Rakshasa Skulls  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:50
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Shadows of Luclin
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Tue Apr 2 20:48:00 2002
Modified: Tue Dec 5 05:21:04 2023
READ THIS QUEST CAREFULLY BEFORE YOU DO IT

This quest can NOT be done solo, some of the camps can be but, the turn in battles are too much for a single player.You will need a single group of at least 4 to complete this quest.The Shield is NOT No Drop. The quest can be MQed.

Go to Katta Castellum. Go up to the top of the castle to the main building and walk out on to the red carpet on the first floor turn left and go to Loc (neg 234, pos 161)last door on your right, you will find a NPC named Roshawna Rhorer.



You say 'Hail, Roshawna Rhorer'

Roshawna Rhorer says, 'A pleasure to speak with you! You appear to be a foreigner to Katta Castellum as well. I hope your reasons for visiting this noble city are more leisurely than my own. In addition to my normal duties as a Shar Vahl Emissary to Katta Castellum there is the issue of the [Tormented Vah Shir] in Tenebrous Mountains that must be dealt with.'

You say, 'What tormented Vah Shir?'

Roshawna Rhorer says, 'Recently the skeletons of Vah Shir have been spotted wandering the Tenebrous Mountains ferociously and blindly attacking the living.'

There are legends among my people that speak of Vah Shir warriors that were murdered dishonorably in their sleep by a traitor allied with [dark spirits]. The spirits of these murdered warriors become trapped in their decaying mortal shells for often many years before they are driven mad by the despair, rage, and torturous experience.

When this negative spirit energy becomes strong enough the corpses rise and attempt to slaughter all that crosses their path in their state of eternal rage. Spirits tormented in such a manner must be assisted so that they may finally find peace in death. Will you [help the souls]find peace?'

You say, 'What dark spirits?'

Roshawna Rhorer says, 'Not all spirits that can be called upon by those who are in touch with the spirit realms are of good intentions.

There are spirits who seek to destroy and corrupt.These dark spirits are best avoided and kept from manifesting their influence on the mortal realms.Unfortunately the foolish or the weak willed are tempted by their promises of power.

Most who deal with the dark spirits are shortly driven mad by the spirits influencer destroyed by the very powers they were promised.

There are tales however of powerful shaman capable of harnessing and controlling the dark spirits and their evil powers of corruption. These wicked traitors to the Vah Shir teachings are called [Rakshasa].'

You say, 'Who Rakshasa?'

Roshawna Rhorer says, 'Like I said the Rakshasa are spoken of only in old tales. Whether they truly existed or not can not be proven for sure and the elder spiritualist insist they are nothing more than creatures of fiction.

If there truly is a Rakshasa alive today it would be a powerful creature indeed.

They are said to no longer have a physical body of their own, having traded it to a powerful evil spirit so that it may enter the mortal realm in exchange for dark gifts.
Because the Rakshasa no longer has a physical body of its own it must take the forms of other creatures and can not be destroyed with conventional weapons.'

You say, 'I will help the souls'

Roshawna Rhorer says, 'The only way for a tormented undead Vah Shir to be put to rest is to destroy its body and take its skull to Shar Vahl where our spiritualists can perform a ritual to cleanse and free the imprisoned spirit.

Fill this chest with skulls and return it to me and I will make the preparations for it to be sent to Shar Vahl.

The spiritualists there have just recently received word of the situation and will be prepared to perform the proper rituals when the time comes.'

You receive a Runed Iron Bound Chest (8 Slot)

  • Collect 8 Tormented Vah Shir Skulls. 0/8 Tenebrous Mountains

    Head to the Tenebrous Mountains and look for A Tormented Vah Shir he's waiting for you.



    Skulls: Just turn right when you leave the Katta zone line and go to Loc (neg1265, pos 1774) (Yes clerics you can use sense undead to target them) also the LOC given is a spawn area but all in that area from the back of the tree by the rocks to just in front where the hill starts to slop they can spawn so keep your eyes open. The second spawn area is at pos 303, neg 85.

    Spawn times on the PH are every 6 min. The Mobs do roam so if you miss the pop just wait 30 min and it will reset.

    The 1st Camp is a nice safe camp, no roamers only problem is that sometimes the mobs get stuck in the wall or the tree that is close by and they will despawn. (This was /petitioned and /bug)

    The 2nd Camp is not so nice, it's out toward the middle of the zone and seems to be the Grand Central Station of the place, you will get lots of green agro at this camp, but if the other one is camped it beats not doing the quest at all.

    There are 3 Placeholders at camp 1 that I have seen, they are these stooges here:



    Yes you get a faction hit for killing the nice Grol Baku, but it's ok though it's not like they know where you live.

  • Combine the 8 skulls in Runed Iron Bound Chest.

    When you combine the skulls it turns the container into Sealed Runed Iron Bound Chest.

  • Return Sealed Runed Iron Bound Chest to Roshwana in Katta.



    (The skulls are so cute all in a row, makes you just want to keep them doesn't it, quote the raven never more)

    Roshawna Rhorer purrs an incantation and waves her claws back and forth over the chest.

    The runes inscribed on the chest and iron bands begin to softly glow with a golden light.

    Roshawna Rhorer says, 'You have done a great service for these poor souls.
    I have sent for a courier to come for the chest of skulls but he is quite late in his arrival.

    I will keep it safe until the courier arrives.'

    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    A Vah Shir courier says, 'Sorry for the delay mistress, I ran into a spot of trouble on the way here. I am prepared to deliver your crate to the spiritualists back home.'



    Roshawna Rhorer says, 'I hope your journey back to Shar Vahl is less eventful. Please make haste the spiritualists must receive this crate as soon as possible.'

    A Vah Shir courier tucks the crate of skulls under his arm and nods to Roshawna. Suddenly the courier begins to shake, his fur stands on end, and his eyes glaze over expressionlessly.

    The courier runs for the gates of Katta Castellum with an other worldly howl echoing in his wake.

    Roshawna Rhorer says, 'Stop him! Stop the courier!
    An evil spirit has possessed him!
    He must not escape with those skulls!
    Catch him and bring back that crate of skulls!'

    *READ THIS CAREFULLY*

    At the time of writing this walk through, I found a bug in this part of the quest(Shocking isn't it) you MUST kill the courier in the great hall, the one you first walk in to when you enter the castle with the red carpet down the center and the stair way going up, if you do not you will only get 7 out of the 8 reanimated Vah Shir and you will have to destroy your stuff and start the quest over again.(Been there done that thank you very much)

  • Kill the Vah Shir Courier.

    A Vah Shir courier has been slain.

    A Vah Shir Courier's corpse slams the crate of skulls against the ground with unnatural force as he falls jarring it open.

    With his dying breath the possessed courier mutters a dark incantation and the skulls burst from the chest sprouting new skeletal forms.



    (At this point 8 Reanimated Vah Shir's will spawn, you have to kill them, you will need a group for this or at least a melee with a chanter or bard and a healer, the Skellys con light blue to level 56.)

  • Loot 8 Vah Shir Skull's from their corpses



    (Check out Tinmari line dancing with the Reanimated Vah Shir, she's such a party girl)



  • Combine the skulls in the chest and hand them back to Roshawna Rhorer.



    Roshawna Rhorer says, 'It appears this situation is much more dire than we had first presumed. It would be unsafe to send this crate within the walls of Shar Vahl should another innocent be possessed and the tormented Vah Shir be resurrected once more.'

    I shall scribe a note explaining the occurrences for you to deliver along with the crate to Spiritualist Roleko at the Vah Shir outpost in Grimling Forest.'

    You receive Roshawna's Report of Occurrences.



    Your faction standing with Guardians of Shar Vahl got better.
    You gain party experience!!

    Now head over to the Grimling Forest to Loc (neg 730, neg1000) and you will find Spiritist Roleko. He is easy to find once you zone over from Hollowshade Moor as you exit the cave to your right just down the hill is a VahShir Outpost, just go in the gate and turn to your left he's standing by a big rock at the foot of the hill.



    You say, 'Hail, Spiritist Roleko'

    Spiritist Roleko says, 'Greetings Traveler. If it is rest you seek then I'm sure you may rest safely within the walls of this outpost. As the sentries keep watch for physical danger I commune with the spirits of this territory to watch for less noticeable threats.'

  • Give Spiritist Roleko Roshawna's Report of Occurences and Resealed Warded Iron Bound Chest.



    Spiritist Roleko says, 'It was wise of Roshawna to send you to me instead of risk bringing something so tainted by the dark spirits within the walls of Shar Vahl.

    I shall begin the ritual immediately.

    What is that?! Look! There is a grimling heading this way followed by what appear to be grimling undead.

    Defend me while I perform the ritual.'



  • Kill a possessed grimling, loot its head.

  • Kill 3 Reanimated Grimling Skeletons, loot the skulls from them.

  • Give Spiritist Roleko the Possessed Grimlings Head and Reanimated Grimling Skull.

    Give me the head of that grimling and the skulls of those undead!



    Your faction standing with Dar Khura got better.
    You gain party experience!!

    Spiritist Roleko says, 'I am grateful for your assistance.
    I will be able to complete the rest of the ritual without danger the spirits in the skulls have been calmed.

    Please take this report of occurrences to Spiritist Cholsa in Shar Vahl.'

    You receive Rolekos Report of Occurrences.

    Your faction standing with Dar Khura got better.

  • Run to Shar Vahl and give Scribe Cholsa, Roshawna's Report of Occurrences.

    Scribe Cholsa is in the shammy guild in Shar Vahl with the other spiritualists. Enter the Palace and turn right take the stairs going down, open the first door and turn right, open the door on your right and enter the room she is on the right hand side at Loc (pos 80, pos 145).



    Upon hand in.

    Scribe Cholsa says, 'So it seems there is more truth to the legends of the Rakshasa than is commonly believed.
    I recall much of the tales of the wicked shaman who sold their souls and bodies to the dark spirits.
    There is a ritual that must be performed to force the Rakshasa to fully materialize in our realm so that it may be slain.

    I will write down the instructions for the ritual but the [components] I'm afraid may be difficult to obtain.'



    Your faction standing with Dar Khura got better.
    You gain experience!!

    You say, 'What is components?''

    Scribe Cholsa says, 'The legends instruct that the ritual requires an Amulet of Golden Rays crafted by a worshiper of the sun, Charcoal that burns with a Black Flame, and the Brain of a creature that can Leech the Thoughts of others.

    If you manage to procure these items please take them with the instructions I have provided to Spiritualist Roleko at the Grimling Forest Outpost.

    The Rakshasa shall be summoned and slain there away from the citizens of Shar Vahl.'

    Ok now we are off to find 3 more items, it does not matter what order you do them.

    The Amulet of Golden Rays come from deep in the Scarlet Desert, at Loc (pos 570, neg 740), it is a rare spawn off of the Burning Priest he has a PH every 32 minutes but the upside here is that the Revenants are awesome exp. You can not kite these mobs, your going to have to get melee here for this. (The Burning Priest is a Cleric he will Complete Heal)



    Black Flame Charcoal comes from the Umbrous Toilers, it is a rare drop. The best place I have found to camp these guys are at Loc (pos 1680, neg967) in Maidens Eye.



    (Yes I see that the Charcoal is LORE and stackable)

    Thought Leech Brain from a Thought Leech in the Thought Leech Cave in Mons Letalis, a rare drop. The LOC for the Thought Leech cave is Loc (neg 1029,pos 36). Mobs in here are light blue to level 56 and I had no problem soloing them with my ranger.



    (This is your brain in your head; this is your brain in my backpack)

  • Turn in Thought Leech Brain, Black Flame Charcoal, Amulet of Golden Rays and Rakshasa Materialization Ritual to Spiritist Roleko. Grimling Forest

    Spiritst Roleko can be found at /loc neg 730, neg1000 in Grimling Forest.

    Upon turn in.

    Scribe Cholsa prepares the ritual components according to the ritual instructions.

    Spiritist Roleko says, 'I will need to maintain my concentration to keep the Rakshasa from escaping back into the spirit realm.
    If you kill him while he is materialized he will be slain and his body will remain material.
    Bring me the head of the Rakshasa when he is slain.'

    Your faction standing with Dar Khura got better.

    Rakshasa will spawn he is approximately level 51, he is a shaman of course, and unstunnable, and unsnareable but he can be slowed.

    Rakshasa Karwoaro says 'Hahahaha. You can not defeat that which is not of this realm of existence!
    I shall slay your feeble meat shells for your audacity of summoning me here!

    Hahahaha.'

  • Kill Rakshasa Karwoaro and loot his head.

    Your faction standing with Order of Autarkic Umbrage got worse.
    Your faction standing with Coterie of the Eternal Night got worse.
    Your faction standing with Valdanov Zevfeer got worse.
    Your faction standing with Akheva got better.
    Your faction standing with Shak Dratha got better.
    You gain party experience!!

    Rakshasa Karwoaro says 'I shall have my revenge! I swear it!!'



  • Give Head of the Rakshasa to Spiritualist Roleko.



    Spiritist Roleko says, 'The threat of the Rakshasa appears to be eliminated.

    You have the gratitude of the Dar Khura for your bravery and assistance.

    Let us be wary however, the Rakshasa gained his power by allying with dark spirits that may not be indifferent to the Rakshasas death.'

    Your faction standing with Dar Khura got better.
    You gain party experience!!

    You receive Shield of Bane Warding.




    I would like to thank Aristaeus, Tinmari & mostly Teena for helping me complete this quest.

    Written by Chris Miller (Malefic Mith Marr server)
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    Hoohah
    # Mar 30 2002 at 8:51 PM Rating: Default
    Okies I Just finished this Quest and the trick to all 8 spawning is to let the Courier get out to the Main hallway where the Carpet is kill him there and all 8 will spawn, And another note do not root the Burning Prince i was told he will gate Stun Stun Stun, THannks all in Spriggan who helped me complete this
    bug fixed?
    # Mar 29 2002 at 2:38 AM Rating: Decent
    so is the bug fixed on Terris Thule. The one that makes only 7 skelles spawn when you kill the courier?
    #Anonymous, Posted: Apr 02 2002 at 2:50 AM, Rating: Sub-Default, (Expand Post) did you actually read the whole thing? or are you just dazzling us with your stupidity?
    RE: bug fixed?
    # Apr 22 2002 at 12:33 PM Rating: Decent
    Apparently you are "dazzling us with YOUR stupidity". If you would check the date the post you flamed was made, and then check the date the new walkthrough was posted, you will notice that the person you flamed posted first. In other words that walkthrough wasn't there for him to read. Why must you people flame every person you can?
    burning priest
    # Mar 25 2002 at 12:29 AM Rating: Default
    The priest only droped the amulet of the golden rays is this not the right amulet?
    woops
    # Mar 24 2002 at 4:10 PM Rating: Default
    s the box u get from watser name in katta nodrop?

    cause im kos and i wandered if i could persuade sum1 else to pick it up for me :p

    Lildail, of da rathe
    RE: woops
    # Apr 01 2002 at 6:13 PM Rating: Decent
    A trick you can use if KoS in katta is have friends do tha katta part and you come back in at the Grimling forest line and then when it comes time to loot the last head and turn it in for the shield you loot.
    RE: woops
    # Apr 01 2002 at 5:52 PM Rating: Decent
    All the items needed for the quest are no drop.

    BUT...

    When I did the quest, we had 2 KoS people in the party. As such, we decided to attack the courier in the large courtyard just before the zone to TM. We killed 4 guards before the fight, and 2 during. I got faction hits for each changing my faction with Katta from indifferent to....indifferent. The guards we all light blue at level 52...so not a problem.

    If you can find a way to turn in to Roshawna without agroing stuff in the cathedral, then you're set.

    Then again, Katta faction isn't all that hard to get. Just kill the Seru guards in Merus Seru for a few hours.
    RE: woops
    # Apr 01 2002 at 5:51 PM Rating: Default
    All the items needed for the quest are no drop.

    BUT...

    When I did the quest, we had 2 KoS people in the party. As such, we decided to attack the courier in the large courtyard just before the zone to TM. We killed 4 guards before the fight, and 2 during. I got faction hits for each changing my faction with Katta from indifferent to....indifferent. The guards we all light blue at level 52...so not a problem.

    If you can find a way to turn in to Roshawna without agroing stuff in the cathedral, then you're set.

    ...
    # Mar 24 2002 at 4:09 PM Rating: Default
    is the box u get from watser name in katta nodrop?

    cause im kos and i wandered if i could persuade sum1 else to pick it up for me :p
    re: wtf are all the skellies?
    # Mar 19 2002 at 8:08 AM Rating: Decent
    Zone out of Katta into Tene mtns and hang a right..follow the stone wall to the corner of the zone there. You should be on a small platform with one of those squat tree things there also. The skellies can have anything as a PH.. bats,dire sonic wolves.. aliens. I didnt see any vamps as PH'ers though.. they seem to be static, so its a boring camp all greens. Keep killin the PHers (I think they spawn at around 8 minute intervals) and i got a skelly on average once an hour till i had em all).. See also my post on the bug though before you kick off the encounter. This quest appears to be buggy still as i only got 7 re-animated skellis when i started the encounter, and i was carefull to pull the courier out of the building so that we didnt loose any in the wall. No shield for me =/... well not yet anyway. G'luck =)
    RE: re: wtf are all the skellies?
    # Mar 25 2002 at 10:42 AM Rating: Decent
    Timer is 6 minutes. The only PH's I saw for this guy were Grol Baku Soldiers and Darkwing Bats. I camped this for 26 hours to get my skulls...never ever saw anything but bats or soldiers as PH.

    thats on 7th hammer, btw...
    Still bugged
    # Mar 19 2002 at 8:01 AM Rating: Decent
    Started the encounter the other night and only got 7 skellies... so ive got a box with 7 skulls and the guide wasnt able to help me. Im still waiting for a GM to contact me in game. Anyone know if there is a policy on this from verant? I noticed that the reanimated skulls are not ND so im hoping a friendly GM will pop up and give me a skull to continue with. Hey i can dream cant i ? =P
    wtf are all the skeles?
    # Mar 18 2002 at 5:39 PM Rating: Default
    I am looking for the skels but can't seem to find them. Are they at a camp or are they wandering?
    You dont need a group!
    # Mar 18 2002 at 6:14 AM Rating: Decent
    Myself 55mage and a 54 druid friend took out the 8 skeletons pretty easily. 5 came after me and druid got 2 on him and pet had 1. He just rooted them 1 by 1 while my pet took them out and I just kept the skeletons on me till druid got them rooted. It was cake compared to everyone saying you need a 50+ group

    Good luck

    55 Conjurer
    Baroness Azzlana
    RE: You dont need a group!
    # Mar 18 2002 at 7:55 PM Rating: Decent
    Bahaha...Cake? What was down to what? 2 bubs of life each and we only had one skellie killed? HaHa. Was a damn good fight. It took us off guard when all 8 spawned on top of us. Had a quick improvisation, and handled business from there. My suggestion on the skellies would be to root the courier, get back and dot him, that way all the skellies dont jump you. Can hopefully pull a few at a time. Azzlana is right though, definitely no need for a 50+ group for this. The grimling possessor and his 3 skelly friends are a different story...

    Aelor Dramakkon
    54th Wanderer - Eternal Heroes
    The Tribunal

    Edited, Mon Mar 18 19:53:25 2002
    missing skeleton
    # Mar 15 2002 at 4:02 AM Rating: Decent
    well i did this with my druid friend about 3 weeks ago, and only 7 skellies spawned for us as well...has this been fixed yet?

    Or is this a quest similar to the rogue epic, where in the words of our head GM Bogell "sometimes it just doesnt work, nothing i can do, better luck next time on your epic."

    (the said rogue got it on the third try)
    info please
    # Mar 14 2002 at 3:49 PM Rating: Decent
    22 posts
    The priest popped for us last night, the plateau was heavily camped by a shaman/monk combo, but we were closer to the priest's spawn point. I won the roll on the amulet, now it's just a matter of doing the rest of this quest.

    For those of you who have done this quest, please post approximate lvls of mobs you had to kill. Any other information would be helpfull too. Not asking for a complete walkthrough, just need enough info to design a group that can handle this quest. I'm not in an uber guild that has lvl 60's to summon at his side, so any info is greatly appreciated.
    lost skull
    # Mar 14 2002 at 1:04 AM Rating: Decent
    oops for got to my name on the last post

    Graylor druid of E'ci
    lost skull
    # Mar 14 2002 at 12:52 AM Rating: Default
    A friend did this quest and only 7 skeltons poped if anyone has had this happen and has one extra of the dropable skulls on e'ci would love to buy one for her
    The Burning Priest
    # Mar 13 2002 at 5:34 AM Rating: Default
    The Burning Priest is on a spawn timer of 31 minutes, his placeholder is a Sun Reaver or Sun Revenant, and can be found at the follow loc in The Scarlet Desert: 560, -778. He has approximately 6,000 HPs, is relativly resistant to fire-based spells, and will CH himself. I would recomend one melee and one healer of levels 54+ to take him down easily. He does not summon, so can be kited as long as you are prepared to interrupt his CH's.

    Personally, I had to camp him for 19 hours, but I have heard of camps anywhere from 2 hours to over 30.

    Best of luck! =)

    Edited, Wed Mar 13 05:38:20 2002
    Loc on the Skelly's
    # Mar 10 2002 at 3:39 AM Rating: Default
    I'm a 55 Druid what I did was cast Form of the Howler went to the SW corner ( come out of Katta make a right run till you hit the zone wall corner ) /loc neg 1260 pos 1800. In agro form, I mean Wolf Form sitting I was abile to agro the Skellys and PH'ers, every thing con'ed green to me for the PH'ers. The grol baku soldier some would cast a lower lvl root speel that out of 10 1 would stick but would then go away, no dmg taken from the root spell. The Bats as we all know can not be rooted or snared but 2 Scoriae lvl 54 druid fire base druid spell 688 points of dd dmg, would kill them. I do sugest having Skin like Nature up, this will help with the bats so they will land less hits and interuped your castings. Bring a supply of food and water it is a lon camp, and if you get and move you wil loss it.

    Diashan the Flame Caller
    55 Preserver
    Dranil Server
    RE: Loc on the Skelly's
    # Mar 17 2002 at 2:57 AM Rating: Decent
    or you could just fear the bats works for me
    Faction
    # Mar 09 2002 at 5:55 PM Rating: Default
    I am a lvl 49 cleric Dark elf Cleric. I know I would need to do major faction work in order to bank/sell in Katta. I was wondering if I would have to do allot of faction work in order to do this quest? It looks liek the NPC that gives the quest id on the same faction as the merchents in shadow heaven, if my faction with shadow heaven merchents is good could I just sneak into the city and do the quest? are there other peices of the quest where I would need to work on faction? if so what do I need to do to get faction? Thanks for any help you can give me
    Some Notes on the first turn in
    # Mar 07 2002 at 1:55 AM Rating: Default
    Just some thing ive observed for those who dont know. First the reanimated skulls that the reanimated vah shir drop are not no drop like the tormented skulls. Secondly, if u dont loot the box off of the courier and it poofs, you can use the box that roshawna gives you originally and combine the skulls in there.
    skulls part 1
    # Mar 02 2002 at 11:29 PM Rating: Default
    1.) Get box from Roshawna Rohrer in Katta
    2.) Fill with tormented Vah Shir Skulls from Tenebrous. (SW corner of castle, kill place holders: darkwing bat & grol baku soldier that spawn there near the tree) You need 8 skulls. Hit combine.
    3.)Return box to Rohrer w/ group ready. (I did this with 47pal(me), 49pal, 49cler, 54dru, 54mage, 49mage and all went well.) You will kill the courier who comes to collect the box from Rohrer. You will kill the 8 skeletons that pop once you kill the courier. Battle #1 over.
    4.)Place your 8 re-animated vah shir skulls you loot from the skellies in the box you loot from the couriers corpse, combine, return box to Rohrer.
    5.)Recieve box and note from Rohrer.
    ... this is where I am.. further details, assuming i'm successful, will follow.
    __note: I had a missing skeleton.. only 7 popped for the first big fight.
    I petitioned, and it is, as of 3/2/02, still a "known issue", at least on the Quellious server.
    Aekarei-47th paladin of tunare_Quellious.
    Is the Spawn Broken
    # Mar 02 2002 at 4:37 PM Rating: Decent
    You can very easily lose skulls in the walls.

    Best approach I have seen is to pull the courier to Courtyard outside the catherdal. Nice wide open spaces. Less risk of losing one in the wall.
    It's Working
    # Mar 02 2002 at 3:31 PM Rating: Default
    As of 3/2/02 about 3am the courier portion of the quest was working. my guild and I did the quest for myself and another guildie. Worked Both times. No problems. one courier and then 8 skellies both times,so it IS FIXED! (on xegony anyway)
    Broken?
    # Mar 02 2002 at 2:01 AM Rating: Default
    It was broke last patch is it fixed?
    RE: Broken?
    # Mar 02 2002 at 12:41 PM Rating: Decent
    No It is still broke. It is only giving 7 skulls.
    painful skull story
    # Feb 26 2002 at 10:13 PM Rating: Default
    i sat at the tree at SW corner (i think) on wall that katta leads to. 14 hours it took to get skulls. i was going insane, i thought the final one was a hallucination!! but have fun anyway =P
    Skull Spawn
    # Feb 26 2002 at 11:33 AM Rating: Default
    I have gotten a total of four full boxs of these for myself on friends. The skulls pop thru out the zone and are on the cycle with Darkwing bats and Gok Backu (Sp ?) Solider. The only for sure spot I know of is the first tree on the right wall from the zone. The ph (Solider or Bat) pops every six minutes and if you kill enough of them you get a skull. The do seem to spawn in bunches. I have seen three spawn back to back once and two back to back three times.

    The quickest way to the goal is to camp the tree with as many trackers as you can get. Send the trackers out to kill as many solider and bats as they can find, and of course any tormented. Got four skulls that way in a half hour.
    #REDACTED, Posted: Feb 26 2002 at 8:14 AM, Rating: Sub-Default, (Expand Post) Taking right wall out of Grimling.. past the castle and on the left is a little hill... the " NE" Corner of the zone. Have kept the Martians and Bats and Wolfs to 0... waiting for more to spawn... started pulling Vamps to pass the time.. came back to my hill... and found a skelly beating on my pup.. (56 shaman btw) So Walla... One skull..
    8 Skull Suggestions ?
    # Feb 26 2002 at 8:13 AM Rating: Default
    Taking right wall out of Grimling.. past the castle and on the left is a little hill... the " NE" Corner of the zone. Have kept the Martians and Bats and Wolfs to 0... waiting for more to spawn... started pulling Vamps to pass the time.. came back to my hill... and found a skelly beating on my pup.. (56 shaman btw) So Walla... One skull..

    7 hours later... still no other pop.

    Got ahold of the guild.. said come on down lets clear this Castle and see what happens..

    45 Mins later Castle cleared.. Lev on.. Jeronimo out of the top of the tower.. (Wizzy Rain Spell aggroed re-pops on lower floors) and otw to Grimling Forest Tunnell.. I see a red text that says Undead Vah Shir or whatver hits you for 28... I turn... oom... 50% health.. and call in a cleric... Bam.. One spell.. dead Skelly.. Woot Skull #2.

    Every time I go into the zone.. I always see at least 1 - 4 other high level WIS based types hunting the Skellies.. but no one is ever in my NE / Castle Area. After several Chats.. all say the same thing. Many Hours... no luck.

    So... Any Hints.. suggestions..ideas of PH's Turn over rate... etc..

    Ive spent a total of maybee 14 hours turning the place over... and havent seen another one yet.

    Any Suggestions ?
    RE: 8 Skull Suggestions ?
    # Mar 19 2002 at 9:07 AM Rating: Default
    its a right out from katta not grimling forest i believe. thats where your trouble is.
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