Hollowshade War  

Quest Started By:Description:
Where:
Rating:
*****
(From 1 rating)
Information:
Level:40
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Related Creatures:
Era:Shadows of Luclin
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Mar 15 18:21:06 2002
Modified: Tue Dec 5 05:21:04 2023
The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations (owlbear cave in the north, sonic wolf cave in the east, grimling village in the south) and killing the named NPC there and its two guardians, causing another side to attack. Sometimes you need to kill one or more placeholders to get the named NPC to spawn. If all three sides still exist in the zone, which side attacks will be random.

You will know an attack has begun when you see a zonewide message to the effect of: "One side begins to attack another [in a particular location]. The NPCs at this location look very nervous." Two things happen after this zonewide message: A set of five non-KOS attackers sets out from the attacking location, and a set of five permarooted, summoning, non-KOS defenders spawns out front of the defending location. Unless you kill the defenders, the defenders will always defeat the attackers. If you kill the defenders, the attackers will always win. If you're not happy with which side is attacking, kill the attackers; they're quite weak. If the attackers are victorious, they will enter the defending location, despawning and causing everything in the defending tribe at that location to despawn, to be replaced by members of the attacking tribe, including named NPCs (or their placeholders).

Once one side controls all three locations, you will see a zonewide message to the effect of: "The Vah Shir retreat to the city." You will then see a second zonewide message to the effect of: "Big named NPC roars its triumph." The Vah Shir at the fort will run back to the city, and "Big named NPC" will now spawn in the abandoned fort, surrounded by 5-6 of its closest friends.

Killing the big named resets the zone, causing the tribes to reappear in their original locations and the Vah Shir vendors to reappear in the fort.

Additional notes: Some items only drop from particular NPCs, and some NPCs only spawn when a particular tribe controls a particular location.
Rewards:
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wolfies and grimlings
# Mar 15 2002 at 5:18 PM Rating: Decent
The other day I went into HM to camp the grim chief and alas all i found is sonic wolfs,all green to a 44 shammy. In ooc channel it was mentioned that the war had forced the grimlings into GF,and that people only new that. I guess I will search for the triiger for this event and the quest,since I know its not a event and is actually something you trigger. Reelay 44th Shammy of Xev, Povar Tarew Alliance
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