Beastlord Epic: Claw of the Savage Spirit  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:51
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Raid
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Wed May 8 23:51:03 2002
    Modified: Tue Dec 5 05:21:04 2023
    Your first step is to hail Historian Sharar in Shar Vahl.

    You say, 'Hail, Historian Sharar'

    Historian Sharar says 'It is a pleasure to meet you, friend. Please let me know if you have trouble finding the book that you seek. If you request something that we do not have available, I can make a note to keep an eye out for it. We are getting in a great variety of interesting new material these days. Speaking of which, I need someone to take a tome to Elder Animist Dumul. He has been frantically researching something or another. I'm sure that you could pry a little and learn more about it if you were to take this book to him. Is that something that you would be interested in doing?'

    You say, 'Yes'

    Historian Sharar says 'You have a braver spirit than mine, friend, but I'm glad that someone is available to assist me. Take care and keep alert. The Khati Sha seem to be very troubled by something of late.'

    You receive a Collection of Spirit Lore.

    If you ask the Historian what the spirits are disturbed about she doesn't have a complete answer but knows it has to do with the spiritual realm.

    You say, 'What are the Khati Sha troubled by?'

    Historian Sharar says 'They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject.'

    Head to the Beastlord guild and find Elder Animist Dumul.

    Elder Animist Dumul says 'Thank you, young courier. I will not need anything more from you at this time. We have a great deal of research to do and absolutely no time to complete said studies. Did the Historian tell you anything? Matters are bad enough without rumors floating about in the shadows. Speak up... did you hear anything about our situation?'

    You say, 'The Khati Sha are disturbed about the spiritual realm'

    Elder Animist Dumul says 'Well, my prying little friend. Someone as inquisitive as you may be of use to us. Perhaps you were sent to us by the very ones we seek to help. The spirits are capable of far more impressive manipulations. If any time warrants such trickery or nudging of fate, I would guess that this day would qualify. Be aware of one thing, youth... the beastlord that follows the path I see before us this day may not return to this house unscathed... if they return to me at all. If you are the Khati Sha I seek, prove your worth in combat and return to me with the Copper Medal of War. You can get this medal from assisting the soldiers in the Grimling Forest.'

    Complete any one of the scouts' quests in Grimling Forest (Derrin's Raid for example) to get a Copper Medal of War. Nameds that drop the medal are:

    P 768.0000, -185.0000, 44.0000, 240, 240, 0, 2, CAMP_1_ScoutHusman_Arcanist
    P 297.0000, 1154.0000, 12.0000, 240, 240, 0, 2, CAMP_3_VeteranDarznel_OfficerTregli
    P -939.0000, 134.0000, 11.0000, 240, 240, 0, 2, CAMP_7_CaptNecin_Bloodgaurd
    P -22.0000, -852.0000, 0.0000, 240, 240, 0, 2, CAMP_9_CaptNecin_NightKnife

    Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul and hand it in.

    Elder Animist Dumul says 'You have returned at a most opportune time, ____. If this medal is indicative of your abilities in combat, I may be able to find a slight amount of hope soon. We have learned answers for many of the questions that we had prior to your last visit. Please take this seal and this container. Place them somewhere safe, while I gather the information that we've accumulated so far. Let me know when you have the seal packed and are ready to be briefed. Should you ever lose it, just ask for another.'

    Your faction standing with Savage Spirit has been adjusted by 900.

    You receive an Official Seal of the Khati Sha and a Carved Wooden Chest. If you lose the seal at any point, return to him and state that you have lost the seal and you will be given a new one.

    You'll now have to visit six Scouts for six fights.


    Scout Vyrak, Emerald Jungle.
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    You say, 'Hail, Scout Vyrak'

    Scout Vyrak says 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'

    You'll want to bring two groups of 55+ friends to be safe. In each case, give your Official Seal of the Khati Sha to the Scout to spawn a 55th level 'Spirit.' Kill The Spirit of Rage and loot its Totem of the Gorilla. Turn the totem into the Scout to receive a Wrapped Gorilla Totem.

    Scout Janomin, Permafrost (just inside entrance)
    Mob: The Icebound Spirit
    Loot: Totem of the Ice Bear

    Scout Janomin says 'It is a comfort to meet you, ______. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

    Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

    A large creature growls from deep within its icy lair.

    The Icebound Spirit spawns. Kill it to loot the totem.

    Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

    Give the totem to Scout Janomin.

    Scout Janomin says 'Perfect work, ______! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite foul, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'

    Scout Ahlikal, Feerrott (+374, -2440)
    Mob: The Spirit of Decay
    Loot: Totem of the Spider

    Scout Rahjiq, Lesser Faydark (+185, -1885)
    Mob: The Spirit of Malevolence
    Loot: Totem of the Wolf

    Scout Vyrak, Emerald Jungle (+237, +4212)
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    Scout Eyru, Swamp of No Hope (-3650, +2330)
    Mob: The Spirit of Sorrow
    Loot: Totem of the Alligator

    Scout Malom, Stonebrunt Mountains (+3650, -3530)
    Mob: The Spirit of Torment
    Loot: Totem of the Watcher

    Put the six wrapped totems in the Carved Wooden Box and hit combine to create a Sealed Box of Totems. Return to Elder Animist Dumul.

    You say, 'I am Ready to be briefed'

    Elder Animist Dumul says 'As you may have gathered during our first meeting, we have been dealing with a situation that differs from any that we have dealt with in the past. We dismissed the situation as improbable at first, but unfortunately we have just attained certain proof. Our scouts have found that an individual has discovered a means of manipulating elder spirits. These spirits have a great deal of power over their natural environments. This person has used some new magic to take that power for himself.'

    You say, 'What new magic?'

    Elder Animist Dumul says 'The scouts were able to witness some of the rituals used to capture the spirits. They described a process that involved the use of a wooden totem, shaped in the image of the spirit's true form. The magic-user is able to use that totem to siphon the power of the spirit. He then uses that power to transform the spirit into an entity of malign intent. Fortunately, our research has given us the name of this vile magic-user.'

    You say, 'What is his name?'

    Elder Animist Dumul says 'His name is Draz Nurakk. It appears that he has learned the ways of the Khati Sha to the point of mastery. His magic and will seem to defy even the darkest secular beliefs of his people. We harbor no ill will toward the Iksar, but this individual must be stopped. This leads us to your mission.'

    You say, 'What mission?'

    Elder Animist Dumul says 'We need you to meet our scouts and assist them in releasing the spirits that have already been affected by this magic. None of the scouts have reported in for some time, so you will need to find them. Once you find them, show them the seal that I gave you. They will help you to release the spirits and capture the totems. Please have the scouts help you to place the totems in the case that I gave you. If you lose the seal or damage it in combat, please return to me for another. Good luck, ______. You must succeed if we are to maintain the balance of the spiritual realm.'

    Hand him the Sealed Box of Totems.

    Elder Animist Dumul says 'I have received word from several of our scouts indicating your impending arrival. We are all very pleased that you were able to release all of the spirits before any true harm could manifest itself. Your efforts have not only restored balance to the spirit realm, they seem to have also acted to hinder any other plans our antagonist may have had... for the time being. '

    Elder Animist Dumul says 'Our Taruun scouts have discovered Draz Nurakk's location. A scout has returned from a set of islands on the Old World. The islands are in a place called Timorous. The Taruun returned while leaving a scout behind to insure that the foul Animist does not evade us any further. You will need to find the island on which our scout has set up camp. The island has a great statue on it. Hopefully, he will still be in that location. Show him this seal and he will know that I sent you to assist. '

    You receive Seal of Elder Dumul.

    Now go have a talk with Scout Sihmoj in the Timorous Deep.


    You say, 'Hail, Scout Sihmoj'

    Scout Sihmoj says 'Greetings friend, please show me the Seal of Elder Dumul and I will brief you on the situation.'

    Give him the seal.

    Scout Sihmoj says 'Good to see you, now keep your head down friend. He may look out here at any moment, though he's been asleep most of the day. He's been staying in a ruined building on that island over there. I'm sure you can see it from here. You should be able to surprise him with little trouble. Just take care to avoid any traps he may have set. He's proven to be a very capable magic-user. '

    Scout Sihmoj says 'When you finish with him, please bring any evidence of his being dispatched back to me in this bag. I'll direct you from there. Good luck... I'll watch from here. '

    Draz Nurakk does not exist in Timorous Deep (he's only found in Fungus Grove). Instead, six Iksars named Draz Nurakks Image spawn. The ensuing fight is handled easily with 24 people.

    Each of these images drops one Shards of Broken Glass. Combine the six Shards in the Black Silk Sack given by Scout Sihmoj to make a Sack of Broken Glass and hand this sack to the Scout.


    Scout Sihmoj says 'I knew that this creature had power, but how do you explain this? That fight was well beyond my comprehension. I'm not sure what to do other than have you return the bag to Elder Dumul. I'm sure that he will know what to do next. Take care and be swift. '

    He gives you back the sack. Take it back to Shar Vahl and hand it to Elder Animist Dumul

    Elder Animist Dumul says 'My fears were well founded, and I am glad that I have had people that are able to understand those fears. Please do not think that I have intentionally placed you in the path of harm, but I did have my suspicions about our adversary's strength. I am not surprised that he was able to deceive us in this manner. I thank the spirits that you were able to evade harm in your completion of this task. '

    Elder Animist Dumul says 'Take this note to Arms Historian Qua. He has been researching a means of circumventing any protective magic that Draz Nurakk may have in place. When you meet him next, you will be well equipped to complete the restoration of balance to the spirit realm. Make your way to Qua and do as he says. '

    You receive Note for Historian Qua

    Arms Historian Qua is located at -176.79, 52.26, -188.25.

    You say, 'Hail, Arms Historian Qua'

    Arms Historian Qua says 'Hail citizen, may I help you find a book or are you looking for assistance with something else? '

    Arms Historian Qua says 'It is a pleasure to meet you, ____. The Animists mentioned that someone would be by, but for me not to wait, so I sent the information that they requested to Weapons Master Rahoul. He is having a master smith finish the blades. '

    Arms Historian Qua says 'Take him this receipt and I'm sure that he'll get you the weapons as soon as possible. Take care. It appears that a lot of people are relying on you in this matter. You may be the only person that can do this.'

    You receive Qua's Receipt.

    Now visit Weapons Master Rahoul, location -105.99, -540.14, -258.75.


    You say, 'Hail, Weapons Master Rahoul'

    Weapons Master Rahoul says 'Hail friend, are you a new recruit or have you been at it for a bit? '

    Weapons Master Rahoul says 'You are just the time. The weapon that Elder Dumul requested has almost been completed. We need you to gather a few items in order to complete the weapon. These items will not require much effort to acquire, but I will need to tell you where to look. Place all of the items that I request in this box and return it to me as quickly as possible. '

    You receive Rahoul's Collection Box.

    Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

    Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

    Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

    Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '

    He is asking you for:

    - one Chunk of Dense Fungal Padding dropped from an ancient shrieker in The Deep.
    - one Perfect Acrylia Ore dropped in The Grey by trap-spawned mobs such as Stonehands or Stone Beasts.
    - two Gems of the Void dropped by Xi Xaui and Xi Vius in Maiden's Eye.

    Combine the four items items in Rahoul's Collection Box to make a Sealed Collection Box and hand this box to Weapons Master Rahoul:

    Weapons Master Rahoul says 'These claws should work well for you. The design was research by Historian Qua. They should work to neutralize the magical field that protects the dark animist and allow you to tear his scaly flesh from his frame. Remember that all of this is theoretical. Those claws are an original creation. You will be the first to prove their effectiveness in combat. '

    You receive 2 x Jagged Claw of Rending, one for PRIMARY and one for SECONDARY. These do bane damage against Draz Nurakk later.

    Weapons Master Rahoul says 'Take the claws back to Animist Dumul and show him their design. Use them well, ____. May the spirits guide you in your attack. '

    Give the two claws to Animist Dumul:

    Elder Animist Dumul says 'These claws are exquisite. I can see that a great deal of thought went into their design. Now it is your turn to demonstrate your proficiency in your chosen role. You have a great challenge ahead of you, for we have determined that only these claws will work to harm this dark animist, this corrupter of spirits. You will need the support of your people; but in the end, only the strength of your will can save us. '

    Elder Animist Dumul says 'Our scouts have tracked Draz Nurakk to an abandoned village in the Fungus Grove. We learned of his intent to track you down. I take it that he did not appreciate your willingness to assist us. He knows who you are, so it will be best for us to get him before he can conjure up any more surprises. Find Scout Halmia in the Grove and give her this seal. Then bring the evidence of his destruction to me when you are done. Place his head, the seal, and those claws in this box and return it to me. '

    You receive the two claws back, as well as a Khati Sha Seal of War.

    Now to your final battle, in Fungus Grove. Give your Seal to Scout Halmia.

    Scout Halmia says 'I thank the spirits that you have arrived. I would not have been able to stop the dark animist if he were to attempt to leave. He has made camp in an empty set of huts. He has moved from hut to hut, but made no attempt to leave the area. I would be wary of traps if I were you. I must admit that I was afraid. That is why I moved to this location. He should still be there though.'

    This will spawn Draz Nurakk (yup, he's back). This time loot his head.

    Put the head, your two claws, and the seal into the box and hit combine.

    You have fashioned the items together to create something new: Sealed Gilded Wooden Chest.

    Give the chest to Elder Animist Dumul and receive your epic.

    Elder Animist Dumul opens the container and looks at its contents and says, '____, you have saved the balance of the spirit realm. Your selflessness has made an impression that will last well beyond the effects of your recent deeds. The inhabitants of this realm are all in your debt. Your efforts to restore balance in the material realm have been worth more than we can reward you for.'

    Elder Animist Dumul shouts 'Citizens of Shar Vahl, please take the time to acknowledge the efforts of a true champion and hero to our people. ____ has worked valiantly with great personal risk, to restore balance to our realm. We, the Khati Sha of Shar Vahl, feel that only a spirit as strong as ____'s can be entrusted with the Claws of the Savage Spirit. Please take this time to give ____ your thanks and respect.'
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    Add'l Information w/ Logs
    # Oct 28 2022 at 11:42 AM Rating: Excellent
    Avatar
    42 posts
    I have captured all of the Spirit battles in logs, except for The Spirit of Rage and The Icebound Spirit, and will include important parts of them below in separate spoiler tags.

    Of note, each spirit seems to spawn an NPC very briefly that is a miniature of the same model of the spirit defeated but with a unique name that matches one of the "Spirit of ..." pet summoning spells. This is why I started to log these. The Icebound Spirit already has this information, but I did not notice a spawn for The Spirit of Rage. These flavor NPCs are non-hostile and I was unable to target them. I did not get screenshots of these NPCs and they despawn mere seconds after spawning, as is indicated by each emote. I haven't done this quest since the early 2000's, but I do not remember these NPCs or their emotes... My memory may just be at fault, though.

    Also, all of the spirits were IUMMUNE to changes in attack speed, except for the Spirit of Malevolence, which resisted everything I attempted anyways- I suspect it is extremely likely to also be immune.


    The Spirit of Decay
    [Fri Oct 28 12:12:47 2022] You say, 'Hail, Scout Ahlikal'
    [Fri Oct 28 12:12:48 2022] Scout Ahlikal says, 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'
    [Fri Oct 28 12:12:51 2022] You offered 1 Official Seal of the Khati Sha to Scout Ahlikal.
    [Fri Oct 28 12:12:53 2022] Scout Ahlikal says, 'Well met, I'm glad that you made it! This jungle is oppressive, with its dank earth and dark canopy. The sooner you dispatch that spirit, the sooner we can both make our way out of this vile place. Move towards the ruins that lie about two hundred feet from here. The spirit will be there. Release it from its current form and return the totem to me. I will wrap it for you, so that you may place it in the container that you should have been given. Take care and be swift!'
    [Fri Oct 28 12:12:53 2022] You gain party experience! (0.000%)
    [Fri Oct 28 12:12:53 2022] You complete the trade with Scout Ahlikal.
    [Fri Oct 28 12:12:53 2022] A large yellow spider drifts down from the jungle canopy. Perhaps it senses the proximity of its next meal.
    [Fri Oct 28 12:13:16 2022] The Spirit of Decay begins casting Poisoned Web.
    [Fri Oct 28 12:13:17 2022] You begin casting Sha's Revenge.
    [Fri Oct 28 12:13:17 2022] You resist The Spirit of Decay's Poisoned Web!
    [Fri Oct 28 12:13:18 2022] Ceartas`s warder told you, 'Attacking The Spirit of Decay Master.'
    [Fri Oct 28 12:13:19 2022] Your target is immune to changes in its attack speed.
    [Fri Oct 28 12:13:19 2022] The Spirit of Decay resisted your Sha's Revenge!
    ...
    [Fri Oct 28 12:15:17 2022] You punch The Spirit of Decay for 2625 points of damage. (Finishing Blow)
    [Fri Oct 28 12:15:17 2022] You gain party experience! (0.276%)
    [Fri Oct 28 12:15:17 2022] You have slain The Spirit of Decay!
    [Fri Oct 28 12:15:17 2022] Yekan the Weaver materializes before you. It seems to make a quick appraisal of you before fading from your sight.
    [Fri Oct 28 12:15:29 2022] --You have looted a Totem of the Spider from The Spirit of Decay's corpse.--
    [Fri Oct 28 12:15:54 2022] You offered 1 Totem of the Spider to Scout Ahlikal.
    [Fri Oct 28 12:15:55 2022] Scout Ahlikal says, 'Amazing work, Ceartas! We are all in your debt. I have wrapped the totem to prevent its harmful magic from affecting you. Please keep it in the box until you can return it to Elder Dumul. If you have not found the other spirits, please seek them out. If you have filled the container, please seal it and return to Shar Vahl. Here is your seal. May the spirits watch over you.'
    [Fri Oct 28 12:15:56 2022] You gain party experience! (0.000%)
    [Fri Oct 28 12:15:56 2022] You complete the trade with Scout Ahlikal.


    The Spirit of Malevolence
    [Fri Oct 28 12:53:42 2022] Logging to 'eqlog.txt' is now *ON*.
    [Fri Oct 28 12:53:45 2022] You say, 'Hail, Scout Rahjiq'
    [Fri Oct 28 12:53:45 2022] Scout Rahjiq says, 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'
    [Fri Oct 28 12:53:48 2022] You offered 1 Official Seal of the Khati Sha to Scout Rahjiq.
    [Fri Oct 28 12:53:49 2022] Scout Rahjiq says, 'Keep your head down, mate! The spirit that you have come for is very close. I have spotted it several times today. It keeps appearing near that odd structure just over the hill. Be careful not to attract the attention of those invisible creatures that roam near the structure. Just release the spirit and return the totem to me. I'll prepare the totem for placement in the container that you were given.'
    [Fri Oct 28 12:53:49 2022] You gain party experience! (0.000%)
    [Fri Oct 28 12:53:49 2022] You complete the trade with Scout Rahjiq.
    [Fri Oct 28 12:53:50 2022] The air before the large monolith grows solid, as misty tendrils wrap together in the shape of a large wolf.
    ...
    [Fri Oct 28 12:57:19 2022] You kick The Spirit of Malevolence for 53 points of damage.
    [Fri Oct 28 12:57:19 2022] You gain party experience! (0.276%)
    [Fri Oct 28 12:57:19 2022] You have slain The Spirit of Malevolence!
    [Fri Oct 28 12:57:19 2022] Kahliz the Mist Runner appears in the misty corpse of the fallen spirit. It nods at you and appears to grin. The mist that makes up its shape then begins to dissipate.
    [Fri Oct 28 12:57:21 2022] You can't use that command right now...
    [Fri Oct 28 12:57:21 2022] --You have looted a Totem of the Wolf from The Spirit of Malevolence's corpse.--
    [Fri Oct 28 12:57:38 2022] You offered 1 Totem of the Wolf to Scout Rahjiq.
    [Fri Oct 28 12:57:40 2022] Scout Rahjiq wraps the totem and returns it with the seal you gave him and says, 'That spirit was very powerful. I'm glad that you were able to release it. Please keep this totem safe until you can return to Shar Vahl. Once you collect all of the totems, seal the box and return it to your master. May the spirits watch over you!'
    [Fri Oct 28 12:57:40 2022] You gain party experience! (0.000%)
    [Fri Oct 28 12:57:40 2022] You complete the trade with Scout Rahjiq.


    The Spirit of Sorrow
    [Fri Oct 28 13:03:47 2022] Logging to 'eqlog.txt' is now *ON*.
    [Fri Oct 28 13:03:49 2022] You say, 'Hail, Scout Eyru'
    [Fri Oct 28 13:03:52 2022] You appear.
    [Fri Oct 28 13:03:53 2022] You say, 'Hail, Scout Eyru'
    [Fri Oct 28 13:03:54 2022] Scout Eyru says, 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'
    [Fri Oct 28 13:03:57 2022] You offered 1 Official Seal of the Khati Sha to Scout Eyru.
    [Fri Oct 28 13:03:58 2022] Scout Eyru says, 'It is a relief to see you. I was beginning to fear that no one would be able to find me in this miserable swamp. I wanted to get word back to Shar Vahl about my location, but I was afraid that I would lose the trail off this spirit if I were to break off my pursuit. This location is as strange of a destination for our spirit as it is dangerous. I have seen the spirit several times and it is very out of place here. I can't help but think that the transformation has left the spirit confused beyond all repair.'
    [Fri Oct 28 13:03:58 2022] Scout Eyru says, 'If you move towards the large body of water just north of here, you should be able to find a vantage point that will allow you to see it. The spirit has been resting near the surface of the water there for several days now. Once you release the spirit, please return to me with the totem that binds it. I will prepare the totem, so that you may return it to Shar Vahl.'
    [Fri Oct 28 13:03:58 2022] You gain party experience! (0.000%)
    [Fri Oct 28 13:03:58 2022] You complete the trade with Scout Eyru.
    [Fri Oct 28 13:03:59 2022] A giant reptile roars, as it lurks along the edge of the pond. It appears that it senses your approach.
    ...
    [Fri Oct 28 13:04:37 2022] You begin casting Sha's Revenge.
    [Fri Oct 28 13:04:38 2022] Ceartas`s warder bashes The Spirit of Sorrow for 21 points of damage.
    [Fri Oct 28 13:04:39 2022] Your target is immune to changes in its attack speed.
    [Fri Oct 28 13:04:39 2022] The Spirit of Sorrow resisted your Sha's Revenge!
    ...
    [Fri Oct 28 13:08:16 2022] You punch The Spirit of Sorrow for 98 points of damage.
    [Fri Oct 28 13:08:16 2022] You gain party experience! (0.276%)
    [Fri Oct 28 13:08:16 2022] You have slain The Spirit of Sorrow!
    [Fri Oct 28 13:08:16 2022] --You have looted a Sunshard Pebble from The Spirit of Sorrow's corpse.--
    [Fri Oct 28 13:08:16 2022] Herikol the Lurker sits motionless for a moment, as if pondering its location. Its form turns to water and slowly begins to melt away.
    [Fri Oct 28 13:08:21 2022] --You have looted a Totem of the Alligator from The Spirit of Sorrow's corpse.--
    [Fri Oct 28 13:08:39 2022] You have become better at Swimming! (157)
    [Fri Oct 28 13:08:56 2022] You offered 1 Totem of the Alligator to Scout Eyru.
    [Fri Oct 28 13:09:00 2022] Scout Eyru says, 'Splendid job, Ceartas! This wrapping should help to shield you from any of the negative properties that may be manifested in the totem. You should be fine if you keep it in the box that you were given. Once you collect all of the totems, please seal the box and return it to Shar Vahl. Be careful to protect the totems during the course of your travels. The balance of power in several realms is reliant on your ability to fulfill this mission. Please do not fail us.'
    [Fri Oct 28 13:09:00 2022] You gain party experience! (0.000%)
    [Fri Oct 28 13:09:00 2022] You complete the trade with Scout Eyru.



    The Spirit of Torment
    [Fri Oct 28 13:22:09 2022] Logging to 'eqlog.txt' is now *ON*.
    [Fri Oct 28 13:22:11 2022] You say, 'Hail, Scout Malom'
    [Fri Oct 28 13:22:11 2022] Scout Malom says, 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'
    [Fri Oct 28 13:22:13 2022] You offered 1 Official Seal of the Khati Sha to Scout Malom.
    [Fri Oct 28 13:22:15 2022] Scout Malom says, 'Thank you for coming. I am surprised that you were able to find me. I barely know where I am at this point. I followed the vile beast that has been corrupting the spirits, but he eluded me after I followed him to that ridge up there. Fortunately, the spirit that you seek has remained at the site of its transformation. Use levitation to work your way up the falls and return to me with the totem that you will acquire from releasing the spirit.'
    [Fri Oct 28 13:22:15 2022] You gain party experience! (0.000%)
    [Fri Oct 28 13:22:15 2022] You complete the trade with Scout Malom.
    [Fri Oct 28 13:22:15 2022] Something glows brightly from high above the falls.
    ...
    [Fri Oct 28 13:27:29 2022] You begin casting Sha's Revenge.
    [Fri Oct 28 13:27:30 2022] Ceartas`s warder pierces The Spirit of Torment for 81 points of damage.
    [Fri Oct 28 13:27:30 2022] Your target is immune to changes in its attack speed.
    [Fri Oct 28 13:27:30 2022] The Spirit of Torment resisted your Sha's Revenge!
    ...
    [Fri Oct 28 13:28:54 2022] You punch The Spirit of Torment for 57 points of damage.
    [Fri Oct 28 13:28:54 2022] You gain party experience! (0.368%)
    [Fri Oct 28 13:28:54 2022] You have slain The Spirit of Torment!
    [Fri Oct 28 13:28:54 2022] Sharik the Watcher says, 'Your efforts are most brave. The realm of spirits is in constant danger these days. Mortals are tampering with the balance more and more often. Learn from these battles and make note of the importance of balance. The task that you complete this day may mock you in the days to come if you do not heed its lesson. Take care, my friend.'
    [Fri Oct 28 13:28:56 2022] The spirits depart.
    [Fri Oct 28 13:29:12 2022] --You have looted a Totem of the Watcher from The Spirit of Torment's corpse.--
    [Fri Oct 28 13:29:43 2022] You can no longer levitate.
    [Fri Oct 28 13:29:48 2022] You offered 1 Totem of the Watcher to Scout Malom.
    [Fri Oct 28 13:29:49 2022] Scout Malom says, 'Great work, friend. Take this totem and place it in the case that you were given in Shar Vahl. Do not unwrap the totem and be quick in your pursuit of the others. Once you have all of the totems, please seal the case and return it to Shar Vahl. I can only hope that you will get to all of the spirits in time. Take care, friend.'
    [Fri Oct 28 13:29:50 2022] You gain party experience! (0.000%)
    [Fri Oct 28 13:29:50 2022] You complete the trade with Scout Malom.


    One last note, The Spirit of Rage/Scout Vyrak is listed twice in the walkthrough.
    6 Shards of Broken Glass issue
    # Feb 15 2022 at 3:58 PM Rating: Decent
    3 posts
    Quote:
    The six Draz Nurakks Image in Timorous Deep. Do pull only with the pet and kill the raptors outside the ruin first before you do give the seal to Scout Sihmoj. This is the only fight where you might want to organize some help as up to nine mobs could aggro in the worst case. If you fail here you might have to restart the whole quest as it is not sure if Elder Animist Dumul would hand out a new seal.
    .


    Has anyone had an issue with this part?

    we killed them easily with a team of 5

    but only one shard of glass dropped and now I am stuck with one Shard of glass and a Bag that needs 6 to combine and no Dumul's Seal

    meaning I have to do the 6 wrapped totems again which really isn't an issue unless I have to do that 6 times also.

    any help?
    did I do something wrong?
    do I have to kill the 6 draz in a certain order?
    in a certain spot?
    What do you mean pull with the pet?
    any help

    Edited, Feb 15th 2022 6:17pm by XtremKaos
    6 Shards of Broken Glass issue
    # Feb 15 2022 at 5:19 PM Rating: Decent
    3 posts
    Quote:
    The six Draz Nurakks Image in Timorous Deep. Do pull only with the pet and kill the raptors outside the ruin first before you do give the seal to Scout Sihmoj. This is the only fight where you might want to organize some help as up to nine mobs could aggro in the worst case. If you fail here you might have to restart the whole quest as it is not sure if Elder Animist Dumul would hand out a new seal.
    .



    What do you mean pull with the pet?
    Error in the Quest Item List
    # Jan 12 2022 at 6:06 PM Rating: Decent
    3 posts
    "Sack of Broken Glass" is listed twice in the quest items list.

    However the box/chest that you do the final combine in, is not listed or mentioned anywhere. The final combine gives you the "Sealed Gilded Wooden Chest".

    What is the name of the chest before you do the combine?
    Anyone have the answer?
    Thanks
    Error in the Quest Item List
    # Jan 20 2022 at 9:03 PM Rating: Excellent
    Kerir wrote:
    "Sack of Broken Glass" is listed twice in the quest items list.

    However the box/chest that you do the final combine in, is not listed or mentioned anywhere. The final combine gives you the "Sealed Gilded Wooden Chest".

    What is the name of the chest before you do the combine?
    Anyone have the answer?
    Thanks


    There are two Sack of Broken Glass items it looks like. I'm not exactly sure which is used in game and why we have two of the same item. I removed one of them and marked it as a dupe item.
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    Copper Medal of War
    # Dec 26 2021 at 7:59 AM Rating: Good
    5 posts
    There is a lot of old information out there on how to obtain the Copper Medal of War from the scout quests in Grimling Forest. I am going to describe how I got mine as a level 73 with 2000 AA's.

    First what didn't work
    - Don't purchase a Glowing Acrylia Sphere from Shopkeeper Chirrin, It is no longer needed.
    - Both Scout Husman and Scout Derrin when through the script, said something about a secondary camp and then walked me to a camp North. At this camp he said nothing and just stood there. I cleared the camp 3 times with nothing
    - Captain Necin refused to talk with me.
    - I went looking for other camps and found a camp across the bridge due west and cleared this a few times

    So, what worked.
    - I spoke with Veteran Vadrel, he discussed the primary camp and then walked me across the bridge to a camp due west about 1/2 way from the bridge and the camp I found earlier. He gave me a script about clearing the camp.
    - I cleared the camp and as soon as the last NPC in camp was killed, there was a swarm
    - Office Tregli showed up either at the start of the swarm or during and he could not be targeted
    - After I cleared the camp, Tregli attacked me and I had the Copper Medal of War
    Important infos to the epic fights
    # Nov 27 2021 at 11:33 AM Rating: Excellent
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    Most fights can be moloed by a lvl 55 BST with a tank or healer merc. Boxing does make things even easier. Preferably a bard, ranger or druid for tracking the scouts and trigger-spawned NPCs. If you have a loc use the (new) /waypoint command. About all mobs are highly resistant to magic and cannot be snared so make sure to cast a DoT on them before they flee ! All of them do flee at low HP. There are a few fights that can be tricky and these are:

    • The Icebound Spirit (polar bear) inside Permafrost Keep. It does aggro outside the ice giant keep and will aggro all the ice giants when it does flee. So pull it back as far as you can. DoTs are also your best friends. The ice nuke will get resisted.
    • .
    • The Spirit of Torment in Stonebrunt Mountains. It is upon the waterfall and does cast Cancel Magic and a knockback spell. So make sure to approach it while being invis from the back so that your PC does not get pushed down with a dispelled levi buff. You need levi to get up there.
    • .
    • The six Draz Nurakks Image in Timorous Deep. Do pull only with the pet and kill the raptors outside the ruin first before you do give the seal to Scout Sihmoj. This is the only fight where you might want to organize some help as up to nine mobs could aggro in the worst case. If you fail here you might have to restart the whole quest as it is not sure if Elder Animist Dumul would hand out a new seal.
    • .
    • The final fight against Draz Nurrak and his warder in Fungus Grove. Kill Draz first so that he won't flee. If you kill his warder first, he will flee and can aggro alot other mobs. Make sure to equip and use the bane weapons before the fight ! The fight is then very easy.
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    Draz Nurakk in Timorous Deep
    # Nov 25 2021 at 11:08 PM Rating: Excellent
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    Draz Nurakk does not exist in Timorous Deep and is not needed for the BST 1.0 epic ! This epic quest had been done sloppy and is partially broken. Instead of the need to kill Draz Nurakk inside the building to spawn the six doublegangers they do spawn immediately after giving Scout Sihmoj the Seal of Elder Dumul.
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    Draz Nurakk in Timorous Deep
    # Nov 25 2021 at 11:19 PM Rating: Excellent
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    Acrylia Gilded Box is missing in the quest items list. It is needed for the final combine and is getting received from Elder Animist Dumul.

    Quote:
    Elder Animist Dumul says 'Our scouts have tracked Draz Nurakk to an abandoned village in the Fungus Grove. We learned of his intent to track you down. I take it that he did not appreciate your willingness to assist us. He knows who you are, so it will be best for us to get him before he can conjure up any more surprises. Find Scout Halmia in the Grove and give her this seal. Then bring the evidence of his destruction to me when you are done. Place his head, the seal, and those claws in this box and return it to me. '
    Draz Nurakk in Timorous Deep
    # Jan 01 2022 at 2:35 AM Rating: Excellent
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    Black Silk Sack is being missing in the Quest Items list.
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    Draz Nurakk in Timorous Deep
    # Jan 01 2022 at 7:27 AM Rating: Excellent
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    Qua's Receipt is being missing in the Quest List.
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    Still possible to do the quest?
    # May 20 2021 at 12:09 PM Rating: Decent
    1 post
    I was just wondering if it's still possible to do the epic quest for Beastlord. I'm lvl 51 and i'm at the stage with the 6 Scouts and I have went to every single one of them and none of them are there. Did they remove the Scouts or did they change this part of the quest?
    Still possible to do the quest?
    # May 21 2021 at 1:14 AM Rating: Good
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    The scouts are on a timer & some get killed by wandering MoBs which makes you have to wait at their LOC for an hour or two.
    You will need a tough group of level 51's to take out the spirits that appear
    Quest level?
    # Nov 14 2020 at 5:54 PM Rating: Decent
    9 posts
    The claws have a recommended level 46...does that mean the quest is available at lvl 46 or lower? I know the rogue 1.0 is lvl 50 required.
    Quest level?
    # Jan 18 2022 at 2:16 PM Rating: Decent
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    30 posts
    At level 41 on the FV server, I was able to complete the first portion of the epic quest to obtain the Copper Medal of War. However, when attempting to turn it in to Elder Animist Dumul, he returned it and said, "Thank you for your efforts. Hold onto that Medal for a while, you are not ready for what I must ask you to do next. When you are a little more learned in the ways of spirits return to me and I will take it from you."

    Edit to add: Went back at level 50 to try the turn-in again. Got the same results as above - no go. So I grinded out a level to 51 and was able to finally turn in the Copper Medal to Elder Animist Dumul.

    Confirmed that you have to be level 51 to continue past the second required step of the quest in order to obtain this level 46 weapon. Smiley: bah

    Edited, Jan 20th 2022 4:25pm by Buferd
    Quest level?
    # Jan 27 2021 at 12:53 PM Rating: Good
    Scholar
    46 posts
    On Phinigel in-era the first few hails/turn-ins didn't work until 51.
    Location of Draz Nurakk for Final Fight
    # Sep 06 2020 at 3:19 AM Rating: Decent
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    86 posts
    Fungus Grove
    Draz Nurakk- Pos 634.69, Neg 13.30.

    Draz Nurakk's Warder Pos 586.86, Neg 103.7
    Text in wrong place
    # Jan 18 2020 at 5:12 PM Rating: Decent
    Scholar
    21 posts
    I think this text is supposed to go before visiting the scouts.

    You say, 'I am Ready to be briefed'
    Elder Animist Dumul says 'As you may have gathered during our first meeting, we have been dealing with a situation that differs from any that we have dealt with in the past. We dismissed the situation as improbable at first, but unfortunately we have just attained certain proof. Our scouts have found that an individual has discovered a means of manipulating elder spirits. These spirits have a great deal of power over their natural environments. This person has used some new magic to take that power for himself.'
    You say, 'What new magic?'
    Elder Animist Dumul says, 'The scouts were able to witness some of the rituals used to capture the spirits. They described a process that involved the use of a wooden totem, shaped in the image of the spirit's true form. The magic-user is able to use that totem to siphon the power of the spirit. He then uses that power to transform the spirit into an entity of malign intent. Fortunately, our research has given us the name of this vile magic-user.'
    You say, 'What is his name?'
    Elder Animist Dumul says, 'His name is Draz Nurakk. It appears that he has learned the ways of the Khati Sha to the point of mastery. His magic and will seem to defy even the darkest secular beliefs of his people. We harbor no ill will toward the Iksar, but this individual must be stopped. This leads us to your mission.'
    You say, 'What mission?'
    Elder Animist Dumul says, 'We need you to meet our scouts and assist them in releasing the spirits that have already been affected by this magic. None of the scouts have reported in for some time, so you will need to find them. Once you find them, show them the seal that I gave you. They will help you to release the spirits and capture the totems. Please have the scouts help you to place the totems in the case that I gave you. If you lose the seal or damage it in combat, please return to me for another. Good luck, <your name>. You must succeed if we are to maintain the balance of the spiritual realm.'

    Then the scouts.

    Edited, Jan 18th 2020 6:17pm by Charcoth
    2019 Solod in 5 hours with healer merc as level 66 Beastlord
    # Jan 03 2020 at 5:20 PM Rating: Excellent
    8 posts
    2019 Solod in 5 hours with healer merc as level 66 Beastlord

    I may have gotten lucky on the drops. A few things I noticed with this guide, as someone who has come back from a decade of not playing, are that some things weren't immediately apparent for me I guess, and I'll list those in order below. Hopefully if someone is coming back and looking to do this quest that this might help.

    Find wont locate Elder Animist Dumul, but Elder Animist Sahdi is in the same room and she comes up on find.
    I didn't know at first that I needed to hand Elder Animist Dumul the Collection of Spirit Lore, the guide does make that obvious enough for me I guess.
    To get the Copper Medal of War I did the quest from Veteran Darznel. I've found that figuring out what to say back to these old quest givers can be challenging as the right keywords aren't highlighted like they are now, or even in parenthesis. I had to do two of his quests of killing out grimmling camps for the metal to drop. It dropped off of the officer at the end of the event.

    When the guide says:

    "You'll now have to visit six Scouts for six fights."

    Then lists Scout Vyrak, the guide becomes slightly redundant because it lists him again below, so I was confused as to what I needed to do next for a bit. It could be written that way to say that he needs to be talked to first out of the six, but it doesn't mention that. I did however see him first so I cannot confirm or deny if that's true.

    Other than that everything written in the guide was easy to follow. Some things I want to note for people who haven't done the quest, or may be coming from different RPG's,or just in general,

    For the Spirit of Torment, assigned by Scout Malom in Stonebrunt Mountains, you actually do have to climb all the way up the water fall. Run into the wall with levitate and you'll shimmy up there eventually.

    When I was assigned to kill Draz Nurakks in Timerous Deep, it didn't spawn him like the guide said. Instead for me it went straight ahead and spawned the six images. The guide said 24 people could do it easily. I was able to solo it very easily at 66, merc didn't drop below 80% mana.

    Getting the fungal padding from the deep was easy, dropped on my first kill. The ancient shrieks are on the other side of the trench, in the middle.

    Next I hit the grey, that took me about 20 minutes of popping traps. The third trap got me the ore.

    Maidens eye took the longest for me, the mobs that drop the gems have a huge agro radius and complete heal each-other, so those fights drug out frustratingly long... I was there about an hour.

    Lastly, the final fight was about as difficult as maybe fighting 3 of the spirits at the same time from the beginning part of the quest, since you are fighting him and his warder, and they're both a bit stronger than the spirits. Still easily solo'd at 66.

    Congrats, you finished the quest. Level 70 defiant weapons, which drop like hotcakes, are significantly better.
    Simple nowadays with a merc and Defiant Armor
    # Dec 14 2019 at 1:22 PM Rating: Decent
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    58 posts
    My merc and I did all but the last to fight alone before level 55. All spirits done between level 53 and 54 with only 1 death. The little shrooms at the zone in of the Deep will drop the padding, invis and trigger traps in the Grey until the mobs you need spawn and keep sow up in ME if you are alone. Another point: if the scout in Timorous Deep won't take your seal, make sure it's the right one. At this time you will have 2 seals and I only figured that out after I killed the scout and waited for respawn only to have it get returned. I did do quests in Grimling Forest for the Copper medal
    2019
    # Jun 15 2019 at 7:23 AM Rating: Good
    Scholar
    21 posts
    I just completed the Beastlord Epic, and here are some updated pointers.

    The Perfect Acrila Ore from The Grey was the worse. You need to run around triggering traps. Half the traps are Worms, and the roamers really pissed me off. I spent hours here. And when the team suffocated, because I let enduring breath wear out, I just about lost it. When I got back, I found a good spot to farm on the West edge of the zone, north of the zone in. Lots of Stone traps, few roamers to slow you down.

    Copper Medal of War seems to be a random drop off the low level mobs one of the Scouts in Grimling Forest. Stick Close to the Scout, and when they get to the destination, they will give you a text prompt. If you miss this prompt, because you weren't close enough, I don't think the Medal will drop. I repeated the Scout missions several times before I found one, and a second dropped during the same run.

    When you do Scout Malom in Stonebrunt, have Levitate with you. You need to climb the waterfall. But I found it was much easier to climb at the crease, where the North and East corner of the zone meet. The Mob strips spells, and has a massive knockback. Careful not to lose your levi and get blasted off the Waterfall, to die below. If the Beastlord dies before the killshot, Scout Malom will not accept the Totem. I died, and since you don't get the Official Seal back until the Scout accepts the Totem, you need to go back for the Copper Medal of War, and a new Seal. And since Scout Malom will be despawned by the time you get back, you need to wait 24 hours and redo the battle. Elder does say to return to him if you lose it, but I couldn't figure out the phrase.

    The very last battle, in FG, only the Beastlord with the quest hands, and the Wizard could do damage, so the Rogue killed his Warder. But I couldn't get a snare to stick, and he ran around FG aggroing shrooms for what felt like forever. Had the Wiz port us out right after looting the head, the heart, and some crap armour.

    Did the whole quest between levels 50 - 54. A single group; War, Rogue, Bard, Wiz and Beastlord, with Cleric Merc.
    Faction Increase for CMoW Turn-in
    # May 10 2018 at 7:23 PM Rating: Excellent
    **
    362 posts
    +900 to Savage Spirit

    Savage Spirit Faction Increase
    ____________________________
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    Savage Lady Nekokirei of Drinal
    Predator Nekokirei of Stromm
    Faction Increase for CMoW Turn-in
    # May 15 2018 at 4:32 PM Rating: Excellent
    nekokirei wrote:
    +900 to Savage Spirit

    Savage Spirit Faction Increase


    Thanks! We didn't have that faction added to the site, now we do.
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    Faction Increase for CMoW Turn-in
    # Sep 10 2019 at 7:01 AM Rating: Decent
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    As an Iksar Beastlord, I received a bump of 1800 faction with Savage spirit.
    Faction Increase for CMoW Turn-in
    # Sep 11 2019 at 12:07 PM Rating: Excellent
    ParadiseLost wrote:
    As an Iksar Beastlord, I received a bump of 1800 faction with Savage spirit.

    That's because of the current double faction hits from Fall Fun Bonuses :
    Quote:
    From now, until Monday, September 23, 2019, at 11:59 PM PT, ALL players will receive Double Rare Spawns and Double Faction bonuses during their adventures across Norrath!
    Beastlord Epic Epic 1.0 Claw of the Savage Spirit Checklist
    # Dec 12 2015 at 1:58 PM Rating: Decent
    20 posts
    Beastlord Epic Epic 1.0 Claw of the Savage Spirit Checklist


    ( ) Begin the quest by talking to Historian Sharar in the Shar Vahl Library. Receive the Historian's Book.

    ( ) Find Elder Animist Dumul in the Beastlord guild. Give him the book.

    Scout Husman

    ( ) Buy a Polished Acrylia Sphere from a vendor in the Grimling Forest.
    ( ) Give the Sphere to Scout Husman in the Grimling Forest to spawn the ring. Keep the Scout alive and kill the Grimling Officer and loot his scalp.
    ( ) Give the scalp to Scout Husman and receive the Copper Medal of War.
    ( ) Give the Medal to Dumul, receive an Official Seal of the Khati Sha and a Carved Wooden Crate.

    The Scouts:

    Jaromin (Permafrost)
    ( ) Give the Seal to Scout Jaromin to spawn the Icebound Spirit, kill it, loot the Totem
    ( ) Give the Totem to Jaromin and receive the Wrapped Ice Bear Totem and another Seal.

    Rahjiq (Lesser Faydark)
    ( ) Hand the Seal to Scout Rahjiq to spawn the Spirit of Malevolence.
    ( ) Kill the Spirit and loot the Totem.
    ( ) Give the Totem to Rahjiq and receive the Wrapped Wolf Totem and another Seal.

    Ahlikal ( Feerrott)
    ( ) Give the Seal to Sout Ahlikal to spawn the Spirit of Decay.
    ( ) Kill the Spirit and loot the Totem.
    ( ) Give the Totem to Ahlikal and receive the Wrapped SPider Totem and another Seal.

    Eyru (Swamp of no Hope)
    ( ) Hand Scout Eyru the Seal to spawn the Spirit of Sorrow
    ( ) Kill the Spirit and loot the Totem.
    ( ) Give the Toem to Eyru and receive the Wrapped Alligator Totem and another Seal.

    Malom (Stonebrunt Mountains)
    ( ) Give the Seal to Scout Malom to spawn the Spirit of Torment.
    ( ) Kill the Spirit and loot the Totem.
    ( ) Give the Totem to Malom and receive the Wrapped Totem of the Watcher and another Seal.

    Vyrak (Emerald Jungle)
    ( ) Give the Seal to Scout Vyrak to spawn the Totem Fiendling. Kill it to spawn the Spirit of Rage.
    ( ) Kill the Spirit and loot the Totem.
    ( ) Give the Totem to Vyrak and receive the Wrapped Gorilla Totem and another Seal.

    ( ) Combine all 6 Wrapped Totems to create a Sealed Box of Totems. Turn this in to Elder Animist Dumul. Receive the Seal of Elder Dumul.

    The Battle with Duraz Nurakk
    ( ) Find Scout Sihmoj in Timorous Deep, hand him Dumul's Seal to spawn Draz Nurakk and receive a bag.
    ( ) Kill Draz to spawn 6 more Draz Nurakks. Kill each one, collect 6 Shards of Broken Glass and combine in the bag.
    ( ) Give the bag to Sihmoj, he returns it.
    ( ) Give the bag to Elder Animist Dumul and receive a Note.

    The Armory Men
    ( ) Hail and give the Note to Arms Historian Qua in Shar Vahl, receive a receipt.
    ( ) Hail Weapons Master Rahoul and give him the receipt, receive a box.
    Collect and combine in the box:
    ( ) large chunk of perfect acrylia ore (The Grey)
    ( ) 2 Gems of the Void (Maiden Eye, Akheva or Umral/Xi robed mobs)
    ( ) chunk of dense fungal padding (Shriekers in the Deep)
    ( ) Give the box of combined items to Rahoul, receive 2 claws.
    ( ) Give the two claws to Dumul, receive the 2 claws back, a Seal of War and a box.

    The Final Battle
    ( ) Locate Scout Halmia in Fungus Grove. Give her the Seal from Dumul to spawn Draz Nurakk
    ( ) Kill Draz, loot his head.
    ( ) Combine the Draz's head, the claws and the Seal in the box.

    ( ) Give the box to Elder Animist Dumul and receive the Claws of the Savage Spirit

    Source: https://beastlords.org/?topic=279.0
    Scout to get Copper Medal worked for me (9/9/2015)
    # Sep 09 2015 at 8:12 PM Rating: Decent
    I talked to Scout Danarin at -880.6, -1169.46, 6.79, and he went to the camp just north of the town. I said "ready to begin" once he was at the camp, and it started. I got the medal from one of the targets I killed. I did have to wait several minutes after talking to him before he moved. Additionally, he said me he was busy helping someone else. It still worked.

    This is the step after talking to the two people in Shar Vahl.

    Due to some of the posts below, I tried killing everything in the zone a few times before doing the quest as it was intended. Nada.
    Raid for Copper Metal of War
    # Aug 11 2015 at 11:51 PM Rating: Decent
    I tried Husman's Raid (https://everquest.allakhazam.com/db/quest.html?quest=1532) and it worked it spawned named Arcanist Ukigit (https://everquest.allakhazam.com/db/npc.html?id=13233) and he dropped Metal first go around.
    infoz on Copper Medal
    # Aug 01 2015 at 1:37 AM Rating: Good
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    A few years back, I submitted to Alla's an extensive and detailed write-up of all the battles in Grimling forest (including trigger NPCs, camp locations, named spawns, etc.) -- everything up to and including the final battle to spawn Claw of Khati Sha. For whatever reason, Alla's never updated any the quest infoz. Appears that the only namers who will drop the beastlord epic medal are:

    P 768.0000, -185.0000, 44.0000, 240, 240, 0, 2, CAMP_1_ScoutHusman_Arcanist
    P 297.0000, 1154.0000, 12.0000, 240, 240, 0, 2, CAMP_3_VeteranDarznel_OfficerTregli
    P -939.0000, 134.0000, 11.0000, 240, 240, 0, 2, CAMP_7_CaptNecin_Bloodgaurd
    P -22.0000, -852.0000, 0.0000, 240, 240, 0, 2, CAMP_9_CaptNecin_NightKnife

    label format: camp#_triggerNPC_medalDropper

    I scanned through that old write-up and the accompanying logs from 2009 (yep I still have it all) and all four of those did indeed drop the Copper Medal of War.

    edit: Looking at the bestiary pages for each of those trigger NPCs, I see that Yther posted (also way back in 2009) logspam for these four events. So, although there are no actual pages for the quests themselves, the specific dialogue is available on each NPC page.
    Scout Eyru
    # Nov 22 2014 at 8:48 AM Rating: Decent
    28 posts
    Scout Eyru spawned exactly 37 hours after server reset. Of course there is a chance that someone else the turn in at some point, but 2-3 day spawn time sounds accurate if compared what others have reported.
    Copper Medal of War
    # Nov 19 2014 at 2:33 PM Rating: Decent
    28 posts
    For those who try to find information how to get Copper Medal of War from Grimling, now that the original scout task does no longer work:

    I tried to read forums and epic walkthroughs and altough it was clear the war-event was no longer happening, no one gave clear instructions -how- to get the needed mobs to spawn. Frustrating!

    But then I found out also thief mob called coin courier has a chance to drop the item. So I kept killing the camps with thieves and thugs. Coin courier has a chance to spawn there also. I had to kill coin courier about 10 times until he dropped copper medal. So a bit pesty, but not impossible. Gladly the mobs respawn quickly.

    https://everquest.allakhazam.com/db/npc.html?id=12305

    ps. if you check the mobs loot list, it does not even list copper medal of war. Gladly some helpful person posted that courier indeed drops it.
    Copper Medal of War
    # Jan 26 2015 at 5:58 PM Rating: Decent
    Scholar
    **
    269 posts
    While Scout Derrin no longer actually gives a quest per se, you may still hail him then follow him to a camp. Clear the entire camp, then kill the spiritsoothers for the drop.
    Copper Medal of War
    # May 31 2015 at 4:43 AM Rating: Good
    Scholar
    30 posts
    Nope Adani. I went through and hailed all of the old quest givers and following the text on all of them results in the same reply. Thanks but no thanks we've already won. They don't go any where or trigger anything.

    This leaves MASS killing of gray mobs to get plenty of coin couriers with stupid documents and no medals of war. Bring a breakfast, lunch, and dinner. While you are at it call your boss and say you are sick for a day. This is a retarded time sink of a camp.
    scout in Tim deep
    # Jul 05 2014 at 8:21 AM Rating: Decent
    cant seem to locate which isle the scout is on in Timorous deep? Perhaps someoen could help out on this?
    waiting
    # Jun 28 2014 at 11:06 AM Rating: Decent
    Doing this with my 86 bst. Taken about 2 days. Waiting on last scout to spawn for the last kill. Get the 1.0 then get the sweet sweet aug
    Boss
    # Mar 23 2014 at 8:13 AM Rating: Default
    Im currently doing this on 93 bst and im bossing it
    Copper medal of war event bugged?
    # Mar 08 2014 at 10:38 AM Rating: Decent
    13 posts
    Hi all, I just tried to do this quest on my bst. I took the book to the guy at the beastlord spells area, he sent me to the grimling forest. I went to the forest, and tried to do the scout quests, and followed the prompts, but instead of the scouts running off for you to follow them like they used to, they just say-"the grimling threat has been pushed back, perhaps you could offer help to the town to the north" or something like that-I have petitioned, a senior gm replied, saying that he reset the zone, and so I went back-same result. What am I doing wrong, or is this quest just broken? has anyone very recently done this quest on the Xegony server, like within the past month or so? Any info is appreciated.
    Copper medal of war event bugged?
    # May 27 2014 at 7:23 AM Rating: Decent
    *
    81 posts
    Hello,

    Just wondering if you ever figured this out. I'm trying to get the copper medal of war and I'm seeing the same texts from the NPCs. I ran around the zone and killed all the "thug" type mobs that the grimlings were normally at.
    Copper medal of war event bugged?
    # Jan 20 2016 at 6:01 PM Rating: Decent
    13 posts
    Sorry it took so long to reply to you, friend. A day after i posted this,I petitioned again, and as it turns out, the zone was in fact bugged. The GM placed the piece i needed to continue on after that point, in my inventory, and i was able to complete the epic-If you're still stuck, petition, and explain to them that the zone/event is bugged-I'm sure they will help. Hope this helps, and good luck on your epic:)
    Some additional Dialogue
    # Oct 22 2013 at 12:21 AM Rating: Excellent
    24 posts
    Not sure where to post it so I'll post it here...

    when handing the Official Seal of the Khati Sha to Scout Janomin

    Scout Janomin says 'It is a comfort to mee you, ____. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

    Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

    emote then happens...

    A large creature growls from deep within its icy lair

    After killing The Icebound Spirit...

    Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

    After handing in the totem to Scout Janomin...

    Scout Janomin says 'Perfect work, _____! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite fould, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'




    Edited, Oct 22nd 2013 2:22am by Rhomoruel

    Edited, Oct 22nd 2013 2:23am by Rhomoruel
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