LDoN Raid: Rujarkian Hills: Drudge Hollows  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:65
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Era:Lost Dungeons of Norrath
Recommended:
Group Size:Raid
Min. # of Players:7
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sun Apr 25 13:28:17 2021
Modified: Tue Dec 5 05:21:04 2023
Requirements: You need to have done at least a small number of Rujark LDoNs. (how many?)

This mission begins by right-clicking 'Eewatt Halmoore (Raid Recruiter)', located in South Ro at the LDoN camp.

Upon Right Clicking Eewatt:

Adventure Window Text:
'Thank Goodness you have arrived! We are very concerned about two members from the Eldritch Collective that have not returned from an important conference. We are not sure what has happened to them, but we fear the recent orc raids in the commonlands might have something to do with it. If you and your friends are able and willing to help, please let me know!'

Clicking Request Adventure:
'The Eldritch Collective needs help. One of their most respected engineers, a wizened gnome named Bartleby Beckelbracker, has not returned from a conference on the use of clockworks in library management in Odus. Rujarkian orcs have been raiding the Commonlands in the last few weeks and I believe that they are responsible for the missing gnome I believe these orcs are based in the Drudge Hollows. You can find the entrance be travelling to a cave in Southern Ro. Please rescue Bartleby and his assistant, Bomo.'

The entrance to the mission will then be marked on your compass; this entrance is right next to the LDoN camp.

After requesting/entering the Adventure using a raid of 7-12 people, you may disband the raid and make one or two separate groups. These groups can use mercenaries, however there can not be more than 12 characters, including mercenaries, present in the zone.

Upon zoning in to a version of 'The Rujarkian Hills: Drudge Hollows,' a Gnome named 'Bomo' will be present in the first room, as well as some hostile Orcs. Hailing Bomo reveals the following information:

You say, 'Hail, Bomo'

Bomo says, 'Oh, thank you for rescuing me! I'm certain that those foul beasts meant to kill me! I've never seen such brutality. Why, what they've [done] to Professor Bartleby is just too shocking to think about!'

You say, 'done'

Bomo says, 'I said it was too shocking to think about!' Bomo pauses and recovers his composure. 'I'm sorry, it's just that I've been so scared for the last three weeks. They've taken the professor and sealed him into his own [clockwork]. I don't think they've even thought about providing a method for feeding him. He'll surely starve to death soon.'

You say, 'clockwork'

Bomo says, 'Oh, yes, I guess you wouldn't know about what's happened here. Let me try to explain. The professor and I were headed back home, crossing the place they call the Commonlands, though I can't understand why they call it that, when a dozen huge orcs led by wolves appeared over a hill and charged us. The Professor is a great gnome. I'm certain that he could have defeated those orcs, but he was so worried about my safety that he surrendered to them without a fight.'

Bomo says, 'Well, they bound us up like so much loose wire and ran off with us to this place. I was expecting to be a snack for their wolves, but the professor convinced them that eating us would be a waste of good resources. It turns out that a few of these orcs can read. They got a hold of some of the professor's notes and realized that he is an expert mechanician. In exchange for our lives, at least in the short term, the professor promised to build a clockwork for them that would help them defeat the adventurers that they have been fighting so much lately.'

Bomo says, 'Well, the professor had no intention of making a killing machine for these monstrosities. Clockworks should never be designed to do harm. In this case, the professor broke that rule a little. When the startup codes are given to the clockwork it will begin attacking orcs and only orcs! We had hoped to make our escape during the battle, but these orcs are smarter than we thought.'
Bomo says, 'I think a few of them actually speak gnomish! I got that impression because most of them would beat us if they caught us talking to each other in our own tongue, but a few of their priest-types would sometimes be standing nearby and would do nothing. We assumed that they just didn't care because they were not afraid of us, but now I think they were eavesdropping!'

Bomo says, 'We finally finished the device yesterday. The Professor punched out the startup codes onto an appropriate strip of metal and we told their leader that we were done. We offered to show them how to work the device if they let us go. Obviously they refused. The leader yanked the startup codes out of the Professor's hands and gave them to one of his generals. The general ripped the metal into three pieces with his bare hands!'

Bomo says, 'Then their leader, something-or-other Steelcrown, took the pieces and gave one to each of his generals. There's the really strong one, then the leader of their priests, and the one that handles all their wolves. We need to get those codes back! Well, I mean, you need to get those codes back. I'm just a small gnome in the bigger scheme of things and I don't think I would be of much help. If it's alright with you, I'd like to get out of here now. You can [handle the codes].'

You say, 'handle the codes'

Bomo says, 'That part is easy. Find a metal press. There was one in our gear. I'm sure the orcs still have it. Put all three of the code pieces into the press and jump up and down on the handles. Well, you're stronger than I am so you probably won't have to jump up and down on them. Just press them together real hard. That should hold the metal together long enough to feed it into the clockwork. Give the clockwork the code and it will come to life and teach these orcs a lesson! Then you should be able to rescue the professor. Can I [go] now? This place scares the grease out of me.'

You say, 'go'

Bomo says, 'Thanks!'




From this point on you must progress through the zone, killing hostile enemies, and seeking the following items:

Part One of the Startup Code - Dropped by 'Gorgo the Jailer'
Part Two of the Startup Code - Dropped by 'Ralgnar the Jailer'
Part Three of the Startup Code - Dropped by 'Eraiga the Jailer'

The three named "Jailers" are stronger than the base population of the zone, but not particularly difficult; having about 300k HP. 'Grotai Steelcrown' is quite a bit more challenging, having something like a million HP according to my logs of the event.

After obtaining the three pieces of the startup code, you must obtain a container called 'Metal Press', dropped by 'Grotai Steelcrown'.

The three named "Jailers" are stronger than the base population of the zone, but not particularly difficult; having about 300k HP. 'Grotai Steelcrown' is quite a bit more challenging, having something like a million HP according to my logs of the event. Grotai also casts (at least) the spell Experimental Contamination.

Depending on what combination of shrouds, mercenaries, or actual level 65 characters you have to work with, none of these NPCs are too much of a problem, though.

Combining the three pieces of the startup code within the container yields an item called 'Reconstituted Startup Codes'. Upon handing this item to the large clockwork NPC 'Clockwork Monstrosity', the following emotes transpire:

The device starts to move with a shudder. Smoke and steam begin to pour from seams and exhaust tubes with a loud hissing. You can barely hear the high-pitched screams coming from someplace inside the massive machine, and you fear for the Professor, who may have been roasted alive when the device started up.

After a few moments of shaking the clockwork suffers from one more massive tremor that shakes pieces free from all over the device, even knocking over a few nearby barrels. You recognize a flash of color in the debris as the professor is thrown to the ground. The machine suddenly seizes up and there is an eerie silence for a moment.

(The Gnome NPC 'Bartleby Beckelbracker' appears at this time)

Incomplete and inappropriate activation codes. Internal damage reported. Explosion imminent.

Explosion imminent. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
Explosion anticipated in twenty minutes. Expected destructive force incalculable by this unit. Please leave the area for your own safety.

Hailing 'Bartleby Beckelbracker' reveals the following:

You say, 'Hail, Bartleby Beckelbracker'

Bartleby Beckelbracker says, 'Have you come to rescue me? You must get me out of this horrid place! Lead on, and I'll be right behind you the whole way!'

You say, 'Hail, Bartleby Beckelbracker'

Bartleby Beckelbracker says, 'Hopefully the adventurer I'm following can get us out of here. I'd hate to be stuck here any longer.'

You say, 'Hail, Bartleby Beckelbracker'

Bartleby Beckelbracker says, 'Lead me out of this terrible place! I can't stand to be trapped here any longer!'

Unfortunately, Bartleby refused to ever actually follow anyone, despite attempting many different hails, trigger phrases, leaving the zone and coming back, etc. Possibly due to the fact that the first person to hail him had a pet at the time? Although it seemed that Bartleby was reset after zoning out, and would begin his speech about following a new person afterwards, he still refused to ever move. Many hostile orcs spawned upon exiting the room Bartleby was in. I suspect that this would continue to happen as you lead Bartleby to the exit, if he were actually following you there.

Due to the failure of Bartleby to ever follow anyone and allow the task to proceed, the following failure emotes eventually occured:

Explosion anticipated in ten minutes. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
Explosion anticipated in five minutes. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
Explosion anticipated in eight minutes. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
(yes, eight minutes was seen after five minutes)
Explosion anticipated in seven minutes. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
Explosion anticipated in six minutes. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
Explosion anticipated in five minutes. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
Explosion anticipated at any moment. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
Explosion anticipated at any moment. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
Explosion anticipated at any moment. Expected destructive force incalculable by this unit. Please leave the area for your own safety.
A tremendous booming sound rolls through the caverns. Rocks and dirt are shaken from the roof as it rolls past. You are nearly knocked off your feet by the power of the sound. A moment later a wave or flames follows it and your flesh starts to boil from your bones.
Clockwork Monstrosity begins casting Massive Explosion.
A massive explosion consumes your body.
Rondor is caught in a massive explosion.

'Clockwork Monstrosity' rapidly casted the spell Massive Explosion many times, which was enough to ensure the death of everyone present. This also caused Bartleby to fall down, as though dead or FD'd. Shortly afterwards, the Monstrosity and Bartleby both despawned.

I would presume that, should Bartleby follow you as he is intended, you would have twenty minutes to fight your way back to the entrance. Possibly a reward chest would appear at that time should you succeed. Unfortunately, Bartleby didn't function properly.



Reward(s):
Grisly Halberd of War dropped from Gorgo the Jailer
Enchanted Goblin Knuckle Necklace (needs to be uploaded) from Ralgnar the Jailer
Battle-Scarred Visor (needs to be uploaded) from Eraiga the Jailer
Belt of Slaying (needs uploaded) from Grotai Steelcrown
Submitted by: Xikteny
Rewards:
Send a Correction
Post Comment
drop
# Sep 28 2023 at 12:31 PM Rating: Decent
19 posts
got
tribal earring of pain
spine crusher
Item drops
# Jun 19 2022 at 1:54 AM Rating: Good
1 post
Grotai dropped: Boots of the Smasher and Tribal Earring of Pain.

Eraiga dropped: Boar Hide Bracer
works!
# May 22 2022 at 7:53 PM Rating: Good
Sage
***
3,017 posts
We were told they fixed this mini raid instance so 12 of us in Adventure TIme on Agnarr gave it a shot.

Sure enough we were able to do the final turn-in to the robot. About 6 orcs run into the room and have to be put down. The yellows are mezzable by 65 enchanter. Wasn't nearly as tough as we feared. Hail the gnome and he follows whoever hailed to the zone-in at non-sow speed. He is level 60 and cannot be buffed. If you did a good job of clearing beforehand you won't run into any mobs and there are no surprise spawns to kill the gnome. Get to the zone-out he meets his buddy gnome and despawns and you are awarded LDoN points. Not very generous as each raider earned a variable amount between 54-79, less than a group hard mission.

We wandered around looking for a chest or two, greedy raiders that we are, but found nothing. Then we had to get the heck out before the bomb explodes cuz it does real damage to players and any remaining NPCs.

We did get one new piece of loot, a dru-mon-bst wrist, I don't have the name and info atm. Will add here when I can obtain, Each of the three bosses drops 1-2 pieces of no-drop loot of Elemental or Time P1 quality. However the bow that drops is BiS at least for rangers on Agnarr, Bow of Soulpiercing.

Fascinating mini-raid, especially as it has been broken "forever and we may be the first to complete the whole mission, or at least the first we know of on Agnarr. Definitely a challenge, especially since it's limited to 12 raiders. Every time we have fought the third and final boss, it comes down to the wire. But we win!

Edited, May 22nd 2022 8:55pm by Sippin

Edited, May 22nd 2022 9:04pm by Sippin
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Another new item
# May 03 2021 at 12:12 AM Rating: Decent
11 posts
Rondor, Khoza, and I just did this event again in an attempt to see if we could get Bartleby Beckelbracker to function and actually complete the event, but it failed in the same way as before.

We did find another new item though:
Bow of Soulpiercing - dropped from Grotai Steelcrown.
Another new item
# Jan 31 2022 at 3:49 PM Rating: Decent
1 post
Hey there. I'm very curious to hear if you were ever able to get some more information about how this quest works. I'm playing on Agnarr which is locked at LDoN and the bow you linked would arguably be one of the best in slot bows for ranger in that era, if not the best in slot by ratio alone, so I'm very curious to find out some more info about the requirements and if you were ever able to complete the mission.
Also, I noticed from your comments on the quest giver's page that this functions a bit more like a normal group adventure (uses the adventure window rather than the expedition window). Does that mean it has a similar lockout timer as an LDoN group adventure, or is there a more significant lockout delay? If you happen to know.
I'm going to try to get some people from my guild together to test this out ourselves, but any extra info you might have on this mission (particularly the entry requirements so I know who I need to recruit from my guild to help out heheh) that would be awesome!
Thanks in advance.
Level limitations
# Apr 25 2021 at 1:34 PM Rating: Decent
11 posts
I do not know for sure the exact level limitations to receive/enter this task, but I do know that you can't get the task if you are level 70 or higher.

If you request the task while shrouded to a level low enough to get the task (I can confirm that level 65 works), and then after that you remove the shroud, you still will not be able to enter the task. It will detect that your level is too high and kick you out of the instance.

I believe that on the official forums, Bobbybick stated that they were able to request the task with level 50 shrouds. Rondor, Khoza, and I used a combination of level 65 characters and level 65 shrouds.
Level limitations
# Apr 25 2021 at 1:38 PM Rating: Decent
11 posts
The min/max raid size currently attached to the quest entry is also incorrect. It's six SEVEN minimum, twelve maximum.

Edited, Apr 25th 2021 2:39pm by Xikteny
Level limitations
# May 03 2021 at 7:42 PM Rating: Excellent
Xikteny wrote:
The min/max raid size currently attached to the quest entry is also incorrect. It's six SEVEN minimum, twelve maximum.

Edited, Apr 25th 2021 2:39pm by Xikteny


So these were 7 real players and no mercs?
____________________________
Allakhazam Developer and Admin

For real time update information on Allakhazam, follow me on Twitter!
https://twitter.com/gidono

Or join us via our Discord channel at https://discord.gg/zu9tTS7
Level limitations
# May 03 2021 at 11:39 PM Rating: Good
11 posts
To actually get the task, we had to have at least seven real people in a raid.

After entering the task, it was possible to disband the raid and use some mercenaries, up to a limit of 12 total characters/mercenaries.
Post Comment

Free account required to post

You must log in or create an account to post messages.