Coldain Shawl #7: Runed Coldain Prayer Shawl  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 2 ratings)
Information:
Time:Days
Level:52
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Loot
  • Tradeskill
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Scars of Velious
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Jun 6 15:46:37 2001
Modified: Tue Dec 5 05:21:04 2023
  • At the end of the previous quest, Betti Frostweaver told you to show your Embroidered Coldain Prayer Shawl to Gilthan.

    Gilthan Brittleblade says 'So, you've been chosen to attempt the rune, eh? Been ages since anyone's even made an attempt. The rune represents the very essence of our people, our culture, and our religion. Take a sea shell runed with enduring breath and a small brick of velium and grind them together in a mortar and pestle. Add water to the powder and model the rune. Fire the rune with water and the best of firing sheets. Show the product to Trademaster Kroven.'

  • Head off to Siren's Grotto and kill Sirens until you get a Runed Sea Shell with one charge of Enduring Breath.

  • Combine the Sea Shell and a small brick of velium in a Mortar and Pestle (if you are a rogue) or in a Mixing Bowl (any class) to get an Enchanted Velium Powder (No-Fail Combine).

  • Now combine the Enchanted Velium Powder and a Water Flask in a pottery wheel to get an Unfired Rune (Pottery Trivial 162).

  • Combine the Unfired Rune with a High Quality Firing Sheet and Water Flask in a kiln to receive a Blank Rune (Pottery Trivial 15).

  • Now show the rune to Trademaster Kroven (also in the Thurgadin Exchange).

    Trademaster Kroven says 'Fine piece of work there, _____, especially fer an outlander. Now yer gunna need to make a burin to etch the rune with. Once that's done ye need to kneel in the chapel and recite this prayer with total sincerity in yer heart. If yer plea be heard by our Father Brell he'll bless ya with the knowledge necessary to carry on. With that knowledge you'll take the blank rune, the burin and a fletching kit to etch the rune. Show Grimthor the etched rune and he'll guide you from there.'

  • Receive a Prayer to Brell.

    You say, 'What burin?'

    Trademaster Kroven says 'You'll need a fletching kit and a fair bit of skill for this one, _____. Round up a tooth from a swordfish and attatch it to an Ulthork tusk wrapped in a Molkor hide.'

  • Head to Siren's Grotto and get a swordfish tooth from the swordfish and a molkor hide from the molkors. You can also get ulthork tusks there but they're much easier to get in eastern wastes where you can kill the low level ulthorks for their tusks. The swordfish tooth is NO DROP which is the only item actually forcing you to go into Siren's Grotto.

  • Combine the tusk, swordfish tooth, and hide in a fletching kit to get Burin (Fletching Trivial 135).

  • Go to the room where the quest started with the Grand Historian. Make sure Grand Historian Thoridain is in the room and stand at /loc -343.61, 803.92, -17.11, target yourself and then say the following prayer until you see a message saying you've been inspired:

    You say, 'Oh Brell, Thank you for protecting me and seeing me through my trials. Forgive me for the things I think and say and do that displease you. Please reveal to me your will and bless me with the patience and obedience to do that which you desire. Amen.'

    You have been inspired. The sacred pattern of the Coldain rune materializes on the ground before you.

  • On the floor in front of the Historian is an Etched Rune Pattern at /loc -319.28, 793.04, -17.11. This pattern needs to be combined with the Burin and Rune in a fletching kit. This makes an Etched Rune (Fletching Trivia 168).

  • Show your Etched Rune to Grimthor by the brew barrel in Thurgadin.

    Grimthor Brewbeard says 'That looks about right. You're moving along well outlander. Next you'll be needin to brew up a sacred ink to fill the grooves in your rune. Take Iceclad Cutlass fish oil, liquid velium, and some Royal Kromrif blood, brew them in the barrel here then take the product and the rune and combine them in a fletching kit. Show Talem Tucker the resulting item if yer successful.

    You say, 'What cutlass fish oil?'

    Grimthor Brewbeard says 'Grab a pole and fish the waters in Iceclad until you catch yourself three Iceclad Cutlass fish. Place them in this oil extractor and you'll have whatcha need.'

    You say, 'What liquid velium?'

    Grimthor Brewbeard says 'Collect a small piece of velium and a bottle of rubbing alcohol and brew them together in a barrel. It aint easy, but it should prove to be a minor task for the likes of you.'

  • Receive Fish Oil Extractor, a four-slot container.

  • Fish in Iceclad until you get three Cutlass Fish and combine them in the extractor (Fishing No-Fail Combine). This results in Cutlassfish Oil.

  • Find some Rubbing Alcohol (bought from either the Mortician in Cabilis or at the Icy Mug in Thurgadin - west of the four-way on your map). Combine the rubbing alcohol and a small piece of velium in a brew barrel to get Liquid Velium (Brewing Trivia 135).

  • Get some Royal Kromrif Blood from Iceshard Manor in Kael Drakkel.

  • Combine the Liquid Velium, Fish Oil and Royal Kromrif Blood in a brew barrel. This results in a Sacred Velium Ink (Brewing Trivial 168).

  • Combine the ink and rune in a fletching kit to get a Velium Etched Rune (Fletching Trivial 168).

  • Go to the jewelry store in Thurgadin by the Exchange. Show your rune to Talem Tucter.

    Talem Tucter says 'I've heard of your mission, _____. I must admit that I had my doubts you'd make it this far. The rune's creation is nearly impossible for even the most skilled of Coldain craftsmen. You should be exceedingly proud. Many have attempted this feat and nearly all have lacked the skill, faith, patience and persistence that is prerequisite for what destiny holds in store for you. You are now ready to use this pattern to construct the sacred rune's casing and complete the runed shawl.'

    You say, 'What casing?'

    Talem Tucter says 'Combine two platinum bars, a small piece of velium and the casing pattern in a Jeweler's kit. Take the completed casing and the rune and combine them in the same kit. When this is done all that's left is to tailor the rune to the shawl with the pattern. Take the finished product to Borannin, I'm sure he's eager to speak with you.'

  • Talem really means Loremaster Solstrin.

  • You receive a Rune Casing Pattern. Combine this pattern, a Small Piece of Velium and two Platinum Bars in a Jewelry Kit to receive the Rune Casing (Jewelry Trivial 152).

  • Now combine the casing and the rune in a Jewelry Kit to receive an Encased Velium Etched Rune (Jewelry Trivial 162).

  • Take the Encased Velium Etched Rune, Runed Prayer Shawl Pattern, and your Embroidered Coldain Prayer Shawl. Combine them in a tailoring kit to receive your 7th Shawl: Runed Coldain Prayer Shawl (Tailoring Trivial 162).

  • You can then go show Loremaster Solstrin your 7th shawl. Do NOT hand his your shawl until you have read the steps for the 8th shawl.

    Loremaster Solstrin says 'Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain's most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl, he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him.'
  • Submitted by: Adorean
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    Not too bad..
    # Jun 07 2001 at 3:15 PM Rating: Good
    I just want to say that I just finished this and I don't think it's so bad, really. I'm unguilded and don't have a hard time getting people to flock to me for epic-type battles. This is a quest which is easilly soloable in the upper 50's, though time consuming at that.. it's something a player can do on their own without having to ask the help of an 'uber guild' to do. At least they moved god drops down to demi's, I might have a SLIGHT chance of getting my epic done.. but in all honesty, this is much more of a realistic item for me.

    However the idea that in a year or whatever 1/10 people or so are going to be running around with all trade skills mastered...it's really not that hard to make an enchanter and level him up to where he can enchant all metals..I think this may hurt the economy in the long run. It was hard to sell tradeskilled items before, just imagine how hard it'll be when there are 10 other people in EC just like you doing the same. Nice try VI, but I'm still waiting for the perfect quest. :P
    RE: Not too bad
    # Jun 21 2001 at 12:43 PM Rating: Decent
    *
    151 posts
    Since I am mostly in the same boat (my guild is pretty small, so we can't handle planar and god raids on our own), I was wondering how you managed to get the Sirens Grotto drops alone?

    I popped into SG the other day and apart from one of the Molkors at the zone, every mob was red to me. What class/level are you, and how did you manage to solo them?

    Trade Skills
    # Jun 07 2001 at 2:34 PM Rating: Default
    Oh yea,

    To answer Allyn’s question.

    Jewelry Craft takes about 80 hours & 25k to get to 250 if you enchant the metal and sell back to NPC for slight profit to offset the failures. More money & less time if you just make the jewelry with un-enchanted bars. (I pity the non-enchanters out there attempting this, unless your filthy rich) Bottom line… It’s painful

    Pottery is a joke to get to 135. I did it in like 15min @ 30 plat… I’m not ******** you; it’s cake if you do it right. http://www.eqtraders.com/learn/learn_pottery.htm#Master

    Smiting to 135 took me about 3 hours and ~300plat (not sure on the cost) Tedious but not horrible.

    Tailoring to 145… the most painful of them all, more work then any of the other trade skills. This doesn’t require a lot of money but the painful part is that all your attempts are constructed out of 1 or more items that are not sold by NPC’s. You have to farm them. Tailoring = farm fest. That’s all there is to it. Very tedious, very time consuming, very boring, very unfinished skill progression, very unrewarding items for what part is finished. It sucks donkey balls now but there is a light at the end of the tunnel, (Velious armors) the only bad part is that there is a 100-foot jump where the stairs up to the light do not exist.

    Muhadib
    Yikes!
    # Jun 07 2001 at 2:01 PM Rating: Default
    Me = Enchanter = Muhadib = Tailoring to (145) Jewelry Craft (250) Pottery (145) Smiting (135) Fishing (145) and I still don't think I'll ever attempt this quest. It's just a matter of the amount of time required. If the end item was something monumental like some serous mana regeneration instead of 1 or 2 points then I would be more interested. In my opinion that’s way to much time for the end result. Stats in general are overrated and the effect is better than a poke in the eye with a sharp stick but not much better. :-p Effort to result = not worth it. Don’t waste time with this, go get your epic items and if your not high enough level for that then, GET LEVELING!!! Most epic items are much nicer for the effort required. The only way I could see somebody spending this much time on this quest is if they had nothing better to do in EQ and in life.
    RE: Yikes!
    # Jun 10 2001 at 8:47 AM Rating: Default
    flowing thought line of item buffs stack with all other mana regens. this thing is uber, and it isnt the last/best shawl, just the current top one. find me any other shoulders that beat em for a chanter.... didn't think so. now it does take some time, but mostly in places like sirens grottoe where you can get xp! so I fail to see the problem for someone that already has a 145 tailor skill(only really tough trade) and a sick jewelcraft skill(only truly expensive one)
    RE: Yikes!
    # Jan 22 2002 at 4:41 AM Rating: Decent
    And now all Flowing Thought effects stack (add) with all other Flowing Thought effects.
    RE: Yikes!
    # Jun 07 2001 at 4:17 PM Rating: Decent
    Although I partially agree, there's parts I dont..

    First off.. For you, I agree. Enchanters can get a few nice items, dont need the mini-breeze.. But still... Look at the stats.. CHA7 INT7? Great for chanters.. Any int/wis caster would almost kill for this.. The only 2 I think that really wouldn't use the effect are Enchanters and Necro's. Course.. I dont know if the Flowing Thought stacks with the Clarity line of spells. If it did, an extra mana or 2 per tick is always welcome!!! This takes less time / people to do than an epic. Few can solo, most can do with a 6 people group or less.. I would like to see an epic done with only 1 group. Oh well.. Just my 2cp worth anyway. :)
    EQ economy going down hill
    # Jun 07 2001 at 1:27 PM Rating: Default
    Player trade skills use to be all just for RP, with the exception of jewelcraft. I think the things they have implemented recently for all the other trade skills is great, it actually makes alot of them worthwile (with the exception of fletching, which is useless because archery for the most part is useless). But quests like these will ruin it if alot of people get around to doing it. In 6 months even if only 1/10 of the server attempt to do this quest. then 1 out of 10 people will be masters of ALL tradeskilss, which is absurd. If they are trying to get some of the money out of EQ they should make smithing where some really nice stuff could be made if you had over 200 skill, tailoring they did that for, pottery is still an assist skill as you need it for vials for mana, jewelcraft has always been good, fletching has most always been useless to have over 100 skill ( you can make cost effective arrows with just 50 and hardly ever fail = / )

    Excuse my rambling on like that but quests like these make it where if a player wants a player made item, he goes and does it himself instead of finding another player with the needed tradeskill. In my opinion they should make each step require something player made that trivs at about 240 so it would be doable by yourself but difficult.
    =(
    # Jun 07 2001 at 12:24 PM Rating: Default
    OMFG, this quest is hell, and alot easyer to do if you'r an enchanter with natural ability to be a master jeweler easily... GAHHHH
    RE: =(
    # Jun 07 2001 at 12:25 PM Rating: Default
    ermm, i meant more easy than other classes to get master jeweler
    Racial Discrimination
    # Jun 07 2001 at 9:52 AM Rating: Default
    Barbarians, Ogres, Trolls, and other low int races would have more difficulties in obtaining this item than other due to their slow learning ability. good luck to you shamans out there. I know you all want it, but just have to work twice as hard for it. =P
    RE: Racial Discrimination
    # Jun 07 2001 at 12:41 PM Rating: Default
    By the time a Shaman is of level to work on this quest they will have 200 or more wis easily. When learning trade skills it is either Wis OR Int whichever is higher that contributes to your ability to raise skills.
    Cost of Quest?
    # Jun 07 2001 at 9:06 AM Rating: Excellent
    18 posts
    Does anyone have any figures for how much plat it takes (ignore the time costs for now) to raise your skill levels:

    Pottery to near 200
    Tailoring to near 200
    Brewing to near 200
    Fletching to near 200
    Jewel Craft to near 200

    From what I know personally, Pottery and Baking and Brewing weren't too cost prohibitive. However, everything I have heard about Fletching and Jewel Craft has been about the hundreds of plat just to raise each of those skills up 5 points once you are in the mid 100's. I am guessing that overall this one quest will cost a player thousands of plat just to be able to complete the NO-DROP parts that require each skill. Can anyone fill in some numbers here?

    It is a shame that Verant, who has always encouraged player interaction, now forces each quester to master every trade skill personally instead of being able to find a Master Fletcher/Tailor/Jewelcrafter to help with intermediate steps. Surely there could have been a way to do this without allowing exploits or multi-questing. Don't get me wrong, I enjoy the fact that they are putting in serious and challenging quests that use trade skills, just baffled why they would make one quest line use every skill at a near 200 level.

    Gack! Even worse, if I have alternate characters that want to do some of these quests, each character has to spend hours and hours and hours and plat to master every trade skill. How frustrating to have to repeat the torture!
    RE: Cost of Quest?
    # Jun 07 2001 at 10:07 AM Rating: Default
    Fletching is not too expensive, you should be able to get to 100 for 200-300pp

    To 168 add about another 500pp with high int/wis if you want to go beyond that it will get more expensive - 5pp per combine.

    for jewlcrafting try looking closer to 10k to get it to 200 - it could be less but unless you are an enchanter and selling stuff to make money i doubt it.

    Berevon CaelumVectoris
    RE: Cost of Quest?
    # Jun 21 2001 at 12:30 PM Rating: Decent
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    151 posts
    As long as you have decent CHA (like 115 or so) you can get to 180 JC for about 2Kpp (gets lots more expensive after that though).

    It took me about 2 hours or so in Thurgadin to get from 20 to 180 (with 220 INT and DEX/CHA buffs to 115, not sure if DEX impacts JC but what the hell).
    Royal blood?
    # Jun 07 2001 at 8:01 AM Rating: Default
    So do I need to kill gaint royals for this blood, or just regular giants in Kael? I know the name implies the royals, but you never know with Verant.
    RE: Royal blood?
    # Jun 08 2001 at 9:23 AM Rating: Default
    i wouldnt be supprized one bit to see this item only drop off the king of the frost giants.
    RE: Royal blood?
    # Jun 25 2001 at 5:36 AM Rating: Excellent
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    151 posts
    A post from eqtraders:

    ----------------------------------------------
    After several raids into the Keep area, I have found blood to drop on two mobs:

    Klaggan Iceshard (lvl 48)
    Vorken Iceshard (lvl 47)

    Klaggan sits on the throne (where the quest dwarf spawns), and Vorken stands to his right. The respawn time for these two is about 3x to 4x longer than the other giants in the area (except for two in the earlier rooms who are on the same timer). They both have Frost Giant Lord placeholders which need to be left alone for a spawn cycle in order for the Iceshard brothers to spawn in their place (just like several other Kael named giants). I'd estimate their overall spawn time to be about 2.5 to 3 hours.

    Both were blue to a level 60, although I could pull them individually. Vorken CHes himself.
    Samita Littlethorn - Preserver
    Officer in Dealers of Death
    Solusek Ro
    ----------------------------------------------

    epic shawl?)
    # Jun 07 2001 at 7:38 AM Rating: Default
    i would much rather waste the time doing my clerics epic then this lol. an epic shawl woot.make me wish i would have started my skills 2 years ago lol
    Disappointed
    # Jun 07 2001 at 5:26 AM Rating: Decent
    Not disappointed in the result, I think that is worth alot of time and effort. I am diappointed in VI. This item should not be easy to get at all, becuase it is amazing, but come on, dont make me waste my time mastering every trade skill there is. I want to have to rescue the Coldain Minister from the Kromrif Raiding party or stuff like that. Make me venture into DN to get a rare drop item. But trade skills?!?! And drops from griffons and fish and kodiaks. What a waste this quest is. I love doing quests, and not just for the rewards, but for the fun of doing them. But VI needs some more imagination. Camping spiders in VL for a rare drop (75 of them no less) is not my idea of fun. Make me elist the help of my friends and guildmates to accomplish extrodinary feats, not sit for hours wasting away in FP or Thurg combining things. The fact of the matter is that VI wants to take money out of the EQ economy. I do not know why they want this, maybe they are sick of seeing people twink their lvl 10 war with 2 lammies, colbalt vambs,boots, helm, fungi BP etc....who can know for sure. That is why they put Tboots in the game. No other reason for those boots to be in the game. There was already a quest providing the boots for anyone that spend the time. All they did by offering the boots for sale was take a defining ability away from 2 classes (I know rangers get SoW). The next thing you know they will be offering clarity boots for sale for 100k pp.

    RE: Disappointed
    # May 26 2004 at 5:20 PM Rating: Default
    if it was just to take money form the EQ economy they would have had this as the first quest. This is not nearly the time sink as the 5th shawl is, 80 drops 75 crystal fibers and 5 glowing worm biles neither of which drop commonly. the tradeskill thing is no biggie 500 plat the lesser tradeskills and the big three tailoring JC and Smithing are all worth it financially to be masters in anyway. Just wish I had my tanaan aas already.

    Edited, Mon Jun 14 20:30:39 2004
    Flowing Thought
    # Jun 07 2001 at 4:06 AM Rating: Default
    Flowing Thought I is 1 mana regen extra per tick. Clarity 1 is around 8 mana regen per tick and breeze is 2 mana regen. So whenever the shawl is upgraded to flowing thought 2 it will be the equivalent of the level 16 Enchanter spell Breeze.
    faction
    # Jun 07 2001 at 2:44 AM Rating: Default
    Just wondering what the faction required is to do these quests. if it is just indif, or do I need to be kindly/warm? The trade skills are no problem as I am already 142baking 168brewing 163fletching 192jewelcraft 126smithing 116tailoring and 171pottery. I did the trade skills for fun back be fore the quests came out. It was a matter of being able to make stuff on my own, not having to buy every player-makeable item in EC. I did up to the 4th shawl back when I was on coldain faction, but have since swithced to Kael. I can get unKoS to Coldain and use SS and ToV to keep Kromzek faction good.
    RE: faction
    # Feb 03 2003 at 12:41 AM Rating: Decent
    Dubious works.. dunno about indiff =/
    Flowing thought..
    # Jun 07 2001 at 12:53 AM Rating: Default
    I have yet to verify this.. but other items with FLowing Thought I list it as a stackable, 10 point per tick mana regen.. That seems a bit high, but given the **** you have to go through to get this item, not outside the realm of possibility.. again, only going off of other items I've seen with Flowing Though I as their effect...

    Lanfier
    Ayonae Ro, Druid
    heeh
    # Jun 06 2001 at 10:26 PM Rating: Default
    Well im working on it and ya know its not all to bad cept I hate tailoring, only trade skill thats hard to raise.
    Fishing to master didnt take as long as ya think,
    Flecthing to master took me about 100pp and 2 hours top.
    JC is 200 and yea i use it 201 now.
    Baking fun skill to play with 143 skill...specially with feast meals now in game.
    Brewing /shrug not a big deal at 140 skill...when im bored I do some trade skills now ya get a nice item for it and 1 extra tick of mana is good for me whats next flowing thought 2? Then folks will go well maybe this is worth it!
    Thinking last shawl will be flowing thought 3 which will be damn nice anyways.
    Laterz
    this quest rocks
    # Jun 06 2001 at 9:21 PM Rating: Default
    It's a quest...and being such...isn't SUPPOSED to be easy. I'm all for the time/effort that this quest will take. That way, in 2 or 3 months, every caster WON'T have this sweet item. I sure will though....mastered all trades LONG ago.
    absurd but I wont complain
    # Jun 06 2001 at 7:40 PM Rating: Excellent
    Hey all, the only other flowing thought items (to my knowledge) have come off CT and are so uber that if you got one you would be screamsing about it for weeks. This quest is hard, time consuming, and incredibly difficult. I am not saying I wouldnt like this to be easier, but hey there is a higher chance of me getting this over something from CT which everyone will roll on. I am looking foward to start this quest and seeing how unfair it is, but it's better than nothing.
    RE: absurd but I wont complain
    # Jun 06 2001 at 9:06 PM Rating: Default
    Well he has a point. If you want flowing thought you can do this quest (series) or go on plane of fear raids till your eyes bleed.

    Um...

    Hate to say it but it's JUST NOT WORTH IT!!!.

    I am an enchanter. I know the benefits of increased mana regen. Even one more point a tick is great.

    It's got _7_ points each of INT CHA AC and FIRE COLD MAGIC. It's incredible.

    But....

    Master Baker.
    Master Brewer.
    Master Potter. ... ok... there is good reason to be master potter and baker... you get your own food and for enchanters/rogues you make your own vials....

    Master Jeweler... um... ok.. reasonable to expect to have to master this skill for enchanters...

    Master Tailor... um... huh... ouch... well Wu's armors are around now so this has a purpose I suppose....

    Master Smith (can't really master tailoring without this) ... ouch... is it just me or is all racial tailoring pretty worthless compared to looted junk??

    ....

    MASTER FLETCHER???!?!??!!!?

    WTF??? Did I read that right??

    Who in their right mind thinks THIS skill is any good (and rangers can go spit) as anything but a time/plat sink??

    Oh and let's not forget...

    Master Fisher-person. *shakes head vigorously*

    This is insane.... I freaking quit... I got the fourth shawl after BEGGING trackers in my guild for 3 solid MONTHS to track down enough snow griffons to get the eggs for the 3rd quest. And I did the 4th quest so I could get some Thurgadin gate potions. (Been saying for 2 years I would give a real life organ for a second bind point, everyone that has Velious should make a bunch of Velium vials and keep them in the bank along with a stack of small pieces of velium.)

    And there is a hint of HARDER stuff to come....

    Bah, look for me in Siren's Grotto alright... but I will be looking for a Neriad Shawl. Much easier to come by.

    (I hear the life expectancy of a spider in East Karana is the time it takes a 50+ mage and pet to KS a 50+ druid. If you think there is a source of spider silk [tailoring practice] in the game that people aren't camping go there now, someone will be there tomorrow.)
    RE: absurd but I wont complain
    # Feb 23 2002 at 1:27 PM Rating: Decent
    Granted, a Neriad shawl is nice, except it can ONLY be used by enchanters or bards.
    enchanters
    # Jun 06 2001 at 7:36 PM Rating: Default
    OK there is a quest if you want to get a sow type affect..it's called jboots.

    If you think about it flowing thought is to clarity what jboots are to sow.

    They boht give the effect, but provide much less benefit.

    (On a side note, I think the enc class has been far more insulted by the number of illusion providing masks etc. They almost lost skele form, but a rogue can get it?)
    RE: enchanters
    # Jun 07 2001 at 12:21 AM Rating: Decent
    Aye i agree here if you look through what it takes to complete this series of 7 quests you would see that it is insanely difficult and as such i dont think the Flowing Thought effect is too much to worry about. All it really does is save the enchanter in raids from having to cast it on one more person. Flowing Thought only gives like 1 extra mana per tick so it is not really that great although it does help with the medding if ye be soloing.
    RE: enchanters
    # Jun 07 2001 at 11:15 AM Rating: Default
    I also totally agree with this. People scream and fight over getting jboots, just to have a lil more speed in running. Just like having this flowing thought, it's better than nothing. right? =o)
    OMG!
    # Jun 06 2001 at 6:14 PM Rating: Default
    Congratulation to Who got that items. Quest item is real sweet, but all that trade skill need plenty of time...

    All the best and i will doubt i will ever continue this quest.... Gluck to all who attempt it!
    Trade skills
    # Jun 06 2001 at 5:43 PM Rating: Decent
    With all the trade skills needed for these quests they are going to kill the uniqueness of being a master at a couple of them. Fletching and jewelcraft now to.. how lame
    RE: Trade skills
    # Jun 06 2001 at 7:49 PM Rating: Decent
    I would have to agree with this :( Fletching Jewelcraft and Tailoring for sure. Once people start doing this quest the market in all three of these will greatly go down, along with the profit in each skill. And getting Jewelcraft and Tailoring mastered for a quest? Those 2 are just too much, the others were not bad, but those 2 are incredibly hard to master. Myself i have mastered tailoring, in 25 lvls may i add, and jewelcraft im sure is even harder and costs a fortune.
    RE: Trade skills
    # May 26 2004 at 5:13 PM Rating: Default
    I had all my skills at 150+ except fletching and JC was mastered, nothing to do with this quest at all i might add.
    There's a market for fletching? (NT)
    # Jun 06 2001 at 11:43 PM Rating: Default
    Impressive.
    # Jun 06 2001 at 4:34 PM Rating: Decent
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    70 posts
    I applaud your dedication. This was certainly a long and involved quest and obviously took a great deal of effort. Congratulations. :)

    --Edmund
    Flowing Thought
    # Jun 06 2001 at 4:01 PM Rating: Default
    This effect as like clarity, maybe a tad bit slower but not by much. As far as I know it stacks with clar and the necro mana regen spells. This item r0xx!
    Wrong
    # Jun 07 2001 at 12:37 PM Rating: Default
    Try way slower, it's 1 mana/tick compared to clarity - 4, clarityII - 11, Call of Bones - 8, Lich - 20, Demi Lich - 31. It's useful but in a very minor way, now Flowing Thought III-X would be items I'd like to see (they have space reserved in the spell.dat file just not actually implemented, maybe never)
    Me LIKES!
    # Jun 06 2001 at 3:17 PM Rating: Decent
    Any idea what Flowing thought Equates to? Is it self only?

    This is a damn nice shoulder piece, with one more to go - guess it's time for me to get my thumb out and start working on it :)
    #Anonymous, Posted: Jun 06 2001 at 12:24 PM, Rating: Sub-Default, (Expand Post) this quest is simply absurd.
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