Mean Streets (Group Mission)  

Quest Started By:Description:
Where:
Rating:
*****
Information:
Level:100
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Experience
  • Money
Time Limit:06:00:00
Related Zones:
Related Creatures:
Related Quests:
Era:Night of Shadows
Recommended:
Group Size:Group
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Dec 6 17:42:09 2022
Modified: Sun Mar 31 01:12:58 2024
Night of Shadows Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor




You can obtain this mission from Sergeant Hujiid in Shar Vahl, Divided, she is located at /waypoint -418, 20, -188 not far from the city entrance on the south side of the city. She is on the find tool CTRL F.

You say, 'Hail, Sergeant Hujiid'

Sergeant Hujiid says, 'I am pleased to see you, Vanrau. Your fame precedes you and we are in need of assistance. The danger to our city has grown dramatically lately. You may have noticed that there are a lot of unhappy Vah Shir in Shar Vahl at the moment. This discontent has weakened us greatly, making the [threats] even greater.'

You say, 'threats'

Sergeant Hujiid says, 'We have [unrest] in the city and an approaching [army] to contend with. However, the most immediate threat are the grimlings. They have grown even wilder than normal and raiding parties have been seen all over. Teaching them to fear the city again would certainly save lives. We can't spare the people with everything else that is going on, so I would be grateful if you could deal bring a show of force to the [grimlings] on behalf of Shar Vahl.'

You say, 'unrest'

Sergeant Hujiid says, 'It's a complicated thing to explain. I'm not even sure how much of it all I don't understand. For years we have placed our people and our city first. But lately some groups have decided that what they want is more important that what other people want, even to the point of being willing to hurt others to get their way. It something I could never have predicted and something that I am ashamed to admit to. Our ancestors must be greatly displeased. Regardless, it is time to act. We have discovered that one of our citizens has been directly responsible for the death of at least one citizen and we need your help to bring him to justice. I won't lie to you, he is dangerous. If you will try to [bring him in] I can give you more information.'

You say, 'bring him in'

Sergeant Hujiid says, 'The last decision is a tactical one. Can you bring with you a [significant] force or a more [flexible] but smaller group?'

You say, 'flexible'

Sergeant Hujiid says, 'Thank you. We will need to clear some of the citizen from the area, but we can do that when you are [equipped] to take on this fight.'

You have received a request timer for 'Mean Streets': 0d:0h:1m remaining.

You have been assigned the task 'Mean Streets'.

You say, 'equipped'

Sergeant Hujiid says, 'Let's go and see if we can do some good.'



Sergeant Hujiid has asked you to help them deal with a Vah Shir that has been at the center of the unrest in the city. She warns that he is dangerous. Also, he has been seen all over the city at the same time by reliable witnesses. Clearly something is going on here.

  • 1. Defeat the street thug boss. 0/1 Shar Vahl, Divided

  • 2. ??? ???




    Reward(s):
    At Level 120 - 177p 8s 4cp
    Experience
    45 Shaded Specie




  • Submitted by: Gidono
    Rewards:
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    Cut Off The Head
    # Dec 21 2022 at 8:12 AM Rating: Good
    Scholar
    42 posts
    Video of Cut Off The Head Achievement - Mean Streets



    This is the hardest achievements I've boxed live. Took me ~20 attempts over the last couple of weeks. This run was a botched job but a win is a win. I'm glad there is at least one fight in the expansion that requires some effort, though I really dislike fights against mobs that will port and then summon you if you have certain DoTs/Debuffs on them.

    Basic strat:
    • DoT, feign death, Call of the Hero (CotH) to kill the illusion mobs
    • Have a mage gate out of instance next to the zone-in NPC
    • Slowly kill the real Jak to minimize image / tiger adds
    • Have the CotH mage zone in after Jak HP locks and summon ASAP after he teleports
    • Haul *** to teleport spot
    • Gate the mage again, repeat.


    Things I found that don't work:

    • DoTs on Jak
    • swarm pets on Jak
    • a mage actively casting Host of the Elements on Jak
    • having an aggro over time spell (I unmemmed Parlay for Power in the middle of this run...)
    • having your CotH mage stand on the other side of the city (Images spawn on and attack the mage, this can be handled by having your mage actively running around as they spawn, but they miiiiiight share aggro with Jak even if they despawn without getting near him, making the mage unable to CotH).


    I accidentally cast Blood of Tearac on Jak before the first port at 6:19 (I still don't know how this happened, maybe a keybind issue?) which caused him to summon me. I was able to recover by hitting deflection and then bringing my CotH mage over to the shadowknight and popping CotH. I had to do this twice because when I triggered /follow on my boxes they started running crazy which totally derailed my flow. Very sloppy!!

    Initially I had a nice multi-macro that used a shadowknight and two mages to kill the three illusions at the start of the encounter. The mages would defensive buff their water pet, pop Frenzied Burnout and send the pet at the Jak illusion while the third mage would cast CotH. This was too unreliable because sometimes the pet would instantly kill Jak and other times it wouldn't kill him before CotH. DoT, FD, CotH using the shadowknight works well enough but isn't as fun or fast.

    For a few attempts I would use the bard to pull the thugs away from Jak, CotH the bard and then pull Jak out of line-of-sight of the thug's path. This works sometimes but is unreliable so I just accepted having to tank one thug each time I fought Jak.

    Jak's reset time is 40s, so after the third illusion or teleport you've got 40s to re-enage. It takes a little bit of time to CotH, invis up, get /follow working, but I can typically re-engage within this window even on the furthest port spot. The first fight location was on that spot and I got there 30s after the third illusion died. I have my pets attack Jak first so my shadowknight doesn't die while my group is moving in.


    High DPS is counterproductive in this mission, so the two mages I have that aren't CotHing are basically useless. I considered swapping one of them for a healer merc. I probably will do that next time. Hell I could probably swap both of them for a player merc and the only time it'd be a problem is on the initial engage when I don't have pets to send in to take the first hit.

    I shifted to a shadowknight for this expansion and he's been performing very well, however he is terrible for this mission because of the amount of time he spends being unable to lifetap. Jak spends 100 seconds in an HP locked state twice in the encounter while you have tigers/images/thugs beating on you. You can lifetap the thugs but that makes things awkward for me because my mages want to assist and nuke whatever my shadowknight targets. I didn't use all my defensive cooldowns during this fight, but even if I did I'd still have to spend a considerable amount of time fighting with minimal self-buffs. If I had my previous group with a war + sha + pal I'd probably try to just no-damage tank the adds. Most folks either off-tank or kite the thugs, which is way more reliable than what I did.
    Mean Streets
    # Dec 13 2022 at 11:46 AM Rating: Good
    Scholar
    42 posts
    Video of Tucoh boxing Mean Streets



    Edited, Dec 13th 2022 12:47pm by Pell123
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