Beastlord Epic: Claw of the Savage Spirit  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:51
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Raid
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Wed May 8 23:51:03 2002
    Modified: Tue Dec 5 05:21:04 2023
    Your first step is to hail Historian Sharar in Shar Vahl.

    You say, 'Hail, Historian Sharar'

    Historian Sharar says 'It is a pleasure to meet you, friend. Please let me know if you have trouble finding the book that you seek. If you request something that we do not have available, I can make a note to keep an eye out for it. We are getting in a great variety of interesting new material these days. Speaking of which, I need someone to take a tome to Elder Animist Dumul. He has been frantically researching something or another. I'm sure that you could pry a little and learn more about it if you were to take this book to him. Is that something that you would be interested in doing?'

    You say, 'Yes'

    Historian Sharar says 'You have a braver spirit than mine, friend, but I'm glad that someone is available to assist me. Take care and keep alert. The Khati Sha seem to be very troubled by something of late.'

    You receive a Collection of Spirit Lore.

    If you ask the Historian what the spirits are disturbed about she doesn't have a complete answer but knows it has to do with the spiritual realm.

    You say, 'What are the Khati Sha troubled by?'

    Historian Sharar says 'They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject.'

    Head to the Beastlord guild and find Elder Animist Dumul.

    Elder Animist Dumul says 'Thank you, young courier. I will not need anything more from you at this time. We have a great deal of research to do and absolutely no time to complete said studies. Did the Historian tell you anything? Matters are bad enough without rumors floating about in the shadows. Speak up... did you hear anything about our situation?'

    You say, 'The Khati Sha are disturbed about the spiritual realm'

    Elder Animist Dumul says 'Well, my prying little friend. Someone as inquisitive as you may be of use to us. Perhaps you were sent to us by the very ones we seek to help. The spirits are capable of far more impressive manipulations. If any time warrants such trickery or nudging of fate, I would guess that this day would qualify. Be aware of one thing, youth... the beastlord that follows the path I see before us this day may not return to this house unscathed... if they return to me at all. If you are the Khati Sha I seek, prove your worth in combat and return to me with the Copper Medal of War. You can get this medal from assisting the soldiers in the Grimling Forest.'

    Complete any one of the scouts' quests in Grimling Forest (Derrin's Raid for example) to get a Copper Medal of War. Nameds that drop the medal are:

    P 768.0000, -185.0000, 44.0000, 240, 240, 0, 2, CAMP_1_ScoutHusman_Arcanist
    P 297.0000, 1154.0000, 12.0000, 240, 240, 0, 2, CAMP_3_VeteranDarznel_OfficerTregli
    P -939.0000, 134.0000, 11.0000, 240, 240, 0, 2, CAMP_7_CaptNecin_Bloodgaurd
    P -22.0000, -852.0000, 0.0000, 240, 240, 0, 2, CAMP_9_CaptNecin_NightKnife

    Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul and hand it in.

    Elder Animist Dumul says 'You have returned at a most opportune time, ____. If this medal is indicative of your abilities in combat, I may be able to find a slight amount of hope soon. We have learned answers for many of the questions that we had prior to your last visit. Please take this seal and this container. Place them somewhere safe, while I gather the information that we've accumulated so far. Let me know when you have the seal packed and are ready to be briefed. Should you ever lose it, just ask for another.'

    Your faction standing with Savage Spirit has been adjusted by 900.

    You receive an Official Seal of the Khati Sha and a Carved Wooden Chest. If you lose the seal at any point, return to him and state that you have lost the seal and you will be given a new one.

    You'll now have to visit six Scouts for six fights.


    Scout Vyrak, Emerald Jungle.
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    You say, 'Hail, Scout Vyrak'

    Scout Vyrak says 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'

    You'll want to bring two groups of 55+ friends to be safe. In each case, give your Official Seal of the Khati Sha to the Scout to spawn a 55th level 'Spirit.' Kill The Spirit of Rage and loot its Totem of the Gorilla. Turn the totem into the Scout to receive a Wrapped Gorilla Totem.

    Scout Janomin, Permafrost (just inside entrance)
    Mob: The Icebound Spirit
    Loot: Totem of the Ice Bear

    Scout Janomin says 'It is a comfort to meet you, ______. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

    Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

    A large creature growls from deep within its icy lair.

    The Icebound Spirit spawns. Kill it to loot the totem.

    Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

    Give the totem to Scout Janomin.

    Scout Janomin says 'Perfect work, ______! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite foul, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'

    Scout Ahlikal, Feerrott (+374, -2440)
    Mob: The Spirit of Decay
    Loot: Totem of the Spider

    Scout Rahjiq, Lesser Faydark (+185, -1885)
    Mob: The Spirit of Malevolence
    Loot: Totem of the Wolf

    Scout Vyrak, Emerald Jungle (+237, +4212)
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    Scout Eyru, Swamp of No Hope (-3650, +2330)
    Mob: The Spirit of Sorrow
    Loot: Totem of the Alligator

    Scout Malom, Stonebrunt Mountains (+3650, -3530)
    Mob: The Spirit of Torment
    Loot: Totem of the Watcher

    Put the six wrapped totems in the Carved Wooden Box and hit combine to create a Sealed Box of Totems. Return to Elder Animist Dumul.

    You say, 'I am Ready to be briefed'

    Elder Animist Dumul says 'As you may have gathered during our first meeting, we have been dealing with a situation that differs from any that we have dealt with in the past. We dismissed the situation as improbable at first, but unfortunately we have just attained certain proof. Our scouts have found that an individual has discovered a means of manipulating elder spirits. These spirits have a great deal of power over their natural environments. This person has used some new magic to take that power for himself.'

    You say, 'What new magic?'

    Elder Animist Dumul says 'The scouts were able to witness some of the rituals used to capture the spirits. They described a process that involved the use of a wooden totem, shaped in the image of the spirit's true form. The magic-user is able to use that totem to siphon the power of the spirit. He then uses that power to transform the spirit into an entity of malign intent. Fortunately, our research has given us the name of this vile magic-user.'

    You say, 'What is his name?'

    Elder Animist Dumul says 'His name is Draz Nurakk. It appears that he has learned the ways of the Khati Sha to the point of mastery. His magic and will seem to defy even the darkest secular beliefs of his people. We harbor no ill will toward the Iksar, but this individual must be stopped. This leads us to your mission.'

    You say, 'What mission?'

    Elder Animist Dumul says 'We need you to meet our scouts and assist them in releasing the spirits that have already been affected by this magic. None of the scouts have reported in for some time, so you will need to find them. Once you find them, show them the seal that I gave you. They will help you to release the spirits and capture the totems. Please have the scouts help you to place the totems in the case that I gave you. If you lose the seal or damage it in combat, please return to me for another. Good luck, ______. You must succeed if we are to maintain the balance of the spiritual realm.'

    Hand him the Sealed Box of Totems.

    Elder Animist Dumul says 'I have received word from several of our scouts indicating your impending arrival. We are all very pleased that you were able to release all of the spirits before any true harm could manifest itself. Your efforts have not only restored balance to the spirit realm, they seem to have also acted to hinder any other plans our antagonist may have had... for the time being. '

    Elder Animist Dumul says 'Our Taruun scouts have discovered Draz Nurakk's location. A scout has returned from a set of islands on the Old World. The islands are in a place called Timorous. The Taruun returned while leaving a scout behind to insure that the foul Animist does not evade us any further. You will need to find the island on which our scout has set up camp. The island has a great statue on it. Hopefully, he will still be in that location. Show him this seal and he will know that I sent you to assist. '

    You receive Seal of Elder Dumul.

    Now go have a talk with Scout Sihmoj in the Timorous Deep.


    You say, 'Hail, Scout Sihmoj'

    Scout Sihmoj says 'Greetings friend, please show me the Seal of Elder Dumul and I will brief you on the situation.'

    Give him the seal.

    Scout Sihmoj says 'Good to see you, now keep your head down friend. He may look out here at any moment, though he's been asleep most of the day. He's been staying in a ruined building on that island over there. I'm sure you can see it from here. You should be able to surprise him with little trouble. Just take care to avoid any traps he may have set. He's proven to be a very capable magic-user. '

    Scout Sihmoj says 'When you finish with him, please bring any evidence of his being dispatched back to me in this bag. I'll direct you from there. Good luck... I'll watch from here. '

    Draz Nurakk does not exist in Timorous Deep (he's only found in Fungus Grove). Instead, six Iksars named Draz Nurakks Image spawn. The ensuing fight is handled easily with 24 people.

    Each of these images drops one Shards of Broken Glass. Combine the six Shards in the Black Silk Sack given by Scout Sihmoj to make a Sack of Broken Glass and hand this sack to the Scout.


    Scout Sihmoj says 'I knew that this creature had power, but how do you explain this? That fight was well beyond my comprehension. I'm not sure what to do other than have you return the bag to Elder Dumul. I'm sure that he will know what to do next. Take care and be swift. '

    He gives you back the sack. Take it back to Shar Vahl and hand it to Elder Animist Dumul

    Elder Animist Dumul says 'My fears were well founded, and I am glad that I have had people that are able to understand those fears. Please do not think that I have intentionally placed you in the path of harm, but I did have my suspicions about our adversary's strength. I am not surprised that he was able to deceive us in this manner. I thank the spirits that you were able to evade harm in your completion of this task. '

    Elder Animist Dumul says 'Take this note to Arms Historian Qua. He has been researching a means of circumventing any protective magic that Draz Nurakk may have in place. When you meet him next, you will be well equipped to complete the restoration of balance to the spirit realm. Make your way to Qua and do as he says. '

    You receive Note for Historian Qua

    Arms Historian Qua is located at -176.79, 52.26, -188.25.

    You say, 'Hail, Arms Historian Qua'

    Arms Historian Qua says 'Hail citizen, may I help you find a book or are you looking for assistance with something else? '

    Arms Historian Qua says 'It is a pleasure to meet you, ____. The Animists mentioned that someone would be by, but for me not to wait, so I sent the information that they requested to Weapons Master Rahoul. He is having a master smith finish the blades. '

    Arms Historian Qua says 'Take him this receipt and I'm sure that he'll get you the weapons as soon as possible. Take care. It appears that a lot of people are relying on you in this matter. You may be the only person that can do this.'

    You receive Qua's Receipt.

    Now visit Weapons Master Rahoul, location -105.99, -540.14, -258.75.


    You say, 'Hail, Weapons Master Rahoul'

    Weapons Master Rahoul says 'Hail friend, are you a new recruit or have you been at it for a bit? '

    Weapons Master Rahoul says 'You are just the time. The weapon that Elder Dumul requested has almost been completed. We need you to gather a few items in order to complete the weapon. These items will not require much effort to acquire, but I will need to tell you where to look. Place all of the items that I request in this box and return it to me as quickly as possible. '

    You receive Rahoul's Collection Box.

    Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

    Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

    Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

    Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '

    He is asking you for:

    - one Chunk of Dense Fungal Padding dropped from an ancient shrieker in The Deep.
    - one Perfect Acrylia Ore dropped in The Grey by trap-spawned mobs such as Stonehands or Stone Beasts.
    - two Gems of the Void dropped by Xi Xaui and Xi Vius in Maiden's Eye.

    Combine the four items items in Rahoul's Collection Box to make a Sealed Collection Box and hand this box to Weapons Master Rahoul:

    Weapons Master Rahoul says 'These claws should work well for you. The design was research by Historian Qua. They should work to neutralize the magical field that protects the dark animist and allow you to tear his scaly flesh from his frame. Remember that all of this is theoretical. Those claws are an original creation. You will be the first to prove their effectiveness in combat. '

    You receive 2 x Jagged Claw of Rending, one for PRIMARY and one for SECONDARY. These do bane damage against Draz Nurakk later.

    Weapons Master Rahoul says 'Take the claws back to Animist Dumul and show him their design. Use them well, ____. May the spirits guide you in your attack. '

    Give the two claws to Animist Dumul:

    Elder Animist Dumul says 'These claws are exquisite. I can see that a great deal of thought went into their design. Now it is your turn to demonstrate your proficiency in your chosen role. You have a great challenge ahead of you, for we have determined that only these claws will work to harm this dark animist, this corrupter of spirits. You will need the support of your people; but in the end, only the strength of your will can save us. '

    Elder Animist Dumul says 'Our scouts have tracked Draz Nurakk to an abandoned village in the Fungus Grove. We learned of his intent to track you down. I take it that he did not appreciate your willingness to assist us. He knows who you are, so it will be best for us to get him before he can conjure up any more surprises. Find Scout Halmia in the Grove and give her this seal. Then bring the evidence of his destruction to me when you are done. Place his head, the seal, and those claws in this box and return it to me. '

    You receive the two claws back, as well as a Khati Sha Seal of War.

    Now to your final battle, in Fungus Grove. Give your Seal to Scout Halmia.

    Scout Halmia says 'I thank the spirits that you have arrived. I would not have been able to stop the dark animist if he were to attempt to leave. He has made camp in an empty set of huts. He has moved from hut to hut, but made no attempt to leave the area. I would be wary of traps if I were you. I must admit that I was afraid. That is why I moved to this location. He should still be there though.'

    This will spawn Draz Nurakk (yup, he's back). This time loot his head.

    Put the head, your two claws, and the seal into the box and hit combine.

    You have fashioned the items together to create something new: Sealed Gilded Wooden Chest.

    Give the chest to Elder Animist Dumul and receive your epic.

    Elder Animist Dumul opens the container and looks at its contents and says, '____, you have saved the balance of the spirit realm. Your selflessness has made an impression that will last well beyond the effects of your recent deeds. The inhabitants of this realm are all in your debt. Your efforts to restore balance in the material realm have been worth more than we can reward you for.'

    Elder Animist Dumul shouts 'Citizens of Shar Vahl, please take the time to acknowledge the efforts of a true champion and hero to our people. ____ has worked valiantly with great personal risk, to restore balance to our realm. We, the Khati Sha of Shar Vahl, feel that only a spirit as strong as ____'s can be entrusted with the Claws of the Savage Spirit. Please take this time to give ____ your thanks and respect.'
    Rewards:
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    Differences now (Sept. 2013)
    # Sep 12 2013 at 11:29 AM Rating: Good
    Sage
    Avatar
    **
    756 posts
    Quote:
    Draz Nurakk spawns in the small ruins on the opposite isle. Kill him. He'll drop nothing but his death will spawn six Iksars named "Draz Nurakks Image."


    Draz didn't spawn for me, just the six images.

    Quote:
    Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

    Did not say the following:

    Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

    Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

    Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '
    Differences now (Sept. 2013)
    # Oct 22 2013 at 8:14 PM Rating: Good
    24 posts
    Confirmed

    Only the 6 images spawned for me tonight.

    They did summon me on first strike and I got 4.

    After that when I went to get the other 2 guys when I tried to pull got summoned again.

    Edited, Oct 22nd 2013 10:17pm by Rhomoruel
    TD scout
    # Sep 03 2013 at 4:23 AM Rating: Decent
    hey on luclin/strom here did most of epic today but had to wait like 12 hours on permafrost scout then headed to TD scout and hes not up either anyone have any ideas if he still broke or messing up ?
    TD scout
    # Sep 03 2013 at 9:39 AM Rating: Decent
    **
    362 posts
    There can be issues with the TD scout, however, odds are there's someone attempting to compensate for their ED by killing the Scout.

    If you have a toon you can permacamp to check the Scout, that's not a bad idea. I parked a lowbie Ranger at ZL so I could check Track waaaaaay back when I did my 1.0 on Stromm (yes, it was still Stromm) :-)
    ____________________________
    --
    Savage Lady Nekokirei of Drinal
    Predator Nekokirei of Stromm
    Overkill
    # Jul 20 2013 at 1:39 PM Rating: Decent
    lvl 85 beast with 800 AA (All fighting/group support). Murdered this quest.
    I just ran through killing crap left right and center. Did not read much but I let loose a lot of damage. Claws hang on my wall.
    Update
    # Nov 23 2012 at 6:25 PM Rating: Decent
    I'm a 55 bst on Vox as I'm writing this, and I'm just reporting that I molo'd this entire quest chain (molo means Merc and Solo). I used a tank merc and of course my warder.

    The 6 spirits are tougher than anything they were all pretty close fights my merc even died on the bear spirit in permafrost. Had to use 9th year vet AA Armor of experience and 6th year vet AA Staunch Recovery to win that one. I kept getting a ridiculous number of adds through the walls on the way down. Be warned.

    In Timorous Deep, the images have such a small aggro radius that I was able to solo pull all but 2. Easy as pie.

    The Fungus Grove fight I just engaged Draz Nurakk right outside of the hut (he spawned in the northern "Mushroom Huts" as its marked on my maps) and his warder never even aggro'd the entire time. I was using the 2 claws with bane damage + my 3 dots (2 Venoms and Malaria) and he went down easier than anything else this entire quest. I was amazed how easy this final fight was. He ran away at 18% or so and he runs fast.. pull him up into a corner to limit his running distance...

    I had 40-50 aa's throughout this quest the basics like CA/CS3, CF3, etc wearing an entire set of Intricate Defiant Armor visible, and Flawed Defiant off pieces. Every stat was 255 and all resists over 200. 4khp and roughly 1kac.

    Good luck.
    Completely moloable!
    # Oct 07 2012 at 5:04 PM Rating: Decent
    Excellent write-up! Easily solo'ed entire quest as a 65 beasty with 50 aa's and healer merc. Defiant geared. Roxxored it! ^.^
    Lvl req?
    # Jul 31 2012 at 11:45 AM Rating: Decent
    *
    169 posts
    Elder Animist Dumul would not take the medal from me at lvl 50. I thought 47 was the required lvl to do this. But, he just tells me to come back when I have gained more experience. Haven't hit 51 yet to confirm anything else.
    Ridiculous Spawn Timer
    # Jun 03 2012 at 2:34 PM Rating: Decent
    Just in case anyone missed it in previous posts... These Scouts (or at least, so far, Scout Eyru) DESPAWN after you hand the item in. So I wouldn't suggest pairing up multiple beastlords to do this quest. And on top of that, the spawn timer for Scout Eyru is just plain stupid. It took nearly a WEEK for him to respawn on Cazic Thule. 'Cause I really doubt players were just coming through and killing him, as the helpful GMs from customer support tried to claim.

    Anywho, the loc for Scout Eyru is still just north of the west zone line to Firiona Vie, around -3649/+2331. Good luck!
    for the lore-buffs out there
    # Apr 26 2011 at 7:12 PM Rating: Decent
    Scholar
    *
    54 posts
    This is which spirit that is slain is related to which beastlord's spirit (sorry, bad with words for this description)

    Icebound Spirit (Polar Bear, Permafrost)
    Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and then looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

    Spirit of Malevolence (Wolf, Lesser Faydark)
    Khaliz the Mistrunner appears in the misty corpse of the fallen spirit. The mist that makes up its shape then begins to dissipate.

    Spirit of Decay (Spider, Feerott)
    Yekan the Weaver materializes before you. It seems to make a quick appraisal of you before fading from your sight.

    Spirit of Sorrow (Gator, Swamp of No Hope)
    Herikol the Lurker sits motionless for a moment, as if pondering its location. Its form turns to water and slowly begins to melt away.

    Spirit of Torment (Wisp, Stonebrunt Mts)
    Sharik the Watcher says 'Your efforts are most brave. The realm of spirits is in constant danger these days. Mortals are tampering with the balance more and more often. Learn from these battles and make note of the importance of balance. The task that you complete this day may mock you in the days to come if you do not heed its lesson. Take care, my friend. '

    Spirit of Rage (Gorilla, Emerald Jungle)
    Omakin the Stalker looks at you with a kind expression. The large creature smiles at you and motions for you to move away. Perhaps it senses that you have more adventure ahead of you. Its form begins to loosen, as if it were a mirage produced by the jungle heat. '
    ____________________________
    Savagespirit
    Feral Prince
    among other things
    Draz Nurakk
    # Oct 08 2010 at 9:26 AM Rating: Default
    Just did first fight with Draz, and he did not spawn. Just the images of him were on the island. Killed all six and got my shards, combined them and handed them in no problem.
    ____________________________
    All that is lost, is not Forsaken
    Ogre faction issues?
    # Jul 19 2010 at 5:06 PM Rating: Good
    48 posts
    Anyone offer information regarding doing the epic with an evil class? I did it with Vah and Barb, now want to do it with an ogre, but I'm not sure on any faction issues.

    Any information or advice would be appreciated.
    ____________________________
    For the Good of the Realms!
    new Official Seal of the Khati Sha and old Crate
    # Jun 18 2010 at 7:09 PM Rating: Decent
    Scholar
    **
    326 posts
    this stupid bugs in EQ.... again ->
    After Scout Janomin ate the Seal of the Khati Sha, I did again the Quests for the Copper Medal, got again the Seal but didnt change the Crate, put all things inside the crate and it doesn't combine....

    If something goes wrong it seems you have to redo it completely... sucks...
    Petitioned it... hopefully they can combine the crate...

    add:
    After getting the Seal again I got the Totems again but I don't waited longer and immediately changed the normal Totems not Wrapped Totems at the Scouts and then it combined. Don't wait too long on this steps of the Quest. If you don't make this change the Scouts need the Seal again and only then they change the Totems into Wrapped ones.

    Edited, Jun 20th 2010 8:09pm by Fayman
    Beastlord Epic 1.0
    # May 09 2010 at 12:45 PM Rating: Decent
    Avatar
    6 posts
    Completed and acquired epic Claws on 5/8/10.

    The walk through is accurate to date.
    EPIC
    # Mar 14 2010 at 2:36 PM Rating: Decent
    Scholar
    36 posts
    Completed Epic for my wifes BL 3/14/2010 3:30pm central time
    EPIC
    # Mar 25 2010 at 7:27 PM Rating: Decent
    *
    59 posts
    YAY!
    Arms Historian Qua
    # Mar 14 2010 at 7:08 AM Rating: Decent
    Scholar
    36 posts
    Disregard last post. Qua is on find under smithing supplies.
    Arms Historian Qua
    # Mar 14 2010 at 7:05 AM Rating: Decent
    Scholar
    36 posts
    Use Find for Trade Historian Hajika and Qua is in same room.
    Veteran Vadrel
    # Mar 03 2010 at 11:22 PM Rating: Decent
    Started 1.0 today...after 3 failed attempts with Scout Husman..I hailed Veteran Vadrel who took me to the camp directly West of the fortress. This is where I killed Officer Tregli who dropped the "Copper Medal of War" He spawned after, clearing the camp, along with several other Grimlings. He becomes targetable after killing all but 2 of the lesser Grimlings. I soloed no problem at 65 geared in Elaborate Defiant and self buffed. Good Luck! Hope this helps.
    Missing Dialog
    # Jan 30 2010 at 1:46 AM Rating: Decent
    19 posts
    After receiving the Collection of Spirit Lore, you ask Historian Sharar, "What are the Khati Sha troubled by?", and she responds, "They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject."
    A Totem collecting Reminder
    # Nov 10 2009 at 3:39 PM Rating: Good
    48 posts
    It's been around 5 years or so since I last did BL epic, but decided to do another with a different race.

    After each spirit fight to gain the 6 totems, make sure you turn the totem in to the scout that you used to trigger the fight. You will not be able to combine the totems until each one is turned into a "Wrapped totem" version. So it goes like this:

    1. Find scout, turn in Seal to trigger the particular spirit.
    2. Find spirit and kill, loot the totem on the body.
    3. Return to scout and turn the totem in, you will receive it back in a "Wrapped version.
    4. You will also get your Seal back.

    Thank you,
    Lord Vinman

    P.S. I had to run to the Cat city to get a new seal, since I didn't remember to turn the totems in after each fight. Waited 24 hours or so, and triggered each mob with a seal, turned in the totem I already had, and received Wrapped and seal back.
    ____________________________
    For the Good of the Realms!
    bug maybe?
    # Jul 24 2009 at 12:09 PM Rating: Decent
    i need a new seal but when i ask elder animist dumul for one nothing happens.
    i have the seal to the scout but had to run away from the spirit because it was killing me. then i got on 4 days later and the spirit was gone and i need to give the scout a new seal.
    so how do i get a new seal?
    bug maybe?
    # Jul 29 2009 at 11:37 PM Rating: Decent
    3 posts
    Go to the Elder and say "another seal"
    Collection of Spirit Lore
    # Jul 16 2009 at 6:37 AM Rating: Good
    *
    57 posts
    The name of the book that Historian Sharar gives you when you tell her "Yes" is called "Collection of Spirit Lore"
    The Book
    # Jun 14 2009 at 7:37 PM Rating: Decent
    The book's exact name is "Collection of Spirit Lore"...

    Liveye (lvl 76 Wizard)
    Scout in TD
    # May 14 2009 at 12:01 PM Rating: Decent
    So im doing this for my twink BL, and the scout that is in Timorous Deep is never up, did they kill this quest or what?
    Scout in TD
    # Jul 22 2009 at 2:28 PM Rating: Decent
    Scholar
    *
    88 posts
    no.. it just means somebody else has either
    A) been killing him. they have a 1-day timer? don't take my word for it.. I can't remember

    or

    B) been completing that portion of the BST 1.0 before you got there
    something wrong
    # Sep 05 2008 at 9:02 AM Rating: Decent
    Hello I am trying to give the book to Elder and he keeps handing it back and telling me I do not need this u can have it back with no other text. Can anyone confirm is this quest broken at this point? Do you need faction higher then indiff? Do you need to be higher then level 51? any answers would be appreciated.
    something wrong
    # Feb 07 2009 at 5:59 AM Rating: Decent
    4 posts
    There are a few elders in the room. Make sure you are turning it into Elder Animist Dumul
    something wrong
    # Dec 28 2008 at 2:18 PM Rating: Default
    *
    99 posts
    yes 51 seems to be the bare minimum.
    on an unrelated note add the heart of draz to the list of teams its a 5 ac 5 str 5 wis rng iteam
    something wrong
    # Sep 22 2009 at 11:23 PM Rating: Decent
    All epic 1.0 are obtainable starting at level 46. You may have to do the citizenship task if you are having issues with NPC talking to you.
    Summary
    # Jun 27 2008 at 8:39 PM Rating: Decent
    Step 1. To hail Historian Sharar in Shar Vahl
    • Say: 'Hail, Historian Sharar.'
    • Say: 'Yes, I wll take the book.'
    • Receive a book


    Step 2. To give the book to Elder Animist Dumul in Shar Vahl
    • Say: 'The Khati Sha are disturbed about the spiritual realm.'


    Step 3. To Complete any one of the scouts' quests in Grimling Forest
    • Find: Scout Husman
    • Say: 'Hail, Scout Husman."
    • Say: 'I am here to help."
    • Say: 'I am ready to go."
    • Follow Scout Husman
    • Upon reaching the #2 camp, say "I am ready to begin."
    • Clear the camp except 4 casters near a bonfire
    • Target: a grimling spiritsoother's corpse
    • Loot: a Copper Medal of War


    Step 4. To Elder Animist Dumul


    To be continued

    Edited, Jun 28th 2008 2:49am by ashpale

    Edited, Jun 28th 2008 3:01am by ashpale
    Books Name?
    # Jun 21 2008 at 8:32 AM Rating: Decent
    The name of the book given is Collection of Spirit Lore
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