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READ THIS QUEST CAREFULLY BEFORE YOU DO IT
This quest can NOT be done solo, some of the camps can be but, the turn in battles are too much for a single player.You will need a single group of at least 4 to complete this quest.The Shield is NOT No Drop. The quest can be MQed. Go to Katta Castellum. Go up to the top of the castle to the main building and walk out on to the red carpet on the first floor turn left and go to Loc (neg 234, pos 161)last door on your right, you will find a NPC named Roshawna Rhorer. You say 'Hail, Roshawna Rhorer' Roshawna Rhorer says, 'A pleasure to speak with you! You appear to be a foreigner to Katta Castellum as well. I hope your reasons for visiting this noble city are more leisurely than my own. In addition to my normal duties as a Shar Vahl Emissary to Katta Castellum there is the issue of the [Tormented Vah Shir] in Tenebrous Mountains that must be dealt with.' You say, 'What tormented Vah Shir?' Roshawna Rhorer says, 'Recently the skeletons of Vah Shir have been spotted wandering the Tenebrous Mountains ferociously and blindly attacking the living.' There are legends among my people that speak of Vah Shir warriors that were murdered dishonorably in their sleep by a traitor allied with [dark spirits]. The spirits of these murdered warriors become trapped in their decaying mortal shells for often many years before they are driven mad by the despair, rage, and torturous experience. When this negative spirit energy becomes strong enough the corpses rise and attempt to slaughter all that crosses their path in their state of eternal rage. Spirits tormented in such a manner must be assisted so that they may finally find peace in death. Will you [help the souls]find peace?' You say, 'What dark spirits?' Roshawna Rhorer says, 'Not all spirits that can be called upon by those who are in touch with the spirit realms are of good intentions. There are spirits who seek to destroy and corrupt.These dark spirits are best avoided and kept from manifesting their influence on the mortal realms.Unfortunately the foolish or the weak willed are tempted by their promises of power. Most who deal with the dark spirits are shortly driven mad by the spirits influencer destroyed by the very powers they were promised. There are tales however of powerful shaman capable of harnessing and controlling the dark spirits and their evil powers of corruption. These wicked traitors to the Vah Shir teachings are called [Rakshasa].' You say, 'Who Rakshasa?' Roshawna Rhorer says, 'Like I said the Rakshasa are spoken of only in old tales. Whether they truly existed or not can not be proven for sure and the elder spiritualist insist they are nothing more than creatures of fiction. If there truly is a Rakshasa alive today it would be a powerful creature indeed. They are said to no longer have a physical body of their own, having traded it to a powerful evil spirit so that it may enter the mortal realm in exchange for dark gifts. Because the Rakshasa no longer has a physical body of its own it must take the forms of other creatures and can not be destroyed with conventional weapons.' You say, 'I will help the souls' Roshawna Rhorer says, 'The only way for a tormented undead Vah Shir to be put to rest is to destroy its body and take its skull to Shar Vahl where our spiritualists can perform a ritual to cleanse and free the imprisoned spirit. Fill this chest with skulls and return it to me and I will make the preparations for it to be sent to Shar Vahl. The spiritualists there have just recently received word of the situation and will be prepared to perform the proper rituals when the time comes.' You receive a Runed Iron Bound Chest (8 Slot) Head to the Tenebrous Mountains and look for A Tormented Vah Shir he's waiting for you. Skulls: Just turn right when you leave the Katta zone line and go to Loc (neg1265, pos 1774) (Yes clerics you can use sense undead to target them) also the LOC given is a spawn area but all in that area from the back of the tree by the rocks to just in front where the hill starts to slop they can spawn so keep your eyes open. The second spawn area is at pos 303, neg 85. Spawn times on the PH are every 6 min. The Mobs do roam so if you miss the pop just wait 30 min and it will reset. The 1st Camp is a nice safe camp, no roamers only problem is that sometimes the mobs get stuck in the wall or the tree that is close by and they will despawn. (This was /petitioned and /bug) The 2nd Camp is not so nice, it's out toward the middle of the zone and seems to be the Grand Central Station of the place, you will get lots of green agro at this camp, but if the other one is camped it beats not doing the quest at all. There are 3 Placeholders at camp 1 that I have seen, they are these stooges here: Yes you get a faction hit for killing the nice Grol Baku, but it's ok though it's not like they know where you live. When you combine the skulls it turns the container into Sealed Runed Iron Bound Chest. (The skulls are so cute all in a row, makes you just want to keep them doesn't it, quote the raven never more) Roshawna Rhorer purrs an incantation and waves her claws back and forth over the chest. The runes inscribed on the chest and iron bands begin to softly glow with a golden light. Roshawna Rhorer says, 'You have done a great service for these poor souls. I have sent for a courier to come for the chest of skulls but he is quite late in his arrival. I will keep it safe until the courier arrives.' Your faction standing with Guardians of Shar Vahl got better. You gain experience!! A Vah Shir courier says, 'Sorry for the delay mistress, I ran into a spot of trouble on the way here. I am prepared to deliver your crate to the spiritualists back home.' Roshawna Rhorer says, 'I hope your journey back to Shar Vahl is less eventful. Please make haste the spiritualists must receive this crate as soon as possible.' A Vah Shir courier tucks the crate of skulls under his arm and nods to Roshawna. Suddenly the courier begins to shake, his fur stands on end, and his eyes glaze over expressionlessly. The courier runs for the gates of Katta Castellum with an other worldly howl echoing in his wake. Roshawna Rhorer says, 'Stop him! Stop the courier! An evil spirit has possessed him! He must not escape with those skulls! Catch him and bring back that crate of skulls!' *READ THIS CAREFULLY* At the time of writing this walk through, I found a bug in this part of the quest(Shocking isn't it) you MUST kill the courier in the great hall, the one you first walk in to when you enter the castle with the red carpet down the center and the stair way going up, if you do not you will only get 7 out of the 8 reanimated Vah Shir and you will have to destroy your stuff and start the quest over again.(Been there done that thank you very much) A Vah Shir courier has been slain. A Vah Shir Courier's corpse slams the crate of skulls against the ground with unnatural force as he falls jarring it open. With his dying breath the possessed courier mutters a dark incantation and the skulls burst from the chest sprouting new skeletal forms. (At this point 8 Reanimated Vah Shir's will spawn, you have to kill them, you will need a group for this or at least a melee with a chanter or bard and a healer, the Skellys con light blue to level 56.) (Check out Tinmari line dancing with the Reanimated Vah Shir, she's such a party girl) Roshawna Rhorer says, 'It appears this situation is much more dire than we had first presumed. It would be unsafe to send this crate within the walls of Shar Vahl should another innocent be possessed and the tormented Vah Shir be resurrected once more.' I shall scribe a note explaining the occurrences for you to deliver along with the crate to Spiritualist Roleko at the Vah Shir outpost in Grimling Forest.' You receive Roshawna's Report of Occurrences. Your faction standing with Guardians of Shar Vahl got better. You gain party experience!! Now head over to the Grimling Forest to Loc (neg 730, neg1000) and you will find Spiritist Roleko. He is easy to find once you zone over from Hollowshade Moor as you exit the cave to your right just down the hill is a VahShir Outpost, just go in the gate and turn to your left he's standing by a big rock at the foot of the hill. You say, 'Hail, Spiritist Roleko' Spiritist Roleko says, 'Greetings Traveler. If it is rest you seek then I'm sure you may rest safely within the walls of this outpost. As the sentries keep watch for physical danger I commune with the spirits of this territory to watch for less noticeable threats.' Spiritist Roleko says, 'It was wise of Roshawna to send you to me instead of risk bringing something so tainted by the dark spirits within the walls of Shar Vahl. I shall begin the ritual immediately. What is that?! Look! There is a grimling heading this way followed by what appear to be grimling undead. Defend me while I perform the ritual.' Give me the head of that grimling and the skulls of those undead! Your faction standing with Dar Khura got better. You gain party experience!! Spiritist Roleko says, 'I am grateful for your assistance. I will be able to complete the rest of the ritual without danger the spirits in the skulls have been calmed. Please take this report of occurrences to Spiritist Cholsa in Shar Vahl.' You receive Rolekos Report of Occurrences. Your faction standing with Dar Khura got better. Scribe Cholsa is in the shammy guild in Shar Vahl with the other spiritualists. Enter the Palace and turn right take the stairs going down, open the first door and turn right, open the door on your right and enter the room she is on the right hand side at Loc (pos 80, pos 145). Upon hand in. Scribe Cholsa says, 'So it seems there is more truth to the legends of the Rakshasa than is commonly believed. I recall much of the tales of the wicked shaman who sold their souls and bodies to the dark spirits. There is a ritual that must be performed to force the Rakshasa to fully materialize in our realm so that it may be slain. I will write down the instructions for the ritual but the [components] I'm afraid may be difficult to obtain.' Your faction standing with Dar Khura got better. You gain experience!! You say, 'What is components?'' Scribe Cholsa says, 'The legends instruct that the ritual requires an Amulet of Golden Rays crafted by a worshiper of the sun, Charcoal that burns with a Black Flame, and the Brain of a creature that can Leech the Thoughts of others. If you manage to procure these items please take them with the instructions I have provided to Spiritualist Roleko at the Grimling Forest Outpost. The Rakshasa shall be summoned and slain there away from the citizens of Shar Vahl.' Ok now we are off to find 3 more items, it does not matter what order you do them. The Amulet of Golden Rays come from deep in the Scarlet Desert, at Loc (pos 570, neg 740), it is a rare spawn off of the Burning Priest he has a PH every 32 minutes but the upside here is that the Revenants are awesome exp. You can not kite these mobs, your going to have to get melee here for this. (The Burning Priest is a Cleric he will Complete Heal) Black Flame Charcoal comes from the Umbrous Toilers, it is a rare drop. The best place I have found to camp these guys are at Loc (pos 1680, neg967) in Maidens Eye. (Yes I see that the Charcoal is LORE and stackable) Thought Leech Brain from a Thought Leech in the Thought Leech Cave in Mons Letalis, a rare drop. The LOC for the Thought Leech cave is Loc (neg 1029,pos 36). Mobs in here are light blue to level 56 and I had no problem soloing them with my ranger. (This is your brain in your head; this is your brain in my backpack) Spiritst Roleko can be found at /loc neg 730, neg1000 in Grimling Forest. Upon turn in. Scribe Cholsa prepares the ritual components according to the ritual instructions. Spiritist Roleko says, 'I will need to maintain my concentration to keep the Rakshasa from escaping back into the spirit realm. If you kill him while he is materialized he will be slain and his body will remain material. Bring me the head of the Rakshasa when he is slain.' Your faction standing with Dar Khura got better. Rakshasa will spawn he is approximately level 51, he is a shaman of course, and unstunnable, and unsnareable but he can be slowed. Rakshasa Karwoaro says 'Hahahaha. You can not defeat that which is not of this realm of existence! I shall slay your feeble meat shells for your audacity of summoning me here! Hahahaha.' Your faction standing with Order of Autarkic Umbrage got worse. Your faction standing with Coterie of the Eternal Night got worse. Your faction standing with Valdanov Zevfeer got worse. Your faction standing with Akheva got better. Your faction standing with Shak Dratha got better. You gain party experience!! Rakshasa Karwoaro says 'I shall have my revenge! I swear it!!' Spiritist Roleko says, 'The threat of the Rakshasa appears to be eliminated. You have the gratitude of the Dar Khura for your bravery and assistance. Let us be wary however, the Rakshasa gained his power by allying with dark spirits that may not be indifferent to the Rakshasas death.' Your faction standing with Dar Khura got better. You gain party experience!! You receive Shield of Bane Warding. I would like to thank Aristaeus, Tinmari & mostly Teena for helping me complete this quest. Written by Chris Miller (Malefic Mith Marr server) | ||||||||||||||||||||||||||||||||||||||||||||||||
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