Status: Unsolved
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(This is a long quest with a lot of TEMPORARY items involved to begin with...but it's a very fun quest with a really cool Roleplaying element...the Whisperlings! Who knows what other quests will get us "closer" to them, and be able to use their abilities.)
Tiamon Aroo is the Tailoring Merchant in the Building near the bard's camp fire in Shadeweaver's Thicket. You say, 'Hail, Tiamon Aroo' Tiamon Aroo says 'Greetings _____, watch where you step for the [needle clawed hoppers] are just about everywhere! You say, 'what needle clawed hoppers?' Tiamon Aroo says 'Those wretched vermin swarm to our city and trade routes in search of the refuse left by careless travelers who pass through these parts. They are just about useless and their stench brings bile to my throat. I would have set out to poison the whole lot of them if it was not for their unique [claws]. You say, 'what claws?' Tiamon Aroo says 'The claws of the hoppers act as a [spirit anchor]. They are specialized in tearing into the fiber of the shadow beings that roam the thicket. I find these claws useful in [binding] the silk fashioned by the [shadeweavers]. You say, 'what spirit anchor?' Tiamon Aroo says 'A spirit can only materialize within our realm by binding themselves to an object that is a spirit anchor. Some bones and stones have such properties. A spirit anchor can also do the most damage to the material form of such spirits when used as a weapon. I use the claws of the hoppers as a sewing needle of sorts to [bind the silk] made by the [shadeweavers]. A standard sewing needle would only pass through the substance of the silk. The hopper claws can pierce through their ethereal fabric effectively. (The previous part of this quest doesn't need to be done, but rather gives insight into what Groo McManus means by the "Spirit Anchor") Groo McManus is in the White Building on the left following the road out of Shar Vahl into Shadeweavers Thicket. He's a Barbarian. You say, 'Hail, Groo McManus' Groo McManus says 'Greetings adventure seeker. I have come from afar to study this strange thicket. The spirits are strong within this region, but they are secretive as well. I am willing to impart my wisdom to those who will aid me in my exploration. Are you [interested?] You say, 'I am interested' Groo McManus says 'Very well then! Let us begin. First you must attune yourself with the nature of spirits. For this you must learn to find a spiritual anchor. Find such a thing within the crater that surrounds Shar Vahl and return it to me. Then we may continue. I cannot tell you more, but there is a Vah Shir who has the knowledge that you seek. Seek him out in this thicket to learn what you can. Give GrooMcManus the "A Needle Thin Claw" Groo McManus says 'Excellent! You have done well. I can sense that you are in tune with the spirits around you. Take this, for you will need it in your next task. When you are [ready] for your next lesson let me know. You gain experience!! You say, 'I am ready' Groo McManus says 'You have learned a fraction of the nature of the spirit. To exist within our realm they must become a part of our realm by binding themselves within material. The hoplings claws have evolved to tear spirits from their material anchors. A disrupted anchor will normally send a spirit to the planes in which they belong, but sometimes the spirit becomes lost. This has happened within the crater that surrounds Shar Vahl. We must do what we can to [help] the lost spirit. The lost spirit had found the nearest anchor to take refuge in when its own anchor was destroyed. The spirit now lies trapped within the very claws of the hopling that had tried to destroy it. Will you help? Groo McManus says 'Near the south bridge of Shar Vahl city, a mysterious rock formation hangs precariously within the crater. When you have arrived, you stand beneath the rock and call to the wind, speak the word 'Lumanes', be sure to clear all thoughts from your mind when doing so. If we are not too late, a kindred spirit will speak with you. Take your discoveries to my friend Shavra in the crater, she will know what to do. (Again, doesn't need to be done, but who can say no to free experience?) Your Location is -852.56, 890.03, -343.91 You say, 'Hail, Dar Khura Shavra' Dar Khura Shavra says 'Lo there wanderer. Something is amiss within the region, have you not felt it? I sense a [whisperling] nearby. You say, 'what whisperling?' Dar Khura Shavra says 'A whisperling, who brings us dreams, you cannot see them. They do no harm, but I sense anger in them. They have made an enemy. If you are willing to aid us in our research, please seek Groo McManus in the shadeweavers thicket, he has some insight on these whisperlings. The Whisperling can be called (not found, but called) under the glowing rock formation NEG580, POS560 Sit and say "Lumanes" You say, 'Lumanes' a whisperling speaks softly, 'Lumanes _____, Our cousin, a spirit of frost, is trapped. We may not intervene. Only one of flesh may aid us. Are you one [able to help]? ' You say, 'I am able to help' a whisperling speaks softly, 'Then we thank you. We will lure it here. But beware, it uses our cousins strength to protect itself.' A frost covered hopling attacks He has about 30 Hitpoints, hits for 1 damage 99% of the time, Burst of Flames (not often) for 4 damage But, I couldn't do much more than 1 damage to him 90% of the time, and did maybe 3 and 6 the other 2 times I did do more than 1 damage. In other words, VERY easy fight. You have slain a frost covered hopling! You gain experience!! --You have looted a A Frosted Claw.-- (A Frosted Claw - NO TRADE/TEMPORARY - Primary Piercing - DMG:2 DLY:25 SV COLD: +1) TEMPORARY! (Note: The frost covered hopling can be summoned any time by saying "Lumanes" in that spot! It's basically a newbie Monster Generator! I got experience at 4, and with the easy fight, he can be killed over and over for experience. Hopefully Verant doesn't realize this and change it -=| ) Go back to Shavra (who is very close) and give her the "A Frosted Claw" Dar Khura Shavra says 'Oh _____! This is a whisperling, and she is beautiful! You must find a way to free her of this anchor. Take her to Ragnar, he may know what to do. Let me put her in this bag to keep her safe for now. Your faction standing with Guardians of Shar Vahl has been adjusted by 1. You gain experience!! You get a "Frosted Bag" from her. It's a 0.0 NO TRADE object Spiritist Ragnar is in the Var Shal Alchemy Shop west of the Bank You say, 'Hail, Spiritist Ragnar' Spiritist Ragnar says 'Well hello... How may I help you? Give the Frost Bag to Spirit Ragnar Spiritist Ragnar says 'Eh? What have we here?'' Ragnar examines the frosted claw carefully. He closes his eyes and begins to chant while holding the claw cupped between his hands. As he opens his eyes he nods at you and begins to speak. ''You have done well to bring her here _____. This is a whisperling, her name is Siver. She is very young, so it is hard for me to understand her. From what I gather, she has an important task to fulfill, but I am still unsure what that task may be. Please take her with you for now, I think that is her wish. Perhaps Grawleh will be able to assist us further, and maybe even find a more suitable anchor for her. I think it would be wise to show her to him. You gain experience!! You also get Claw of Frost. (Claw of Frost - NO TRADE/TEMPORARY - Primary Piercing - DMG:3 DLY:25 SV COLD: +1) TEMPORARY! Elder Spiritist Grawleh examines the contents of the bag carefully. This is no ordinary spirit _____. It is a whisperling, a bringer of dreams. You are quite lucky, I think she will go with you. She will be able to protect you from cold magic. If you need more protection you can call on her to help you endure the cold. This is how the Dar Khura weave their spells, we ask the spirits for their aid. This scroll will show you how to call on her for her protection. You will also need to construct her a more suitable spirit anchor. This claw will not contain her much longer. Please hurry to Ragnar with the claw and a fresh [bloodling carapace]. It may buy us some time before she fades away. You gain experience!! He gives back "Siver's Claw" (Siver's Claw - NO TRADE/TEMPORARY - Primary Piercing - DMG:3 DLY:23 DEX:+1 SV COLD: +1) TEMPORARY! You may also receive a minor spell. You say, 'what bloodling Carapace?' (I may have done something wrong like cancelled the conversation, because he didn't answer about the carapaces, but they drop from "a Cht`Thk bloodling" in Shadeweaver's Thicket newbie area...you may want to collect 8 in total, you'll need 7 more later. You've been warned.) Bring Spiritist Ragnar a "Bloodling Carapace" and the Claw of Frost. Spiritist Ragnar says 'Well done _____, I hope it isnt too late.'' Ragnar begins to chant over the carapace and the claw, holding each in opposite hands. A soft light travels from the claw to the carapace as the claw turns to dust. Ragnar opens his eyes and begins to speak, ''It has worked, but all we have done is buy ourselves more time. While you were away, I have been speaking to Master Barkhem. He has a shield frame that can support these carapaces. You will need to craft such a shield by including this carapace and into the frame along with enough to fill each slot. You are doing quite well young _____, Siver has grown a little stronger. You can make use of her innate dexterity by weaving this spell.'' Spiritist Ragnar hands _____ a scroll before he continues to speak. ''When you have completed the construction of the shield, return it to me and I will strengthen the anchor.'' Your faction standing with Guardians of Shar Vahl got better. You gain experience!! He gives you a Strengthen Scroll (bug?) and a "Frosted Carapace". It's only a 0.0 NO TRADE item! You can actually pause at this part of the quest! (but why would you want to?) Master Barkhem is in the Armory to the North of the Pool in front of the Palace (I believe his Loc is "202.18, -167.21, -187.62") Master Barkhem tells you, 'That'll be 3 gold 2 silver 4 copper for the Carapace Shield Frame'. Buy the Carapace Shield Frame (this quest makes me wonder what else can be put in this frame) Now head to Shadeweavers and get ready for a long time of running around and killing Cht`Thk bloodlings. The carapace is a pretty uncommon(rare?) drop. This may take over an hour. Place the "Frosted Carapace" in the Carapace Shield Frame along with 7 Bloodling Carapaces and combine. You'll get a "Dull Frostweavers Shield!" (Dull Frostweavers Shield - AC 3 DEX: +1 SV COLD:+3 5.0 wt SHM BST) Ragnar said he'd make the shield stronger when you brought it back to him, so do that. Give the Dull Frostweavers Shield to Spirit Ragnar back in the Alchemy Shop. Spiritist Ragnar says 'Nicely done _____. This anchor should be sufficient to keep Siver bound to this realm for a while. She is strong enough to blind your enemies with a bright flash of light now, all you have to do is call on her spirit. I still cannot make complete sense of her thoughts, I think she is trying to tell me of another whisperling entrapped within the crater. Keep an eye open for the whisperling Scorpialis. (Scorpialis is a weapon from the TailFang Quest. I don't know if he's just giving you info on a seperate quest, or if he wants you to finish that too) Spiritist Ragnar says 'In the meantime, you can seek out a shield made of Xakra. Xakra made of the ethereal fabric of the spirit realm. I know the Shak Dratha within the thicket are weavers of this rare form of shadow silk. Such a shield can help us strengthen the anchor, making it easier for Siver to aid you. It will also improve her health greatly. She has been through a lot and is in rather poor condition as it stands now. Your faction standing with Guardians of Shar Vahl got better. You gain experience!! You also gained the stronger version of the Frostweavers Shield (Frostweavers Shield - AC:4 DEX+1 SVCOLD+4 MAGIC NO TRADE) (This appears to be the next part of the quest, but is still unsolved from what I hear) Need all dialogues (these are transcriptions), current faction hits, /loc of all mobs, solution to this quest! | ||||||||||||||||||||||||||||||||||||||||||||||||||
Submitted by: Astrall | |||||||||||||||||||||||||||||||||||||||||||||||||||
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