Rakshasa Skulls  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:50
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Shadows of Luclin
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Tue Apr 2 20:48:00 2002
Modified: Tue Dec 5 05:21:04 2023
READ THIS QUEST CAREFULLY BEFORE YOU DO IT

This quest can NOT be done solo, some of the camps can be but, the turn in battles are too much for a single player.You will need a single group of at least 4 to complete this quest.The Shield is NOT No Drop. The quest can be MQed.

Go to Katta Castellum. Go up to the top of the castle to the main building and walk out on to the red carpet on the first floor turn left and go to Loc (neg 234, pos 161)last door on your right, you will find a NPC named Roshawna Rhorer.



You say 'Hail, Roshawna Rhorer'

Roshawna Rhorer says, 'A pleasure to speak with you! You appear to be a foreigner to Katta Castellum as well. I hope your reasons for visiting this noble city are more leisurely than my own. In addition to my normal duties as a Shar Vahl Emissary to Katta Castellum there is the issue of the [Tormented Vah Shir] in Tenebrous Mountains that must be dealt with.'

You say, 'What tormented Vah Shir?'

Roshawna Rhorer says, 'Recently the skeletons of Vah Shir have been spotted wandering the Tenebrous Mountains ferociously and blindly attacking the living.'

There are legends among my people that speak of Vah Shir warriors that were murdered dishonorably in their sleep by a traitor allied with [dark spirits]. The spirits of these murdered warriors become trapped in their decaying mortal shells for often many years before they are driven mad by the despair, rage, and torturous experience.

When this negative spirit energy becomes strong enough the corpses rise and attempt to slaughter all that crosses their path in their state of eternal rage. Spirits tormented in such a manner must be assisted so that they may finally find peace in death. Will you [help the souls]find peace?'

You say, 'What dark spirits?'

Roshawna Rhorer says, 'Not all spirits that can be called upon by those who are in touch with the spirit realms are of good intentions.

There are spirits who seek to destroy and corrupt.These dark spirits are best avoided and kept from manifesting their influence on the mortal realms.Unfortunately the foolish or the weak willed are tempted by their promises of power.

Most who deal with the dark spirits are shortly driven mad by the spirits influencer destroyed by the very powers they were promised.

There are tales however of powerful shaman capable of harnessing and controlling the dark spirits and their evil powers of corruption. These wicked traitors to the Vah Shir teachings are called [Rakshasa].'

You say, 'Who Rakshasa?'

Roshawna Rhorer says, 'Like I said the Rakshasa are spoken of only in old tales. Whether they truly existed or not can not be proven for sure and the elder spiritualist insist they are nothing more than creatures of fiction.

If there truly is a Rakshasa alive today it would be a powerful creature indeed.

They are said to no longer have a physical body of their own, having traded it to a powerful evil spirit so that it may enter the mortal realm in exchange for dark gifts.
Because the Rakshasa no longer has a physical body of its own it must take the forms of other creatures and can not be destroyed with conventional weapons.'

You say, 'I will help the souls'

Roshawna Rhorer says, 'The only way for a tormented undead Vah Shir to be put to rest is to destroy its body and take its skull to Shar Vahl where our spiritualists can perform a ritual to cleanse and free the imprisoned spirit.

Fill this chest with skulls and return it to me and I will make the preparations for it to be sent to Shar Vahl.

The spiritualists there have just recently received word of the situation and will be prepared to perform the proper rituals when the time comes.'

You receive a Runed Iron Bound Chest (8 Slot)

  • Collect 8 Tormented Vah Shir Skulls. 0/8 Tenebrous Mountains

    Head to the Tenebrous Mountains and look for A Tormented Vah Shir he's waiting for you.



    Skulls: Just turn right when you leave the Katta zone line and go to Loc (neg1265, pos 1774) (Yes clerics you can use sense undead to target them) also the LOC given is a spawn area but all in that area from the back of the tree by the rocks to just in front where the hill starts to slop they can spawn so keep your eyes open. The second spawn area is at pos 303, neg 85.

    Spawn times on the PH are every 6 min. The Mobs do roam so if you miss the pop just wait 30 min and it will reset.

    The 1st Camp is a nice safe camp, no roamers only problem is that sometimes the mobs get stuck in the wall or the tree that is close by and they will despawn. (This was /petitioned and /bug)

    The 2nd Camp is not so nice, it's out toward the middle of the zone and seems to be the Grand Central Station of the place, you will get lots of green agro at this camp, but if the other one is camped it beats not doing the quest at all.

    There are 3 Placeholders at camp 1 that I have seen, they are these stooges here:



    Yes you get a faction hit for killing the nice Grol Baku, but it's ok though it's not like they know where you live.

  • Combine the 8 skulls in Runed Iron Bound Chest.

    When you combine the skulls it turns the container into Sealed Runed Iron Bound Chest.

  • Return Sealed Runed Iron Bound Chest to Roshwana in Katta.



    (The skulls are so cute all in a row, makes you just want to keep them doesn't it, quote the raven never more)

    Roshawna Rhorer purrs an incantation and waves her claws back and forth over the chest.

    The runes inscribed on the chest and iron bands begin to softly glow with a golden light.

    Roshawna Rhorer says, 'You have done a great service for these poor souls.
    I have sent for a courier to come for the chest of skulls but he is quite late in his arrival.

    I will keep it safe until the courier arrives.'

    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    A Vah Shir courier says, 'Sorry for the delay mistress, I ran into a spot of trouble on the way here. I am prepared to deliver your crate to the spiritualists back home.'



    Roshawna Rhorer says, 'I hope your journey back to Shar Vahl is less eventful. Please make haste the spiritualists must receive this crate as soon as possible.'

    A Vah Shir courier tucks the crate of skulls under his arm and nods to Roshawna. Suddenly the courier begins to shake, his fur stands on end, and his eyes glaze over expressionlessly.

    The courier runs for the gates of Katta Castellum with an other worldly howl echoing in his wake.

    Roshawna Rhorer says, 'Stop him! Stop the courier!
    An evil spirit has possessed him!
    He must not escape with those skulls!
    Catch him and bring back that crate of skulls!'

    *READ THIS CAREFULLY*

    At the time of writing this walk through, I found a bug in this part of the quest(Shocking isn't it) you MUST kill the courier in the great hall, the one you first walk in to when you enter the castle with the red carpet down the center and the stair way going up, if you do not you will only get 7 out of the 8 reanimated Vah Shir and you will have to destroy your stuff and start the quest over again.(Been there done that thank you very much)

  • Kill the Vah Shir Courier.

    A Vah Shir courier has been slain.

    A Vah Shir Courier's corpse slams the crate of skulls against the ground with unnatural force as he falls jarring it open.

    With his dying breath the possessed courier mutters a dark incantation and the skulls burst from the chest sprouting new skeletal forms.



    (At this point 8 Reanimated Vah Shir's will spawn, you have to kill them, you will need a group for this or at least a melee with a chanter or bard and a healer, the Skellys con light blue to level 56.)

  • Loot 8 Vah Shir Skull's from their corpses



    (Check out Tinmari line dancing with the Reanimated Vah Shir, she's such a party girl)



  • Combine the skulls in the chest and hand them back to Roshawna Rhorer.



    Roshawna Rhorer says, 'It appears this situation is much more dire than we had first presumed. It would be unsafe to send this crate within the walls of Shar Vahl should another innocent be possessed and the tormented Vah Shir be resurrected once more.'

    I shall scribe a note explaining the occurrences for you to deliver along with the crate to Spiritualist Roleko at the Vah Shir outpost in Grimling Forest.'

    You receive Roshawna's Report of Occurrences.



    Your faction standing with Guardians of Shar Vahl got better.
    You gain party experience!!

    Now head over to the Grimling Forest to Loc (neg 730, neg1000) and you will find Spiritist Roleko. He is easy to find once you zone over from Hollowshade Moor as you exit the cave to your right just down the hill is a VahShir Outpost, just go in the gate and turn to your left he's standing by a big rock at the foot of the hill.



    You say, 'Hail, Spiritist Roleko'

    Spiritist Roleko says, 'Greetings Traveler. If it is rest you seek then I'm sure you may rest safely within the walls of this outpost. As the sentries keep watch for physical danger I commune with the spirits of this territory to watch for less noticeable threats.'

  • Give Spiritist Roleko Roshawna's Report of Occurences and Resealed Warded Iron Bound Chest.



    Spiritist Roleko says, 'It was wise of Roshawna to send you to me instead of risk bringing something so tainted by the dark spirits within the walls of Shar Vahl.

    I shall begin the ritual immediately.

    What is that?! Look! There is a grimling heading this way followed by what appear to be grimling undead.

    Defend me while I perform the ritual.'



  • Kill a possessed grimling, loot its head.

  • Kill 3 Reanimated Grimling Skeletons, loot the skulls from them.

  • Give Spiritist Roleko the Possessed Grimlings Head and Reanimated Grimling Skull.

    Give me the head of that grimling and the skulls of those undead!



    Your faction standing with Dar Khura got better.
    You gain party experience!!

    Spiritist Roleko says, 'I am grateful for your assistance.
    I will be able to complete the rest of the ritual without danger the spirits in the skulls have been calmed.

    Please take this report of occurrences to Spiritist Cholsa in Shar Vahl.'

    You receive Rolekos Report of Occurrences.

    Your faction standing with Dar Khura got better.

  • Run to Shar Vahl and give Scribe Cholsa, Roshawna's Report of Occurrences.

    Scribe Cholsa is in the shammy guild in Shar Vahl with the other spiritualists. Enter the Palace and turn right take the stairs going down, open the first door and turn right, open the door on your right and enter the room she is on the right hand side at Loc (pos 80, pos 145).



    Upon hand in.

    Scribe Cholsa says, 'So it seems there is more truth to the legends of the Rakshasa than is commonly believed.
    I recall much of the tales of the wicked shaman who sold their souls and bodies to the dark spirits.
    There is a ritual that must be performed to force the Rakshasa to fully materialize in our realm so that it may be slain.

    I will write down the instructions for the ritual but the [components] I'm afraid may be difficult to obtain.'



    Your faction standing with Dar Khura got better.
    You gain experience!!

    You say, 'What is components?''

    Scribe Cholsa says, 'The legends instruct that the ritual requires an Amulet of Golden Rays crafted by a worshiper of the sun, Charcoal that burns with a Black Flame, and the Brain of a creature that can Leech the Thoughts of others.

    If you manage to procure these items please take them with the instructions I have provided to Spiritualist Roleko at the Grimling Forest Outpost.

    The Rakshasa shall be summoned and slain there away from the citizens of Shar Vahl.'

    Ok now we are off to find 3 more items, it does not matter what order you do them.

    The Amulet of Golden Rays come from deep in the Scarlet Desert, at Loc (pos 570, neg 740), it is a rare spawn off of the Burning Priest he has a PH every 32 minutes but the upside here is that the Revenants are awesome exp. You can not kite these mobs, your going to have to get melee here for this. (The Burning Priest is a Cleric he will Complete Heal)



    Black Flame Charcoal comes from the Umbrous Toilers, it is a rare drop. The best place I have found to camp these guys are at Loc (pos 1680, neg967) in Maidens Eye.



    (Yes I see that the Charcoal is LORE and stackable)

    Thought Leech Brain from a Thought Leech in the Thought Leech Cave in Mons Letalis, a rare drop. The LOC for the Thought Leech cave is Loc (neg 1029,pos 36). Mobs in here are light blue to level 56 and I had no problem soloing them with my ranger.



    (This is your brain in your head; this is your brain in my backpack)

  • Turn in Thought Leech Brain, Black Flame Charcoal, Amulet of Golden Rays and Rakshasa Materialization Ritual to Spiritist Roleko. Grimling Forest

    Spiritst Roleko can be found at /loc neg 730, neg1000 in Grimling Forest.

    Upon turn in.

    Scribe Cholsa prepares the ritual components according to the ritual instructions.

    Spiritist Roleko says, 'I will need to maintain my concentration to keep the Rakshasa from escaping back into the spirit realm.
    If you kill him while he is materialized he will be slain and his body will remain material.
    Bring me the head of the Rakshasa when he is slain.'

    Your faction standing with Dar Khura got better.

    Rakshasa will spawn he is approximately level 51, he is a shaman of course, and unstunnable, and unsnareable but he can be slowed.

    Rakshasa Karwoaro says 'Hahahaha. You can not defeat that which is not of this realm of existence!
    I shall slay your feeble meat shells for your audacity of summoning me here!

    Hahahaha.'

  • Kill Rakshasa Karwoaro and loot his head.

    Your faction standing with Order of Autarkic Umbrage got worse.
    Your faction standing with Coterie of the Eternal Night got worse.
    Your faction standing with Valdanov Zevfeer got worse.
    Your faction standing with Akheva got better.
    Your faction standing with Shak Dratha got better.
    You gain party experience!!

    Rakshasa Karwoaro says 'I shall have my revenge! I swear it!!'



  • Give Head of the Rakshasa to Spiritualist Roleko.



    Spiritist Roleko says, 'The threat of the Rakshasa appears to be eliminated.

    You have the gratitude of the Dar Khura for your bravery and assistance.

    Let us be wary however, the Rakshasa gained his power by allying with dark spirits that may not be indifferent to the Rakshasas death.'

    Your faction standing with Dar Khura got better.
    You gain party experience!!

    You receive Shield of Bane Warding.




    I would like to thank Aristaeus, Tinmari & mostly Teena for helping me complete this quest.

    Written by Chris Miller (Malefic Mith Marr server)
  • Rewards:
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    PH????
    # Jan 04 2002 at 6:27 AM Rating: Default
    Do the tormented vah shir have a place holder? And if so...who...
    Finnal Product is a shield
    # Jan 01 2002 at 12:35 PM Rating: Decent
    the name is Shield of Bane Warding
    magic/lore AC25 char 8 ,wis 20,mr 12 wt 6.5 medium sized , class clr,pal,rng,druid,shm,bst .race all
    ... i havent finnished it yet , i just need 1 more skull:) ... im ready to continue on further now:)

    Good luck guys:)
    Elecro ,50 druid
    Xev server

    Edited, Tue Jan 1 19:17:32 2002
    RE: Finnal Product is a shield
    # Jan 02 2002 at 1:06 PM Rating: Decent
    Need some help with the skulls please.
    Got the first two skulls very easily saw the guy spawn just south of Katta enterence and the second I picked up on track 3 hours later.
    Since then, I have wondered the zone and sat near the suspected spawn point for 9 hours, 6 of which was continuous time. I have yet to see him on track or spawn on the previous spot.

    Does he have placeholders?
    Does he always spawn in the same spot?
    Is there a set spawn time?

    Any help would be appreciated.

    Edited, Wed Jan 2 13:15:42 2002
    RE: Finnal Product is a shield
    # Apr 23 2003 at 8:09 AM Rating: Decent
    After seeing the spawn point in the SW corner of the zone STILL camped, I decided to kill some vamps. Checking track out of habit, I saw 2 tormented on track. One was at -1000, -1150 on the side of the hill by the SE Coterie "village" - Southern hill in the village valley, halfway up on the north face. A grimling orefinder or darkwing bat popped there as a PH if the tormented didn't. This isn't such a safe camp if you can't handle dire sonic wolf adds.
    The other spawn point is on the hill that butts up against the southern wall of the big Coterie castle, right next to the front door. He was just standing on top. An alien (soldier normally) or darkwing bat pop as his PH. No adds wander up on this hill, so it's safe to camp this spawn, but be aware the PH's spawn in about a 30' circle.
    One more piece of advice. If you have the ability, camp any of these spawns in wolf form. If you are a doggy, the tormented and/or his PH's will aggro you automatically. You won't miss a PH spawn this way.

    Good Luck.

    -Opbang
    RE: Finnal Product is a shield
    # Apr 23 2003 at 8:05 AM Rating: Decent
    After seeing the spawn point in the SW corner of the zone STILL camped, I decided to kill some vamps. Checking track out of habit, I saw 2 tormented on track. One was at -1000, -1150 on the side of the hill by the SE Coterie "village" - Southern hill in the village valley, halfway up on the north face. A grimling orefinder or darkwing bat popped there as a PH if the tormented didn't. This isn't such a safe camp if you can't handle dire sonic wolf adds.
    The other spawn point is on the hill that butts up against the southern wall of the big Coterie castle, right next to the front door. He was just standing on top. An alien (soldier normally) or darkwing bat pop as his PH. No adds wander up on this hill, so it's safe to camp this spawn, but be aware the PH's spawn in about a 30' circle.
    One more piece of advice. If you have the ability, camp any of these spawns in wolf form. If you are a doggy, the tormented and/or his PH's will aggro you automatically. You won't miss a PH spawn this way.

    Good Luck.

    -Opbang
    RE: Finnal Product is a shield
    # Apr 23 2003 at 8:03 AM Rating: Decent
    After seeing the spawn point in the SW corner of the zone STILL camped, I decided to kill some vamps. Checking track out of habit, I saw 2 tormented on track. One was at -1000, -1150 on the side of the hill by the SE Coterie "village" - Southern hill in the village valley, halfway up on the north face. A grimling orefinder or darkwing bat popped there as a PH if the tormented didn't. This isn't such a safe camp if you can't handle dire sonic wolf adds.
    The other spawn point is on the hill that butts up against the southern wall of the big Coterie castle, right next to the front door. He was just standing on top. An alien (soldier normally) or darkwing bat pop as his PH. No adds wander up on this hill, so it's safe to camp this spawn, but be aware the PH's spawn in about a 30' circle.
    One more piece of advice. If you have the ability, camp any of these spawns in wolf form. If you are a doggy, the tormented and/or his PH's will aggro you automatically. You won't miss a PH spawn this way.

    Good Luck.

    -Opbang
    Um...
    # Jan 02 2002 at 4:01 AM Rating: Decent
    ...for the record, could you state just how much wis is on that shield again?
    OMG I DID IT! but coudnt finnish
    # Dec 28 2001 at 9:26 PM Rating: Good
    OMG , i turned in the box full of skulls, a courrior pops up and takes it , hes gonna deliver it ... then his eyes glare and Rakshasa says to not let him go ... he is posessed by a spirit..( i got stuck at the doorway and had to wait a sec for him to run passed , must of been a glitch cause i saw him runn through the doors already )..anyways .. he opens the door . i snare him root and start casting starfire on him ... i kill him ... hes easy .... next part caught me off guard ......... . and all of a sudden ... bam!!! 8 reanimated undead vah shir pop on me ! AACKKKK .... i run to the corpse and loot the box ..(im not leaving without it i thought, yeah right) i try to run but i cant ...mind you ive been soloing these things with no problems, but this was unexpected .... ackkk.. i die.

    i was bound right out side katta so its not a problem to get back ... there were only about 5 people in katta and no one could help me , ( i didnt anounce what i was doing) ..i came back in sowed my self and ran back to see what i could do
    . there they were all 8 over my corpse.. hmmm can this work i thought? i came near and summoned my corpse. Ok now im ready ... ill start to pull them ...yeah right .. after i looted my corpse and look up they were GONE. no longer infront of me or on track.
    I look in at the Box i retrieved and it was now EMPTY .ARRRRRGGGG!!!!!!! those Eight Must be killed within a certain Time and collected back in the box and given back to Rakshasa for the reward ..... I RATE this fantastic, it was new to me i thought it would be a simple quest and no one had ever done it ... the surprize was the part i liked the most , i hope the reward is even better .. so if your gonna do the quest .. you can pretty much solo till you have to turn it in .. then i say ,Call on your guild to help get the skulls back )..anyone one doing this please respond with the reward:) oh and they all conned dark blue to me. ... i know its a spoiler but hey, dont read these posts if you dont wanna know what happens:)
    im doing it again:) ill be prepared next time around...

    Electro , 49th lvl druid
    xev server
    #Anonymous, Posted: Dec 18 2001 at 2:43 PM, Rating: Sub-Default, (Expand Post) Not sure if these were in the D&D game, but they are in the AD&D game in the Monster Manuel 1
    Dangerous zone
    # Dec 11 2001 at 2:24 AM Rating: Default
    tormented vah shir can be found in The Umbral Plains. I do not suggest anybody under 55th going here and you should travel in multiple groups with a strong enchanter and 3 good tanks and 2 clerics minimum. Make sure you have fetter as well as dazzle memorized. Found these skeletons along the back wall near the burned out buildings. Do not expect to waltz in and kill stuff, the pathing is bad and the aggro range is large. Treat it like you would PoF and you can be succesful.

    In Tenebrous
    # Dec 12 2001 at 1:16 AM Rating: Default
    The ones you want for the quest spawn out in Tenebrous Mountians. I'm not quite sure how to spawn them, but so far I have found 4 and gotten 4 skulls you need a total of 8 to fill the box. They are green or light blue to a 54.
    RE: In Tenebrous
    # Dec 14 2001 at 3:32 PM Rating: Default
    Any new developements on this quest? i got 3 skulls but havent seen any tormented vah shir in the last 2days at all and been camping that area ALL day.
    #Anonymous, Posted: Dec 09 2001 at 1:47 AM, Rating: Sub-Default, (Expand Post) Correct me if I'm wrong, but isn't that a race from the old D&D (not AD&D) game? They were cat people too, IIRC.
    RE: Rakshasas
    # Dec 11 2001 at 6:43 PM Rating: Decent
    They arte both based upon the same legend I bet.

    Not an expert, but they where an old Indian (Asian) legend. not sure of the specifics, but definatly comes from that part of the world.
    RE: Rakshasas
    # Dec 19 2001 at 2:41 AM Rating: Excellent
    *
    198 posts
    Vah Shir society seems based around Middle Eastern/Indian society, so I'm pretty sure a good bit of the history/quests we'll see will have some background from there...just my thoughts =)
    ____________________________
    Dyllwin Dalewalker
    Heirophant of the 100th Season
    <Cazic-Thule>
    #REDACTED, Posted: Dec 04 2001 at 9:14 PM, Rating: Sub-Default, (Expand Post) MAN I HOPE THIS QUEST IS WORTH ALL THE DANG TIME IT TOOK TO READ THIS,BUT THEN,I'M GLAD I READ IT HERE FIRST,NOW,ALL I HAVE TO DO IS SKIM IT AND JUST GIVE ALL THE CORECT TELLS TO GET IT ACTIVATED
    RE: LONG WINDED OR WHAT?
    # Feb 22 2003 at 6:38 PM Rating: Default
    Bloody idiot, hope no one helped you. why complain about that quest writeup? I bet it took a long time for the author and it holds lots of great details. .. and you need it cuz you'll never do the quest without it.
    RE: LONG WINDED OR WHAT?
    # Jan 01 2002 at 9:34 PM Rating: Default
    How sad, a quest with an actual storyline getting between you and your loot.

    /sarcasm off

    I am glad that a lot of these quests in Luclin have great storylines, personally.
    #REDACTED, Posted: Dec 04 2001 at 10:47 PM, Rating: Sub-Default, (Expand Post) Who taught you grammar? A sea bass with a brain tumor? Learn to use commas correctly and stop YELLING LIKE AN IDIOT.
    RE: LONG WINDED OR WHAT?
    # Dec 05 2001 at 5:19 AM Rating: Good
    26 posts
    No need to belittle the mentally challenged, just rate their posting into the ground and move on.

    Edited, Wed Dec 5 05:21:02 2001
    #REDACTED, Posted: Dec 04 2001 at 7:18 PM, Rating: Sub-Default, (Expand Post) Blah, Blah, Blah. Ty Povardude
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