||This is the 10th and final Coldain Ring Quest.
Overview: This is a large encounter that requires a fair amount of players to complete. It involves multiple waves of giants of different levels attempting to overrun Thurgadin. You must kill the giants and the final giant in the war, Narandi the Wretched.
Once you have the 9th Ring and the Dirk of the Dain, you hand the Dirk to Dain Frostreaver IV in Icewell keep.
* Use a ranger or other tracker to make this easier. The waves of giants spawn as a cluster in a random location, a tracker can see when they spawn and hunt them down and kill them and make sure there are no stragglers.
* Zrelik the Scout is kind of like a charmed pet who follows you around and you can relay troop commands through him. Do not invis or he will get angry and attack you. (My ranger has a habit of casting group invis when he starts to travel. Oops.) If that happens you can drop aggro, the Scout will continue to accept commands but he will no longer follow you. If the Scout dies, no big deal, but you can't command the troops anymore. I did not bother with troop commands anyway.
* During the two zone repops at the start and end of the event, your mount will poof if you are riding one. Pets poof temporarily but stay with you. Campfires and mercs are ok.
* Every giant drops a weapon. If you really like velium, you can save the Velium Two Handed Swords to convert to velium using a forge, there will be about 100 of these swords. The other giant weapons are not useful.
4-10 minutes to start the event and do setup.
6 Coldain dwarf leaders to protect.
5 different places where giants can spawn and march toward the different sets of dwarf camps.
3 Phases of war, about 20-25 minutes per phase, with a 10 minute break in between phases.
Phase 1: 7 waves of giants, some led by Kromrif Captain, 7th wave is a double.
Phase 2: 6 waves of giants, some led by Kromrif General.
Phase 3: 5 waves of giants, some led by Kromrif Warlord.
Finale: Narandi the Wretched.
7 minutes to loot head and do turn-ins.
Total time 1 hour and 45 minutes
Obtaining the Orders:
Dain Frostreaver IV says, 'My good ______, you have served me well. You have flushed out all who sought to oppose me and my people. I am afraid I need to call upon you and your friends one final time. The dissension and treason ran deeper than I had anticipated. Our population has been cleansed, but we lost a full third of our army to the poisonous words of those rebels. In retaliation for your deeds, the Kromrif have made plans to attack us in this, our weakest hour. Can I count on your help outlander?'
You say, 'You can count on my help.'
Dain Frostreaver IV says 'Several of our greatest officers, including a few veterans from the war on Yesterwinter are assembling just outside our city. Gather your army at once and give this parchment and the ninth ring to Sentry Badian. I will remain inside the city with a few of my troops to defend it against any who might penetrate your defense. May Brell be with you, ______.'
Dain Frostreaver IV gives you Declaration of War.
- Take the Declaration of War to Sentry Badain who is located in a guard tower in the Great Divide, at -1080, +140.
Hand Sentry Badain the declaration and Ring 9 to start the "WAR".
Sentry Badain Breathes deeply and blows into an ornate horn. The sound echoes through the mountain pass. All local inhabitants scurry to take cover.
Sentry Badain says 'I'll be right with you, _____.'
He and the other Coldain despawn. He reappears shortly.
Sentry Badain says 'Excellent! All of your commanders have reported to the Dain, and none too soon mind you. We are getting reports of Kromrif troop movement in the area and final preparations must be made. Follow me and the Seneschal will brief you.
- Follow him to a circle of dwarves that are in the middle of a conversation:
Garadain Glacierbane says 'With all due respect, Seneschal, I feel my men are best suited for the eastern post. If the outlander has rounded up enough soldiers to hold 'em off from the south then they'll definitely test us in the gorge. We'll be needin' a solid defense there.'
Seneschal Aldikar says 'Very well, Garadain, the eastern post is yours. I'll place Kargin and his bowmen on the hill to the west, and Churn, you'll station your troops up near the caves just past them.'
Churn the Axeman says 'Understood sir.'
Sentry Badain says 'Excuse me, Seneschal Aldikar, you instructed me to report to you when the outlander returned. I have brought him.'
Seneschal Aldikar says 'Perfect timing outlander, please be seated and listen carefully. Badain, yer dismissed.'
Sentry Badain says 'Sir, yessir!'
Sentry Badain then walks off towards Thurgadin and despawns.
Seneschal Aldikar says 'We knew the day might come when the Kromrif would discover the location of our beloved city. It was only prudent for there to be a plan for such a circumstance. In light of recent developments, however, our plans have been adjusted. Outlander, the Dain has appointed you to lead our armies in defense of Thurgadin.'
Seneschal Aldikar says 'I will stand here with a handful of men as a final line of defense. Should I fall, all will be lost. You will have these men and their soldiers to command. Use them wisely, you will be richly rewarded if your forces are able to keep them alive.'
Seneschal Aldikar says 'Garadain will post his men in the gorge to the east. Churn and his men will await your command in the caves to the west. Dobbin will have his forces at the ready in the clearing directly south of here near the towers. If any Kromrif make it to his vicinity he and his men will attack with or without your command.'
Seneschal Aldikar says 'Lastly, Corbin will hide his men in the worm caves to the south, call on him for a surprise attack. Remember where these men are stationed, outlander. Should they call out for help you may wish to send some of your people to aid them.'
Seneschal Aldikar says 'The leader of this invasion is a powerful Kromrif named Narandi. Rumor has it that he is more powerful than any ten of his peers. He must fall. When he is slain you must show his head and the ninth ring to me.'
Seneschal Aldikar says 'Scout Zrelik here will follow you and serve as your herald. He will relay your orders to the troops. Show me your ninth ring now to verify your identity and I will give you the orders to memorize.'
- Give Seneschal Aldikar the ring. He gives it back along with an item called "Orders of Engagement."
Seneschal Aldikar says 'Commit these orders to memory, ______, have them ready to speak at a moment's notice. When you are finished memorizing, repeat them to me. Tell your soldiers to prepare themselves. When the orders are handed to Zrelik we will take up our positions.'
The Orders read:
OFFICIAL COLDAIN ORDERS OF ENGAGEMENT: To call Garadain's men: "Garadain to my side!" To call Dobbin and his men: "Dobbin assist me!" To summon Churn's troops: "Churn protect me!" To call upon Corbin's team: "Corbin, attack!" Call all available troops: "For the Dain, attack!"
You should make hotkeys to turn off attack, target Zrelik and /say one of those commands to Zrelik the Scout.
Triggering the War
- Give the Orders of Engagement to Zrelik.
Zrelik the Scout says 'At yer service, ______. Remember now, before issuing me an order ya must disengage from any combat and be sure yer speakin to me. I advise you to avoid combat at all costs, your leadership is crucial.'
00:00:00 - War timer begins when you hand your Orders of Engagement to Zrelik the Scout.
This begins the war. You'll see:
Seneschal Aldikar shouts 'Good citizens of Thurgadin, hear me! Our city, our people, our very lives are in danger this day. The Kromrif are at this very moment marching towards us in an offensive they hope will bring about our demise...'
Seneschal Aldikar shouts 'I hereby command, by authority of Dain Frostreaver the Fourth, that all able bodied Coldain fight to the death in defense of our land. Children, disabled citzens, and unseasoned travellers are advised to evacuate immediately!'
Seneschal Aldikar shouts 'My fellow soldiers, take heart! For we are not alone in this endeavor. One among us, an outlander, has earned the title Hero of the Dain for valiant service to our people. This newcomer has brought with him allies that will fight alongside you to help bring about our victory.'
Seneschal Aldikar shouts 'My friends... Brell did not place us here so many centuries ago to be slaughtered by these heathens. Nor did our forefather, Colin Dain, sacrifice himself simply to have us fail here now. Through these events we were brought to this day to test our strength and our faith.'
Seneschal Aldikar shouts 'Will we be shackled together to slave away in Kromrif mines or will we stand united and feed these beasts Coldain blades? By Brell, I promise you, it is better to die on our feet than to live on our knees!'
Seneschal Aldikar shouts 'TROOPS, TAKE YOUR POSITIONS!!'
The 6 dwarf leaders take up their positions:
Seneschal Aldikar -- (30, -110) north at entrance to Thurgadin behind waterfall, last line of defense
Dobbin Crossaxe and his troops -- (-1090, 0) south, between the sentry post and the creek
Corbin Blackwell and his troops -- (-2880, 100) further south, near wurm cave entrance
Kargin the Archer and his troops -- (-1095, 870) west of Dobbin
Churn the Axeman and his troops -- (-1070, 1545) further west of Dobbin
Garadain Glacierbane and his troops -- (-570, -1835) far east at monument
Commands to Zrelik
These are the commands you can give to Zrelik the Scout:
You say, 'For the Dain, attack!'
Zrelik the Scout shouts 'All able Coldain, come to me at once!'
You say, 'Churn protect me!'
Zrelik the Scout shouts 'Churn, get yer men and c'mere on the double! _____ needs ye!'
You say, 'Corbin, attack!'
Zrelik the Scout shouts '_____ is in need of yer help Corbin. Bring yer men!'
You say, 'Dobbin assist me!'
Dobbin Crossaxe closes his eyes and in a graceful motion, gives a low, sweeping bow, 'Greetings to you, friend, and welcome to the district of Selia. We are the beacon of light and justice, of all that is good and kind. As Tanaan is the cornerstone of neutrality, we are the shining jewel of righteousness, valor, and honor. I am Phantasmist Abaur and in my years upon Norrath, served as an enchanter within the arcane council of Freeport. Then, the city was in a fledgling state of being -- the Temple of Truth was still in the primordial beginnings of its construction and the city served solely as a port rather than the functioning metropolis I'm told it has come to be today. If you practice the same art and require aid in learning the fundamental basic skills, then I will be more than pleased to oblige that necessity.'
In the Event of a Loss
If any giant gets past you to the Thurgadin entrance, you lose. You'll know this has happened if you see that Zrelik is missing and the giants are lined up on both sides of the river to Thurgadin.
All of Thurgadin dies in the event of a loss. You'll see dead Coldain throughout the zone: A Gutted Guard, A Gored Guard, A Butchered Butcher, A Murdered Merchant, A Bludgeoned Banker, A Conquered Coldain, A Punctured Priestess, and A Perforated Priest.
- Once Seneschal Aldikar shouts for troops to take their positions, the battle begins.
00:01:50 - 2 lines of Kromrif Spearman spawn, to the SW (12), and SE (6). Leave them alone until after wave 1.
Waves of giants can spawn at one of five locations:
West of the creek:
giant A -- 10 men + leader -- (-2545, 240) further south (north of Corbin Blackwell), march north along the creek toward Dobbin Crossaxe
giant B -- 10 men + leader -- (-2140, 900) SW, march NE at first, then turn and march NW toward Kargin the Archer
giant C -- 10 men + leader -- (-2060, 930) SW, march NW toward Churn the Axeman
(B and C are close together)
East of the creek:
giant D -- 6 men, no leader -- (-2100, -1100) SE in a valley, march east to the creek, then turn and run north toward Dobbin Crossaxe
giant E -- 6 men, no leader -- (-1900, -2700) further SE at spires, march north toward Garadain Glacierbane
Before the first wave, head south and watch over Corbin because he is still walking to his post when the giants spawn. After that first wave, Corbin and his troops don't see any more action.
Phase 1: Kromrif Captain and troops of giants
00:02:30 - giant wave 1 -- always spawns to the south at giant point A. Protect Corbin.
After defeating wave 1, clear out the 2 lines of giant spearmen on either side of the creek.
00:05:35 - giant wave 2 -- a random location at A, B, C, D, or E
00:08:55 - giant wave 3 -- a random location at A, B, C, D, or E
00:12:05 - giant wave 4 -- a random location at A, B, C, D, or E
00:15:20 - giant wave 5 -- a random location at A, B, C, D, or E
00:18:35 - giant wave 6 -- a random location at A, B, C, D, or E
00:21:50 - giant wave 7 -- double wave, two sets of giants at two different random locations
short break, rebuff then head south and wait
Phase 2: Kromrif General and troops of giants
00:30:45 - giant wave 8 -- always spawns to the south at giant point A
00:35:40 - giant wave 9 -- a random location at A, B, C, D, or E
00:40:30 - giant wave 10 -- a random location at A, B, C, D, or E
00:45:25 - giant wave 11 -- a random location at A, B, C, D, or E
00:50:15 - giant wave 12 -- a random location at A, B, C, D, or E
00:54:45 - giant wave 13 -- a random location at A, B, C, D, or E
short break, rebuff then head south and wait
Phase 3: Kromrif Warlord and troops of giants
01:06:05 - giant wave 14 -- always spawns to the south at giant point A
01:11:30 - giant wave 15 -- a random location at A, B, C, D, or E
01:16:55 - giant wave 16 -- a random location at A, B, C, D, or E
01:22:20 - giant wave 17 -- a random location at A, B, C, D, or E
01:27:45 - giant wave 18 -- a random location at A, B, C, D, or E
01:33:00 - Narandi the Wretched -- spawns to the south at giant point A
Person with 9th ring loots Narandi's Head (and Narandi's Lance), and does turn-ins to the dwarf leaders to receive 10th ring and other rewards.
Once he is dead:
Narandi the Wretched's corpse says 'Rallos! Please accept my soul... I pray that you may find me worthy.'
Seneschal Aldikar shouts 'Outlander! You've done it! The Kromrif invasion has been frustrated! Bring me the head of Narandi and your Hero's ring.'
Turn-In for the 10th Ring
- Once you have won, turn in ring 9 and Narandi's head to Seneschal Aldikar to receive the 10th Coldain ring.
Seneschal Aldikar unsheathes a knife and shaves the beard from Narandi's face and returns the head to you, 'The Dain will require the beard for his trophy room, please accept this ring on his behalf. May its effect aid you as you have aided us. Be certain to present the ring to the Dain when you're in town. If you remain an ally he will be most gracious, but be warned, if you fall from his good graces he will keep the ring.'
Your faction standing with Coldain could not possibly get any better.
Your faction standing with Dain Frostreaver IV got better.
Your faction standing with Kromzek could not possibly get any worse.
Your faction standing with Kromrif could not possibly get any worse.
You receive the 10th ring and the Shorn Head of Narandi.
For your greatdivide map file:
P -140.8979, 1086.0707, 19.9692, 0, 0, 0, 2, Sentry_Badain
P 110.6287, -30.4656, 98.4868, 0, 0, 240, 2, Seneschal_Aldikar
P -0.8778, 1089.5574, 21.3290, 0, 0, 240, 2, Dobbin_Crossaxe
P -101.7317, 2879.9351, -147.5464, 0, 0, 240, 2, Corbin_Blackwell
P -870.5677, 1096.0801, 52.8605, 0, 0, 240, 2, Kargin_the_Archer
P -1544.1824, 1070.0249, 318.4990, 0, 0, 240, 2, Churn_the_Axeman
P 1835.3717, 569.7529, 67.9730, 0, 0, 240, 2, Garadain_Glacierbane
P -241.0330, 2545.4253, -102.8853, 240, 0, 0, 2, giant_A_(10_+_leader)
P -899.8578, 2140.5923, -68.4469, 240, 0, 0, 2, giant_B_(10_+_leader)
P -930.2473, 2060.9253, -61.2691, 240, 0, 0, 2, giant_C_(10_+_leader)
P 1100.0325, 2100.8440, -59.8942, 240, 0, 0, 2, giant_D_(6)
P 2699.7483, 1889.6426, -47.4634, 240, 0, 0, 2, giant_E_(6)
P -240.5835, 2545.6619, -102.2962, 127, 0, 0, 2, Narandi_the_Wretched
P -19.4524, 2517.1030, -107.8818, 127, 0, 0, 2, (Narandi)
P -679.8284, 2230.1731, -78.5928, 127, 0, 99, 2, giant_spearmen_(12)
P 733.3732, 2219.2273, -78.5174, 127, 0, 99, 2, giant_spearmen_(6)
L -491.9565, 1840.9690, -42.6600, -752.4586, 1301.3185, -1.9065, 240, 0, 0
L -899.6506, 2140.7405, -68.4849, -491.6444, 1841.0205, -42.3858, 240, 0, 0
L -929.1405, 2062.2490, -61.4814, -1338.3960, 1233.5393, 37.6956, 240, 0, 0
L 1100.2030, 2100.7883, -59.9417, -42.0502, 2161.7610, -70.8139, 240, 0, 0
L -42.0502, 2161.7610, -70.8139, -35.3498, 1750.0957, -6.8502, 240, 0, 0
L -240.7111, 2545.5566, -102.8815, -0.5404, 1379.7933, 5.0979, 240, 0, 0
L -35.4947, 1750.1780, -30.3821, -62.5974, 1806.3041, -38.8796, 240, 0, 0
L -34.9191, 1750.4731, -30.0860, -10.0100, 1805.5049, -39.6174, 240, 0, 0
L -0.4882, 1379.9471, 4.8516, -29.1439, 1413.8013, 0.6348, 240, 0, 0
L -0.5513, 1379.6868, 5.1911, 11.1830, 1420.3633, 5.1911, 240, 0, 0
L -752.2214, 1301.2167, 19.5392, -753.4218, 1350.4380, 30.3684, 240, 0, 0
L -751.6429, 1303.0729, 19.5846, -714.5646, 1329.5950, 18.5932, 240, 0, 0
L -1338.4795, 1233.5630, 247.7913, -1341.4237, 1288.8704, 228.1974, 240, 0, 0
L -1337.6941, 1234.6218, 247.2597, -1295.1370, 1267.7123, 215.0856, 240, 0, 0
L 2699.7483, 1889.6426, -47.4634, 2494.3928, 1185.4153, 313.5359, 240, 0, 0
L 2494.3928, 1185.4153, 313.5359, 2485.1653, 1232.4016, 307.9298, 240, 0, 0
L 2494.5894, 1185.7124, 313.4759, 2527.7456, 1220.6357, 309.2332, 240, 0, 0
L -240.5835, 2545.6619, -102.2962, -19.4205, 2517.0564, -107.8445, 127, 0, 0
L -600.1660, 2420.1313, -87.1292, -874.4609, 1758.8580, -32.9297, 127, 0, 99
L 764.3409, 2276.6443, -83.7867, 648.7021, 2059.9014, -60.9299, 127, 0, 99
01:40:00 - Great Divide zone repops to end the event.
Be sure to visit the Dain in Icewell to receive your bonus reward.
Hand in the Shorn Head of Narandi to each of the dwarves near the Seneschal. This may only be possible if none of the dwarves die (need confirmation either way):
Churn the Axeman pries a crown from the head of Narandi, 'The halls of Thurgadin will echo with praises to you for as long as we grace the face of this land. May this crown serve you well. Honor through battle!'
You receive the Crown of Narandi.
Kargin the Archer picks up a stick and hits the back of the dismembered head with all his might, knocking one of its eyes out of the socket, 'Bastard killed my brother! Hope his ghost felt that one!'
You receive the Eye of Narandi.
Corbin Blackwell unhooks a glowing earring from Narandi's shorn head, 'Hmm, this looks like something special. Take it, ______, you've earned it! Be well.'
You receive an Earring of the Frozen Skull.
Dobbin Crossaxe gives a gentle, warm smile and slight nod of his head in warm welcoming, 'Good day to you, ______, and welcome to the district of Selia. We are children of the light -- beings who valiantly uphold the ways of honor, valor, and merits of goodly faith and virtue. Rather, we are crusaders of these things, collectively comprising the beacon of these traits within the universe in our position in New Tanaan. We are quite pleased to have you approach us with such confidence -- perhaps the inner light has brought you to us, seeking a way to unlock the purity of these merits that you faintly mirror now. If you are seeking council in the ways of enchantments, then I would be more than pleased and honored to aid you where I can, my friend.'
You receive the Faceguard of Bentos the Hero.
Garadain Glacierbane removes a choker from the severed head and returns both items to you, 'Congratulations on your victory, ______. I couldn't have done a better job myself. May Brell protect and watch over you and your friends. Farewell.'
You receive a Choker of the Wretched.
Make sure your faction is high enough (warmly or better? which faction?), then give the ring to the Dain in Icewell Keep:
Dain Frostreaver IV says '______, your deeds have changed the fate of my people forever. Not since the sacrifice of Colin Dain himself has anyone so selflessly risked so much for our well being. Accept this blessing as a token of my gratitude.'
You receive Protection of the Dain.