First, we set up the raid to be on the rear of the mob (south), and the tank will face it away(facing North) from the raid force. Second, the raid starts with all doing dps, but there will be several sets of adds during the event. They must be burned down as fast as possible and dps should be off the boss while this occurs. Control of dps is a must. The boss will change who can damage it (melee or casters) starting at 87 or so. If the wrong type damages the boss after the transition, it causes a big ae. Whichever group is not dpsing the boss must burn the adds. From 87 to 67ish, casters damage it (not sure about ranged). From 67 to 47ish, melee. From 47 to 30ish, casters. From 30 to 18, melee. From 18 to 0, all. At each transition, having pally GoL cast, shammy call of the ancients, or chanter glyph spray are all good ideas. The transitions cause big ae damage. There are 10( I think) sets of 3 adds (first set at 93 - a young zelnithak, a small zelnithak, and a zelnithak) and they are health based. Use off tanks to aggro and hold while dps burns them. After 18, there are none and raid full burns boss. Third, there will be occasional aes with rocks floating around. This is big damage, so have full ae healing going (whole raid). Popping geomantra is a must for the whole event. Fourth, there will be an emote about insects buzzing near a player. That named player must kite a red cloud away from the raid force, or they get hit with nasty ae damage. Do not kite too far, too fast, or the cloud will leash back to the raid force. One achievement is to keep the entire raid force inside the area surrounded by the sparkly electric looking things, so kite carefully. In summary, monitor dps transitions, kill adds fast, ae heal like crazy, and kite red aura away when needed. Good luck!
Edited, Jul 11th 2022 1:51pm by tul
Edited, Jul 11th 2022 4:13pm by tul
Edited, Jul 13th 2022 1:31pm by tul