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shaman 1.5
# Mar 03 2009 at 10:55 AM Rating: Decent
i thought there was a enlightened spirit on the horse island for the shaman epic 1.5... am i mistaken?
shaman 1.5
# Jun 04 2009 at 12:47 PM Rating: Decent
135 posts
eternal spirit.
Missing mob
# Feb 06 2009 at 4:11 PM Rating: Decent
This one time at the bzzazzt island when we killed the right bzzazzt it did not make 3 bazzazzts as usual but instead 2 bzizzt (exact spelling unknown) that hit really hard like 1k+ but had kinda low hps
Drexxell's new site
# Dec 09 2008 at 4:15 AM Rating: Decent
166 posts
FYI, I've switched from Comcast to Verizon FIOS and therefore am being hosted on verizon from now on,
though I've switched my email to ymail.

Here are the relevant links:

Drexxell's general games page:
EQ page:
Plane of Sky:
Necro Epic:
Necro 1.5:
Shaman Epic:

New email:

Still working out a few dead links, but should be mostly up and running now

Edited, Feb 28th 2011 10:16am by DrexelNecromancer
Missing Mob
# Nov 09 2007 at 2:47 AM Rating: Decent
298 posts
Missing a mob
Nottap Ekim - spawns on the death of any of the three "a soul carrier" or any of the three "an essence harvester" are killed. He can't be killed or reached in anyway because he is a timer for "keeper of souls". Basically this mob prevents multiply "keeper of souls" from spawning or else there would be 6 KoS spawning.

basically it's this:
1. "a soul carrier" or "an essence harvester" dies
2. Computer checks:" is nottap ekim in zone?
-------yes - go to step 5
-------no - go to step 3
3. Spawn nottap ekim
4. start timer for "keeper of souls"
5. end

with this in mind, you can actually spawn up 6 KoS per day if you wanted to wait for nottap ekim to despawn on his own. The timer on him is between 60 and 100 minutes to self despawn. (yes, I did test this and it works, did it 3 times to be sure)

Since this paticular mob is only seen on track, I can't get a picture or any other info on him. But to a 75 ranger, he is grey on track so got to be low lvl...prolly just level 1 since he only prevents multiple KoS's from spawning. He also can not be found on any island because according to track from 3 different islands, he's not on any island at all, even the one you can't reach (GM island)

by the way...nottap ekim is actually "Mike Patton" who had a song called...get this..."The Raging Wrath of the Easter Bunny"
kinda explains why sirran the lunatic shouts..."What?! Now you've done it! The bunnies are angry! ANGRY I TELL YOU!

Edited, Nov 9th 2007 6:13am by shadowsedge
I know you believe you understand what you think I said, but I am not sure you realize that what you thought you heard was not what I meant.
Missing Mob
# Dec 19 2007 at 6:24 AM Rating: Decent
166 posts
AS to this:

"he is a timer for "keeper of souls". Basically this mob prevents multiply "keeper of souls" from spawning or else there would be 6 KoS spawning."

That isn't correct. His timer is unrelated to that of KoS, as shown here:

Ekim being up or not up has nothing to do with mutliple KOS's. The real proof is that killing 1, 2, 3, 4, 5 or 6 of the mobs which spawn the KOS only spawn one of them. The KOS *himself* seems to be his own prevention of multiplicity. But there are lots of experiments that can be done to prove/disprove all the timing issues.

Edited, Dec 19th 2007 9:35am by DrexelNecromancer

Edited, Dec 22nd 2008 11:49am by DrexelNecromancer
Missing Mob
# Mar 02 2009 at 2:36 PM Rating: Decent
1,272 posts
I think you misunderstood what shadowsedge was saying, because he's absolutely right. Killing "a soul carrier" or "an essence harvester" spawns "Ekim Nottap". 60-80 minutes after "Ekim Nottap" spawned, he despawns and KoS pops. You can then kill KoS, then kill another "a soul carrier" or "an essence harvester" and again "Ekim Nottap" will pop, repeating the cycle. This has indeed been proved, and in fact the site you link to says it too.

The confusion was with Shadowsedge talks about "Ekim Nottap" as a means to prevent multiple KoS's being up at once. It's really more that "Ekim Nottap" is a timer.

Regardless though, "Ekim Nottap" has everything to do with KoS spawn. "Ekim Nottap" spawns once a KoS trigger mob is killed; "Ekim Nottap" despawns after 60-80 minutes (I always thought it was 60 minutes); and KoS spawns immediately after "Ekim Nottap" despawns.
Missing Mob
# Aug 18 2009 at 10:07 PM Rating: Decent
I can confirm that Nottap Ekim does not desapwn when KoS pops. Did this tonight trying to get to 7th isle for Mage epic. After I killed KoS Nottap was still traccable. Level 85 ranja Nameless Server.
Missing Mob
# Apr 16 2009 at 4:19 AM Rating: Decent
166 posts
I do not misunderstand him. The de-spawning of Ekim Nottap does NOT cause the spawning of Keeper of Souls. The Keeper of Souls pops many minutes before Ekim Nottap despawns. We have proven this repeatedly in many raids to sky.

To simplify, here's what happens:

1) Kill a "soul carriers" or "essence harvester"

When this mob dies, 3 things happen:

a) The first split-spawn pair of mobs appear at the site of the dead soul carrier or dead essence harvester and begin attacking
b) Ekim Nottap spawns at a basically unreachable location floating in PoSky. He despawns approximately 90 minutes later.
c) A timer for Keeper of Souls begins. About 60 minutes later, the Keeper of Souls will spawn.

As such, Ekim Nottap will be up for a good half hour after the Keeper of Souls has alrady spawned. The de-spawning of Ekim Nottap is unrelated to the spawning of the Keeper of Souls.

For further details see my guide:


Edited, Feb 28th 2011 7:10am by DrexelNecromancer
# Oct 29 2006 at 5:13 PM Rating: Decent
Was wondering is thee still no way of fixing faction if involved in killing Sirran the lunatic thanx for help
Old World Travelers ROCKS SKY!!
# Sep 17 2006 at 2:03 PM Rating: Decent
65 posts

WOOT! The Spiroc Lord is STILL farmable! Old World Travelers on Maelin Starpyre farmed him successfully today for a total of EIGHT (8) Spiroc Wingblades. I'm so proud of my guild!!!

We cleared the island... Kept the Guardian alive... killed the 1st Lord with no blade drop. Kept the Guardian alive expecting the Lord to pop and no Lord. We chatted, we talked, we read Alla's... finally decided it was the agro on the Guardian that was holding us up. We all camped out and the warrior that was holding agro on the Guardian died. When we came back in the Lord was popped at the pad just as we had hoped.

We continued to farm the Lord for quite some time after that. Total raid time was 3hrs including the run from Island #1 and Necro Ports for non-keyed members. In that time we got the 8 Spiroc Wingblades and there were at least 2 times that the blade did not drop.

We actually got tired and stopped farming the Lord even when he popped with a 9th Spiroc Winglbade in his paw.

The one important point to note... you must pull Sirran away once he pops upon the death of the Lord. We used a Warrior with a good bow shot and then let the the Warrior die away from the raid force without drawing further agro from Sirran. It worked like a charm. We killed the Lord 2-3 times between when Sirran repopped.

Special thanks to all members of Old World Travelers that supported the many hits on Plane of Sky and all that we learned. We did &^%$ good today!!!

Lehmi At'em, Guild Leader
Old World Travelers
Maelin Starpyre
Huge update
# Jun 06 2006 at 12:44 PM Rating: Decent
166 posts
Just updated my sky guide (biggest update since first making it). Lots of blanks have been filled in, including my first attempts to track down the elusive Ekim Nottap, and our killing of the Hand of Veeshan. Thanks to all those who've been contributing.



Edited, Dec 22nd 2008 11:51am by DrexelNecromancer
Huge update
# May 18 2007 at 1:26 AM Rating: Decent
Thank-you Drexel.

Your guide is outstanding.

I recently posted about POS and pasted your link again to bump it to the top.

I am pretty sure you wouldn't mind.
Huge update
# Sep 18 2006 at 2:23 PM Rating: Decent
65 posts


Thanks so much for all your work! OWT has been using your guide like a Bible! This past weekend we were extremely successful thanks to you!


Lehmi At'em, Guild Leader
Old World Travelers
Maelin Starpyre
Huge update
# Aug 17 2006 at 11:20 PM Rating: Decent
157 posts
awesome guide!
Huge update
# Jul 14 2006 at 1:44 PM Rating: Decent
166 posts
Updated again (Azarack pathing, Farming the Sister, maps corrected, path of HoV, etc)...

Best advice: Just look for the date at the top of the page and if it's changed since you last looked, then I've updated it :)


Edited, Dec 22nd 2008 11:57am by DrexelNecromancer
Huge update
# Jul 14 2006 at 9:22 PM Rating: Excellent
6,998 posts
DrexelNecromancer wrote:
Updated again (Azarack pathing, Farming the Sister, maps corrected, path of HoV, etc)...

Best advice: Just look for the date at the top of the page and if it's changed since you last looked, then I've updated it :)


Now that I've finished manually linking the many, many items in preparation for the Lucy cutover, I will at last have time to tackle this. Expect to see your hard work slurped up (with full credit, of course) on the site very soon.

Huge update
# Aug 01 2006 at 8:31 PM Rating: Decent
166 posts
Muchas gracias...It's fun to make the guides and I'm glad to help.

Am I one with the wall?
# Jun 13 2006 at 2:39 PM Rating: Decent
166 posts
Please find below a link to a page that fully outlines the significance of the phrase "Am I one with the wall?", which Sirran requires (in backwards form) on Island 6.

The page explains the quest from which the phrase comes, and also how (in my opinion) Sony expected people to figure out to use it on Sirran in backwards form.

Wayfarers of Veeshan

Edited, Dec 22nd 2008 11:58am by DrexelNecromancer
The super sword ?
# Mar 25 2006 at 10:11 PM Rating: Default

Does anyone know what was the no rent super sword's name ? Is it still exist ?

RE: The super sword ?
# Mar 26 2006 at 2:22 AM Rating: Decent
1,087 posts

Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
RE: The super sword ?
# Mar 26 2006 at 9:27 PM Rating: Default
Thank you !
# Feb 22 2006 at 12:57 AM Rating: Decent
OMG Drex YOU ARE THE MAN! Thank you so much.
Swirling Sphere of Darkness
# Feb 16 2006 at 7:54 AM Rating: Decent
Can anyony tell me which island to find the swirling sphere of darkness on, and the mob that spawns it?
Ekim Nottap
# Feb 01 2006 at 11:01 PM Rating: Decent
There is a mob missing here his name is Ekim Nottap. He spawns after you kill hte first mob on pegusus isle and then despawns 80 min later. Anyone know who he is? Hes on track but isnt in the island and I couldn't find any info about him
RE: Ekim Nottap
# Feb 03 2006 at 8:22 AM Rating: Decent
166 posts
Actually there are many many, many mobs missing from this list (mostly quest room mobs). I have them all listed in my guide. Additionally, there is no mob called "a great sphinx" in this zone.

Finally, and I know this is a bit picky, but each of the "Sirran the Lunatic" that spawns on the various islands is actually a different mob, with different hails, turn-ins, etc. Might fight the same, but each is truly a different mob.
RE: Ekim Nottap
# Feb 03 2006 at 12:40 PM Rating: Good
6,998 posts
I'll try to get the information from your guide listed here, thanks!
RE: Ekim Nottap
# Feb 01 2006 at 11:36 PM Rating: Good
6,998 posts
Added. Hopefully someone can post more information about him.
New Sky Guide
# Jan 21 2006 at 2:59 PM Rating: Decent
166 posts
I've just finished version 1.0 of my Plane of Sky guide. Hope you find it useful.

Wayfarers of Veeshan

Edited, Oct 14th 2010 2:21pm by DrexelNecromancer

Edited, Jan 11th 2016 10:26am by DrexelNecromancer
NPC in pok???
# Jan 14 2006 at 6:03 PM Rating: Decent
23 posts
Where is this npc in pok, and what is the stone needed?? or did they cut this out?
RE: NPC in pok???
# Jun 10 2006 at 5:37 PM Rating: Decent
166 posts
As far as I know, the PC never existed. Just a rumor.
NPC in pok???
# Jan 14 2006 at 6:03 PM Rating: Decent
23 posts
Where is this npc in pok, and what is the stone needed?? or did they cut this out?
There are 8 Islands
# Jan 07 2006 at 6:47 PM Rating: Decent
You are mistaken Elvenwalker. I went back up to the Plane of Sky to double check myself but the 7th island that I touched down on was not the Drakes. Your numbers are off by one. Protector of Sky is 3, etc.

But number 7 I was definitely facing the revenge of the wasps I killed when I was a newbie. Whether there is still a 9th there is some question.
There are 8 Islands
# Jul 26 2006 at 6:40 AM Rating: Decent
166 posts
Just a cautionary note...

There's been no "official" island numbering scheme, and the ability to get from Thunder Spirits to Azaracks two different ways (directly, or via a detour to Noble Dojorn Island) has certainly added to the confusion. Obviously such a detour throws the count off by 1 different from the direct route.

destroying Sky in modern EQ era
# Oct 29 2005 at 4:24 PM Rating: Excellent
Each Isle of sky has mobs on it that drop bits for key parts. Now days – once you get a key you have it until they patch / nerf it back to the old days – don’t know if they ever will I hope not. Keys from sky do not go on your key ring. You have to keep them in your favorite bag. You loot a key bit from mobs as you clear an Isle and after you kill the boss of an Isle Sirran the Lunatic the lunatic spawns (think Goofydoofy but with a different name – don’t kill him cause the faction hit is allegedly bad, makes you KOS to the normally non KoS sky mobs. Havn’t tried it nor do I intend to). You hand in your key bit that you looted to Sirran and he gives you the key to the next Isle. On Isle one you get 2 key bits – one goes to nobles Isle (which has a port pad to Isle 2 azzerak) and one key goes to Isle 2 Nobles.

Isle 1. fairy isle. Has fairy chicks on it. They are a joke. Kill them until everyone has their key bit. Then kill the princess. Not required to kill the entire Isle in order to kill princess or spawn Sirran. Princess is a joke. Ranjaling could tank her.

Isle 2. Azzerak Isle. Aggro. Click in invis and run to the opposite side ashtray (south if I recall) Essentially run the way you are facing when you click up unless you are facing an edge. Drag any agro from dropped invis with you. Kill all the azzeraks. They cast whirlbolt or somesuch on you – makes you spin and levitate but you are NOT stuned. Use page up and page down if you can’t look around with mouse look. They used to be a pain when you got a lot at once – now it just makes clearing the Isle faster. There is ONE azarak that stubbornly refuses to pull – put your pets on it – and they will chase him around – nuke it when he passes it. Oh yah. Apparently BL pets are fixed, necro pets are a wisp – and only mage Air pets work. This mob will Prolly die on the Isle – but sometimes he doesn’t. shrug. Once that dude is dead the boss will pop. Not really harder than the rest of the azzaraks. Each azzarak and the boss drops broken mirrors or somesuch as their key bits. Loot them until Sirran spawns and turn them in when he does. (this Isle might only drop bits for 22 keys)

Isle 3 Gorgo. Not really a hard isle. It is non agro when you zone up although everything up there will assist. Best way to clear this isle is to not whine about rebuffs. Pull the eyeballs to pets and the rest of the isle to the raid and stomp on them. Am considering clearing the Isle in one big train and doing AOE. I need to check - I am thinking Stun didn't work right up here - have to test that out sometime. There are 3 mobs in the middle of the zone that you don’t want to pull until you are ready to spawn Sirran. The middle on is “THE Gorgolask” or some such. Make sure he dies after all other mobs in agro are dead or you get sirran running around aggroing the raid which is a PITA.

Isle 4. Yawn Isle. This Isle is like a mini version of VZ in tactics or more accuratly like the Dust Ring event in plane of Air(pop). There are 6 mobs up here (ok there is a 7th but he is for a lame karena dru/cler Shield quest) each one you kill spawns 2. each of them spawns one when killed (which spawns another maybe - Whichever - Tamer is the last in the chain). So – each mob you pull spawns 4(or 6 I forget) total mobs. You want to kill the first mob and its 4 spawns as FAST AS POSSIBLE. Why? Cause the boss doesn’t spawn for 70 minutes until the first spawn chain is dead so better do that now. Then the raid spends about 10 – 15 minutes killing the rest of the spawn chains. At this time most of the raid can take a 30 minute AFK. Some of the raid will hang out – and do any corpse summons at this point. Any late raiders that don’t have a key set will want to get a ride up to Isle 1 – get a raid invite, die, get a rez – have an SK or Necro summon their body to Isle 4( the one we are on) and take a second rez to catch up to their raid. Yawn after any late raiders are corpse summoned to the raid – the rest of the raid starts to show back up from AFK. 70 minutes or so after you killed the first chain – KoS spawns (Keeper of Souls). He is a 32k hit point mob and DTs every 45 seconds starting with whoever you sent in as a sac. If your raid can’t kill KoS in 44 seconds before a second DT you suck. (DT = death touch. Death touch will kill you. DA/DB/HS bard DA doesn’t protect you. If you send in a pet the owner will get DTed) After you kill KOS you can turn in your bird whistle bit to get your avian key.

Isle 5 Spiroc. Might as well invis – even tho the port up spot is mostly out of agro range – click up. As I recall – you do a 180 and run to the edge. There should be a “slight” slope on the right – park the raid at the corner of the flat spot and that slight edge. You can pull the entire Isle to that spot and not agro SL or GL. Here is the deal with Spiroc Isle. There are 3 groups of mobs. They are all agro tethered to their Spiroc Vanquisher. A clever monk or bard or SK or necro I guess can single pull groups of spirocs(group = vanquisher and 3- 4 spiroc buddys). You can spend some time trying to split the groups. I don’t think I will waste time on this anymore. Tank and tank each vanquisher you get. AOE stun then Mez the remaining spirocs that came into camp. Kill all the vanquishers in camp first then kill the rest. IF – IF you accidently get the Spiroc lord (unlikely if you have only one puller) or the SPiroc Guardian in your camp. Kill them first. SL first as he is a death toucher. Make sure you NEVER kill the Spiroc Guardian no matter what when he is in camp unless there is at least one other spiroc alive. If you do you won’t get to farm SL for Spiroc wingblades. So anyhow – say that SG was aggroed --- kill him – and make sure to leave a spiroc alive. If he was in camp - mez the heck out of him – and memblur him until there is no tomorrow – move the raid away from the spiroc – and invis up. Dedicate a chanter to remez – memblur --- memblur – and invis up and see if clear of agro. If clear – wait for him to path away when mez breaks – SG will respawn.

[ if you never aggroed the SG you can ignore all the discussion about membluring the last spiroc etc. Just leave SG up if you nbever aggro him and clear the rest of the Isle.]

Pull and kill that spiroc that was just memblured. Move raid towards the SL spawn a bit but not far. Send in your DT sac to SL and then pull him. Kill Sirran spawns – everyone turns in their key bits and gets their key. Move the raid in the last valley before SL’s spawn point on the pad to Isle 6 There will be some nice Spiroc houses there. Chill. Leave one person to chain hail Sirran. This “should” keep him from despawning unless he is bugged. Now – you chain sac your DT sac on SL and pull him and kill him – until everyone at the raid has their Spiroc wingblade looted from his bloody corpse plus 1 – 5 MQs so your guild doesn’t have to come up to this damn isle again. When you are satisfied that your DT sac has Deleveled enough – stop chain hailing Sirran. Pull SG and kill him – then charge and kill SL. Raid invis up for next isle.

Isle 6 Bazaat: Invis up and run to the pad on the other side of the big gear. Only 3 mobs on this Isle – easiest so far, right? for all directional references – consider you are facing the big gear from the ashtray
(the bzzazzt write up was copy pasted from someones sorry for no credit)

The isle starts with 3 Bzzazzts on it (left, right, and center). Only the Bzzazzts can be mezzed, all have wide assist/agro ranges so expect all 3 on your raid when you agro one. All of these mobs proc a single target Deadly Poison 1200pt DoT).
When the left Bzzazzt is slain he will immediately spawn a Bazzazzt (tougher then the Bzzazzt). When that is slain it will split into two Bazzazzt. When each is slain they will split into another Bazzazzt.
When the right Bzzazzt is slain he will immediately spawn three Bazzazzts.
When the center one is slain he will spawn a Bazzazzt, then a Bzzt, then Bazzt Zzzt the boss (who DTs)

The way you clear this isle – is you mez( thinking of charming one some time) the middle and right wasps. On the mez of the right and center – the MT simultaneously aggros the left wasp kills – the chain spawns two typically (this is sony guys) same style fight as Isle 4 kill them all. When done. Break mez and aggro the wasp that was originially the one on the right. Make sure that you keep a chanter and an alt mezzer on that other wasp in case the chanter goes down. You do NOT want to kill what was originally the center wasp 2nd. Center wasp MUST be the third one – or you will get an aggro Sirran which you remember is a PITA. After the wing wasps and their chains are done – kill what was originally the center wasp and all her spawns – and you get the DT boss. Spank her. Rez up the DTs – and everyone turns in their bits for their key.

Put someone on chain hails – prolly a box – in order to farm Isle 7 for shaman FD ring bit. (note Sirran can be bugged. if he doesn't respond to hails it might be because he was aggroed or whatever. regardless if he doesn't respond to hails he prolly wont' reply to the phrase that pays either - and you will have to do sister some other day)

Isle 7 Drake Isle: pita to split. The drakes fly away from pulls and thru the aggro range of the sphinxs which can start a DT chain of events that bites. Spend some time watching the drakes pattern of flying and pull them when they round the “corner” in their flight path – make sure the puller is AT the corner in order to get the cleanest pulls. SKs make the best pullers here cause they can z axis pull and then FD if the drake flys away – and you can send in your next SK or necro – while the SK waits for aggro to clear. Anyhow – painfully pull all of the drakes until dead. Then kill the sphinxes once at a time. THEY DT – so have your DT sac up there. Only 8 Sphinxes as I recall – so you don’t need to use a DT sac here – you can just cycle thru your raid whoever is low on buffs and mana anyways. Once they are dead – pull and kill the udinine spirits or whatever (will-o-wisp – dealos in the tower mid zone.

Painful aside – you can skip below this paragraph if you don’t care about mage epic: Ok – mage hats. I have cleared this Isle and seen NO MAGE crowns. Contrary to theory posted elsewhere – you can get a fully spawned Isle 7 and no crowns. I have personally seen it. I have also got 6 crowns in one clearing. We cleared 7 one night and logged back on the next day – and sniped the drakes as they were spawning (Isle 7 is a 24 hour spawn) I “think” that there is some formula that affects crowns being on the mobs on this Isle. Each mob that spawns “might” do a loot check to see if a crown is present – and then gets a chance of having a crown. So 2 scenarios. If you clear all the isle except for say the udinine spirits and they didn’t have any crowns – the next time the isle spawns it might only have 2 crowns. Then you clear the isle except for the sphinxes and they randomly didn’t have any crowns. The next night your farming team clears only half the drakes and get 2 crowns and call it a day – when the isle respawns it has been partially cleared several nights – and each time less mobs spawning with the crown. Scenario 2 – the one where we killed everything as it poped. The odds of the crown being on each spawn increased as their were less mobs left to spawn. Or that could all be bullsh*t – and it is totally random and we got lucky one day and got 6 crowns.

Begin reading here if you skiped the mage epic discussion

After you have cleared the isle – remember the box you left chain hailing Sirran on the other isle? You now have that box tell sirran The phrase

?llaw eht htiw eno I ma

aka: Am I one with the wall?

Then continue chain hailing. The raid smokes the Sister of the Spire until you get several “a Spiritualist's Ring” in order to do the shammy FD quest.

the other drop is off the bixie boss. Seen this drop twice.

Each time you kill the sister – have the box on Isle 6 say the phrase that pays and the sister should respawn. This can get fuxored up if the Sirran despawns on Isle 6. never tried to say the phrase that pays to another version of Sirran and doubt it would work.

Decide when you are done farming the Sister. And say the phrase one last time and stop hailing. Wait until sirran despawns and then kill Sister – Sirran spawns on Isle 7 after next Sister kill. Everyone turns in their bits and gets key to Isle 8 – Veeshan’s

Isle 8 Vesshan only 2 mobs live here. Eye and hand of Veeshan. Both DT every 45 seconds. Heard you can pull Eye down to Isle 7 if you are clever – might eat extra DTs doing this. Easier to just invis up raid click up and rush him dead. What about hand? Well Hand is special. Where is the hand? Well remember we skipped Nobles Isle? Move the wizards around in your groups – and alter plane sky each group to zone in. If you are short wizards- have the poor slackers run all the way back to isle 8 after they moved their first groups and Alter plane sky again until you get the raid off Isle 8. anyone without the full keyset to all isles should stay on isle 8 – they should invis here and hang out at the edge of the isle = they should be out of aggro.

Noble isle. Everyone click up to Noble with their key of swords. Ok --- there are 2 bladestorms here and a noble. Kill them . the quest chick may aggro – kill her too. Once noble is dead – invis everyone up (azaraks have respawned) click their way to Isle 4 (griff/peg) kill the Overseer there. (he spawns after you kill the noble. He death touches. After he is dead – hand spawns. Have everyone click up to 8 and sack the Hand. Sky is beaten.

I didn't address quests much here. Most of the quests in Sky are for outdated stuff - you can't even give away MQs to level 46s on. Mostly peeps just don't want that low stat garb. There are a few notable exceptions.

There is a shaman only 2 charge(rechargeble) FD ring that can be quested here.
Necro, ranger, warrior, SK and mages all have drops for their Kunark epic here.

There is some quested earing for rangers with a clicky 105 damage nuke here from the top two isles.

There are class haste belts hereboth droped for 15/21 % haste and quested 41% haste - that are bad by today standards specially if you got a fabled haste belt or better.

There is a quested clicky usable by all classes ranger only cloak that can be quested here. clicky 50% haste. lasts 18 seconds. can be clicked by all classes from the inventory. TF has produced about 5 of these - I have one in my inventory - hardly ever use it. ussually have a shaman or a chanter around to buff me but rarely I duo/solo so...

There is this quested Ranger only bow that can be quested on this zone - that no one I know has and it used to be the best bow in the game until Velious came out - it is pretty poor by todays standards. Since Velious came out the same month Vazaelle was released - it is obvious why no one on my server is likely to have one.

There are a variety of clicky toys from here - but lame by todays standards. for example there is a rogue only clicky mask for invis. I will have to check to see if that is clicky from inventory - maybe MQ it to one of my clerics.
# Jul 14 2005 at 10:19 PM Rating: Decent
how do you fix fachen in air?
# May 02 2005 at 5:05 PM Rating: Decent
we cleared all to 7th island with some peeps for some epics u can get Corpsesummoned to what island u want just nec needs a key we killed all mobs and all Dting mobs witch was really easy killed em all within 30sec so2 Dtes
RE: easy
# May 31 2005 at 5:15 PM Rating: Decent
punctuation is your friend...
Shaman 1.5 info
# Dec 24 2004 at 11:46 PM Rating: Excellent
The turn in mob you need is on the 4th island called Harvester or Pegasus Island.

To get to each island you need to aquire keys and trigger a key turn in mob discribed here:

- Keys are no longer no rent, so once you have done this you can always go back.
- Keys are per person
- you can not use COTH or Lev in this zone.
- When you have done the turn in just jump off an island and you will "fall" into the water outside the Freeport dock safely.

Island order and keys for those like me who have keys but can not remember which ones are needed.

Island 1 Key of Swords (Noble Dojorn Island - quest)
Island 2 Misplaced (Azarack or blades Island)
Island 3 Misforture (Gorgalosk or Harpy Island)
Island 4 Key of Beasts (Harvester or Pegasus Island)
Island 5 Avian Key (Spiroc Island)
Island 6 Key of the Swarm (Wasp or Bzziitt Island)
Island 7 Key of Scale (Drake Island)
Island 8 Veeshan's Key (Butterfly Island)

Good info
getting around
# Dec 18 2004 at 11:18 PM Rating: Decent
how do you skip islands
RE: getting around
# Jan 17 2005 at 12:34 PM Rating: Decent
435 posts
You die and get a Necro to summon your corpse and rez you. Or you raid the zone once, keep your keys, and then invis and run to the island you want to camp.
# Dec 15 2004 at 1:39 PM Rating: Decent
Where in POSky are the Harpies? Thanks:)
Eternal spirit
# Sep 22 2004 at 11:15 AM Rating: Decent
Not sure about BST epic, but the Eternal Spirit is a hand in mob for the SHM epic 1.5
Eternal Spirit
# Sep 19 2004 at 12:54 PM Rating: Decent
didnt drop anything unusual, was hoping he was for bst epic =/
bst epic
# Sep 19 2004 at 4:24 AM Rating: Decent
that Eternal Spirit is part of the new bst epic. 3rd part of epic 1.5
(suposedly) tho it could be for the shaman epic as well.. will have to wait till can kill and find out.

Edited, Sun Sep 19 06:04:24 2004
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