed 11 times straight at skill levels ranging from 112 to 122 as well. I am a human ranger. I just did a bug report on it. FAILURE SUCKS
RE: 0 for 25 at skill 125
# Jan 02 2001 at 8:19 AM Rating: Default
Yeah, get your bowyering up to 160. What a load. As someone mentioned, by the time you get your skill that high you have spent enough money to buy much better equipment. What is the use of being called a "master fletcher" when you can not make a decent bow after DOZENS of attempts. All this and I hear of people making them in their 80s? WTF? I have maked at least 30 attempts. I was ranging in stkill from 100 - 120. And I hear about people making the bow in their 80s in one try? If they aren't lying then this is totally hosed.
RE: 0 for 25 at skill 125
# Dec 31 2000 at 8:18 AM Rating: Default
people read the above threads. someone said you need your bowering up to 160 b4 you try.
#Anonymous, Posted: Jan 02 2001 at 8:16 AM, Rating: Sub-Default, (Expand Post)
If it were easy, it wouldn't be a quest!
# Sep 05 2000 at 2:20 PM Rating: Default
( Might be good for a laugh )

24 Kiola nuts .... 3pp
24 Water flasks... 24gp
12 small Lanterns ... 30gp
12 spiderling silks... 5 minutes
12 Micro Servos ... 3 hours

The ability to talk smack to the other Rangers... Priceless.
RE: If it were easy, it wouldn't be a quest!
# Jan 11 2001 at 5:27 AM Rating: Default
Man, where are you buying your water flasks at 1 GP a pop? Even better question...wanna buy a bridge from me (cheap)?
o for 15
# Sep 04 2000 at 9:08 PM Rating: Default
WOOHOO...15 ATTEMPTS, 15 FAILURES. wow, WHAT A GREAT QUEST! By the way, my fletching skill is 104! Goodluck on this one.
Horrible Quest
# Sep 03 2000 at 4:44 PM Rating: Default
I just tried to fletch this thing for the 10th time, with no success. Im lvl 18 and have a 104 fletching skill. I think ive been doing this for something like 10 hours straight! This is a really poor quest due to the fact that there are lvl 9ish players fletching this thing within 5 attempts and have a fletching skill way below 100! And i love the way the microservers are so rare, how ridiculous!
RE: Horrible Quest
# Dec 14 2000 at 3:51 AM Rating: Default
Outsider looking in...

I'm curious what the stats are for the people who succeed at making a true-shot at earlier skill, versus those failing at higher skill.

It would seem to me that Int, Wis, and Dex all play a part in making a bow. It has been stated before that wisdom plays a role in many trades on the chances for success, and Int for learning the trade. In this case, making bows should be based on physical hand skills, thus Dex.

What is your Int/Wis/Dex and Fletching skill. It could be that high Wisdom contributes to fluke-chance success.

example -- My first try at Tailoring (I had 0 at tailoring) I made a patchwork tunic. This was a fluke as I have tried several times since and even after raising my skill in Tailoring a bit I still fail quite often. (should be highly unlikely to work at 0) My wisdom on that particular character is fairly high (90 to 100, I forget off-hand), and the Int is over 100 (he's an Enchanter).

To me the implication (assuming all info is correct) is --
- you need less skill to succeed at an application of a craft when you have higher wisdom.
- you learn that craft faster with higher int.
- dexterity is useful towards success rate also.

The only way to test out such findings would be to gather a decent amount of money and make a series of characters with more and less wis/dex/int and one after another train a particular skill up to a certain level using the same training method. Count the number of tries required to raise the skill to that level with different amounts of wis/dex/int.

At some point you will probably find a pattern and be able to determine the optimum level each stat should be in to where you have stat points to put in other stats also.

Also -- is there a book on fletching/bowyering? If so, put it in a general inventory slot while trying to make things with the fletching skill. It is said that having a books related to a trade while working on that trade helps improve success rates.

-Nydin -- Enchanter, 7th Hammer
#Anonymous, Posted: Sep 30 2000 at 7:01 PM, Rating: Sub-Default, (Expand Post) iTS JUST DUMB LUCK
RE: Horrible Quest
# Sep 06 2000 at 7:16 PM Rating: Default
You're time would be better spent upping your fletching skill to 140 or so before trying again.
Trueshot Accuracy
# Aug 28 2000 at 9:24 AM Rating: Default
I have not completed the quest yet my skill at fletching is 50 and i have enough parts to attpemt the bow 6 times, but does the trueshot longbow hit for more more often then other bows?
RE: Trueshot Accuracy
# Aug 29 2000 at 10:37 AM Rating: Default
NO. The bow is Magic and Lore, yet it does not hit magic creatures. Thanks VERANT!! It does do 20dmg at 100yards with a 45 delay. That ratio ROCKS! It will not help you hit better. Archery accuracy is dependant on skill. Practice, practice, practice. Put 5 points to prime the archery skill, because it raises slowly. Then drop arrows into everything that won't cause you sudden death. To max out archery faster, get a lower delay bow. More shots = more chances for a skill raise. It's rumored that DEX gear will help that melee skill learning curve. It can't hurt.

The Trueshot quest is the holy grail of Ranger bows. Other classes have to pay 250pp for a Darkwood Bow to achieve the same results. Keep training in Fletching in case the first six tries don't work. The odds against making that bow at 50 skill are HUGE. Good luck!

Tunare be with you...
RE: Trueshot Accuracy
# Oct 14 2000 at 3:03 PM Rating: Default
Of course your not gonna be able to hit magic creatures with just this bow...the bow is not what you are hitting them with. You need magical arrows...which i believe are Class 6 and higher to hit magic creatures with your bow/arrow.
RE: Trueshot Accuracy
# Oct 02 2000 at 3:43 PM Rating: Default
50, its impossible to make it at 50. if you have read other post, people are having 25 failures at 125
RE: Trueshot Accuracy
# Oct 08 2000 at 2:30 PM Rating: Default
Yeah but it is just luck, I have read of someone who made one at a skill of 33.
RE: Trueshot Accuracy
# Oct 10 2000 at 7:24 AM Rating: Default
I haven't had any luck 0 for 5 at 123 skill level. Just in case no one else knows, you CAN hit magical creatures with any bow. Just need the right arrows. I am not sure if summoned arrows will work, but arrows with the bladed tips are supposed to now be able to hit magical creatures.

Gwain Takilya
25th Ranger
Luclin
RE: Trueshot Accuracy
# Dec 09 2000 at 11:57 AM Rating: Default
Bladedtips are now called silver. I haven't quite aquired the fletching skill to make them though, I'm at 76 and shield, wood, field, and small are still not trivial but should be soon.
Trueshot quest rating
# Aug 18 2000 at 5:11 PM Rating: Default
Dam! The rating drop-down reset itself. This quest rocks! See below.
RE: Trueshot quest rating
# Aug 18 2000 at 5:12 PM Rating: Default
How do you save a GOOD Rating??
Trueshot in 4 Days !
# Aug 18 2000 at 5:10 PM Rating: Excellent
Trueshot Longbow in 4 days

( This is a HUGE spoiler. Notes and tips.)

I have always tried to be a Ranger's Ranger and raise good faction in as many ways as possible. Orcs, Goblins, Kobolds, Pixies, and any other foe of the Wood Elves were quickly put to the death. Quests were a matter of pride and there was still one more I had to finish. Kind to strangers and courteous to others, Tunare truly loved me. I knew that some day, I would make the Trueshot Bow, once my fletching raised high enough. This legendary bow fails 4 out of 5 attempts at 135 fletching and it NEVER trivials even at 200 skill. It was also rumored to be once crafted by some lucky soul at a 68 fletching. Other rumors went on that it wasn't possible under 13th level. I researched the quest and went out to gather the materials for myself. I heard the call...

Spiderling Silk
Treant Wood
Dwarven Wire
Micro Servos
and LOTS of running around.

Tuesday

Mirco Servos are rare drops from Rogue Clockworks. They vary from 4th to 10th level and roam all through Steamfont. I must have killed 17 of them for 4 servos. Occasional XP while you collect items. Not bad. These little beauties are No-Drop and your true odds are 1 in 5 but it never works out in your favor when you need them.

Wednesday

Treant wood is found in WEST Freeport after you give a Ranger some small lanterns. The boat ride was long but I had a good friend to chat with on the ride. I found the guy and got a dozen wood chips. I also did the muffin quest to boost my faction a couple hundred points with SEVERAL Tunare factions. Can't hurt. It slashed my prices at some of the merchants ( Big Fletching cost reduction). Add that up over time! Very nice for 2pp worth of muffins. Who says Tanks can’t be smart??

Thrursday

The Dwarven wire has a sub quest. You must give a Dwarf in Kaladim 2 Tumpy Tonics for 1 wire. To get Tumpy Tonics, you must get another Dwarf in Kaladim some Kiola nuts and some water. Two Wires are required per bow attempt. I had to really stock up on components. This involved more boat rides, several empty backpacks, and a stop at Sister Island. While there, I was promptly slain by a Pirate named Zyle Bensmill. How nice. I will come back at 16th level and slay him. Yes. With my new bow, I think. Must add him to my revenge list. I later got my stuff and re-boarded the ship. From the docs, I ran to Kaladim, got my wire, and ran over to Steamfont for Spiderling Silk.

"You can't swing a dead cat in Norrath and not hit a Spiderling". Two minutes in Steamfont and I had six in my backpack. The Micro Servos were not that easy.

Friday

I needed more Micro Servos. I collected 2 more in 12 kills. Most clockworks were either No-XP-Green or Whoop-On-You-Yellow. I took both kinds on. Their numbers quickly dropped to zero. Pumas, Skellys, and Lesser Ebon Drakes also died as I was in my clockwork killling frenzy and growing restless. I healed people by the windmills and had a total of 3 pairs. ( Two Servos per bow attempt. ) Nearly impossible to stock up on those without living in Steamfont for the next few levels. I hoped it was enough.

The last step was to get a plane to use in my fletching attempts with the Treant Staff. The merchant selling the plane and other materials is in a remote shop in Kelethin. ( I guess it keeps the bow prices high. ) For those of you who don't know, a plane makes a bow smoother, and is one of the most expensive tools to buy for bowyering. It cost me 13pp and I was amiable !! I ran over to the Ranger guild to do begin my practice. I sat down and began raising fletching with my materials. 40 attempts resulted in 140 arrows and 14 skill raises. I had just enough fletching materials to raise my fletching up to 50 and proceeded to craft the Trueshot. I had one piece of wisdom gear and the +3 bonus wasn't going to help as much as I wanted. It was a slim chance, but one I had to take.

<< It was getting late and I had to log off soon >>

I went to the guildmaster, got the pouch, and combined the first of the items for the treant staff.

I put the staff, another dwarven wire, and another micro servo into the kit with my plane. I hit combine and ... Failure!

I got another staff from my extra materials on hand. I tried to combine again and... FAILURE!!

I had enough servos for one last try. I combined to make the staff and placed it in my fletching kit. I added in my Dwarven Wire, the plane, and my last Micro Servo. I crossed my fingers, hoped Tunare was pleased, and hit combine...

You have created something new!! I held in my hands my very own Trueshot Bow.

Quest Complete.

I MADE A TRUESHOT LONGBOW WITH A 50 FLETCHING AT 9TH LEVEL. !!

I did a dance of joy in my den and my kids looked at me funny. I then /shouted my accomplishment throughout the zone. Some people called me "psychotic" and others wildly congratulated me.
One person vowed to follow my teachings and use me as an example. I was beside myself in Joy. I went to the bank. Then buffed and healed everyone I could find. I put away my old bow, and checked for the save message.
I then giddily exited the bank, sat down, and proceeded to log.

Luck?? Maybe. I'd like to think that good faction and roleplay finally paid off in the end.

"It's in the way that you use it... "
- Eric Clapton

Eathan ( Silverwood )
Bristlebane Server

YES. This is no lie. Find me and I'll show you the bow. Nothing comes without hard work and faith!
RE: Trueshot in 4 Days !
# Aug 25 2000 at 12:04 PM Rating: Default
My friend, it is good to find another who has had a similar Trueshot experience. I also completed the quest at level 9, but on my 2nd attempt with a fletch skill of 66. People usually call me lucky, but I have been called a liar. I can understand in a way since the time and money required to raise your fletching skill to >150 is astronomical. If you couple 10+ failures at that high a fletch skill it's got to be really annoying to hear some lucky fellow like one of us say "I fletched it at 50/66."

One nasty side effect I've noted is that I didn't fletch for skill for a long time after that. It's just too expensive and I have no incentive. I recently started again and I'm up to 85 - 6 levels later.

Good Hunting to You
Rakhir the Red Archer
Realm of Karana
RE: Trueshot in 4 Days !
# Aug 25 2000 at 5:27 PM Rating: Default
Oh no. Fletching is a passion. Aren't you using what you make?? That's the whole purpose behind it! I fired every arrow I've made and it has been great. Real satisfaction is from USING that Trueshot bow you made and doing big damage from long range. Power fletching can burn you out, so watch out for it. The better arrows lead to much better crits. I progress slower, but that gives me something to do while resting or waiting for the spawn to re-pop. See??

Shoot, Shoot, Kill, Shoot, Shoot, Kill, Rest, Re-Fletch more, Shoot, Shoot, Kill... This pattern will go far. It builds fletching as you build, Archery, and get XP. Try it.
RE: Trueshot in 4 Days !
# Aug 26 2000 at 10:21 AM Rating: Default
Don't get me wrong, I fletch all the time and use every arrow (except on those rare occasions when I can sell some). It's just that the expense of fletching arrows that will increase my skill vs. the reward (not as many arrows made) hasn't been worth it. Now I'll fletch one stack of 20 components to increase my skill and another stack of 20 for a sure thing. It' still kinda pricey, but I figured I ought to increase that fletch skill.

Rakhir the Red Archer
RE: Trueshot in 4 Days !
# Aug 29 2000 at 10:24 AM Rating: Default
Ok. I'll have to recant my testimony. Once I reached over 102 Fletching, the good arrows cost too much to make and the cheap ones weren't worth shooting. I keep a backpack of 2dmg 150rng arrows to use. Then, I loaded up on CHA gear and powerfletched the rest. I make the cheapest arrows possible to level and sell back. I can recoup about 70% of my funds. It just costs a fortune to make 4dmg 150yard arrows for leveling. I maintain a good inventory and improve my skill this way.
RE: Trueshot in 4 Days !
# Aug 20 2000 at 4:59 PM Rating: Default
OK... I'm a little confused on one point here. You say you included two micro servos. But it says in the description.. "a micro servo" (meaning one, right?) And if I'm not mistaken, even Maesyn Trueshot says "a micro servo" when giving the quest. But I may not be totally correct on this.. at any rate I got the impression it was only one. I have tried it twice, and both times I got a message saying the items did not combine to produce anything in that quantity, or something like that. So it does require two?

Is it just me, or did anybody else experience this bit of confusion?
RE: Trueshot in 4 Days !
# Aug 21 2000 at 10:36 AM Rating: Default
Microservo Count:

One Microservo, Spiderling Silk, Wood Chips, and Dwarven wire make the Treant Staff when combined inside the bag Maesyn Trueshot gives you. This part ALWAYS WORKS.

This is your first half of the quest.

One Microservo, your new Treant Staff, Dwarven wire, and a Plane go into your Fletching kit. On an unsucessful attempt you get your plane back and a message saying these items did not make anything useful or this resulted in an alternate product ( your plane survives the botched attempt ). You can keep re-using that REALLY expensive plane till you get one made. Then it disappears and you have a Trueshot Bow.

This is the second half of the quest.


Tunare's Servant
Eathan Silverwood
RE: Trueshot in 4 Days !
# Aug 18 2000 at 5:21 PM Rating: Default
DUDE!! Your odds at a 50 Skill are like being hit by < natural > lightning! Maybe one in 300 attempts if you're lucky!! Some people.
RE: Trueshot in 4 Days !
# Oct 04 2000 at 1:24 AM Rating: Default
I am truly impressed with your accomplishment, Way to go! I got my trueshot made too, at 173 skill :-).
Wooden Heart for Treant Wood
# Aug 17 2000 at 12:45 PM Rating: Decent
I have a question. I was in Freeport picking up Treant Wood for the
quest and, after getting about 6 wood shards in a row, he gave me a
Wooden Heart, Lore Item, No Drop
instead of wood shards. Does anybody have any idea what this is for?
RE: Wooden Heart for Treant Wood
# Aug 18 2000 at 1:19 PM Rating: Default
This is the Treant Heart needed to transform your Trueshot to a Raincaller bow.

Good luck
Guild Tunic/Small Lantern
# Aug 14 2000 at 9:53 PM Rating: Decent
Just a note for anyone reading the instructions above. DO NOT give your ranger guild tunic to anyone for Treant Wood. If Jyle Windshot asks for it, you have the wrong Jyle Windshot and you are in the wrong zone. The one you want is in West Freeport (the imposter is in East), and you'll find him in an upstairs room in the Hogcaller's Inn. He gives you wooden shards, which are the same thing as treant wood. Good Luck, I made my trueshot tonight with fletch 101 after about 15-20 attempts at lower fletch levels :)
Trueshot skill
# Aug 05 2000 at 6:05 AM Rating: Decent
I attempted at this 3 times : twice at 96, which failed miserably, with a poor wis like 83, and the third attempt was with same wis, skill 102 and I SUCCEEDED. The trueshot is never trivial, granted, but i'm starting to wonder if it's not a question of pure luck...
Dont forget the trueshot is LORE
# Jul 28 2000 at 11:48 AM Rating: Decent
Just a quick reminder, as the Trueshot is LORE, you cant fletch one while you have another!
Minimum skill
# Jul 19 2000 at 10:45 AM Rating: Decent
I watched a ranger create this bow on his first attempt with a Wis of 80 and a Fletch skill of 50 (!). I waited until my fletch was over 100 and my Wis is 85. I have failed 6 times, now, at fletch skills of 101, 111, 115, 120, 125, and 133. I would probably never have begun until I was over 150 if I hadn't seen that EXTREMELY LUCKY ranger do it at 50.
Incidently, ever time I come across him, he taunts me about not having a Trueshot... This has NOT been a satisfying experience.
failure
# Jul 13 2000 at 9:26 PM Rating: Decent
not sure if ya all know this but the higher wisdom you have the less likely you will fail! BUT a higher int is what raises your skill go get a Testament of Vanear <+10 wis> and you'll save a ton of cash fletching
Rates
# Jul 10 2000 at 5:03 AM Rating: Decent
I have done all of my trueshots (about 20 or so made) from about 145 to 150 skill. My success rate seems to be about 33%. I wouldn't recommend trying to make the bow with much less skill than this as the parts are a major pain to obtain. (ugh...microservos)
Re: The planing tool?
# Jul 07 2000 at 1:13 PM Rating: Decent
Yes, a failure does not destroy the planing tool. So if you fail, all you've lost is your pride. I have a fletching skill of 142 and still am 0 for 9 in my attempts. I don't know what it is - bad luck I guess. I will keep trying ;)
RE: Re: The planing tool?
# Aug 20 2000 at 4:52 PM Rating: Default
So to use the planing tool it needs to be placed in the fletching kit with the rest of the items? I paid 13 pp for mine and I tell ya.. I was afraid to try to put it in the kit with the stuff.. didn't want to lose it, if ya know what I mean....
Skill Level
# Jul 07 2000 at 8:42 AM Rating: Decent
I've tried it about 12 times with skill of 101. No successes. I ran out of microservos, which clockworks no longer drop for me. (I killed about 20 with no servos.) Just lucky I guess. ;-)
RE: Skill Level
# Oct 16 2000 at 9:48 AM Rating: Decent
ok, i tried to make this bow at fletch of 125 (1x), 136 (1x), 144 (2x) without a single success.
My Fletch is now 169 and in 6 attempts i have made 3 bows. That is with str 101, dex 94, agi 118, wis 108. 50% success with 169 and the above stats.
Skill level
# Jul 05 2000 at 2:01 PM Rating: Decent
I started trying at skill 178. Have fletched 6 out of 6 successfully between 178 and 185 (now at 197). I suggest you work on the skill before trying since getting the parts can be a bit of a pain. Also, killing rogue clockworks near the minotaur caves yields microservos maybe 25% of the time, and there are tons of clockworks around.
The planing tool?
# Jul 05 2000 at 12:33 PM Rating: Decent
Am I correct in stating, that like other handmade bows, that a failure will not destroy the planing tool? If it does, that makes the whole thing a bit more costly...
RE: The planing tool?
# Oct 10 2000 at 7:27 AM Rating: Default
You are correct. It's no different than making ither bows in that respect. fear not...if you fail you will still have your planing tool. Thank goodness :)
Correct materials
# Jul 05 2000 at 9:25 AM Rating: Decent
Keep in mind that if you want to make the bow after you do the quest, you will need (2) Dwarven wires, and (2) Micro servos for each try. The original bag takes a spiderLING web, treant wood, dwarven wire, and a microservo...but to make the bow you need yet another micro servo, yet another dwarven wire, along with the plane and the treant stave given by Maesyn. Oh, and BTW at skill 102 I've only been able to do it ONCE and I've gone through DOZENS and DOZENS of parts. All I got for my trouble was the XP for gathering parts and 2 points in fletch. (And killed once on Sister's Island...THAT was fun.)
Failures
# Jul 04 2000 at 10:44 AM Rating: Decent
i attempted to fletch this bow 22 times overa 3 day period and failed every single time witha skill of 125. Make sure your willing to accept this before you try it. BTW the micro servos, in my experience drop more frequently by the med lvl Clocks near the windmills.
Micro Servos
# Jul 04 2000 at 9:26 AM Rating: Decent
One other thing I noticed, the micro servos drop off of all the rogue and runaway clockworks in Steamfont, not just the big ones by the Mino caves.
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